Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.23 @ 00:11:44

Player: EveningMars

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (973)      973
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 3250

 Bonus
-------
Follower Combat Kills      82

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     185/185
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Small Storage Unit
           Weapon Shielding
           Drone Bay (2/2)
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Heat Sink
           Propulsion Shielding
           Drone Bay (0/2)
     Small Laser
           Assault Rifle
           Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Weapon Shielding
           Drone Bay
>          --- WEAPON -----------
  Improved EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Heat Sink
           Propulsion Shielding
           Drone Bay
     Small Laser
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 6   .   2   7   16  4   
  Power                    8    | 1   .   .   2   4   1   
    Engine                 7    | 1   .   .   2   4   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   2   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   .   .   2   2   2   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   .   .   .   5   1   
    Device                 4    | .   .   .   .   3   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   2   3   5   .   
    Energy Gun             4    | 1   .   .   1   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          5    | 1   .   1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      1    | .   .   .   1   .   .   
Parts Lost                 12   | .   .   .   6   6   .   
  Power                    3    | .   .   .   1   2   .   
  Propulsion               4    | .   .   .   3   1   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   .   2   3   .   
  Highest Loss Streak      3    | .   .   .   2   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   85  85  62  76  84  
  Engine                   15   | .   14  14  13  15  16  
  Leg                      9    | .   .   .   8   12  18  
  Wheel                    7    | .   28  28  8   .   .   
  Device                   4    | .   .   .   .   5   12  
  Storage                  11   | .   14  14  11  11  9   
  Protection               7    | .   .   .   .   12  9   
  Energy Gun               7    | .   14  3   4   8   9   
  Energy Cannon            3    | .   .   .   .   4   9   
  Ballistic Gun            10   | .   14  24  16  5   .   
Peak Build Rating          23   | 6   6   7   10  19  23  
  Average Rating           9    | 3   6   6   7   9   20  
  On Entrance              7    | .   6   6   6   7   19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 11  11  12  23  29  30  
  Greatest Support         30   | 26  26  26  26  20  30  
  Greatest Overweight (x)  5    | .   .   .   5   5   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 1   1   2   4   8   8   
  Average Carried          3    | .   1   1   3   3   8   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 1   1   2   4   8   8   

