Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 11:17:00

Player: Fleshy Vegetable Bird

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (257)     1285
Value Destroyed (7205)     7205
Prototype IDs (20)         400
Alien Tech Used (1)        200
Bonus (1501)               1501
              TOTAL SCORE: 15591

 Bonus
-------
High Alert Combat Kills    479
Follower Combat Kills      236
Entered Garrisons          200
Met Imprinter              300
Acquired ECA               300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/850
Matter                     244/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
               Machine Analyzer
      Advanced Terrain Scan Processor
  Experimental Terrain Scan Processor
               Encrypted Comm Array
      Improved Armor Integrity Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Huge Storage Unit
      Improved Utility Shielding
               EM Shield
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Heavy Siege Treads
               Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Machine Analyzer
      Advanced Signal Interpreter
      Advanced Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Hacking Suite
>              --- WEAPON -----------
     Precision Beam Rifle
         Heavy Plasma Cannon
               Gauss Rifle
>              --- INVENTORY --------
               Wheel
               Wheel
       Armored Huge Wheel
               Power Amplifier
        Medium Matter Pod
      Advanced Terrain Scan Processor
               Encrypted Comm Array
      Advanced Melee Analysis Suite
      Improved Armor Integrity Analyzer
               Actuator Array
      Improved Utility Shielding
      Improved Weapon Shielding
      Improved Medium Armor Plating
      Improved Medium Armor Plating
        Medium Reactive Plating
               Reflective Plating
               EM Shield
     Makeshift Hacking Suite
     Makeshift System Shield
               Phasing AFG
               Plasma Cutter
               Blade Saw
[Rating: 98]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Spread Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   1   .   .   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             201  | 8   18  10  27  3   23  15  14  16  4   4   12  4   14  4   25  
  Power                    17   | 1   3   1   2   .   1   1   2   2   1   .   1   .   .   1   1   
    Engine                 11   | 1   3   1   2   .   .   1   1   .   1   .   .   .   .   1   .   
    Core                   6    | .   .   .   .   .   1   .   1   2   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               67   | 3   7   5   9   .   9   8   4   5   .   .   .   .   5   .   12  
    Treads                 12   | .   2   .   4   .   1   2   .   .   .   .   .   .   1   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  54   | 3   5   5   5   .   8   6   4   5   .   .   .   .   4   .   9   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 2   4   2   7   2   6   3   6   5   3   3   8   1   8   3   9   
    Device                 22   | 1   .   .   4   .   1   1   .   1   1   .   2   .   3   3   5   
    Storage                7    | 1   3   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              19   | .   .   .   .   .   4   .   1   2   .   1   4   1   3   .   3   
    Hackware               5    | .   .   .   1   .   .   .   .   1   1   .   1   .   1   .   .   
    Protection             19   | .   1   1   1   2   1   1   5   1   1   2   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   4   2   9   1   7   3   2   4   .   1   3   3   1   .   3   
    Energy Gun             9    | 2   1   .   2   .   2   .   .   1   .   .   .   .   .   .   1   
    Energy Cannon          5    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   1   
    Ballistic Cannon       4    | .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               5    | .   .   1   1   .   1   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   1   .   4   .   1   1   .   .   1   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   1   .   3   .   2   .   .   .   1   .   8   .   .   1   2   
Parts Lost                 47   | .   2   1   2   1   5   4   4   2   .   .   .   2   .   3   21  
  Power                    5    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   1   
  Propulsion               26   | .   2   .   1   .   3   2   2   2   .   .   .   2   .   1   11  
  Utility                  10   | .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   5   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Highest Loss Streak      7    | .   2   1   2   1   2   1   2   1   .   .   .   1   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            22   | 4   16  19  19  23  24  24  21  22  22  22  23  22  23  23  21  
  Power                    .    | .   2   1   1   1   .   1   1   1   1   1   .   .   .   .   .   
  Propulsion               2    | 1   2   3   5   4   3   1   2   .   .   .   .   .   .   1   2   
  Utility                  12   | .   7   9   7   10  12  11  9   13  13  13  15  16  17  16  16  
  Weapon                   5    | 1   4   6   4   6   7   9   6   6   5   5   5   4   3   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             48   | 2   5   4   3   4   4   6   4   2   .   .   3   .   1   1   9   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               13   | 2   2   3   .   .   1   3   2   .   .   .   .   .   .   .   .   
  Utility                  26   | .   2   1   1   3   3   2   .   1   .   .   3   .   1   1   8   
  Weapon                   8    | .   1   .   2   1   .   1   2   1   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 99  99  98  92  93  95  84  84  84  80  89  83  84  
  Engine                   7    | .   14  14  11  11  8   8   7   .   2   7   5   .   .   4   3   
  Core                     1    | .   .   .   .   .   .   .   1   7   4   .   1   7   6   1   1   
  Treads                   3    | .   1   .   7   .   3   14  2   1   .   .   .   .   .   .   1   
  Wheel                    19   | .   26  27  14  22  22  11  24  26  21  21  21  16  14  16  13  
  Device                   4    | .   9   .   1   .   5   .   .   2   9   13  12  5   4   5   6   
  Storage                  8    | .   14  14  11  11  9   9   9   7   7   7   7   7   6   6   5   
  Processor                13   | .   .   .   .   .   9   12  11  24  21  21  20  21  30  31  27  
  Hackware                 4    | .   .   .   8   11  7   .   .   1   .   .   1   7   6   6   5   
  Protection               5    | .   3   14  11  10  3   8   9   1   2   .   .   .   1   .   1   
  Energy Gun               4    | .   10  .   17  11  .   .   .   3   2   4   .   .   .   .   6   
  Energy Cannon            2    | .   7   23  5   .   .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            2    | .   10  .   .   11  .   .   4   .   .   .   .   3   6   .   1   
  Ballistic Cannon         1    | .   .   .   6   10  .   1   .   .   .   .   .   3   .   .   .   
