Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.06.30 @ 12:20:49

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (135)     675
Value Destroyed (5235)     5235
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (3350)               3350
              TOTAL SCORE: 12620

 Bonus
-------
High Alert Combat Kills    982
Follower Combat Kills      328
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             642/700
Matter                     290/300
Energy                     275/275
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
       Improved Heavy Treads
                Aluminum Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
        Layered Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Ion Cannon
                Katana
>               --- INVENTORY (20) ---
         Medium Matter Pod (100)
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Relay Coupler [NC] (24)
                Relay Coupler [NC] (24)
                Relay Coupler [Sentry] (22)
                Relay Coupler [Sentry] (23)
          Heavy Ion Cannon
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
                Bore Cannon
                Rocket Launcher
           Mini Grenade Launcher
       Improved Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Improved Medium Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY --------
         Medium Matter Pod
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
                Bore Cannon
                Rocket Launcher
           Mini Grenade Launcher
       Improved Datajack
                Remote Datajack
                Katana
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Layered Light Armor Plating
Weapon                     Autogun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Slots Evolved              6    | .   .   2   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   .   
  Utility                  4    | .   .   1   .   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   9   9   .   25  37  7   17  9   24  
  Power                    6    | 1   .   1   .   1   1   .   1   .   1   
    Engine                 5    | 1   .   1   .   1   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   5   .   6   5   .   3   1   7   
    Treads                 28   | 2   2   5   .   5   5   .   3   1   5   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  41   | 1   3   3   .   8   11  1   3   5   6   
    Device                 6    | .   .   .   .   1   2   .   .   .   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             29   | .   2   2   .   6   9   1   3   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   4   .   .   10  20  6   10  3   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   8   .   1   1   2   
    Ballistic Gun          22   | 2   3   .   .   7   6   1   1   .   2   
    Ballistic Cannon       9    | .   .   .   .   .   .   3   4   .   2   
    Launcher               12   | .   .   .   .   1   3   2   4   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   1   .   .   2   1   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   .   .   1   
Parts Lost                 32   | .   1   1   1   4   11  1   7   .   6   
  Power                    3    | .   .   .   .   1   1   .   1   .   .   
  Propulsion               11   | .   1   .   .   .   3   .   2   .   5   
  Utility                  16   | .   .   1   1   2   7   1   3   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   
  Highest Loss Streak      7    | .   1   1   1   1   7   1   4   .   3   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     96   | .   97  96  89  95  99  93  95  96  89  
  Engine                   8    | .   14  11  11  9   8   9   7   .   2   
  Treads                   26   | .   27  31  33  27  26  27  26  30  20  
  Device                   6    | .   .   .   .   8   9   9   7   .   4   
  Storage                  9    | .   14  11  11  9   9   9   9   7   7   
  Processor                1    | .   .   8   11  8   .   .   .   .   .   
  Protection               22   | .   11  11  1   14  26  21  24  30  26  
  Energy Cannon            5    | .   .   .   .   .   10  2   .   1   4   
  Ballistic Gun            10   | .   27  22  22  17  4   6   7   6   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   7   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 12  54  59  53  79  89  72  76  82  89  
  Greatest Support         115  | 40  40  60  60  69  69  60  60  80  115 
  Greatest Overweight (x)  3    | .   1   1   .   1   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   14  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   12  20  17  20  20  20  20  17  20  
  Average Carried          17   | 2   7   14  17  19  19  20  18  15  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   10  17  17  20  20  20  15  16  20  

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 34% | Mutant
 12% | Commander-Mutant
 10% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Matter Collected           4078 | 219  391  377  44   990  697  74   364  278  644  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5535 | .    512  448  57   1227 1219 194  358  233  1287 
  Parts                    298  | .    22   33   6    74   61   26   28   6    42   
Haulers Intercepted        6    | .    2    1    .    3    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Combat Hostiles Destroyed  118  | .   9   10  4   26  28  9   14  .   18  
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   
  Guns                     62   | .   9   10  4   23  14  .   1   .   1   
  Cannons                  26   | .   .   .   .   .   12  3   4   .   7   
  AOE                      28   | .   .   .   .   3   2   6   7   .   10  
Classes Destroyed          13   | .   4   3   .   3   .   1   1   .   1   
  Worker                   2    | .   .   .   .   1   .   1   .   .   .   
