Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 22:54:50 Player: Lazz Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4372) 4372 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 9566 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 201/310 System Corruption 0% Temperature Critical (524) Movement Rolling (245) Ox11 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Carbon-fiber Leg Armored Leg Wheel > --- UTILITY (5) ------ Makeshift Heat Sink Huge Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON (5) ------- Arc Projector Makeshift Laser Plasma Rifle Advanced Assault Cannon Katana > --- INVENTORY (25) --- Heavy Deuterium Engine Makeshift Power Source Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Improved Terrain Scanner Seismic Detector Improved Targeting Computer Weapon Cycler Transmission Jammer Makeshift Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Medium Reflective Plating Focal Shield Focal Shield Improved Shield Generator Makeshift System Shield High-powered Tractor Beam Faulty Precision Assault Rifle Hypervelocity Gauss Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Armored Leg Wheel > --- UTILITY ---------- Makeshift Heat Sink Huge Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Makeshift Laser Plasma Rifle Advanced Assault Cannon Katana > --- INVENTORY -------- Heavy Deuterium Engine Makeshift Power Source Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Improved Terrain Scanner Seismic Detector Improved Targeting Computer Weapon Cycler Transmission Jammer Makeshift Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Medium Reflective Plating Focal Shield Focal Shield Improved Shield Generator Makeshift System Shield High-powered Tractor Beam Precision Assault Rifle Hypervelocity Gauss Cannon Plasma Cutter [Rating: 66] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . . 1 . . 2 . . . Weapon 3 | . . 1 . 2 . . . . . Parts Attached 105 | 7 2 9 20 5 26 21 8 3 4 Power 9 | 1 . 2 . . 4 1 1 . . Engine 8 | 1 . 1 . . 4 1 1 . . Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 . 4 9 1 11 7 1 . 3 Treads 28 | . . . 9 1 11 6 . . 1 Leg 8 | 2 . 4 . . . 1 . . 1 Wheel 2 | . . . . . . . 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 2 1 4 1 3 10 3 . 1 Device 10 | 1 . . 1 1 2 4 . . 1 Storage 4 | 1 2 . 1 . . . . . . Processor 4 | . . . 2 . . 1 1 . . Hackware 2 | . . . . . . 2 . . . Protection 7 | . . 1 . . 1 3 2 . . Artifact . | . . . . . . . . . . Weapon 31 | 2 . 2 7 3 8 3 3 3 . Energy Gun 7 | 1 . . 3 . . . 1 2 . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 21 | 1 . 1 4 3 8 3 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 . . . . Parts Lost 48 | . . 7 3 2 10 11 14 . 1 Power 2 | . . 1 . . . . 1 . . Propulsion 20 | . . 1 3 . 4 6 5 . 1 Utility 6 | . . 2 . . . 2 2 . . Weapon 20 | . . 3 . 2 6 3 6 . . Highest Loss Streak 12 | . . 6 1 1 5 8 12 . 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 19 | . 4 8 15 24 23 23 19 19 22 Power 1 | . . 1 1 1 2 2 1 1 2 Propulsion 1 | . 1 4 3 6 2 2 1 . . Utility 12 | . 2 1 4 10 13 14 13 15 17 Weapon 2 | . 1 1 7 6 3 3 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 29 | . . 5 1 2 4 1 . . 16 Power 3 | . . . . . 2 . . . 1 Propulsion 3 | . . 2 . . 1 . . . . Utility 16 | . . 2 . . 1 1 . . 12 Weapon 6 | . . 1 1 2 . . . . 2 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 100 90 95 99 98 97 65 79 88 Engine 6 | . 14 10 4 7 6 6 4 6 6 Treads 12 | . . . 19 30 29 25 10 . . Leg 6 | . 28 32 16 . . . 2 6 7 Wheel 2 | . . . . . . . 2 6 6 Device 4 | . 14 5 2 1 5 10 5 . 4 Storage 6 | . 14 11 9 7 7 6 6 6 6 Processor 13 | . . . 13 13 7 12 15 20 14 Protection 3 | . . 3 . . 1 1 2 6 6 Energy Gun 8 | . 14 9 8 7 . . 2 14 20 Ballistic Gun 14 | . 14 18 15 29 36 31 8 . . Ballistic Cannon 1 | . . . . . . . . 4 6 Slashing Weapon 2 | . . . . . . . 3 6 6 Peak Build Rating 66 | 7 8 18 29 27 47 60 55 54 66 Average Rating 40 | 5 7 13 21 25 36 55 37 48 54 On Entrance 26 | . 