Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 18:28:07

Player: KingCain

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (311)      311
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1296

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
     Heavy EM Pulse Gun
  Improved Medium Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             11   | 6   1   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  1    | 1   .   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     72   | .   85  65  
  Engine                   10   | .   14  7   
  Treads                   25   | .   28  23  
  Storage                  11   | .   14  10  
  Energy Gun               7    | .   .   11  
  Ballistic Gun            13   | .   23  7   
  Launcher                 4    | .   4   4   
Peak Build Rating          11   | 6   6   11  
  Average Rating           6    | 4   6   7   
  On Entrance              4    | .   6   6   
Naked Turns                14   | .   .   14  
Heaviest Build             16   | 11  13  16  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   7   
  Most Carried             2    | .   1   2   
  Average Carried          .    | .   .   1   
  Final Capacity           8    | 8   8   5   
  Final Carried            1    | .   1   1   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           443  | 308 36  99  
  Remotely                 .    | .   .   .   
Salvage Created            448  | 132 70  246 
  Parts                    28   | 10  4   14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  7    | .   2   5   
  Guns                     4    | .   .   4   
  AOE                      3    | .   2   1   
Classes Destroyed          6    | 2   1   3   
  Builder                  2    | .   .   2   
  Tunneler                 3    | 3   .   .   
  Recycler                 1    | 1   .   .   
  Grunt                    5    | .   2   3   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 2   2   4   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        116  | .    6    110  
  Missed                   22   | .    2    20   
Damage Taken               1438 | .    53   1385 
  Core                     414  | .    13   401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  94   .    
Volleys Fired              41   | 12   2    27   
  Largest                  3    | 2    2    3    
  Hottest                  121  | 40   50   121  
Shots Fired                88   | 24   4    60   
  Gun                      84   | 24   2    58   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    2    2    
  Special                  .    | .    .    .    
  Kinetic                  49   | 24   2    23   
  Thermal                  23   | .    .    23   
  Explosive                4    | .    2    2    
  Electromagnetic          12   | .    .    12   
  Robot Hit Streak         8    | 4    4    8    
  Robot Miss Streak        4    | 2    .    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           56   | 13   4    39   
  Core Hits                25   | 6    3    16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Burn                   1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1142 | 139  167  836  
  Guns                     793  | 139  25   629  
  Cannons                  .    | .    .    .    
  Explosions               309  | .    142  167  
  Melee                    .    | .    .    .    
  Ramming                  40   | .    .    40   
  Kinetic                  379  | 139  25   215  
  Thermal                  220  | .    .    220  
  Explosive                309  | .    142  167  
  Electromagnetic          194  | .    .    194  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         10   | .    2    10   
  Average Corruption       5    | .    2    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      34   | .    .    34   
  Shots                    2    | .    .    2    
  Rammed                   25   | .    .    25   
Targets Rammed             25   | .    .    25   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        408  | .    5    408  
  Average Temperature      133  | .    3    136  
  Received Heat Transfer   738  | .    30   708  
  Effects                  2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         555  | .    .    555  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             220  | 20  99  220 
  Initial                  41   | .   13  41  
  Average                  75   | 9   41  119 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         92   | 100 100 85  
  Level 1                  7    | .   .   14  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   3   15  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               716  | 137 207 372 
Spaces Moved               321  | 63  125 133 
  Core                     23   | 5   .   18  
  Treads                   298  | 58  125 115 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            155  | 151 160 152 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 5   32  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          33   | .   24  9   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      33   | .   24  9   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      448  | 80  128 240 
  Wait                     50   | .   .   50  
  Move                     319  | 62  124 133 
  Hop                      .    | .   .   .   
  Pick Up                  2    | .   1   1   
  Fast Attach              9    | 6   .   3   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     .    | .   .   .   
  Fire                     41   | 12  2   27  
  Melee                    .    | .   .   .   
  Ram                      20   | .   .   20  
  Kick                     .    | .   .   .   
  Crush                    5    | .   .   5   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  138 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 16)
  345 | -10/Materials | Entered another Materials area
  345 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  682 | -9/Materials  | Core integrity fell below 50%
  704 | -9/Materials  | System corruption reached 10%
  708 | -9/Materials  | Core integrity fell below 20%
  717 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00690_ Imp. Medium Laser broken.
00690_ Destabilizing: Short circuit.
00694_ Slammed into G-47 Trooper. <x2>
00696_ Destabilizing: System corrupted (+2).
00697_ Slammed into G-47 Trooper.
00699_ K-01 Serf collects debris.
00702_ Slammed into G-47 Trooper.
00703_ Broken Imp. Medium Laser destroyed.
00703_ Critical hit (Burn: +37).
00703_ Slammed into G-47 Trooper.
00703_ Sml. Storage Unit destroyed.
00703_ System corrupted by crushing effect (+5).
00704_ K-01 Serf collects debris.
00704_ Slammed into G-47 Trooper.
00705_ System corrupted: Component data lost.
00705_ Slammed into G-47 Trooper. <x3>
00709_ K-01 Serf collects debris.
00711_ Slammed into G-47 Trooper. <x3>
00713_ K-01 Serf collects debris.
00714_ Slammed into G-47 Trooper. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertSignalRail
  Manual?         0
Play Time         00:06:13
  Cumulative      7.8 hours
  Start           2024.08.18 @ 22:02:07
  End             2025.01.08 @ 18:28:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          65%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da18bd8b-23f0-4fd6-adab-50cfd6a1ec81