  Launcher                 1    | .   .   4   .   .   .   2   .   .   4   2   2   .   .   .   .   
  Slashing Weapon          10   | .   .   .   .   .   26  20  20  9   7   7   11  6   11  9   2   
Peak Build Rating          98   | 8   14  16  26  24  43  43  39  47  59  59  82  84  93  88  98  
  Average Rating           43   | 5   10  14  21  22  37  36  37  43  52  57  64  78  85  78  77  
  On Entrance              42   | .   8   14  16  23  23  43  38  37  47  53  57  82  77  89  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 15  58  61  102 103 105 114 118 103 107 100 100 113 119 104 119 
  Greatest Support         66   | 20  40  20  46  20  32  66  36  48  48  48  48  48  48  48  48  
  Greatest Overweight (x)  10   | .   5   6   6   10  10  10  4   4   2   2   2   3   9   2   7   
  Average Overweight (x)   2    | .   1   2   2   5   4   2   3   1   1   1   1   1   2   1   2   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   19  20  20  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 8   20  20  24  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 4   16  19  19  24  24  24  24  24  24  24  24  23  23  24  21  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   20  20  24  25  25  25  25  25  24  25  25  22  25  24  4   

 Class Distribution 
--------------------
 22% | Mutant
 21% | Gladiator
 18% | Scavenger-Gladiator
 15% | Tank
  8% | Scavenger-Mutant
  6% | Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
                Tank | -9/Materials
                Tank | -9/Mines
    Scavenger-Mutant | -8/Materials
           Gladiator | -8/Garrison
           Gladiator | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Zion
              Gunner | -6/Proximity Caves
            Assassin | -6/Factory
            Assassin | -6/Waste
          Skirmisher | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           5511  | 280  276  279  957  135  674  889  395  225  160  117  97   154  227  .    646  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10767 | 238  823  555  1461 132  1705 1209 1175 414  140  .    .    180  199  355  2181 
  Parts                    570   | 16   51   37   83   15   99   65   58   16   8    .    .    12   18   .    92   
Haulers Intercepted        15    | .    2    .    4    .    4    .    4    .    .    .    .    .    .    .    1    
Recyclers Shooed           7     | .    1    1    3    .    .    .    .    .    .    .    .    .    1    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19    | .    .    .    .    .    .    .    .    .    .    7    .    12   .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  149  | .   15  10  27  4   20  24  13  5   4   .   .   6   2   2   17  
  Melee                    66   | .   .   .   2   .   20  16  13  5   4   .   .   2   2   .   2   
  Guns                     35   | .   10  .   10  4   .   .   .   .   .   .   .   .   .   .   11  
  Cannons                  26   | .   5   7   11  .   .   1   .   .   .   .   .   .   .   .   2   
  AOE                      21   | .   .   3   4   .   .   7   .   .   .   .   .   4   .   2   1   
Classes Destroyed          18   | 3   5   1   4   .   2   .   1   .   .   .   .   .   .   1   1   
  Worker                   28   | 1   1   1   4   .   5   .   8   2   .   .   .   .   1   .   5   
  Builder                  3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 22   | 5   1   5   1   2   1   .   2   .   .   .   .   .   3   .   2   
  Hauler                   15   | .   2   .   4   .   4   .   4   .   .   .   .   .   .   .   1   
  Recycler                 23   | 1   3   2   2   .   4   .   1   2   .   .   .   .   .   .   8   
  Mechanic                 4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   .   4   .   3   .   2   .   .   .   .   .   .   .   2   
  Swarmer                  41   | .   9   .   7   2   2   8   2   3   .   .   .   3   .   .   5   
  Grunt                    44   | .   6   8   9   .   8   6   4   .   .   .   .   .   .   .   3   
  Brawler                  5    | .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   35   | .   .   .   9   2   7   8   5   2   .   .   .   .   2   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   2   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 3   5   3   5   3   5   4   7   2   4   .   .   4   1   2   6   
  Combat Bots Only         4    | .   4   2   4   2   4   4   3   2   4   .   .   4   1   2   3   
Max Kills in Single Turn   3    | 1   1   1   2   1   1   3   1   1   1   .   .   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   .   .   3   .   .   .   .   .   2   .   1   1   
  Melee                    1    | .   .   .   1   .   1   1   1   1   1   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Hostile Shots Fired        868   | .    87   29   107  13   81   62   68   63   20   .    .    52   73   3    210  
  Missed                   237   | .    13   9    28   6    20   8    11   25   3    .    .    11   30   .    73   
  Hits                     631   | .    74   20   79   7    61   54   57   38   17   .    .    41   43   3    137  
    Melee                  5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    1    
    Projectile             626   | .    74   20   79   7    61   53   57   38   17   .    .    41   43   .    136  
  Critical Strikes         12    | .    1    .    2    .    1    .    1    .    .    .    .    .    1    1    5    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               9514  | .    688  284  1142 69   1183 867  820  405  260  .    .    667  348  114  2667 
  Core                     1884  | .    112  39   149  8    271  92   73   91   34   .    .    161  80   47   727  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   121   | .    .    .    .    .    .    .    10   .    .    .    .    .    8    .    103  
  Regen/Repaired (Parts)   462   | .    .    .    68   .    58   .    .    .    .    .    .    .    336  .    .    
