Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 12:54:14 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (2479) 2479 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (743) 743 TOTAL SCORE: 8002 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 1000/1000 Matter 252/300 Energy 136/150 System Corruption 0% Temperature Cool (9) Movement Hovering (48) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Gravmag System Improved Airjet Cooled Airjet Improved Gravmag System Antigrav System > --- UTILITY (9) ------ Small Storage Unit Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Improved Trap Extractor (3/6 Dirty Bomb) > --- WEAPON (2) ------- Datajack Phasing Sabre > --- INVENTORY (8) ---- Light Angular Momentum Engine Improved Airjet Stasis Canceller Hacking Suite Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Cooled Airjet Improved Gravmag System Antigrav System > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Light Armor Plating Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Datajack Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine Improved Airjet Stasis Canceller Hacking Suite Improved Trap Extractor Grenade Launcher [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . . . 1 Utility 7 | . . . 2 2 . . . 3 Weapon . | . . . . . . . . . Parts Attached 113 | 6 11 29 15 24 2 3 10 13 Power 10 | 1 . 1 1 5 . 2 . . Engine 5 | 1 . 1 1 1 . 1 . . Core 5 | . . . . 4 . 1 . . Reactor . | . . . . . . . . . Propulsion 35 | 2 1 11 4 7 . . 2 8 Treads 8 | 2 1 3 2 . . . . . Leg . | . . . . . . . . . Wheel 10 | . . 8 2 . . . . . Hover 7 | . . . . . . . . 7 Flight 10 | . . . . 7 . . 2 1 Utility 37 | 1 4 7 6 8 1 . 5 5 Device 13 | . 1 2 . 1 1 . 5 3 Storage 5 | 1 3 . . 1 . . . . Processor 4 | . . 2 . 1 . . . 1 Hackware 5 | . . . 1 4 . . . . Protection 10 | . . 3 5 1 . . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 6 10 4 4 1 1 3 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 3 8 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 3 2 . 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 3 1 . 1 1 . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 2 | . . . . 1 . . 1 . Unidentified Prototypes 8 | . . 2 . 2 . . . 4 Parts Lost 7 | . . 3 3 . . . 1 . Power . | . . . . . . . . . Propulsion 4 | . . 1 2 . . . 1 . Utility 3 | . . 2 1 . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . 1 1 . . . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 92 91 92 92 98 91 Engine 9 | . 14 11 9 . . . . . Core 1 | . . . . 6 7 6 7 5 Treads 16 | . 27 20 2 . . . . . Wheel 9 | . . 23 32 . . . . . Flight 7 | . . . . 29 30 30 30 3 Device 7 | . 13 1 . 5 7 7 7 11 Storage 10 | . 14 11 9 7 7 7 7 5 Processor 3 | . . 5 5 5 7 7 7 5 Hackware 6 | . . . 5 24 23 23 23 17 Protection 2 | . . 4 10 1 . . . 2 Ballistic Gun 16 | . 27 21 2 . . . . . Slashing Weapon 3 | . . . 15 7 5 5 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 13 89 97 109 16 14 17 19 26 Greatest Support 80 | 40 40 80 48 17 17 17 17 49 Greatest Overweight (x) 9 | . 6 9 4 . 4 . 1 2 Average Overweight (x) . | . 1 1 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 8 8 8 8 Average Capacity 18 | 7 20 25 25 8 8 8 8 8 Most Carried 25 | 4 19 25 25 23 8 8 8 8 Average Carried 15 | 3 13 24 24 6 8 8 7 6 Final Capacity 25 | 8 25 25 25 8 8 8 8 8 Final Carried 24 | 4 19 24 23 8 8 8 8 5 Class Distribution -------------------- 67% | Mutant 19% | Hacker-Sprinter 7% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2655 | 258 476 1137 227 290 . 24 94 149 Remotely . | . . . . . . . . . Salvage Created 3585 | 66 648 1534 799 302 . . 87 149 Parts 180 | 1 39 83 28 20 . . 9 . Haulers Intercepted 7 | . 2 3 2 . . . . . Recyclers Shooed 9 | 1 2 5 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 2 . 6 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 59 | . 14 25 14 3 . . 3 . Melee 14 | . . . 14 . . . . . Guns 23 | . 5 18 . . . . . . AOE 22 | . 9 7 . 3 . . 3 . Classes Destroyed 15 | 1 6 3 2 2 . . 1 . Worker 5 | . 1 2 . 2 . . . . Builder 4 | . 1 3 . . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 7 | . 2 3 2 . . . . . Recycler 12 | 1 3 4 1 2 . . . 1 Minesweeper 1 | . . . . . . . 1 . Operator 8 | . 4 2 1 1 . . . . Watcher 3 | . . . . 3 . . . . Swarmer 12 | . 3 . 3 3 . . 3 . Grunt 30 | . 11 14 5 . . . . . Brawler 2 | . . 