Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.15 @ 04:57:51

Player: puppuppit

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (284)     1420
Value Destroyed (10948)    10948
Prototype IDs (52)         1040
Alien Tech Used (0)        0
Bonus (5186)               5186
              TOTAL SCORE: 24694

 Bonus
-------
High Alert Combat Kills    2880
Follower Combat Kills      1747
Entered Garrisons          600
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -641

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Target Analyzer
           Core Analyzer
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Enhanced Fission Core
           Encrypted Comm Array
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Micro Fission Core
>          --- PROPULSION -------
  Improved Gravmag System
    Cooled Aerolev Unit
           Antigrav System
    Combat Gravmag System
>          --- UTILITY ----------
  Improved Cooling System
     Small Storage Unit
           Active Sensor Suite
           Encrypted Comm Array
           Core Analyzer
           Active Sensor Spoofer
>          --- WEAPON -----------
           Magnetic Acceleration Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Gravmag System
           Antigrav System
  Improved Cooling System
   Compact Matter Pod
  Improved Kinecellerator
     Heavy Machine Gun
           GAL Module
[Rating: 96]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Airjet
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             306  | 9   13  .   .   2   23  10  30  19  9   28  9   1   5   6   10  45  40  47  
  Power                    55   | 2   1   .   .   .   5   .   3   4   .   5   .   .   .   2   1   15  6   11  
    Engine                 20   | 2   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   7   2   4   
    Core                   35   | .   .   .   .   .   2   .   3   4   .   5   .   .   .   1   1   8   4   7   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               81   | 2   7   .   .   .   10  2   12  5   6   .   .   .   .   .   2   12  11  12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  5   .   
    Wheel                  10   | 2   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  46   | .   .   .   .   .   7   2   7   5   6   .   .   .   .   .   2   .   5   12  
    Flight                 8    | .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  80   | 2   3   .   .   .   3   2   6   7   .   12  1   1   3   2   4   8   12  14  
    Device                 46   | 1   .   .   .   .   1   2   1   3   .   10  1   1   2   2   1   5   7   9   
    Storage                12   | 1   1   .   .   .   .   .   3   .   .   1   .   .   .   .   2   1   1   2   
    Processor              5    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   
    Hackware               14   | .   1   .   .   .   2   .   2   1   .   1   .   .   .   .   .   1   4   2   
    Protection             3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 3   2   .   .   2   5   6   9   3   3   11  8   .   2   2   3   10  11  10  
    Energy Gun             6    | 1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          36   | 2   2   .   .   1   3   3   4   .   .   5   3   .   .   .   .   3   4   6   
    Ballistic Cannon       25   | .   .   .   .   .   .   .   2   2   1   4   3   .   1   1   1   3   4   3   
    Launcher               10   | .   .   .   .   .   1   2   .   .   .   2   2   .   .   .   1   1   1   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   2   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 64   | .   .   .   .   .   2   1   8   4   .   .   .   .   .   2   4   8   8   27  
  Power                    13   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   2   6   
  Propulsion               21   | .   .   .   .   .   1   1   5   1   .   .   .   .   .   .   3   2   .   8   
  Utility                  13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   3   6   
  Weapon                   17   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   3   3   7   
  Highest Loss Streak      7    | .   .   .   .   .   1   1   5   3   .   .   .   .   .   1   2   3   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   77  71  71  71  89  95  84  93  99  96  99  100 100 96  85  94  83  61  
  Engine                   1    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   3   2   
  Core                     8    | .   .   .   .   .   5   9   8   9   9   14  15  15  15  12  6   9   6   2   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  10  .   
  Wheel                    2    | .   8   .   .   .   .   .   12  5   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   .   30  35  8   25  36  30  30  30  30  30  24  1   12  14  
  Flight                   1    | .   19  28  28  28  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   7    | .   4   .   .   .   1   8   4   8   9   7   7   7   5   13  9   4   12  15  
  Storage                  8    | .   14  14  14  14  9   9   9   9   9   6   7   7   7   7   8   13  6   3   
  Processor                2    | .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   5   6   6   6   
  Hackware                 15   | .   3   14  14  14  24  18  22  17  18  23  23  23  23  15  13  13  8   3   
  Ballistic Gun            4    | .   18  14  14  11  9   8   3   .   .   4   .   .   .   .   .   4   8   2   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   5   12  6   2   9   15  15  9   9   6   3   5   
  Launcher                 1    | .   .   .   .   .   .   5   1   .   .   2   3   .   .   .   2   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 14  13  8   8   8   21  25  24  26  23  32  35  35  35  36  36  43  42  48  
  Greatest Support         76   | 20  20  8   8   8   32  28  56  32  35  35  35  35  35  35  36  66  76  44  
  Greatest Overweight (x)  3    | 3   3   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   8   25  8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   7   8   8   8   8   8   8   8   6   
  Most Carried             8    | 4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | .   6   8   7   7   7   7   7   7   7   7   7   8   7   7   7   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   8   8   8   7   8   8   8   8   8   8   8   7   8   8   7   4   

 Class Distribution 
--------------------
 47% | Hacker-Mutant
 26% | Scavenger-Mutant
  6% | Mutant
  6% | Scavenger-Skirmisher
  5% | Sprinter
  4% | Commander-Mutant

 Dominant Class 
----------------
         Sprinter | -10/Materials
         Sprinter | -10/Mines
         Sprinter | -10/Exiles
         Sprinter | -9/Mines
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Commander-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  
Matter Collected           8644 | 350  472  .    .    .    407  465  728  759  114  534  326  10   56   347  556  1207 1169 1144 
  Remotely                 743  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    431  312  
Salvage Created            9656 | 116  740  .    .    .    911  1029 919  624  265  783  264  .    .    505  898  811  702  1089 
  Parts                    570  | 7    55   .    .    .    75   52   61   40   15   44   14   .    .    22   47   54   31   53   
Haulers Intercepted        8    | .    2    .    .    .    .    .    3    .    2    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | 1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    .    .    17   .    .    20   .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Combat Hostiles Destroyed  210  | .   15  .   .   .   20  28  21  22  2   12  8   .   .   11  15  30  9   17  
  Melee                    8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     84   | .   15  .   .   .   20  21  4   4   .   9   1   .   .   .   .   2   3   5   
  Cannons                  71   | .   .   .   .   .   .   .   2   18  2   2   2   .   .   6   7   15  5   12  
  AOE                      47   | .   .   .   .   .   .   7   7   .   .   1   5   .   .   5   8   13  1   .   
