Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 17:02:00 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (164) 820 Value Destroyed (5462) 5462 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1222) 1222 TOTAL SCORE: 12624 Bonus ------- High Alert Combat Kills 401 Follower Combat Kills 585 Met Data Miner 300 Friendly Fire -64 Cogmind --------- Core Integrity 423/1000 Matter 213/300 Energy 53/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Power Shielding Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Long-range Terrain Scanner Precision Matter Filter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Carbon-fiber Leg Armored Leg Armored Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine F-cell Engine Compact Matter Pod Improved Trap Scanner Enhanced Optical Array Long-range Terrain Scanner Precision Matter Filter Advanced System Shield Advanced System Restoration Module Wave Gun Autogun Magnetic Acceleration Cannon Enhanced Gauss Cannon Makeshift Axe [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . 2 Utility 4 | . . 1 . 1 1 . . . . 1 . Weapon 2 | . . 1 . . . . . . . 1 . Parts Attached 153 | 6 14 10 22 6 6 5 14 1 8 32 29 Power 14 | 1 3 1 2 . 1 . . . 1 3 2 Engine 12 | 1 2 1 2 . 1 . . . 1 2 2 Core 2 | . 1 . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 5 1 5 3 1 . . . 1 4 9 Treads 11 | . 2 1 5 1 . . . . . . 2 Leg 8 | 2 3 . . . . . . . . 1 2 Wheel 9 | . . . . 2 1 . . . 1 3 2 Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 40 | 1 4 4 3 3 3 . 5 . 1 10 6 Device 17 | . 1 2 . 1 1 . 2 . . 8 2 Storage 3 | 1 2 . . . . . . . . . . Processor 3 | . . . . . 1 . . . . 1 1 Hackware 3 | . . . . . 1 . . . . 1 1 Protection 14 | . 1 2 3 2 . . 3 . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 2 4 12 . 1 5 9 1 5 15 12 Energy Gun 6 | 1 1 1 . . . . . . . 2 1 Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 40 | 1 1 1 11 . . 2 6 . 3 10 5 Ballistic Cannon 5 | . . 2 . . . . . . . 1 2 Launcher 11 | . . . . . 1 3 3 1 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . . 1 Parts Lost 58 | . 1 3 1 . . . . . 5 19 29 Power 4 | . . 1 . . . . . . . 1 2 Propulsion 15 | . . . . . . . . . 1 2 12 Utility 15 | . . 2 . . . . . . 2 6 5 Weapon 24 | . 1 . 1 . . . . . 2 10 10 Highest Loss Streak 10 | . 1 2 1 . . . . . 4 7 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 95 100 96 83 84 84 84 82 78 72 Engine 6 | . 8 2 11 9 7 7 7 7 7 4 . Core 2 | . 5 8 . . . . . . . 1 3 Treads 6 | . 5 22 22 17 . . . . . . 3 Leg 3 | . 22 . . . . . . . . 1 12 Wheel 8 | . . . . 6 15 15 15 15 14 12 5 Device 9 | . 13 7 11 9 11 7 8 7 5 11 6 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 4 Processor 4 | . . . . . 3 7 7 7 7 7 9 Hackware 1 | . . . . . 3 7 1 . . 1 1 Protection 8 | . . 11 11 18 10 7 11 15 15 5 2 Energy Gun 2 | . 8 11 1 . . . . . . 2 3 Ballistic Gun 18 | . 19 11 24 27 23 19 19 22 17 18 10 Ballistic Cannon 2 | . . 11 5 . . . . . . 3 1 Launcher 1 | . . . . . . 3 2 . 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 12 30 40 45 48 45 47 57 57 62 67 67 Greatest Support 60 | 20 40 40 40 60 56 56 56 56 56 56 47 Greatest Overweight (x) 16 | 3 . . 1 1 . . 