Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.31 @ 22:29:30 Player: Moddy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (219) 1095 Value Destroyed (8291) 8291 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 15143 Bonus ------- High Alert Combat Kills 637 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Cryofiber Web Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Medium Storage Unit IFF Parser Quantum Capacitor Peak State ------------ > --- POWER ------------ Micro Fission Core Reinforced Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Backup Propulsion I Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink IFF Parser Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Improved Focal Shield > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Advanced Particle Charger Advanced Particle Charger Authchip [Armor] [Rating: 113] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Q-thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 4 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 1 . . 1 . 1 Utility 5 | . . 1 . . . 2 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 203 | 1 2 33 14 19 1 37 50 46 Power 30 | . . 5 2 3 . 5 11 4 Engine 15 | . . 4 1 3 . 3 3 1 Core 11 | . . 1 1 . . 1 7 1 Reactor 4 | . . . . . . 1 1 2 Propulsion 59 | . . 15 3 7 . 10 14 10 Treads 9 | . . . . . . 4 3 2 Leg 29 | . . 8 3 3 . 5 9 1 Wheel 9 | . . 7 . . . . 2 . Hover 11 | . . . . 4 . 1 . 6 Flight 1 | . . . . . . . . 1 Utility 60 | 1 2 5 3 3 1 13 11 21 Device 34 | 1 . 3 . 1 1 4 7 17 Storage 6 | . 1 1 1 . . 1 1 1 Processor 6 | . . . . 1 . 1 1 3 Hackware 3 | . . . 1 . . 1 1 . Protection 11 | . 1 1 1 1 . 6 1 . Artifact . | . . . . . . . . . Weapon 54 | . . 8 6 6 . 9 14 11 Energy Gun 17 | . . 3 1 3 . 3 3 4 Energy Cannon 8 | . . 1 . . . 1 3 3 Ballistic Gun 14 | . . 4 3 2 . 1 2 2 Ballistic Cannon 12 | . . . 2 . . 4 4 2 Launcher 3 | . . . . 1 . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 18 | . . 3 2 6 . 3 3 1 Corrupted Parts 1 | . . . . . . . 1 . System Corruption 4 | . . . . . . . 4 . Parts Lost 75 | . . 7 2 1 . 17 23 25 Power 9 | . . 3 . . . 2 2 2 Propulsion 23 | . . 2 . . . 4 8 9 Utility 22 | . . . 1 1 . 6 8 6 Weapon 21 | . . 2 1 . . 5 5 8 Highest Loss Streak 12 | . . 2 1 1 . 12 12 7 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 10 | 6 8 13 14 14 15 14 3 4 Power 1 | 1 1 1 2 2 2 1 . 1 Propulsion 4 | 4 5 5 6 7 7 5 . . Utility 3 | . 1 2 2 3 4 5 1 3 Weapon 1 | 1 . 3 2 2 2 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 49 | 6 5 6 6 3 1 15 2 5 Power 11 | 1 . 1 2 2 . 3 . 2 Propulsion 11 | 2 4 2 2 . . 1 . . Utility 12 | 1 . 1 1 . 1 5 . 3 Weapon 14 | 2 1 2 1 1 . 5 2 . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 90 | . 100 98 99 100 100 91 77 81 Engine 6 | . 14 7 6 9 9 7 1 3 Core 2 | . . 3 2 . . 1 6 1 Reactor 1 | . . . . . . 3 1 4 Treads 3 | . . . . . . 5 5 5 Leg 15 | . 28 17 36 32 . 13 12 . Wheel 2 | . . 15 . . . . 2 . Hover 7 | . . . . 3 36 8 . 16 Device 10 | . 8 10 6 2 9 6 13 21 Storage 5 | . 14 11 9 9 9 5 1 . Processor 4 | . . . . 2 9 1 8 8 Hackware 2 | . . . 2 6 . 5 . . Protection 5 | . 5 11 7 6 . 8 1 1 Energy Gun 6 | . 14 3 4 9 9 5 4 6 Energy Cannon 1 | . . 1 . . . . 5 3 Ballistic Gun 9 | . 14 16 18 18 18 5 2 2 Ballistic Cannon 3 | . . . 4 . . 7 4 4 Peak Build Rating 113 | 7 8 26 36 42 42 73 86 113 Average Rating 52 | 6 7 16 32 37 42 65 63 81 On Entrance 19 | 6 7 8 26 35 42 42 4 5 Avg Prop Armor Cover (%) 8 | . . 14 . . . 6 16 9 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 12 17 39 46 44 38 78 50 84 Greatest Support 98 | 20 20 51 68 66 32 76 98 62 Greatest Overweight (x) 6 | . . 3 . 