Core Remaining (%)         55    | 100  .    39   .    60   .    .    20   .    .    .    .    59   .    .    .    
Volleys Fired              472   | 28   80   49   87   13   4    101  4    2    .    1    .    3    1    4    95   
  Largest                  3     | 1    2    2    3    3    1    3    1    1    .    1    .    1    1    1    3    
  Hottest                  231   | 50   136  136  204  121  33   102  23   69   .    33   .    .    28   .    231  
Shots Fired                785   | 28   151  78   185  29   4    122  3    2    .    1    .    3    1    4    174  
  Gun                      367   | 28   102  .    93   22   .    .    3    2    .    .    .    .    1    .    116  
  Cannon                   274   | .    49   68   86   7    .    6    .    .    .    .    .    .    .    .    58   
  Launcher                 51    | .    .    10   6    .    4    30   .    .    .    1    .    .    .    .    .    
  Special                  93    | .    .    .    .    .    .    86   .    .    .    .    .    3    .    4    .    
  Kinetic                  154   | .    65   .    34   18   .    6    3    .    .    .    .    .    1    .    27   
  Thermal                  573   | 28   86   68   145  11   .    86   .    2    .    .    .    .    .    .    147  
  Explosive                47    | .    .    10   6    .    4    19   .    .    .    1    .    3    .    4    .    
  Electromagnetic          11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 6    9    7    12   6    .    27   9    10   .    .    .    1    .    4    22   
  Robot Miss Streak        6     | 2    6    3    5    3    .    2    .    .    .    .    .    1    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           718   | 20   78   44   112  22   81   121  61   21   11   .    .    6    16   4    121  
  Core Hits                369   | 7    36   22   70   21   31   57   24   12   3    .    .    7    10   6    63   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         51    | 5    1    .    2    1    10   4    7    2    1    .    .    2    4    .    12   
    Burn                   14    | 5    1    .    2    .    .    .    .    .    .    .    .    .    .    .    6    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  31    | .    .    .    .    .    10   4    7    1    1    .    .    2    4    .    2    
    Impale                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              439   | .    .    .    18   1    136  71   80   40   17   2    1    10   39   .    24   
  Impact                   5     | .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    
  Slashing                 426   | .    .    .    16   1    136  71   77   32   17   2    1    10   39   .    24   
  Piercing                 8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Sneak Attacks            69    | .    .    .    2    1    21   2    22   5    .    .    .    .    8    .    8    
    Combat Hostiles        4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    
  Follow-up Attacks        46    | .    .    .    .    .    21   7    9    5    1    .    .    1    2    .    .    
Damage Inflicted           25098 | 253  1087 1254 2634 391  4070 3396 3250 1030 567  .    .    721  812  2288 3345 
  Guns                     3603  | 253  595  .    945  278  .    .    49   18   .    .    .    .    23   .    1442 
  Cannons                  3362  | .    492  853  885  41   .    39   .    .    .    .    .    .    .    .    1052 
  Explosions               4733  | .    .    401  412  .    .    868  .    .    .    .    .    438  .    2216 398  
  Melee                    12432 | .    .    .    392  72   4070 1631 3201 1012 567  .    .    245  789  .    453  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1188  | .    293  .    303  168  .    39   49   .    .    .    .    .    23   .    313  
  Thermal                  7033  | 253  794  853  1527 151  .    858  .    18   .    .    .    .    .    .    2579 
  Explosive                4149  | .    .    401  412  .    .    682  .    .    .    .    .    438  .    2216 .    
  Electromagnetic          186   | .    .    .    .    .    .    186  .    .    .    .    .    .    .    .    .    
  Impact                   142   | .    .    .    142  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12268 | .    .    .    250  72   4070 1631 3201 880  567  .    .    283  789  72   453  
  Piercing                 132   | .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    2    2    2    12   12   12   .    .    .    .    .    .    .    4    
  Average Corruption       6     | .    2    2    1    2    11   12   12   .    .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  208   | .    12   17   6    12   12   85   47   .    .    .    .    .    .    .    17   
    Message Errors         44    | .    1    3    2    1    6    19   12   .    .    .    .    .    .    .    .    
    Matter Fused           54    | .    1    2    3    2    3    28   10   .    .    .    .    .    .    .    5    
    Heat Flow Errors       29    | .    1    3    .    3    1    11   7    .    .    .    .    .    .    .    3    
    Energy Discharges      26    | .    3    3    .    4    1    7    4    .    .    .    .    .    .    .    4    
    Parts Rejected         2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      24    | .    .    2    1    1    .    11   6    .    .    .    .    .    .    .    3    
    Data Loss (major)      8     | .    2    1    .    .    .    4    1    .    .    .    .    .    .    .    .    
