Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 06:45:09 Player: Niamak Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (776) 776 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 3583 Bonus ------- Follower Combat Kills 315 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/400 Matter 161/300 Energy 100/100 System Corruption 1% Temperature Warm (158) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Improved Medium Laser Assault Rifle > --- INVENTORY (15) --- Light Assault Rifle Light Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Terrain Scan Processor Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Experimental Sensor Array Seismic Detector Kinecellerator Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Disruption Field Improved Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Remote Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 37 | 6 2 2 6 1 1 19 Power 6 | . 1 . 1 . . 4 Engine 6 | . 1 . 1 . . 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 1 1 . . . . 3 Treads 5 | 1 1 . . . . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 . 1 5 . . 10 Device 8 | 1 . . 1 . . 6 Storage 2 | 1 . 1 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . . . 3 . . 4 Artifact . | . . . . . . . Weapon 8 | 3 . 1 . 1 1 2 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 23 | . . . 1 1 . 21 Power 4 | . . . . . . 4 Propulsion 4 | . . . . . . 4 Utility 11 | . . . 1 . . 10 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 14 | . . . 1 1 . 14 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 6 9 13 13 14 13 Power 2 | 1 2 2 2 2 2 1 Propulsion . | . . . . . . . Utility 7 | . 2 3 7 8 8 6 Weapon 3 | . 1 3 3 3 4 3 Tool/Special . | . . . . . . . Unused Backups 4 | . . . 2 . 1 1 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 1 . 1 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 96 98 100 98 Engine 11 | . 14 14 11 11 11 10 Treads 22 | . 26 28 21 22 22 21 Device 12 | . 14 14 19 11 11 10 Storage 11 | . 14 14 10 11 11 11 Processor 8 | . . . 2 11 11 11 Protection 10 | . . . 9 11 11 10 Energy Gun 3 | . 14 14 11 2 . . Ballistic Gun 10 | . 14 3 . 6 11 17 Launcher 8 | . . 11 11 11 11 3 Peak Build Rating 34 | 5 8 10 17 16 20 34 Average Rating 18 | 3 7 9 15 15 18 25 On Entrance 10 | . 5 8 10 16 16 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 10 15 32 46 39 39 50 Greatest Support 56 | 20 40 40 40 40 40 56 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 13 14 15 15 15 Most Carried 15 | 7 8 11 15 14 15 15 Average Carried 13 | 3 6 9 13 13 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 7 8 11 14 13 15 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1028 | 276 26 20 227 23 76 380 Remotely . | . . . . . . . Salvage Created 828 | 127 36 . 441 23 . 201 Parts 70 | 12 5 . 35 5 . 13 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented 8 | . . . . . . 8 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 2 . 14 3 . 7 Guns 11 | . 2 . 5 . . 4 AOE 15 | . . . 9 3 . 3 Classes Destroyed 13 | 2 1 . 7 . . 3 Worker 3 | . . . 3 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . . 2 . . . Operator 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Watcher 3 | . . . 3 . . . Swarmer 18 | . 2 . 11 3 . 2 Grunt 3 | . . . 2 . . 1 Duelist 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 6 | 2 2 . 6 3 . 2 Combat Bots Only 4 | . 2 . 4 3 . 2 Max Kills in Single Turn 3 | 2 1 . 3 3 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 216 | . 3 . 68 3 . 142 Missed 64 | . 2 . 20 1 . 41 Hits 152 | . 1 . 48 2 . 101 Projectile 152 | . 1 . 48 2 . 101 Critical Strikes 8 | . . . 2 . . 6 Damage Taken 3027 | . 9 . 696 56 . 2266 Core 438 | . 9 . 101 . . 328 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 374 | . . . 357 . 17 . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 100 | 6 2 . 33 2 . 57 Largest 2 | 2 2 . 1 1 . 2 Hottest 80 | 70 70 . 50 33 . 80 Shots Fired 147 | 12 4 . 33 2 . 96 Gun 119 | 12 4 . 13 . . 90 Cannon . | . . . . . . . Launcher 28 | . . . 20 2 . 6 Special . | . . . . . . . Kinetic 86 | 6 2 . . . . 78 Thermal 33 | 6 2 . 13 . . 12 Explosive 28 | . . . 20 2 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 5 3 . 6 2 . 12 Robot Miss Streak 6 | 2 . . 2 . . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 99 | 8 2 . 17 1 . 71 Core Hits 65 | 4 2 . 26 3 . 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | 1 . . 