Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 13:40:04 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2490) 2490 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 5547 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Shotgun > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Large Storage Unit Huge Storage Unit Improved Terrain Scanner Propulsion Shielding Faulty Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Huge Storage Unit Improved Terrain Scanner Heavy EM Pulse Gun Heavy EM Pulse Gun Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Parts Attached 74 | . 1 6 21 . . 15 31 Power 8 | . . 1 4 . . 1 2 Engine 8 | . . 1 4 . . 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | . . 2 8 . . 9 6 Treads . | . . . . . . . . Leg 25 | . . 2 8 . . 9 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . . 1 2 . . 1 6 Device 5 | . . . 1 . . 1 3 Storage 1 | . . . 1 . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 3 | . . 1 . . . . 2 Artifact . | . . . . . . . . Weapon 31 | . 1 2 7 . . 4 17 Energy Gun 12 | . . . 1 . . 3 8 Energy Cannon 2 | . 1 . . . . . 1 Ballistic Gun 14 | . . 1 5 . . 1 7 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 1 Parts Lost 39 | . . 4 4 . . 6 25 Power 3 | . . 1 . . . . 2 Propulsion 17 | . . 2 3 . . 4 8 Utility 6 | . . . . . . 1 5 Weapon 13 | . . 1 1 . . 1 10 Highest Loss Streak 13 | . . 3 1 . . 4 13 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 88 | . 85 84 92 100 100 98 77 Engine 11 | . 14 13 10 11 11 11 8 Leg 33 | . 28 28 38 44 44 43 23 Device 4 | . . . 1 11 11 10 7 Storage 11 | . 14 14 11 11 11 11 9 Processor 1 | . . . . . . . 8 Protection 3 | . . . 9 . . . 4 Energy Gun 7 | . 7 . 9 11 11 10 7 Energy Cannon 3 | . 6 13 . . . . . Ballistic Gun 9 | . 14 7 9 11 11 11 7 Launcher 1 | . . 6 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 13 14 16 35 34 34 37 40 Greatest Support 55 | 20 20 20 43 43 43 53 55 Greatest Overweight (x) 11 | . . . 1 . . 1 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 Average Capacity 11 | . 8 8 11 15 15 15 15 Most Carried 15 | . 8 8 15 15 15 15 15 Average Carried 10 | . 6 7 9 15 15 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 6 5 15 15 15 15 9 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1595 | 200 6 146 498 . . 346 399 Remotely 219 | . . . . . . . 219 Salvage Created 3305 | . 82 283 1236 . . 815 889 Parts 171 | . 8 12 89 . . 29 33 Haulers Intercepted 3 | . . . 2 . . . 1 Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 73 | . 4 14 23 . . 13 19 Melee 1 | . . . . . . . 1 Guns 52 | . 3 2 23 . . 12 12 Cannons 5 | . 1 4 . . . . . AOE 15 | . . 8 . . . 1 6 Classes Destroyed 13 | . 2 3 4 . . 3 1 Worker 5 | . . 2 3 . . . . Tunneler 2 | . . . 1 . . . 1 Hauler 3 | . . . 2 . . . 1 Recycler 6 | . . 1 3 . . 2 . Watcher 4 | . . . 4 . . . . Swarmer 17 | . 3 6 8 . . . . Grunt 38 | . 1 2 12 . . 10 13 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 7 | . . . 3 . . . 4 Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . 1 . Assembled 6 | . . 6 . . . . . Best Kill Streak 12 | . 3 6 12 . . 4 9 Combat Bots Only 8 | . 3 3 7 . . 3 8 Max Kills in Single Turn 3 | . 1 3 2 . . 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 3 . . . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 531 | . 16 43 152 . . 78 242 Missed 159 | . 4 12 56 . . 21 66 Damage Taken 5555 | . 111 544 1027 . . 971 2902 Core 1094 | . 44 105 175 . . 214 556 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 35 | . . . . . . . 35 Core Remaining (%) 47 | 100 . 40 . . . 2 . Volleys Fired 274 | . 13 30 104 . . 45 82 Largest 2 | . 2 2 2 . . 2 2 Hottest 134 | . 80 90 73 . . 97 134 Shots Fired 492 | . 26 52 201 . . 88 125 Gun 436 | . 20 13 197 . . 88 118 Cannon 32 | . 6 26 . . . . . Launcher 24 | . . 13 4 . . . 7 Special . | . . . . . . . . Kinetic 232 | . 13 13 101 . . 45 60 Thermal 222 | . 13 26 96 . . 41 46 Explosive 24 | . . 13 4 . . . 7 Electromagnetic 14 | . . . . . . 2 12 Robot Hit Streak 19 | . 4 6 15 . . 11 19 Robot Miss Streak 8 | . 