Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 16:31:56 Player: Flender Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1845) 1845 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5175 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 230/500 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Target Analyzer Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Fusion Compressor Improved Heat Shielding Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Compact Battery High-capacity Matter Pod Weapon Cycler Shield Generator > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Fusion Compressor Improved Heat Shielding Improved Heat Sink Target Analyzer EM Shield Improved Field Recycling Unit Heavy Plasma Cannon Minigun Gauss Cannon Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 78 | 8 6 25 15 4 20 Power 8 | 1 1 3 1 1 1 Engine 6 | 1 1 3 1 . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 14 | 3 2 4 3 . 2 Treads . | . . . . . . Leg 10 | 1 2 2 3 . 2 Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 4 6 2 8 Device 13 | . 1 2 3 1 6 Storage 7 | 1 1 2 1 1 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 33 | 3 1 14 5 1 9 Energy Gun 11 | 1 1 8 . . 1 Energy Cannon 6 | . . 1 2 . 3 Ballistic Gun 11 | 2 . 4 1 1 3 Ballistic Cannon 4 | . . 1 2 . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 37 | . 1 8 4 2 22 Power 4 | . . 1 . . 3 Propulsion 8 | . 1 2 1 . 4 Utility 10 | . . 2 2 2 4 Weapon 15 | . . 3 1 . 11 Highest Loss Streak 17 | . 1 4 2 2 17 Average Slot Usage (%) 94 | . 95 95 97 99 89 Engine 7 | . 14 10 9 7 2 Core 3 | . . . . 7 8 Leg 15 | . 10 20 13 15 14 Wheel 2 | . 17 1 3 . . Device 13 | . 9 10 12 14 18 Storage 18 | . 14 18 18 21 19 Protection 2 | . . . 8 1 . Energy Gun 5 | . 14 14 . . . Energy Cannon 8 | . . 3 14 7 11 Ballistic Gun 8 | . 14 12 5 7 5 Ballistic Cannon 5 | . . 2 6 15 5 Naked Turns . | . . . . . . Heaviest Build 91 | 12 17 28 48 56 91 Greatest Support 45 | 26 26 28 28 28 45 Greatest Overweight (x) 13 | . . 2 3 1 13 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 12 | 6 8 8 8 8 12 Average Capacity 8 | 5 6 8 8 8 11 Most Carried 12 | 5 6 8 8 7 12 Average Carried 7 | 2 5 7 7 4 9 Final Capacity 12 | 6 8 8 8 8 12 Final Carried 8 | 4 6 8 7 7 4 Class Distribution -------------------- 44% | Tank 35% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1442 | 239 253 441 210 124 175 Remotely 5 | . . . 5 . . Salvage Created 1701 | . 266 640 252 124 419 Parts 79 | . 21 30 10 1 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 3 | . . . . . 3 Retrieved Matter 230 | . . . . . 230 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 12 14 4 3 9 Guns 26 | . 12 9 1 2 2 Cannons 14 | . . 5 3 1 5 AOE 2 | . . . . . 2 Classes Destroyed 13 | . 2 5 2 . 4 Worker 3 | . . 1 1 . 1 Builder 3 | . . . . . 3 Recycler 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 4 | . . 2 2 . . Swarmer 8 | . 8 . . . . Grunt 23 | . 4 12 2 2 3 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 2 | . . 1 . 1 . Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . . 3 Best Kill Streak 5 | . 4 5 3 1 4 Combat Bots Only 5 | . 4 5 2 1 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5244 | . 393 919 571 239 3122 Core 1189 | . 99 129 92 11 858 Absorbed by Shields 223 | . . . . 4 219 Core Remaining (%) 81 | 100 60 67 83 98 . Volleys Fired 133 | . 34 39 13 9 38 Largest 4 | . 2 3 3 4 4 Hottest 253 | . 60 182 186 196 253 Shots Fired 359 | . 68 104 36 36 115 Gun 227 | . 68 80 10 9 60 Cannon 126 | . . 24 26 27 49 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 207 | . 34 47 15 27 84 Thermal 120 | . 34 42 10 9 25 Explosive 6 | . . . . . 6 Electromagnetic 26 | . . 15 11 . . Robot Hit Streak 17 | . 9 14 17 6 9 Robot Miss Streak 6 | . 4 3 2 3 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 211 | . 41 69 22 25 54 Core Hits 93 | . 16 24 10 7 36 Critical Hits 2 | . . . . . 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5538 | . 473 1153 731 435 2746 Guns 2074 | . 473 828 54 85 634 Cannons 1679 | . . 277 411 350 641 Explosions 1785 | . . 48 266 . 1471 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2087 | . 313 387 105 360 922 Thermal 1978 | . 160 559 277 75 907 Explosive 1031 | . . . 114 . 917 Electromagnetic 442 | . . 207 235 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 4 . . 5 Average Corruption 3 | . . 4 . . 2 Corruption Purged . | . . . . . . Effects 32 | . . 18 . . 14 Message Errors 10 | . . 7 . . 3 Matter Fused 4 | . . 2 . . 2 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 2 | . . 1 . . 1 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 1 . . 1 Misfires 2 | . . . . . 