Classes Destroyed          21   | 2   5   .   .   .   3   1   2   1   .   1   1   .   .   1   1   2   .   1   
  Worker                   11   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   6   .   .   1   
  Builder                  9    | .   .   .   .   .   2   .   1   .   .   3   .   .   .   .   3   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   .   .   3   .   2   1   .   .   .   .   .   .   .   .   
  Recycler                 15   | 1   1   .   .   .   .   .   2   .   1   3   .   .   .   .   2   .   2   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 6    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  15   | .   3   .   .   .   5   .   4   .   1   1   .   .   .   .   1   .   .   .   
  Swarmer                  63   | .   6   .   .   .   9   7   11  6   .   3   3   .   .   .   .   14  .   4   
  Grunt                    90   | .   9   .   .   .   5   14  5   5   .   5   4   .   .   7   10  10  8   8   
  Brawler                  3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Sentry                   31   | .   .   .   .   .   5   6   5   7   2   2   .   .   .   1   1   1   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   2   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   1   2   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           16   | 2   7   .   .   .   8   5   5   5   2   7   6   .   .   4   16  5   3   9   
  Combat Bots Only         9    | .   7   .   .   .   6   5   4   5   1   5   6   .   .   4   9   5   3   8   
Max Kills in Single Turn   6    | 1   1   .   .   .   1   2   2   1   1   6   3   .   .   2   6   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   2   .   .   1   3   .   .   2   4   3   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  
Damage Taken               9218  | .    480  9    .    .    117  285  712  992  21   182  106  .    .    645  313  1293 1154 2909 
  Core                     2073  | .    166  .    .    .    27   39   106  79   .    77   13   .    .    132  54   201  168  1011 
  Absorbed by Shields      826   | .    .    .    .    .    .    20   .    77   8    148  45   .    .    258  210  60   .    .    
  Regen/Repaired (Parts)   806   | .    .    .    .    .    .    .    .    .    .    153  .    .    155  .    .    .    156  342  
Core Remaining (%)         61    | 100  .    .    .    33   .    .    .    .    54   .    .    .    .    68   .    .    50   .    
Volleys Fired              657   | 10   92   .    .    .    3    29   54   83   19   45   13   .    1    38   37   96   50   87   
  Largest                  3     | 2    2    .    .    .    2    2    2    2    2    2    2    .    1    2    3    3    3    3    
  Hottest                  145   | 40   40   .    .    .    70   61   61   109  109  96   101  .    48   101  135  145  116  134  
Shots Fired                1164  | 20   114  .    .    .    68   93   63   141  24   81   25   .    1    56   62   171  100  145  
  Gun                      569   | 20   114  .    .    .    68   67   26   36   9    31   7    .    .    .    .    51   65   75   
  Cannon                   491   | .    .    .    .    .    .    .    19   105  15   44   11   .    1    46   51   95   34   70   
  Launcher                 74    | .    .    .    .    .    .    26   18   .    .    6    7    .    .    .    2    14   1    .    
  Special                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   9    11   .    .    
  Kinetic                  967   | 20   114  .    .    .    65   67   45   105  11   71   18   .    1    46   51   126  99   128  
  Thermal                  90    | .    .    .    .    .    .    .    .    36   13   4    .    .    .    .    .    20   .    17   
  Explosive                96    | .    .    .    .    .    .    26   18   .    .    .    5    .    .    10   11   25   1    .    
  Electromagnetic          11    | .    .    .    .    .    3    .    .    .    .    6    2    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 3    8    .    .    .    11   24   12   13   4    10   4    .    .    7    10   17   7    16   
  Robot Miss Streak        11    | 2    5    .    .    .    3    2    8    3    8    4    4    .    .    6    2    4    10   11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               160   | .    .    .    .    .    62   60   .    .    .    30   8    .    .    .    .    .    .    .    
