Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 01:25:48

Player: VisuLies

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1484)     1484
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 4138

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             517/700
Matter                     85/300
Energy                     210/210
System Corruption          5%
Temperature                Cool (8)
Movement                   Rolling (130) Ox2
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
      Light Nuclear Core
      Micro Fission Core
>           --- PROPULSION (3) ---
    Compact Wheel
>           --- UTILITY (4) ------
      Large Storage Unit
>           --- WEAPON (4) -------
            Flak Gun
            Flak Gun
  Precision Assault Rifle
>           --- INVENTORY (15) ---
            Nuclear Core
            Aluminum Leg
            Aluminum Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
    Compact Wheel
            Weight Redist. System
   Improved Signal Interpreter
            Target Analyzer
            ECM Suite
   Improved Light Armor Plating
   Improved Light Armor Plating
            Corruption Screen
            Corruption Screen
            Missile Launcher

 Peak State 
------------
>           --- POWER ------------
            Backup Power VII
            Backup Power VII
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
            Gravmag System
>           --- UTILITY ----------
      Large Storage Unit
   Improved Light Armor Plating
   Improved Light Armor Plating
   Improved Light Armor Plating
>           --- WEAPON -----------
            Assault Rifle
      Light Assault Rifle
  Precision Assault Rifle
   Improved Datajack
>           --- INVENTORY --------
            Nuclear Core
            Aluminum Leg
            Aluminum Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
            Weight Redist. System
   Improved Signal Interpreter
            Target Analyzer
            ECM Suite
   Improved Light Armor Plating
   Improved Light Armor Plating
            Corruption Screen
            Corruption Screen
            Missile Launcher
            Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Backup Power VII
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             84   | 8   18  12  21  25  
  Power                    8    | 1   3   .   1   3   
    Engine                 5    | 1   3   .   1   .   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 3   6   4   4   9   
    Treads                 2    | .   1   1   .   .   
    Leg                    5    | .   .   .   2   3   
    Wheel                  13   | 3   2   3   2   3   
    Hover                  6    | .   3   .   .   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 2   2   2   5   4   
    Device                 3    | 1   .   .   2   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             9    | .   1   2   2   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   7   6   11  9   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          25   | 2   5   5   7   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   1   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   2   3   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      3    | .   .   .   .   3   
Parts Lost                 30   | .   5   .   12  13  
  Power                    6    | .   2   .   1   3   
  Propulsion               7    | .   2   .   1   4   
  Utility                  7    | .   1   .   3   3   
  Weapon                   10   | .   .   .   7   3   
  Highest Loss Streak      7    | .   4   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   82  98  96  72  
  Engine                   8    | .   11  11  8   .   
  Core                     1    | .   .   .   .   7   
  Treads                   1    | .   3   .   .   .   
  Leg                      1    | .   .   .   .   5   
  Wheel                    10   | .   7   17  17  2   
  Hover                    4    | .   6   2   .   9   
  Device                   2    | .   4   .   1   .   
  Storage                  10   | .   14  11  9   7   
  Protection               16   | .   5   33  23  18  
  Ballistic Gun            23   | .   26  21  25  17  
  Launcher                 2    | .   1   .   6   .   
  Special Melee Weapon     1    | .   .   .   1   2   
Peak Build Rating          50   | 7   8   14  25  50  
  Average Rating           15   | 5   6   10  18  32  
  On Entrance              8    | .   7   6   14  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 13  31  35  52  45  
  Greatest Support         46   | 26  20  32  36  46  
  Greatest Overweight (x)  5    | .   4   4   5   4   
  Average Overweight (x)   1    | .   1   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 4   13  15  15  15  
  Average Carried          10   | 2   8   11  14  10  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 3   8   15  13  15  