4 1 3 4 6 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 5 10 Average Capacity 11 | 8 9 14 15 15 15 14 5 5 Most Carried 15 | 8 10 15 15 15 15 15 5 5 Average Carried 10 | 6 8 13 14 14 15 14 4 4 Final Capacity 15 | 8 10 15 15 15 15 5 5 5 Final Carried 15 | 8 10 15 15 15 15 5 3 5 Class Distribution -------------------- 39% | Tank 19% | Mutant 19% | Scavenger-Gunner 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Gunner | -8/Recycling Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Matter Collected 6612 | 213 94 797 776 756 45 1513 1438 980 Remotely 41 | 10 31 . . . . . . . Salvage Created 9525 | 64 166 1228 1215 1529 54 1530 2285 1454 Parts 468 | 3 7 67 63 86 3 76 106 57 Haulers Intercepted 16 | . 1 3 2 5 . 2 1 2 Recyclers Shooed 13 | . 2 1 . 1 . 1 5 3 Parts Field Recycled 5 | . . . . . . . . 5 Retrieved Matter 44 | . . . . . . . . 44 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 173 | . 3 24 23 23 1 37 40 22 Guns 103 | . 3 23 16 23 1 22 12 3 Cannons 63 | . . 1 7 . . 15 24 16 AOE 2 | . . . . . . . 2 . Classes Destroyed 16 | 1 2 5 4 . . 3 . 1 Worker 5 | . . 1 1 . . . 3 . Builder 3 | . . 1 . 1 . . 1 . Hauler 16 | . 1 3 2 5 . 2 1 2 Recycler 9 | 1 . . 2 2 . . 2 2 Operator 1 | . . . 1 . . . . . Watcher 12 | . . 3 2 1 . 2 3 1 Swarmer 46 | . . 3 4 4 . 17 9 9 Saboteur 1 | . . . . . . 1 . . Grunt 58 | . 3 16 12 7 . 3 14 3 Brawler 4 | . . . 1 . . 3 . . Duelist 8 | . . . 1 1 . 1 4 1 Sentry 23 | . . 5 4 10 1 2 1 . Specialist 1 | . . . . . . 1 . . Hunter 8 | . . . 1 1 . 2 4 . Programmer 23 | . . . . . . 7 8 8 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 1 7 8 8 1 7 7 6 Combat Bots Only 8 | . 1 3 7 8 1 7 5 6 Max Kills in Single Turn 2 | 1 1 2 2 2 1 2 2 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Hostile Shots Fired 1216 | . 14 131 83 88 2 346 299 253 Missed 314 | . 5 37 24 25 . 82 79 62 Hits 902 | . 9 94 59 63 2 264 220 191 Melee 31 | . . . 4 2 . 11 11 3 Projectile 871 | . 9 94 55 61 2 253 209 188 AOE 1 | . . . . . . . . 1 Critical Strikes 40 | . . 3 4 2 . 12 15 4 Actively Blocked 3 | . . 1 . . . 2 . . Part Disruptions 2 | . . . . . . 1 1 . Damage Taken 16807 | . 108 1361 889 848 33 5541 4142 3885 Core 2840 | . 40 156 55 100 . 758 569 1162 Absorbed by Shields 39 | . . . . . . . . 39 Redirected to Shielding 67 | . . 14 . . . 31 22 . Ignored by Resistances 207 | . . . . . . . 5 202 Regen/Repaired (Parts) 130 | . . . . . . . 130 . Core Remaining (%) 61 | 100 84 61 . . 71 10 43 . Volleys Fired 621 | 1 20 98 73 75 3 140 108 103 Largest 4 | 2 2 2 3 3 3 3 4 4 Hottest 288 | 60 60 83 107 107 105 168 288 280 Shots Fired 1565 | 2 40 194 219 219 9 373 308 201 Gun 1056 | 2 40 178 167 219 9 215 133 93 Cannon 506 | . . 16 52 . . 158 172 108 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 987 | 1 20 136 198 144 6 265 139 78 Thermal 560 | 1 20 58 21 75 3 108 166 108 Explosive 3 | . . . . . . . 3 . Electromagnetic 15 | . . . . . . . . 15 Robot Hit Streak 19 | 1 12 16 15 19 7 13 11 12 Robot Miss Streak 35 | . 4 3 6 4 2 35 5 5 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 10 | . . 3 1 4 . 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . Shots Hit Robots 916 | 1 27 134 130 125 7 180 184 128 Core Hits 400 | 1 10 51 52 52 2 93 97 42 Critical Kills 17 | . . 1 1 . . 4 6 5 Critical Parts Destroyed 19 | . . 1 1 . . 6 6 5 Critical Strikes 77 | . . 4 6 1 1 17 27 21 Burn 19 | . . 2 3 1 1 1 7 4 Meltdown 2 | . . . . . . . . 2 Destroy 35 | . . 2 2 . . 10 12 9 Blast 20 | . . . 1 . . 6 8 5 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19804 | 15 333 1994 2118 2129 137 3868 5633 3577 Guns 10779 | 15 332 1762 1615 2129 137 1835 1780 1174 Cannons 8597 | . . 232 503 . . 2026 3438 2398 Explosions 415 | . . . . . . . 415 . Melee . | . . . . . . . . . Ramming 13 | . 1 . . . . 7 . 5 Kinetic 10537 | 15 186 1322 1818 1267 94 2623 2104 1108 Thermal 8578 | . 