Shots Hit Robots           694   | 11   67   .    .    .    52   66   56   71   11   47   17   .    .    31   40   76   59   90   
  Core Hits                514   | 4    33   .    .    .    31   35   42   48   6    26   13   .    .    36   51   55   63   71   
  Critical Kills           5     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         25    | .    .    .    .    .    3    1    2    3    1    .    .    .    .    2    6    3    4    .    
    Burn                   2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    4    .    
    Blast                  8     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    3    2    .    .    
    Sever                  7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    1    .    .    
Melee Attacks              36    | .    .    .    .    .    .    .    32   .    4    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    .    .    .    .    32   .    4    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25557 | 145  969  .    .    .    1580 2095 2572 1794 365  2129 918  .    .    1826 3372 3677 1629 2486 
  Guns                     7932  | 145  969  .    .    .    1580 1614 204  206  45   808  121  .    .    .    .    420  786  1034 
  Cannons                  7763  | .    .    .    .    .    .    .    303  1588 196  501  227  .    .    654  987  1297 746  1264 
  Explosions               7602  | .    .    .    .    .    .    481  910  .    .    820  570  .    .    826  2186 1562 97   150  
  Melee                    1279  | .    .    .    .    .    .    .    1155 .    124  .    .    .    .    .    .    .    .    .    
  Ramming                  38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Kinetic                  14975 | 145  969  .    .    .    1568 1614 507  1588 196  1248 348  .    .    654  987  1579 1520 2052 
  Thermal                  2305  | .    .    .    .    .    .    .    .    206  45   731  55   .    .    .    734  138  .    396  
  Explosive                5676  | .    .    .    .    .    .    481  910  .    .    29   439  .    .    826  1332 1562 97   .    
  Electromagnetic          329   | .    .    .    .    .    12   .    .    .    .    121  76   .    .    .    120  .    .    .    
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Slashing                 2222  | .    .    .    .    .    .    .    1155 .    124  .    .    .    .    346  199  398  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    2    2    3    3    2    .    .    .    2    2    3    3    3    
  Average Corruption       2     | .    .    .    .    .    .    1    2    2    3    1    .    .    .    1    1    2    3    2    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Corruption Blocked       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Effects                  126   | .    .    .    .    .    .    .    20   19   4    1    .    .    .    5    1    39   31   6    
    Message Errors         27    | .    .    .    .    .    .    .    3    5    .    1    .    .    .    1    1    9    7    .    
    Matter Fused           42    | .    .    .    .    .    .    .    8    3    2    .    .    .    .    2    .    14   10   3    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    5    4    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    1    2    1    .    .    .    .    2    .    2    3    2    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    2    .    
    Misfires               11    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    5    2    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            698   | .    .    .    .    .    .    16   183  7    .    130  85   .    .    47   99   25   .    106  
  Projectiles              92    | .    .    .    .    .    .    .    34   7    .    11   7    .    .    11   2    7    .    13   
  Explosions               508   | .    .    .    .    .    .    16   51   .    .    119  78   .    .    36   97   18   .    93   
  Melee                    98    | .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 93    | .    .    .    .    .    .    .    1    16   .    .    7    .    .    9    14   10   13   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  86    | .    .    .    .    .    .    .    1    13   .    .    7    .    .    9    13   10   13   20   
  Secondary                7     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    3    
Self-Inflicted Damage      437   | .    .    .    .    .    .    42   41   .    .    .    .    .    .    .    32   228  .    94   
  Shots                    11    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    6    .    1    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    .    .    .    .    .    18   281  298  441  232  212  .    17   360  6    273  271  183  
  Average Temperature      83    | .    .    .    .    .    .    7    66   83   114  84   61   .    9    177  3    69   69   56   
  Received Heat Transfer   2199  | .    150  .    .    .    .    54   189  393  6    25   6    .    .    71   86   298  246  675  
  Effects                  12    | .    .    .    .    .    .    .    1    3    1    1    .    .    .    4    .    2    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    1    .    .    1    
  Heat Transferred         2685  | .    .    .    .    .    .    .    .    499  185  611  50   .    .    .    500  259  .    581  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  
Peak Influence             2150 | 15   524  153  .    .    538  1413 1187 1116 698  1257 .    .    .    .    807  2150 1553 1014 
  Initial                  1128 | .    9    153  .    .    .    349  687  311  544  317  .    .    .    .    75   550  1128 651  
  Average                  859  | 5    261  153  .    .    256  979  748  632  640  593  .    .    .    .    567  1456 1262 795  
Maximum Alert Level        5    | .    2    .    .    .    2    4    4    4    2    4    .    .    .    .    3    5    4    3    
  Low Security (%)         8    | 100  36   100  .    100  53   .    .    .    .    .    .    .    .    .    19   .    .    .    
  Level 1                  10   | .    55   .    .    .    21   8    1    13   .    46   .    .    .    .    1    .    .    .    
