Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 11:13:05 Player: canerib Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2780) 2780 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (505) 505 TOTAL SCORE: 6955 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner KE Penetrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Gravmag System > --- UTILITY ---------- Trap Scanner Improved Terrain Scanner Thermal Shield > --- WEAPON ----------- Gatling Laser Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Assault Rifle Advanced Assault Cannon Heavy Flak Cannon Proton Missile Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 2 1 1 . . . . Utility 1 | . . . . 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 102 | 6 3 5 13 33 12 1 18 . 11 Power 14 | 1 . 1 . 6 2 1 2 . 1 Engine 7 | 1 . . . 3 . 1 1 . 1 Core 7 | . . 1 . 3 2 . 1 . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 . . 6 14 7 . 7 . 2 Treads . | . . . . . . . . . . Leg 25 | 2 . . 6 10 . . 5 . 2 Wheel . | . . . . . . . . . . Hover 13 | . . . . 4 7 . 2 . . Flight . | . . . . . . . . . . Utility 13 | 1 1 1 1 3 1 . 3 . 2 Device 8 | . 1 1 1 1 . . 3 . 1 Storage 1 | 1 . . . . . . . . . Processor . | . . . . . . . . . . Hackware 2 | . . . . . 1 . . . 1 Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 2 3 6 10 2 . 6 . 6 Energy Gun 19 | 2 2 3 4 5 . . 1 . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . . . 2 1 . . . 1 Ballistic Cannon 7 | . . . . . 1 . 4 . 2 Launcher 5 | . . . . 3 . . 1 . 1 Special Weapon 2 | . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 43 | . 1 1 3 14 1 . 9 . 14 Power 7 | . . . . 3 . . 1 . 3 Propulsion 18 | . . . 1 6 . . 5 . 6 Utility 7 | . . 1 . 3 . . 3 . . Weapon 11 | . 1 . 2 2 1 . . . 5 Highest Loss Streak 11 | . 1 1 1 5 1 . 6 . 11 To Critical Strikes 2 | . . . . 1 . . . . 1 Average Slot Usage (%) 89 | . 97 95 86 85 96 100 90 100 74 Engine 4 | . 14 10 . 2 . 1 7 7 4 Core 7 | . . 3 11 4 15 13 5 7 3 Leg 25 | . 28 28 33 34 14 . 21 38 25 Hover 12 | . . . . 3 28 46 22 7 3 Device 12 | . 14 9 9 11 7 7 15 23 19 Storage 6 | . 14 14 11 9 7 7 . . . Hackware 1 | . . . . . 7 7 . . 2 Energy Gun 10 | . 25 28 18 12 . . 4 7 4 Ballistic Gun 2 | . . . . 3 7 7 . . 2 Ballistic Cannon 3 | . . . . . 6 7 9 7 5 Peak Build Rating 50 | 6 10 10 14 30 31 31 50 50 50 Average Rating 26 | 5 9 9 12 22 27 31 39 50 37 On Entrance 21 | . 6 9 10 14 18 31 31 50 50 Naked Turns 8 | . . . . . . . . . 8 Heaviest Build 31 | 11 12 14 16 22 25 25 31 31 31 Greatest Support 91 | 20 20 20 40 90 61 42 91 91 91 Greatest Overweight (x) 6 | . . . . 6 . . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 5 5 Average Carried 5 | 2 5 6 7 7 7 7 3 5 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 7 6 8 7 8 8 5 5 2 Class Distribution -------------------- 66% | Mutant 20% | Scavenger-Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 2011 | 260 25 45 130 395 59 233 557 . 307 Remotely . | . . . . . . . . . . Salvage Created 2376 | 62 90 124 417 837 42 49 452 . 303 Parts 122 | 7 5 10 16 56 2 3 17 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 2 11 . 8 Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 64 | . 2 2 10 27 1 1 13 . 8 Guns 33 | . 1 2 8 15 . 1 2 . 4 Cannons 15 | . . . 1 . 1 . 10 . 3 AOE 15 | . 1 . . 12 . . 1 . 1 Classes Destroyed 11 | 1 1 . 4 4 . . 1 . . Worker 3 | . . . . 3 . . . . . Tunneler 4 | 3 . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 12 | . . . 3 6 . . 1 . 2 Grunt 33 | . 2 2 3 14 . . 7 . 5 Duelist 3 | . . . 1 1 . . 1 . . Sentry 8 | . . . 3 3 . . 1 . 1 Specialist 2 | . . . . 2 . . . . . Hunter 5 | . . . . 1 1 1 2 . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 7 | 2 2 1 3 6 1 1 5 . 7 Combat Bots Only 7 | . 2 1 3 5 1 1 5 . 7 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . 2 . . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 485 | . 18 12 64 150 22 5 92 . 122 Missed 130 | . 5 3 16 45 8 2 17 . 34 Damage Taken 6004 | 24 210 126 668 1929 194 62 1119 . 1672 Core 1135 | 12 28 10 137 233 . . 212 . 503 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 178 | . . . . . . . 115 . 63 Regen/Repaired (Parts) 160 | . . . 128 . 32 . . . . Core Remaining (%) 74 | 95 . 80 65 57 . . . . . Volleys Fired 184 | 6 7 8 42 50 9 2 34 . 26 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 156 | 80 80 80 156 119 68 68 133 . 133 Shots Fired 342 | 12 14 16 70 101 13 4 67 . 45 Gun 241 | 12 14 16 65 84 9 2 19 . 20 Cannon 73 | . . . . . 4 2 43 . 24 Launcher 23 | . . . . 17 . . 5 . 1 Special 5 | . . . 5 . . . . . . Kinetic 118 | . . . . 20 13 4 51 . 30 Thermal 173 | 6 . 8 70 64 . . 11 . 14 Explosive 17 | . . . . 17 . . . . . Electromagnetic 34 | 6 14 8 . . . . 5 . 1 Robot Hit Streak 16 | 7 5 7 10 11 16 5 9 . 9 Robot Miss Streak 11 | 2 3 2 5 6 2 . 11 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 230 | 7 10 10 45 58 10 3 53 . 34 Core Hits 168 | 3 4 6 16 65 4 2 42 . 26 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 4 2 . . . . 3 Burn 5 | . . . 4 1 . . . . . Destroy 1 | . . . . 1 . . . . . Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5765 | 92 215 125 633 2414 96 40 1293 . 857 Guns 2328 | 72 134 125 585 719 36 19 304 . 334 Cannons 1351 | . . . . . 60 21 813 . 457 Explosions 2038 | 20 81 . . 1695 . . 176 . 66 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1714 | . . . . 144 96 40 891 . 543 Thermal 1860 | 53 81 44 633 575 . . 226 . 248 Explosive 1695 | . . . . 1695 . . . . . Electromagnetic 496 | 39 134 81 . . . . 176 . 66 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 10 . . 3 3 3 Average Corruption 4 | . . . . 10 . . 2 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . . . 19 . . 13 2 13 Message Errors 8 | . . . . 5 . . 2 . 1 Matter Fused 9 | . . . . 5 . . 1 1 2 Heat Flow Errors 4 | . . . . 1 . . . . 3 Energy Discharges 7 | . . . . 2 . . 3 . 2 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 10 | . . . . 2 . . 5 . 3 Data Loss (major) 3 | . . . . 1 . . 1 1 . Misfires 4 | . . . . 2 . . 1 . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . . . . 29 . . 18 . . Projectiles . | . . . . . . . . . . Explosions 47 | . . . . 29 . . 18 . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . 1 . 3 . 7 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . 1 . 3 . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 201 | 24 40 . . 44 . . 74 . 19 Shots 11 | 1 1 . . 2 . . 6 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 602 | 36 195 108 42 382 44 48 440 . 602 Average Temperature 109 | 16 99 39 12 90 5 5 138 . 292 Received Heat Transfer 1748 | . 90 69 177 504 . 18 348 . 542 Effects 25 | . . . . 1 . . 1 . 23 Shutdowns 3 | . . . . . . . 1 . 2 Energy Bleed 4 | . . . . . . . . . 4 Interference 4 | . . . . . . . . . 4 Matter Decay 4 | . . . . 1 . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 9 | . . . 7 2 . . . . . Heat Transferred 4583 | 125 100 100 1809 1374 . . 525 . 550 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 681 | 15 114 100 320 681 376 . . . . Initial 309 | . 9 40 39 86 309 . . . . Average 217 | 5 37 57 143 360 338 . . . . Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 56 | 100 100 100 88 23 . . . . . Level 1 30 | . . . 11 33 100 . . . . Level 2 13 | . . . . 43 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 4 . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . 1 4 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 10 | . 1 . 5 3 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 3 3 19 40 2 6 17 . 24 Peak Tracking Total 9 | . 4 2 5 7 1 9 5 . 