Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.30 @ 21:37:58 Player: Camdameron7D7 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4348) 4348 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 9061 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 250 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink Improved Signal Interpreter Advanced Signal Interpreter Improved Particle Charger Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Heavy Deuterium Engine Light Angular Momentum Engine Light Treads Advanced Heat Sink Improved Signal Interpreter Targeting Computer Layered Light Armor Plating Shock Rifle Remote Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 6 | . . 1 . 2 2 . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 85 | 5 12 14 5 18 5 7 2 17 Power 15 | 1 2 4 . 2 . 3 1 2 Engine 9 | 1 2 4 . . . . . 2 Core 6 | . . . . 2 . 3 1 . Reactor . | . . . . . . . . . Propulsion 17 | 2 3 4 . 3 1 2 . 2 Treads 12 | . 1 4 . 2 1 2 . 2 Leg 3 | . 2 . . 1 . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | . 5 2 1 7 3 2 1 8 Device 9 | . 1 . . 4 1 . 1 2 Storage 4 | . 1 . . 1 2 . . . Processor 7 | . 1 . . 2 . 1 . 3 Hackware . | . . . . . . . . . Protection 9 | . 2 2 1 . . 1 . 3 Artifact . | . . . . . . . . . Weapon 24 | 2 2 4 4 6 1 . . 5 Energy Gun 11 | 1 2 2 2 2 . . . 2 Energy Cannon 4 | . . 1 . 2 1 . . . Ballistic Gun 5 | 1 . 1 . 2 . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 32 | . 1 2 . 5 . 2 2 20 Power 8 | . 1 1 . 1 . 1 1 3 Propulsion 5 | . . . . 1 . . . 4 Utility 10 | . . 1 . 1 . 1 1 6 Weapon 9 | . . . . 2 . . . 7 Highest Loss Streak 7 | . 1 1 . 2 . 1 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 95 98 100 99 98 99 99 97 Engine 2 | . 14 10 11 1 . . . . Core 5 | . . . . 7 7 7 6 5 Treads 16 | . 11 16 22 16 14 15 15 18 Leg 1 | . 11 5 . 1 . . . . Device 16 | . 11 2 . 17 23 16 22 17 Storage 6 | . . . . 9 14 7 7 6 Processor 16 | . 10 11 11 12 15 22 15 20 Protection 6 | . . 19 22 5 . 5 7 7 Energy Gun 4 | . 21 18 9 9 . . . 1 Energy Cannon 10 | . . 5 11 6 14 15 15 4 Ballistic Gun 7 | . 6 8 11 11 7 7 7 8 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 7 11 17 21 28 106 118 118 112 Greatest Support 68 | 20 20 40 40 40 40 48 48 68 Greatest Overweight (x) 33 | . 1 1 . . 5 2 2 33 Average Overweight (x) 1 | . . . . . 1 2 2 1 Largest Inventory Capacity 25 | 5 5 5 5 5 25 25 25 25 Average Capacity 18 | 5 5 5 5 5 22 25 25 25 Most Carried 12 | 5 5 5 5 5 7 8 8 12 Average Carried 5 | 2 4 3 5 3 5 5 6 6 Final Capacity 25 | 5 5 5 5 5 25 25 25 25 Final Carried 8 | 4 4 5 5 5 5 8 6 5 Class Distribution -------------------- 42% | Scavenger-Gunner 22% | Scavenger-Skirmisher 13% | Gunner 9% | Scavenger-Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2794 | 256 151 387 112 363 134 154 123 1114 Remotely . | . . . . . . . . . Salvage Created 5184 | 50 126 689 36 1183 592 564 309 1635 Parts 288 | 4 10 54 3 63 26 20 19 89 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 12 8 . Prevented 19 | . . . . . . 8 11 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 88 | 1 5 10 3 21 7 12 7 22 Guns 39 | 1 5 7 1 14 . 1 2 8 Cannons 42 | . . 2 . 6 7 10 5 12 AOE 6 | . . 1 2 1 . . . 2 Classes Destroyed 14 | 1 1 5 . 4 1 . . 2 Worker 8 | . . 3 . 3 . . . 2 Builder 10 | . . 1 . 2 . . . 7 Hauler 2 | . . . . 1 1 . . . Recycler 5 | . . . . 2 1 . . 2 Mechanic 2 | . . . . . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 15 | . . 5 . 3 2 . . 5 Swarmer 16 | . 3 . 3 2 . 5 3 . Grunt 47 | 1 2 7 . 13 5 2 4 13 Brawler 2 | . . 1 . . . 1 . . Duelist 3 | . . . . 1 . 2 . . Sentry 8 | . . 2 . 4 . 1 . 1 Hunter 6 | . . . . 1 1 1 . 3 Programmer 6 | . . . . . 1 . . 5 Best Kill Streak 11 | 1 3 6 3 9 3 5 4 11 Combat Bots Only 5 | 1 3 3 3 5 2 5 4 4 Max Kills in Single Turn 5 | 1 1 2 2 5 2 1 1 3 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 1 2 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 550 | 2 35 34 3 89 9 48 45 285 Missed 145 | . 