1 1 1 1 16 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 15 14 15 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 13 15 3 Class Distribution -------------------- 51% | Tank 13% | Mutant 10% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Commander-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Commander-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Matter Collected 4724 | 244 366 433 638 150 128 203 444 . 173 985 960 Remotely . | . . . . . . . . . . . . Salvage Created 5634 | . 472 556 1000 197 150 126 582 . 71 1166 1314 Parts 321 | . 28 36 61 10 9 10 33 . 1 64 69 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . . . Recyclers Shooed 11 | . . . 2 . . . . . . 3 6 Parts Field Recycled 12 | . . . . . . . . . . . 12 Retrieved Matter 50 | . . . . . . . . . . . 50 Parts Self-Destructed 47 | . . . . . . 8 31 . 8 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 123 | . 10 12 17 3 4 5 20 . 1 26 25 Melee 1 | . . . . . . . . . . . 1 Guns 70 | . 10 7 11 3 4 2 3 . 1 17 12 Cannons 20 | . . 5 6 . . . . . . 4 5 AOE 32 | . . . . . . 3 17 . . 5 7 Classes Destroyed 14 | . 6 2 2 . 1 1 1 . . 1 . Worker 11 | . . 1 1 1 . . . . . 4 4 Builder 7 | . . . . . . . . . . 2 5 Hauler 5 | . 1 . 3 . . . 1 . . . . Recycler 3 | . . . 2 . . . . . . . 1 Mechanic 4 | . 1 . . . 1 . . . . 1 1 Operator 3 | . 2 . . . . . . . . 1 . Watcher 8 | . 1 2 2 1 . . . . . 1 1 Swarmer 42 | . 2 . 3 . 3 3 10 . . 9 12 Grunt 50 | . 8 6 6 3 . . 9 . . 10 8 Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . . . . 1 . . 1 . Sentry 15 | . . 6 7 . . . . . 1 . 1 Hunter 6 | . . . . . . 2 . . . 2 2 Programmer 7 | . . . . . 1 . . . . 4 2 Best Kill Streak 8 | . 4 6 5 3 5 3 5 . 1 8 7 Combat Bots Only 7 | . 4 4 4 3 4 3 5 . 1 7 6 Max Kills in Single Turn 4 | . 1 1 2 1 1 2 4 . 1 3 3 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . . . . . . 2 4 . . 2 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 898 | . 63 65 73 5 37 30 33 . 87 202 303 Missed 238 | . 14 19 21 1 12 8 8 . 12 48 95 Damage Taken 10738 | . 540 668 657 75 387 160 489 . 1027 2874 3861 Core 1386 | . 56 45 64 12 60 . 90 . 100 382 577 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 77 . 72 97 . . . . 64 55 . Volleys Fired 348 | . 49 28 44 10 17 6 28 . 12 79 75 Largest 4 | . 2 3 3 3 3 3 3 . 3 4 4 Hottest 163 | . 70 118 118 69 69 69 73 . 73 159 163 Shots Fired 959 | . 98 84 124 30 51 14 58 . 34 282 184 Gun 822 | . 98 56 98 30 51 12 49 . 34 249 145 Cannon 123 | . . 28 26 . . . . . . 30 39 Launcher 14 | . . . . . . 2 9 . . 3 . Special . | . . . . . . . . . . . . Kinetic 806 | . 63 56 117 30 51 12 49 . 34 248 146 Thermal 135 | . 35 28 7 . . . . . . 31 34 Explosive 14 | . . . . . . 2 9 . . 3 . Electromagnetic 4 | . . . . . . . . . . . 4 Robot Hit Streak 30 | . 9 15 15 13 7 9 10 . 8 12 30 Robot Miss Streak 5 | . 2 2 4 2 5 1 2 . 2 5 4 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 7 | . . . . 1 2 . . . . 3 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . 1 1 Shots Hit Robots 607 | . 64 59 81 19 30 8 36 . 25 160 125 Core Hits 306 | . 28 24 35 9 11 9 36 . 7 79 68 Critical Kills 3 | . 1 . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 Critical Strikes 16 | . 3 1 3 . . . . . 1 5 3 Burn 5 | . 2 1 . . . . . . . 2 . Destroy 6 | . 1 . . . . . . . 1 3 1 Blast 4 | . . . 3 . . . . . . . 1 Sever 1 | . . . . . . . . . . . 1 Melee Attacks 11 | . . . 3 . . . . . 1 . 7 Impact 3 | . . . 3 . . . . . . . . Slashing 8 | . . . . . . . . . 1 . 7 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15080 | . 849 1005 1376 318 554 344 1880 . 