Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 16:20:40 Player: Akl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2675) 2675 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6900 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Targeting Computer Weapon Cycler Thermal Shield Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Machine Analyzer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Phase Cannon Compact Ion Cannon > --- INVENTORY -------- Light Angular Momentum Engine Large Storage Unit Improved Sensor Array Active Sensor Suite Targeting Computer Weapon Cycler Transmission Jammer Focal Shield Thermal Shield Improved System Shield Precision Shock Rifle Magnetic Acceleration Cannon Chainsword [Rating: 65] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . . 1 2 . . 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 68 | 4 7 13 4 12 . . 27 1 Power 6 | . 1 1 1 . . . 2 1 Engine 5 | . 1 1 1 . . . 1 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 6 2 4 . . 7 . Treads 16 | 2 . 5 2 4 . . 3 . Leg 7 | . 2 1 . . . . 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 2 2 1 5 . . 11 . Device 11 | . 1 . 1 3 . . 6 . Storage 2 | . 1 1 . . . . . . Processor 6 | . . 1 . 1 . . 4 . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 2 4 . 3 . . 7 . Energy Gun 14 | 2 2 4 . 2 . . 4 . Energy Cannon 4 | . . . . 1 . . 3 . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 34 | . . 5 1 4 . . 22 2 Power 5 | . . 1 . . . . 3 1 Propulsion 10 | . . 2 1 . . . 7 . Utility 8 | . . . . 2 . . 5 1 Weapon 11 | . . 2 . 2 . . 7 . Highest Loss Streak 10 | . . 5 1 3 . . 10 2 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 12 | 2 4 8 14 13 15 15 12 4 Power . | . 1 . 1 1 1 1 . . Propulsion . | . . 1 1 . . . . . Utility 5 | . . 3 6 7 7 7 7 4 Weapon 4 | . 2 3 5 4 6 6 4 . Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 2 6 1 . 1 8 3 Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 8 | . . . 1 1 . . 3 3 Weapon 9 | . . . 4 . . 1 4 . Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 95 | . 71 98 97 99 100 100 96 28 Engine 7 | . . 10 9 7 7 7 5 4 Treads 24 | . 18 19 32 29 30 30 19 . Leg 4 | . 9 12 2 . . . 5 . Device 8 | . 10 . 8 14 7 7 10 4 Storage 7 | . 4 11 9 7 7 7 5 . Processor 14 | . . 10 9 14 15 15 25 20 Protection 1 | . . . . . 7 7 1 . Energy Gun 21 | . 28 32 27 19 15 15 12 . Energy Cannon 3 | . . . . 2 7 7 6 . Peak Build Rating 65 | 4 9 16 26 44 43 43 65 40 Average Rating 34 | 2 5 15 24 37 43 43 55 26 On Entrance 24 | . 4 9 16 25 43 43 43 36 Avg Prop Armor Cover (%) 10 | 29 28 6 5 6 6 7 8 . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 2 11 31 40 47 47 47 53 13 Greatest Support 102 | 3 26 46 89 102 76 76 80 3 Greatest Overweight (x) 7 | . 2 1 . . . . 7 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 5 8 15 15 15 15 15 15 5 Average Capacity 13 | 5 6 12 15 15 15 15 14 5 Most Carried 15 | 5 7 13 15 15 15 15 15 5 Average Carried 12 | 2 4 8 14 13 14 14 14 4 Final Capacity 15 | 5 8 15 15 15 15 15 5 5 Final Carried 15 | 3 6 13 15 15 15 15 5 4 Class Distribution -------------------- 77% | Gunner 13% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 1008 | 229 41 245 40 113 50 10 280 . Remotely . | . . . . . . . . . Salvage Created 3098 | 62 134 413 509 598 38 . 1344 . Parts 127 | 1 8 14 16 28 1 . 59 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 1 | . . . . . 1 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 56 | . 4 9 10 10 1 . 22 . Guns 42 | . 4 9 7 8 . . 14 . Cannons 11 | . . . . 2 1 . 8 . Classes Destroyed 13 | 1 2 1 2 3 1 . 3 . Worker 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . Watcher 2 | . . . . . . . 2 . Swarmer 5 | . 2 . . . . . 3 . Grunt 32 | . 2 8 5 5 . . 12 . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . 1 3 1 . . 2 . Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . . 1 . . . Programmer 5 | . . . . 3 . . 2 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 5 | 1 2 3 2 5 1 . 5 . Combat Bots Only 5 | . 2 3 2 3 1 . 5 . Max Kills in Single Turn 2 | 1 1 1 1 2 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 562 | . 58 65 47 56 2 . 299 35 Missed 163 | . 21 12 12 17 . . 92 9 Hits 399 | . 37 53 35 39 2 . 207 26 Melee 3 | . . . 2 1 . . . . Projectile 396 | . 37 53 33 38 2 . 207 26 Critical Strikes 15 | . 1 1 4 3 . . 6 . Part Disruptions 7 | . . . . 1 . . 6 . Damage Taken 6053 | . 402 854 525 522 29 . 3320 401 Core 1468 | . 144 254 126 81 . . 542 321 Absorbed by Shields 63 | . . . . 