Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 16:24:05 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2616) 2616 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3385) 3385 TOTAL SCORE: 14906 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 186 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -252 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Matter Pod Structural Scanner Advanced Signal Interpreter > --- WEAPON ----------- Gatling Laser Beamcaster Beamcaster Bore Cannon Makeshift Axe > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating [Rating: 51] Favorites ----------- Power F-cell Engine Engine F-cell Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 3 | . . . 1 . 1 1 . . . . . Weapon 3 | . . . 1 . 1 1 . . . . . Parts Attached 82 | 7 . 5 9 5 8 9 17 2 8 10 2 Power 12 | 1 . 1 2 . . 2 3 . . 3 . Engine 11 | 1 . 1 2 . . 2 3 . . 2 . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 16 | 2 . 1 . 1 2 . 3 . 3 4 . Treads 5 | . . . . . 2 . 3 . . . . Leg 11 | 2 . 1 . 1 . . . . 3 4 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 . 1 2 . 1 4 2 . . 3 2 Device 5 | . . . 1 . 1 1 . . . 2 . Storage 3 | 1 . 1 . . . 1 . . . . . Processor 5 | . . . . . . 2 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 38 | 3 . 2 5 4 5 3 9 2 5 . . Energy Gun 13 | 2 . 1 . . . 1 4 2 3 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 20 | 1 . 1 5 4 4 1 4 . . . . Ballistic Cannon 2 | . . . . . . . 1 . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . Parts Lost 36 | . . 1 1 . . 2 1 1 7 19 4 Power 4 | . . . . . . . . . . 4 . Propulsion 11 | . . . . . . . . . 4 6 1 Utility 8 | . . . 1 . . . . . . 4 3 Weapon 13 | . . 1 . . . 2 1 1 3 5 . Highest Loss Streak 21 | . . 1 1 . . 1 1 1 5 19 21 Average Slot Usage (%) 94 | . 85 91 98 99 98 99 100 100 83 75 30 Engine 7 | . 14 14 11 11 9 7 6 6 6 4 . Treads 13 | . . . . . 14 15 26 26 3 . . Leg 7 | . 28 28 22 21 1 . . . 10 14 5 Device 11 | . . . 3 11 18 15 13 13 13 11 . Storage 15 | . 14 21 22 22 18 15 13 13 13 13 5 Processor 4 | . . . . . . 7 6 6 6 6 10 Energy Gun 8 | . 28 15 1 . . 4 8 13 16 13 . Ballistic Gun 19 | . . 10 31 33 27 31 21 13 4 . . Ballistic Cannon 2 | . . . . . . . 2 6 4 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 12 12 13 25 23 28 41 49 51 53 53 36 Greatest Support 80 | 20 20 20 20 25 40 40 80 80 80 45 28 Greatest Overweight (x) 5 | . . . 1 2 2 1 . . 3 5 2 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 6 7 8 8 8 8 7 Most Carried 8 | 6 6 6 6 6 6 8 8 8 8 8 5 Average Carried 6 | 2 6 6 5 5 4 7 7 7 7 7 2 Final Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 4 Final Carried 8 | 6 6 6 6 6 6 8 8 8 8 5 3 Class Distribution -------------------- 62% | Scavenger-Skirmisher 11% | Skirmisher 7% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 2604 | 270 . 67 448 110 227 431 564 159 250 68 10 Remotely . | . . . . . . . . . . . . Salvage Created 2914 | . . 184 276 112 390 607 636 158 391 160 . Parts 175 | . . 15 27 6 21 40 47 8 6 5 . Haulers Intercepted 2 | . . . 1 . 1 . . . . . . Recyclers Shooed 6 | . . 1 . 1 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 8 12 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 53 | . . 6 6 1 4 10 12 5 7 2 . Melee 1 | . . . . . . . 1 . . . . Guns 49 | . . 6 6 1 4 10 10 5 7 . . Cannons 1 | . . . . . . . . . . 1 . AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 13 | . . 2 5 . 2 2 . . 2 . . Worker 5 | . . . 1 . . 3 1 . . . . Builder 3 | . . . 2 . 1 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 2 | . . . 1 . 1 . . . . . . Recycler 2 | . . . . . 1 . 1 . . . . Watcher 5 | . . . 1 . 1 2 1 . . . . Swarmer 20 | . . 3 4 . . 2 7 4 . . . Grunt 12 | . . 3 1 . 1 3 . . 4 . . Sentry 11 | . . . 1 1 3 2 3 1 . . . Hunter 3 | . . . . . 1 1 1 . . . . Programmer 3 | . . . . . . 2 1 . . . . Enhanced Grunt 2 | . . . . . . . . . . 2 . Thug 1 | . . . . 1 . . . . . . . Butcher 2 | . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | . . 5 5 1 4 2 4 4 4 2 . Combat Bots Only 5 | . . 