1 . . 1 Burn 3 | 1 . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3268 | 101 25 . 1549 157 . 1436 Guns 1396 | 101 25 . 112 . . 1158 Cannons . | . . . . . . . Explosions 1872 | . . . 1437 157 . 278 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1028 | 52 . . . . . 976 Thermal 550 | 49 25 . 294 . . 182 Explosive 1690 | . . . 1255 157 . 278 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 152 | . . . 152 . . . Projectiles . | . . . . . . . Explosions 152 | . . . 152 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 246 | . . . 201 45 . . Shots 6 | . . . 5 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | 20 18 . 96 . . 416 Average Temperature 110 | 15 10 . 25 . . 157 Received Heat Transfer 621 | . . . 72 . . 549 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1247 | 222 74 . 507 . . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 81 | 100 100 100 80 20 . . Level 1 18 | . . . 19 79 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 386 | 10 40 5 386 245 . . Initial 148 | . . 5 . 148 . . Average 123 | 1 18 . 160 212 . . Influence Increases 1318 | 15 44 . 725 107 . 427 Destroy 0b10 Robot/C 660 | . 40 . 280 60 . 280 Destroy 0b10 Robot/NC 80 | 15 . . 55 . . 10 Destroy Leader 98 | . . . 48 10 . 40 Allied During Kill 97 | . . . . . . 97 Successful Hack 32 | . 4 . 28 . . . Disable Machine 165 | . . . 150 15 . . Destroy Structure 186 | . . . 164 22 . . Influence Decreases 1318 | 15 30 14 345 272 215 427 Entered New Map 456 | . . 9 . 232 215 . Time Decay 692 | 15 30 5 335 30 . 277 Lost Part 90 | . . . 10 10 . 70 Lost Ally 80 | . . . . . . 80 Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 3 . 22 3 . 16 Peak Tracking Total 5 | . 3 . 5 3 . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 11 | . . . 10 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 . 6 . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 5 . 21 . . . Successful 22 | . 3 . 19 . . . Failed 4 | . 2 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 4 . 12 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 4 | . 1 . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 . 10 . . . Record 5 | . . . 5 . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 2 | . . . 2 . . . Assault Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 4 | . 1 . 3 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 78 | . . . 78 . . . Parts Recycled . | . . . . . . . Recycled Matter 128 | . . . 128 . . . Retrieved Matter 128 | . . . 128 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 157 | . . . . . 157 157 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 44 | . . . . . . 44 Total Damage 1122 | . . . . . . 1122 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3932 | 22 80 126 823 68 2012 801 Sensors 40 | . . . . . . 40 Terrain 3664 | . . . 823 68 2012 761 Seismic 840 | 22 80 126 598 . . 14 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4436 | 97 80 126 823 68 2012 1230 Spaces Moved 2497 | 44 44 74 400 40 1247 648 Core 8 | 8 . . . . . . Treads 2489 | 36 44 74 400 40 1247 648 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 140 160 160 162 160 160 160 Slowest Speed 240 | 160 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 12 19 42 15 89 83 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . 3 4 Spaces Dug . | . . . . . . . Terrain Destroyed 234 | . . . 168 22 . 44 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 234 | . . . 168 22 . 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2792 | 67 50 82 541 42 1265 745 Wait 95 | . . . 80 . 10 5 Move 2491 | 43 43 73 399 39 1246 648 Hop . | . . . . . . . Pick Up 45 | 12 3 5 14 . 5 6 Fast Attach 3 | . . . 3 . . . Attach 28 | 5 2 . 3 1 . 17 Detach . | . . . . . . . Swap 15 | 1 . 2 5 . 1 6 Drop 14 | . . 2 4 . 3 5 Fire 100 | 6 2 . 33 2 . 