7 8 8 23 26 44 55 40 54 Avg Prop Armor Cover (%) 5 | . . . . . . 3 7 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 15 50 55 95 100 118 114 113 116 117 Greatest Support 96 | 20 20 51 80 80 80 96 80 10 30 Greatest Overweight (x) 30 | . 2 1 1 1 2 7 30 11 11 Average Overweight (x) 5 | . . . . 1 1 1 6 10 10 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 20 20 25 25 25 25 25 25 Most Carried 25 | 3 9 11 25 25 25 25 22 22 24 Average Carried 19 | . 4 8 15 24 23 23 19 19 22 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 Final Carried 25 | 3 8 9 25 25 25 22 17 22 23 Class Distribution -------------------- 31% | Derelict-Gunner 22% | Scavenger-Gunner 20% | Mutant 13% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Matter Collected 4928 | 321 40 125 706 183 1881 1130 492 30 20 Remotely 201 | . . . . . . 201 . . . Salvage Created 6369 | 168 187 173 1036 237 2358 1042 409 . 759 Parts 283 | 13 14 9 52 11 115 49 8 . 12 Haulers Intercepted 9 | . 2 . 2 . 4 1 . . . Recyclers Shooed 5 | . . . 1 . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 7 . 7 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Combat Hostiles Destroyed 86 | . 2 4 14 2 35 20 4 . 5 Melee 1 | . . . . . . . 1 . . Guns 81 | . 2 4 14 2 35 20 3 . 1 Cannons 3 | . . . . . . . . . 3 Classes Destroyed 16 | 2 3 2 1 1 5 1 1 . . Worker 8 | . . . 2 . 4 2 . . . Builder 3 | . . . . . 2 1 . . . Tunneler 5 | 4 . . 1 . . . . . . Hauler 9 | . 2 . 2 . 4 1 . . . Recycler 5 | 1 . . 1 1 2 . . . . Mechanic 3 | . . . . . 2 1 . . . Operator 2 | . . . . 1 1 . . . . Watcher 4 | . 1 . . . 1 2 . . . Swarmer 13 | . . . . . 6 6 . . 1 Grunt 39 | . 2 2 8 . 15 6 3 . 3 Brawler 2 | . . . . . 1 1 . . . Duelist 3 | . . 1 . . 2 . . . . Sentry 24 | . . 1 6 2 9 5 . . 1 Hunter 1 | . . . . . . 1 . . . Programmer 3 | . . . . . 2 1 . . . Behemoth 1 | . . . . . . . 1 . . Wasp 1 | . . . . . . . . . 1 Best Kill Streak 12 | 4 4 2 7 1 11 12 2 . 5 Combat Bots Only 11 | . 1 2 7 1 9 11 2 . 5 Max Kills in Single Turn 3 | 1 1 1 1 1 3 3 1 . 2 Gunslinging 2 | . . . . . 1 2 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Hostile Shots Fired 1025 | . 9 124 57 99 384 249 90 . 13 Missed 351 | . 2 38 14 42 147 77 29 . 2 Hits 674 | . 7 86 43 57 237 172 61 . 11 Melee 16 | . . 3 . . 13 . . . . Projectile 658 | . 7 83 43 57 224 172 61 . 11 Critical Strikes 16 | . . 2 2 . 5 3 4 . . Damage Taken 8984 | . 76 1070 675 574 2836 1669 1544 . 540 Core 1440 | . 22 166 47 44 311 148 385 . 317 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 100 | . . . . . . 100 . . . Ignored by Resistances 88 | . . . . . . 73 15 . . Core Remaining (%) 77 | 100 91 58 91 . 49 . . . . Volleys Fired 256 | 17 10 16 45 12 84 43 23 . 6 Largest 5 | 2 2 3 3 5 5 5 5 . 4 Hottest 220 | 70 70 90 108 143 143 139 134 . 220 Shots Fired 965 | 34 20 46 130 54 385 203 69 . 24 Gun 959 | 34 20 46 130 54 385 203 69 . 18 Cannon 6 | . . . . . . . . . 6 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 847 | 17 10 30 90 48 375 203 68 . 6 Thermal 112 | 17 10 16 40 6 10 . 1 . 12 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 25 | 7 12 8 25 18 19 17 12 . 11 Robot Miss Streak 9 | 3 1 3 2 1 5 9 3 . 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 14 | . . . . . 7 7 . . . Max Gunslinging Chain 2 | . . . . . 1 2 . . . Shots Hit Robots 680 | 22 16 28 93 39 257 136 61 . 28 Core Hits 401 | 6 9 9 42 13 128 135 39 . 20 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 5 | . . . . . 2 1 2 . . Critical Strikes 14 | 2 . 1 1 . 3 2 3 . 2 Burn 5 | 2 . 1 1 . . . . . 1 Destroy 8 | . . . . . 3 2 3 . . Blast 1 | . . . . . . . . . 1 Melee Attacks 18 | . . . . . . . 6 . 12 Impact . | . . . . . . . . . . Slashing 18 | . . . . . . . 6 . 12 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12461 | 278 195 377 1310 529 4529 2753 1372 . 1118 Guns 11277 | 278 195 370 1310 514 4446 2753 1153 . 