    Misfires               6     | .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    2    
    Alerts                 8     | .    .    .    .    .    1    3    4    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2132  | .    .    24   183  32   632  23   536  109  47   .    .    13   180  .    353  
  Projectiles              129   | .    .    16   12   .    .    8    .    .    .    .    .    13   .    .    80   
  Explosions               383   | .    .    8    102  .    .    .    .    .    .    .    .    .    .    .    273  
  Melee                    1620  | .    .    .    69   32   632  15   536  109  47   .    .    .    180  .    .    
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      727   | .    .    27   171  .    37   100  .    .    .    .    .    .    .    .    392  
  Shots                    14    | .    .    2    3    .    1    4    .    .    .    .    .    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        653   | 110  380  402  479  268  133  289  248  10   .    .    .    .    .    .    653  
  Average Temperature      117   | 43   126  117  123  105  63   100  111  7    .    .    .    .    .    .    127  
  Received Heat Transfer   2118  | .    168  138  366  .    387  234  315  48   27   .    .    .    141  .    294  
  Effects                  19    | .    2    .    4    .    .    3    .    .    .    .    .    .    .    .    10   
    Shutdowns              3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           4     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           5     | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             26    | 3    7    .    4    .    .    .    .    .    .    .    .    .    .    .    12   
  Heat Transferred         15031 | 1110 1850 1480 3143 185  .    2849 .    37   .    .    .    .    .    .    4377 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Maximum Alert Level        4    | .    .    .    1    .    1    4    3    1    .    .    .    .    .    .    1    
  Low Security (%)         66   | 100  100  100  80   100  85   1    .    41   .    .    .    .    100  100  75   
  Level 1                  12   | .    .    .    19   .    14   10   .    58   .    .    .    .    .    .    24   
  Level 2                  1    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Level 3                  14   | .    .    .    .    .    .    41   100  .    .    .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1562 | 10   162  63   330  60   305  1562 856  385  .    .    .    .    30   12   251  
  Initial                  761  | .    .    .    .    57   .    131  761  385  .    .    .    .    .    .    .    
  Average                  268  | 1    59   13   114  13   85   945  814  256  .    .    .    .    2    .    120  
Influence Increases        6563 | 35   495  260  1071 195  1010 1491 645  216  .    .    .    150  126  19   850  
  Destroy 0b10 Robot/C     3060 | .    300  160  540  140  420  580  320  100  .    .    .    120  40   .    340  
  Destroy 0b10 Robot/NC    580  | 35   45   40   90   10   100  25   100  20   .    .    .    .    20   .    95   
  Destroy Leader           694  | .    56   20   166  20   114  30   112  30   .    .    .    30   10   .    106  
  Allied During Kill       58   | .    .    .    .    9    5    28   16   .    .    .    .    .    .    .    .    
  Trap Triggered on 0b10   50   | .    .    .    .    .    20   .    20   10   .    .    .    .    .    .    .    
  Successful Hack          221  | .    33   .    37   .    56   28   22   32   .    .    .    .    1    .    12   
  Disable Machine          345  | .    15   .    90   .    .    60   30   15   .    .    .    .    15   .    120  
  Anti-Garrison Action     500  | .    .    .    .    .    .    500  .    .    .    .    .    .    .    .    .    
  Destroy Structure        470  | .    1    40   73   1    40   180  10   9    .    .    .    .    10   19   87   
  Partial Spotted          15   | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      570  | .    45   .    75   15   255  45   15   .    .    .    .    .    30   .    90   
Influence Decreases        6364 | 35   495  260  924  342  808  131  1359 989  75   .    .    150  126  19   651  
  Entered New Map          1454 | .    .    .    .    90   .    71   801  463  29   .    .    .    .    .    .    
  Time Decay               3561 | 35   325  258  616  202  558  .    478  356  46   .    .    140  126  10   411  
  Lost Part                421  | .    20   2    20   10   50   40   40   20   .    .    .    10   .    9    200  
  Lost Ally                190  | .    .    .    .    40   50   20   40   .    .    .    .    .    .    .    40   
  Purge Threat             738  | .    150  .    288  .    150  .    .    150  .    .    .    .    .    .    .    
