Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 10:38:54 Player: Nossea Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (785) 785 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 5672 Bonus ------- Follower Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 38/100 System Corruption 10% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Transmission Jammer Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Melee Analysis Suite Transmission Jammer > --- WEAPON ----------- Mini Grenade Launcher Powered Hammer > --- INVENTORY -------- Ion Engine Light Treads Light Treads Datajack Remote Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power 3 | . . . . . . 2 1 . . Propulsion 3 | . . . . . 2 . 1 . . Utility 1 | . . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 73 | 8 16 6 1 . 14 12 4 2 10 Power 14 | 1 2 1 . . 2 4 3 . 1 Engine 10 | 1 2 1 . . 2 2 1 . 1 Core 4 | . . . . . . 2 2 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 4 . . . 3 3 . 2 4 Treads 2 | . . . . . . . . 2 . Leg 6 | 2 . . . . . . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . 4 . . . 3 3 . . . Utility 15 | 2 2 2 . . 5 3 1 . . Device 7 | 1 1 1 . . 2 1 1 . . Storage 2 | 1 . 1 . . . . . . . Processor 2 | . . . . . 1 1 . . . Hackware 1 | . 1 . . . . . . . . Protection 3 | . . . . . 2 1 . . . Artifact . | . . . . . . . . . . Weapon 26 | 3 8 3 1 . 4 2 . . 5 Energy Gun 5 | 2 . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . . . . . . . . 2 Ballistic Cannon 6 | . 3 2 . . 1 . . . . Launcher 7 | . 3 1 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 18 | . . 1 . . 5 . 7 2 3 Power 8 | . . 1 . . 2 . 3 2 . Propulsion 6 | . . . . . 1 . 3 . 2 Utility . | . . . . . . . . . . Weapon 4 | . . . . . 2 . 1 . 1 Highest Loss Streak 5 | . . 1 . . 3 . 5 2 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 97 92 85 85 72 77 63 32 11 Engine 9 | . 13 14 14 14 7 7 5 4 1 Core 2 | . . . . . . 5 8 4 . Leg 3 | . 15 . . . . . . . 1 Flight 18 | . 11 28 28 28 24 25 18 4 . Device 10 | . 13 7 14 14 11 15 12 4 . Storage 1 | . 3 6 . . . . . . . Processor 1 | . . . . . 2 2 6 4 . Hackware 6 | . 10 14 14 14 6 . . . . Protection 1 | . . . . . 2 3 . . . Energy Gun 1 | . 4 . . . 2 . . . . Ballistic Gun 3 | . 11 . . . . . . . 2 Ballistic Cannon 4 | . 9 7 13 . 4 . . . . Launcher 3 | . . 7 . 14 4 6 3 . . Impact Weapon 2 | . . . . . 4 7 6 4 . Special Melee Weapon 1 | . 1 6 . . . . . . . Peak Build Rating 43 | 7 9 12 9 9 23 43 43 23 13 Average Rating 15 | 5 8 10 9 9 14 27 34 19 5 On Entrance 13 | . 7 9 9 9 9 19 43 23 2 Naked Turns 56 | . . . . . . . . 17 39 Heaviest Build 23 | 14 14 8 7 7 14 22 23 15 14 Greatest Support 40 | 20 20 8 8 8 21 30 30 40 40 Greatest Overweight (x) 2 | . 1 . . . . . 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 5 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 3 3 Class Distribution -------------------- 35% | Scavenger-Mutant 33% | Mutant 23% | Sprinter 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 1158 | 285 157 242 . . 104 93 40 . 237 Remotely . | . . . . . . . . . . Salvage Created 1116 | 107 209 106 . . 276 136 45 . 237 Parts 92 | 5 22 16 . . 30 9 7 . 3 Haulers Intercepted 4 | . 1 . . . 1 2 . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 23 | . 7 6 . . 6 . . . 4 Guns 7 | . 3 . . . . . . . 4 Cannons 4 | . 4 . . . . . . . . AOE 12 | . . 6 . . 6 . . . . Classes Destroyed 10 | 2 5 1 . . 1 1 . . . Worker 1 | . . . . . . 1 . . . Builder 2 | . . 1 . . . 1 . . . Tunneler 6 | 1 . 3 . . 1 . 1 . . Hauler 4 | . 1 . . . 1 2 . . . Recycler 2 | 1 . . . . 1 . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 6 | . 2 . . . 2 1 1 . . Swarmer 16 | . 6 6 . . 4 . . . . Grunt 5 | . 1 . . . 1 . . . 3 Duelist 2 | . . . . . 1 . . . 1 Best Kill Streak 11 | 1 6 8 . . 11 2 1 . 3 Combat Bots Only 6 | . 6 6 . . 5 . . . 3 Max Kills in Single Turn 4 | 1 1 2 . . 4 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 . . 4 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 304 | . 57 13 . . 62 11 91 4 66 Missed 121 | . 16 7 . . 33 7 42 . 16 Damage Taken 3051 | . 332 106 . . 626 28 708 157 1094 Core 1148 | . 73 16 . . 189 11 254 157 448 Absorbed by Shields 14 | . . . . . 