  Builder                  2    | .   .   .   .   1   .   1   .   .   .   
  Hauler                   6    | .   2   1   .   3   .   .   .   .   .   
  Recycler                 5    | .   1   .   .   1   .   .   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   
  Swarmer                  45   | .   2   4   4   10  6   6   5   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   3   
  Grunt                    36   | .   7   1   .   10  9   1   4   .   4   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   2   
  Duelist                  4    | .   .   1   .   .   2   .   1   .   .   
  Sentry                   22   | .   .   4   .   5   8   2   3   .   .   
  Hunter                   5    | .   .   .   .   1   3   .   .   .   1   
Best Kill Streak           9    | .   2   7   4   6   8   9   3   3   7   
  Combat Bots Only         8    | .   2   7   4   4   8   8   3   .   7   
Max Kills in Single Turn   3    | .   1   1   1   3   2   2   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   2   2   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Damage Taken               7382  | .    651  553  199  1288 1809 412  1213 168  1089 
  Core                     600   | .    60   74   9    108  169  7    115  6    52   
  Absorbed by Shields      15    | .    .    .    .    .    .    .    .    .    15   
Core Remaining (%)         70    | 100  76   .    79   .    .    .    27   .    .    
Volleys Fired              443   | .    54   38   8    93   110  16   48   17   59   
  Largest                  2     | .    2    2    2    2    2    2    2    1    2    
  Hottest                  130   | .    46   46   46   48   130  80   80   65   130  
Shots Fired                766   | .    109  76   16   181  188  28   66   17   85   
  Gun                      504   | .    109  76   16   177  82   12   21   .    11   
  Cannon                   229   | .    .    .    .    .    105  12   36   11   65   
  Launcher                 27    | .    .    .    .    4    1    4    9    .    9    
  Special                  6     | .    .    .    .    .    .    .    .    6    .    
  Kinetic                  551   | .    109  76   16   177  82   24   40   .    27   
  Thermal                  182   | .    .    .    .    .    105  .    17   11   49   
  Explosive                27    | .    .    .    .    4    1    4    9    .    9    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    19   11   3    17   21   5    8    6    4    
  Robot Miss Streak        5     | .    5    2    1    5    3    3    5    2    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        5     | .    .    2    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    .    .    .    
Shots Hit Robots           526   | .    75   58   10   124  127  16   37   12   67   
  Core Hits                234   | .    31   17   4    54   46   12   26   4    40   
  Critical Kills           5     | .    .    .    .    .    .    2    2    .    1    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    1    .    .    
  Critical Strikes         10    | .    .    1    .    .    .    2    5    .    2    
    Destroy                9     | .    .    1    .    .    .    2    5    .    1    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              88    | .    1    .    .    2    51   .    .    1    33   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 77    | .    1    .    .    2    40   .    .    1    33   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    12   .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12639 | .    735  877  207  2258 2597 886  1294 218  3567 
  Guns                     4928  | .    735  877  207  1965 846  96   147  .    55   
  Cannons                  3306  | .    .    .    .    .    1605 178  555  215  753  
  Explosions               2233  | .    .    .    .    293  86   612  575  .    667  
  Melee                    2110  | .    .    .    .    .    60   .    .    .    2050 
  Ramming                  62    | .    .    .    .    .    .    .    17   3    42   
  Kinetic                  5363  | .    735  877  207  1965 846  274  380  .    79   
  Thermal                  2966  | .    .    .    .    .    1605 95   322  215  729  
  Explosive                2138  | .    .    .    .    293  86   517  575  .    667  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2110  | .    .    .    .    .    60   .    .    .    2050 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    2    .    .    .    .    .    .    .    4    
  Average Corruption       3     | .    1    .    .    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  18    | .    4    .    .    .    .    .    .    .    14   
    Message Errors         4     | .    .    .    .    .    .    .    .    .    4    
    Matter Fused           5     | .    2    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            148   | .    .    .    .    .    22   23   64   3    36   
  Projectiles              29    | .    .    .    .    .    22   .    .    3    4    
  Explosions               87    | .    .    .    .    .    .    23   64   .    .    