Squads Dispatched          24   | .    3    .    3    .    2    .    1    4    .    .    .    .    3    .    8    
  Investigation            6    | .    .    .    2    .    1    .    .    2    .    .    .    .    .    .    1    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    
  Reinforcement            8    | .    3    .    1    .    1    .    .    1    .    .    .    .    1    .    1    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           20   | .   2   2   3   1   4   .   4   2   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   30  10  47  8   45  25  27  9   4   .   .   7   6   6   45  
  Peak Tracking Total      12   | .   6   2   5   3   5   4   5   4   4   .   .   3   2   5   12  
  Tactical Retreats        27   | .   3   .   3   1   13  2   1   .   .   .   .   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            15   | .   1   .   4   .   2   4   1   1   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   1   3   .   2   1   .   1   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   3   3   4   4   2   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          29   | .   1   .   6   .   .   9   2   1   .   1   .   .   1   .   8   
  Max in Single Turn       3    | .   1   .   2   .   .   2   1   1   .   1   .   .   1   .   3   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          65   | .   3   .   13  .   13  5   9   8   1   2   .   .   7   .   4   
  Terminals                42   | .   3   .   9   .   8   5   8   2   .   1   .   .   4   .   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   
  Repair Stations          7    | .   .   .   2   .   2   .   .   2   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   2   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                181  | .   13  .   39  .   42  7   25  20  1   2   .   .   20  .   12  
  Successful               100  | .   10  .   20  .   29  2   12  6   1   2   .   .   13  .   5   
  Failed                   81   | .   3   .   19  .   13  5   13  14  .   .   .   .   7   .   7   
    Catastrophic           15   | .   .   .   2   .   4   2   1   2   .   .   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   12  .   23  .   23  .   17  7   .   .   .   .   7   .   9   
  Terminals                120  | .   13  .   29  .   29  7   22  3   .   1   .   .   9   .   7   
  Fabricators              17   | .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   5   
  Repair Stations          21   | .   .   .   4   .   5   .   .   8   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   6   .   7   .   3   .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   5   .   6   .   7   2   2   1   1   2   .   .   3   .   1   
  Record                   3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   1   
  Unreport Threat          5    | .   1   .   2   .   1   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Repair Station Hacks       15   | .   .   .   4   .   5   .   .   2   .   .   .   .   4   .   .   
  Scan Component           9    | .   .   .   2   .   3   .   .   2   .   .   .   .   2   .   .   
  Repair                   6    | .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   4   .   7   .   1   .   .   .   .   .   2   .   .   
  Insert Component         7    | .   .   .   2   .   3   .   1   .   .   .   .   .   1   .   .   
  Analyze                  7    | .   .   .   2   .   4   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         38   | .   5   .   6   .   9   .   9   3   .   .   .   .   3   .   3   
  Terminals                34   | .   5   .   6   .   9   .   9   1   .   .   .   .   2   .   2   
    Track                  3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 26   | .   3   .   5   .   5   .   8   1   .   .   .   .   2   .   2   
    Disrupt                4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
    Fabnet                 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   3   .   11  .   11  4   8   8   .   1   .   .   7   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   3   .   .   .   .   .   15  .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   
  Time                     282  | .   .   .   140 .   54  .   .   .   .   .   .   .   88  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   4   
  Machine Destruction      15   | .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac 
Total Allies               11   | .   .   .   .   4   1   3   .   .   .   .   .   .   1   .   2   
  Largest Group            3    | .   .   .   .   3   2   3   2   .   .   .   .   .   1   .   1   
  Highest-Rated Group      84   | .   .   .   .   40  24  84  59  .   .   .   .   .   32  .   12  
  Highest-Rated Ally       39   | .   .   .   .   31  16  39  39  .   .   .   .   .   32  .   12  
Initial Warlord ECA Mod    78   | .   .   .   .   .   .   .   10  9   9   9   9   8   8   8   8   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   6   9   16  15  .   .   .   .   .   .   .   3   
  Total Damage             727  | .   .   .   .   93  91  215 302 .   .   .   .   .   .   .   26  
  Kills                    13   | .   .   .   .   3   1   5   4   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Active Infowar (turns)     10536 | 71   606  .    132  .    1784 2    384  801  1288 1113 1134 563  1026 201  1431 
  Sensors                  7047  | .    .    .    69   .    1749 2    .    .    1012 1092 1121 563  735  .    704  
  Terrain                  3206  | .    .    .    .    .    .    .    .    245  755  1113 834  .    .    164  95   
  Seismic                  775   | 71   606  .    63   .    35   .    .    .    .    .    .    .    .    .    .    
  Machine Analysis         3842  | .    .    .    .    .    .    .    384  801  3    .    .    .    1022 201  1431 
Robot Analysis Total       3     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    6     | .    .    .    .    1    .    .    .    .    1    2    1    1    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               19608 | 160  900  1028 2352 1050 2801 2229 1222 801  1424 1160 1148 675  1026 201  1431 
Spaces Moved               10762 | 88   478  544  1149 619  1142 837  609  530  942  797  947  461  689  155  775  
  Core                     66    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Treads                   504   | .    1    .    221  .    .    282  .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   10192 | 84   477  544  928  619  1142 555  609  530  942  797  947  461  689  155  713  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  140  125  135  116  101  101  101  101  101  116  101  50   
  Average Speed            130   | 84   107  124  148  155  141  179  133  115  109  115  115  118  125  109  123  
  Slowest Speed            320   | 100  240  170  240  230  230  320  150  150  116  116  116  145  215  120  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Potential Cave-ins       4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    78   84   93   96   79   82   42   15   89   91   86   63   17   77   23   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    .    .    .    1    1    .    .    .    
Scrap Searched             16    | .    .    1    .    1    .    .    .    .    5    6    3    .    .    .    .    
Spaces Dug                 118   | .    .    6    41   .    31   1    2    9    3    1    .    .    10   .    14   
Terrain Destroyed          553   | .    .    56   81   1    71   125  2    9    3    11   .    43   10   25   116  
  Melee                    54    | .    .    .    7    .    21   1    2    9    3    1    .    .    10   .    .    
