Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 12:13:50

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (32)      160
Value Destroyed (483)      483
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 4417

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             536/700
Matter                     169/300
Energy                     86/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Visual Processing Unit
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Advanced Targeting Computer
           Force Booster
           Arc Projector
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Trap Scanner
           Visual Processing Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Longsword +1
>          --- INVENTORY --------
  Improved Ion Engine
     Light Deuterium Engine
   Armored Wheel
   Armored Wheel
  Improved Heat Sink
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Energy Filter
  Improved Light Armor Plating
           Hacking Suite
  Improved Trap Extractor
           EM Pulse Gun
           Minigun
      Mini Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   .   .   3   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             53   | 8   13  3   3   1   13  8   4   
  Power                    4    | 1   2   .   .   .   1   .   .   
    Engine                 4    | 1   2   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   3   .   .   .   2   1   2   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   
    Wheel                  6    | .   2   .   .   .   1   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 2   1   3   .   .   5   5   1   
    Device                 7    | 1   .   2   .   .   1   2   1   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 3   7   .   3   1   5   2   1   
    Energy Gun             8    | 2   2   .   1   .   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   1   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   2   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   3   .   .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 6    | .   1   .   .   .   .   .   5   
  Power                    2    | .   1   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   1   .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 100 99  87  
  Engine                   11   | .   13  14  14  14  9   7   3   
  Treads                   1    | .   .   .   .   .   1   7   .   
  Leg                      8    | .   21  .   .   .   .   .   .   
  Wheel                    18   | .   6   28  28  28  25  22  26  
  Device                   13   | .   14  14  14  14  12  13  9   
  Storage                  11   | .   14  14  14  14  9   7   7   
  Processor                4    | .   .   .   .   .   9   15  15  
  Protection               4    | .   .   .   .   .   14  8   9   
  Energy Gun               7    | .   9   .   6   14  6   6   5   
  Ballistic Gun            8    | .   14  .   6   14  7   1   6   
  Launcher                 1    | .   .   14  7   .   .   .   .   
  Slashing Weapon          5    | .   4   14  7   .   3   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 11  21  32  32  32  43  44  44  
  Greatest Support         48   | 20  24  24  24  24  36  36  48  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  
  Average Capacity         12   | 7   8   13  15  15  15  15  14  
  Most Carried             15   | 3   10  15  15  15  15  15  15  
  Average Carried          11   | 1   8   13  14  15  14  14  14  
  Final Capacity           15   | 8   10  15  15  15  15  15  5   
  Final Carried            15   | 3   9   15  15  15  13  15  5   

 Class Distribution 
--------------------
 81% | Mutant
 13% | Assassin
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
   Assassin | -7/Factory
 Skirmisher | -7/Waste

