Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.06 @ 23:25:37 Player: Judas Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2091) 2091 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 5258 Bonus ------- Pacifist 200 High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 99/100 System Corruption 13% Temperature Cool (12) Location -7/Factory Parts ------- Power (1) Propulsion (3) Utility (6) Large Storage Unit Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Weapon (3) Inventory (16) Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Large Storage Unit Remote Datajack Peak State ------------ Power Improved Deuterium Engine Propulsion Medium Treads Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Improved Light Armor Plating System Backup Module Weapon Minigun Greatsword Inventory Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Large Storage Unit Kinecellerator Improved Light Armor Plating Minigun Flak Gun Improved Light Cannon Gauss Cannon Grenade Launcher Rocket Array Remote Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 70 | 6 1 . 14 4 45 Power 10 | 1 . . 2 . 7 Engine 8 | 1 . . 2 . 5 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | 2 . . 2 . 6 Treads 7 | 2 . . 2 . 3 Leg 2 | . . . . . 2 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 . 2 4 11 Device 4 | . . . . . 4 Storage 6 | 1 1 . 2 2 . Processor 4 | . . . . 2 2 Hackware . | . . . . . . Protection 5 | . . . . . 5 Artifact . | . . . . . . Weapon 31 | 2 . . 8 . 21 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 . . 5 . 7 Ballistic Cannon 10 | . . . 2 . 8 Launcher 4 | . . . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 34 | . . . . 1 33 Power 5 | . . . . . 5 Propulsion 7 | . . . . 1 6 Utility 9 | . . . . . 9 Weapon 13 | . . . . . 13 Highest Loss Streak 8 | . . . . 1 8 Average Slot Usage (%) 92 | . 91 100 100 95 87 Engine 8 | . 14 14 11 9 4 Treads 15 | . 28 28 22 14 8 Leg 2 | . . . . . 5 Wheel 1 | . . . . . 3 Device 3 | . . . . . 7 Storage 22 | . 20 28 33 27 16 Processor 10 | . . . . 17 15 Protection 1 | . . . . . 2 Ballistic Gun 17 | . 28 28 30 18 8 Ballistic Cannon 5 | . . . 2 9 7 Naked Turns . | . . . . . . Heaviest Build 63 | 12 28 28 42 58 63 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 16 | . . . 1 2 16 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 26 | 6 12 12 14 26 16 Average Capacity 14 | 5 9 12 12 16 16 Most Carried 16 | 4 5 7 14 16 16 Average Carried 11 | 1 4 6 10 14 12 Final Capacity 16 | 6 12 12 14 16 16 Final Carried 16 | 4 5 7 14 16 7 Class Distribution -------------------- 36% | Mutant 27% | Skirmisher 20% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1611 | 231 . 47 231 318 784 Remotely . | . . . . . . Salvage Created 2060 | . . . 183 539 1338 Parts 113 | . . . 25 21 67 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 41 | . . . 9 8 24 Guns 12 | . . . 5 1 6 Cannons 13 | . . . . 7 6 AOE 16 | . . . 4 . 12 Classes Destroyed 13 | . . . 3 4 6 Worker 5 | . . . . . 5 Builder 7 | . . . . 1 6 Hauler 2 | . . . . 1 1 Recycler 6 | . . . . 2 4 Mechanic 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 10 | . . . 7 . 3 Grunt 17 | . . . . 8 9 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 6 | . . . 2 . 4 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . . . 4 4 8 Combat Bots Only 4 | . . . 4 4 4 Max Kills in Single Turn 6 | . . . 3 1 6 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5210 | . . 148 271 537 4254 Core 805 | . . 21 54 27 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 91 86 95 . Volleys Fired 117 | . . 6 15 31 65 Largest 3 | . . 2 3 3 3 Hottest 126 | . . 40 76 85 126 Shots Fired 302 | . . 12 45 93 152 Gun 181 | . . 12 43 62 64 Cannon 106 | . . . . 31 75 Launcher 15 | . . . 2 . 13 Special . | . . . . . . Kinetic 287 | . . 12 43 93 139 Thermal . | . . . . . . Explosive 15 | . . . 2 . 13 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . . 2 14 14 15 Robot Miss Streak 9 | . . 2 2 2 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 206 | . . 4 30 72 100 Core Hits 127 | . . . 12 22 93 Critical Hits 10 | . . 1 . 2 7 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 6 | . . 1 . . 5 Melee Attacks 10 | . . . . . 10 Impact . | . . . . . . Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6350 | . . 45 702 1190 4413 Guns 1947 | . . 45 398 761 743 Cannons 1466 | . . . . 429 1037 Explosions 2934 | . . . 304 . 2630 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 3413 | . . 45 398 1190 1780 Thermal 1013 | . . . . . 1013 Explosive 1883 | . . . 304 . 1579 Electromagnetic 38 | . . . . . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 6 | . . . . . 6 Corruption Purged 4 | . . . . . 4 Effects 44 | . . . . . 44 Message Errors 10 | . . . . . 10 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 4 | . . . . . 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Misfires 2 | . . . . . 2 Misdirections 3 | . . . . . 3 Targeting Errors 10 | . . . . . 10 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 379 | . . . 13 . 366 Projectiles 7 | . . . . . 7 Explosions 372 | . . . 13 . 359 Melee . | . . . . . . Knockbacks 8 | . . . . 4 4 Impact . | . . . . . . Kinetic 7 | . . . . 3 4 Secondary 1 | . . . . 1 . Self-Inflicted Damage 429 | . . . . . 429 Shots 9 | . . . . . 9 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | . . 15 18 157 274 Average Temperature 45 | . . 15 8 43 49 Received Heat Transfer 1455 | . . 81 18 306 1050 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 650 | . . . . . 650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 687 | . . . 172 340 687 Average Influence 154 | . . . 