146 672 300 862 43 1238 3114 2203 Explosive 408 | . . . . . . . 408 . Electromagnetic 268 | . . . . . . . 7 261 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . . . . . . 34 8 9 Average Corruption 6 | . . . . . . 9 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 141 | . . . . . . 85 16 40 Message Errors 30 | . . . . . . 20 3 7 Matter Fused 32 | . . . . . . 21 4 7 Heat Flow Errors 17 | . . . . . . 7 1 9 Energy Discharges 18 | . . . . . . 8 4 6 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 21 | . . . . . . 12 4 5 Data Loss (major) 4 | . . . . . . 3 . 1 Misfires 6 | . . . . . . 4 . 2 Alerts 2 | . . . . . . 2 . . Misdirections 1 | . . . . . . 1 . . Weapon Failures 6 | . . . . . . 6 . . Overload Shots 10 | . . . . . . . 10 . Overflow Damage 362 | . . . . . . 44 74 244 Projectiles 276 | . . . . . . 44 73 159 Explosions 86 | . . . . . . . 1 85 Melee . | . . . . . . . . . Knockbacks 47 | . . . 8 . . 21 13 5 Impact . | . . . . . . . . . Kinetic 43 | . . . 8 . . 19 11 5 Secondary 4 | . . . . . . 2 2 . Self-Inflicted Damage 125 | . . . . . . . 38 87 Shots 3 | . . . . . . . 2 1 Rammed 7 | . . . . . . 4 . 3 Targets Rammed 9 | . 1 . . . . 4 . 4 Kicked 2 | . 1 . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 1071 | . 36 114 108 341 76 490 495 1071 Average Temperature 132 | . 15 28 43 108 36 117 142 309 Received Heat Transfer 2534 | . 57 537 351 297 9 432 764 87 Effects 53 | . . . . 2 . 9 15 27 Shutdowns 11 | . . . . . . 3 5 3 Energy Bleed 8 | . . . . 1 . 3 1 3 Interference 11 | . . . . 1 . 1 4 5 Matter Decay 6 | . . . . . . . 2 4 Short Circuit 4 | . . . . . . . 1 3 Damage (minor) 8 | . . . . . . 2 2 4 Damage (major) 3 | . . . . . . . . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . . 2 3 Combat Hostiles 4 | . . . . . . . 2 2 Parts Melted 39 | . . 3 4 2 1 2 16 11 Heat Transferred 16140 | . 325 1598 777 1776 148 2272 5272 3972 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Maximum Alert Level 3 | . . 1 1 2 . 2 3 2 Low Security (%) 39 | 100 100 42 37 22 100 32 9 53 Level 1 40 | . . 57 62 56 . 37 34 43 Level 2 16 | . . . . 21 . 29 36 3 Level 3 3 | . . . . . . . 20 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 851 | 5 65 287 365 444 187 631 851 471 Initial 361 | . . 24 96 146 165 . 249 361 Average 252 | 1 13 179 204 268 64 299 452 183 Influence Increases 5881 | 5 130 744 717 772 55 1328 1332 798 Destroy 0b10 Robot/C 3460 | . 60 480 460 460 20 740 800 440 Destroy 0b10 Robot/NC 230 | 5 5 40 40 45 . 20 50 25 Destroy Leader 796 | . 32 132 98 152 . 148 138 96 Successful Hack 143 | . 18 15 5 37 35 1 18 14 Disable Machine 270 | . . . 30 75 . 15 90 60 Destroy Structure 322 | . . 2 9 3 . 44 146 118 Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 645 | . 15 75 75 . . 345 90 45 Influence Decreases 5553 | 5 73 573 598 693 481 818 1103 1209 Entered New Map 1266 | . . 33 132 201 261 . 261 378 Time Decay 3540 | 5 73 470 446 482 220 648 592 604 Lost Part 727 | . . 70 20 10 . 170 230 227 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 45 | . 2 2 4 4 . 14 11 8 Investigation 2 | . 1 . . 1 . . . . Extermination 14 | . . . . . . 6 4 4 Reinforcement 15 | . 1 2 1 2 . 4 4 1 Assault 4 | . . . . . . 1 3 . Garrison 10 | . . . 3 1 . 3 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Distress Signals 18 | . 1 1 2 4 . 2 6 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 288 | . 6 36 36 28 1 69 66 46 Peak Tracking Total 11 | . 2 5 5 5 1 11 8 7 Tactical Retreats 32 | . 1 4 4 . . 16 4 3 ECM-based Alert Blocks 2 | . . 2 . . . . . . Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Traps Triggered 10 | . 1 . . 1 . 6 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Machines Disabled 18 | . . . 2 5 . 1 6 4 Max in Single Turn 2 | . . . 