Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 03:13:47

Player: Duduxx

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (71)      355
Value Destroyed (1738)     1738
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (130)                130
              TOTAL SCORE: 4583

 Bonus
-------
High Alert Combat Kills    130

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (55)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (5) ------
           Thermal Generator
           Disposable Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
  Improved VTOL Module
           Disposable Heat Sink
  Advanced Weight Redist. System
           Particle Gun
  Advanced Beam Rifle
           Flak Cannon
           Datajack
  Improved Datajack
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
           Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY --------
  Improved VTOL Module
           Weight Redist. System
           Tractor Beam
           Particle Gun
           Flak Cannon
      Mini Grenade Launcher
           Datajack
  Improved Datajack
     Heavy Mace
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             75   | 6   1   7   1   .   4   56  
  Power                    15   | 1   .   1   1   .   1   11  
    Engine                 9    | 1   .   1   1   .   .   6   
    Core                   6    | .   .   .   .   .   1   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   .   2   13  
    Treads                 6    | 2   .   .   .   .   .   4   
    Leg                    3    | .   .   .   .   .   2   1   
    Wheel                  6    | .   .   .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  21   | 1   1   2   .   .   1   16  
    Device                 10   | .   1   1   .   .   1   7   
    Storage                4    | 1   .   .   .   .   .   3   
    Processor              3    | .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   4   .   .   .   16  
    Energy Gun             8    | 1   .   1   .   .   .   6   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   
    System Corruption      1    | .   1   .   .   .   .   .   
Parts Lost                 39   | .   .   3   1   .   2   33  
  Power                    11   | .   .   1   1   .   1   8   
  Propulsion               10   | .   .   .   .   .   1   9   
  Utility                  9    | .   .   .   .   .   .   9   
  Weapon                   9    | .   .   2   .   .   .   7   
  Highest Loss Streak      12   | .   .   2   1   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  86  100 100 90  87  
  Engine                   8    | .   14  11  11  11  6   7   
  Core                     5    | .   .   .   .   .   4   7   
  Treads                   10   | .   28  22  22  22  12  3   
  Leg                      1    | .   .   .   .   .   .   2   
  Wheel                    3    | .   .   .   .   .   .   6   
  Device                   15   | .   .   17  22  22  22  11  
  Storage                  12   | .   14  11  11  11  11  14  
  Processor                10   | .   .   6   11  11  11  12  
  Protection               1    | .   .   .   .   .   .   3   
  Energy Gun               12   | .   14  13  11  11  11  11  
  Ballistic Gun            1    | .   14  2   .   .   .   2   
  Impact Weapon            3    | .   .   1   11  11  11  .   
Peak Build Rating          28   | 6   7   11  11  11  14  28  
  Average Rating           14   | 4   6   8   10  11  11  20  
  On Entrance              8    | .   6   7   11  11  11  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 12  13  17  15  15  17  38  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  12   | 3   .   .   .   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   9   
  Most Carried             10   | 1   1   6   5   5   8   10  
  Average Carried          5    | .   1   4   4   5   6   6   
  Final Capacity           10   | 8   8   8   8   8   8   10  
  Final Carried            9    | 1   1   5   5   5   7   9   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           1177 | 229  .    100  11   .    70   767  
  Remotely                 49   | .    .    .    .    .    .    49   
Salvage Created            2022 | .    37   210  33   .    91   1651 
  Parts                    114  | .    2    12   6    .    7    87   
Haulers Intercepted        3    | .    .    .    .    .    .    3    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  51   | .   1   6   4   .   3   37  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     33   | .   1   5   4   .   3   20  
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      13   | .   .   1   .   .   .   12  
Classes Destroyed          13   | .   1   .   1   .   4   7   
  Worker                   8    | .   .   .   .   .   1   7   
  Builder                  3    | .   .   .   .   .   1   2   
  Hauler                   3    | .   .   .   .   .   .   3   
  Recycler                 4    | .   .   .   .   .   .   4   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  18   | .   .   .   4   .   .   14  
  Grunt                    23   | .   1   6   .   .   1   15  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   1   2   5   .   1   9   
  Combat Bots Only         6    | .   1   2   5   .   1   6   
Max Kills in Single Turn   4    | .   1   1   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        454  | .    24   29   19   .    21   361  
  Missed                   140  | .    9    9    5    .    5    112  
Damage Taken               3855 | .    118  274  112  .    299  3052 
  Core                     712  | .    22   34   23   .    72   561  
  Absorbed by Shields      85   | .    .    .    .    .    .    85   
Core Remaining (%)         86   | 100  91   .    .    .    67   .    
Volleys Fired              211  | .    4    24   6    .    35   142  
  Largest                  2    | .    2    1    1    .    1    2    
  Hottest                  122  | .    60   65   65   .    65   122  
Shots Fired                308  | .    8    24   6    .    36   234  
  Gun                      273  | .    8    24   6    .    36   199  
  Cannon                   21   | .    .    .    .    .    .    21   
  Launcher                 14   | .    .    .    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  71   | .    4    .    .    .    .    67   
  Thermal                  208  | .    .    13   6    .    36   153  
  Explosive                14   | .    .    .    .    .    .    14   
  Electromagnetic          15   | .    4    11   .    .    .    .    