  Level 2                  22   | .    8    .    .    .    25   14   50   55   100  8    .    .    .    .    40   2    .    22   
  Level 3                  28   | .    .    .    .    .    .    34   35   25   .    38   .    .    .    .    39   27   4    77   
  Level 4                  22   | .    .    .    .    .    .    42   13   4    .    5    .    .    .    .    .    25   95   .    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    5    .    .    .    1    .    2    .    .    5    .    .    .    .    7    .    15   11   
  Investigation            16   | .    4    .    .    .    .    .    1    .    .    2    .    .    .    .    4    .    4    1    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    2    
  Reinforcement            11   | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    3    5    
  Assault                  9    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    6    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Distress Signals           9    | .   2   .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              360  | .   27  2   .   .   21  28  31  29  6   12  7   .   .   13  23  37  70  54  
  Peak Tracking Total      13   | .   5   3   .   .   5   5   5   6   2   4   3   .   .   3   8   5   13  9   
  Tactical Retreats        20   | .   3   .   .   .   1   1   1   2   .   1   .   .   .   .   1   .   3   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Traps Triggered            31   | .   1   .   .   .   1   7   3   9   .   3   .   .   .   .   .   2   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             11   | .   .   .   .   .   1   .   4   .   6   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Machines Disabled          91   | .   .   .   .   .   .   9   1   3   1   35  5   .   .   .   16  9   6   6   
  Max in Single Turn       13   | .   .   .   .   .   .   2   1   1   1   13  3   .   .   .   6   2   4   4   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Machines Accessed          77   | .   7   .   5   .   10  2   8   2   4   8   1   .   .   1   10  4   9   6   
  Terminals                48   | .   6   .   .   .   7   2   7   2   4   4   .   .   .   1   6   4   2   3   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   5   1   
  Repair Stations          6    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                306  | .   18  .   50  .   36  6   36  5   14  41  1   .   .   1   42  7   31  18  
  Successful               183  | .   5   .   50  .   25  1   25  1   7   21  1   .   .   1   14  5   19  8   
  Failed                   120  | .   12  .   .   .   10  5   10  4   7   20  .   .   .   .   28  2   12  10  
    Catastrophic           25   | .   3   .   .   .   1   1   1   .   1   4   .   .   .   .   6   .   4   4   
  Database Lockouts        3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   4   .   1   .   7   .   11  .   1   19  .   .   .   .   16  .   3   1   
  Terminals                178  | .   16  .   .   .   29  6   35  5   14  27  .   .   .   1   27  7   6   5   
  Fabricators              36   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   6   .   19  1   
  Repair Stations          20   | .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   12  
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Garrison Access          10   | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   2   .   4   .   
Terminal Hacks             136  | .   5   .   50  .   20  1   24  1   7   11  1   .   .   1   7   5   2   1   
  Record                   59   | .   1   .   49  .   3   .   4   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   .   .   2   .   4   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        12   | .   3   .   .   .   4   .   1   .   1   1   .   .   .   .   2   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   .   .   .   2   .   1   .   2   1   .   .   .   .   2   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           23   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   14  .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   8   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   6   .   
Repair Station Hacks       13   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   7   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   
  Repair                   6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   7   .   .   .   10  2   5   2   4   6   .   .   .   1   9   2   9   6   
  Full Trace Events        17   | .   5   .   .   .   .   2   .   .   .   2   .   .   .   .   4   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   
  Robots Built             19   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   15  .   
    Authchips              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Time                   1102 | .   .   .   .   .   .   .   .   .   .   201 .   .   .   .   134 .   767 .   
  Total Robot Build Rating 97   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   8   .   81  .   
Part Schematics Acquired   20   | .   .   .   .   .   1   .   .   .   .   3   .   .   15  .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   
  Time                     257  | .   .   .   .   .   .   .   .   .   .   57  .   .   .   .   .   .   50  150 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   .   .   10  .   3   .   .   .   .   .   3   3   .   
  Machine Destruction      16   | .   .   .   .   .   .   .   .   10  .   3   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  
Total Allies               36   | .    .    .    .    .    .    .    .    6    .    5    .    .    .    .    2    6    17   .    
  Largest Group            8    | .    .    .    .    .    .    .    .    6    .    5    5    5    5    5    3    3    8    .    
  Highest-Rated Group      329  | .    .    .    .    .    .    .    .    90   .    173  173  168  168  168  114  131  329  .    
  Highest-Rated Ally       69   | .    .    .    .    .    .    .    .    15   .    40   40   40   40   40   40   69   48   .    
Warlord Squad Rendezvous   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Geek                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Pyro                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Chimera                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ghost                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    2    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
Ally Attacks               283  | .    .    .    .    .    .    .    .    23   .    23   11   .    .    29   18   30   149  .    
  Total Damage             7640 | .    .    .    .    .    .    .    .    584  .    348  204  .    .    409  538  1186 4371 .    
  Kills                    64   | .    .    .    .    .    .    .    .    6    .    2    4    .    .    3    6    12   31   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Fac 
Robot Analysis Total       9    | .   1   .   .   .   2   .   4   .   .   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  
Turns Passed               13471 | 96   585  50   150  110  711  955  1301 1377 242  1005 238  211  529  452  600  2161 1524 1174 
Spaces Moved               15451 | 51   753  155  457  321  1169 1442 1158 1294 378  1331 295  292  993  391  761  1547 1501 1162 
  Core                     264   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    254  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1792  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1349 443  .    