115 178 228 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 74 | . . . . . . Level 1 16 | . . . . . . Level 2 9 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . . 3 2 12 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 8 | . . . 3 1 4 Assault 2 | . . . . . 2 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . . 2 14 17 50 Peak Tracking Total 8 | . . 2 5 4 8 Tactical Retreats 9 | . . . 3 . 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 25 | . . . 1 . 24 Max in Single Turn 6 | . . . 1 . 6 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . 1 . 1 1 2 Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 9 | . 1 . 3 1 4 Successful 2 | . 1 . . 1 . Failed 7 | . . . 3 . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 1 . 3 1 3 Terminals 5 | . 1 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 3 1 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 . 3 2 2 Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . . 8 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2815 | 85 128 363 467 467 1305 Spaces Moved 1224 | 47 79 216 214 176 492 Core 20 | 2 . . . . 18 Treads 955 | 45 79 216 214 176 225 Legs 249 | . . . . . 249 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 150 Average Speed 179 | 155 160 160 165 188 195 Slowest Speed 850 | 160 160 160 180 200 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 14 47 21 20 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 205 | . . . 15 3 187 Melee 10 | . . . . . 10 Projectile 13 | . . . . 3 10 AOE 182 | . . . 15 . 167 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1578 | 56 80 223 295 242 682 Wait 109 | . . . 34 28 47 Move 1219 | 46 78 215 213 175 492 Hop . | . . . . . . Pick Up 35 | 4 1 2 10 3 15 Fast Attach 18 | 6 1 . 1 2 8 Attach 33 | . . . 3 1 29 Detach 3 | . . . . . 3 Swap 19 | . . . 10 1 8 Drop 14 | . . . 9 1 4 Fire 117 | . . 6 15 31 65 Melee 10 | . . . . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 3) 214 | -10/Materials | Entered Mines 220 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 282 | -10/Mines | Learned Materials trap positions 304 | -10/Mines | Build established: Mutant 432 | -10/Mines | Discovered new exit (range 8) 472 | -10/Mines | Discovered new exit (range 8) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Loaded intel: 7 trap records 872 | -9/Materials | Build established: Gunner 967 | -9/Materials | Discovered new exit (range 16) 1044 | -9/Materials | Entered another Materials area 1044 | -8/Materials | Evolved 2 slots: Utility x2 1347 | -8/Materials | Build established: Skirmisher 1505 | -8/Materials | Discovered new exit (range 3) 1509 | -8/Materials | Identified exit to Factory 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1726 | -7/Factory | Garrison activated, responded to threat 1825 | -7/Factory | Lost 8 parts (1p2n2u3w) 2133 | -7/Factory | System corruption reached 10% 2163 | -7/Factory | Lost 5 parts (1p1n3u) 2245 | -7/Factory | Found Prototype Launcher 2246 | -7/Factory | Identified Rocket Array 2678 | -7/Factory | Garrison activated, responded to threat 2697 | -7/Factory | Core integrity fell below 50% 2711 | -7/Factory | First assault squad dispatched 2723 | -7/Factory | Lost 5 parts (2n1u2w) 2802 | -7/Factory | Core integrity fell below 20% 2816 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02796_ The unstable cave ceiling collapses. 02796_ U-05 Engineer lays Concrete. 02797_ U-05 Engineer builds a Wall. 02797_ System Backup Module destroyed. 02798_ K-01 Serf collects debris. 02799_ System corrupted: Imp. Light Armor Plating rejected. 02800_ The unstable cave ceiling collapses. 02800_ System corrupted: Imp. Light Cannon targeting data glitched. 02800_ L-41 Fighter destroyed. 02800_ U-05 Engineer lays Concrete. 02801_ Imp. Light Cannon destroyed. 02801_ U-05 Engineer builds a Wall. 02805_ Greatsword destroyed. 02805_ Imp. Ion Engine destroyed. 02805_ K-01 Serf collects debris. 02805_ U-05 Engineer builds a Wall. 02808_ The unstable cave ceiling collapses. 02812_ K-01 Serf collects debris. 02815_ The unstable cave ceiling collapses. 02815_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????" #???? ?????????????????? | | ????????????????? ???" #???] ???????????????? | | ????????????????" ??"" #??? ???????????????? | | ???????????????"" ?""" #?? #??????????????? | | ???????????#???"" 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"""" "" #?? ????????????? | | ????"???"??" #??? ??????????????? | | ????????? # " #??? ???????????????? | | ????????? # """ #??? ????????????????? | | ?????????# # """" #??? ?? ????????????????? | | ?????????# # """" #?????????????????????????? | | ?????????# # #?????????????????????????? | | ?????????# # """" #?????????????????????????? | | ?????????# # """" #?????????????????????????? | | ?????????# # """" #?????????????????????????? | | ?????????# # """" #?????????????????????????? | | ?????????# # #?????????????????????????? | | ?????????# ##+######?????????????????????????? | | ?????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Titanium Leg | -8/Materials | Extracted Cesium-ion Thruster | -8/Materials | Extracted Armor Integrity Analyzer | -8/Materials | Extracted Lrg. Matter Pod | -8/Materials | Extracted Hpw. Shotgun | -8/Materials | Extracted Lrn. Tractor Beam | -8/Materials | Extracted System Shield | -8/Materials | Extracted Plasma Cutter | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatAerolevAccelerator Manual? 0 Play Time 00:41:05 Cumulative 11.6 hours Start 2019.11.06 @ 19:08:12 End 2019.11.06 @ 23:25:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5532bb2d-a93d-4e82-8a36-85014215c1d2