Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 16:27:01 Player: spruce Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (2699) 2699 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 7309 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (130) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Leg Compact Wheel > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (18) --- Neutrino Core Power Amplifier Advanced Heat Sink Improved Energy Well Component Analysis Suite Shock Rifle Shock Rifle Pulse Rifle EM Pulse Cannon Gauss Rifle Battle Cannon Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Neutron Cannon Coil Gun > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Improved Energy Well Component Analysis Suite Shock Rifle Shock Rifle Pulse Rifle EM Pulse Cannon Gauss Rifle Battle Cannon Assault Cannon Mini Assault Cannon Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 85 | 8 2 9 6 8 15 6 7 8 . 16 Power 10 | 1 . 1 1 . 2 . 1 2 . 2 Engine 4 | 1 . 1 . . . . . 1 . 1 Core 6 | . . . 1 . 2 . 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | 3 . 2 1 2 2 . 1 1 . 3 Treads 2 | . . . . . 2 . . . . . Leg 9 | 1 . 2 1 1 . . 1 1 . 2 Wheel 4 | 2 . . . 1 . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 2 . 3 2 5 4 3 1 . 5 Device 9 | . . . . . 2 1 1 1 . 4 Storage 4 | 1 1 . 1 . 1 . . . . . Processor 4 | . 1 . . . 1 1 1 . . . Hackware . | . . . . . . . . . . . Protection 9 | . . . 2 2 1 2 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 34 | 3 . 6 1 4 6 2 2 4 . 6 Energy Gun 8 | 1 . 2 . 1 2 1 . 1 . . Energy Cannon 9 | . . . 1 3 1 . . 1 . 3 Ballistic Gun 12 | 2 . 2 . . 2 . 2 2 . 2 Ballistic Cannon 2 | . . . . . 1 1 . . . . Launcher 3 | . . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . . Parts Lost 45 | . . 5 3 8 2 2 6 10 . 9 Power 7 | . . 1 . . 1 . 1 2 . 2 Propulsion 10 | . . 2 1 2 . . 2 2 . 1 Utility 13 | . . . . 2 1 1 3 3 . 3 Weapon 15 | . . 2 2 4 . 1 . 3 . 3 Highest Loss Streak 8 | . . 4 2 8 2 1 3 8 . 5 Average Slot Usage (%) 79 | . 97 93 93 95 81 96 94 67 61 68 Engine 2 | . 14 12 1 . . . . . . 2 Core 4 | . . . 9 11 9 7 6 3 4 . Treads 2 | . . . . . 10 15 4 . . . Leg 6 | . . 26 17 19 . . 5 1 . 3 Wheel 1 | . 28 1 . 1 3 . . . . 1 Device 8 | . . . . . 7 15 14 8 7 14 Storage 15 | . 14 14 21 22 18 15 15 15 15 15 Processor 18 | . 11 14 11 11 9 15 19 23 23 23 Protection 3 | . . . 10 11 9 11 10 1 . . Energy Gun 3 | . . 9 2 . 6 3 . 4 4 . Energy Cannon 3 | . . . 8 19 5 7 . 2 4 3 Ballistic Gun 4 | . 28 11 . . . . 14 4 . 2 Launcher 1 | . . 3 10 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 24 28 53 55 85 87 72 72 72 78 Greatest Support 28 | 26 26 26 20 28 28 28 28 15 3 16 Greatest Overweight (x) 23 | 1 . 1 5 2 3 3 4 23 23 16 Average Overweight (x) 3 | . . . 2 1 1 2 3 11 20 4 Largest Inventory Capacity 18 | 6 10 10 16 16 18 18 18 18 18 18 Average Capacity 16 | 5 7 10 15 16 16 18 18 18 18 18 Most Carried 18 | 5 8 10 16 16 16 18 18 18 16 18 Average Carried 13 | 2 6 9 14 15 14 15 16 15 13 15 Final Capacity 18 | 6 10 10 16 16 18 18 18 18 18 18 Final Carried 18 | 5 8 10 16 10 16 18 18 13 16 13 Class Distribution -------------------- 79% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 1872 | 214 178 202 125 67 268 188 306 144 . 180 Remotely . | . . . . . . . . . . . Salvage Created 2781 | . 207 422 316 138 501 325 333 317 . 222 Parts 170 | . 15 30 23 6 26 19 20 14 . 17 Haulers Intercepted 3 | . . . 1 . 2 . . . . . Recyclers Shooed 3 | . . 1 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 21 22 . 