  Wheels                   1556  | 41   125  .    .    .    .    .    808  582  .    .    .    .    .    .    .    .    .    .    
  Hover                    10139 | .    .    .    .    .    1030 1442 350  712  378  1331 295  292  993  391  761  198  1058 908  
  Flight                   1700  | .    628  155  457  321  139  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   32   32   32   32   26   48   45   50   38   38   38   38   38   38   38   45   48   43   
  Average Speed            57    | 93   40   32   32   32   46   48   84   72   43   38   38   38   38   69   49   103  66   50   
  Slowest Speed            275   | 200  275  32   32   32   56   48   110  100  50   38   38   38   38   98   105  190  180  160  
  Overloaded Moves         56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15    | .    11   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    88   32   91   61   63   95   66   85   36   23   51   49   85   63   20   95   24   22   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    .    .    .    .    1    .    1    1    1    1    .    .    1    .    
Scrap Searched             10    | .    .    .    .    2    .    .    .    .    .    .    2    3    3    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    1    .    .    2    
Terrain Destroyed          1198  | .    .    .    .    .    25   297  133  .    2    64   43   .    .    110  143  306  18   57   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               87    | .    .    .    .    .    25   2    6    .    2    6    3    .    .    7    14   4    .    18   
  AOE                      1111  | .    .    .    .    .    .    295  127  .    .    58   40   .    .    103  129  302  18   39   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  
Total                      18964 | 74   910  154  461  324  1345 1668 1368 1592 426  1782 403  391  1144 514  922  1947 1933 1606 
  Wait                     1975  | .    37   .    .    .    103  79   55   109  4    321  73   98   136  74   101  200  311  274  
  Move                     15405 | 50   731  154  456  312  1169 1441 1157 1293 377  1330 294  291  992  390  760  1546 1500 1162 
  Hop                      14    | .    10   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125   | 4    10   .    2    2    22   8    13   4    2    20   6    .    4    .    6    11   3    8    
  Fast Attach              132   | 8    7    .    .    2    4    4    19   5    5    7    2    .    3    2    3    15   17   29   
  Attach                   74    | .    .    .    .    .    12   3    3    3    .    10   3    .    1    1    2    6    14   16   
  Detach                   39    | .    2    .    .    .    3    1    3    1    1    3    .    .    1    .    1    3    10   10   
  Swap                     100   | 1    6    .    .    .    7    3    8    11   4    11   4    1    1    3    5    24   9    2    
  Drop                     193   | 1    15   .    3    4    22   12   24   9    10   23   8    1    5    3    4    27   12   10   
  Fire                     657   | 10   92   .    .    .    3    29   54   83   19   45   13   .    1    38   37   96   50   87   
  Melee                    36    | .    .    .    .    .    .    .    32   .    4    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            135   | .    .    .    .    .    .    88   .    34   .    11   .    .    .    .    .    2    .    .    
  Rewire                   69    | .    .    .    .    .    .    .    .    40   .    1    .    .    .    .    3    17   4    4    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)

 History 
---------
  Turn | Location           | Event
    18 | -11/Junkyard       | Discovered new exit (range 16)
    97 | -11/Junkyard       | Entered Materials
   258 | -10/Materials      | Destroyed 7 combat bots
   271 | -10/Materials      | Discovered new exit (range 8)
   343 | -10/Materials      | Discovered new exit (range 14)
   458 | -10/Materials      | Core integrity fell below 50%
   563 | -10/Materials      | Build established: Sprinter
   634 | -10/Materials      | Discovered new exit (range 4)
   661 | -10/Materials      | Central database locked down
   682 | -10/Materials      | Entered Mines
   713 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   713 | -10/Mines          | Discovered new exit (range 5)
   725 | -10/Mines          | Discovered new exit (range 13)
   732 | -10/Mines          | Entered Exiles
   740 | -10/Exiles         | Met 8R-AWN
   746 | -10/Exiles         | Met EX-HEX
   754 | -10/Exiles         | Met EX-BIN
   759 | -10/Exiles         | Aligned with FarCom system
   760 | -10/Exiles         | Given EX-Vault access code
   773 | -10/Exiles         | Opened EX-Vault
   777 | -10/Exiles         | Found AWS/Gauss
   784 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   794 | -10/Exiles         | Met EX-DEC
   798 | -10/Exiles         | Learned location of Zion (-7)
   811 | -10/Exiles         | Visited The Gauntlet
   879 | -10/Exiles         | Discovered new exit (range 11)
   882 | -10/Exiles         | Left Exiles lab with AWS/Gauss
   882 | -10/Exiles         | Entered Mines
   897 | -9/Mines           | Met a Derelict bent on vengeance
   913 | -9/Mines           | Learned Materials emergency access door positions