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was 
Matter Collected           719  | 290 134 .   .   52  166 77  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            898  | 176 481 .   .   27  137 77  .   
  Parts                    73   | 14  33  .   .   7   13  6   .   
Haulers Intercepted        3    | .   1   .   .   .   1   1   .   
Recyclers Shooed           3    | 1   1   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  20   | .   11  .   .   4   4   1   .   
  Guns                     14   | .   9   .   .   .   4   1   .   
  AOE                      6    | .   2   .   .   4   .   .   .   
Classes Destroyed          7    | 2   4   .   .   .   .   1   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   1   .   
  Recycler                 3    | 1   2   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  14   | .   6   .   .   4   4   .   .   
  Grunt                    5    | .   5   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 4   5   .   .   4   5   1   .   
  Combat Bots Only         4    | .   4   .   .   4   4   1   .   
Max Kills in Single Turn   3    | 1   3   .   .   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was 
Damage Taken               722  | .   210 .   .   66  88  152 206 
  Core                     229  | .   42  .   .   23  .   48  116 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         91   | 100 .   .   .   74  100 .   .   
Volleys Fired              63   | 11  30  .   .   2   13  7   .   
  Largest                  2    | 2   2   .   .   1   2   2   .   
  Hottest                  88   | 80  60  .   .   30  88  88  .   
Shots Fired                112  | 22  59  .   .   2   15  14  .   
  Gun                      109  | 22  58  .   .   .   15  14  .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 3    | .   1   .   .   2   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  48   | 10  29  .   .   .   2   7   .   
  Thermal                  58   | 11  27  .   .   .   13  7   .   
  Explosive                3    | .   1   .   .   2   .   .   .   
  Electromagnetic          3    | 1   2   .   .   .   .   .   .   
  Robot Hit Streak         13   | 9   13  .   .   .   5   6   .   
  Robot Miss Streak        2    | 1   2   .   .   .   1   2   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   
Shots Hit Robots           77   | 18  35  .   .   .   12  12  .   
  Core Hits                43   | 7   23  .   .   4   6   3   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   .   .   
    Burn                   1    | .   .   .   .   .   1   .   .   
Melee Attacks              29   | .   12  .   .   .   7   10  .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 29   | .   12  .   .   .   7   10  .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1379 | 172 480 .   .   150 242 335 .   
  Guns                     892  | 172 336 .   .   .   199 185 .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               268  | .   118 .   .   150 .   .   .   
  Melee                    219  | .   26  .   .   .   43  150 .   
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  267  | 66  120 .   .   .   20  61  .   
  Thermal                  612  | 106 203 .   .   .   179 124 .   
  Explosive                268  | .   118 .   .   150 .   .   .   
  Electromagnetic          13   | .   13  .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 219  | .   26  .   .   .   43  150 .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         9    | .   .   .   .   .   .   1   9   
  Average Corruption       4    | .   .   .   .   .   .   1   7   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   .   .   .   4   
    Message Errors         1    | .   .   .   .   .   .   .   1   
    Matter Fused           3    | .   .   .   .   .   .   .   3   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            25   | .   .   .   .   .   .   25  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    25   | .   .   .   .   .   .   25  .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      31   | .   .   .   .   31  .   .   .   
  Shots                    1    | .   .   .   .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        192  | 40  52  .   .   .   24  192 .   
  Average Temperature      33   | 18  18  .   .   .   18  89  .   
  Received Heat Transfer   84   | .   66  .   .   .   9   9   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             3    | .   1   .   .   .   2   .   .   
  Heat Transferred         1366 | 250 450 .   .   .   444 222 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Peak Influence             277  | 25  265 43  .   147 277 121 2   
  Initial                  57   | .   16  43  .   .   57  42  2   
  Average                  101  | 8   114 43  .   141 161 68  1   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   
  Low Security (%)         86   | 100 88  100 .   100 59  100 100 
  Level 1                  13   | .   11  .   .   .   40  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   .   2   2   .   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   2   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Distress Signals           1    | .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              45   | .   20  .   .   3   12  4   6   
  Peak Tracking Total      6    | .   4   .   .   3   4   3   6   
  Tactical Retreats        3    | .   1   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Traps Triggered            2    | .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Disabled          2    | .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Accessed          14   | .   4   1   2   1   5   1   .   
  Terminals                10   | .   4   .   .   1   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                34   | .   17  1   2   2   10  2   .   
  Successful               19   | .   9   1   2   1   5   1   .   
  Failed                   15   | .   8   .   .   1   5   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   13  .   1   2   4   .   .   
  Terminals                29   | .   17  .   .   2   8   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   6   1   2   1   3   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   2   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   .   5   1   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      49   | .   .   .   .   49  49  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   10  .   .   
  Total Damage             107  | .   .   .   .   .   107 .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Was 
Turns Passed               2654 | 146 966 186 223 101 501 439 92  
Spaces Moved               1986 | 88  697 133 207 88  380 303 90  
  Core                     7    | 7   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     582  | 81  501 .   .   .   .   .   .   
  Wheels                   1397 | .   196 133 207 88  380 303 90  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  105 105 90  105 90  
  Average Speed            105  | 114 111 103 105 105 98  105 91  
  Slowest Speed            190  | 120 190 105 105 105 105 105 105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   91  24  60  29  25  7   72  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   .   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   
Spaces Dug                 25   | .   9   .   .   6   5   5   .   
Terrain Destroyed          41   | .   15  .   .   16  5   5   .   
  Melee                    19   | .   9   .   .   .   5   5   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      22   | .   6   .   .   16  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Total                      2384 | 109 806 181 211 94  484 401 98  
  Wait                     199  | .   36  34  .   4   59  64  2   
  Move                     1980 | 87  696 132 206 87  379 303 90  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 3   11  9   1   .   6   6   1   
  Fast Attach              11   | 7   3   .   .   .   .   1   .   
  Attach                   9    | .   2   .   .   .   4   1   2   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     33   | 1   8   3   3   1   9   6   2   
  Drop                     23   | .   8   3   1   .   7   3   1   
  Fire                     63   | 11  30  .   .   2   13  7   .   
  Melee                    29   | .   12  .   .   .   7   10  .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  147 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 16)
  598 | -10/Materials | Discovered new exit (range 11)
  769 | -10/Materials | Identified exit to Mines
  866 | -10/Materials | Discovered new exit (range 11)
 1113 | -10/Materials | Entered Mines
 1116 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1295 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1295 | -10/Mines     | Discovered new exit (range 5)
 1299 | -10/Mines     | Entered Exiles
 1326 | -10/Exiles    | Met 8R-AWN
 1343 | -10/Exiles    | Met EX-HEX
 1373 | -10/Exiles    | Met EX-BIN
 1386 | -10/Exiles    | Aligned with FarCom system
 1387 | -10/Exiles    | Given EX-Vault access code
 1411 | -10/Exiles    | Opened EX-Vault
 1419 | -10/Exiles    | Found Longsword +1
 1446 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1474 | -10/Exiles    | Met EX-DEC
 1479 | -10/Exiles    | Learned location of Zion (-7)
 1509 | -10/Exiles    | Discovered new exit (range 14)
 1522 | -10/Exiles    | Left Exiles lab with Longsword +1
 1522 | -10/Exiles    | Entered Mines
 1538 | -9/Mines      | Assembled infested the area
 1543 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1562 | -9/Mines      | Identified exit to Materials
 1623 | -9/Mines      | Entered Materials
 1623 | -8/Materials  | Accompanied by 2 allies
 1623 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1628 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2065 | -8/Materials  | Discovered new exit (range 10)
 2124 | -8/Materials  | Entered Factory
 2124 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2131 | -7/Factory    | Identified exit to DSF
 2436 | -7/Factory    | Build established: Assassin
 2563 | -7/Factory    | Sucked down chute
 2563 | -7/Factory    | Entered Waste
 2578 | -7/Waste      | EMP discharged
 2584 | -7/Waste      | Spotted C-40 Crusher
 2605 | -7/Waste      | Spotted C-40 Crusher
 2611 | -7/Waste      | Spotted C-40 Crusher
 2611 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2614 | -7/Waste      | Spotted C-40 Crusher
 2614 | -7/Waste      | Spotted C-40 Crusher
 2615 | -7/Waste      | Spotted C-40 Crusher
 2625 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2649 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2650 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2654 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2655 | -7/Waste      | Self-destructed