17 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 79 | . 6 13 12 3 12 7 11 6 . 9 Guns 33 | . 6 9 . . . 1 10 6 . 1 Cannons 28 | . . . 4 3 11 5 1 . . 4 AOE 16 | . . 4 8 . . . . . . 4 Classes Destroyed 13 | . 4 2 2 1 2 1 . 1 . . Worker 4 | . . . . . 4 . . . . . Builder 2 | . 1 . 1 . . . . . . . Tunneler 2 | . . 2 . . . . . . . . Hauler 3 | . . . 1 . 2 . . . . . Recycler 1 | . . . . 1 . . . . . . Watcher 2 | . 1 . . . . 1 . . . . Swarmer 35 | . 3 3 8 3 4 2 5 . . 7 Grunt 26 | . 3 9 . . 3 3 4 4 . . Duelist 1 | . . . . . 1 . . . . . Sentry 10 | . . . 4 . 4 1 1 . . . Hunter 3 | . . . . . . . . 1 . 2 Programmer 3 | . . . . . . 1 1 1 . . Decomposer 1 | . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 9 | . 4 4 9 3 5 3 6 2 . 4 Combat Bots Only 8 | . 3 3 8 3 5 3 6 2 . 4 Max Kills in Single Turn 6 | . 1 2 6 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 6 | . . 2 6 . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 6951 | . 221 428 396 824 1391 630 941 1011 . 1109 Core 1104 | . 44 49 75 108 127 72 133 229 . 267 Absorbed by Shields 244 | . . . . . 183 . . 61 . . Core Remaining (%) 73 | 100 . 62 . 54 76 . . . . . Volleys Fired 326 | . 23 49 40 28 71 24 35 35 . 21 Largest 2 | . 2 2 1 1 2 2 2 2 . 1 Hottest 155 | . 40 85 60 80 120 155 73 63 . 90 Shots Fired 456 | . 46 71 40 28 89 41 70 50 . 21 Gun 262 | . 46 63 . 1 20 13 66 48 . 5 Cannon 176 | . . . 32 27 69 28 4 2 . 14 Launcher 18 | . . 8 8 . . . . . . 2 Special . | . . . . . . . . . . . Kinetic 260 | . 46 40 . . 47 7 70 45 . 5 Thermal 141 | . . 7 32 28 27 30 . 3 . 14 Explosive 18 | . . 8 8 . . . . . . 2 Electromagnetic 37 | . . 16 . . 15 4 . 2 . . Robot Hit Streak 18 | . 7 9 13 8 15 17 7 14 . 18 Robot Miss Streak 5 | . 3 3 2 3 3 3 5 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . Shots Hit Robots 322 | . 29 48 31 18 63 27 51 40 . 15 Core Hits 150 | . 13 23 14 6 24 15 27 15 . 13 Critical Hits 3 | . . 1 . . 1 . . 1 . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7669 | . 312 853 1384 483 1621 696 790 803 . 727 Guns 2869 | . 312 521 . 32 232 206 764 750 . 52 Cannons 3400 | . . . 650 451 1318 490 26 53 . 412 Explosions 1394 | . . 332 734 . 65 . . . . 263 Melee . | . . . . . . . . . . . Ramming 6 | . . . . . 6 . . . . . Kinetic 3066 | . 312 240 . . 902 84 790 686 . 52 Thermal 2862 | . . 162 650 483 530 561 . 64 . 412 Explosive 1268 | . . 271 734 . . . . . . 263 Electromagnetic 467 | . . 180 . . 183 51 . 53 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 15 | . . . . . . . . 7 . 8 Message Errors 6 | . . . . . . . . 4 . 2 Energy Discharges 5 | . . . . . . . . 2 . 3 Data Loss (minor) 4 | . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 157 | . . . 65 21 20 12 . 36 . 3 Projectiles 93 | . . . 1 21 20 12 . 36 . 3 Explosions 64 | . . . 64 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . 10 . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . 10 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 83 | . . . 67 . 16 . . . . . Shots 3 | . . . 2 . 1 . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 342 | . 24 95 234 242 327 342 . 5 . . Average Temperature 113 | . 8 25 122 116 136 104 . 5 . . Received Heat Transfer 1809 | . 114 204 81 . 498 261 207 384 . 60 Effects 7 | . . . 1 1 5 . . . . . Energy Bleed 4 | . . . 1 . 3 . . . . . Interference 3 | . . . . 1 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 9 | . . 1 4 1 . 2 . . . 1 Heat Transferred 4517 | . . 322 1036 778 803 942 . 111 . 525 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 387 | . 