Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 21:41:11 Player: 1R0 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2803) 2803 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 6974 Bonus ------- Follower Combat Kills 121 Cogmind --------- Core Integrity 0/850 Matter 134/300 Energy 518/520 System Corruption 5% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- Fission Core Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Advanced Heat Sink Machine Analyzer Advanced Terrain Scanner Advanced Targeting Computer Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Core Analyzer Energy Filter Advanced ECM Suite Improved Shield Generator > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Energy Filter Reaction Control System Gatling Laser [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg VSS Leg Flight Unit VTOL Module Utility Core Analyzer Device Structural Scanner Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Slots Evolved 8 | . . 2 . 2 . 2 2 . Power 3 | . . 1 . 1 . . 1 . Propulsion 2 | . . . . . . 2 . . Utility 2 | . . 1 . . . . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 110 | 5 1 7 6 26 5 35 19 6 Power 29 | 1 . 2 2 8 1 9 4 2 Engine 15 | 1 . 2 2 5 . 2 3 . Core 14 | . . . . 3 1 7 1 2 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 2 2 4 2 12 1 . Treads 4 | 2 . . . . 2 . . . Leg 6 | . . . 2 4 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 15 | . . 2 . . . 12 1 . Utility 22 | . 1 2 . 3 2 7 6 1 Device 15 | . . 1 . 1 2 6 4 1 Storage 1 | . 1 . . . . . . . Processor 5 | . . 1 . 2 . 1 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 . 1 2 11 . 7 8 3 Energy Gun 11 | 1 . . . 2 . 2 5 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 17 | 1 . . 1 8 . 3 3 1 Ballistic Cannon 3 | . . 1 1 . . . . 1 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 82 | . . . 4 17 1 30 27 3 Power 24 | . . . 2 8 . 7 7 . Propulsion 16 | . . . . 2 . 9 5 . Utility 16 | . . . . 1 1 7 6 1 Weapon 26 | . . . 2 6 . 7 9 2 Highest Loss Streak 12 | . . . 2 10 1 11 12 3 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 6 6 7 4 4 4 4 5 Power . | . . . . . . . . . Propulsion 1 | 1 2 3 4 2 2 1 . . Utility 2 | . 1 . 2 2 2 3 4 5 Weapon . | . 2 1 . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 20 | . . 7 . 4 1 3 . 5 Power . | . . . . . . . . . Propulsion 6 | . . 3 . 2 . 1 . . Utility 8 | . . 1 . 2 . . . 5 Weapon 6 | . . 3 . . 1 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 94 94 94 77 93 72 52 36 Engine 10 | . 14 21 19 11 18 6 4 . Core 5 | . . . . 4 5 10 3 11 Treads 5 | . 28 16 3 . 15 1 . . Leg 3 | . . . 18 16 1 . . . Flight 7 | . . 5 . . . 18 8 . Device 7 | . . 9 11 5 11 8 7 1 Storage 3 | . 11 11 11 . . . . . Processor 9 | . . 2 11 20 13 6 11 6 Protection 1 | . 10 5 . . . . 3 . Energy Gun 4 | . 14 11 3 5 . 3 3 4 Energy Cannon 1 | . . . . . . 4 . . Ballistic Gun 8 | . 14 . 1 10 27 8 6 6 Ballistic Cannon 3 | . . 9 14 2 . . . 4 Peak Build Rating 43 | 5 7 13 19 34 30 37 43 34 Average Rating 22 | 2 6 11 16 23 27 28 26 27 On Entrance 15 | . 5 7 13 16 29 25 31 11 Avg Prop Armor Cover (%) 7 | . . . . . 5 6 10 . Naked Turns 19 | . . . . . . 19 . . Heaviest Build 45 | 7 13 19 22 28 36 45 42 39 Greatest Support 40 | 40 40 40 40 36 40 40 16 3 Greatest Overweight (x) 12 | . . 2 . 3 6 12 6 12 Average Overweight (x) 1 | . . . . . . 