9 12 1 22 4 11 14 72 Damage Taken 5666 | 17 300 239 16 961 73 549 386 3125 Core 1278 | 17 91 8 . 157 23 54 78 850 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 14 | . . 14 . . . . . . Ignored by Resistances 1602 | 6 94 69 4 271 22 156 112 868 Regen/Repaired (Parts) 124 | . . . . . 124 . . . Core Remaining (%) 79 | 93 56 . 98 71 . . 77 . Volleys Fired 280 | 2 20 31 3 63 17 22 16 106 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 162 | 60 70 155 144 153 162 162 162 162 Shots Fired 752 | 4 40 79 6 161 49 58 43 312 Gun 493 | 4 40 66 3 133 17 21 16 193 Cannon 257 | . . 13 2 28 32 37 27 118 Launcher . | . . . . . . . . . Special 2 | . . . 1 . . . . 1 Kinetic 405 | 2 20 17 1 72 17 21 16 239 Thermal 178 | . 17 31 3 65 17 18 13 14 Explosive . | . . . . . . . . . Electromagnetic 168 | 2 3 31 2 24 15 19 14 58 Robot Hit Streak 29 | 3 13 17 5 18 19 20 23 29 Robot Miss Streak 4 | . 2 2 3 4 1 2 3 3 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 5 | . . 3 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 513 | 3 32 58 3 123 31 35 24 204 Core Hits 256 | 2 9 28 4 92 19 17 9 76 Critical Kills 3 | . . . . 1 . 1 . 1 Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 25 | 1 1 2 . 5 . 1 . 15 Burn 5 | . 1 . . 4 . . . . Meltdown 1 | . . . . . . 1 . . Destroy 6 | . . . . 1 . . . 5 Blast 5 | . . . . . . . . 5 Corrupt 8 | 1 . 2 . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11920 | 37 424 1043 121 2673 882 897 558 5285 Guns 6014 | 37 424 606 20 1636 189 187 126 2789 Cannons 4775 | . . 374 19 491 693 657 432 2109 Explosions 1122 | . . 63 77 542 . 53 . 387 Melee . | . . . . . . . . . Ramming 7 | . . . 3 4 . . . . Kinetic 5531 | 12 238 166 . 729 189 187 126 3884 Thermal 3361 | . 186 336 99 1531 269 224 123 593 Explosive . | . . . . . . . . . Electromagnetic 3021 | 25 . 541 19 409 424 486 309 808 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 6 6 . 1 1 1 2 Average Corruption 1 | . . 4 6 . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . . 16 13 . 3 17 11 8 Message Errors 16 | . . 5 1 . . 6 3 1 Matter Fused 22 | . . 4 5 . 1 4 3 5 Heat Flow Errors 6 | . . . 2 . 2 1 1 . Energy Discharges 7 | . . 2 1 . . 2 1 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . 3 2 . . 1 . . Data Loss (major) 4 | . . . . . . 2 2 . Misfires 2 | . . 1 . . . . 1 . Alerts 1 | . . . 1 . . . . . Weapon Failures 3 | . . 1 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 359 | . . 56 17 163 20 . 19 84 Projectiles 172 | . . 56 . 1 20 . 19 76 Explosions 187 | . . . 17 162 . . . 8 Melee . | . . . . . . . . . Knockbacks 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Kinetic 15 | . . . . . . . . 15 Secondary . | . . . . . . . . . Self-Inflicted Damage 155 | . . . . 89 . . . 66 Shots 3 | . . . . 1 . . . 2 Rammed 2 | . . . 1 1 . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 392 | 12 188 358 124 305 306 323 392 389 Average Temperature 104 | 10 78 96 57 90 105 140 140 144 Received Heat Transfer 2298 | 12 108 120 . 498 27 99 162 1272 Effects 6 | . . 1 . 2 . 1 . 2 Energy Bleed 2 | . . . . 1 . 1 . . Interference 2 | . . . . 1 . . . 1 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . 1 . 1 1 . 2 5 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 10 | . 2 1 . 1 3 3 . . Heat Transferred 5839 | . 629 838 150 2429 444 407 222 720 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 1 1 . 1 . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 557 | 20 131 259 138 557 221 . . 206 Initial 167 | . 11 . 64 . 167 . . . Average 129 | 2 27 140 97 314 107 . . 85 Maximum Alert Level 2 | . . 1 . 2 1 . . 1 Low Security (%) 79 | 100 100 77 100 21 86 . . 96 Level 1 12 | . . 22 . 37 13 . . 3 Level 2 7 | . . . . 40 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 1 . 8 1 . . 11 Investigation 4 | . . 1 . 2 . . . 1 Extermination 5 | . . . . . 1 . . 4 Reinforcement 7 | . . . . 3 . . . 4 Assault . | . . . . . . . . . Garrison 5 | . . . . 3 . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 2 . . 3 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | 1 6 21 3 44 10 12 7 40 Peak Tracking Total 10 | 1 3 5 3 7 2 5 4 10 Tactical Retreats 3 | . . 2 . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . 1 . . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 7 | . . 1 . 3 . . . 3 Max in Single Turn 3 | . . 1 . 3 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 12 | . 2 1 . 5 2 1 . 1 Terminals 4 | . 1 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 3 | . . . . 1 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 33 | . 6 3 . 14 6 1 . 3 Successful 23 | . 5 1 . 10 4 1 . 2 Failed 10 | . 1 2 . 4 2 . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 2 . . 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 3 . . 3 . . . Recycling Units 5 | . 4 . . 1 . . . . Scanalyzers 8 | . . . . 2 3 . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 . . 7 . 1 . . Record 6 | . . . . 6 . . . . Open Door 1 | . . . . . . 1 . . Alert Level 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 1 . . 2 . . . Scan Component 2 | . . 1 . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 4 . . 1 . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 6 | . . . . 2 2 . . 2 Insert Component 3 | . . . . 1 1 . . 1 Analyze 3 | . . . . 1 1 . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 . 2 . . . 1 Full Trace Events 3 | . . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 41 | . 41 . . . . . . . Retrieved Matter 41 | . 41 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 1 . . 1 Part Schematics Acquired 3 | . . . . 1 1 . . 1 Parts Damaged 2 | . . . . . 1 . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . 56 . . . . Total Damage 655 | . . . . 655 . . . . Kills 8 | . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 9713 | 71 751 598 433 1037 1110 2535 1428 1750 Spaces Moved 3622 | 72 435 276 260 487 360 759 426 547 Core 24 | 22 . . . . . . . 2 Treads 3218 | . 121 260 260 487 360 759 426 545 Legs 212 | . 196 16 . . . . . . Wheels 168 | 50 118 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 320 325 240 Average Speed 237 | 70 151 161 160 160 289 324 325 250 Slowest Speed 1700 | 80 190 190 160 160 560 325 325 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 8 46 31 46 45 9 76 35 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . . 3 . . 2 2 . Spaces Dug 12 | . . . . . . . . 12 Terrain Destroyed 63 | . . 2 4 18 . . . 39 Melee . | . . . . . . . . . Projectile 30 | . . . . . . . . 30 AOE 33 | . . 2 4 18 . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 4202 | 87 491 368 269 622 402 799 445 719 Wait 76 | . . 25 . 16 5 1 2 27 Move 3614 | 71 434 275 259 486 359 758 425 547 Hop . | . . . . . . . . . Pick Up 90 | 9 12 13 . 22 9 8 . 17 Fast Attach 4 | . 3 . . . 1 . . . Attach 54 | 5 8 7 . 9 3 4 2 16 Detach 3 | . 2 . . . . . . 1 Swap 27 | . 1 7 5 9 1 3 . 1 Drop 52 | . 11 10 1 16 7 3 . 4 Fire 280 | 2 20 31 3 63 17 22 16 106 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 195 | -10/Materials | Met 8R-AWN 309 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 7) 461 | -10/Materials | Identified exit to Materials 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1231 | -9/Materials | Build established: Scavenger-Tank 1252 | -9/Materials | Discovered new exit (range 16) 1330 | -9/Materials | Identified exit to Mines 1421 | -9/Materials | Entered Mines 1668 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1703 | -9/Mines | Discovered new exit (range 9) 1762 | -9/Mines | Learned Materials terminal intel 1810 | -9/Mines | Identified exit to Materials 1854 | -9/Mines | Entered Materials 1854 | -8/Materials | Accompanied by 3 allies 1854 | -8/Materials | Evolved 2 slots: Utility x2 1855 | -8/Materials | Loaded intel: 12 terminal locations 2062 | -8/Materials | Garrison activated, responded to threat 2201 | -8/Materials | Build established: Scavenger-Skirmisher 2875 | -8/Materials | Discovered new exit (range 11) 2890 | -8/Materials | Identified exit to Factory 2891 | -8/Materials | Entered Factory 2891 | -7/Factory | Evolved 2 slots: Utility x2 3452 | -7/Factory | Discovered new exit (range 16) 3613 | -7/Factory | Repaired Lgt. Treads 3799 | -7/Factory | Identified exit to Lower Caves 4001 | -7/Factory | Entered Lower Caves 4464 | -7/Lower Caves | Build established: Scavenger-Gunner 4561 | -7/Lower Caves | Identified exit to Lower Caves 4653 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6536 | -7/Lower Caves | Entered another Lower Caves area 6681 | -7/Lower Caves | Discovered new exit (range 12) 6869 | -7/Lower Caves | Identified exit to Factory 6918 | -7/Lower Caves | Build established: Gunner 7268 | -7/Lower Caves | Learned 4 Factory zone layouts 7964 | -7/Lower Caves | Entered Factory 7964 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7965 | -6/Factory | Identified exit to Lower Caves 8269 | -6/Factory | Build established: Scavenger-Gunner 9567 | -6/Factory | Garrison activated, responded to threat 9646 | -6/Factory | Lost 6 parts (1p2n2u1w) 9700 | -6/Factory | Core integrity fell below 50% 9710 | -6/Factory | Core integrity fell below 20% 9714 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Unknown Wheel. K-01 Serf collects debris. Critical hit (Burn: +37). R-10 Processor collects Med. Matter Pod. K-01 Serf collects debris. Target Analyzer severed. K-01 Serf collects debris. Critical hit (Burn: +37). R-10 Processor collects Wheel. K-01 Serf cleans the Fabricator. Adv. Targeting Computer severed. K-01 Serf cleans the Fabricator. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????? """ #?# # " " | | ???????????????????????????## #?# # "R" | | ????????????????????????????# #?# # """ | | ???????????????????????????## """ ### ######## | | ??????????????????????????? # """ | | ??????????????????????????? """ | | ??????????????????????????? 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""" """ | | ???????????????????? ?? ##### """ """ | | ???????????????????? ?? ##?#####+##### | | ???????????????????? ]?? #??# #??# | | ???????????????????? ?? u #??# #??# | | ???????????????????? ?? % #??# #??# ######## | | ?????????????????" ?" ?# h#??# #??# #??????? | | ??????????????????G"" ## #??# #??# #??????? | | ??????????????????###+## #??# #??# #??????? | | ????????????????### ###########??# ######## | | ????????????????? ! % """ #????????# # """ # | | ??????????????????# %""% """"#????????# # """ # | | ??????????????????# =Y"k "F""########## # """ # | | ??????????????????# R k ""# !! # # # | | ??????????????????# = Rggk"""# ! # # # | | ??????????????????# g= "" # % # # ]# | | ??????????????????# g g##### ! # ##+##### | | ??????????????????# glg##?## ! /^ % | | ??????????????????# ###@###### # | | ??????????????? + #= ! + # | | ???????????? # # """ # #% | | ???????????######## # """ # = # ######## | | ?????????????????"" # """ ########## #??##### | | ???????????????? # + ? #??# | | ???????????????""" !?+ """ #####???## #??# "" | | ??????????????? =# """ #????????# #??# "" | | ????????????????"" # """ #????????# #??# "" | | ???????????????? ?# #????????# #??# "" | | ?????????????????" ?#######/##????????# #??# "" | | ?????????????????? =????????? ????????? #??# "" | | ?????????????????? =????????????????????##???# "" | | ?????????????????? ??????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ##???????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Cld. Deuterium Engine | -7/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Spy It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Safety First Serviceable Loadout Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed FlyingWeldingExpander Manual? 0 Play Time 02:43:59 Cumulative 2.7 hours Start 2024.03.30 @ 18:35:01 End 2024.03.30 @ 21:37:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40d4a09a-0ec2-4fc7-ba65-db7b41814318