5 5 1 2 2 4 4 4 2 . Max Kills in Single Turn 2 | . . 1 2 1 1 2 1 2 1 1 . Gunslinging 1 | . . . 1 . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Damage Taken 6633 | . 27 340 394 1 267 572 799 329 871 1470 1563 Core 1031 | . . 44 30 . 82 22 23 13 172 207 438 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 82 . 92 85 96 . . . . . Volleys Fired 150 | . . 19 18 3 22 26 28 8 17 9 . Largest 5 | . . 2 3 3 4 5 5 5 5 4 . Hottest 287 | . . 90 69 69 155 183 225 255 256 287 . Shots Fired 586 | . . 37 54 9 84 127 139 39 69 28 . Gun 530 | . . 37 54 9 66 125 134 31 55 19 . Cannon 36 | . . . . . . . 5 8 14 9 . Launcher . | . . . . . . . . . . . . Special 20 | . . . . . 18 2 . . . . . Kinetic 425 | . . 7 54 9 66 115 106 24 35 9 . Thermal 124 | . . 30 . . 18 2 10 11 34 19 . Explosive . | . . . . . . . . . . . . Electromagnetic 37 | . . . . . . 10 23 4 . . . Robot Hit Streak 16 | . . 9 6 3 12 11 16 10 14 5 . Robot Miss Streak 6 | . . 3 3 2 1 4 5 5 6 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . . 1 3 . . 3 2 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . 1 . . Shots Hit Robots 344 | . . 25 32 6 55 60 69 26 54 17 . Core Hits 165 | . . 11 14 5 16 30 32 11 30 16 . Critical Hits 3 | . . . . . . . 1 . . 2 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5879 | . . 312 479 110 772 1445 1027 400 836 493 5 Guns 4718 | . . 311 479 107 703 979 868 367 731 173 . Cannons 284 | . . . . . . . 55 33 105 91 . Explosions 540 | . . . . . . 455 85 . . . . Melee 225 | . . . . . . . . . . 225 . Ramming 45 | . . 1 . 3 2 11 19 . . 4 5 Kinetic 3449 | . . 34 479 107 703 902 602 167 364 91 . Thermal 1819 | . . 277 . . 67 455 202 173 472 173 . Explosive . | . . . . . . . . . . . . Electromagnetic 341 | . . . . . . 77 204 60 . . . Impact . | . . . . . . . . . . . . Slashing 225 | . . . . . . . . . . 225 . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 16 | . . . . . . . 6 4 6 . . Message Errors 2 | . . . . . . . 1 . 1 . . Energy Discharges 4 | . . . . . . . 2 2 . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . Targeting Errors 5 | . . . . . . . 2 1 2 . . Weapon Failures 3 | . . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 191 | . . . . . . 188 3 . . . . Projectiles . | . . . . . . . . . . . . Explosions 191 | . . . . . . 188 3 . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 . 1 . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . 1 . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 146 | . . . . 1 . 143 . . . 2 . Shots 3 | . . . . . . 3 . . . . . Rammed 14 | . . 1 . 1 1 4 5 . . 1 1 Targets Rammed 16 | . . 1 . 1 1 4 6 . . 1 2 Kicked 1 | . . . . . . . . . . . 1 Crushed 1 | . . . . . . . 1 . . . . Highest Temperature 345 | . . 330 161 2 90 106 138 168 318 345 10 Average Temperature 69 | . . 133 56 1 20 31 42 63 104 126 5 Received Heat Transfer 1716 | . 15 177 87 . 81 57 108 60 303 198 630 Effects 2 | . . 1 . . . . . . 1 . . Energy Bleed 1 | . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 11 | . . 4 . . 2 . . . 4 1 . Heat Transferred 3709 | . . 708 . . 480 350 386 346 943 496 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 529 | . . 145 160 97 304 527 529 . . . . Initial 257 | . . . 56 62 37 137 257 . . . . Average 271 | . . 103 84 95 122 414 419 . . . . Maximum Alert Level 2 | . . . . . 1 2 2 . . . . Low Security (%) 44 | 100 100 100 100 100 81 3 . . . . . Level 1 15 | . . . . . 18 27 23 . . . . Level 2 39 | . . . . . . 68 76 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 5 9 4 . . . . Investigation 6 | . . . . . 1 3 2 . . . . Extermination 2 | . . . . . . 1 1 . . . . Reinforcement 4 | . . . . . 1 2 1 . . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . 2 7 9 2 9 18 17 5 7 4 5 Peak Tracking Total 5 | . 2 2 5 2 2 3 4 4 4 3 5 Tactical Retreats 4 | . . 1 . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 21 | . . . 1 1 . 16 3 . . . . Max in Single Turn 5 | . . . 1 1 . 5 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 13 | . . . 