63 . . . . Redirected to Shielding 131 | . . . . . . . 131 . Core Remaining (%) 68 | 100 42 36 77 . . 88 . . Volleys Fired 164 | 2 19 32 24 24 1 . 62 . Largest 3 | 2 2 3 3 3 3 . 3 . Hottest 255 | 80 80 171 171 181 186 . 255 . Shots Fired 439 | 4 38 74 72 72 5 . 174 . Gun 359 | 4 38 74 72 55 4 . 112 . Cannon 80 | . . . . 17 1 . 62 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 416 | 4 38 74 72 72 3 . 153 . Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . . 2 . 21 . Robot Hit Streak 23 | 2 13 21 15 23 4 . 22 . Robot Miss Streak 4 | 1 4 2 1 3 1 . 2 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 333 | 3 27 59 56 52 4 . 132 . Core Hits 134 | 2 7 17 22 25 2 . 59 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 27 | . . 3 9 7 . . 8 . Burn 26 | . . 3 9 7 . . 7 . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5648 | 32 301 710 784 945 82 . 2792 2 Guns 4159 | 32 301 710 784 671 57 . 1604 . Cannons 1487 | . . . . 274 25 . 1188 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Thermal 5224 | 32 301 710 784 945 40 . 2412 . Explosive . | . . . . . . . . . Electromagnetic 422 | . . . . . 42 . 380 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 5 5 5 7 7 Average Corruption 4 | . . . . 3 5 5 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . . . 13 17 1 19 1 Message Errors 16 | . . . . 6 5 1 3 1 Matter Fused 10 | . . . . 3 5 . 2 . Heat Flow Errors 7 | . . . . 2 1 . 4 . Energy Discharges 5 | . . . . 2 . . 3 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 . 3 . Data Loss (major) 2 | . . . . . 2 . . . Misfires 4 | . . . . . 2 . 2 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . 21 . . . . Projectiles 21 | . . . . 21 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . . 36 1 Shots 1 | . . . . . . . 1 . Rammed 2 | . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 522 | 31 94 522 347 280 144 . 335 . Average Temperature 139 | 16 40 277 104 89 53 . 101 . Received Heat Transfer 1585 | . 162 405 270 166 . . 582 . Effects 20 | . . 19 . . . . 1 . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 3 | . . 3 . . . . . . Interference 4 | . . 4 . . . . . . Matter Decay 3 | . . 2 . . . . 1 . Damage (minor) 2 | . . 2 . . . . . . Damage (major) 5 | . . 5 . . . . . . Damage (core) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 3 . . . . . Combat Hostiles 3 | . . . 3 . . . . . Parts Melted 33 | . 2 5 10 7 . . 9 . Heat Transferred 13026 | 75 675 1997 2738 2516 74 . 4951 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 120 | 5 85 60 81 120 . . 113 . Initial 20 | . . 18 20 20 . . . . Average 24 | 1 22 9 30 21 . . 34 . Influence Increases 1673 | 5 161 256 309 289 30 . 623 . Destroy 0b10 Robot/C 1120 | . 80 180 200 200 20 . 440 . Destroy 0b10 Robot/NC 25 | 5 . . . 10 . . 10 . Destroy Leader 286 | . 20 50 50 52 10 . 104 . Successful Hack 60 | . 16 9 11 8 . . 16 . Disable Machine 45 | . . . . 15 . . 30 . Destroy Structure 17 | . . 2 3 4 . . 8 . Lose Combat Pursuer 120 | . 45 15 45 . . . 15 . Influence Decreases 1673 | 5 116 253 311 251 114 . 617 6 Entered New Map 116 | . . 27 28 26 32 . . 3 Time Decay 1267 | 5 116 186 273 215 82 . 390 . Lost Part 236 | . . 40 10 10 . . 173 3 Purge Threat 54 | . . . . . . . 54 . Squads Dispatched 14 | . 1 2 3 2 . . 6 . Investigation 2 | . . 2 . . . . . . Extermination 4 | . . . . 2 . . 2 . Reinforcement 5 | . 1 . . . . . 4 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 6 | . 1 1 2 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 13 13 14 15 1 . 38 4 Peak Tracking Total 8 | . 8 5 4 4 1 . 6 4 Tactical Retreats 5 | . 2 1 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . 1 . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 3 | . . . . 1 . . 2 . Max in Single Turn 1 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 18 | . 4 4 4 3 . . 3 . Terminals 15 | . 4 2 4 3 . . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 8 13 12 7 . . 7 . Successful 24 | . 4 8 6 4 . . 2 . Failed 23 | . 4 5 6 3 . . 5 . Catastrophic 4 | . . 1 . 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 24 | . 7 3 11 3 . . . . Terminals 37 | . 8 5 12 7 . . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 2 5 2 . . 2 . Prototype ID Bank 9 | . 3 1 4 1 . . . . Branch Access Points 3 | . . 1 . 1 . . 1 . Unreport Threat 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 2 . . . . Terminals 4 | . 1 . 1 2 . . . . Botnet 4 | . 1 . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 4 2 2 . . 3 . Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 1287 | . 