299 4143 4312 Guns 9278 | . 841 602 939 318 554 89 485 . 299 2926 2225 Cannons 2213 | . . 403 408 . . . . . . 480 922 Explosions 3241 | . . . . . . 255 1395 . . 737 854 Melee 334 | . . . 23 . . . . . . . 311 Ramming 14 | . 8 . 6 . . . . . . . . Kinetic 9983 | . 562 692 1260 318 554 89 485 . 299 2984 2740 Thermal 2453 | . 279 313 87 . . . . . . 716 1058 Explosive 2093 | . . . . . . 255 1395 . . 443 . Electromagnetic 203 | . . . . . . . . . . . 203 Impact 23 | . . . 23 . . . . . . . . Slashing 311 | . . . . . . . . . . . 311 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 1 . 2 2 2 . . 5 1 Average Corruption 2 | . . . 1 . 1 2 1 . . 3 1 Corruption Purged 2 | . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 44 | . . . 1 . 1 12 5 . . 17 8 Message Errors 7 | . . . 1 . . 3 . . . 2 1 Matter Fused 13 | . . . . . . 2 3 . . 5 3 Heat Flow Errors 6 | . . . . . . 2 . . . 2 2 Energy Discharges 6 | . . . . . . . 1 . . 4 1 Data Loss (minor) 6 | . . . . . 1 2 . . . 2 1 Data Loss (major) 3 | . . . . . . 3 . . . . . Misfires 2 | . . . . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 163 | . . . . . . . . . . 59 104 Projectiles 22 | . . . . . . . . . . 17 5 Explosions 84 | . . . . . . . . . . 42 42 Melee 57 | . . . . . . . . . . . 57 Knockbacks 24 | . . 4 1 . . . . . . 7 12 Impact . | . . . . . . . . . . . . Kinetic 23 | . . 3 1 . . . . . . 7 12 Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 339 | . . . . . . . 93 . . 70 176 Shots 10 | . . . . . . . 3 . . 3 4 Rammed 4 | . 1 . 3 . . . . . . . . Targets Rammed 4 | . 1 . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 366 | . 190 141 20 . . 242 84 . 237 366 260 Average Temperature 75 | . 48 53 6 . . 113 33 . 101 112 65 Received Heat Transfer 2391 | . 261 240 288 42 . . 45 . 84 558 873 Effects 1 | . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 1 2 . . . . . . 2 2 Heat Transferred 4560 | . 962 888 222 . . . . . . 1335 1153 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Peak Influence 977 | . 245 231 448 401 195 . . . . 734 977 Initial 357 | . . 7 33 125 102 . . . . 38 357 Average 255 | . 96 102 225 253 126 . . . . 344 491 Maximum Alert Level 3 | . 1 1 2 2 . . . . . 3 3 Low Security (%) 51 | 100 96 83 41 40 100 . . . . 35 . Level 1 28 | . 3 16 57 52 . . . . . 30 33 Level 2 16 | . . . 1 7 . . . . . 24 60 Level 3 3 | . . . . . . . . . . 9 5 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 3 1 1 1 1 . . . . 8 9 Investigation 11 | . 1 1 1 1 . . . . . 3 4 Extermination 3 | . . . . . . . . . . 2 1 Reinforcement 6 | . 2 . . . 1 . . . . 2 1 Assault 1 | . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . 1 1 1 1 . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 217 | . 23 17 21 17 7 6 18 . 4 54 50 Peak Tracking Total 14 | . 4 5 4 3 4 3 5 . 2 6 14 Tactical Retreats 17 | . . . 2 . . 1 1 . . 8 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 1 | . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 19 | . . 1 2 1 . . . . . 3 12 Max in Single Turn 5 | . . 1 1 1 . . . . . 1 5 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 37 | . 6 5 2 2 3 1 1 3 . 9 5 Terminals 31 | . 6 5 2 2 2 1 . . . 8 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 113 | . 19 15 6 5 5 1 1 24 . 23 14 Successful 63 | . 12 9 2 2 3 1 1 24 . 6 3 Failed 50 | . 7 6 4 3 2 . . . . 17 11 Catastrophic 14 | . 