Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 16:13:38 Player: SunoPerson Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2643) 2643 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5527 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Deuterium Engine Coolant Injector Long-range Tractor Beam Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Core Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Armored Treads Improved Heat Sink Light Armor Plating Improved Field Recycling Unit Lightning Gun Advanced Beam Rifle Improved Spread Laser Ion Cannon Heavy Assault Rifle Improved Assault Rifle Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Improved EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 76 | 6 7 28 20 15 Power 7 | 1 2 2 1 1 Engine 5 | 1 2 2 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 23 | 2 3 8 5 5 Treads 10 | . . 2 4 4 Leg 5 | . . 4 1 . Wheel 2 | 2 . . . . Hover 1 | . . 1 . . Flight 5 | . 3 1 . 1 Utility 18 | 1 . 6 7 4 Device 3 | . . 2 . 1 Storage 3 | 1 . 1 1 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 10 | . . 3 4 3 Artifact . | . . . . . Weapon 28 | 2 2 12 7 5 Energy Gun 11 | 1 . 5 3 2 Energy Cannon 5 | . . . 3 2 Ballistic Gun 8 | 1 2 4 . 1 Ballistic Cannon 3 | . . 2 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 2 2 Parts Lost 16 | . 3 5 6 2 Power 3 | . 1 1 1 . Propulsion 4 | . 1 1 1 1 Utility 4 | . . 1 2 1 Weapon 5 | . 1 2 2 . Highest Loss Streak 5 | . 3 2 5 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 82 88 97 89 Engine 6 | . 12 9 7 . Core 2 | . . . 1 6 Treads 16 | . . 1 25 29 Leg 4 | . . 13 . . Flight 3 | . 17 7 . . Device 6 | . . 5 9 6 Storage 9 | . 14 11 9 6 Processor 2 | . . . 7 . Protection 9 | . . 7 8 14 Energy Gun 13 | . 3 20 12 8 Energy Cannon 4 | . . . 3 11 Ballistic Gun 6 | . 24 7 5 1 Ballistic Cannon 3 | . . 4 4 . Naked Turns 29 | . . . . 29 Heaviest Build 88 | 11 15 34 88 86 Greatest Support 80 | 26 26 40 60 80 Greatest Overweight (x) 7 | . 1 7 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 8 10 20 20 Average Capacity 14 | 6 8 9 18 19 Most Carried 20 | 5 4 10 20 19 Average Carried 10 | 2 1 6 14 14 Final Capacity 20 | 8 8 10 20 5 Final Carried 14 | 2 2 10 14 5 Class Distribution -------------------- 34% | Gunner 31% | Tank 16% | Scavenger-Tank 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1413 | 119 144 379 512 259 Remotely . | . . . . . Salvage Created 2986 | . 147 1219 982 638 Parts 184 | . 17 82 45 40 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | . 7 33 21 10 Guns 45 | . 7 26 9 3 Cannons 21 | . . 5 10 6 AOE 5 | . . 2 2 1 Classes Destroyed 12 | . 2 6 2 2 Worker 3 | . . 1 . 2 Builder 2 | . . 2 . . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Watcher 5 | . . 2 2 1 Swarmer 20 | . 5 11 3 1 Grunt 33 | . 2 15 13 3 Duelist 1 | . . 1 . . Sentry 12 | . . 6 4 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Heavy 2 | . . . 1 1 Best Kill Streak 10 | . 4 7 10 3 Combat Bots Only 9 | . 4 7 9 3 Max Kills in Single Turn 4 | . 1 4 2 3 Gunslinging 1 | . . 1 1 . Exploded 2 | . . 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 633 | . 96 121 99 317 Missed 178 | . 21 35 21 101 Damage Taken 6247 | . 644 1124 1637 2842 Core 1205 | . 201 154 139 711 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . 25 . 8 Regen/Repaired (Parts) 281 | . . . . 281 Core Remaining (%) 63 | 100 19 61 74 . Volleys Fired 151 | . 34 50 41 26 Largest 3 | . 2 3 3 3 Hottest 201 | . 70 135 201 201 Shots Fired 392 | . 67 139 114 72 Gun 291 | . 67 114 68 42 Cannon 99 | . . 23 46 30 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 157 | . 52 54 41 10 Thermal 105 | . 15 20 43 27 Explosive 2 | . . 2 . . Electromagnetic 128 | . . 63 30 35 Robot Hit Streak 19 | . 6 15 19 17 Robot Miss Streak 6 | . 6 4 5 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 260 | . 36 97 77 50 Core Hits 173 | . 13 81 57 22 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 1 . 4 . Burn 2 | . . . 2 . Destroy 1 | . 1 . . . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5405 | . 338 1944 1947 1176 Guns 2937 | . 338 1190 1012 397 Cannons 1665 | . . 275 803 587 Explosions 779 | . . 475 125 179 Melee . | . . . . . Ramming 24 | . . 4 7 13 Kinetic 1369 | . 249 537 493 90 Thermal 2179 | . 89 708 941 441 Explosive 32 | . . 32 . . Electromagnetic 1801 | . . 663 506 632 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 36 | . . 4 15 17 Projectiles 19 | . . 4 15 . Explosions 17 | . . . . 17 Melee . | . . . . . Knockbacks 8 | . . 4 4 . Impact 1 | . . . 1 . Kinetic 6 | . . 3 3 . Secondary 1 | . . 