 Last Messages 
---------------
02578_ Acquired Hyb. Fission Core.
02592_ System corrupted: Matter fused (-5).
02611_ Broken Imp. Powered Armor crushed.
02611_ Lgt. Deuterium Engine crushed.
02611_ Hrd. Medium Armor Plating crushed.
02617_ System corrupted: Matter fused (-8).
02624_ Hrd. Medium Armor Plating crushed.
02625_ Arm. Wheel crushed. <x2>
02625_ Imp. Light Armor Plating crushed. <x2>
02633_ Arm. Wheel crushed.
02633_ Broken Dynamic Insulation System crushed.
02646_ System corrupted: Matter fused (-7).
02649_ Minigun crushed.
02649_ Pulse Rifle crushed.
02650_ Imp. Heat Sink crushed.
02650_ Arm. Wheel crushed. <x2>
02654_ Pulse Rifle crushed.
02654_ Lrg. Storage Unit crushed.
02654_ Arm. Wheel crushed.
02654_ Trap Scanner crushed.

 Map 
-----
+----------------------------------------------------+
|   ??????      ??????      ???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #?????#####?????????????? |
|  #??????#    #??????#    #????     ??????????????? |
|  #??????#    #??????#    #???    ????????????????? |
|  ########    #??????#    ####   ?????????????????? |
|              #??????#          ??????????????????? |
|              #??????#        ????????????????????? |
|              #??????#       ?????????????????????? |
|              #??????#      ??????????????????????? |
|  ########    #??????#    #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  ########    ########   "###?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|  ########    ######## CC ###?????????????????????? |
|  #??????#    #??????# CC #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #????###    ###?????????????????????? |
| ##??????######????#  CC *!/#?????????????????????? |
| ??????????????????#  CCCC@!#?????????????????????? |
| ??????????????????#    CC!!#?????????????????????? |
| ??????????????????#  CC CC #?????????????????????? |
| ??????????????????#  CC CC #?????????????????????? |
| ??????????????????#     CC #?????????????????????? |
| ??????????????????#     CC #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????##########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Hvy. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserThermalShield
  Manual?         0
Play Time         00:25:55
  Cumulative      265.5 hours
  Start           2022.08.31 @ 11:49:18
  End             2022.08.31 @ 12:13:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          604
  Rogue           604
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63f20cd4-2dd9-420e-99ba-652b2b31aab1