Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 18:07:32 Player: sormi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (3) 15 Value Destroyed (70) 70 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1056) 1056 TOTAL SCORE: 2681 Bonus ------- Pacifist 200 Follower Combat Kills 281 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 178/400 Matter 295/300 Energy 92/100 System Corruption 0% Temperature Warning (306) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Angular Momentum Engine Airjet Airjet Terrain Scanner 0b10 Decoder Chip [Scout] Authchip [Processor] Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Small Storage Unit Sensor Array Phasing AFG > --- WEAPON ----------- Heavy Particle Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Airjet Airjet Flight Unit Terrain Scanner Heavy Particle Cannon Light Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Airjet Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 22 | 6 2 7 . 5 2 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | 2 . 2 . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 9 | 1 2 1 . 5 . Device 7 | . 2 1 . 4 . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 . 1 . . 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 7 | . . . . . 7 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 92 100 100 99 Engine 20 | . 14 15 22 22 22 Wheel 3 | . 28 14 . . . Hover 18 | . . 7 22 22 21 Device 14 | . 14 22 22 13 11 Storage 11 | . 14 11 11 11 11 Processor 7 | . . . . 8 11 Energy Gun 2 | . 14 8 . . 4 Energy Cannon 9 | . . 2 11 11 11 Ballistic Gun 10 | . 14 11 11 11 6 Naked Turns . | . . . . . . Heaviest Build 24 | 13 14 22 22 22 24 Greatest Support 20 | 20 20 20 16 16 16 Greatest Overweight (x) 4 | . . 4 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 4 8 8 8 8 Average Carried 6 | 1 2 3 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 3 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 387 | 237 . 60 . 80 10 Remotely . | . . . . . . Salvage Created 85 | . . 33 . . 52 Parts 7 | . . 4 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 3 | . . 2 . . 1 Guns 3 | . . 2 . . 1 Classes Destroyed 2 | . . 1 . . 1 Swarmer 2 | . . 2 . . . Grunt 1 | . . . . . 1 Best Kill Streak 2 | . . 2 . . 1 Combat Bots Only 2 | . . 2 . . 1 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 58 | . 5 4 . . 49 Missed 17 | . 2 1 . . 14 Damage Taken 752 | . 42 26 . . 684 Core 232 | . 10 9 . . 213 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 11 | . 2 2 . . 7 Largest 2 | . 2 2 . . 2 Hottest 150 | . 70 70 . . 150 Shots Fired 19 | . 4 4 . . 11 Gun 14 | . 4 4 . . 6 Cannon 5 | . . . . . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 4 | . 2 2 . . . Thermal 15 | . 2 2 . . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 1 4 . . 5 Robot Miss Streak 3 | . 2 . . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 11 | . 2 3 . . 6 Core Hits 8 | . 3 2 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 256 | . 37 33 . . 186 Guns 163 | . 19 33 . . 111 Cannons 75 | . . . . . 75 Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . 18 . . . . Kinetic 15 | . 7 8 . . . Thermal 223 | . 12 25 . . 186 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 8 | . 8 . . . . Shots . | . . . . . . Rammed 6 | . 6 . . . . Targets Rammed 6 | . 6 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 306 | . 40 25 . . 306 Average Temperature 84 | . 23 12 . . 108 Received Heat Transfer 150 | . 18 . . . 132 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 646 | . 37 148 . . 461 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 135 | . 60 135 52 . . Initial 52 | . . 25 52 . . Average 47 | . 22 83 52 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 7 6 . . 18 Peak Tracking Total 9 | . 4 3 . . 9 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . . 4 . Successful 4 | . . . . 4 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . . 4 . Part Schematic 4 | . . . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 30 | . . . . . 30 Total Damage 1325 | . . . . . 1325 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2357 | 43 214 197 23 1404 476 Spaces Moved 2015 | 41 247 187 20 1167 353 Core 2 | 1 . 1 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 424 | 40 247 137 . . . Hover 1589 | . . 49 20 1167 353 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 116 116 116 Average Speed 108 | 79 80 90 116 116 116 Slowest Speed 250 | 80 80 250 116 116 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 31 22 12 85 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2163 | 48 259 210 19 1218 409 Wait 82 | . . 4 . 37 41 Move 2010 | 40 246 186 19 1166 353 Hop . | . . . . . . Pick Up 18 | 2 2 7 . 5 2 Fast Attach 12 | 6 1 4 . . 1 Attach 5 | . . 2 . 2 1 Detach 2 | . . 2 . . . Swap 5 | . 1 1 . 3 . Drop 11 | . 1 2 . 5 3 Fire 11 | . 2 2 . . 7 Melee . | . . . . . . Ram 6 | . 6 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 339 | -9/Materials | Build established: Mutant 440 | -9/Materials | Discovered new exit (range 10) 455 | -9/Materials | Entered Mines 466 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 478 | -9/Mines | Entered Zion 613 | -7/Zion | Found Prototype Device 614 | -7/Zion | Identified Phasing AFG 864 | -7/Zion | Found Prototype Device 869 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1123 | -7/Zion | Imprinted 1125 | -7/Zion | Declared Zion's savior 1832 | -7/Zion | Discovered new exit (range 14) 1882 | -7/Zion | Entered Proximity Caves 1882 | -6/Proximity Caves | Accompanied by 4 allies 2003 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2252 | -6/Proximity Caves | Learned 4 Factory zone layouts 2322 | -6/Proximity Caves | Discovered new exit (range 15) 2339 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2357 | -6/Proximity Caves | Core integrity fell below 50% 2358 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02343_ G-50 Soldier unfolds itself. 02343_ M-28 Smith unfolds itself. 02343_ Penetrated by Slug. 02345_ L-41 Fighter destroyed. 02345_ Chain reaction triggered in Imp. Deuterium Engine. 02348_ AS-JPL(M) destroyed. 02350_ Airjet destroyed. 02350_ L-41 Fighter suffers critical hit (Burn). 02351_ Corrupted Axe self-destruct mechanism malfunctions. 02352_ Hvy. Particle Cannon destroyed. 02352_ Sensor Array destroyed. 02353_ Ion Engine destroyed. 02354_ Plasma Rifle destroyed. 02355_ Corrupted Carbon-fiber Leg fries itself beyond repair. 02355_ Lgt. Ion Engine destroyed. 02356_ L-41 Fighter heat damages Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###################??????????????????????? | | #???????# ## ##?????????????????????? | | ###???## ######## #?????????????????????? | | ##### #""""""#/ ! ##????????????????????? | | # ## ## #" ;% %= ##???????????????????? | | ## ## #??## ! s #??# ##????????????? | | ## ## #??# g# #????????????? | | #" " gl l g <% #????????????? | | #" # ###@ g #????????????? | | ### ### ####?###### ##????????????? | | # ## #??????????? ##?????????????? | | #### ########## #???????????? ##??????????????? | | ???## ##????????# ??????????????????????????????? | | ????###?????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Authchip Count 1 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed CargoImprovedPrototype Manual? 0 Play Time 00:24:53 Cumulative 15.0 hours Start 2024.07.01 @ 17:41:26 End 2024.07.01 @ 18:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d01dbf2-d529-46f9-80a2-6ef2b9efde69