1 1 . 1 1 2 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Machines Accessed 50 | . 3 6 6 10 9 5 5 6 Terminals 37 | . 3 6 5 9 6 2 3 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 7 | . . . . . 3 2 . 2 Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 135 | . 8 15 14 23 33 15 13 14 Successful 71 | . 3 9 8 15 15 7 7 7 Failed 62 | . 5 6 5 8 18 7 6 7 Catastrophic 9 | . . 1 . 2 3 . 2 1 Database Lockouts 2 | . . . 1 . . 1 . . Manual 45 | . 7 9 5 4 10 1 4 5 Terminals 105 | . 8 15 10 22 30 4 6 10 Fabricators 5 | . . . . . . . 5 . Repair Stations 3 | . . . . . . . 2 1 Recycling Units 14 | . . . . . 3 8 . 3 Scanalyzers 7 | . . . 4 . . 3 . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 33 | . 1 4 4 12 9 1 . 2 Record 1 | . . . . . . . . 1 Part Schematic 5 | . . . . 2 3 . . . Robot Schematic 4 | . . . . 2 2 . . . Robot Analysis 3 | . . . 1 . 1 1 . . Prototype ID Bank 5 | . . 1 . 1 2 . . 1 Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 4 | . . 2 1 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 . Load Schematic 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 2 1 Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 9 | . . . . . 3 4 . 2 Process 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 6 | . . . . . 3 1 . 2 Scanalyzer 4 | . . . 2 . . 2 . . Retrieve Study 4 | . . . 2 . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 18 | . 2 5 2 2 3 . 2 2 Terminals 18 | . 2 5 2 2 3 . 2 2 Assimilate 3 | . 1 2 . . . . . . Botnet 15 | . 1 3 2 2 3 . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 43 | . 3 6 5 7 7 5 5 5 Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 2 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 3 . . . Parts Built 2 | . . . . . . . 2 . Authchips 1 | . . . . . . . 1 . Time 47 | . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . 10 . Part Studies Acquired 4 | . . . 2 . . 2 . . Parts Repaired 1 | . . . . . . . 1 . Time 50 | . . . . . . . 50 . Parts Recycled . | . . . . . . . . . Recycled Matter 142 | . . . . . . 142 . . Retrieved Matter 346 | . . . . . . 346 . . Retrieved Components 12 | . . . . . 4 2 . 6 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . Total Orders 4 | . . . . . . . 4 . STAY 1 | . . . . . . . 1 . EXPLORE 2 | . . . . . . . 2 . RETURN 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Active Infowar (turns) 4019 | . . 730 . . . 1676 195 1418 Sensors 2274 | . . 723 . . . 1356 195 . IFF 1159 | . . . . . . . . 1159 Terrain 259 | . . . . . . . . 259 Triangulation 320 | . . . . . . 320 . . ECM 7 | . . 7 . . . . . . Robot Analysis Total 3 | . . . 1 . 1 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Turns Passed 11112 | 37 429 1186 1100 1247 717 2579 1876 1941 Spaces Moved 6347 | 23 276 654 576 749 663 1487 931 988 Core 256 | . . . . . . 14 59 183 Treads 361 | . . . . . . 41 211 109 Legs 3245 | 23 276 276 576 659 . 971 435 29 Wheels 604 | . . 378 . . . . 226 . Hover 1881 | . . . . 90 663 461 . 667 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 95 127 98 98 50 50 50 Average Speed 122 | 120 120 110 128 117 98 121 124 148 Slowest Speed 350 | 120 120 190 130 320 98 290 250 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 3 . . Exploration Rate (%) 44 | 3 43 55 53 90 91 22 23 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . . . 2 4 . Terrain Destroyed 168 | . . . 4 . . 41 66 57 Melee . | . . . . . . . . . Projectile 112 | . . . 4 . . 40 42 26 AOE 55 | . . . . . . . 24 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Total 8551 | 30 339 921 785 1008 726 1980 1419 1343 Wait 1103 | 4 28 106 82 127 55 245 299 157 Move 6339 | 22 275 653 575 748 662 1486 930 988 Hop . | . . . . . . . . . Pick Up 90 | 2 7 15 19 8 2 18 8 11 Fast Attach 77 | 1 . 