7 7 . . . Redirected to Shielding 81 | . . . . . 81 . . . . Regen/Repaired (Parts) 230 | . 100 . . . 37 93 . . . Core Remaining (%) 81 | 100 . . . 64 65 98 . . . Volleys Fired 101 | 5 30 12 . . 17 . 5 . 32 Largest 3 | 2 2 1 . . 3 . 1 . 1 Hottest 95 | 70 70 35 . . 95 . 30 . 69 Shots Fired 136 | 10 59 12 . . 19 . 5 . 31 Gun 86 | 10 44 . . . 1 . . . 31 Cannon 23 | . 14 3 . . 6 . . . . Launcher 27 | . 1 9 . . 12 . 5 . . Special . | . . . . . . . . . . Kinetic 81 | 5 43 3 . . 6 . . . 24 Thermal 28 | 5 15 . . . 1 . . . 7 Explosive 27 | . 1 9 . . 12 . 5 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 8 12 4 . . 6 . 3 . 6 Robot Miss Streak 4 | . 4 1 . . 1 . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 81 | 8 32 4 . . 8 5 4 . 20 Core Hits 70 | 3 14 12 . . 18 2 3 . 18 Critical Kills 3 | . . . . . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 2 . . . 1 1 . 2 Burn 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . . . 1 Blast 2 | . . 2 . . . . . . . Smash 2 | . . . . . . 1 1 . . Melee Attacks 73 | . . . . . 9 19 45 . . Impact 73 | . . . . . 9 19 45 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 2 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . Damage Inflicted 3080 | 77 415 505 . . 942 417 212 . 512 Guns 824 | 77 263 . . . . . . . 484 Cannons 205 | . 152 53 . . . . . . . Explosions 1298 | . . 452 . . 722 . 124 . . Melee 725 | . . . . . 220 417 88 . . Ramming 28 | . . . . . . . . . 28 Kinetic 716 | 26 264 53 . . . . . . 373 Thermal 449 | 51 151 . . . 136 . . . 111 Explosive 1162 | . . 452 . . 586 . 124 . . Electromagnetic . | . . . . . . . . . . Impact 725 | . . . . . 220 417 88 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 4 . 4 10 10 Average Corruption 7 | . . . . . 2 . 4 9 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . 1 . 4 3 13 Message Errors 6 | . . . . . 1 . 1 . 4 Matter Fused 3 | . . . . . . . 2 . 1 Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 . Misdirections 3 | . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 380 | . 11 23 . . 146 200 . . . Projectiles 11 | . 11 . . . . . . . . Explosions 136 | . . 23 . . 113 . . . . Melee 233 | . . . . . 33 200 . . . Knockbacks 3 | . 2 . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic 2 | . 2 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 271 | . . 57 . . 214 . . . . Shots 5 | . . 2 . . 3 . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 18 | . . . . . . . . . 18 Kicked 17 | . . . . . . . . . 17 Crushed . | . . . . . . . . . . Highest Temperature 178 | 80 84 1 . . 64 85 178 . 108 Average Temperature 55 | 41 24 1 . . 17 33 79 . 16 Received Heat Transfer 667 | . 30 . . . 225 4 12 . 396 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 8 | . . . . . 2 6 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . 2 Heat Transferred 988 | 148 444 . . . 100 . . . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 438 | 10 358 245 . . 438 397 304 74 228 Initial 198 | . 6 35 . . . 198 110 44 23 Average 163 | 7 163 175 . . 137 288 188 53 109 Maximum Alert Level 2 | . 1 1 . . 2 1 1 . 1 Low Security (%) 58 | 100 64 34 . 100 68 12 54 100 92 Level 1 40 | . 35 65 . . 18 87 45 . 7 Level 2 1 | . . . . . 13 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 2 3 . 2 Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . 1 . . . . 1 . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 3 | . . . . . . 2 1 . . Communications Jammed 1 | . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 20 6 . . 29 8 15 6 14 Peak Tracking Total 14 | . 6 3 . . 14 3 7 6 5 Tactical Retreats 14 | . 3 . . . 5 2 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 5 | . . . . . 2 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 6 | . 1 . . . 3 . . . 2 Max in Single Turn 3 | . 1 . . . 3 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 21 | . 7 1 1 . 3 9 . . . Terminals 14 | . 6 1 . . 1 6 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 2 . . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 29 2 1 . 8 21 . . . Successful 34 | . 20 . 1 . 4 9 . . . Failed 27 | . 9 2 . . 4 12 . . . Catastrophic 5 | . 1 1 . . . 3 . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 10 2 1 . 1 5 . . . Terminals 32 | . 17 2 . . 1 12 . . . Fabricators . | . . . . . . . . . . Repair Stations 24 | . 12 . . . 5 7 . . . Recycling Units 4 | . . . . . 2 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 9 . 1 . . 4 . . . Record 2 | . . . . . . 2 . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 18 | . 11 . . . 3 4 . . . Scan Component 8 | . 5 . . . 1 2 . . . Repair 8 | . 5 . . . 1 2 . . . Refit 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . Retrieve Components 2 | . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 1 . . 2 8 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 5 . . . 1 2 . . . Time 205 | . 130 . . . 26 49 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . 1 3 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 6 | . . . . 2 . 3 . 1 . Largest Group 3 | . . . . 2 . 3 . 1 . Highest-Rated Group 93 | . . . . 40 . 93 . 31 . Highest-Rated Ally 31 | . . . . 31 . 31 . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . 7 . 7 . Total Damage 155 | . . . . . . 93 . 62 . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 3116 | 197 685 404 187 49 338 448 447 110 251 Spaces Moved 5031 | 88 529 981 492 132 590 956 830 290 143 Core 132 | 12 . . . . . . 16 34 70 Treads 41 | . . . . . . . . 1 40 Legs 309 | 76 200 . . . . . . . 33 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4549 | . 329 981 492 132 590 956 814 255 . Fastest Speed 27 | 50 37 37 37 37 29 27 27 35 50 Average Speed 40 | 110 68 37 37 37 33 30 31 37 99 Slowest Speed 160 | 120 130 37 37 37 37 32 150 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 13 | . 2 6 . 2 3 . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 46 | 4 58 89 77 40 49 37 16 87 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 57 | . . . . . 3 12 42 . . Terrain Destroyed 224 | . 7 51 . . 87 12 67 . . Melee 57 | . . . . . 3 12 42 . . Projectile . | . . . . . . . . . . AOE 167 | . 7 51 . . 84 . 25 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total 5813 | 177 796 1003 496 129 689 1079 933 293 218 Wait 447 | 68 205 5 . . 53 76 33 1 6 Move 4997 | 87 524 968 491 127 583 955 830 289 143 Hop 13 | . 2 6 . 2 3 . . . . Pick Up 43 | 9 9 1 2 . 4 8 2 . 8 Fast Attach 24 | 2 3 2 . . 9 6 1 . 1 Attach 36 | 5 6 2 . . 3 6 3 2 9 Detach 8 | . 2 2 . . 1 1 1 . 1 Swap 13 | 1 7 2 1 . 2 . . . . Drop 30 | . 8 3 2 . 6 8 2 1 . Fire 101 | 5 30 12 . . 17 . 5 . 32 Melee 72 | . . . . . 8 19 45 . . Ram 1 | . . . . . . . . . 1 Kick 17 | . . . . . . . . . 17 Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . . 11 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 397 | -10/Materials | Identified exit to Mines 469 | -10/Materials | Discovered new exit (range 5) 648 | -10/Materials | Identified exit to Materials 683 | -10/Materials | Repaired Lgt. Cannon 713 | -10/Materials | Repaired Seismic Detector 742 | -10/Materials | Repaired Flight Unit 770 | -10/Materials | Repaired Lgt. Ion Engine 797 | -10/Materials | Repaired Lgt. Assault Rifle? 879 | -10/Materials | Build established: Scavenger-Mutant 883 | -10/Materials | Entered Mines 886 | -10/Mines | Learned 8 Materials zone layouts 910 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 912 | -10/Mines | Found Prototype Device 927 | -10/Mines | Discovered exit to Materials (range 9) 1091 | -10/Mines | Discovered exit to Materials (range 13) 1104 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1104 | -10/Mines | Discovered new exit (range 5) 1287 | -10/Mines | Entered Exiles 1296 | -10/Exiles | Met 8R-AWN 1307 | -10/Exiles | Discovered new exit (range 14) 1317 | -10/Exiles | Met EX-HEX 1328 | -10/Exiles | Met EX-BIN 1333 | -10/Exiles | Aligned with FarCom system 1333 | -10/Exiles | Given EX-Vault access code 1343 | -10/Exiles | Opened EX-Vault 1352 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1363 | -10/Exiles | Met EX-DEC 1378 | -10/Exiles | Visited The Gauntlet 1474 | -10/Exiles | Entered Mines 1501 | -9/Mines | Discovered new exit (range 8) 1523 | -9/Mines | Entered Materials 1523 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1524 | -8/Materials | Identified exit to