Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 01:25:48 Player: VisuLies Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1484) 1484 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4138 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 517/700 Matter 85/300 Energy 210/210 System Corruption 5% Temperature Cool (8) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Flak Gun Flak Gun Precision Assault Rifle > --- INVENTORY (15) --- Nuclear Core Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Weight Redist. System Improved Signal Interpreter Target Analyzer ECM Suite Improved Light Armor Plating Improved Light Armor Plating Corruption Screen Corruption Screen Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Precision Assault Rifle Improved Datajack > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Weight Redist. System Improved Signal Interpreter Target Analyzer ECM Suite Improved Light Armor Plating Improved Light Armor Plating Corruption Screen Corruption Screen Missile Launcher Datajack [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware System Shield Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 2 | . . . 2 . Parts Attached 84 | 8 18 12 21 25 Power 8 | 1 3 . 1 3 Engine 5 | 1 3 . 1 . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 26 | 3 6 4 4 9 Treads 2 | . 1 1 . . Leg 5 | . . . 2 3 Wheel 13 | 3 2 3 2 3 Hover 6 | . 3 . . 3 Flight . | . . . . . Utility 15 | 2 2 2 5 4 Device 3 | 1 . . 2 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 9 | . 1 2 2 4 Artifact . | . . . . . Weapon 35 | 2 7 6 11 9 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 25 | 2 5 5 7 6 Ballistic Cannon . | . . . . . Launcher 5 | . 2 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 5 | . . . 2 3 Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 30 | . 5 . 12 13 Power 6 | . 2 . 1 3 Propulsion 7 | . 2 . 1 4 Utility 7 | . 1 . 3 3 Weapon 10 | . . . 7 3 Highest Loss Streak 7 | . 4 . 7 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 82 98 96 72 Engine 8 | . 11 11 8 . Core 1 | . . . . 7 Treads 1 | . 3 . . . Leg 1 | . . . . 5 Wheel 10 | . 7 17 17 2 Hover 4 | . 6 2 . 9 Device 2 | . 4 . 1 . Storage 10 | . 14 11 9 7 Protection 16 | . 5 33 23 18 Ballistic Gun 23 | . 26 21 25 17 Launcher 2 | . 1 . 6 . Special Melee Weapon 1 | . . . 1 2 Peak Build Rating 50 | 7 8 14 25 50 Average Rating 15 | 5 6 10 18 32 On Entrance 8 | . 7 6 14 15 Naked Turns . | . . . . . Heaviest Build 52 | 13 31 35 52 45 Greatest Support 46 | 26 20 32 36 46 Greatest Overweight (x) 5 | . 4 4 5 4 Average Overweight (x) 1 | . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 4 13 15 15 15 Average Carried 10 | 2 8 11 14 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 8 15 13 15 Class Distribution -------------------- 62% | Mutant 27% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1659 | 294 236 334 251 544 Remotely . | . . . . . Salvage Created 1720 | 100 279 177 525 639 Parts 108 | 5 29 16 27 31 Haulers Intercepted 3 | . 1 . 1 1 Recyclers Shooed 8 | 1 1 . 1 5 Parts Field Recycled 18 | . . . 18 . Retrieved Matter 97 | . . . 97 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 9 7 12 7 Guns 26 | . 8 5 6 7 AOE 9 | . 1 2 6 . Classes Destroyed 13 | 2 6 1 2 2 Worker 6 | . 2 . 2 2 Builder 3 | . . . 3 . Tunneler 2 | 2 . . . . Hauler 3 | . 1 . 1 1 Recycler 3 | 1 . . . 2 Operator 3 | . 2 . 1 . Watcher 3 | . 1 . 2 . Swarmer 9 | . 5 4 . . Grunt 18 | . 4 2 8 4 Sentry 4 | . . 1 2 1 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 14 | 1 6 4 14 3 Combat Bots Only 9 | . 3 4 9 1 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 363 | . 80 28 128 127 Missed 103 | . 22 9 40 32 Damage Taken 3859 | . 783 233 1386 1457 Core 547 | . 85 24 255 183 Absorbed by Shields . | . . . . . Redirected to Shielding 81 | . . 15 66 . Regen/Repaired (Parts) 68 | . . 68 . . Core Remaining (%) 78 | 100 66 94 53 . Volleys Fired 199 | 7 72 9 43 68 Largest 4 | 2 2 2 4 3 Hottest 99 | 40 60 56 99 68 Shots Fired 439 | 14 143 18 136 128 Gun 420 | 14 137 17 124 128 Cannon . | . . . . . Launcher 19 | . 6 1 12 . Special . | . . . . . Kinetic 420 | 14 137 17 124 128 Thermal . | . . . . . Explosive 19 | . 6 1 12 . Electromagnetic . | . . . . . Robot Hit Streak 14 | 4 11 5 11 14 Robot Miss Streak 5 | 2 4 2 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 277 | 9 73 14 82 99 Core Hits 130 | 5 35 10 54 26 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 4 | . . . 2 2 Destroy 4 | . . . 2 2 Melee Attacks 10 | . . . 5 5 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 4 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5368 | 76 948 262 2528 1554 Guns 3112 | 76 585 135 834 1482 Cannons . | . . . . . Explosions 2088 | . 357 120 1611 . Melee . | . . . . . Ramming 168 | . 6 7 83 72 Kinetic 3112 | 76 585 135 834 1482 Thermal . | . . . . . Explosive 2088 | . 357 120 1611 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 5 . 6 5 Average Corruption 4 | . 4 . 5 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . 26 . 6 8 Message Errors 7 | . 4 . 2 1 Matter Fused 8 | . 6 . 1 1 Heat Flow Errors 5 | . 4 . 1 . Energy Discharges 7 | . 5 . . 2 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . 1 . . . Data Loss (minor) 5 | . 1 . 1 3 Data Loss (major) 4 | . 4 . . . Misfires 1 | . . . . 1 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 27 | . 10 . 17 . Projectiles . | . . . . . Explosions 27 | . 10 . 17 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 51 | . . 3 40 8 Shots . | . . . . . Rammed 16 | . 3 1 11 1 Targets Rammed 27 | . 3 1 11 12 Kicked 11 | . . . . 11 Crushed . | . . . . . Highest Temperature 260 | . 205 6 260 66 Average Temperature 27 | . 37 4 33 14 Received Heat Transfer 1224 | . 261 54 549 360 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 447 | 15 244 242 447 259 Initial 175 | . 9 . 102 175 Average 139 | 5 68 113 255 174 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 74 | 100 88 95 45 66 Level 1 23 | . 11 4 49 33 Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 1 5 3 Investigation 5 | . 1 1 2 1 Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 3 . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 32 8 29 18 Peak Tracking Total 7 | . 4 5 7 6 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 3 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 4 3 1 Terminals 7 | . 2 2 3 . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 8 10 12 3 Successful 21 | . 6 7 7 1 Failed 12 | . 2 3 5 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 20 | . 5 5 10 . Terminals 23 | . 5 6 12 . Fabricators . | . . . . . Repair Stations 5 | . . 2 . 3 Recycling Units 5 | . 3 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 2 . Alert Level 2 | . . . 2 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 2 . 1 Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . . . 1 Recycling Unit Hacks 5 | . 3 2 . . Report Inventory 2 | . 1 1 . . Retrieve Components 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 3 2 5 . Terminals 10 | . 3 2 5 . Botnet 7 | . 2 2 3 . Operators 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 3 2 3 1 Full Trace Events 5 | . 1 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 13 | . . 13 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 1 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 7 | . . . 2 5 Non-combat 7 | . . . 2 5 Combat . | . . . . . Robot Hacks Applied 7 | . . . 2 5 no_distress 7 | . . . 2 5 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3038 | 85 1208 355 710 680 Spaces Moved 1442 | 63 501 239 321 318 Core 1 | 1 . . . . Treads 113 | . 110 3 . . Legs 126 | . . . 6 120 Wheels 888 | 62 228 220 315 63 Hover 314 | . 163 16 . 135 Flight . | . . . . . Fastest Speed 50 | 50 80 100 100 105 Average Speed 142 | 82 191 121 108 126 Slowest Speed 300 | 90 300 300 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 50 22 39 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 99 | . 18 15 66 . Melee . | . . . . . Projectile . | . . . . . AOE 99 | . 18 15 66 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2086 | 81 629 290 604 482 Wait 250 | . 17 15 184 34 Move 1439 | 62 500 239 320 318 Hop . | . . . . . Pick Up 44 | 3 11 9 9 12 Fast Attach 23 | 7 . 2 4 10 Attach 27 | . 7 4 8 8 Detach 10 | . 3 3 2 2 Swap 34 | 1 11 6 9 7 Drop 24 | 1 5 3 9 6 Fire 199 | 7 72 9 43 68 Melee 10 | . . . 5 5 Ram 12 | . . . 11 1 Kick 11 | . . . . 11 Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 14) 323 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Lost 4 parts (1p2n1u) 625 | -10/Materials | Discovered new exit (range 15) 1157 | -10/Materials | Discovered new exit (range 14) 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Utility x2 1504 | -9/Materials | Repaired Lgt. Assault Rifle 1627 | -9/Materials | Discovered new exit (range 9) 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Weapon x2 1938 | -8/Materials | Build established: Tank 2073 | -8/Materials | Garrison activated, responded to threat 2128 | -8/Materials | Destroyed 9 combat bots 2316 | -8/Materials | Garrison activated, responded to threat 2320 | -8/Materials | Discovered new exit (range 14) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2385 | -7/Factory | Lost 7 parts (1n2u4w) 2841 | -7/Factory | Lost 5 parts (1p2n1u1w) 3012 | -7/Factory | Lost 4 parts (2n2u) 3039 | -7/Factory | Self-destructed Last Messages --------------- Gravmag System destroyed. System corrupted: Component data lost. Wheel destroyed. Y-54 Guardian destroyed. Acquired 62 matter. K-01 Serf collects debris. Acquired Flak Gun. K-01 Serf collects debris. Acquired Flak Gun. K-01 Serf collects debris. Connecting with Repair Station... ALERT: Suspicious activity at Repair Station F005. Dispatching Investigation squad. System corrupted: FCS attempts to trigger Prc. Assault Rifle. System corrupted: Prc. Assault Rifle misfires. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 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