  Robot Hit Streak         13   | .    5    10   4    .    8    13   
  Robot Miss Streak        8    | .    3    4    8    .    8    8    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           221  | .    5    22   6    .    34   154  
  Core Hits                166  | .    2    22   8    .    35   99   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         14   | .    .    .    .    .    .    14   
    Burn                   13   | .    .    .    .    .    .    13   
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    7    .    .    .    3    
  Impact                   7    | .    .    4    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    2    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5156 | .    103  320  103  .    466  4164 
  Guns                     2999 | .    67   271  103  .    464  2094 
  Cannons                  483  | .    .    .    .    .    .    483  
  Explosions               1601 | .    36   39   .    .    .    1526 
  Melee                    61   | .    .    .    .    .    .    61   
  Ramming                  12   | .    .    10   .    .    2    .    
  Kinetic                  950  | .    42   .    .    .    .    908  
  Thermal                  2487 | .    36   215  103  .    464  1669 
  Explosive                1526 | .    .    .    .    .    .    1526 
  Electromagnetic          120  | .    25   95   .    .    .    .    
  Impact                   61   | .    .    .    .    .    .    61   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    5    5    5    5    .    
  Average Corruption       4    | .    1    4    5    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    6    1    1    14   .    
    Message Errors         4    | .    .    .    .    1    3    .    
    Matter Fused           6    | .    .    1    .    .    5    .    
    Heat Flow Errors       4    | .    .    1    1    .    2    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    1    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    .    44   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    .    .    15   
  Melee                    29   | .    .    .    .    .    .    29   
Knockbacks                 5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    .    26   .    .    .    172  
  Shots                    6    | .    .    1    .    .    .    5    
  Rammed                   3    | .    .    2    .    .    1    .    
Targets Rammed             3    | .    .    2    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        317  | .    12   94   90   .    89   317  
  Average Temperature      57   | .    9    18   58   .    16   66   
  Received Heat Transfer   1263 | .    12   132  .    .    27   1092 
  Effects                  1    | .    .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       2    | .    .    .    .    .    .    2    
Robots Melted              2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Melted             9    | .    .    .    .    .    .    9    
  Heat Transferred         5372 | .    50   315  120  .    570  4317 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             657  | .   50  152 138 .   95  657 
  Initial                  43   | .   .   20  43  .   .   7   
  Average                  183  | .   16  66  124 .   22  326 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         58   | 100 100 100 100 .   100 16  
  Level 1                  24   | .   .   .   .   .   .   49  
  Level 2                  16   | .   .   .   .   .   .   33  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   3   .   .   .   9   
  Investigation            7    | .   1   3   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           10   | .   .   2   .   .   .   8   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              102  | .   5   13  4   .   3   77  
  Peak Tracking Total      11   | .   4   3   4   .   3   11  
  Tactical Retreats        9    | .   .   3   .   .   1   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   1   .   .   .   2   
  Max in Single Turn       2    | .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          10   | .   1   5   .   .   .   4   
  Terminals                8    | .   1   4   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                37   | .   3   19  .   .   .   15  
  Successful               11   | .   .   6   .   .   .   5   
  Failed                   26   | .   3   13  .   .   .   10  
    Catastrophic           7    | .   .   5   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   3   8   .   .   .   7   
  Terminals                31   | .   3   16  .   .   .   12  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   4   .   .   .   4   
  Part Schematic           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   2   
  Hauler Manifests         1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   5   .   .   .   3   
  Full Trace Events        8    | .   1   4   .   .   .   3   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               2640 | 70   92   444  42   44   640  1308 
Spaces Moved               1226 | 39   50   225  18   28   348  518  
  Core                     39   | 12   .    .    .    .    .    27   
  Treads                   760  | 27   50   225  18   28   342  70   
  Legs                     88   | .    .    .    .    .    6    82   
  Wheels                   331  | .    .    .    .    .    .    331  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   8    | .    .    .    .    .    .    8    
  Fastest Speed            50   | 50   160  160  160  160  120  80   
  Average Speed            157  | 156  160  160  160  160  159  155  
  Slowest Speed            650  | 200  160  160  160  160  190  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    15   27   5    8    79   41   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    
Spaces Dug                 1    | .    .    1    .    .    .    .    