2 1 2 . 9 32 30 Attach 39 | . . 8 4 1 . 14 7 5 Detach 5 | . . . . . . 2 . 3 Swap 114 | . 2 24 9 18 1 27 13 20 Drop 137 | . 6 15 22 15 2 35 22 20 Fire 621 | 1 20 98 73 75 3 140 108 103 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 2 | . 1 . . . . . . 1 Crush 4 | . . . . . . 4 . . Escape Stasis 15 | . . . . 13 . . . 2 Rewire 2 | . . . . 1 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 38 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 4) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -9/Materials | Discovered new exit (range 12) 1254 | -9/Materials | Discovered new exit (range 16) 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1871 | -8/Materials | Discovered new exit (range 16) 1962 | -8/Materials | Build established: Tank 2032 | -8/Materials | Garrison activated, responded to threat 2105 | -8/Materials | Destroyed 7 combat bots 2517 | -8/Materials | Central database locked down 2531 | -8/Materials | Discovered new exit (range 6) 2660 | -8/Materials | Discovered new exit (range 14) 2753 | -8/Materials | Entered Storage 3079 | -8/Storage | Destroyed 8 combat bots 3448 | -8/Storage | Identified exit to Recycling 3651 | -8/Storage | Learned location of Armory (-3) 3707 | -8/Storage | Garrison activated, responded to threat 3868 | -8/Storage | Discovered new exit (range 16) 3996 | -8/Storage | Used back door to open Recycling access 4000 | -8/Storage | Entered Recycling 4001 | -8/Recycling | Met a Zionite searching for Scraptown 4005 | -8/Recycling | Build established: Gunner 4354 | -8/Recycling | Discovered new exit (range 7) 4717 | -8/Recycling | Entered Factory 4717 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4977 | -6/Factory | Garrison activated, responded to threat 5120 | -6/Factory | Destroyed 7 combat bots 5292 | -6/Factory | Build established: Tank 5413 | -6/Factory | Discovered new exit (range 12) 5624 | -6/Factory | System corruption reached 10% 5889 | -6/Factory | Cargo convoy interrupted 6372 | -6/Factory | Central database locked down 6817 | -6/Factory | First assault squad dispatched 7268 | -6/Factory | Crushed by falling debris 7272 | -6/Factory | Crushed by falling debris 7272 | -6/Factory | Core integrity fell below 50% 7275 | -6/Factory | Crushed by falling debris 7275 | -6/Factory | System corruption reached 30% 7281 | -6/Factory | Core integrity fell below 20% 7296 | -6/Factory | Entered another Factory area 7296 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7306 | -5/Factory | Found Prototype Launcher 7306 | -5/Factory | Identified Smartbomb Launcher 7308 | -5/Factory | Lost 12 parts (2p3n3u4w) 7310 | -5/Factory | Found Smartbomb Launcher 7576 | -5/Factory | Build established: Mutant 7833 | -5/Factory | Repaired Hyp. Gauss Rifle 7904 | -5/Factory | Build established: Gunner 8242 | -5/Factory | Build established: Scavenger-Gunner 8469 | -5/Factory | Spotted B-75 Beast 8627 | -5/Factory | Fabricated Magnetic Acceleration Cannon? 8759 | -5/Factory | Lost 3 parts (1p2n) 8796 | -5/Factory | First assault squad dispatched 9041 | -5/Factory | Discovered new exit (range 12) 9158 | -5/Factory | Core integrity fell below 50% 9172 | -5/Factory | Entered another Factory area 9172 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9188 | -4/Factory | Lost 12 parts (5n4u3w) 9595 | -4/Factory | Build established: Tank 9739 | -4/Factory | Found Prototype Processor 9739 | -4/Factory | Identified Exp. Signal Interpreter 10309 | -4/Factory | Spotted B-86 Titan 10331 | -4/Factory | Destroyed B-86 Titan 10362 | -4/Factory | Lost 4 parts (1p2n1w) 10636 | -4/Factory | Garrison activated, responded to threat 10647 | -4/Factory | Build established: Scavenger-Gunner 11050 | -4/Factory | Found Quantum Capacitor 11065 | -4/Factory | Lost 7 parts (1p2n1u3w) 11067 | -4/Factory | Core integrity fell below 50% 11109 | -4/Factory | Core integrity fell below 20% 11113 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11073_ Slug penetrates Manufacturing Mainframe. 