3 3 8 . . 4 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 13 | . . . 9 . . 2 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 325 | . 13 24 125 . . 67 96 Core Hits 167 | . 5 26 52 . . 34 50 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 11 | . . . 8 . . 2 1 Burn 7 | . . . 6 . . 1 . Destroy 4 | . . . 2 . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6267 | . 162 786 1783 . . 1240 2296 Guns 4627 | . 81 84 1729 . . 1143 1590 Cannons 243 | . 70 173 . . . . . Explosions 1336 | . . 494 42 . . 97 703 Melee . | . . . . . . . . Ramming 61 | . 11 35 12 . . . 3 Kinetic 2658 | . 55 84 950 . . 621 948 Thermal 2136 | . 96 173 779 . . 585 503 Explosive 1239 | . . 494 42 . . . 703 Electromagnetic 173 | . . . . . . 34 139 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 5 | . . . . . . 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 7 . Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . . . . 15 Projectiles . | . . . . . . . . Explosions 15 | . . . . . . . 15 Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 266 | . . 104 . . . 27 135 Shots 10 | . . 3 . . . 1 6 Rammed . | . . . . . . . . Targets Rammed 14 | . 2 8 3 . . . 1 Kicked 14 | . 2 8 3 . . . 1 Crushed . | . . . . . . . . Highest Temperature 240 | . 170 240 174 . . 224 156 Average Temperature 60 | . 64 71 56 . . 85 49 Received Heat Transfer 2313 | . 30 60 351 . . 450 1422 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 5 . . 1 3 Heat Transferred 5724 | . 222 370 2738 . . 1284 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 632 | . 175 202 632 190 . 155 397 Initial 190 | . . 67 35 190 . . 56 Average 190 | . 86 131 321 190 . 94 225 Maximum Alert Level 2 | . . 1 2 . . . 1 Low Security (%) 63 | . 100 72 29 100 . 100 42 Level 1 27 | . . 27 35 . . . 57 Level 2 9 | . . . 34 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 4 . . . 3 Investigation 3 | . . . 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 2 . . . 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 9 | . . 1 4 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 7 13 34 . . 13 26 Peak Tracking Total 11 | . 3 3 5 . . 3 11 Tactical Retreats 9 | . 1 . 7 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 4 | . . . 2 . . . 2 Terminals 4 | . . . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . . 5 . . . 8 Successful 5 | . . . 3 . . . 2 Failed 8 | . . . 2 . . . 6 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . . 5 . . . 8 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 3 . . . 2 Prototype ID Bank 3 | . . . 2 . . . 1 Emergency Access Points 1 | . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . . . 2 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3037 | . 282 638 835 17 33 645 587 Spaces Moved 1687 | 1 197 449 385 15 28 404 208 Core 3 | . . . . . . . 3 Treads . | . . . . . . . . Legs 1684 | 1 197 449 385 15 28 404 205 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 Average Speed 124 | 120 120 120 122 120 120 120 152 Slowest Speed 600 | 120 120 120 190 120 120 190 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 34 70 45 5 8 72 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 38 | . . 38 . . . . . Terrain Destroyed 154 | . . 78 25 . . 7 44 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 153 | . . 78 25 . . 7 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2130 | . 221 495 551 14 27 477 345 Wait 20 | . . . 9 . . . 11 Move 1680 | . 196 448 384 14 27 403 208 Hop . | . . . . . . . . Pick Up 31 | . 4 2 16 . . 5 4 Fast Attach 24 | . 1 1 6 . . 3 13 Attach 27 | . . 3 5 . . 5 14 Detach 5 | . . . 1 . . . 4 Swap 23 | . . 2 10 . . 7 4 Drop 32 | . 5 1 13 . . 9 4 Fire 274 | . 13 30 104 . . 45 82 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 14 | . 