  Projectile               25    | .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    22   
  AOE                      474   | .    .    56   74   .    50   124  .    .    .    10   .    41   .    25   94   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      14850 | 147  726  819  1585 689  2128 1248 900  660  1311 1027 997  567  809  181  1056 
  Wait                     2289  | 3    98   180  220  24   756  83   157  42   326  206  .    83   44   7    60   
  Move                     10740 | 87   477  543  1148 618  1140 831  608  529  941  796  944  460  689  154  775  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  251   | 18   31   16   26   14   36   24   25   14   4    2    8    1    14   1    17   
  Fast Attach              58    | .    .    .    .    .    .    .    .    6    5    7    17   1    5    5    12   
  Attach                   78    | 8    5    2    6    1    11   5    9    2    3    .    .    2    4    1    19   
  Detach                   7     | .    1    .    1    .    .    .    .    .    .    .    1    1    .    .    3    
  Swap                     275   | .    17   16   64   5    53   33   14   14   9    3    1    5    13   3    25   
  Drop                     229   | 3    17   13   15   12   27   19   19   19   8    9    24   2    10   6    26   
  Fire                     472   | 28   80   49   87   13   4    101  4    2    .    1    .    3    1    4    95   
  Melee                    342   | .    .    .    18   1    97   53   62   31   15   2    1    9    29   .    24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    1    18   .    .    .    .    .    .    .    .    .    
  Rewire                   73    | .    .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    .    1    3    .    2    1    .    1    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / Low)
-6/Waste
-6/Factory

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
   161 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   355 | -10/Materials      | Discovered new exit (range 16)
   562 | -10/Materials      | Discovered new exit (range 9)
   790 | -10/Materials      | Discovered new exit (range 16)
  1061 | -10/Materials      | Entered Mines
  1090 | -10/Mines          | Core integrity fell below 50%
  1127 | -10/Mines          | Discovered new exit (range 13)
  1353 | -10/Mines          | Excavation squad dispatched
  1353 | -10/Mines          | A large section of the Mines collapsed
  1928 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1933 | -10/Mines          | Found Prototype Device
  2089 | -10/Mines          | Entered Materials
  2089 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2103 | -9/Materials       | Identified Exp. Sensor Array
  2551 | -9/Materials       | Discovered new exit (range 12)
  2856 | -9/Materials       | Build established: Tank
  2892 | -9/Materials       | Discovered new exit (range 8)
  3038 | -9/Materials       | Repaired Rocket Launcher
  3089 | -9/Materials       | Repaired Exp. Sensor Array
  3757 | -9/Materials       | Discovered new exit (range 16)
  4031 | -9/Materials       | Discovered new exit (range 16)
  4441 | -9/Materials       | Entered Mines
  4546 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  4577 | -9/Mines           | Assembled infested the area
  4582 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4757 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4896 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4896 | -9/Mines           | Discovered new exit (range 9)
  5018 | -9/Mines           | Learned location of 2 exits from Materials
  5061 | -9/Mines           | Discovered new exit (range 10)
  5089 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5157 | -9/Mines           | Found a hidden stash of uninstalled traps
  5197 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5229 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5229 | -9/Mines           | Discovered new exit (range 5)
  5491 | -9/Mines           | Entered Materials
  5491 | -8/Materials       | Accompanied by 2 allies
  5491 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5492 | -8/Materials       | Identified exit to Factory
  5677 | -8/Materials       | Repaired Arm. Wheel
  6305 | -8/Materials       | Build established: Scavenger-Mutant
  7924 | -8/Materials       | Crushed by falling debris
  7925 | -8/Materials       | System corruption reached 10%
  8057 | -8/Materials       | Repaired Great Axe
  8269 | -8/Materials       | Build established: Gladiator
  8285 | -8/Materials       | Identified exit to Garrison
  8292 | -8/Materials       | Entered Garrison
  8422 | -8/Garrison        | Triggered checkpoint
  8428 | -8/Garrison        | Triggered checkpoint
  8441 | -8/Garrison        | Core integrity fell below 50%
  8495 | -8/Garrison        | Discovered new exit (range 12)
  8568 | -8/Garrison        | Triggered checkpoint
  8699 | -8/Garrison        | Garrison Relay disabled
  8883 | -8/Garrison        | Triggered checkpoint
  9078 | -8/Garrison        | Discovered new exit (range 42)
  9078 | -8/Garrison        | Discovered new exit (range 24)
  9078 | -8/Garrison        | Discovered new exit (range 67)
  9412 | -8/Garrison        | Triggered checkpoint
  9437 | -8/Garrison        | Garrison Relay disabled
  9652 | -8/Garrison        | Triggered checkpoint
  9727 | -8/Garrison        | Garrison Relay disabled
 10156 | -8/Garrison        | Phase Generator disabled
 10162 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10200 | -8/Garrison        | Triggered checkpoint