1 2 6 Largest Inventory Capacity 8 | 5 8 8 8 8 5 5 5 5 Average Capacity 5 | 5 7 8 8 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 5 5 5 5 Average Carried 5 | 1 6 6 7 5 4 4 4 5 Final Capacity 8 | 5 8 8 8 5 5 5 5 5 Final Carried 8 | 3 8 7 8 5 5 5 5 5 Class Distribution -------------------- 54% | Mutant 16% | Scavenger-Gunner 14% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Matter Collected 2376 | 161 147 32 381 405 463 441 308 38 Remotely . | . . . . . . . . . Salvage Created 3107 | . 186 90 317 562 656 939 357 . Parts 203 | . 5 13 27 45 32 66 15 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Combat Hostiles Destroyed 77 | . 4 4 16 12 11 23 7 . Melee 2 | . . . . . . 2 . . Guns 54 | . 4 2 4 9 11 17 7 . Cannons 18 | . . 2 12 . . 4 . . AOE 3 | . . . . 3 . . . . Classes Destroyed 12 | . 1 3 2 2 2 2 . . Worker 5 | . . . . 2 . 3 . . Builder 2 | . . . 1 1 . . . . Hauler 1 | . . . . . 1 . . . Mechanic 2 | . . . . 1 . . 1 . Watcher 2 | . . 1 . . . 1 . . Swarmer 28 | . . 3 6 2 . 14 3 . Grunt 32 | . 4 . 7 7 9 3 2 . Brawler 1 | . . . . . . 1 . . Sentry 8 | . . 1 . 3 . 3 1 . Hunter 2 | . . . . . 2 . . . Programmer 3 | . . . . . . 2 1 . Assembled 3 | . . . 3 . . . . . Best Kill Streak 7 | . 3 3 4 7 4 6 3 . Combat Bots Only 4 | . 3 3 4 4 3 4 2 . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Hostile Shots Fired 891 | . 18 20 100 128 49 281 271 24 Missed 239 | . 7 5 24 34 10 74 78 7 Hits 652 | . 11 15 76 94 39 207 193 17 Projectile 652 | . 11 15 76 94 39 207 193 17 AOE 1 | . . . . 1 . . . . Critical Strikes 16 | . . 1 . 6 . 4 4 1 Damage Taken 8894 | . 126 125 879 1562 687 2654 2520 341 Core 2040 | . 11 6 109 413 18 627 763 93 Absorbed by Shields 345 | . . . . . . 157 188 . Regen/Repaired (Parts) 114 | . . 29 . . 85 . . . Core Remaining (%) 59 | 100 95 . 71 . 21 10 . . Volleys Fired 266 | . 17 13 40 48 28 69 48 3 Largest 3 | . 2 2 2 3 3 2 2 2 Hottest 150 | . 60 77 77 150 75 110 110 78 Shots Fired 499 | . 33 26 77 94 84 123 57 5 Gun 412 | . 33 13 23 88 84 111 57 3 Cannon 84 | . . 13 54 3 . 12 . 2 Launcher 3 | . . . . 3 . . . . Special . | . . . . . . . . . Kinetic 355 | . 16 13 68 63 84 74 32 5 Thermal 90 | . . . . 28 . 49 13 . Explosive 3 | . . . . 3 . . . . Electromagnetic 51 | . 17 13 9 . . . 12 . Robot Hit Streak 13 | . 4 8 10 9 13 8 7 2 Robot Miss Streak 10 | . 3 5 10 5 2 4 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . 1 3 1 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 295 | . 15 14 41 52 52 81 38 2 Core Hits 219 | . 8 11 45 38 27 67 23 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5573 | . 229 240 628 1001 924 1608 898 45 Guns 4026 | . 229 64 93 604 916 1281 794 45 Cannons 937 | . . 176 529 33 . 199 . . Explosions 466 | . . . . 364 . . 102 . Melee . | . . . . . . . . . Ramming 144 | . . . 6 . 8 128 2 . Kinetic 3315 | . 104 176 564 445 916 621 444 45 Thermal 1342 | . . . . 192 . 859 291 . Explosive 364 | . . . . 364 . . . . Electromagnetic 408 | . 125 64 58 . . . 161 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 2 . . . . 13 5 5 Average Corruption 6 | . 2 . . . . 9 3 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 86 | . 2 . . . . 50 20 14 Message Errors 19 | . . . . . . 12 6 1 Matter Fused 21 | . . . . . . 14 3 4 Heat Flow Errors 8 | . 1 . . . . 3 1 3 Energy Discharges 11 | . . . . . . 7 4 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 6 3 4 Misfires 5 | . . . . . . 2 2 1 Alerts 2 | . . . . . . 1 1 . Weapon Failures 6 | . 1 . . . . 5 . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . 1 . 27 . . Projectiles 18 | . . . . . . 18 . . Explosions 1 | . . . . 1 . . . . Melee 9 | . . . . . . 9 . . Knockbacks 13 | . . . 