2 . . . . . . Duelist 2 | . . 2 . . . . . . Sentry 10 | . . 7 3 . . . . . Specialist 2 | . . . 2 . . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 11 | 1 4 11 4 4 . . 3 1 Combat Bots Only 8 | . 4 8 3 3 . . 3 . Max Kills in Single Turn 3 | 1 2 3 1 1 . . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 2 . 1 . . 3 . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 3059 | . 337 1203 1228 123 . . 56 112 Core 253 | . 18 141 94 . . . . . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 211 | . 81 69 61 . . . . . Core Remaining (%) 87 | 100 92 64 82 . . . 100 . Volleys Fired 204 | 12 65 117 3 5 . . 2 . Largest 2 | 2 2 2 1 1 . . 1 . Hottest 50 | 40 50 50 25 30 . . 30 . Shots Fired 370 | 24 117 219 3 5 . . 2 . Gun 340 | 24 105 208 3 . . . . . Cannon . | . . . . . . . . . Launcher 30 | . 12 11 . 5 . . 2 . Special . | . . . . . . . . . Kinetic 340 | 24 105 208 3 . . . . . Thermal . | . . . . . . . . . Explosive 30 | . 12 11 . 5 . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 5 10 10 . . . . . . Robot Miss Streak 4 | 3 4 3 3 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 311 | 13 76 140 62 12 . . 1 7 Core Hits 150 | 2 43 68 17 13 . . 6 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 3 . . . . . . Critical Strikes 11 | . 1 3 7 . . . . . Destroy 4 | . 1 3 . . . . . . Sever 7 | . . . 7 . . . . . Melee Attacks 131 | . . . 77 44 1 . 1 8 Impact . | . . . . . . . . . Slashing 130 | . . . 77 44 1 . 1 7 Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . 8 8 . . 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 11 | . . . 11 . . . . . Damage Inflicted 8806 | 122 1466 3030 2515 1113 . . 234 326 Guns 3073 | 118 719 2236 . . . . . . Cannons . | . . . . . . . . . Explosions 1959 | . 739 779 . 297 . . 144 . Melee 3747 | . . . 2515 816 . . 90 326 Ramming 27 | 4 8 15 . . . . . . Kinetic 3073 | 118 719 2236 . . . . . . Thermal . | . . . . . . . . . Explosive 1959 | . 739 779 . 297 . . 144 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 3747 | . . . 2515 816 . . 90 326 Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 . . . . . . Average Corruption 5 | . . 5 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . 4 . . . . . . Matter Fused 2 | . . 2 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 453 | . 6 10 139 210 . . . 88 Projectiles . | . . . . . . . . . Explosions 48 | . 6 10 . 32 . . . . Melee 405 | . . . 139 178 . . . 88 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 8 | 2 5 1 . . . . . . Targets Rammed 8 | 2 5 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 210 | . 19 53 8 . . . . 210 Average Temperature 14 | . 5 11 6 . . . . 102 Received Heat Transfer 1002 | . 165 450 360 . . . . 27 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 635 | 5 421 635 619 548 . . . 66 Initial 281 | . 3 32 267 281 . . . 61 Average 238 | . 112 297 434 437 . . . 61 Maximum Alert Level 2 | . 2 2 2 2 . . . . Low Security (%) 47 | 100 69 46 . . . . . 100 Level 1 23 | . 25 6 44 36 . . . . Level 2 29 | . 4 46 55 63 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 5 4 5 7 . . . 3 Investigation 14 | . 2 1 2 6 . . . 3 Extermination 1 | . . . . 1 . . . . Reinforcement 9 | . 3 3 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 10 | . 4 2 2 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 46 37 26 18 2 . 5 6 Peak Tracking Total 5 | . 4 5 4 4 1 . 4 5 Tactical Retreats 14 | . 1 2 6 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 5 | . 1 2 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . 3 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted 4 | . . . . . . . 4 . Installed 1 | . . . . . . . . 1 Triggered 2 | . . . . . 1 . . 1 Most Traps Carried 4 | . . . . . . . 4 4 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 3 | . 2 1 . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . Garrison Access 3 | . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 37 | . 5 6 4 18 1 1 . 2 Terminals 22 | . 4 4 3 11 . . . . Fabricators 4 | . . . . 3 . . . 1 Repair Stations 3 | . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 Garrison Access 3 | . . . . 3 . . . . Total Hacks 110 | . 15 15 14 50 1 5 . 10 Successful 60 | . 8 5 4 29 1 5 . 8 Failed 50 | . 7 10 10 21 . . . 2 Catastrophic 8 | . 2 1 1 4 . . . . Database Lockouts . | . . . . . . . . . Manual 64 | . 