11076_ Imp. Arc Projector destroyed. 11079_ Adv. Particle Charger destroyed. 11079_ Imp. Arc Projector destroyed. 11082_ Penetrated by Slug. 11082_ Broken Adv. Cooling System destroyed. 11087_ Slug penetrates Wall. 11093_ Imp. Weapon Cycler destroyed. 11099_ Knocked back. 11104_ Slammed into S-27 Virus. 11105_ Destabilizing: System corrupted (+1). 11106_ Slammed into S-27 Virus. 11108_ Penetrated by Slug. 11110_ Knocked back. 11111_ Triggered Stasis Trap. 11111_ A bubble of rippling energy engulfs the area. 11111_ Field strength at 94. 11112_ Field strength at 84. 11113_ System corrupted: Component data lost. 11113_ Field strength at 53. Map ----- +----------------------------------------------------+ | [[ / ???????????????????????????????? | | #?? ???????????????????????????????? | | ######## ???????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | #### ??????????????????????????????? | | #???##+## ???????????????????????????????? | | #????????? ???????????????????????????????? | | #????????? ???????????????????????????????? | | #????????? #??????????????????????????????? | | #????????# #??????????????????????????????? | | #????????# #??????????????????????????????? | | #????????# #??#+#?????????????????????????? | | #????????# #??# #?????????????????????????? | | #??????### #### #?????????????????????????? | | ##?????# ## #######???????????????????? | | T#?????# #???????????????????? | | #?????# #???????????????????? | | ##?????# #???????????????????? | | #??????# @% +???????????????????? | | #??????# #???????????????????? | | #??????# H % s #???????????????????? | | ########% % s s % #???????????????????? | | s ##########???????????????????? | | #############+%#;####??????????????????????????? | | #?????# %% #??????????????????????????? | | #?????# """"""" #??????????????????????????? | | #?????# """"""" #??????????????????????????? | | ###?????# """"""" #??????????????????????????? | | ????????# """"""" #??????????????????????????? | | ????????# ! #??????????????????????????? | | ????????# ??"""""" #??????????????????????????? | | ????????# ????????? #??????????????????????????? | | ???????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 39 Energy Capacity 980 Matter Stores 400 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Power Shielding 33 Utility Shielding 33 Point Defense Rating 160 Weapon Cycling 25 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 37 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. Sensor Array | -8/Storage | Hacked Imp. VSS Leg | -8/Storage | Hacked Magnetic Acceleration Cannon | -8/Recycling | Hacked Cloaking Device | -8/Recycling | Hacked Stasis Canceller | -8/Recycling | Hacked Robot Schematics ------------------ H-55 Commando | -8/Storage | Hacked I-25 Savior | -8/Storage | Hacked L-31 Rogue | -8/Recycling | Hacked T-07 Excavator | -8/Recycling | Hacked Fabricated ------------ Magnetic Acceleration Cannon | x2 | -5/Factory | Authchip Repaired ---------- Hyp. Gauss Rifle | 7% | -5/Factory Studied --------- Arm. Treads | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Official Business Oh No You Don't! \\IAMDERELICT Challenges ------------ None Game ------ Seed LayeredCoreSteel Manual? 0 Play Time 02:27:57 Cumulative 62.9 hours Start 2026.10.31 @ 18:43:02 End 2026.10.31 @ 22:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 90x39 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e8b7f43-23ed-45c5-b9b2-496339f1774a