13 . . . . . Impact . | . . . . . . . . . Kinetic 12 | . . . 12 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 103 | . . . . . . 44 59 . Shots 1 | . . . . . . . 1 . Rammed 55 | . . . . . 1 50 4 . Targets Rammed 56 | . . . 1 . 1 50 4 . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 584 | . 137 108 166 428 391 443 584 188 Average Temperature 142 | . 21 45 55 120 145 158 214 63 Received Heat Transfer 2238 | . 69 9 255 693 288 201 633 90 Effects 54 | . . . . 6 3 20 25 . Shutdowns 23 | . . . . 2 1 8 12 . Energy Bleed 11 | . . . . . 2 4 5 . Interference 13 | . . . . 3 . 6 4 . Matter Decay 2 | . . . . . . 1 1 . Short Circuit 4 | . . . . 1 . 1 2 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . . 6 1 . Heat Transferred 2765 | . . . . 481 . 1759 525 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 190 | . 62 80 95 190 141 140 54 . Initial 68 | . . 17 . 5 68 51 53 . Average 42 | . 12 17 43 89 65 62 10 . Influence Increases 2206 | . 138 116 295 512 269 689 187 . Destroy 0b10 Robot/C 1580 | . 80 80 260 340 220 460 140 . Destroy 0b10 Robot/NC 60 | . . 5 5 20 5 20 5 . Destroy Leader 326 | . 20 22 30 80 32 102 40 . Allied During Kill 19 | . . . . 19 . . . . Successful Hack 25 | . 8 9 . . 8 . . . Disable Machine 45 | . 30 . . 15 . . . . Destroy Structure 31 | . . . . 23 4 2 2 . Lose Combat Pursuer 120 | . . . . 15 . 105 . . Influence Decreases 2206 | . 96 158 280 363 320 693 296 . Entered New Map 249 | . . 25 . 10 96 62 56 . Time Decay 1417 | . 96 133 240 173 198 411 166 . Lost Part 484 | . . . 40 140 10 220 74 . Lost Ally 56 | . . . . 40 16 . . . Squads Dispatched 13 | . 2 . . 2 1 5 3 . Investigation 2 | . 1 . . 1 . . . . Extermination 4 | . . . . . . 2 2 . Reinforcement 4 | . 1 . . 1 1 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Distress Signals 3 | . . . . 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 8 5 17 26 13 32 10 5 Peak Tracking Total 7 | . 3 4 4 5 3 4 3 7 Tactical Retreats 5 | . . . . 1 . 4 . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Traps Triggered 6 | . 1 . . 1 2 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Machines Disabled 3 | . 2 . . 1 . . . . Max in Single Turn 1 | . 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Machines Accessed 9 | . 3 1 . . 3 1 . 1 Terminals 3 | . 2 . . . 1 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 1 . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 25 | . 8 4 . . 10 1 . 2 Successful 15 | . 4 3 . . 6 . . 2 Failed 10 | . 4 1 . . 4 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 6 . . . 3 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 10 | . 2 4 . . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 6 | . 3 . . . 1 . . 2 Record 3 | . 1 . . . . . . 2 Open Door 1 | . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 1 3 . . 4 . . . Scan Component 3 | . . 1 . . 2 . . . Repair 3 | . . 1 . . 2 . . . Refit 2 | . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . . . 2 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . 1 . . 2 . . . Time 114 | . . 26 . . 88 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 43 | . . . 43 43 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 44 | . . . . 44 . . . . Total Damage 568 | . . . . 568 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Active Infowar (turns) 2371 | . . 527 595 275 . 3 971 . Optics 860 | . . . . . . . 860 . Terrain 252 | . . . . 252 . . . . Structural 1145 | . . 527 595 23 . . . . ECM 114 | . . . . . . 3 111 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 5 | . . . . . 