258 Cannons 110 | . . . . . . . . . 110 Explosions 83 | . . . . . 83 . . . . Melee 969 | . . . . . . . 219 . 750 Ramming 22 | . . 7 . 15 . . . . . Kinetic 10024 | 142 106 232 767 428 4358 2753 1128 . 110 Thermal 1307 | 136 89 138 543 86 88 . 25 . 202 Explosive 83 | . . . . . 83 . . . . Electromagnetic 56 | . . . . . . . . . 56 Impact . | . . . . . . . . . . Slashing 969 | . . . . . . . 219 . 750 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . . Average Corruption 3 | . . . . . 3 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . 3 . . . . Message Errors 1 | . . . . . 1 . . . . Matter Fused 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 373 | . . . . . . . 56 . 317 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 373 | . . . . . . . 56 . 317 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 697 | 108 60 212 201 167 308 308 18 . 697 Average Temperature 86 | 45 27 84 74 71 82 89 6 . 402 Received Heat Transfer 2622 | . 42 498 315 36 876 537 255 . 63 Effects 10 | . . . . . 1 . . . 9 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 2 Interference 1 | . . . . . 1 . . . . Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 4 | 2 . . 1 . . . . . 1 Heat Transferred 3482 | 555 259 481 1258 185 185 . 50 . 509 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 89 | 100 100 100 100 100 76 85 . . . Level 1 8 | . . . . . 14 14 . . . Level 2 2 | . . . . . 8 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 480 | 15 47 40 171 74 480 322 . . . Initial 213 | . 3 8 . 64 . 213 . . . Average 94 | 3 17 7 60 33 177 97 . . . Influence Increases 2843 | 25 71 100 414 112 1064 625 170 . 262 Destroy 0b10 Robot/C 1840 | . 40 80 280 40 720 400 80 . 200 Destroy 0b10 Robot/NC 205 | 25 15 . 30 10 80 35 10 . . Destroy Leader 456 | . 16 20 84 20 190 106 20 . . Allied During Kill 64 | . . . . . 2 . . . 62 Successful Hack 84 | . . . . 27 7 50 . . . Disable Machine 60 | . . . . . 30 30 . . . Destroy Structure 29 | . . . 5 . 20 4 . . . Lose Combat Pursuer 105 | . . . 15 15 15 . 60 . . Influence Decreases 2707 | 20 55 121 272 254 594 785 480 . 126 Entered New Map 465 | . 2 13 . 78 . 257 115 . . Time Decay 1714 | 20 53 78 242 161 454 428 262 . 16 Lost Part 388 | . . 30 30 15 100 100 103 . 10 Lost Ally 140 | . . . . . 40 . . . 100 Squads Dispatched 20 | . 2 1 2 1 8 6 . . . Investigation 4 | . . 1 2 . 1 . . . . Extermination 4 | . . . . . 2 2 . . . Reinforcement 7 | . 2 . . 1 3 1 . . . Assault 2 | . . . . . 2 . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Distress Signals 7 | . 2 2 . . 3 . . . . Communications Jammed 7 | . . . . 1 5 1 . . . Distress Signals 1 | . . . . . . 1 . . . Times Spotted 135 | . 4 12 18 8 48 23 8 . 14 Peak Tracking Total 12 | . 2 7 4 5 6 5 2 . 12 Tactical Retreats 7 | . . . 1 1 1 . 4 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Traps Triggered 4 | . . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Machines Disabled 6 | . . . . . 2 2 . . 2 Max in Single Turn 2 | . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Machines Accessed 9 | . . 1 1 1 3 3 . . . Terminals 8 | . . 1 . 1 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . . 2 3 2 7 5 . . . Successful 9 | . . 1 3 1 1 3 . . . Failed 10 | . . 1 . 1 6 2 . . . Catastrophic 5 | . . 1 . . 3 1 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . 1 . . . 3 . . . Terminals 16 | . . 2 . 2 7 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . 1 . 1 1 2 . . . Robot Analysis 2 | . . 1 . . . 1 . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals 1 | . . . . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . 1 1 1 3 3 . . . Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Total Allies 8 | . . . . . 2 . . 6 . Largest Group 6 | . . . . . 2 . . 6 6 Highest-Rated Group 203 | . . . . . 62 . . 203 203 Highest-Rated Ally 39 | . . . . . 31 . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . . . 11 . . . 