 Class Distribution 
--------------------
 62% | Mutant
 27% | Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1659 | 294 236 334 251 544 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1720 | 100 279 177 525 639 
  Parts                    108  | 5   29  16  27  31  
Haulers Intercepted        3    | .   1   .   1   1   
Recyclers Shooed           8    | 1   1   .   1   5   
Parts Field Recycled       18   | .   .   .   18  .   
  Retrieved Matter         97   | .   .   .   97  .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  35   | .   9   7   12  7   
  Guns                     26   | .   8   5   6   7   
  AOE                      9    | .   1   2   6   .   
Classes Destroyed          13   | 2   6   1   2   2   
  Worker                   6    | .   2   .   2   2   
  Builder                  3    | .   .   .   3   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   3    | .   1   .   1   1   
  Recycler                 3    | 1   .   .   .   2   
  Operator                 3    | .   2   .   1   .   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  9    | .   5   4   .   .   
  Grunt                    18   | .   4   2   8   4   
  Sentry                   4    | .   .   1   2   1   
  Hunter                   2    | .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           14   | 1   6   4   14  3   
  Combat Bots Only         9    | .   3   4   9   1   
Max Kills in Single Turn   3    | 1   3   2   3   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   1   2   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        363  | .    80   28   128  127  
  Missed                   103  | .    22   9    40   32   
Damage Taken               3859 | .    783  233  1386 1457 
  Core                     547  | .    85   24   255  183  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  81   | .    .    15   66   .    
  Regen/Repaired (Parts)   68   | .    .    68   .    .    
Core Remaining (%)         78   | 100  66   94   53   .    
Volleys Fired              199  | 7    72   9    43   68   
  Largest                  4    | 2    2    2    4    3    
  Hottest                  99   | 40   60   56   99   68   
Shots Fired                439  | 14   143  18   136  128  
  Gun                      420  | 14   137  17   124  128  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 19   | .    6    1    12   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  420  | 14   137  17   124  128  
  Thermal                  .    | .    .    .    .    .    
  Explosive                19   | .    6    1    12   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 4    11   5    11   14   
  Robot Miss Streak        5    | 2    4    2    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           277  | 9    73   14   82   99   
  Core Hits                130  | 5    35   10   54   26   
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 2    | .    .    .    1    1    
  Critical Strikes         4    | .    .    .    2    2    
    Destroy                4    | .    .    .    2    2    
Melee Attacks              10   | .    .    .    5    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    4    5    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5368 | 76   948  262  2528 1554 
  Guns                     3112 | 76   585  135  834  1482 
  Cannons                  .    | .    .    .    .    .    
  Explosions               2088 | .    357  120  1611 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  168  | .    6    7    83   72   
  Kinetic                  3112 | 76   585  135  834  1482 
  Thermal                  .    | .    .    .    .    .    
  Explosive                2088 | .    357  120  1611 .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    5    .    6    5    
  Average Corruption       4    | .    4    .    5    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  40   | .    26   .    6    8    
    Message Errors         7    | .    4    .    2    1    
    Matter Fused           8    | .    6    .    1    1    
    Heat Flow Errors       5    | .    4    .    1    .    
    Energy Discharges      7    | .    5    .    .    2    
    Parts Rejected         1    | .    .    .    1    .    
    Parts Fused            1    | .    1    .    .    .    
    Data Loss (minor)      5    | .    1    .    1    3    
    Data Loss (major)      4    | .    4    .    .    .    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            27   | .    10   .    17   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               27   | .    10   .    17   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    3    40   8    
  Shots                    .    | .    .    .    .    .    
  Rammed                   16   | .    3    1    11   1    
Targets Rammed             27   | .    3    1    11   12   
  Kicked                   11   | .    .    .    .    11   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        260  | .    205  6    260  66   
  Average Temperature      27   | .    37   4    33   14   
  Received Heat Transfer   1224 | .    261  54   549  360  
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             447  | 15  244 242 447 259 
  Initial                  175  | .   9   .   102 175 
  Average                  139  | 5   68  113 255 174 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         74   | 100 88  95  45  66  
  Level 1                  23   | .   11  4   49  33  
  Level 2                  1    | .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   3   1   5   3   
  Investigation            5    | .   1   1   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   3   .   3   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   32  8   29  18  
  Peak Tracking Total      7    | .   4   5   7   6   
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            8    | .   3   1   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   3   4   3   1   
  Terminals                7    | .   2   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                33   | .   8   10  12  3   
  Successful               21   | .   6   7   7   1   
  Failed                   12   | .   2   3   5   2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   5   5   10  .   
  Terminals                23   | .   5   6   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   2   .   3   
  Recycling Units          5    | .   3   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   
  Alert Level              2    | .   .   .   2   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   2   .   1   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       5    | .   3   2   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Components      3    | .   2   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   3   2   5   .   
  Terminals                10   | .   3   2   5   .   