236 251 387 147 275 255 . . . . Initial 91 | . . 91 31 72 26 47 . . . . Average 135 | . 160 87 228 117 175 112 . . . . Maximum Alert Level 1 | . 1 1 1 . 1 1 . . . . Low Security (%) 71 | 100 49 94 42 100 42 86 . . . . Level 1 28 | . 50 5 57 . 57 13 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . . 1 . 4 . . . . Investigation 4 | . 2 . . 1 . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 5 | . . . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 12 13 13 9 22 15 11 6 . 11 Peak Tracking Total 7 | . 5 3 7 6 6 4 4 4 . 5 Tactical Retreats 6 | . . 1 . . 2 1 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . 1 2 . 1 . . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 20 | . 6 . 4 1 2 2 1 . 4 . Terminals 14 | . 5 . 4 . 2 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 53 | . 8 . 6 1 2 5 3 . 28 . Successful 42 | . 5 . 2 1 1 2 3 . 28 . Failed 11 | . 3 . 4 . 1 3 . . . . Catastrophic 3 | . 1 . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 7 . 8 . 2 4 . . . . Terminals 23 | . 7 . 6 . 2 5 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 4 . 2 1 . 1 3 . 28 . Record 14 | . . . . . . . 3 . 11 . Part Schematic 7 | . . . . . . . . . 7 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . Terminals 2 | . . . . . 1 1 . . . . Operators 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 . 3 . . 2 1 . . . Full Trace Events 3 | . 1 . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . 18 Total Damage 611 | . . . . . . . . . . 611 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 8361 | 62 248 1102 449 328 802 523 709 1743 817 1578 Spaces Moved 2814 | 53 197 498 163 152 344 201 244 273 78 611 Core 284 | 16 . . . . . . . 129 78 61 Treads 417 | . . . . . 193 201 23 . . . Legs 1372 | . . 465 163 127 . . 221 144 . 252 Wheels 741 | 37 197 33 . 25 151 . . . . 298 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 150 110 110 200 200 240 850 130 Average Speed 251 | 87 90 142 209 168 166 208 236 605 1056 245 Slowest Speed 1200 | 100 90 150 270 180 220 220 240 1200 1200 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 45 91 17 38 40 9 44 56 74 73 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . 1 . . 1 . . . 1 1 . Known Exits Taken 7 | . 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . . Scrap Searched 7 | . . 1 . . . . 1 . . 5 Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 184 | . . 79 69 2 18 3 3 1 . 9 Melee . | . . . . . . . . . . . Projectile 21 | . . . 2 2 8 3 3 1 . 2 AOE 163 | . . 79 67 . 10 . . . . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 3683 | 65 226 825 233 198 490 264 307 324 80 671 Wait 350 | . 1 259 6 . 28 26 16 7 . 7 Move 2804 | 52 196 497 162 151 343 200 243 272 77 611 Hop . | . . . . . . . . . . . Pick Up 73 | 3 3 8 13 5 18 6 6 1 . 10 Fast Attach 27 | 8 1 2 2 . 7 2 . 2 . 3 Attach 50 | . . 4 4 7 6 4 6 6 . 13 Detach 9 | 2 . . . . 2 . . . 3 2 Swap 8 | . 1 3 . 1 2 . 1 . . . Drop 35 | . 1 3 6 6 12 2 . 1 . 4 Fire 326 | . 23 49 40 28 71 24 35 35 . 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 95 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Entered Mines 315 | -10/Mines | Discovered new exit (range 9) 318 | -10/Mines | Build established: Mutant 395 | -10/Mines | Lost 4 parts (2n2w) 551 | -10/Mines | Learned location of 1 exit from Materials 765 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 809 | -10/Mines | Excavation squad dispatched 809 | -10/Mines | A large section of the Mines collapsed 1413 | -10/Mines | Entered Materials 1413 | -9/Materials | Evolved 