Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 10:37:03 Player: KeKe Result: Destroyed by Shrapnel Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (690) 690 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1225 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 231/300 Energy 264/265 System Corruption 0% Temperature Cool (0) Movement Rolling (150) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Makeshift Laser Battle Rifle > --- INVENTORY (25) --- Improved Ion Engine Subdweller Power Source Subdweller Power Source Subdweller Power Source Subdweller Power Source Subdweller Monowheel Improved Heat Sink Subdweller Optics Subdweller Optics Seismic Detector Medium Armor Plating Medium Armor Plating Medium Armor Plating Trap Extractor (0/4) Heavy EM Pulse Gun Heavy EM Pulse Gun EM Shotgun EM Shotgun Subdweller Machine Gun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Battle Rifle > --- INVENTORY -------- Improved Ion Engine Subdweller Power Source Subdweller Power Source Subdweller Power Source Subdweller Power Source Subdweller Monowheel Improved Heat Sink Subdweller Optics Subdweller Optics Seismic Detector Medium Armor Plating Medium Armor Plating Medium Armor Plating Trap Extractor Heavy EM Pulse Gun Heavy EM Pulse Gun EM Shotgun EM Shotgun Subdweller Machine Gun Datajack [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Battle Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | . 10 13 Power 3 | . 2 1 Engine 3 | . 2 1 Core . | . . . Reactor . | . . . Propulsion 6 | . 2 4 Treads . | . . . Leg . | . . . Wheel 6 | . 2 4 Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | . 4 7 Energy Gun 9 | . 3 6 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power . | . . . Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 18 | . 15 21 Power 3 | . 2 3 Propulsion 3 | . 4 2 Utility 5 | . 2 7 Weapon 6 | . 5 6 Tool/Special . | . . . Unused Backups 34 | . 11 23 Power 7 | . 2 5 Propulsion 12 | . 5 7 Utility 9 | . 1 8 Weapon 5 | . 3 2 Tool/Special 1 | . . 1 Average Slot Usage (%) 94 | . 96 92 Engine 14 | . 14 14 Leg 1 | . 3 . Wheel 22 | . 24 21 Device 11 | . 11 11 Storage 14 | . 14 14 Protection 1 | . . 2 Energy Gun 20 | . 21 20 Ballistic Gun 1 | . . 3 Launcher 5 | . 6 4 Peak Build Rating 18 | . 14 18 Average Rating 12 | . 10 14 On Entrance 8 | 6 6 14 Naked Turns . | . . . Heaviest Build 99 | 11 94 99 Greatest Support 40 | 20 26 40 Greatest Overweight (x) 4 | . 3 4 Average Overweight (x) 2 | . 2 3 Largest Inventory Capacity 25 | . 25 25 Average Capacity 23 | . 22 25 Most Carried 25 | . 25 25 Average Carried 18 | . 15 21 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 25 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 579 | 200 120 259 Remotely . | . . . Salvage Created 798 | . 280 518 Parts 53 | . 27 26 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 9 | . . 9 Prevented 1 | . . 1 Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 21 | . 8 13 Guns 12 | . 5 7 AOE 8 | . 3 5 Classes Destroyed 8 | . 6 2 Worker 1 | . 1 . Builder 1 | . 1 . Hauler 1 | . 1 . Turret 2 | . . 2 Watcher 1 | . 1 . Swarmer 8 | . 5 3 Grunt 5 | . 3 2 Subdweller 8 | . . 8 Best Kill Streak 4 | . 4 3 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 137 | . 15 122 Missed 47 | . 3 44 Hits 90 | . 12 78 Projectile 90 | . 12 78 Critical Strikes 1 | . . 1 Damage Taken 1201 | . 134 1067 Core 293 | . 53 240 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 79 | . 22 57 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 116 | . 29 87 Gun 101 | . 27 74 Cannon . | . . . Launcher 15 | . 2 13 Special . | . . . Kinetic 31 | . . 31 Thermal 5 | . . 5 Explosive 15 | . 2 13 Electromagnetic 65 | . 27 38 Robot Hit Streak 10 | . 10 8 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 80 | . 21 59 Core Hits 42 | . 15 27 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 1 2 Burn 1 | . . 1 Corrupt 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1746 | . 477 1269 Guns 1056 | . 302 754 Cannons . | . . . Explosions 690 | . 175 515 Melee . | . . . Ramming . | . . . Kinetic 355 | . . 355 Thermal 196 | . 38 158 Explosive 562 | . 137 425 Electromagnetic 633 | . 302 331 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 68 | . 25 43 Shots 3 | . 1 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 144 | . 144 18 Average Temperature 36 | . 46 7 Received Heat Transfer 342 | . 27 315 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 2 | . 