  Melee                    32    | .    .    .    .    .    .    .    .    .    32   
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      434   | .    .    .    .    21   12   .    137  .    264  
  Shots                    12    | .    .    .    .    1    1    .    4    .    6    
  Rammed                   8     | .    .    .    .    .    .    .    2    1    5    
Targets Rammed             10    | .    .    .    .    .    .    .    4    1    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    2    .    .    
Highest Temperature        358   | .    48   38   16   28   211  71   358  304  191  
  Average Temperature      71    | .    19   13   5    6    85   33   125  135  68   
  Received Heat Transfer   2262  | .    243  162  .    603  522  108  387  48   189  
  Effects                  3     | .    .    .    .    .    .    .    2    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    6    .    .    1    1    
  Heat Transferred         3972  | .    .    .    .    .    2183 50   444  296  999  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Peak Influence             2797 | .    208  293  149  331  2797 1724 1533 907  1175 
  Initial                  1363 | .    .    .    69   57   196  1363 1120 799  495  
  Average                  809  | .    61   102  137  175  1267 1510 1323 818  790  
Maximum Alert Level        5    | .    1    1    .    1    5    5    4    3    4    
  Low Security (%)         27   | 100  95   95   100  57   1    .    .    .    .    
  Level 1                  14   | .    4    4    .    42   18   .    .    .    .    
  Level 2                  8    | .    .    .    .    .    12   .    .    .    23   
  Level 3                  20   | .    .    .    .    .    17   .    .    100  74   
  Level 4                  13   | .    .    .    .    .    12   69   100  .    1    
  Level 5                  16   | .    .    .    .    .    37   30   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    2    1    .    2    .    1    .    2    .    
  Investigation            1    | .    .    .    .    1    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    2    1    .    1    .    .    .    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Distress Signals           7    | .   1   .   .   5   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   20  13  3   36  33  14  16  7   18  
  Peak Tracking Total      6    | .   4   6   3   5   6   5   4   3   4   
  Tactical Retreats        6    | .   1   .   .   .   3   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Traps Triggered            12   | .   2   .   .   1   6   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Machines Disabled          19   | .   .   .   .   1   10  4   2   .   2   
  Max in Single Turn       2    | .   .   .   .   1   1   2   1   .   1   
  Garrison Relay           6    | .   .   .   .   .   3   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Machines Accessed          19   | .   5   2   .   4   2   1   .   2   3   
  Terminals                16   | .   5   2   .   3   2   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   1   .   
Total Hacks                42   | .   11  5   .   13  4   1   .   2   6   
  Successful               22   | .   5   4   .   8   1   1   .   2   1   
  Failed                   20   | .   6   1   .   5   3   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   10  5   .   11  .   .   .   .   1   
  Terminals                38   | .   11  5   .   11  4   .   .   1   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   1   .   1   .   
Terminal Hacks             12   | .   3   2   .   4   1   .   .   1   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   1   1   .   3   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         7    | .   2   2   .   3   .   .   .   .   .   
  Terminals                7    | .   2   2   .   3   .   .   .   .   .   
    Track                  5    | .   1   1   .   3   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   1   .   4   2   1   .   1   3   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   1   .   1   .   1   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   3   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   4   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   1   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    24   | .   .   .   .   .   13  .   7   .   4   
  Machine Destruction      24   | .   .   .   .   .   13  .   7   .   4   
  Attached                 2    | .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   9   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Total Allies               13   | .   .   .   .   .   10  .   .   3   .   
  Largest Group            8    | .   .   .   .   .   8   8   .   1   1   
  Highest-Rated Group      132  | .   .   .   .   .   132 132 .   32  32  
  Highest-Rated Ally       39   | .   .   .   .   .   39  24  .   32  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   .   .   23  15  .   15  .   
  Total Damage             1152 | .   .   .   .   .   600 255 .   297 .   