   975 | -9/Mines           | Discovered new exit (range 5)
   992 | -9/Mines           | Entered Materials
   992 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1448 | -8/Materials       | Discovered new exit (range 18)
  1448 | -8/Materials       | Central database locked down
  1517 | -8/Materials       | Build established: Hacker-Mutant
  1703 | -8/Materials       | Identified exit to Garrison
  1703 | -8/Materials       | Entered Garrison
  1734 | -8/Garrison        | Triggered checkpoint
  1789 | -8/Garrison        | Phase Generator disabled
  1794 | -8/Garrison        | Spotted B-75 Beast
  1900 | -8/Garrison        | Triggered checkpoint
  1921 | -8/Garrison        | Discovered new exit (range 10)
  1936 | -8/Garrison        | Learned Materials security intel
  2056 | -8/Garrison        | Triggered checkpoint
  2066 | -8/Garrison        | Build established: Scavenger-Mutant
  2087 | -8/Garrison        | Spotted B-75 Beast
  2222 | -8/Garrison        | Triggered checkpoint
  2249 | -8/Garrison        | Triggered checkpoint
  2316 | -8/Garrison        | Discovered new exit (range 15)
  2487 | -8/Garrison        | Discovered new exit (range 11)
  2658 | -8/Garrison        | Entered Materials
  2796 | -8/Materials       | Discovered new exit (range 5)
  2963 | -8/Materials       | Lost 5 parts (1p2n2w)
  3045 | -8/Materials       | Build established: Hacker-Mutant
  3060 | -8/Materials       | Central database locked down
  3194 | -8/Materials       | Discovered new exit (range 15)
  3858 | -8/Materials       | First assault squad dispatched
  3948 | -8/Materials       | Identified exit to Garrison
  3959 | -8/Materials       | Entered Garrison
  4028 | -8/Garrison        | Triggered checkpoint
  4110 | -8/Garrison        | Triggered checkpoint
  4148 | -8/Garrison        | Discovered new exit (range 15)
  4266 | -8/Garrison        | Triggered checkpoint
  4341 | -8/Garrison        | Discovered new exit (range 13)
  4346 | -8/Garrison        | Lost 3 parts (1n1u1w)
  4616 | -8/Garrison        | Triggered checkpoint
  4624 | -8/Garrison        | Triggered checkpoint
  4706 | -8/Garrison        | Triggered checkpoint
  4862 | -8/Garrison        | Triggered checkpoint
  5044 | -8/Garrison        | Triggered checkpoint
  5087 | -8/Garrison        | Garrison Relay disabled
  5090 | -8/Garrison        | Garrison Relay disabled
  5336 | -8/Garrison        | Entered Materials
  5466 | -8/Materials       | Discovered new exit (range 18)
  5578 | -8/Materials       | Entered Factory
  5578 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5642 | -7/Factory         | Identified exit to Lower Caves
  5877 | -7/Factory         | Repaired Sml. Storage Unit
  5963 | -7/Factory         | Fabricated I-36 Angel?
  5969 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6026 | -7/Factory         | Repaired Mic. Nuclear Core
  6248 | -7/Factory         | Fabricated I-36 Angel?
  6583 | -7/Factory         | Entered Lower Caves
  6583 | -7/Lower Caves     | Accompanied by 5 allies
  6589 | -7/Lower Caves     | Met a Warlord Commander
  6590 | -7/Lower Caves     | Learned location of Warlord (-5)
  6594 | -7/Lower Caves     | Found Encrypted Comm Array
  6666 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  6802 | -7/Lower Caves     | Discovered new exit (range 12)
  6821 | -7/Lower Caves     | Entered another Lower Caves area
  6821 | -7/Lower Caves     | Accompanied by 5 allies
  6831 | -7/Lower Caves     | Discovered new exit (range 12)
  6966 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7015 | -7/Lower Caves     | Discovered new exit (range 6)
  7032 | -7/Lower Caves     | Entered Zion
  7032 | -7/Zion            | Accompanied by 5 allies
  7042 | -7/Zion            | Found Prototype Special Weapon
  7043 | -7/Zion            | Found Prototype Special Weapon
  7045 | -7/Zion            | Found Prototype Special Weapon
  7045 | -7/Zion            | Identified RU-N14's Throwing Claymores (x3)
  7050 | -7/Zion            | Found RU-N14's Throwing Claymores
  7222 | -7/Zion            | Rebuked by Imprinter
  7246 | -7/Zion            | Given A8's code to call for help
  7285 | -7/Zion            | Received a hallucinogenic algorithm
  7299 | -7/Zion            | Learned location of Quarantine (-3)
  7319 | -7/Zion            | Found GAL Module
  7404 | -7/Zion            | Visited the Megawrench Repair Shop
  7404 | -7/Zion            | Megawrench repaired 9 parts
  7547 | -7/Zion            | Discovered new exit (range 10)
  7561 | -7/Zion            | Entered Proximity Caves
  7561 | -6/Proximity Caves | Accompanied by 5 allies
  7591 | -6/Proximity Caves | Ambushed by research squad
  7883 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7910 | -6/Proximity Caves | Learned Factory terminal intel
  7994 | -6/Proximity Caves | Discovered new exit (range 13)
  8013 | -6/Proximity Caves | Entered Factory
  8013 | -6/Factory         | Accompanied by 3 allies
  8013 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8014 | -6/Factory         | Identified exit to Lower Caves
  8015 | -6/Factory         | Loaded intel: 24 terminal locations
  8163 | -6/Factory         | Destroyed 9 combat bots
  8184 | -6/Factory         | Fabricated P-60 Hacker?