Terrain Destroyed          112  | .    4    6    .    .    .    102  
  Melee                    1    | .    .    1    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      109  | .    4    5    .    .    .    100  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      1596 | 45  54  275 25  27  398 772 
  Wait                     24   | .   .   .   .   .   3   21  
  Move                     1220 | 38  49  224 17  27  347 518 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  21   | 1   .   7   1   .   4   8   
  Fast Attach              45   | 6   1   4   .   .   2   32  
  Attach                   15   | .   .   3   1   .   1   10  
  Detach                   14   | .   .   2   .   .   1   11  
  Swap                     15   | .   .   .   .   .   1   14  
  Drop                     18   | .   .   2   .   .   3   13  
  Fire                     211  | .   4   24  6   .   35  142 
  Melee                    10   | .   .   7   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   .   2   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 8)
  163 | -10/Materials | Entered another Materials area
  163 | -9/Materials  | Evolved 2 slots: Utility x2
  318 | -9/Materials  | Build established: Mutant
  498 | -9/Materials  | Identified exit to Mines
  607 | -9/Materials  | Entered Mines
  626 | -9/Mines      | Discovered new exit (range 8)
  642 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  649 | -9/Mines      | Entered Exiles
  672 | -9/Exiles     | Discovered new exit (range 14)
  693 | -9/Exiles     | Entered Mines
 1301 | -8/Mines      | Discovered new exit (range 5)
 1333 | -8/Mines      | Entered Materials
 1333 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1509 | -8/Materials  | Lost 12 parts (2p2n4u4w)
 1612 | -8/Materials  | Build established: Scavenger-Mutant
 1743 | -8/Materials  | Lost 3 parts (1n1u1w)
 1963 | -8/Materials  | Garrison activated, responded to threat
 2000 | -8/Materials  | Core integrity fell below 50%
 2032 | -8/Materials  | Lost 3 parts (1p1n1u)
 2456 | -8/Materials  | Lost 4 parts (2p1n1u)
 2533 | -8/Materials  | First assault squad dispatched
 2613 | -8/Materials  | Core integrity fell below 20%
 2641 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02631_ Adv. Beam Rifle destroyed.
02631_ Critical hit (Burn: +37).
02632_ Lgt. Ion Engine destroyed.
02633_ Ion Engine destroyed.
02633_ G-50 Soldier destroyed.
02633_ G-47 Trooper destroyed.
02633_ Destroyed Lgt. Nuclear Core.
02633_ W-25 Informer destroyed.
02633_ U-05 Engineer destroyed.
02635_ U-05 Engineer builds a Wall.
02635_ Destroyed Hover Unit.
02635_ K-01 Serf collects debris.
02636_ U-05 Engineer lays Concrete.
02637_ Wheel destroyed.
02638_ U-05 Engineer lays Concrete.
02639_ K-01 Serf collects debris.
02639_ U-05 Engineer lays Concrete.
02640_ U-05 Engineer builds a Wall. <x2>
02640_ Acquired 24 matter.
02641_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|        ! #### [ +%     #??????????????#   #??????? |
|   ^^  =  #  #   #      #??????????????#   #??????? |
|    """   ## #   ########??????????????+   #??????? |
|  ^ """[  ####   # ????????????????????#   #??????? |
|    """   #??#   #  ???????????????????#   #??????? |
|    ^     #??#   # ""??????????????????#   #??????? |
|  ^    !  #??#   # """??????????????????   #??????? |
| #       ##??#   + """ ?????????????????   #??????? |
| #  ]    #???#   #   ???????????????????   #??????? |
| #  *    #???#   #? ????????????????????   ???????? |
| #       #???#   #? ??????????????????????????????? |
| %=      #???#   ########?????????????????????????? |
| ###"T"###???#   #!     #?????????????????????????? |
| ??#"""#?????#   #  **! #?????????????????????????? |
| ??#####?????#   + !* ! #?????????????????????????? |
| ????????????#   #  *!! #?????????????????????????? |
| ????????????#   #      #?????????????????????????? |
| ????????????#   #     !#?????????????????????????? |
| ????????????#   ########?????????????????????????? |
| ????????????#   ###??????????????????????????????? |
| ????????????#   ## ######????????????????????????? |
| ????????????#   #       ###??????????????????????? |
| ????????????#   #       " #??????????????????????? |
| ????????????#   #         #??????????????????????? |
| #############!   o       [##?????????????????????? |
|              %g     /%   @=#?????????????????????? |
|            k!g= g%!       ##?????????????????????? |
|              g %%!%=%     #??????????????????????? |
| #####+#######  [=**       #??????????????????????? |
| ????????????#         g   #??????????????????????? |
| ????????????#   ##       ##??????????????????????? |
| ????????????#   ## ###  ##???????????????????????? |
| ????????????#   ###?##u##????????????????????????? |
| ????????????#   #????# #?????????????????????????? |
| ????????????#   #????# #?????????????????????????? |
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| ????????????     ????   ?????????????????????????? |
| ????????????   !  ???   ?????????????????????????? |
| ???????????#      ???   ?????????????????????????? |
| ???????????#     #???   ?????????????????????????? |
| ???????????###+###???   ?????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          100
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Materials | Hacked
        Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultWeaponsCutter
  Manual?         0
Play Time         00:26:04
  Cumulative      54.9 hours
  Start           2024.09.19 @ 02:47:55
  End             2024.09.19 @ 03:13:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d7e31b1-3139-49bd-9fe5-80ea4b989821