 Class Distribution 
--------------------
 53% | Mutant
 28% | Scavenger-Mutant
 17% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           696  | 196 .   105 131 194 70  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1112 | .   .   44  389 200 479 
  Parts                    76   | .   .   7   29  22  18  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  28   | .   .   3   9   7   9   
  Guns                     20   | .   .   3   9   4   4   
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      4    | .   .   .   .   3   1   
Classes Destroyed          7    | .   .   1   3   2   1   
  Worker                   1    | .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  8    | .   .   3   .   4   1   
  Grunt                    16   | .   .   .   7   2   7   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   .   2   1   .   
Best Kill Streak           5    | .   .   3   5   3   3   
  Combat Bots Only         5    | .   .   3   5   3   3   
Max Kills in Single Turn   2    | .   .   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Hostile Shots Fired        219  | .   .   11  130 64  14  
  Missed                   75   | .   .   1   44  25  5   
Damage Taken               1482 | .   .   68  774 508 132 
  Core                     346  | .   .   .   224 122 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  18   | .   .   .   .   13  5   
  Ignored by Resistances   444  | .   .   20  234 149 41  
Core Remaining (%)         71   | 100 .   100 .   13  .   
Volleys Fired              50   | .   .   7   19  11  13  
  Largest                  2    | .   .   2   2   2   2   
  Hottest                  113  | .   .   60  68  65  113 
Shots Fired                94   | .   .   14  35  19  26  
  Gun                      77   | .   .   14  35  15  13  
  Cannon                   13   | .   .   .   .   .   13  
  Launcher                 4    | .   .   .   .   4   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  35   | .   .   7   19  9   .   
  Thermal                  20   | .   .   7   .   .   13  
  Explosive                4    | .   .   .   .   4   .   
  Electromagnetic          35   | .   .   .   16  6   13  
  Robot Hit Streak         25   | .   .   6   14  25  15  
  Robot Miss Streak        2    | .   .   2   2   1   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   .   1   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   1   .   
Shots Hit Robots           80   | .   .   11  32  16  21  
  Core Hits                49   | .   .   3   22  9   15  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   .   .   
  Critical Strikes         1    | .   .   .   1   .   .   
    Destroy                1    | .   .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1755 | .   .   123 614 564 454 
  Guns                     996  | .   .   123 545 160 168 
  Cannons                  248  | .   .   .   .   .   248 
  Explosions               505  | .   .   .   63  404 38  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  6    | .   .   .   6   .   .   
  Kinetic                  509  | .   .   68  345 96  .   
  Thermal                  498  | .   .   55  63  94  286 
  Explosive                310  | .   .   .   .   310 .   
  Electromagnetic          432  | .   .   .   200 64  168 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   1   3   .   
  Average Corruption       2    | .   .   .   1   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  20   | .   .   .   2   18  .   
    Message Errors         4    | .   .   .   .   4   .   
    Matter Fused           3    | .   .   .   .   3   .   
    Heat Flow Errors       5    | .   .   .   1   4   .   
    Energy Discharges      4    | .   .   .   .   4   .   
    Data Loss (minor)      4    | .   .   .   1   3   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            44   | .   .   .   .   31  13  
  Projectiles              13   | .   .   .   .   .   13  
  Explosions               31   | .   .   .   .   31  .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      194  | .   .   .   31  155 8   
  Shots                    7    | .   .   .   1   5   1   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             3    | .   .   .   3   .   .   
  Kicked                   3    | .   .   .   3   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        273  | .   .   .   197 204 273 
  Average Temperature      83   | .   .   .   69  93  84  
  Received Heat Transfer   477  | .   .   .   300 117 60  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             3    | .   .   .   .   .   3   
  Heat Transferred         719  | .   .   125 50  50  494 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | .   .   .   1   1   1   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             389  | .   15  74  389 233 206 
  Initial                  66   | .   .   4   24  66  .   
  Average                  92   | .   1   60  226 76  51  
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         83   | 100 100 100 40  87  97  
  Level 1                  16   | .   .   .   59  12  2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   3   2   
  Investigation            2    | .   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           6    | .   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   2   3   28  25  15  
  Peak Tracking Total      9    | .   1   3   7   9   4   
  Tactical Retreats        5    | .   .   .   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            6    | .   .   .   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          3    | .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          6    | .   1   .   1   4   .   
  Terminals                6    | .   1   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   1   .   1   7   .   
  Successful               5    | .   1   .   1   3   .   
  Failed                   4    | .   .   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   
  Terminals                9    | .   1   .   1   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   1   3   .   
  Record                   1    | .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   2   .   
  Full Trace Events        2    | .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               10   | .   .   .   .   10  .   
  Largest Group            10   | .   .   .   .   10  8   
  Highest-Rated Group      88   | .   .   .   .   88  64  
  Highest-Rated Ally       16   | .   .   .   .   16  8   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               59   | .   .   .   .   10  49  
  Total Damage             461  | .   .   .   .   94  367 
  Kills                    4    | .   .   .   .   1   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               2455 | 56   119  363  427  1245 245  
Spaces Moved               1554 | 54   128  376  258  628  110  
  Core                     242  | 6    .    .    19   217  .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     611  | .    .    .    90   411  110  
  Wheels                   701  | 48   128  376  149  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   100  120  
  Average Speed            143  | 86   90   90   133  187  179  
  Slowest Speed            300  | 100  90   90   300  300  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    36   76   25   85   26   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    4    28   11   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      43   | .    .    .    4    28   11   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1675 | 60  131 385 300 670 129 
  Wait                     24   | .   4   .   12  6   2   
  Move                     1549 | 53  127 375 257 627 110 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  2    | 1   .   1   .   .   .   
  Fast Attach              30   | 6   .   .   7   13  4   
  Attach                   1    | .   .   .   .   1   .   
  Detach                   6    | .   .   .   2   4   .   
  Swap                     4    | .   .   2   .   2   .   
  Drop                     1    | .   .   .   .   1   .   
  Fire                     50   | .   .   7   19  11  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 8)
  176 | -10/Materials | Entered Mines
  177 | -10/Mines     | Learned location of Storage (-9)
  271 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  297 | -10/Mines     | Learned 2 Materials zone layouts
  316 | -10/Mines     | Build established: Mutant
  533 | -10/Mines     | Discovered new exit (range 7)
  539 | -10/Mines     | Entered Materials
  539 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  540 | -9/Materials  | Identified exit to Storage
  956 | -9/Materials  | Core integrity fell below 50%
  966 | -9/Materials  | Entered Storage
 1127 | -9/Storage    | Lost 3 parts (1p1n1w)
 1322 | -9/Storage    | Met 01-MTF
 1427 | -9/Storage    | Core integrity fell below 20%
 1865 | -9/Storage    | Build established: Scavenger-Mutant
 1944 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2162 | -9/Storage    | Discovered new exit (range 17)
 2211 | -9/Storage    | Entered Materials
 2211 | -8/Materials  | Accompanied by 10 allies (01-MTF)
 2211 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2214 | -8/Materials  | 01-MTF left
 2259 | -8/Materials  | Build established: Commander-Mutant
 2456 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02419_ Massive razor-sharp blades shoot up from
  within the floor.
02419_ Heat Sink severed.
02424_ Acquired Lgt. Nuclear Core.
02431_ U-05 Engineer lays Concrete. <x2>
02436_ Acquired Aluminum Leg.
02439_ Mercenary 2g destroyed.
02442_ Carbon-fiber Leg melted.
02442_ G-50 Soldier destroyed.
02445_ G-47 Trooper destroyed.
02447_ Mercenary 2d destroyed.
02448_ Chain reaction triggered in Lgt. Nuclear
  Core.
02448_ G-47 Trooper destroyed.
02448_ K-01 Serf collects debris. <x2>
02452_ Acquired 14 matter.
02453_ U-05 Engineer builds a Wall.
02454_ Mercenary 2f destroyed.
02454_ K-01 Serf collects debris. <x2>
02454_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ??????????????????????????????????###############? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????## |
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| ????????????????????????????????????????????????#  |
| ?????????????????????????????????????????######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactCombatDeconstructor
  Manual?         0
Play Time         00:30:37
  Cumulative      19.5 hours
  Start           2025.03.22 @ 23:29:44
  End             2025.03.23 @ 00:11:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           32
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12376f37-b96b-42f5-9b1b-2235fa6911a7