Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 12:32:39

Player: gallo

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (401)      401
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1376

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (3) ------
  Small Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (8) ----
        EM Pulse Gun

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Sensor Array
>       --- WEAPON -----------
        Spread Laser
  Light Assault Rifle
>       --- INVENTORY --------
        EM Pulse Gun
  Light Assault Rifle
  Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 5   6   5   
  Power                    3    | .   2   1   
    Engine                 3    | .   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   2   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   1   1   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      1    | .   1   .   
Average Slot Usage (%)     83   | .   95  61  
  Engine                   8    | .   11  3   
  Leg                      20   | .   27  7   
  Device                   17   | .   16  21  
  Storage                  11   | .   11  11  
  Energy Gun               10   | .   13  4   
  Ballistic Gun            13   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 8   13  15  
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   7   8   
  Most Carried             5    | 1   5   3   
  Average Carried          2    | .   2   2   
  Final Capacity           8    | 8   5   8   
  Final Carried            4    | 1   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           364  | 68  174 122 
  Remotely                 .    | .   .   .   
Salvage Created            420  | .   194 226 
  Parts                    28   | .   13  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     13   | .   9   4   
  AOE                      1    | .   .   1   
Classes Destroyed          4    | .   2   2   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   6   .   
  Grunt                    5    | .   3   2   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Damage Taken               1285 | .   301 984 
  Core                     486  | .   82  404 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         83   | 100 67  .   
Volleys Fired              65   | .   22  43  
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  85  
Shots Fired                97   | .   41  56  
  Gun                      97   | .   41  56  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  74   | .   22  52  
  Thermal                  9    | .   5   4   
  Explosive                .    | .   .   .   
  Electromagnetic          14   | .   14  .   
  Robot Hit Streak         16   | .   9   16  
  Robot Miss Streak        8    | .   7   8   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           60   | .   22  38  
  Core Hits                32   | .   16  16  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed 1    | .   .   1   
  Critical Strikes         2    | .   .   2   
    Destroy                2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           619  | .   242 377 
  Guns                     574  | .   236 338 
  Cannons                  .    | .   .   .   
  Explosions               39   | .   .   39  
  Melee                    .    | .   .   .   
  Ramming                  6    | .   6   .   
  Kinetic                  382  | .   92  290 
  Thermal                  111  | .   63  48  
  Explosive                39   | .   .   39  
  Electromagnetic          81   | .   81  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   .   
  Average Corruption       2    | .   2   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  3    | .   3   .   
    Heat Flow Errors       1    | .   1   .   
    Parts Fused            1    | .   1   .   
    Data Loss (major)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            29   | .   .   29  
  Projectiles              .    | .   .   .   
  Explosions               29   | .   .   29  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      88   | .   .   88  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        312  | .   312 74  
  Average Temperature      52   | .   67  21  
  Received Heat Transfer   429  | .   36  393 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         135  | .   80  55  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             325  | .   325 305 
  Initial                  56   | .   .   56  
  Average                  141  | .   142 169 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         65   | 100 63  61  
  Level 1                  34   | .   36  38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   19  15  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               844  | 61  491 292 
Spaces Moved               506  | 55  348 103 
  Core                     59   | 18  .   41  
  Treads                   .    | .   .   .   
  Legs                     447  | 37  348 62  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            128  | 97  120 172 
  Slowest Speed            200  | 120 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 3   46  10  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          21   | .   .   21  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      21   | .   .   21  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      615  | 60  384 171 
  Wait                     19   | .   .   19  
  Move                     504  | 54  347 103 
  Hop                      .    | .   .   .   
  Pick Up                  6    | 1   4   1   
  Fast Attach              9    | 5   3   1   
  Attach                   5    | .   1   4   
  Detach                   2    | .   2   .   
  Swap                     2    | .   2   .   
  Drop                     2    | .   2   .   
  Fire                     65   | .   22  43  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 15)
   62 | -11/Junkyard  | Entered Materials
  328 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 15)
  553 | -10/Materials | Entered another Materials area
  553 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  825 | -9/Materials  | Core integrity fell below 50%
  840 | -9/Materials  | Core integrity fell below 20%
  845 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00782_ Triggered Alarm Trap.
00782_ An alarm sounds.
00782_ ALERT: Alarm triggered, dispatching investigation squad.
00783_ R-06 Scavenger collects Sml. Laser.
00785_ U-05 Engineer lays Concrete. <x3>
00786_ Y-45 Defender suffers critical hit (Destroy).
00786_ Y-45 Defender destroyed.
00788_ K-01 Serf collects debris.
00788_ R-06 Scavenger collects Heat Sink.
00791_ K-01 Serf collects debris. <x2>
00798_ R-06 Scavenger collects Beam Rifle.
00799_ K-01 Serf collects debris. <x2>
00803_ R-06 Scavenger collects Heat Sink.
00821_ ECM Suite destroyed.
00830_ Critical hit (Burn: +37).
00837_ Lgt. Assault Rifle destroyed.
00838_ Y-45 Defender suffers critical hit (Destroy).
00838_ Destroyed Lgt. Treads.
00839_ Ion Engine destroyed.
00843_ Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              297
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalLightNukerbomber
  Manual?         0
Play Time         00:14:19
  Cumulative      2.2 hours
  Start           2023.10.29 @ 01:54:43
  End             2023.10.29 @ 12:32:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 040abc61-3c7e-4084-a1ac-69cfa7038557