2 . 1 6 2 . . 2 . Terminals 7 | . . . 2 . 1 2 2 . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 44 | . . . 4 . 3 12 7 . . 18 . Successful 29 | . . . 3 . 2 3 3 . . 18 . Failed 15 | . . . 1 . 1 9 4 . . . . Catastrophic 4 | . . . . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . . . 4 . 3 5 7 . . 2 . Terminals 17 | . . . 4 . 3 3 7 . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 5 | . . . . . . 5 . . . . . Terminal Hacks 22 | . . . 2 . 1 . 1 . . 18 . Part Schematic 7 | . . . . . . . . . . 7 . Robot Schematic 8 | . . . . . . . . . . 8 . Prototype ID Bank 4 | . . . . . 1 . . . . 3 . Branch Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . . . 1 . 1 . 2 . . . . Terminals 4 | . . . 1 . 1 . 2 . . . . Botnet 2 | . . . . . . . 2 . . . . Detonate 1 | . . . 1 . . . . . . . . Sabotage 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 1 . 1 6 2 . . . . Full Trace Events 5 | . . . . . . 3 2 . . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 1 . . . 7 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 5 | . . . . 3 . . . . 2 . . Largest Group 3 | . . . . 3 3 . . . 2 2 . Highest-Rated Group 62 | . . . . 40 40 . . . 62 62 . Highest-Rated Ally 31 | . . . . 16 16 . . . 31 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 34 | . . . . . 17 . . . . 17 . Total Damage 446 | . . . . . 243 . . . . 203 . Kills 4 | . . . . . 3 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total 115 | . . . . . . . . . . 115 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 5289 | 98 36 371 395 285 318 1077 773 1013 620 203 100 Spaces Moved 2940 | 76 31 257 228 204 124 567 394 592 290 101 76 Core 20 | 14 . . . . . . . . . 2 4 Treads 1773 | . . . . . 97 567 394 592 123 . . Legs 1147 | 62 31 257 228 204 27 . . . 167 99 72 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 170 170 165 165 120 120 50 Average Speed 155 | 107 120 120 145 128 172 173 165 165 167 148 123 Slowest Speed 300 | 120 120 120 150 180 190 190 165 165 210 300 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 7 59 21 38 15 18 14 65 49 78 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 29 | . . . . . . . . . . 29 . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 16 | . . 1 . . . . . 12 1 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 131 | . . . . . . 90 37 . . 4 . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . 1 . . 4 . AOE 126 | . . . . . . 90 36 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total 3323 | 89 30 284 262 223 163 613 464 610 379 125 81 Wait 21 | 1 . . . 3 1 1 7 4 4 . . Move 2929 | 75 30 256 227 203 123 566 393 591 289 100 76 Hop . | . . . . . . . . . . . . Pick Up 21 | 5 . . 2 1 1 4 2 2 3 1 . Fast Attach 36 | 7 . 2 3 1 4 2 4 . 7 6 . Attach 17 | . . . 1 . 2 3 3 1 1 4 2 Detach 5 | 1 . . . . 3 . . . . . 1 Swap 29 | . . 3 5 4 2 4 10 1 . . . Drop 41 | . . 3 6 7 4 3 11 3 4 . . Fire 150 | . . 19 18 3 22 26 28 8 17 9 . Melee 4 | . . . . . . . . . . 4 . Ram . | . . . . . . . . . . . . Kick 5 | . . 1 . 1 . . . . . 1 2 Crush 11 | . . . . . 1 4 6 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 54 | . . . . . . . . . 54 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 16) 135 | -10/Materials | Entered Mines 193 | -10/Mines | Assembled infested the area 198 | -10/Mines | Assisted by a Guerilla fighting off Assembled 198 | -10/Mines | Learned location of 1 exit from Materials 362 | -10/Mines | Discovered new exit (range 9) 506 | -10/Mines | Entered Materials 506 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 507 | -9/Materials | Identified exit to Mines 901 | -9/Materials | Entered Mines 907 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 933 | -9/Mines | Met a Derelict bent on vengeance 1063 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1103 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1177 | -9/Mines | Discovered new exit (range 4) 1186 | -9/Mines | Entered Materials 1186 | -8/Materials | Accompanied by 3 allies 1186 