    Botnet                 7    | .   2   2   3   .   
    Operators              3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   2   3   1   
  Full Trace Events        5    | .   1   1   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     13   | .   .   13  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   1   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              7    | .   .   .   2   5   
  Non-combat               7    | .   .   .   2   5   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   2   5   
  no_distress              7    | .   .   .   2   5   
Relay Couplers Released    4    | .   .   .   .   4   
  Programmers              4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3038 | 85   1208 355  710  680  
Spaces Moved               1442 | 63   501  239  321  318  
  Core                     1    | 1    .    .    .    .    
  Treads                   113  | .    110  3    .    .    
  Legs                     126  | .    .    .    6    120  
  Wheels                   888  | 62   228  220  315  63   
  Hover                    314  | .    163  16   .    135  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  100  105  
  Average Speed            142  | 82   191  121  108  126  
  Slowest Speed            300  | 90   300  300  190  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 3    50   22   39   6    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          99   | .    18   15   66   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      99   | .    18   15   66   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2086 | 81  629 290 604 482 
  Wait                     250  | .   17  15  184 34  
  Move                     1439 | 62  500 239 320 318 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 3   11  9   9   12  
  Fast Attach              23   | 7   .   2   4   10  
  Attach                   27   | .   7   4   8   8   
  Detach                   10   | .   3   3   2   2   
  Swap                     34   | 1   11  6   9   7   
  Drop                     24   | 1   5   3   9   6   
  Fire                     199  | 7   72  9   43  68  
  Melee                    10   | .   .   .   5   5   
  Ram                      12   | .   .   .   11  1   
  Kick                     11   | .   .   .   .   11  
  Crush                    3    | .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Discovered new exit (range 14)
  323 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Discovered new exit (range 15)
  482 | -10/Materials | Lost 4 parts (1p2n1u)
  625 | -10/Materials | Discovered new exit (range 15)
 1157 | -10/Materials | Discovered new exit (range 14)
 1294 | -10/Materials | Entered another Materials area
 1294 | -9/Materials  | Evolved 2 slots: Utility x2
 1504 | -9/Materials  | Repaired Lgt. Assault Rifle
 1627 | -9/Materials  | Discovered new exit (range 9)
 1649 | -9/Materials  | Entered another Materials area
 1649 | -8/Materials  | Evolved 2 slots: Weapon x2
 1938 | -8/Materials  | Build established: Tank
 2073 | -8/Materials  | Garrison activated, responded to threat
 2128 | -8/Materials  | Destroyed 9 combat bots
 2316 | -8/Materials  | Garrison activated, responded to threat
 2320 | -8/Materials  | Discovered new exit (range 14)
 2359 | -8/Materials  | Entered Factory
 2359 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2385 | -7/Factory    | Lost 7 parts (1n2u4w)
 2841 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 3012 | -7/Factory    | Lost 4 parts (2n2u)
 3039 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Gravmag System destroyed.
System corrupted: Component data lost.
Wheel destroyed.
Y-54 Guardian destroyed.
Acquired 62 matter.
K-01 Serf collects debris.
Acquired Flak Gun.
K-01 Serf collects debris.
Acquired Flak Gun.
K-01 Serf collects debris. <x2>
Connecting with Repair Station...
ALERT: Suspicious activity at Repair Station
  F005. Dispatching Investigation squad.
System corrupted: FCS attempts to trigger Prc.
  Assault Rifle.
System corrupted: Prc. Assault Rifle misfires.
O-24 Administrator: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F006.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#            #??????????????? |
| ?????????????????????#            #??????????????? |
| ?????????????????????#            #??????????????? |
| ?????????????????????#            #?####?????????? |
| ?????????????????????#            ###T ########### |
| ?????????????????????#                             |
| ?????????????????????#                          =  |
| ?????????????????????#                         !   |
| ?????????????????????#                         !   |
| ?????????????????????#                             |
| ?????????????????????#     ###########+########### |
| ?????????????????????#     #????#            #???? |
| ?????????????????????#     #????#            #???? |
| ?????????????????????#     #????#            #???? |
| ????????##############     #????# """" """"  #???? |
| ????????#            #     #????# """" """"  #???? |
| ????????#            #     #????# """" """"  #???? |
| ????????#     """""" #     #????# """" """"  #???? |
| ????????#     """""" #     #????#??""" """?? #???? |
| ????????#     """""" #     #????????"" ""????????? |
| ????????#     """""" /w    #?????????" ""????????? |
| ????????#            #     #?????????   ?????????? |
| ????????#     """""" #     #?????????   ?????????? |
| ????????#     """""" #     #?????????+##?????????? |
| ????????#     """""" #     #?????????????????????? |
| ####????#     """""" #   @ ########??????????????? |
|    #????#            #            ### #??????????? |
|   =#????##+###########                 #?????????? |
|  ]!####### ###########                 +?????????? |
| =  +                                   #?????????? |
|  ]=##########                     ### ##?????????? |
|   ]## """"" #                     #??????????????? |
| ##### ""R"" +                     #??????????????? |
| ????#  " "  ##     ##########gg   #??????????????? |
| ????#       ##     #????????? g   #??????????????? |
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|  #?????#  [        #?????????????????????????????? |
|  ####### =         #?????????????????????????????? |
|  +      !          #?????????????????????????????? |
|  #######+###       #?????????????????????????????? |
|  ##        #       #?????????????????????????????? |
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| ###        # """" #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          29
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveProcessingSink
  Manual?         0
Play Time         00:30:10
  Cumulative      51.0 hours
  Start           2025.02.19 @ 00:58:55
  End             2025.02.19 @ 01:25:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          3%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50ab7f0d-fd24-4b9b-9e9a-6c9f480785e4