  Kills                    12   | .   .   .   .   .   5   2   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Turns Passed               10309 | 115  1211 613  73   1492 4310 175  675  424  1221 
Spaces Moved               4055  | 56   513  279  33   627  1595 51   219  210  472  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    
  Treads                   4053  | 54   513  279  33   627  1595 51   219  210  472  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  240  160  160  
  Average Speed            209   | 156  196  169  160  181  239  240  240  172  194  
  Slowest Speed            400   | 160  240  240  160  240  240  240  240  240  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    91   24   10   70   90   16   41   10   69   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 10    | .    1    .    .    2    5    .    .    1    1    
Terrain Destroyed          226   | .    1    .    .    48   12   43   54   1    67   
  Melee                    10    | .    1    .    .    2    5    .    .    1    1    
  Projectile               12    | .    .    .    .    .    .    3    6    .    3    
  AOE                      204   | .    .    .    .    46   7    40   48   .    63   
Terrain Rammed             2     | .    .    .    .    .    .    .    .    .    2    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Total                      5042 | 81   631  357  41   833  1853 75   298  251  622  
  Wait                     172  | 16   37   18   1    52   21   .    5    9    13   
  Move                     4048 | 55   512  278  32   626  1594 51   218  210  472  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 4    11   8    .    15   15   .    3    3    3    
  Fast Attach              34   | 6    1    2    .    8    4    .    1    3    9    
  Attach                   26   | .    2    2    .    3    10   .    6    1    2    
  Detach                   7    | .    .    1    .    3    .    .    .    .    3    
  Swap                     83   | .    6    5    .    14   23   7    10   5    13   
  Drop                     45   | .    7    5    .    17   8    1    3    .    4    
  Fire                     443  | .    54   38   8    93   110  16   48   17   59   
  Melee                    88   | .    1    .    .    2    51   .    .    1    33   
  Ram                      2    | .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    .    .    4    1    5    
  Escape Stasis            14   | .    .    .    .    .    10   .    .    .    4    
  Rewire                   8    | .    .    .    .    .    7    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / [Zio])
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 15)
   116 | -11/Scrapyard | Entered Materials
   275 | -10/Materials | Discovered new exit (range 14)
   307 | -10/Materials | Build established: Mutant
   610 | -10/Materials | Discovered new exit (range 7)
   663 | -10/Materials | Discovered new exit (range 5)
   842 | -10/Materials | Discovered new exit (range 12)
  1327 | -10/Materials | Entered another Materials area
  1327 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1405 | -9/Materials  | Discovered new exit (range 13)
  1513 | -9/Materials  | Identified exit to Mines
  1750 | -9/Materials  | Build established: Scavenger-Mutant
  1766 | -9/Materials  | Destroyed 7 combat bots
  1940 | -9/Materials  | Entered Mines
  1955 | -9/Mines      | Met a Derelict bent on vengeance
  1990 | -9/Mines      | Discovered new exit (range 5)
  1996 | -9/Mines      | Identified exit to Materials
  2005 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  2013 | -9/Mines      | Entered Materials
  2013 | -8/Materials  | Evolved 2 slots: Utility x2
  2808 | -8/Materials  | Discovered new exit (range 3)
  3007 | -8/Materials  | Build established: Mutant
  3058 | -8/Materials  | Discovered new exit (range 15)
  3365 | -8/Materials  | Discovered new exit (range 6)
  3503 | -8/Materials  | Identified exit to Garrison
  3505 | -8/Materials  | Entered Garrison
  3734 | -8/Garrison   | Triggered checkpoint
  3844 | -8/Garrison   | Discovered new exit (range 10)
  3897 | -8/Garrison   | Triggered checkpoint
  4127 | -8/Garrison   | Triggered checkpoint
  4174 | -8/Garrison   | Lost 3 parts (1n2u)
  4330 | -8/Garrison   | Triggered checkpoint
  4399 | -8/Garrison   | Rescued a captive Derelict
  4521 | -8/Garrison   | Discovered new exit (range 9)
  4622 | -8/Garrison   | Triggered checkpoint
  4804 | -8/Garrison   | Triggered checkpoint
  4921 | -8/Garrison   | Lost 7 parts (1p2n4u)
  4939 | -8/Garrison   | Destroyed 8 combat bots