57 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 11) 178 | -10/Materials | Entered Mines 185 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 241 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 244 | -10/Mines | Found Prototype Device 280 | -10/Mines | Learned Materials trap positions 291 | -10/Mines | Discovered new exit (range 8) 304 | -10/Mines | Build established: Mutant 304 | -10/Mines | Entered Materials 304 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Loaded intel: 12 trap records 339 | -9/Materials | Repaired Lrg. Storage Unit 613 | -9/Materials | Repaired Lgt. Treads 641 | -9/Materials | Repaired Lgt. Treads 1103 | -9/Materials | Discovered new exit (range 12) 1127 | -9/Materials | Entered Mines 1193 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1195 | -9/Mines | Entered Zion 1224 | -7/Zion | Learned Factory security intel 1919 | -7/Zion | Discovered new exit (range 16) 1971 | -7/Zion | Learned location of Data Miner (-6) 2030 | -7/Zion | Found CR-A16's Pointy Stick 2097 | -7/Zion | Met Imprinter 2124 | -7/Zion | Imprinted 2127 | -7/Zion | Declared Zion's savior 2293 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3117 | -7/Zion | Received a hallucinogenic algorithm 3172 | -7/Zion | Discovered new exit (range 16) 3207 | -7/Zion | Entered Proximity Caves 3207 | -6/Proximity Caves | Accompanied by 4 allies 3317 | -6/Proximity Caves | Spotter reported a threat 3347 | -6/Proximity Caves | Learned 4 Factory zone layouts 3792 | -6/Proximity Caves | Learned location of 1 exit from Factory 3864 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3956 | -6/Proximity Caves | Core integrity fell below 50% 3982 | -6/Proximity Caves | Lost 4 allies 4024 | -6/Proximity Caves | Lost 6 parts (1p1n4u) 4310 | -6/Proximity Caves | Build established: Scavenger-Mutant 4357 | -6/Proximity Caves | Spotted B-75 Beast 4392 | -6/Proximity Caves | Identified Exp. Sensor Array 4406 | -6/Proximity Caves | Core integrity fell below 20% 4437 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04373_ B-75 Beast suffers critical hit (Burn). 04380_ Med. Treads destroyed. 04382_ R: AP%D2AZFMKCUICN9X1RG&13HX 04383_ Mak. Shrapnel Gun destroyed. 04383_ Med. Armor Plating destroyed. 04388_ Angular Momentum Engine destroyed. 04391_ Med. Armor Plating destroyed. 04392_ Identified Exp. Sensor Array. 04399_ Lgt. Ion Engine destroyed. 04402_ Med. Armor Plating blasted off. 04411_ EM Disruption Field destroyed. 04413_ Overheating: System interference. 04413_ Imp. Medium Laser temporarily disabled. 04415_ Lgt. Ion Engine destroyed. 04421_ Lgt. Treads destroyed. 04421_ Critical hit (Meltdown: +330). 04427_ Med. Treads destroyed. 04427_ Seismic Detector destroyed. 04432_ Exp. Sensor Array destroyed. 04432_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????????????????????? | | #????## ##??????????????????????????????????????? | | #????# #??????????????????????????????????????? | | #???## #####???????????????#??????????????????? | | #??## #####?????????? #??????????????????? | | #?## #?????????? ???????????????????? | | ### #?????????? ???????????????????? | | ##????????#? ????????????????????? | | ##????????? ????????????????????? | | ## #????????## ?????????????????????? | | # ## #####????#;# #????????????????????? | | # ## ## ##?###;; ?????????????????????? | | ### #?# ??????????????????????? | | #?## ### ;#???????? ??????????? | | ##?#### ## ;; %;#???? ?????????? | | #????##### @#"" ?????????? | | #??????# !%% #????????????????? | | #?????### ##????????????????? | | ## #??????# ##?????????????????? | | ###### ????## ;## ##??????????????????? | | ######???? #????#; ##? #???????????????????? | | ####??#??#??? #???#;; #??###???????????????????? | | ##????#??#??????? BB ###????????????????????????? | | ??#?#??##??????? BB##??????????????????????????? | | #???????#?? ?? ????????????????????????????? | | ???##? ??????? ????????????????????????????? | | ?##???#?? ???# ????????????????????????????? | | ?######??????## ????????????????????????????? | | ??#?##?#???????# ????????????????????????????? | | ##?##?#??? ??????####????????????????????????????? | | ###?????##? ?????????????????????????????????????? | | ##?###??#??#????#???????????????????????????????? | | ###?##?#???#????????????????????????????????????? | | ####?###???????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #####?#???#?#????????????????????????????????????? | | ######????#??#???????????????????????????????????? | | ###?###???#?#?#??????????????????????????????????? | | ?####?##?#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 50% | -9/Materials Lgt. Treads | 30% | -9/Materials Lgt. Treads | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed HardlightCorruptionCartridge Manual? 0 Play Time 01:02:53 Cumulative 7.7 hours Start 2026.08.17 @ 21:01:28 End 2026.08.19 @ 06:45:09 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fd9b366f-15b6-4873-81f0-c6b20cd31b7b