5 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Turns Passed 5575 | 87 304 578 595 515 408 1395 1149 544 Spaces Moved 2624 | 49 154 304 419 269 189 665 440 135 Core 352 | 18 . . . 7 7 28 157 135 Treads 685 | 31 154 234 48 . 173 45 . . Legs 642 | . . . 371 262 9 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 945 | . . 70 . . . 592 283 . Fastest Speed 26 | 50 160 160 90 50 120 26 35 100 Average Speed 169 | 119 160 168 98 120 165 159 226 392 Slowest Speed 835 | 160 160 197 160 200 350 835 515 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 25 35 78 28 40 17 16 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 23 | . . . . 20 . 1 2 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 22 | . . . . 20 . . 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Total 3285 | 78 178 346 528 376 236 860 538 145 Wait 118 | 17 1 . 53 13 6 15 13 . Move 2616 | 48 153 303 418 268 188 664 439 135 Hop . | . . . . . . . . . Pick Up 75 | 8 6 11 7 9 3 16 15 . Fast Attach 54 | . . . . 19 5 21 4 5 Attach 44 | 5 1 3 3 5 . 12 15 . Detach . | . . . . . . . . . Swap 19 | . . 6 3 2 2 5 . 1 Drop 37 | . . 10 3 12 3 8 . 1 Fire 266 | . 17 13 40 48 28 69 48 3 Melee . | . . . . . . . . . Ram 43 | . . . . . . 39 4 . Kick 1 | . . . 1 . . . . . Crush 12 | . . . . . 1 11 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 10) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 431 | -9/Materials | Repaired Assault Rifle? 899 | -9/Materials | Discovered new exit (range 16) 970 | -9/Materials | Entered Mines 1034 | -9/Mines | Learned 2 Materials zone layouts 1319 | -9/Mines | Excavation squad dispatched 1319 | -9/Mines | A large section of the Mines collapsed 1471 | -9/Mines | Learned Materials terminal intel 1525 | -9/Mines | Discovered new exit (range 13) 1565 | -9/Mines | Entered Materials 1565 | -8/Materials | Accompanied by 2 allies 1565 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1567 | -8/Materials | Loaded intel: 12 terminal locations 1570 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1729 | -8/Materials | Lost 3 parts (2p1w) 1867 | -8/Materials | Core integrity fell below 50% 1899 | -8/Materials | Lost 10 parts (3p2n1u4w) 1992 | -8/Materials | Lost 4 parts (3p1w) 2051 | -8/Materials | Discovered new exit (range 16) 2080 | -8/Materials | Entered Storage 2091 | -8/Storage | Repaired Imp. Carbon-fiber Leg 2135 | -8/Storage | Repaired Imp. Carbon-fiber Leg 2298 | -8/Storage | Build established: Gunner 2480 | -8/Storage | Discovered new exit (range 5) 2488 | -8/Storage | Entered Factory 2488 | -7/Factory | Evolved 2 slots: Propulsion x2 2651 | -7/Factory | Lost 11 parts (3p2n3u3w) 2886 | -7/Factory | Core integrity fell below 50% 2926 | -7/Factory | Lost 4 parts (1p2n1u) 3077 | -7/Factory | System corruption reached 10% 3110 | -7/Factory | Lost 6 parts (2p2n1u1w) 3211 | -7/Factory | Garrison activated, responded to threat 3296 | -7/Factory | Lost 3 parts (1p1u1w) 3300 | -7/Factory | Core integrity fell below 20% 3653 | -7/Factory | Build established: Scavenger-Gunner 3768 | -7/Factory | Discovered new exit (range 16) 3850 | -7/Factory | Lost 5 parts (3n1u1w) 3883 | -7/Factory | Entered another Factory area 3883 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4141 | -6/Factory | Lost 12 parts (4p3n2u3w) 4196 | -6/Factory | Lost 7 parts (1p1n2u3w) 4406 | -6/Factory | Build established: Mutant 4836 | -6/Factory | Core integrity fell below 50% 4873 | -6/Factory | Lost 6 parts (1p1n2u2w) 4930 | -6/Factory | Spotted B-75 Beast 4988 | -6/Factory | Core integrity fell below 20% 5011 | -6/Factory | Discovered new exit (range 15) 5032 | -6/Factory | Entered Lower Caves 5092 | -6/Lower Caves | Entered a destroyed Warlord outpost 5560 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5576 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05387_ Searching scrap... 