 10394 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10521 | -8/Garrison        | Entered Materials
 10521 | -8/Materials       | Accompanied by 2 allies
 11719 | -8/Materials       | Discovered exit to Factory (range 15)
 11721 | -8/Materials       | First assault squad dispatched
 11743 | -8/Materials       | Entered Factory
 11743 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12069 | -7/Factory         | Discovered new exit (range 13)
 12297 | -7/Factory         | Build established: Scavenger-Gladiator
 12334 | -7/Factory         | Discovered new exit (range 14)
 12376 | -7/Factory         | Identified exit to Storage
 12531 | -7/Factory         | Discovered new exit (range 5)
 12535 | -7/Factory         | Identified exit to Lower Caves
 12544 | -7/Factory         | Entered Lower Caves
 12550 | -7/Lower Caves     | Met a Warlord Commander
 12551 | -7/Lower Caves     | Learned location of Warlord (-5)
 12552 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 12555 | -7/Lower Caves     | Found Encrypted Comm Array
 12562 | -7/Lower Caves     | Learned location of 1 exit from Factory
 12827 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12845 | -7/Lower Caves     | Build established: Gladiator
 13028 | -7/Lower Caves     | Discovered new exit (range 12)
 13046 | -7/Lower Caves     | Found Alien Artifact
 13046 | -7/Lower Caves     | Identified Core Expander
 13046 | -7/Lower Caves     | Installed Core Expander, added new Utility slot
 13434 | -7/Lower Caves     | Ambushed by wild Derelicts
 13775 | -7/Lower Caves     | Build established: Scavenger-Gladiator
 13966 | -7/Lower Caves     | Identified exit to Lower Caves
 13968 | -7/Lower Caves     | Entered another Lower Caves area
 14003 | -7/Lower Caves     | Discovered new exit (range 16)
 14398 | -7/Lower Caves     | Entered a destroyed Warlord outpost
 14429 | -7/Lower Caves     | Learned 4 Factory zone layouts
 14477 | -7/Lower Caves     | Identified exit to Zion
 15128 | -7/Lower Caves     | Entered Zion
 15171 | -7/Zion            | Discovered new exit (range 14)
 15174 | -7/Zion            | Found Prototype Device
 15174 | -7/Zion            | Identified Phasing AFG
 15363 | -7/Zion            | Learned location of Storage (-7)
 15580 | -7/Zion            | Learned Factory stockpile data
 15663 | -7/Zion            | Learned location of Data Miner (-6)
 15829 | -7/Zion            | Found Prototype Special Weapon
 15829 | -7/Zion            | Identified RU-N14's Throwing Claymores
 15842 | -7/Zion            | Found RU-N14's Throwing Claymores
 15878 | -7/Zion            | Found Prototype Device
 15878 | -7/Zion            | Identified Bomb Factory No. 2
 15973 | -7/Zion            | Found Prototype Processor
 15973 | -7/Zion            | Identified Exp. Target Analyzer
 15977 | -7/Zion            | Found Prototype Processor
 15977 | -7/Zion            | Identified Exp. Terrain Scan Processor
 15982 | -7/Zion            | Found Prototype Processor
 15982 | -7/Zion            | Identified Exp. Core Analyzer
 15985 | -7/Zion            | Found Prototype Hackware
 15985 | -7/Zion            | Identified Exp. Hacking Suite
 16055 | -7/Zion            | Met Imprinter
 16274 | -7/Zion            | Build established: Mutant
 16276 | -7/Zion            | Entered Proximity Caves
 16692 | -6/Proximity Caves | Learned 12 Factory zone layouts
 16877 | -6/Proximity Caves | Build established: Gunner
 16932 | -6/Proximity Caves | Discovered new exit (range 14)
 16951 | -6/Proximity Caves | Entered Factory
 16951 | -6/Factory         | Evolved 2 slots: Utility x2
 16952 | -6/Factory         | Identified exit to Factory
 16953 | -6/Factory         | Identified exit to Lower Caves
 17047 | -6/Factory         | Discovered exit to Factory (range 16)
 17226 | -6/Factory         | Repaired Arm. Huge Wheel?
 17304 | -6/Factory         | Repaired Imp. Medium Armor Plating?
 17923 | -6/Factory         | Build established: Assassin
 17977 | -6/Factory         | Sucked down chute
 17977 | -6/Factory         | Entered Waste
 17985 | -6/Waste           | Spotted C-40 Crusher
 18006 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18028 | -6/Waste           | Spotted C-40 Crusher
 18029 | -6/Waste           | Spotted C-40 Crusher
 18030 | -6/Waste           | Spotted C-40 Crusher
 18034 | -6/Waste           | Spotted C-40 Crusher
 18077 | -6/Waste           | Destroyed C-40 Crusher
 18081 | -6/Waste           | Destroyed C-40 Crusher
 18083 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18103 | -6/Waste           | Spotted C-40 Crusher
 18110 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 18167 | -6/Waste           | Discovered new exit (range 10)
 18177 | -6/Waste           | Identified exit to Factory
 18178 | -6/Waste           | Entered Factory
 18753 | -6/Factory         | Spotted B-75 Beast
 19125 | -6/Factory         | Lost 4 parts (1p2n1u)
 19269 | -6/Factory         | Local machine network offline
 19324 | -6/Factory         | Lost 7 parts (4n1u2w)
 19352 | -6/Factory         | Core integrity fell below 50%
 19406 | -6/Factory         | Lost 4 parts (1n2u1w)
 19406 | -6/Factory         | Garrison activated, responded to threat
 19564 | -6/Factory         | Cargo convoy interrupted
 19570 | -6/Factory         | Core integrity fell below 20%
 19609 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
19569_ Slug penetrates A-27 Freighter.
19569_ K-01 Serf collects debris.
19570_ Penetrated by Slug.
19570_ Slug penetrates H-66 Slayer.
19570_ Triggered Alarm Trap.
19570_ An alarm sounds.
19570_ ALERT: Alarm triggered, dispatching
  investigation squad.