Factory 1612 | -8/Materials | Repaired Grenade Launcher 1852 | -8/Materials | Lost 3 parts (1p1n1w) 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Power x2 1917 | -7/Factory | Repaired Imp. Propulsion Shielding 1949 | -7/Factory | Repaired Faulty Imp. VTOL Module 2200 | -7/Factory | Allied Derelicts emerged from ambush trap array 2283 | -7/Factory | Discovered new exit (range 4) 2303 | -7/Factory | Discovered new exit (range 15) 2309 | -7/Factory | Entered another Factory area 2309 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2320 | -6/Factory | Build established: Sprinter 2469 | -6/Factory | Spotted B-75 Beast 2598 | -6/Factory | Lost 5 parts (2p2n1w) 2603 | -6/Factory | Crushed by falling debris 2756 | -6/Factory | Sucked down chute 2756 | -6/Factory | Entered Waste 2757 | -6/Waste | Met a frightened Derelict 2765 | -6/Waste | Spotted C-40 Crusher 2765 | -6/Waste | Spotted C-40 Crusher 2771 | -6/Waste | EMP discharged 2771 | -6/Waste | System corruption reached 10% 2788 | -6/Waste | Spotted C-40 Crusher 2788 | -6/Waste | Spotted C-40 Crusher 2789 | -6/Waste | Spotted C-40 Crusher 2810 | -6/Waste | Spotted C-40 Crusher 2845 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2847 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2858 | -6/Waste | Discovered new exit (range 13) 2866 | -6/Waste | Entered Factory 2905 | -6/Factory | Build established: Mutant 2927 | -6/Factory | Core integrity fell below 50% 3049 | -6/Factory | Released all parts (2) 3089 | -6/Factory | Core integrity fell below 20% 3117 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Kicked G-50 Soldier. Released Lgt. Angular Momentum Engine. Released Carbon-fiber Leg. System corrupted: Energy discharge (-31). U-05 Engineer works on Subcomponent Replicator. Acquired Flexi-carbon Leg. Acquired Hvy. Laser. System corrupted: Hvy. Laser rejected. Acquired Hvy. Laser. L-41 Fighter suffers critical hit (Burn). System corrupted: Hvy. Laser failed to cycle. Hvy. Laser severed. Flexi-carbon Leg severed. Acquired Hvy. Laser. Core Shielding melted. L-41 Fighter destroyed. Acquired 66 matter. Acquired Flexi-carbon Leg. System corrupted: Energy discharge (-8). Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######???????????????????BB?????????????????????? | | #???????????????????BB?????????????????????? | | #????????????###########???????????????????? | | #????????????# #???????????????????? | | #????????????# #???????????????????? | | #????????????# """" #???????????????????? | | #????????????# """" #???????????????????? | | ?????????????# """" #???????????????????? | | ???????????????# """" #???????????????????? | | #/############?????# #???????????????????? | | ## | #?????# R@ #???????????????????? | | + #?????#####g#####???????????????????? | | " ## """" #?????????#g#???????????????????????? | | " ## """" #?????????#g#???????????????????????? | | " ## """" #?????????#g#???????????????????????? | | ## """" #?????????# #???????????????????????? | | " ## """" #?????????# #???????????????????????? | | " ## """" #?#######?# #???????????????????????? | | " ## #?"""" ?# #???????????????????????? | | ######/####?"""" # #???????????????????????? | | #?# * #?"""" # #???????????????????????? | | #?# = #?"""" ! + #???????????????????????? | | #?# # # #???????????????????????? | | #?# # # #???????????????????????? | | #?# # ?# #???????????????????????? | | #?### # ?# #???????????????????????? | | #???# ###+####### ### ???????????? | | #???# + ???????????? | | T???# # ???????????? | | #??# + ?????????????????? | | ##??# # ??????????????? | | #???# # " F" ????????????? | | #???#########+##### #?"""" ????????????? | | #?????????????????# #?? ????????????????? | | #?????????????????# #???#?#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 450 Matter Stores 325 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 80 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ImpulseCargoOptics Manual? 0 Play Time 01:23:51 Cumulative 8.0 hours Start 2024.08.06 @ 08:43:25 End 2024.08.06 @ 10:38:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dee3c55e-274a-422a-bd87-832854c231ed