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1285 | -8/Materials | Garrison activated, responded to threat 1417 | -8/Materials | Discovered new exit (range 6) 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1675 | -7/Factory | Garrison activated, responded to threat 2252 | -7/Factory | Build established: Skirmisher 2559 | -7/Factory | Discovered new exit (range 9) 2574 | -7/Factory | Identified exit to Factory 2581 | -7/Factory | Entered another Factory area 2581 | -6/Factory | Evolved 2 slots: Propulsion x2 2622 | -6/Factory | Build established: Scavenger-Skirmisher 3167 | -6/Factory | Identified exit to Lower Caves 3354 | -6/Factory | Entered Lower Caves 3359 | -6/Lower Caves | Encountered a Warlord checkpoint 4099 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4342 | -6/Lower Caves | Discovered new exit (range 10) 4362 | -6/Lower Caves | Identified exit to Lower Caves 4367 | -6/Lower Caves | Entered another Lower Caves area 4420 | -6/Lower Caves | Lost 5 parts (3n2w) 4670 | -6/Lower Caves | Attacked by a faux Warlord 4969 | -6/Lower Caves | Discovered new exit (range 13) 4984 | -6/Lower Caves | Identified exit to Data Miner 4987 | -6/Lower Caves | Entered Data Miner 4987 | -6/Data Miner | Accompanied by 2 allies 4987 | -6/Data Miner | Discovered new exit (range 6) 5016 | -6/Data Miner | Met Data Miner 5073 | -6/Data Miner | Received God Mode back door access code from Data Miner 5088 | -6/Data Miner | Interfaced with the Data Conduit 5168 | -6/Data Miner | Found Exp. Thermal Shield 5189 | -6/Data Miner | Identified exit to Proximity Caves 5190 | -6/Data Miner | Entered Proximity Caves 5192 | -5/Proximity Caves | Core integrity fell below 50% 5252 | -5/Proximity Caves | Lost 21 parts (4p6n6u5w) 5287 | -5/Proximity Caves | Core integrity fell below 20% 5290 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05194_ Hcp. Matter Pod destroyed. 05196_ Slammed into G-50 Soldier. 05196_ Destabilizing: Core damaged (-34). 05198_ Kicked G-50 Soldier out of the way. 05221_ Lyr. Medium Armor Plating destroyed. 05262_ Searching scrap... 05262_ Found Maneuvering Thrusters. 05262_ Found Armor Integrity Analyzer. 05262_ Found 13 Matter. 05263_ Acquired 10 matter. 05276_ Lyr. Heavy Armor Plating destroyed. 05283_ Searching scrap... 05283_ Found Adv. Weight Redist. System. 05283_ Found Great Maul. 05283_ Found Force Booster. 05283_ Found Imp. Coolant Injector. 05283_ Found 19 Matter. 05286_ Enh. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##???#####???????????????????????????? | | ???????????## ### ##??????????????????????????? | | ???????????# /#??????????????????????????? | | ????????####?# !%####???????????????????????? | | ???????## #?## !! ##???????"" ????????????? | | ???????# ##?# ##### ?????????? | | ??????## ### @ ##???????????????? | | ?????## ### #???????????????? | | ?????# ## ## ########???????????????? | | ????## # ?# g #??????????????????????? | | ???## ### ### ##?????????????????????? | | ???# ###### g g #?????????????????????? | | #### ### #?????????????????????? | | ## ##?????????????????????? | | ## g ##??????????????????????? | | "" " ### g##??????????????????????? | | """""" ## ##?????????????????????? | | " " ## #?????????????????????? | | # #??? #????????????????? | | "" """" ## ### ## #?????????????????? | | """"" ## ## #?# %! #?????????????????? | | " ### ## ## ### ! #????????????????? | | # ## ?????????????? | | # ??????????? | | ###### #######?????????? | | ### ##????# #???????????????? | | ##?# #?????# ??????????????? | | #??# #?????## ##?????????????? | | #??# ??????# ##??????????????? | | #??# ??????? #???????????????? | | ## #??##### ?????? ####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicHellfireHumpback Manual? 0 Play Time 00:35:14 Cumulative 338.8 hours Start 2021.09.20 @ 15:42:46 End 2021.09.20 @ 16:24:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 49 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f86f8dc3-aef3-47b0-867d-8b4f866e2830