10 11 12 25 . . . 6 Terminals 73 | . 13 11 12 37 . . . . Fabricators 10 | . . . . 7 . . . 3 Repair Stations 6 | . 2 2 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . 2 . 2 . . . 7 Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 22 | . 2 1 2 11 1 5 . . Part Schematic 11 | . . 1 2 3 . 5 . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . . 1 . . . . Unreport Threat 2 | . 2 . . . . . . . Locate Traps 1 | . . . . 1 . . . . Recall Investigation 2 | . . . . 2 . . . . Recall Extermination 1 | . . . . 1 . . . . Fabricator Hacks 9 | . . . . 6 . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 4 | . . . . 3 . . . 1 Build 4 | . . . . 3 . . . 1 Repair Station Hacks 6 | . 2 2 2 . . . . . Scan Component 3 | . 1 1 1 . . . . . Repair 3 | . 1 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 1 . 2 . . . 5 Insert Component 5 | . . 1 . 1 . . . 3 Analyze 3 | . . . . 1 . . . 2 Garrison Access Hacks 3 | . . . . 3 . . . . Seal Access 3 | . . . . 3 . . . . Unauthorized Hacks 12 | . 4 1 . 7 . . . . Terminals 12 | . 4 1 . 7 . . . . Track 4 | . . . . 4 . . . . Assimilate 2 | . 1 . . 1 . . . . Botnet 4 | . 2 . . 2 . . . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 5 6 3 14 . . . 2 Full Trace Events 11 | . 1 . 2 6 . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 1 2 4 . 5 . 1 Parts Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 217 | . . . . 175 . . . 42 Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 3 | . 1 1 1 . . . . . Time 90 | . 26 32 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . . 2 Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 7 | . 1 . . 1 . 4 . 1 Largest Group 4 | . 1 . . 1 . 4 4 1 Highest-Rated Group 152 | . 10 . . 10 . 152 152 27 Highest-Rated Ally 40 | . 10 . . 10 . 40 40 27 Zionite Dispatches 1 | . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 Ally Attacks 4 | . . . . . . . 4 . Total Damage 42 | . . . . . . . 42 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 7093 | 176 2793 1568 796 879 192 377 169 143 Spaces Moved 5564 | 81 966 796 403 1732 276 778 348 184 Core 6 | 2 1 . . . 3 . . . Treads 1241 | 79 965 197 . . . . . . Legs . | . . . . . . . . . Wheels 1002 | . . 599 403 . . . . . Hover 156 | . . . . . . . . 156 Flight 3159 | . . . . 1732 273 778 348 28 Fastest Speed 26 | 50 160 105 105 31 31 31 29 26 Average Speed 96 | 157 261 144 123 31 33 31 34 45 Slowest Speed 350 | 160 350 240 150 31 250 31 108 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 6 95 59 29 42 33 83 49 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug 33 | . 4 . . 28 1 . . . Terrain Destroyed 135 | . 44 44 . 35 1 . 11 . Melee 29 | . . . . 28 1 . . . Projectile . | . . . . . . . . . AOE 106 | . 44 44 . 7 . . 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 6745 | 104 1118 1037 585 1990 372 913 393 233 Wait 609 | . 51 49 84 166 93 129 21 16 Move 5550 | 80 965 795 402 1725 275 777 347 184 Hop 3 | . . . . 3 . . . . Pick Up 63 | 4 16 20 9 6 . 1 5 2 Fast Attach 41 | 6 2 12 5 6 1 2 . 7 Attach 31 | . 1 6 5 12 . . 2 5 Detach 4 | . 1 1 . 1 . . . 1 Swap 41 | . 8 11 5 6 1 1 8 1 Drop 71 | . 4 25 10 16 1 3 4 8 Fire 204 | 12 65 117 3 5 . . 2 . Melee 116 | . . . 62 44 1 . 1 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | 2 5 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 4 | . . . . . . . 3 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 626 | -10/Materials | Repaired Lgt. Treads 796 | -10/Materials | Discovered new exit (range 4) 1184 | -10/Materials | Discovered new exit (range 13) 2970 | -10/Materials | Entered another Materials area 2970 | -9/Materials | Evolved 2 slots: Propulsion x2 3826 | -9/Materials | Destroyed 8 combat bots 3842 | -9/Materials | Build established: Scavenger-Mutant 4127 | -9/Materials | Repaired Arm. Wheel 4148 | -9/Materials | Build established: Mutant 4164 | -9/Materials | Discovered new exit (range 3) 4226 | -9/Materials | Discovered new exit (range 4) 4236 | -9/Materials | Identified exit to Mines 4268 | -9/Materials | Identified exit to Materials 4514 | -9/Materials | Discovered exit to Materials (range 16) 4538 | -9/Materials | Entered another Materials area 4538 | -8/Materials | Evolved 2 slots: Utility x2 4582 | -8/Materials | Repaired Arm. Wheel 5311 | -8/Materials | Discovered new exit (range 15) 5334 | -8/Materials | Entered Factory 5334 | -7/Factory | Evolved 2 slots: Utility x2 5466 | -7/Factory | Identified exit to Lower Caves 5496 | -7/Factory | Found Prototype Launcher 5496 | -7/Factory | Identified Rocket Array 5514 | -7/Factory | Fabricated Imp. Hacking Suite? 