  8363 | -6/Factory         | First assault squad dispatched
  8605 | -6/Factory         | Identified exit to Garrison
  8613 | -6/Factory         | Entered Garrison
  8613 | -6/Garrison        | Accompanied by 1 ally
  8665 | -6/Garrison        | Triggered checkpoint
  8723 | -6/Garrison        | Spotted B-75 Beast
  8761 | -6/Garrison        | Destroyed B-75 Beast
  8785 | -6/Garrison        | Triggered checkpoint
  9157 | -6/Garrison        | Build established: Scavenger-Mutant
  9198 | -6/Garrison        | Found embedded Infiltrators
  9249 | -6/Garrison        | Discovered new exit (range 12)
  9254 | -6/Garrison        | Triggered checkpoint
  9332 | -6/Garrison        | Triggered checkpoint
  9360 | -6/Garrison        | Discovered new exit (range 5)
  9452 | -6/Garrison        | Triggered checkpoint
  9564 | -6/Garrison        | Discovered new exit (range 10)
  9641 | -6/Garrison        | Triggered checkpoint
  9677 | -6/Garrison        | Triggered checkpoint
  9730 | -6/Garrison        | Lost 3 parts (1p2w)
  9921 | -6/Garrison        | Triggered checkpoint
  9966 | -6/Garrison        | Triggered checkpoint
 10080 | -6/Garrison        | Triggered checkpoint
 10131 | -6/Garrison        | Discovered new exit (range 10)
 10152 | -6/Garrison        | Rescued a captive Derelict
 10295 | -6/Garrison        | Phase Generator disabled
 10472 | -6/Garrison        | Build established: Scavenger-Skirmisher
 10477 | -6/Garrison        | Discovered new exit (range 69)
 10477 | -6/Garrison        | Discovered new exit (range 64)
 10477 | -6/Garrison        | Discovered new exit (range 23)
 10477 | -6/Garrison        | Discovered new exit (range 78)
 10774 | -6/Garrison        | Entered Factory
 10774 | -6/Factory         | Accompanied by 2 allies
 10981 | -6/Factory         | Fabricated P-60 Hacker (x2)
 11039 | -6/Factory         | Joined by Warlord Geek squad
 11116 | -6/Factory         | Fabricated P-60 Hacker (x2)
 11124 | -6/Factory         | First assault squad dispatched
 11157 | -6/Factory         | Fabricated G-50 Soldier (x3)
 11258 | -6/Factory         | Joined by Warlord Pyro squad
 11293 | -6/Factory         | Hacker 5f assimilated hostile G-50 Soldier
 11313 | -6/Factory         | Fabricated L-61 Swordsman?
 11376 | -6/Factory         | Identified exit to Garrison
 11460 | -6/Factory         | Fabricated P-60 Hacker (x2)
 11485 | -6/Factory         | Discovered new exit (range 7)
 11582 | -6/Factory         | Joined by Warlord Dakka squad
 11603 | -6/Factory         | Discovered new exit (range 15)
 11639 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 11642 | -6/Factory         | Joined by Warlord Ghost squad
 11718 | -6/Factory         | Lost 3 parts (1p2u)
 11837 | -6/Factory         | Fabricated L-61 Swordsman?
 11956 | -6/Factory         | Build established: Mutant
 12037 | -6/Factory         | Repaired Hvy. Flak Cannon
 12162 | -6/Factory         | Joined by Warlord Pyro squad
 12212 | -6/Factory         | Cargo convoy interrupted
 12298 | -6/Factory         | Entered another Factory area
 12298 | -5/Factory         | Evolved 2 slots: Utility x2
 12400 | -5/Factory         | Repaired Gauss Rifle
 12428 | -5/Factory         | Repaired Sml. Storage Unit
 12514 | -5/Factory         | Repaired Cld. Aerolev Unit
 12562 | -5/Factory         | Identified exit to Upper Caves
 12654 | -5/Factory         | Garrison activated, responded to threat
 12675 | -5/Factory         | Destroyed 8 combat bots
 12702 | -5/Factory         | Build established: Scavenger-Mutant
 12826 | -5/Factory         | Joined by Warlord Chimera squad
 12937 | -5/Factory         | Found Prototype Device
 12937 | -5/Factory         | Identified Active Sensor Suite
 13015 | -5/Factory         | Lost 4 parts (2p1n1w)
 13071 | -5/Factory         | Joined by Warlord Geek squad
 13141 | -5/Factory         | Lost 7 parts (2p3n1u1w)
 13288 | -5/Factory         | Core integrity fell below 50%
 13319 | -5/Factory         | Lost 6 parts (1n3u2w)
 13438 | -5/Factory         | Core integrity fell below 20%
 13464 | -5/Factory         | Discovered new exit (range 12)
 13472 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
13436_ P-70 Sage destroyed.