27 . . . . . 1248 12 Sensors 97 | . 27 . . . . . 70 . A.S.S. 29 | . . . . . . . 17 12 Machine Analysis 1231 | . . . . . . . 1231 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 5286 | 40 366 979 823 1022 560 62 1412 22 Spaces Moved 2788 | 46 328 510 370 529 348 38 609 10 Core 330 | 46 256 . . . . . 18 10 Treads 2300 | . . 455 370 529 348 38 560 . Legs 158 | . 72 55 . . . . 31 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 120 160 160 160 160 100 50 Average Speed 146 | 50 65 156 160 160 160 160 162 140 Slowest Speed 400 | 50 150 190 160 160 160 160 400 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 35 42 38 13 56 6 16 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . 2 . . 3 . Melee . | . . . . . . . . . Projectile 5 | . . . . 2 . . 3 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 3629 | 58 440 628 551 653 350 40 894 15 Wait 495 | . 76 49 130 72 . 1 165 2 Move 2780 | 45 327 509 369 528 347 37 608 10 Hop . | . . . . . . . . . Pick Up 68 | 7 7 15 14 9 1 1 14 . Fast Attach 17 | . . 2 1 2 . . 12 . Attach 36 | 4 5 6 2 6 . . 12 1 Detach . | . . . . . . . . . Swap 23 | . 2 8 1 4 . . 8 . Drop 43 | . 3 7 10 8 1 1 13 . Fire 164 | 2 19 32 24 24 1 . 62 . Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 3) 295 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 540 | -9/Materials | Core integrity fell below 50% 565 | -9/Materials | Lost 5 parts (1p2n2w) 746 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Build established: Gunner 1315 | -9/Materials | Discovered new exit (range 7) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -8/Materials | Discovered new exit (range 16) 1684 | -8/Materials | Discovered new exit (range 5) 1994 | -8/Materials | Garrison activated, responded to threat 2162 | -8/Materials | Discovered new exit (range 16) 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Utility x2 2784 | -7/Factory | Identified exit to Lower Caves 2871 | -7/Factory | Lost 3 parts (1u2w) 3231 | -7/Factory | Entered Lower Caves 3604 | -7/Lower Caves | Learned Factory emergency access door positions 3750 | -7/Lower Caves | Discovered new exit (range 10) 3791 | -7/Lower Caves | Entered another Lower Caves area 3826 | -7/Lower Caves | Discovered new exit (range 10) 3847 | -7/Lower Caves | Learned Factory interactive machine intel 3853 | -7/Lower Caves | Entered Factory 3853 | -6/Factory | Evolved 2 slots: Utility x2 3855 | -6/Factory | Loaded intel: 54 interactive machine locations 4172 | -6/Factory | Found Prototype Device 4186 | -6/Factory | Lost 4 parts (1p2u1w) 4328 | -6/Factory | Lost 3 parts (2n1w) 4600 | -6/Factory | Build established: Scavenger-Gunner 4706 | -6/Factory | Identified exit to Lower Caves 5248 | -6/Factory | Identified Active Sensor Suite 5250 | -6/Factory | Core integrity fell below 50% 5265 | -6/Factory | Entered Lower Caves 5274 | -6/Lower Caves | Lost 10 parts (2p4n1u3w) 5280 | -6/Lower Caves | Core integrity fell below 20% 5287 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05247_ Dropped Imp. Cooling System. 05247_ Discarded Machine Analyzer. 05247_ K-01 Serf collects debris. 05248_ Identified Active Sensor Suite. 05248_ Penetrated by Slug. 05249_ Dropped Lrg. Storage Unit. 05250_ Penetrated by Slug. 05252_ Slug penetrates Wall. 05253_ K-01 Serf collects debris. 05253_ Penetrated by Slug. 05254_ Wall collapses. 05255_ Penetrated by Slug. 05259_ Acquired 10 matter. LOCATION=LOWER CAVES GOAL=ESCAPE 05273_ Slammed into S-27 Virus. 05274_ XE|0VASQWM,6KAH6KA=TVKA#HT5EIV/8MF O/XYO 05276_ Slammed into S-27 Virus. 05277_ Active Sensor Suite destroyed. 05284_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ##???###??????????????? | | ?????????????????????????? ##?# ???????????????? | | ?????????????????????????? ## ????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????## ##?????????????????? | | ????????????????????????## ##????????????????? | | ????????????????????????# #????????????????? | | ????????????????# ??????# #????????????????? | | ????????????????# ##### s #?????????????????? | | ????????????????# ss #??????????????????? | | ????????? @s ##??????????????????? | | ???????? ##########???????????????????? | | ????????? ## ???????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed AuthchipLinearCharge Manual? 0 Play Time 00:51:09 Cumulative 55.9 hours Start 2026.07.28 @ 15:14:23 End 2026.07.28 @ 16:20:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 676f9e33-1e16-43c5-b242-6a96c03d22ce