Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 16:40:24 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (12) 60 Value Destroyed (178) 178 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (22570) 22570 TOTAL SCORE: 30248 Bonus ------- Pacifist 200 Win 3000 Win Speed 19370 Cogmind --------- Core Integrity 1526/1600 Matter 204/300 Energy 144/150 System Corruption 0% Temperature Cool (12) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (10) -- Improved Flight Unit Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (10) ----- Structural Scanner Enhanced Optical Array Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (5) ---- Q-thruster Advanced Cooling System Graphene Brace Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Backup Power VII > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Array Impulse Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Reaction Control System Improved Utility Shielding Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Ionic Axe > --- INVENTORY -------- Q-thruster Advanced Cooling System Graphene Brace Improved Plasma Cutter [Rating: 122] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Backup Power VII Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Reaction Control System Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 8 | . . 2 . 1 . . 1 . 1 . . 1 1 1 Utility 8 | . . . 1 . . . 1 2 1 . . 1 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 43 | 2 . 4 3 1 3 . 4 3 2 6 . 8 3 4 Power 4 | . . . 1 . . . . . . . . 1 . 2 Engine 4 | . . . 1 . . . . . . . . 1 . 2 Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 12 | . . 3 1 1 . . . . . . . 4 2 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . 3 1 1 . . . . . . . 4 2 1 Utility 19 | . . 1 . . 2 . 4 2 2 4 . 2 1 1 Device 7 | . . . . . 1 . 2 . 1 . . 2 . 1 Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . . 1 . 2 . . . . . . . Hackware 7 | . . . . . . . . 2 1 3 . . 1 . Protection 2 | . . 1 . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 8 | 2 . . 1 . 1 . . 1 . 2 . 1 . . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . Ballistic Gun 2 | 1 . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . 2 . . Parts Lost 16 | . . . 4 . 1 . . 4 1 1 . . 5 . Power 2 | . . . . . . . . . . . . . 2 . Propulsion 5 | . . . 2 . 1 . . . 1 . . . 1 . Utility 5 | . . . 1 . . . . 1 . 1 . . 2 . Weapon 4 | . . . 1 . . . . 3 . . . . . . Highest Loss Streak 5 | . . . 4 . 1 . . 4 1 1 . . 5 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 3 | . . . 1 2 2 3 4 4 5 4 4 3 3 4 Power . | . . . . 1 1 1 1 1 2 1 1 . . . Propulsion . | . . . . . . . . . . . . . . 1 Utility 1 | . . . . . . 1 2 2 2 1 1 1 2 2 Weapon . | . . . . 1 1 1 1 . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 6 | . . . . . . . . 1 . 1 . . . 4 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 4 | . . . . . . . . 1 . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 53 | . 28 41 70 46 43 53 57 60 39 42 42 59 69 67 Engine 3 | . . . 6 7 7 7 6 5 . . . 2 2 5 Flight 14 | . . 12 33 23 16 15 13 11 10 5 5 12 23 27 Device 3 | . . . . . 2 7 9 5 1 3 . 3 3 2 Processor 7 | . . . . . 1 7 14 17 15 12 5 4 4 4 Hackware 10 | . . . . . . . . 7 10 18 26 23 23 24 Protection 1 | . . 6 7 . . . . . . 1 5 4 3 . Energy Gun 1 | . 14 11 9 . . . . . . . . . . . Ballistic Gun 3 | . 14 11 9 7 7 7 6 5 . . . . . . Slashing Weapon 2 | . . . . . 6 7 6 5 . . . 2 4 4 Peak Build Rating 122 | 2 2 6 17 16 20 20 34 41 41 45 36 103 122 111 Average Rating 42 | 1 2 3 14 16 16 20 27 38 31 37 36 71 109 108 On Entrance 29 | . 2 2 6 13 16 20 20 34 28 37 36 36 103 94 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . . . 17 13 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 18 | 2 2 5 13 9 11 9 10 9 2 13 2 18 18 11 Greatest Support 72 | 3 3 12 20 15 15 10 10 10 10 5 5 50 65 72 Greatest Overweight (x) 2 | . . 