5789 | -7/Factory | Fabricated Imp. Flight Unit? 6089 | -7/Factory | Fabricated Adv. Sensor Array? 6090 | -7/Factory | Build established: Hacker-Sprinter 6192 | -7/Factory | Discovered new exit (range 5) 6193 | -7/Factory | Identified exit to Factory 6213 | -7/Factory | Entered Lower Caves 6360 | -7/Lower Caves | Learned Factory emergency access door positions 6393 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6395 | -7/Lower Caves | Identified exit to Zion 6405 | -7/Lower Caves | Entered Zion 6416 | -6/Zion | Discovered new exit (range 14) 6429 | -6/Zion | Given the Hacking Drone Bay 6526 | -6/Zion | Given A8's code to call for help 6567 | -6/Zion | Imprinted 6569 | -6/Zion | Declared Zion's savior 6655 | -6/Zion | Identified exit to Proximity Caves 6782 | -6/Zion | Entered Proximity Caves 6782 | -5/Proximity Caves | Accompanied by 4 allies 6931 | -5/Proximity Caves | Spotted B-75 Beast 6950 | -5/Proximity Caves | Discovered new exit (range 6) 6951 | -5/Proximity Caves | Identified exit to Factory 6951 | -5/Proximity Caves | Entered Factory 6951 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6962 | -5/Factory | Zion Hover Resupply teleported in 7094 | -5/Factory | Self-destructed Last Messages --------------- Rating: 4 Time: 42 Initiate build sequence. >>Build Building Imp. Trap Extractor... ETC: 42 07063_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 07081_ W-25 Informer sends out distress signal. 07086_ Imp. Trap Extractor dropped Dirty Bomb Trap. 07086_ Installed Dirty Bomb Trap. 07090_ G-50 Soldier triggered Dirty Bomb Trap. 07090_ An explosion rips through the floor. 07090_ G-50 Soldier shuts down. 07090_ Fabricator disabled. 07090_ Nuclear Reactor explodes. 07090_ G-50 Soldier destroyed. 07090_ U-05 Engineer lays Concrete. 07091_ U-05 Engineer builds a Wall. 07094_ Nuclear Reactor explodes. 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"????????? | | ??????????????????????????" ????????? ??????? | | ?????????????????????????? ??????? #?????? | | ?????????????????????????? ???????? #?????? | | ?????????????????????????? ??????? #?????? | | ?????????????????????????? ??????? ###?### | | ?????????????????????????? ???????? ? | | ?????????????????????????? ####?????# ?? | | ???????????????????????### ####### ?? | | ???????????????????????# # """""" " | | ??????????????????????## "" # """""" " | | ??????????????????????? # """""" " | | ??????????????????????? # """""" " | | ???????????????????????# u | | ???????????????????????# *% | | ???????????????????????# %g | | ???????????????????????# @ g R | | ???????????????????????# """ u | | ???????????????????????## """ #########+# | | ????????????????????????# """ #??# | | ????????????????????????# #??# | | ????????????????????????#### # #??# """" | | ???????????????????????????? # # #??# """" | | ?????????????????????????????u ? ?? #??# """" | | ???????????????????w??????????#?????? ???# """" | | ?????????????????????????????????????# ???# """" | | ?????????????????????????????????????? ???# """" | | ?????????????????????????????????????? ???# | | ?????????????????????????????????????? ???# | | ?????????????????????????????????????? ???# ! | | ?????????????????????????????????????? ???# | | ????????????????????????????????????????####+###+# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????+ """"" "" | | ????????????????????????????????????????# """"" "" | | ????????????????????????????????????????# """ "" | | ????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Imp. Flight Unit | -7/Factory | Hacked Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Imp. Trap Extractor | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricImpactSheargun Manual? 0 Play Time 01:01:45 Cumulative 688.3 hours Start 2022.03.23 @ 10:09:44 End 2022.03.23 @ 12:54:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1057 Rogue 1057 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 87 Gallery% 86 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cf7aeaa-5a54-47e2-a8cb-dbf8e90f0f4b