19571_ Slug penetrates P-60 Hacker.
19571_ U-05 Engineer builds a Door.
19572_ Penetrated by Slug.
19572_ Slug penetrates H-66 Slayer.
19588_ System corrupted: Matter fused (-8).
19591_ Fabnet algorithm triggers G-50 Soldier
  IFF filter rewrite.
19592_ >> Machine Analyzer network decryption
  results:
19592_   Garrison Access x3
19595_ Acquired Huge Storage Unit.
19597_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
| ############?????????????????????????????????????? |
| ##       ??? ????????????????????????????????????? |
| ##         #?????????????????????????????????????? |
| ##      ????? ???????????????????????????????????? |
| ##         ????  ????????????????????????????????? |
| ?# """ """ #???""""?????????????????"""??????????? |
| ## """ """???? """"?????????????????"G"??????????? |
| ## """ """???? """"???????????????? " "??????????? |
| ## ?   ??? #?  """"???????????????     ???"""?"""? |
| #########+###  """"? ?????########     ???"""?"""? |
|   !!!!! !      """"    ??              ???"""?"""? |
|   !*%=! [              ???             ???"""?"""? |
|    !! ! =               ??            ???????????? |
|    !!!*!                ??          ?????????????? |
|     *!=                 ??        ???????????????? |
| #####""#"/###     #########     #????????????????? |
|   #         #     #       #     #????????????????? |
|   #         #     #       #     #???????????"""??? |
|   # """"""" #     #       +     #??????????""F""?? |
|   # """"""" #     #  """" #     #??????????""?""?? |
| " # """"""" #     #  """" #     #????????????????? |
| " # """"""" #     #  """"g#     #????????????????? |
| " +         #     #  """" #     #????????????????? |
|   #         #     # p"""" #     #????????????????? |
| " ########+##     #  """" #     #??????????""""??? |
| " #??????#        #  """"@#     #??????????""""??? |
| " #??????#        #       #     #??????????""""??? |
|   #??????#        #########     #??????????""""??? |
| ###??????#                      #??????????""""??? |
| ????###########+#+###########+#+#??????????""""??? |
| ????#                #?????     ?????????????????? |
| ????# """ """ """    #??""" """ """??????????????? |
| ????# """ """ """    #? """ """ """ ?????????????? |
| ????# """ """ """    #  """ """ """  ????????????? |
| ????#                #?             ?????????????? |
| ????# """ """ """    #  """ """ """  ????????????? |
| ????# """ """ """    #  """ """ """  ????????????? |
| ???## """ """ """    #? """ """ """ ?????????????? |
| ?###                 #???????????????????????????? |
| ?#   #     ###########???????????????????????????? |
| ##         """" #????????????????????????????????? |
| #          "T"" #????????????????????????????????? |
| #               ###??????????????????????????????? |
| #               " #??????????????????????????????? |
| #               " ##?????????????????????????????? |
| ###             "  #?????????????????????????????? |
|   +             " ##?????????????????????????????? |
| ###             "  #?????????????????????????????? |
| # #             "  #?????????????????????????????? |
| #               " ##?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1210
Power Amplification        20
Armor Coverage             600
Resistance: KI             30
Resistance: EM             25
Weapon Shielding           90
Melee Speed Boost          20
Evasion (%)                50
Melee Accuracy             8
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           3
Offensive Hacking          16
Defensive Hacking          10

 Item Schematics 
-----------------
                   Arm. Wheel | -8/Materials | Scanalyzed
            Huge Storage Unit | -8/Materials | Scanalyzed
     Armor Integrity Analyzer | -8/Materials | Scanalyzed
     Lyr. Heavy Armor Plating | -7/Zion      | Archive
                Core Analyzer | -7/Zion      | Archive
      Angular Momentum Engine | -7/Zion      | Archive
            Corruption Screen | -7/Zion      | Archive
        Lrn. Missile Launcher | -7/Zion      | Archive
 Imp. Reaction Control System | -7/Zion      | Archive
      Proton Missile Launcher | -7/Zion      | Archive
           Adv. System Shield | -7/Zion      | Archive
     Hrd. Heavy Armor Plating | -7/Zion      | Archive
               Thermal Shield | -7/Zion      | Archive
                    Drone Bay | -7/Zion      | Archive
                Matter Filter | -7/Zion      | Archive
                Lightning Gun | -7/Zion      | Archive
            Fusion Compressor | -7/Zion      | Archive
     Lyr. Light Armor Plating | -7/Zion      | Archive
        Med. Reactive Plating | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
     I-36 Angel | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
    X-77 Beamer | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
           Rocket Launcher | 18% | -9/Materials 
         Exp. Sensor Array | 62% | -9/Materials 
                Arm. Wheel | 74% | -8/Materials 
                 Great Axe | 41% | -8/Materials 
           Arm. Huge Wheel | 26% | -6/Factory   
 Imp. Medium Armor Plating | 36% | -6/Factory   

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionHackingAccelerator
  Manual?         0
Play Time         03:31:22
  Cumulative      355.7 hours
  Start           2025.06.03 @ 07:02:49
  End             2025.06.03 @ 11:17:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          398
  Rogue           398
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/1/1/0/0/0/0/0/0
Lore%             56
Gallery%          69
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71fabf76-87ff-4480-935c-ce3a0fa3905d