1 . . . . . . . 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 3 2 3 3 5 5 5 5 4 5 4 4 Average Carried 3 | . . . 1 2 2 3 4 4 5 4 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 2 3 3 5 5 5 4 4 3 4 4 Class Distribution -------------------- 32% | Mutant 19% | Wizard-Mutant 16% | Hacker-Mutant 14% | Wizard-Sprinter 9% | Scout 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Matter Collected 513 | 220 . . . . 91 . 40 20 . 93 . 35 . 14 Remotely . | . . . . . . . . . . . . . . . Salvage Created 244 | . . 56 . . . . 29 52 . . . 35 . 72 Parts 29 | . . 7 . . . . 3 8 . . . 2 . 9 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . . . Prevented 6 | . . . . . . . . . . 6 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 5 | . . 4 . . . . . 1 . . . . . . Guns 4 | . . 4 . . . . . . . . . . . . AOE 1 | . . . . . . . . 1 . . . . . . Classes Destroyed 6 | . . 1 . . . . 1 3 . . . . . 1 Worker 2 | . . . . . . . . . . . . . . 2 Builder 2 | . . . . . . . 1 . . . . . . 1 Operator 2 | . . . . . . . . 1 . . . 1 . . Watcher 1 | . . . . . . . . 1 . . . . . . Swarmer 4 | . . 4 . . . . . . . . . . . . Cutter 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . . 4 . . . . 1 2 . . . 1 . 3 Combat Bots Only 4 | . . 4 . . . . . 1 . . . . . . Max Kills in Single Turn 2 | . . 1 . . . . 1 2 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 220 | . 2 30 12 2 9 1 31 25 25 12 . 19 52 . Missed 127 | . 2 8 6 2 5 1 23 13 20 6 . 11 30 . Hits 93 | . . 22 6 . 4 . 8 12 5 6 . 8 22 . Melee 7 | . . . . . . . . 1 1 . . . 5 . Projectile 86 | . . 22 6 . 4 . 8 11 4 6 . 8 17 . Critical Strikes 4 | . . . . . . . . . 1 . . . 3 . Damage Taken 1778 | . . 214 157 . 66 . 66 205 124 82 . 195 558 111 Core 498 | . . 69 . . 23 . 6 25 107 42 . 54 98 74 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 78 | . . . . . . . . . . . . 49 29 . Core Remaining (%) 94 | 100 100 82 100 . . 96 99 97 . . 87 95 93 95 Volleys Fired 8 | . . 6 . . . . . 1 . 1 . . . . Largest 2 | . . 2 . . . . . 1 . 1 . . . . Hottest 88 | . . 60 . . . . . 36 . 88 . . . . Shots Fired 14 | . . 12 . . . . . 1 . 1 . . . . Gun 12 | . . 12 . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 6 | . . 6 . . . . . . . . . . . . Thermal 6 | . . 6 . . . . . . . . . . . . Explosive 1 | . . . . . . . . 1 . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 . . . . Robot Hit Streak 3 | . . 3 . . . . . 3 . . . . . . Robot Miss Streak 2 | . . 2 . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 22 | . . 8 . . . . 4 2 . . . 4 . 4 Core Hits 19 | . . 4 . . . . 1 8 . . . 2 . 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . . 1 . . Sever 2 | . . . . . . . 1 . . . . 1 . . Melee Attacks 34 | . . . 3 . 2 . 12 6 . . . 4 . 7 Impact 3 | . . . 3 . . . . . . . . . . . Slashing 31 | . . . . . 2 . 12 6 . . . 4 . 7 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 2 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1229 | . . 87 . . . . 241 319 . . . 244 . 338 Guns 87 | . . 87 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 224 | . . . . . . . . 214 . . . . . 10 Melee 918 | . . . . . . . 241 105 . . . 244 . 328 Ramming . | . . . . . . . . . . . . . . . Kinetic 30 | . . 30 . . . . . . . . . . . . Thermal 67 | . . 57 . . . . . . . . . . . 10 Explosive 214 | . . . . . . . . 214 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 918 | . . . . . . . 241 105 . . . 244 . 328 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 1 . . . 4 . . Average Corruption 3 | . . . . . . . . 1 . . . 3 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . . Message Errors 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 196 | . . . . . . . 41 . . . . 75 . 80 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 196 | . . . . . . . 41 . . . . 75 . 80 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . . . . 111 Shots 1 | . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 71 | . . 20 . . . . . . . 4 . . 71 . Average Temperature 20 | . . 9 . . . . . . . 3 . . 34 . Received Heat Transfer 192 | . . 51 27 . 36 . 21 36 12 . . 9 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 175 | . . 125 . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . 1 . . Low Security (%) 90 | 100 100 100 100 100 . . 100 100 72 . . 70 100 100 Level 1 9 | . . . . . . . . . 27 . . 29 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 365 | . . 85 47 . . . 122 54 365 . . 237 157 149 Initial 156 | . . . 35 . . . 11 45 16 . . 156 132 52 Average 88 | . . 43 33 . . . 69 35 156 . . 164 130 53 Influence Increases 1355 | . . 105 28 . 75 . 182 69 399 135 . 180 45 137 Destroy 0b10 Robot/C 120 | . . 80 . . . . . 20 . . . . 20 . Destroy 0b10 Robot/NC 35 | . . . . . . . 5 10 . . . 5 . 15 Destroy Leader 22 | . . 10 . . . . . 2 . . . . 10 . Successful Hack 120 | . . . 10 . . . 8 . 69 . . 25 . 8 Disable Machine 15 | . . . . . . . . . . . . . . 15 Destroy Structure 113 | . . . 3 . . . 4 22 . . . . . 84 Partial Spotted 90 | . . 15 15 . . . . 15 . . . 30 15 . Lose Combat Pursuer 840 | . . . . . 75 . 165 . 330 135 . 120 . 15 Influence Decreases 1216 | . . 20 110 3 50 6 108 128 78 202 55 177 194 85 Entered New Map 536 | . . . 50 3 . 6 8 48 18 132 55 77 104 35 Time Decay 510 | . . 20 20 . 50 . 100 40 50 60 . 100 20 50 Lost Part 150 | . . . 40 . . . . 40 10 10 . . 50 . Lost Ally 20 | . . . . . . . . . . . . . 20 . Squads Dispatched 26 | . 2 3 2 1 . . 2 3 3 . . 6 2 2 Investigation 12 | . 1 1 2 1 . . . . 2 . . 3 1 1 Extermination 2 | . . . . . . . 1 . . . . 1 . . Reinforcement 11 | . 1 2 . . . . 1 3 1 . . 1 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Distress Signals 2 | . . 1 . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 134 | . 3 13 6 1 9 4 12 13 31 3 . 17 16 6 Peak Tracking Total 16 | . 2 7 6 1 5 4 6 14 16 9 . 10 16 6 Tactical Retreats 17 | . . . . . 2 . 5 . 3 3 . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 1 | . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 23 | . 1 1 2 1 1 . 3 . 4 . . 7 1 2 Terminals 16 | . 1 1 1 1 . . 2 . 3 . . 4 1 2 Fabricators 4 | . . . . . . . 1 . 1 . . 2 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 68 | . 2 3 6 7 1 . 7 . 11 . . 20 4 7 Successful 29 | . 1 1 4 . 1 . 2 . 5 . . 7 3 5 Failed 39 | . 1 2 2 7 . . 5 . 6 . . 13 1 2 Catastrophic 3 | . . . . 1 . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 44 | . . 1 3 5 . . 7 . 8 . . 12 2 6 Terminals 54 | . 2 3 3 7 . . 4 . 9 . . 15 4 7 Fabricators 9 | . . . . . . . 3 . 2 . . 4 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 1 1 . 1 . . . 2 . . 1 2 3 Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 Open Door 1 | . . . . . 1 . . . . . . . . . Level Access Points 3 | . . . . . . . . . 1 . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . Zone Layout 5 | . . 1 1 . . . . . 1 . . . 1 1 Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . . . . 2 . 3 . . 4 1 2 Terminals 9 | . . . . . . . 1 . 3 . . 2 1 2 Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 7 | . . . . . . . 1 . 2 . . 1 1 2 Disrupt 1 | . . . . . . . . . 1 . . . . . Fabricators 3 | . . . . . . . 1 . . . . 2 . . Fabnet 3 | . . . . . . . 1 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 1 2 1 . . 2 . 4 . . 6 1 2 Full Trace Events 11 | . . 1 2 1 . . . . 2 . . 3 1 1 Feedback Events 2 | . . . . . . . . . . . . 2 . . Corruption 2 | . . . . . . . . . . . . 2 . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 3 1 1 1 . 6 2 Autooverrided 1 | . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Total Allies 2 | . . . . . . . . . . . . 1 1 . Largest Group 1 | . . . . . . . . . . . . 1 1 . Highest-Rated Group 69 | . . . . . . . . . . . . 26 69 . Highest-Rated Ally 69 | . . . . . . . . . . . . 