32 Total Damage 1061 | . . . . . 127 . . . 934 Kills 6 | . . . . . 1 . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Active Infowar (turns) 8146 | 18 190 149 742 385 1204 1150 1155 2392 761 Optics 7750 | . . . 703 385 1204 1150 1155 2392 761 Structural 112 | . . . . . . 112 . . . Seismic 1960 | 18 190 149 249 . 146 592 . . 616 Jamming 1264 | . . . . 57 604 176 427 . . Robot Analysis Total 2 | . . 1 . . . 1 . . . Derelict Logs Recovered 8 | . . . . . . . 3 3 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Turns Passed 8456 | 119 190 322 779 385 1204 1150 1155 2392 760 Spaces Moved 3213 | 49 114 134 313 164 400 380 392 982 285 Core 22 | 5 . . . . . . 17 . . Treads 1318 | . . . 180 164 400 379 194 . 1 Legs 426 | 44 114 134 133 . . 1 . . . Wheels 1447 | . . . . . . . 181 982 284 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 130 125 200 200 200 200 230 245 Average Speed 218 | 112 121 178 167 200 200 218 267 241 245 Slowest Speed 1550 | 120 260 200 200 200 240 610 1550 245 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 23 19 26 6 68 14 54 91 51 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 10 | . . . . . . . 3 2 5 Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 14 | . . . . . 13 . 1 . . Melee 1 | . . . . . . . 1 . . Projectile 2 | . . . . . 2 . . . . AOE 11 | . . . . . 11 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Zio Pro Total 4024 | 75 147 180 465 195 605 596 446 1002 313 Wait 259 | . 14 3 51 3 42 123 10 13 . Move 3204 | 48 113 133 312 163 399 379 391 981 285 Hop . | . . . . . . . . . . Pick Up 75 | 3 6 6 20 6 15 11 1 5 2 Fast Attach 45 | 7 . 5 11 1 6 5 4 3 3 Attach 42 | . . 3 8 3 11 9 6 . 2 Detach 2 | . . . 1 . . . . . 1 Swap 67 | . 2 5 9 1 28 18 3 . 1 Drop 52 | . 2 8 8 5 20 8 . . 1 Fire 256 | 17 10 16 45 12 84 43 23 . 6 Melee 18 | . . . . . . . 6 . 12 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Met a group of wandering Federalists 260 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 619 | -9/Materials | Discovered new exit (range 9) 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 656 | -8/Materials | Lost 6 parts (1p1n1u3w) 1204 | -8/Materials | Destroyed 7 combat bots 1369 | -8/Materials | Discovered new exit (range 8) 1411 | -8/Materials | Entered Factory 1411 | -7/Factory | Evolved 2 slots: Weapon x2 1580 | -7/Factory | Build established: Scavenger-Gunner 1660 | -7/Factory | Identified exit to Factory 1718 | -7/Factory | Discovered new exit (range 19) 1796 | -7/Factory | Entered Storage 1941 | -7/Storage | Destroyed 7 combat bots 1944 | -7/Storage | Lost 3 parts (3w) 2402 | -7/Storage | Build established: Scavenger-Skirmisher 2590 | -7/Storage | Met a pair of Derelict thieves 2781 | -7/Storage | Destroyed 9 combat bots 2788 | -7/Storage | Lost 5 parts (4n1w) 2955 | -7/Storage | Discovered exit to Factory (range 14) 2991 | -7/Storage | Core integrity fell below 50% 3000 | -7/Storage | Entered Factory 3000 | -6/Factory | Evolved 2 slots: Utility x2 3415 | -6/Factory | Build established: Scavenger-Gunner 3600 | -6/Factory | Identified exit to Lower Caves 3925 | -6/Factory | Garrison activated, responded to threat 4022 | -6/Factory | Destroyed 11 combat bots 4062 | -6/Factory | Lost 8 parts (5n1u2w) 4150 | -6/Factory | Entered Lower Caves 4369 | -6/Lower Caves | Learned Factory interactive machine intel 4375 | -6/Lower Caves | Identified exit to Lower Caves 4547 | -6/Lower Caves | Spotted B-75 Beast 4638 | -6/Lower Caves | Core integrity fell below 50% 4654 | -6/Lower Caves | Destroyed B-75 Beast 4662 | -6/Lower Caves | Lost 12 parts (1p5n2u4w) 4861 | -6/Lower Caves | Build established: Mutant 5218 | -6/Lower Caves | Encountered a Warlord checkpoint 5289 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5305 | -6/Lower Caves | Entered Zion 5395 | -6/Zion | Learned Factory terminal intel 5473 | -6/Zion | Identified exit to Proximity Caves 5911 | -6/Zion | Given A8's code to call for help 6121 | -6/Zion | Build established: Derelict-Gunner 6151 | -6/Zion | Learned Factory garrison access intel 6286 | -6/Zion | Gained Derelict followers 6868 | -6/Zion | Met Imprinter 6905 | -6/Zion | Imprinted 6907 | -6/Zion | Declared Zion's savior 7697 | -6/Zion | Entered Proximity Caves 7697 | -5/Proximity Caves | Accompanied by 6 allies 7905 | -5/Proximity Caves | Learned Factory garrison access intel 7912 | -5/Proximity Caves | Learned location of Armory (-3) 8318 | -5/Proximity Caves | Found DCF Scrap (12 items) 8444 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8458 | -5/Proximity Caves | Core melted Last Messages --------------- 08447_ Y-72 Warden suffers critical hit (Destroy). 08447_ Y-72 Warden Adv. Heat Sink blasted off. 08449_ HV Slug penetrates Machine. 08449_ Machine disabled. 08449_ Y-72 Warden suffers critical hit (Destroy). 08450_ WX-6QR(M) destroyed. 08451_ HV Slug penetrates Wall. 08451_ Y-72 Warden critical meltdown. 08452_ Overheating: Matter decay (-34). 08452_ JW-4TI(h) destroyed. 08452_ Wheel destroyed. 08455_ Power failure, Hvy. Deuterium Engine shutdown. 08455_ Overheating: Core damaged (-127). 08456_ Overheating: Plasma Rifle damaged (-41). 08457_ Particle Reactor fries itself beyond repair. 08458_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | #### ##????????????????????????????????????????? | | # ###??????????????????????????????????????? | | ##?????????????????????????????????????? | | ##????????????????????????????????????? | | #?####???????????????????????????????? | | ###### ## ??? ???????????????????????????? | | #?????#####? ???????????????????????????? | | ####???????? #????????????????????????????? | | #????? #????????????????????????????? | | #### ####??????????????????????????? | | ##?????????????????????????? | | ##????????????????????????? | | ## #######++####### ##???????????????????????? | | ?# #????# ?# ????????????????????????? | | ?# #??????? ""# ????????????????????????? | | ?# #?????????# "; #????????????????????????? | | ## # """# ####?????????????????????? | | ## # ; %= = ;#?????????????????????? | | ?# #??""" ; !=%*[%[[ ##????????????????????? | | ?# #??""" *% %%=*%!=%*@ #????????????????????? | | ## #??""" %g s%g!=#= #???????????????????? | | # #??""" ; %%!! ##### #????????????????? | | # #? "% # ##???# ##????????????????? | | ## # """# "?# ##??? ###?????????????????? | | ?# #"T""###??# ??# #????#???????????????????? | | ## #???????? ????# ##????????????????????????? | | #?????? ?????# ##?????????????????????????? | | #######++####### #??????????????????????????? | | #??????????????????????????? | | # ##?????????????????????????? | | ## ###### #?????????????????????????? | | ?# ##????### #?????????????????????????? | | ?# ######??## ##?????????????????????????? | | ?# ### ##### ##??????????????????????????? | | ?# ## ## ####???????????????????????????? | | ## ##??????????????????????????????? | | # ###???????????????????????????????? | | # ### ##?????????????????????????????????? | | # #?## #??????????????????????????????????? | | # ## #??# #??????????????????????????????????? | | # ?# #?# #??????????????????????????????????? | | ##?#* #?# #??????????????????????????????????? | | ??## !#?# #??????????????????????????????????? | | ??# ![### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Power Amplifier | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Power Sword | -6/Zion | Archive Railgun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Mass Driver | -6/Zion | Archive Drone Bay | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive S-27 Virus | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketPietyMatrix Manual? 0 Play Time 00:48:16 Cumulative 241.2 hours Start 2026.07.28 @ 22:07:26 End 2026.07.28 @ 22:54:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ab7a6ed-6425-4f8d-95b5-e21755e4a014