13436_ Power Conduit explodes. <x2>
13436_ Backup Propulsion I destroyed.
13436_ Imp. Datajack melted.
13436_ O-24 Administrator destroyed.
13436_ Terminal disabled.
13452_ Penetrated by Slug.
13452_ Gravmag System destroyed.
13457_ Penetrated by Slug.
13457_ Slug penetrates Wall.
13458_ Slammed into H-66 Slayer.
13458_ Destabilizing: System interference.
13458_ Core Analyzer temporarily disabled.
13458_ Imp. Target Analyzer temporarily disabled.
13459_ Penetrated by Slug.
13459_ Slammed into H-66 Slayer.
13460_ Slug penetrates Wall.
13462_ Penetrated by Slug. <x2>
13464_ EXIT=FOUND
13471_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????# ""R"   #     #???             |
| ???????????????????# "" "   +     #???             |
| ???????????????????#        #     #???             |
| ???????????????????#  """   #   ! #???             |
| ???????????????????#  """   ##   ##???             |
| ???????????????????#  """   ##   #????             |
| ???????????????????#        ##   #????             |
| ???????????????###############   #????             |
| ???????????????#    !       ##   ##???             |
| ???????????????#            #     #???             |
| ???????????????#       !    #     #???             |
| ???????????????#            +     #???             |
| ???????????????#   """ """  #     #???             |
| ????????????????????"" """  #     #???             |
| ?????????????????????" """  ### ######             |
| ????????????????????        ### #[   #             |
| ????????????????????"" """  ### # !  #             |
| ????????????????????"" """  ###!#    #             |
| ????????????????????"" """  ###=#    #             |
| ??????????????????????      ###=+%   #             |
| ????????????????????????####?##=#%   #             |
| ??????????????????????????????# #    #             |
| ?????????????????????????????##%#    #             |
| ??????????????????????????????#%#    #             |
| ??????????????????#############%##+###             |
| ??????????????????+      @   %pR# h  #             |
| ??????????????????####       %  # h  #             |
| ??????????????????#     !    %  #    #             |
| ??????????gg?b   g  <  !%       +    #             |
| ??????????????#####   ######### #    #             |
| ??????????????????##+#???#!! ?# #    #             |
| ?????????????????????????#!  ?# #    #             |
| ?????????????????????????# w  # #    #             |
| ?????????????????????????# "" # #    #             |
| ?????????????????????????# "" + ######             |
| ?????????????????????????# T" ###?????             |
| ?????????????????????????# "" ????????             |
| ?????????????????????????# ""?????????             |
| ?????????????????????????#   ?????????             |
| ?????????????????????????###??????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          31
Energy Capacity            960
Matter Stores              448
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: TH             15
Resistance: EX             50
Phase Shifting             10
Evasion (%)                65
Target Analysis            6
Core Analysis              6
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             4

 Item Schematics 
-----------------
                Hacking Suite | -8/Materials | Scanalyzed
           Imp. Weapon Cycler | -7/Factory   | Hacked
                 Recalibrator | -7/Factory   | Hacked
            Mic. Nuclear Core | -7/Factory   | Hacked
            Mak. Shrapnel Gun | -7/Zion      | Archive
                 Phase Cannon | -7/Zion      | Archive
              Remote Datajack | -7/Zion      | Archive
    Adv. Melee Analysis Suite | -7/Zion      | Archive
                     Flak Gun | -7/Zion      | Archive
                 Focal Shield | -7/Zion      | Archive
                   Greatsword | -7/Zion      | Archive
           Adv. System Shield | -7/Zion      | Archive
            Hyp. Gauss Cannon | -7/Zion      | Archive
                Matter Filter | -7/Zion      | Archive
                Plasma Flamer | -7/Zion      | Archive
     Component Analysis Suite | -7/Zion      | Archive
 Lgt. Angular Momentum Engine | -7/Zion      | Archive
           Enh. Optical Array | -7/Zion      | Archive
     Armor Integrity Analyzer | -7/Zion      | Archive
         Hvy. Rocket Launcher | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
       I-36 Angel | -7/Factory | Hacked
      P-60 Hacker | -7/Factory | Hacked
       L-31 Rogue | -7/Zion    | Archive
 A-02 Transporter | -7/Zion    | Archive
   R-06 Scavenger | -7/Zion    | Archive
   L-61 Swordsman | -7/Zion    | Archive

 Fabricated
------------
     I-36 Angel | x1 | -7/Factory 
     I-36 Angel | x1 | -7/Factory 
    P-60 Hacker | x2 | -6/Factory 
    P-60 Hacker | x2 | -6/Factory | Authchip
    P-60 Hacker | x2 | -6/Factory | Authchip
   G-50 Soldier | x3 | -6/Factory | Preloaded
 L-61 Swordsman | x3 | -6/Factory | Authchip
    P-60 Hacker | x2 | -6/Factory | Authchip
 L-61 Swordsman | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              WavePointyCorpse
  Manual?         0
Play Time         04:32:39
  Cumulative      76.8 hours
  Start           2024.01.15 @ 00:20:21
  End             2024.01.15 @ 04:57:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1aba2e06-351a-4356-808c-486defb8e328