1 . . Self-Inflicted Damage 207 | . . 165 38 4 Shots 5 | . . 4 1 . Rammed 4 | . . . 1 3 Targets Rammed 6 | . . 1 2 3 Kicked 1 | . . 1 . . Crushed 1 | . . . 1 . Highest Temperature 499 | . 144 296 499 468 Average Temperature 108 | . 53 79 148 137 Received Heat Transfer 1263 | . 102 363 450 348 Effects 12 | . . 3 4 5 Shutdowns 4 | . . . 2 2 Energy Bleed 3 | . . 2 . 1 Interference 1 | . . 1 . . Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . . 3 3 3 Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 3385 | . 259 1075 1383 668 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 5 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 579 | . 140 579 386 290 Initial 203 | . . . 203 102 Average 160 | . 24 190 219 114 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 61 | 100 100 54 28 91 Level 1 32 | . . 27 71 8 Level 2 5 | . . 17 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 5 4 4 Investigation 3 | . . 1 1 1 Extermination 2 | . . . . 2 Reinforcement 9 | . 1 4 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 2 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 3 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 11 40 30 31 Peak Tracking Total 16 | . 9 5 4 16 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 3 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 2 4 3 4 Terminals 12 | . 2 4 3 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 6 13 9 7 Successful 12 | . 3 1 4 4 Failed 23 | . 3 12 5 3 Catastrophic 4 | . . 1 1 2 Database Lockouts . | . . . . . Manual 11 | . 2 6 2 1 Terminals 32 | . 6 13 9 4 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 1 4 2 Record 2 | . 1 1 . . Alert Level 4 | . 1 . 2 1 Unreport Threat 2 | . 1 . 1 . Dispatch Records 1 | . . . . 1 Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 4 3 4 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3998 | 52 361 1223 1226 1136 Spaces Moved 1680 | 46 230 532 444 428 Core 59 | 4 . 1 . 54 Treads 860 | . . 42 444 374 Legs 291 | . . 291 . . Wheels 97 | 42 55 . . . Hover . | . . . . . Flight 373 | . 175 198 . . Fastest Speed 50 | 50 80 117 160 50 Average Speed 184 | 85 110 174 222 209 Slowest Speed 400 | 90 125 400 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 48 43 37 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . 30 13 4 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 42 | . . 30 8 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2260 | 56 279 715 599 611 Wait 245 | . 5 72 55 113 Move 1676 | 45 229 531 443 428 Hop . | . . . . . Pick Up 57 | 5 1 19 23 9 Fast Attach 16 | 3 2 8 1 2 Attach 24 | 3 2 5 9 5 Detach 1 | . . . . 1 Swap 36 | . 3 15 10 8 Drop 48 | . 3 14 15 16 Fire 151 | . 34 50 41 26 Melee . | . . . . . Ram 2 | . . . . 2 Kick 1 | . . 1 . . Crush 3 | . . . 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Core integrity fell below 50% 182 | -10/Materials | Lost 3 parts (1p1n1w) 219 | -10/Materials | Core integrity fell below 20% 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 5) 402 | -10/Materials | Discovered new exit (range 4) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 714 | -9/Materials | Build established: Gunner 810 | -9/Materials | Destroyed 7 combat bots 1609 | -9/Materials | Discovered new exit (range 13) 1636 | -9/Materials | Build established: Scavenger-Tank 1637 | -9/Materials | Entered another Materials area 1637 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -8/Materials | Build established: Gunner 2697 | -8/Materials | Destroyed 9 combat bots 2707 | -8/Materials | Lost 5 parts (1p1n2u1w) 2832 | -8/Materials | Discovered new exit (range 9) 2863 | -8/Materials | Entered Factory 2863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3075 | -7/Factory | Build established: Tank 3176 | -7/Factory | Discovered new exit (range 16) 3656 | -7/Factory | Repaired Arm. Treads 3965 | -7/Factory | Cargo convoy interrupted 3974 | -7/Factory | Core integrity fell below 50% 3979 | -7/Factory | Core integrity fell below 20% 3999 | -7/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- cleaned. Penetrated by Slug. Discarded Imp. Heat Sink. Dropped Arm. Treads. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Dropped Arm. Treads. Dropped Lgt. Nuclear Core. Penetrated by Slug. Slammed into P-60 Hacker. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. M-28 Smith unfolds itself. Acquired 82 matter. Slammed into P-60 Hacker. Destabilizing: System corrupted (+2). P-60 Hacker resets S-27 Virus, system corruption cleaned. Acquired 21 matter. 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