2 8 3 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 7) 283 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 383 | -10/Mines | Learned location of 1 exit from Materials 635 | -10/Mines | Assembled infested the area 833 | -10/Mines | Core integrity fell below 50% 895 | -10/Mines | Discovered new exit (range 14) 917 | -10/Mines | Lost 3 parts (1p1n1w) 921 | -10/Mines | Entered Materials 921 | -9/Materials | Evolved 2 slots: Propulsion x2 922 | -9/Materials | Identified exit to Mines 1360 | -9/Materials | Build established: Scavenger-Mutant 1497 | -9/Materials | Destroyed 7 combat bots 1652 | -9/Materials | Discovered exit to Mines (range 6) 1721 | -9/Materials | First assault squad dispatched 1756 | -9/Materials | Entered Mines 1766 | -9/Mines | Met a Derelict bent on vengeance 1768 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1768 | -9/Mines | Discovered new exit (range 5) 1773 | -9/Mines | Entered Exiles 1789 | -9/Exiles | Discovered new exit (range 15) 1806 | -9/Exiles | Entered Mines 1821 | -8/Mines | Core integrity fell below 50% 1873 | -8/Mines | Lost 4 parts (3n1u) 2241 | -8/Mines | Core integrity fell below 20% 2398 | -8/Mines | Discovered new exit (range 10) 2451 | -8/Mines | Entered Materials 2451 | -8/Materials | Evolved 2 slots: Utility x2 2639 | -8/Materials | Destroyed 8 combat bots 2645 | -8/Materials | Lost 9 parts (1p4n2u2w) 2947 | -8/Materials | Core integrity fell below 50% 3004 | -8/Materials | Core integrity fell below 20% 3038 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Cooling System destroyed. Acquired 21 matter. Acquired 51 matter. Acquired 62 matter. Critical hit (Burn: +37). R-06 Scavenger inserts Imp. Heat Sink into recycling unit. Hvy. Assault Rifle destroyed. R-06 Scavenger inserts Heat Sink into recycling unit. Recycling unit begins recycling process. G-47 Trooper destroyed. Acquired 53 matter. R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. G-47 Trooper destroyed. Acquired 32 matter. Shotgun destroyed. R-06 Scavenger inserts Med. Matter Pod into recycling unit. Recycling unit begins recycling process. R-06 Scavenger collects Particle Gun. Acquired Shotgun. Lrn. Tractor Beam destroyed. Map ----- +----------------------------------------------------+ | !#????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ! #????????????????????????????????????? | | ! #????????????????????????????????????? | | [ #????????????????????????????????????? | | + ??????????????????????????????? | | ###### ??????????????????????????? | | #+####????????????????????????????????????? | | ??????????????????????????????????????????? | | ???+??????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????#+???????????????? | | ????????????????????????? ???????????????? | | ????????????????+???????? ???????????????? | | ????????????????? ??????? ???????????????? | | ###??????????????? ??????# #??????????????? | | #???????????????# ?????# #??????????????? | | ##??#######????##+###### #??????? ??????? | | % #??# #????# ## #?????? ???????? | | ##??# "" #????# ##a#????? #???????? | | ! #???# """ #????# ] ## ###### #???????? | | ! #???# S" #????# *#@ #???????? | | ! #???# """ #????# !g ###?????? | | #???# """ #????# ==# ""#?????? | | ###???# ############# Y"#?????? | | #########+### #?????# ""#?????? | | #?????# ###?????? | | ####### [!! #???????? | | % !! #??????? | | #########+### ####### !! #??????? | | ?????# ## ##?????### #??????? | | ?????# """ ## #????????+ #??????? | | ?????# """ ## #????????## #??????? | | ?????# """ ## + ????????? #??????? | | ?????# ## # "???????? #??????? | | ?????# + +? ???????? ##### #??????? | | ?????######### #??"??????? #???? #??????? | | ?????????????# #?????????? #?????#??????? | | ?????????????# #?????????? ?????????????? | | ?????????????# #?????????? ?????????????? | | ?????????????# #????????????????????????? | | ?????????????# ????????????????????????? | | ?????????????? ?????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightHeartWell Manual? 0 Play Time 00:29:47 Cumulative 141.9 hours Start 2024.05.12 @ 12:03:53 End 2024.05.12 @ 13:40:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 229 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41fc617a-73fd-4875-ab02-c25530ee7ac1