9 Tactical Retreats 17 | . 1 1 2 3 . 4 1 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . 1 . . 3 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 9 | . 1 . 3 . 4 . 1 . . Terminals 5 | . 1 . 2 . 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 2 . 10 . 9 . 1 . . Successful 12 | . 1 . 6 . 4 . 1 . . Failed 10 | . 1 . 4 . 5 . . . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 12 | . 2 . 6 . 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 8 | . . . 4 . 4 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 2 . 2 . 1 . . Record 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . . Scan Component 3 | . . . 2 . 1 . . . . Repair 3 | . . . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 3 . 4 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . Time 68 | . . . 52 . 16 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 Total Damage 372 | . . . . . . . . . 372 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 3674 | 95 194 259 551 660 355 249 760 96 455 Spaces Moved 2918 | 57 134 181 277 331 507 554 516 76 285 Core 29 | 10 . . . 2 . . . . 17 Treads . | . . . . . . . . . . Legs 1812 | 47 134 181 277 297 78 . 454 76 268 Wheels . | . . . . . . . . . . Hover 1077 | . . . . 32 429 554 62 . . Flight . | . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 58 43 43 43 126 50 Average Speed 93 | 107 120 120 120 121 54 43 114 126 119 Slowest Speed 350 | 120 120 120 120 350 120 43 126 126 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 39 | 4 30 46 28 31 16 72 70 69 33 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 107 | 3 4 . 3 89 . . 5 . 3 Melee . | . . . . . . . . . . Projectile 8 | . . . 3 . . . 2 . 3 AOE 99 | 3 4 . . 89 . . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 3524 | 78 152 208 416 495 573 560 615 76 351 Wait 183 | . 3 3 67 45 24 . 22 1 18 Move 2909 | 56 133 180 276 330 506 553 515 75 285 Hop . | . . . . . . . . . . Pick Up 100 | 10 5 6 15 25 14 2 18 . 5 Fast Attach . | . . . . . . . . . . Attach 63 | 6 1 2 10 19 5 . 12 . 8 Detach 4 | . . . . 2 . . . . 2 Swap 39 | . 2 3 3 14 7 1 6 . 3 Drop 42 | . 1 6 3 10 8 2 8 . 4 Fire 184 | 6 7 8 42 50 9 2 34 . 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 358 | -10/Mines | Learned 2 Materials zone layouts 537 | -10/Mines | Discovered new exit (range 10) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Propulsion x2 550 | -9/Materials | Identified exit to Mines 550 | -9/Materials | Identified exit to Materials 835 | -9/Materials | Repaired Aluminum Leg 863 | -9/Materials | Repaired Sml. Laser 928 | -9/Materials | Build established: Scavenger-Mutant 1100 | -9/Materials | Entered another Materials area 1100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -8/Materials | Crushed by falling debris 1255 | -8/Materials | System corruption reached 10% 1286 | -8/Materials | Lost 3 parts (1p1n1u) 1442 | -8/Materials | Build established: Mutant 1580 | -8/Materials | Lost 5 parts (4n1w) 1632 | -8/Materials | Discovered new exit (range 16) 1760 | -8/Materials | Entered Factory 1760 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1906 | -7/Factory | Discovered new exit (range 11) 1995 | -7/Factory | Repaired Imp. Hover Unit 2102 | -7/Factory | Discovered new exit (range 15) 2115 | -7/Factory | Entered Lower Caves 2123 | -7/Lower Caves | Encountered a Warlord checkpoint 2240 | -7/Lower Caves | Learned Factory garrison access intel 2359 | -7/Lower Caves | Discovered new exit (range 14) 2364 | -7/Lower Caves | Entered another Lower Caves area 2372 | -7/Lower Caves | Ambushed by research squad 2415 | -7/Lower Caves | Lost 6 parts (1p3n2u) 2531 | -7/Lower Caves | Lost 3 parts (2n1u) 2600 | -7/Lower Caves | Encountered a Warlord checkpoint 2745 | -7/Lower Caves | Learned