1 1 Combat Hostiles 1 | . . 1 Parts Fried 4 | . 1 3 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 372 | . 50 322 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | . 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 112 | . 112 . Initial . | . . . Average 50 | . 50 . Influence Increases 564 | . 339 225 Destroy 0b10 Robot/C 300 | . 160 140 Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 44 | . 34 10 Successful Hack 23 | . 23 . Select Force Hacks 30 | . 30 . Disable Machine 15 | . 15 . Destroy Structure 12 | . 12 . Lose Combat Pursuer 120 | . 45 75 Influence Decreases 429 | . 296 133 Entered New Map 22 | . . 22 Time Decay 397 | . 296 101 Lost Part 10 | . . 10 Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 16 17 Peak Tracking Total 4 | . 4 4 Tactical Retreats 5 | . 2 3 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 4 | . 4 . Failed 5 | . 5 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1469 | . 640 829 Structural 1469 | . 640 829 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1807 | . 800 1007 Spaces Moved 1065 | 1 515 549 Core . | . . . Treads . | . . . Legs 69 | 1 68 . Wheels 996 | . 447 549 Hover . | . . . Flight . | . . . Fastest Speed 90 | 120 90 130 Average Speed 136 | 120 131 141 Slowest Speed 150 | 120 135 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 46 | 2 87 50 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 77 | . 12 65 Melee . | . . . Projectile . | . . . AOE 77 | . 12 65 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1310 | . 612 698 Wait 81 | . 26 55 Move 1063 | . 514 549 Hop . | . . . Pick Up 41 | . 28 13 Fast Attach 3 | . 3 . Attach 11 | . 1 10 Detach . | . . . Swap 11 | . 6 5 Drop 21 | . 12 9 Fire 79 | . 22 57 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Discovered new exit (range 4) 586 | -10/Materials | Discovered new exit (range 13) 765 | -10/Materials | Discovered new exit (range 8) 801 | -10/Materials | Entered Subcaves 973 | -10/Subcaves | Shifting Twisted Machinery released Flamer 992 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 1088 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 1092 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1209 | -10/Subcaves | Core integrity fell below 50% 1259 | -10/Subcaves | Lost 4 parts (1n3w) 1563 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1590 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1759 | -10/Subcaves | Core integrity fell below 20% 1770 | -10/Subcaves | Discovered new exit (range 12) 1808 | -10/Subcaves | Destroyed by Shrapnel Trap Last Messages --------------- 01718_ Lgt. Ion Engine fries itself beyond repair. 01723_ Flight Unit self-destruct mechanism malfunctions. 01729_ Flight Unit fries itself beyond repair. 01750_ Sub. Monowheel shoots sparks and powers down. 01756_ Destroyed Flight Unit. 01764_ S-10 Pest destroyed. 01769_ Lgt. Assault Rifle fries itself beyond repair. 01770_ EXIT=FOUND 01774_ Lgt. Assault Rifle fries itself beyond repair. 01775_ Machine disabled. 01777_ Flight Unit fries itself beyond repair. 01779_ Autobeam Turret destroyed. 01781_ EM Shotgun destroyed. 01783_ Autobeam fries itself beyond repair. 01794_ Destroyed Autobeam. 01797_ Autobeam Turret suffers critical hit (Burn). 01797_ Autobeam Turret destroyed. 01797_ Machine disabled. 01808_ Triggered Shrapnel Trap. 01808_ An expanding cloud of shrapnel blasts out in all directions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##??????????? | | ?????????????????######?????????????## ?????????? | | ?????????????????#""" ?????????????# ????????? | | ?????????????????# ????????????# ??????? | | ?????????????????#" ####?????????? ##?##### | | ????????????????##" ###??#### ## ## ## | | ????????????????#< % % ### # | | ?????????????????#" @ ^ ## # # # | | ?????????????????#" % # % ## # #??????## #### | | ?????????????????#" ??###%^ ##???????????# #??# | | ?????????????????#""??????## ############## #?# | | ?????????????????#???#### ##%= ## # ## # ### | | ?????????????????????#^ ^ ### | | ????????????????????# ###### # ##?# | | ????????????????????#^ #????#######??? | | ????????????????????####### ### ##?????????????? | | ??????????????????????????####?####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumMediumInterpreter Manual? 0 Play Time 00:24:04 Cumulative 109.9 hours Start 2025.08.17 @ 09:05:40 End 2025.08.17 @ 10:37:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ccfa4cd-7c7f-454b-97c9-c56d05288aa1