2 Targeting Errors 6 | . . 3 . . 3 Weapon Failures 3 | . . 2 . . 1 Overload Shots . | . . . . . . Overflow Damage 294 | . . 13 107 10 164 Projectiles 45 | . . 13 9 10 13 Explosions 249 | . . . 98 . 151 Melee . | . . . . . . Knockbacks 9 | . . 2 . 3 4 Impact . | . . . . . . Kinetic 9 | . . 2 . 3 4 Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . 126 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 404 | . 12 355 150 367 404 Average Temperature 120 | . 10 109 59 134 155 Received Heat Transfer 1362 | . 120 354 135 78 675 Effects 8 | . . 1 . 2 5 Shutdowns 4 | . . . . 2 2 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 2 1 1 1 Heat Transferred 2967 | . 375 1247 385 111 849 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 325 | . 325 298 178 124 280 Average Influence 124 | . 187 185 98 100 83 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 79 | 100 52 53 100 100 89 Level 1 20 | . 47 46 . . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 3 1 2 6 Investigation 4 | . 1 2 . . 1 Extermination 5 | . . . . 1 4 Reinforcement 4 | . 1 1 1 1 . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 17 23 9 5 14 Peak Tracking Total 7 | . 6 4 3 3 7 Tactical Retreats 8 | . 3 1 3 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 3 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 3 . 4 Max in Single Turn 3 | . . . 2 . 3 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 6 | . . 3 1 . 2 Terminals 3 | . . 2 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 9 | . . 5 1 . 3 Successful 6 | . . 3 . . 3 Failed 3 | . . 2 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 2 1 . . Fabricators . | . . . . . . Repair Stations 5 | . . 3 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . . 2 Scan Component 2 | . . 1 . . 1 Repair 2 | . . 1 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 45 | . . 13 . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3370 | 55 319 930 730 307 1029 Spaces Moved 1750 | 43 163 475 440 171 458 Core 11 | 6 . . . . 5 Treads . | . . . . . . Legs 1428 | . 62 411 331 171 453 Wheels 311 | 37 101 64 109 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 95 95 150 150 Average Speed 147 | 84 101 141 139 150 182 Slowest Speed 700 | 90 120 150 210 150 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 32 32 34 4 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 114 | . . 2 38 4 70 Melee . | . . . . . . Projectile 34 | . . . 4 4 26 AOE 80 | . . 2 34 . 44 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2291 | 60 249 653 538 199 592 Wait 203 | . 31 79 26 12 55 Move 1745 | 42 162 474 439 170 458 Hop . | . . . . . . Pick Up 90 | 10 10 25 25 4 16 Fast Attach . | . . . . . . Attach 45 | 6 2 12 7 4 14 Detach . | . . . . . . Swap 33 | 2 4 13 8 . 6 Drop 42 | . 6 11 20 . 5 Fire 133 | . 34 39 13 9 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 462 | -9/Materials | Repaired Aluminum Leg 682 | -9/Materials | Build established: Gunner 1146 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Lost 4 parts (1p1n1u1w) 1305 | -9/Materials | Entered another Materials area 1305 | -8/Materials | Evolved 2 slots: Utility x2 2029 | -8/Materials | Discovered new exit (range 5) 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2055 | -7/Factory | Discovered new exit (range 12) 2122 | -7/Factory | Build established: Tank 2342 | -7/Factory | Entered another Factory area 2342 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2480 | -6/Factory | Repaired Cooling System 2629 | -6/Factory | Discovered new exit (range 11) 2931 | -6/Factory | Lost 3 parts (1n2w) 3122 | -6/Factory | Identified exit to Garrison 3214 | -6/Factory | Spotted B-75 Beast 3351 | -6/Factory | Core integrity fell below 50% 3364 | -6/Factory | Core integrity fell below 20% 3371 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03348_ U-05 Engineer lays Concrete. 03350_ K-01 Serf collects debris. 03351_ U-05 Engineer lays Concrete. 03353_ K-01 Serf collects debris. 03354_ U-05 Engineer lays Concrete. 03356_ K-01 Serf collects debris. 03356_ U-05 Engineer lays Concrete. 03357_ K-01 Serf collects debris. 03358_ U-05 Engineer lays Concrete. 03360_ K-01 Serf collects debris. 03360_ U-05 Engineer lays Concrete. 03361_ K-01 Serf collects debris. 03361_ U-05 Engineer lays Concrete. 03364_ K-01 Serf collects debris. 03365_ R-10 Processor collects Carbon-fiber Leg. 03365_ U-05 Engineer lays Concrete. 03368_ K-01 Serf collects debris. 03369_ U-05 Engineer lays Concrete. 03370_ R-10 Processor collects Hvy. Laser. 03370_ U-05 Engineer lays Concrete. 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