26 69 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . 4 . Total Damage 92 | . . . . . . . . . . . . . 92 . Kills 1 | . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 937 | . . . . . 41 7 200 87 109 133 7 209 44 100 Optics 756 | . . . . . . . 67 87 109 133 7 209 44 100 Sensors 46 | . . . . . . . . . 21 25 . . . . Terrain 246 | . . . . . . . 160 86 . . . . . . Structural 63 | . . . . . . . . . . . . . . 63 Seismic 181 | . . . . . 41 7 133 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Turns Passed 1230 | 16 32 75 57 28 126 7 200 87 109 133 7 209 44 100 Spaces Moved 2964 | 26 63 116 123 83 343 19 492 199 305 266 18 524 142 245 Core 130 | 26 63 41 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2834 | . . 75 123 83 343 19 492 199 305 266 18 524 142 245 Fastest Speed 22 | 50 50 34 31 32 32 34 34 34 34 40 40 29 22 22 Average Speed 34 | 50 50 40 31 32 33 34 34 34 34 42 40 34 26 31 Slowest Speed 180 | 50 50 120 37 32 34 34 34 34 40 180 40 40 34 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 31 | . . 3 3 . 1 . . 2 8 . . 1 11 2 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 18 | 3 23 20 15 3 55 5 23 10 10 51 8 25 9 13 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . . . . 3 . . . . 2 . . . . Spaces Dug 16 | . . . 3 . 2 . 4 5 . . . . . 2 Terrain Destroyed 50 | . . . 3 . 2 . 4 10 . . . . . 31 Melee 16 | . . . 3 . 2 . 4 5 . . . . . 2 Projectile . | . . . . . . . . . . . . . . . AOE 34 | . . . . . . . . 5 . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Total 3049 | 27 62 128 130 83 348 18 511 210 299 284 17 544 135 253 Wait 16 | . . 5 2 . . . . . . 5 . 3 1 . Move 2893 | 25 62 109 117 82 340 18 491 195 289 265 17 521 122 240 Hop 25 | . . 3 2 . 1 . . 1 7 . . 1 8 2 Pick Up 11 | . . 1 3 . 1 . 2 2 . . . 1 1 . Fast Attach 39 | 2 . 3 3 . 3 . 3 1 3 6 . 8 3 4 Attach 6 | . . 1 . 1 . . . 2 . . . 2 . . Detach 3 | . . . . . . . . 1 . 1 . 1 . . Swap 1 | . . . . . . . 1 . . . . . . . Drop 13 | . . . . . 1 . 2 1 . 6 . 3 . . Fire 8 | . . 6 . . . . . 1 . 1 . . . . Melee 34 | . . . 3 . 2 . 12 6 . . . 4 . 7 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 17 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Identified exit to Mines 44 | -10/Materials | Discovered new exit (range 11) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x2 123 | -9/Materials | Discovered new exit (range 4) 124 | -9/Materials | Entered another Materials area 124 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 176 | -8/Materials | Discovered new exit (range 9) 181 | -8/Materials | Entered Factory 181 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 204 | -7/Factory | Discovered new exit (range 14) 209 | -7/Factory | Entered Lower Caves 211 | -7/Lower Caves | Lost 4 parts (2n1u1w) 231 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 332 | -7/Lower Caves | Discovered new exit (range 11) 335 | -7/Lower Caves | Entered another Lower Caves area 339 | -7/Lower Caves | Discovered new exit (range 8) 342 | -7/Lower Caves | Entered Factory 342 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 541 | -6/Factory | Discovered new exit (range 5) 542 | -6/Factory | Entered another Factory area 542 | -5/Factory | Evolved 2 slots: Utility x2 620 | -5/Factory | Discovered new exit (range 15) 629 | -5/Factory | Entered another Factory area 629 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 644 | -4/Factory | Identified exit to Research 645 | -4/Factory | Spotted B-86 Titan 659 | -4/Factory | Lost 4 parts (1u3w) 692 | -4/Factory | Discovered new exit (range 21) 738 | -4/Factory | Entered Upper Caves 766 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 796 | -4/Upper Caves | Learned 4 Research zone layouts 802 | -4/Upper Caves | Discovered new exit (range 19) 806 | -4/Upper Caves | Learned location of Armory (-4) 871 | -4/Upper Caves | Entered another Upper Caves area 871 | -4/Upper Caves | Discovered exit to Research (range 18) 878 | -4/Upper Caves | Entered Research 878 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 952 | -3/Research | Found Prototype Device 952 | -3/Research | Identified Exp. Thermal Shield 1008 | -3/Research | Garrison activated, responded to threat 1062 | -3/Research | Identified exit to Research 1087 | -3/Research | Entered another Research area 1087 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -2/Research | Spotted B-90 Cyclops 1129 | -2/Research | Discovered new exit (range 7) 1131 | -2/Research | Discovered new exit (range 13) 1131 | -2/Research | Entered Access 1131 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -1/Access | Lost 5 parts (2p1n2u) 1197 | -1/Access | Identified exit to Surface 1207 | -1/Access | Spotted B-99 Colossus 1225 | -1/Access | Energy Cycler disabled 1231 | *** | Escaped! Last Messages --------------- Awaiting botnet instructions. >>Access(Main) Found 1 level access point to Surface: (105,88) Map updated. >>Layout(Zone) Retrieving Zone 8O layout... Downloaded map data. >>Prototypes Downloading prototype IDs... Exp. Armor Integrity Analyzer Exp. Biometal Medium Treads Imp. Q-thruster 01225_ ALERT: Power surge detected, dispatching additional patrols. 01225_ Energy Cycler explodes. 01226_ A-15 Conveyor calls for reinforcements. 01226_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01230_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????### ????????????????????????????????????? | | ??????#######?????################ ??????????????? | | ??????## #?????#################??????????????? | | ??????## ?????? ??????????????? | | ??????## ??????? ????????????????? | | ####??## #??????## ""##????????????????? | | ####???## #######?## ""##????????????????? | | ??? # ########## ""##????????????????? | | ? # # # ##### T##????????????????? | | + """"";;;## ""##????????????????? | | # " ;## ""###???????????????? | | + " ;;# ""###???????????????? | | ??????? # " "# ##???????????????? | | ???????## " ""# ###???????????????? | | ???????## " " # ##????????????????? | | ???????## " " # ##????????????????? | | ######### " "## ##????????????????? | | ######### " "## @" ##????????????????? | | # ### "" ##????????????????? | | # ### ##????????????????? | | ## #+###### ### ##????????????????? | | ## # ## ### ##????????????????? | | ## # ## ###""""""""""##????????????????? | | ??? # ##+########"????????"##????????????????? | | ??? # ## #######?????????????????????????????? | | ??? # ##???###??????????"""??????????????????? | | ?? # ## #####?????????? ??????????????????? | | ##### ##+### #????????? ??????????????????? | | ####" # !! ?????????? ???????????????????? | | # # !! ?????????? ???????????????????? | | # # !! ?????????? ???????????????????? | | #! # ????????? ????????????????????? | | # # ##??????? ???????????????????? | | ####### ""##??????? ###??????????????????? | | ####### ""##??????? ###??????????????????? | | ####### ""##?????? ??????????????????? | | "###### G##?????? ##??????????????? ???? | | # + ""???????? ##??????????????? "" ? | | ##### # "????????? ##??????????????"""""" | | ### # = "???????? # ??????????????"""""" | | ???## + ????????? # ????????????? "" | | ? ### # ####### # ????????????? "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 410 Armor Coverage 150 Utility Shielding 66 Evasion (%) 76 Offensive Hacking 56 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartMetaDoublenader Manual? 0 Play Time 00:31:36 Cumulative 675.1 hours Start 2025.11.17 @ 16:11:04 End 2025.11.17 @ 16:40:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type 0 Total 68 Types 36/4/11/4/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a01b7959-6cae-4f87-97cc-9ef34d7ad8da