2 slots: Utility x2 1414 | -9/Materials | Identified exit to Materials 1575 | -9/Materials | Discovered new exit (range 17) 1594 | -9/Materials | Destroyed 8 combat bots 1720 | -9/Materials | Identified exit to Mines 1862 | -9/Materials | Entered Mines 1871 | -9/Mines | Met a Derelict shopkeep closing up shop 2117 | -9/Mines | Assembled infested the area 2176 | -9/Mines | Learned location of Storage (-8) 2176 | -9/Mines | Discovered exit to Materials (range 12) 2190 | -9/Mines | Entered Materials 2190 | -8/Materials | Evolved 2 slots: Utility x2 2193 | -8/Materials | Lost 8 parts (2n2u4w) 2970 | -8/Materials | Discovered new exit (range 3) 2992 | -8/Materials | Entered Factory 2992 | -7/Factory | Evolved 2 slots: Utility x2 3429 | -7/Factory | Discovered new exit (range 20) 3461 | -7/Factory | Identified exit to Lower Caves 3515 | -7/Factory | Entered Lower Caves 3593 | -7/Lower Caves | Attracted the attention of an 0b10 base 3615 | -7/Lower Caves | Build established: Skirmisher 3644 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3687 | -7/Lower Caves | Learned Armory garrison access intel 3824 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3871 | -7/Lower Caves | Lost 3 parts (1n2u) 3983 | -7/Lower Caves | Discovered new exit (range 17) 4061 | -7/Lower Caves | Identified exit to Lower Caves 4224 | -7/Lower Caves | Entered another Lower Caves area 4234 | -7/Lower Caves | Discovered new exit (range 18) 4362 | -7/Lower Caves | Encountered a Warlord checkpoint 4373 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4500 | -7/Lower Caves | Learned location of Extension (-6) 4634 | -7/Lower Caves | Core integrity fell below 50% 4660 | -7/Lower Caves | Lost 8 parts (2p2n3u1w) 4896 | -7/Lower Caves | Build established: Mutant 5667 | -7/Lower Caves | Discovered new exit (range 8) 5727 | -7/Lower Caves | Identified exit to Data Miner 5967 | -7/Lower Caves | Entered Data Miner 5967 | -7/Data Miner | Discovered new exit (range 6) 6123 | -7/Data Miner | Met Data Miner 6519 | -7/Data Miner | Learned location of Section 7 (-2) 6519 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6606 | -7/Data Miner | Received God Mode back door access code from Data Miner 6776 | -7/Data Miner | Identified exit to Proximity Caves 6784 | -7/Data Miner | Entered Proximity Caves 6785 | -6/Proximity Caves | Identified exit to Factory 7709 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7710 | -6/Proximity Caves | Escorted by Enhanced Grunt 7830 | -6/Proximity Caves | Core integrity fell below 20% 7984 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 8225 | -6/Proximity Caves | Learned Factory stockpile data 8289 | -6/Proximity Caves | Spotted B-75 Beast 8362 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 08245_ Found Arm. Leg. 08245_ Found 26 Matter. 08247_ Acquired Arm. Leg. 08250_ Acquired Imp. Light Armor Plating. 08251_ Dropped Imp. Heat Sink. 08254_ Acquired Power Amplifier. 08258_ Acquired derelict log, extracted data. Exit location confirmed. 08315_ Lgt. Fission Core destroyed. 08318_ Neutron Cannon destroyed. 08325_ Knocked back. 08339_ Imp. Light Armor Plating destroyed. 08339_ Knocked back. 08344_ S-27 Virus destroyed. 08351_ VTOL Module fries itself beyond repair. 08352_ Coil Gun destroyed. 08353_ Lgt. Nuclear Core fries itself beyond repair. 08354_ Autogun fries itself beyond repair. 08356_ Lgt. Nuclear Core fries itself beyond repair. 08356_ Sensor Array destroyed. 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