05387_ Found Hvy. Machine Gun. 05387_ Found Unknown Slashing Weapon. 05387_ Found Imp. Medium Armor Plating. 05387_ Found Mak. Heat Sink. 05387_ Found 38 Matter. 05388_ Acquired 38 matter. 05400_ Dropped Coil Gun. 05413_ System corrupted: Heat flow error (+183). 05414_ Acquired Mak. Heat Sink. 05492_ System corrupted: Component data lost. 05559_ Penetrated by Slug. 05560_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05561_ Mak. Heat Sink destroyed. 05562_ Penetrated by Slug. 05563_ Critical hit (Burn: +37). 05564_ Y-64 Sentinel: "REQUESTING BACKUP." 05565_ Hvy. Riot Gun destroyed. 05572_ Bore Cannon destroyed. 05574_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ?????????## ?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ???????### ##????????????????????????????????????? | | ######## !###??????????????????????????????????? | | ## / #??????????????????????????????????? | | [ #########??????????????????????????? | | ### #??????????????????????????? | | #?## ####### ###????????????????????????? | | #??## #?????# ##???????????????????????? | | #???# #?????# ##??????????????????????? | | #??# #?????## #??????????????????????? | | # #?####??????## ##?????????????????????? | | ## #???????????# ### #???????????????? | | ?# ??????????## #?????????????? | | ?## ## #?????????# ########???????????????? | | ??# #?# #?????????### #??????????????????????? | | ?? ##?? #??????????# #??????????????????????? | | ?? ##???? #?????# #### #??????????????????????? | | ?? ##?????? #?????# @#??????????????????????? | | #? #?????????????# s #???????????????????? | | ## #????????????# ####bY #???????????????????? | | ## ?????????? ????# ##???????????????????? | | ? ???????# ?????? g ???????????????????? | | #??????????#### ???????! ###??????????????????? | | #???####??????#?????????## #????????????????????? | | ##?## ##????????????????? #????????????????????? | | ### ##???????????????? # ????????????????????? | | #???????????????? ????????????????????? | | ##??????????????? #???????????????????? | | #??????????????? ???????????????????? | | ##### ###??????????????? #???????????????????? | | #???# ######???????????? ????????????????????? | | #???# ##????????????# ????????????????????? | | #???# ### ##?????????????????????????????????? | | #???# ### #?????????????????????????????????? | | ##???# ##????????????????????????????????? | | ?????##### ##???????????????????????????????? | | ?????????## ##??????????????????????????????? | | ??????????## #??????????????????????????????? | | ???????????## ####??????????????????????????????? | | ????????????####?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 71% | -9/Materials Imp. Carbon-fiber Leg | 32% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Hydra More Dakka Please Organ Harvest Spot Them First Sprinter There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed DisruptorMiniDriveblaster Manual? 0 Play Time 00:47:05 Cumulative 7.0 hours Start 2026.07.27 @ 18:32:13 End 2026.08.04 @ 21:41:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 25 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e1c41b9-c8c0-49f3-bd43-5c1c2e0418b1