Factory emergency access door positions 2993 | -7/Lower Caves | Discovered new exit (range 15) 2998 | -7/Lower Caves | Found DCF Scrap (12 items) 3063 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3120 | -7/Lower Caves | Learned Factory stockpile data 3124 | -7/Lower Caves | Entered Data Miner 3124 | -7/Data Miner | Discovered new exit (range 6) 3148 | -7/Data Miner | Met Data Miner 3192 | -7/Data Miner | Received God Mode back door access code from Data Miner 3220 | -7/Data Miner | Entered Proximity Caves 3292 | -6/Proximity Caves | Build established: Derelict-Mutant 3440 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3515 | -6/Proximity Caves | Core integrity fell below 50% 3519 | -6/Proximity Caves | Lost 11 parts (3p5n3w) 3531 | -6/Proximity Caves | Destroyed 7 combat bots 3665 | -6/Proximity Caves | Spotted B-75 Beast 3667 | -6/Proximity Caves | Released all parts (3) 3670 | -6/Proximity Caves | Core integrity fell below 20% 3675 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03545_ G-50 Soldier unfolds itself. 03545_ Hvy. Flak Cannon destroyed. 03547_ Acquired Broken Imp. Titanium Leg. 03551_ Dropped Broken Imp. Titanium Leg. 03558_ Acquired 22 matter. 03571_ System corrupted: Matter fused (-7). 03589_ System corrupted: Component data lost. 03589_ Slug penetrates G-67 Veteran. 03591_ Carbon-fiber Leg destroyed. 03594_ Critical hit (Burn: +50). 03594_ Gatling Laser destroyed. 03612_ System corrupted: Component data lost. 03652_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03656_ Carbon-fiber Leg fries itself beyond repair. 03665_ Critical hit (Burn: +50). 03665_ Acquired 2 matter. 03667_ Released Adv. Heat Sink. 03667_ Released System Shield. 03667_ Released Carbon-fiber Leg. 03672_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ????????# ???????????????????????????? | | ????####? ## ##??????????????????????????? | | ???## #?? #??????????????????????????? | | ??## #???# #??????????????????????????? | | ??# #????# #???????????????????????????? | | ?## ##???# #????????????????????????????? | | ## #????# ###??????????????????????????? | | #???## ##?????????????????????????? | | ##### #?????????????????????????? | | [ ## #??????????????????????????? | | % ###?????????????????????????? | | !! # ! #?????????????????????????? | | #?# #### #= ##?????????????????????????? | | ##?# #??## # #?????????????????????????? | | ##??# # #???### ##?????????????????????????? | | ????# ### #???### % ##????????????????????????? | | ????# #?####?### %#????????????????????????? | | ???? ??????# ######??????????????????????? | | ???## ??????# ### ##?????????????????????? | | ???# ??????# BB ## #?????????????????????? | | ?? ????## BB ## ##????????????????????? | | ?? ###! ;# ###??????????????????? | | ??## %% ; #??????????????????? | | ???? ## ## # ##;; ##?????????????????? | | ?????? ?#???### #?## #?????????????????? | | ?????? ???????##???## @ #?????????????????? | | ?????? ?????????????## #?????????????????? | | ?????????????????????## #?????????????????? | | ??????????????????????## %## ???????????????? | | ???????????????????????# %%#?? ????????????? | | ???????????????????????# #??? ???????????? | | ??????????????????????? ???? ## ??????????? | | ??????????????????????? ???? #? $??????????? | | ??????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ##??????????????????? | | ?????????????????????## #####???????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Evasion (%) 56 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugePrecisionObliterator Manual? 0 Play Time 00:49:40 Cumulative 32.1 hours Start 2024.10.23 @ 10:25:55 End 2024.10.23 @ 11:13:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 390a2e5c-cdad-4a8f-8519-7c47281eb162