  5076 | -8/Garrison   | Triggered checkpoint
  5085 | -8/Garrison   | Triggered checkpoint
  5093 | -8/Garrison   | Core integrity fell below 50%
  5120 | -8/Garrison   | Build established: Scavenger-Mutant
  5131 | -8/Garrison   | Triggered checkpoint
  5390 | -8/Garrison   | Discovered new exit (range 14)
  5664 | -8/Garrison   | Triggered checkpoint
  5779 | -8/Garrison   | Triggered checkpoint
  6180 | -8/Garrison   | Triggered checkpoint
  6658 | -8/Garrison   | Garrison Relay disabled
  6836 | -8/Garrison   | Build established: Commander-Mutant
  7370 | -8/Garrison   | Garrison Relay disabled
  7591 | -8/Garrison   | Garrison Relay disabled
  7757 | -8/Garrison   | Installed Relay Interface Framework
  7815 | -8/Garrison   | Entered Materials
  7815 | -8/Materials  | Accompanied by 8 allies
  7815 | -8/Materials  | Discovered new exit (range 11)
  7909 | -8/Materials  | Garrison activated, responded to threat
  7984 | -8/Materials  | Destroyed 8 combat bots
  7990 | -8/Materials  | Identified exit to Garrison
  7990 | -8/Materials  | Entered Garrison
  8153 | -8/Garrison   | Build established: Scavenger-Mutant
  8156 | -8/Garrison   | Triggered checkpoint
  8217 | -8/Garrison   | Garrison Relay disabled
  8237 | -8/Garrison   | Garrison Relay disabled
  8293 | -8/Garrison   | Triggered checkpoint
  8299 | -8/Garrison   | Triggered checkpoint
  8567 | -8/Garrison   | Lost 4 parts (1n3u)
  8607 | -8/Garrison   | Discovered new exit (range 11)
  8629 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  8665 | -8/Garrison   | Entered Factory
  8665 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9065 | -7/Factory    | First assault squad dispatched
  9089 | -7/Factory    | Identified exit to Garrison
  9089 | -7/Factory    | Entered Garrison
  9089 | -7/Garrison   | Accompanied by 1 ally
  9134 | -7/Garrison   | Discovered new exit (range 95)
  9134 | -7/Garrison   | Discovered new exit (range 68)
  9134 | -7/Garrison   | Discovered new exit (range 52)
  9232 | -7/Garrison   | Triggered checkpoint
  9257 | -7/Garrison   | Destroyed 7 combat bots
  9372 | -7/Garrison   | Triggered checkpoint
  9425 | -7/Garrison   | Garrison Relay disabled
  9453 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
  9602 | -7/Garrison   | Triggered checkpoint
  9744 | -7/Garrison   | Build established: Bothacker-Mutant
  9798 | -7/Garrison   | Lost 3 parts (3n)
 10056 | -7/Garrison   | Triggered checkpoint
 10310 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
10160_ Acquired Aluminum Leg.
10163_ Acquired 10 matter.
10166_ System corrupted: Heat flow error (+171).
10181_ System corrupted: Matter fused (-5).
10226_ Connecting with Garrison Terminal...
10226_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile
  system tracking data.
10236_ TDEFS,3OAIH8/|<KH1RBTDEX3Z4%PO
10253_ System corrupted: Component data lost.
10258_ B-48 Gladiator destroyed. <x2>
10268_ System corrupted: Component data lost.
10272_ Dropped Aluminum Leg.
10272_ Acquired Lgt. Treads.
10274_ Acquired 15 matter.
10277_ Dropped Imp. Light Armor Plating.
10277_ Acquired Imp. Light Armor Plating.
10289_ ALERT: Garrison interior compromised.
10305_ Connecting with Garrison Terminal...
10305_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile
  system tracking data.

 Map 
-----
+----------------------------------------------------+
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|         ??????????##+#########   #???????????????? |
|         ??????????#         !%   #???????????????? |
|         ??????????# <        /   #???????????????? |
|         ??????????#      @       #???????????????? |
|         ??????????######## #######???????????????? |
|         ????????????????#"^;#????????????????????? |
|         ????????????????#T ##????????????????????? |
|         ????????????????#""#?????????????????????? |
|         ????????????????####?????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Resistance: TH             10
Resistance: EM             15
Evasion (%)                40
Recoil Reduction           4
Salvage Targeting          1
Relay Coupler Types        1
Relay Coupler Value        24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerNullReconstructor
  Manual?         0
Play Time         01:13:41
  Cumulative      244.1 hours
  Start           2022.06.29 @ 18:40:31
  End             2022.06.30 @ 12:20:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          341
  Rogue           254
  Adventurer      87
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8da1442-530b-44fb-a244-a8d21baffbaf