2 . . 1 1 . . . . 5 5 Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 10 7 . 5 1 . . . . 6 1 Terminals 85 | . 19 15 6 5 4 1 . . . 21 14 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . Terminal Hacks 51 | . 8 5 2 1 2 1 1 24 . 4 3 Record 7 | . . . . . . 1 . 6 . . . Part Schematic 11 | . . . . . . . . 9 . 2 . Robot Schematic 6 | . . . . . . . . 6 . . . Prototype ID Bank 8 | . 2 1 1 1 . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . 1 Branch Access Points 3 | . . 1 . . 1 . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 Alert Level 2 | . . . . . 1 . . . . 1 . Locate Traps 5 | . 2 1 1 . . . . . . . 1 Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 4 4 . 1 . . . . . 2 . Terminals 11 | . 4 4 . 1 . . . . . 2 . Track 2 | . 2 . . . . . . . . . . Assimilate 3 | . . 2 . 1 . . . . . . . Botnet 6 | . 2 2 . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 31 | . 6 5 2 2 2 . . . . 9 5 Full Trace Events 11 | . . 2 1 1 . . . . . 3 4 Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . 1 Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 9 . 2 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Total Allies 14 | . . 2 10 1 . . . . 1 . . Largest Group 10 | . . 2 10 10 . . . . 1 1 . Highest-Rated Group 96 | . . 20 88 88 . . . . 96 96 . Highest-Rated Ally 96 | . . 10 16 16 . . . . 96 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 155 | . . . . 127 . . . . 5 23 . Total Damage 2290 | . . . . 1158 . . . . 186 946 . Kills 24 | . . . . 14 . . . . 2 8 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 2 . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Turns Passed 10093 | 58 991 945 1047 555 446 886 1321 80 1059 1578 1127 Spaces Moved 6821 | 39 566 486 339 320 343 835 1115 79 881 1041 777 Core 30 | 17 . . . . . . . . . . 13 Treads 1123 | . 112 486 339 183 . . . . . . 3 Legs 488 | 22 454 . . . . . . . . . 12 Wheels 4878 | . . . . 137 343 835 1115 79 881 1041 447 Hover . | . . . . . . . . . . . . Flight 302 | . . . . . . . . . . . 302 Fastest Speed 34 | 50 120 160 160 110 100 100 100 100 100 100 34 Average Speed 118 | 113 127 160 230 138 100 100 104 100 111 111 98 Slowest Speed 850 | 200 160 160 240 160 100 100 115 115 115 115 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 83 35 51 33 11 86 96 70 79 30 22 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 2 | . . 1 . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 3 . 1 . . Spaces Dug 72 | . . . . . . 22 25 . 1 24 . Terrain Destroyed 287 | . . 1 2 . . 22 109 . 1 66 86 Melee 1 | . . . . . . . . . 1 . . Projectile 17 | . . 1 2 . . . . . . 3 11 AOE 268 | . . . . . . 22 109 . . 62 75 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Total 8102 | 50 740 593 519 415 408 874 1217 79 933 1281 993 Wait 611 | . 83 59 77 58 36 28 47 . 29 106 88 Move 6796 | 38 565 485 338 319 342 834 1114 78 880 1040 763 Hop 7 | . . . . . . . . . . . 7 Pick Up 80 | 6 15 4 7 8 4 . 5 . 2 19 10 Fast Attach 32 | 6 1 3 1 1 . . 4 . 1 5 10 Attach 45 | . 1 2 1 2 2 . . . 3 17 17 Detach 4 | . . . . 1 . . . . . . 3 Swap 76 | . 12 5 20 3 4 5 10 1 4 10 2 Drop 88 | . 13 7 25 13 3 1 9 . 1 5 11 Fire 348 | . 49 28 44 10 17 6 28 . 12 79 75 Melee 11 | . . . 3 . . . . . 1 . 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . 1 . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 614 | -10/Materials | Discovered new exit (range 13) 1050 | -10/Materials | Entered another Materials area 1050 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -9/Materials | Discovered new exit (range 5) 1433 | -9/Materials | Build established: Scavenger-Tank 1494 | -9/Materials | Discovered new exit (range 5) 1556 | -9/Materials | Identified exit to Mines 1556 | -9/Materials | Identified exit to Storage 1782 | -9/Materials | Build established: Tank 1995 | -9/Materials | Entered Storage 1995 | -9/Storage | Accompanied by 1 ally 2114 | -9/Storage | Build established: Scavenger-Tank 2844 | -9/Storage | Discovered new exit (range 10) 2938 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3042 | -9/Storage | Entered Materials 3042 | -8/Materials | Accompanied by 10 allies 3042 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3233 | -8/Materials | Build established: Commander-Tank 3305 | -8/Materials | Discovered new exit (range 10) 3399 | -8/Materials | Lost 3 allies 3595 | -8/Materials | Lost 5 allies 3597 | -8/Materials | Entered Factory 3597 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3682 | -7/Factory | Identified exit to Lower Caves 3867 | -7/Factory | Build established: Tank 4043 | -7/Factory | Entered Lower Caves 4090 | -7/Lower Caves | Learned Factory trap positions 4242 | -7/Lower Caves | Encountered a Warlord checkpoint 4342 | -7/Lower Caves | Spotted B-75 Beast 4628 | -7/Lower Caves | Learned Factory terminal intel 4652 | -7/Lower Caves | Discovered new exit (range 14) 4929 | -7/Lower Caves | Entered another Lower Caves area 5027 | -7/Lower Caves | Discovered new exit (range 12) 5124 | -7/Lower Caves | Learned 8 Factory zone layouts 5842 | -7/Lower Caves | Discovered new exit (range 7) 5946 | -7/Lower Caves | Learned 4 Factory zone layouts 6250 | -7/Lower Caves | Entered Data Miner 6250 | -7/Data Miner | Discovered new exit (range 6) 6269 | -7/Data Miner | Met Data Miner 6297 | -7/Data Miner | Learned location of Section 7 (-3) 6297 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6307 | -7/Data Miner | Received God Mode back door access code from Data Miner 6330 | -7/Data Miner | Entered Proximity Caves 6617 | -6/Proximity Caves | Spotted B-75 Beast 7087 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7163 | -6/Proximity Caves | Escorted by Enhanced Grunt 7192 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 7232 | -6/Proximity Caves | Discovered new exit (range 8) 7252 | -6/Proximity Caves | Learned Factory security intel 7322 | -6/Proximity Caves | Learned location of Extension (-5) 7389 | -6/Proximity Caves | Entered Factory 7389 | -6/Factory | Accompanied by 1 ally 7389 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7390 | -6/Factory | Identified exit to Lower Caves 7392 | -6/Factory | Loaded intel: 93 trap records 7394 | -6/Factory | Loaded intel: 25 terminal locations 7489 | -6/Factory | Discovered new exit (range 16) 8233 | -6/Factory | Lost 7 parts (1p1n2u3w) 8439 | -6/Factory | First assault squad dispatched 8458 | -6/Factory | Lost 3 parts (1n2w) 8468 | -6/Factory | Incoming assault squad redirected 8525 | -6/Factory | Destroyed 7 combat bots 8556 | -6/Factory | Lost 6 parts (3u3w) 8727 | -6/Factory | Discovered new exit (range 13) 8967 | -6/Factory | Entered another Factory area 8967 | -5/Factory | Evolved 2 slots: Propulsion x2 8989 | -5/Factory | Build established: Scavenger-Gunner 9469 | -5/Factory | Garrison activated, responded to threat 9746 | -5/Factory | Lost 10 parts (3n4u3w) 9822 | -5/Factory | Lost 3 parts (2n1w) 9929 | -5/Factory | Core integrity fell below 50% 9959 | -5/Factory | Lost 10 parts (1p3n1u5w) 9979 | -5/Factory | Discovered new exit (range 6) 10059 | -5/Factory | Identified exit to Factory 10077 | -5/Factory | Build established: Mutant 10094 | -5/Factory | Self-destructed Last Messages --------------- Map updated. Feedback blocked by Adv. System Shield. 10059_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. 10059_ K-01 Serf pushes S-27 Virus. 10067_ K-01 Serf latches onto S-27 Virus. 10067_ K-01 Serf pushes S-27 Virus. 10069_ VTOL Module destroyed. 10069_ Penetrated by Slug. 10069_ K-01 Serf pushes S-27 Virus. 10069_ K-01 Serf destroyed. 10070_ K-01 Serf pushes S-27 Virus. 10071_ Slug penetrates Wall. 10072_ K-01 Serf pushes S-27 Virus. 10083_ Lrn. Proton Cannon destroyed. 10091_ Connecting with Terminal... 10091_ ALERT: Suspicious activity at Terminal F012. Dispatching Investigation squad. 10093_ Nuclear Pulse Array destroyed. 10093_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | = #?????????????????????????????????????? | | T [# ###########???????????????????????????? | | # #???????????????????????????? | | " #???????????????????????????? | | ######"# #??????????"""?"""??#???????? | | ??#"""" [ ###### #??????????"""?""" #???????? | | ?##" "#?## ##?????????"""?""" !#???????? | | ?# " = "### #########???? #???????? | | ?##" ""## T" #?? #???????? | | ?# " " " # #???????? | | ?##" ""## / """ """?????????? | | ??#"% " ## ##### # """G"""?????????? | | " ""####+#####?# #########??????????? | | ###" * [ "# #?# #?????????????? | | ??### """"# #?# #?????????????? | | ????## " ### #?# #?????????????? | | ?????# ######?# #?###### #?????????????? | | ?????# ???????# #??????# #?????????????? | | ?????# ???????# #??????# = #?????????????? | | ?????# ???????# #??????#!% #?????????????? | | ?????#????????# #??????# = #?????????????? | | ????????#################??????# #?????????????? | | ????????# #????????## ##????????????? | | ????????# """"" #????????# ########## | | ????????# """"" ########## | | ????????# """ s Y @ u Y | | ????????# #####g#### k | | ????????# """ #???#g#??# ########## | | ????????# """ #???# #??#######???????????? | | ????????# """ #???# #?????????????????????? | | ????????# #???# ########??????????????? | | ????????# ""T"" #???# # """ #??????????????? | | ????????# """"" #???# # """ #??????????????? | | ????????# ] #???# # """ #??????????????? | | ????????#######"########## # #??????????????? | | ????????????# + #??????????????? | | ????????????# ########## #??????????????? | | ????????????# #????????########??????????????? | | ????????????# #??????????????????????????????? | | ??????????? #??????????????????????????????? | | ??????????### #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????+ +??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Power Sword | -6/Factory | Hacked Huge Storage Unit | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipStructuralBlaster Manual? 0 Play Time 02:07:19 Cumulative 127.8 hours Start 2024.05.09 @ 13:52:59 End 2024.05.09 @ 17:02:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1848f30-fa7c-4404-91ab-9037395530a7