Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.24 @ 18:51:54 Player: RoboDork Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (189) 945 Value Destroyed (8239) 8239 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2184) 2184 TOTAL SCORE: 15708 Bonus ------- High Alert Combat Kills 284 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 442/850 Matter 300/300 Energy 2/290 System Corruption 3% Temperature Cool (0) Movement Treading (166) Location -6/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Heavy Siege Treads > --- UTILITY (6) ------ Improved Cooling System Improved Sensor Array Improved Signal Interpreter Targeting Computer Force Field > --- WEAPON (4) ------- Precision Shock Rifle Axe > --- INVENTORY (5) ---- Improved VSS Leg Medium Matter Pod (100) Phase Shifter Force Field Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Heavy Siege Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Force Field > --- WEAPON ----------- Heavy Laser Wave Gun Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Improved VSS Leg Medium Matter Pod Improved Sensor Array Matter Filter Authchip [R/Combat] Authchip [R/Combat] Gatling Laser Gatling Laser [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Slots Evolved 9 | . 1 2 . . 2 2 . 2 . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 4 | . . 1 . . 1 . . 2 . . . Weapon 2 | . 1 . . . . 1 . . . . . Parts Attached 150 | 9 9 11 13 14 11 3 8 33 4 29 6 Power 15 | 1 . 2 . 1 1 1 . 4 . 3 2 Engine 8 | 1 . 2 . 1 . 1 . 1 . . 2 Core 7 | . . . . . 1 . . 3 . 3 . Reactor . | . . . . . . . . . . . . Propulsion 44 | 2 1 4 5 8 4 . 2 8 1 8 1 Treads 6 | . . . . 3 . . . . . 2 1 Leg 38 | 2 1 4 5 5 4 . 2 8 1 6 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 4 4 2 2 1 3 . 1 9 . 9 1 Device 18 | 2 1 1 . . 2 . . 5 . 6 1 Storage 4 | 1 2 . . . . . . 1 . . . Processor 8 | . . 1 2 . 1 . . 1 . 3 . Hackware 1 | . . . . 1 . . . . . . . Protection 5 | 1 1 . . . . . 1 2 . . . Artifact . | . . . . . . . . . . . . Weapon 55 | 2 4 3 6 4 3 2 5 12 3 9 2 Energy Gun 18 | 1 1 . 1 1 2 1 . 3 2 5 1 Energy Cannon 5 | . 1 . . 1 . . 1 1 . 1 . Ballistic Gun 21 | 1 1 3 3 2 1 . 3 4 1 2 . Ballistic Cannon 4 | . . . . . . 1 1 2 . . . Launcher 2 | . . . 2 . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . 1 . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 1 . . 1 Parts Lost 25 | . 1 . . . . . 2 7 . 9 6 Power 3 | . . . . . . . . . . . 3 Propulsion 5 | . . . . . . . . 4 . 1 . Utility 8 | . 1 . . . . . 1 2 . 3 1 Weapon 9 | . . . . . . . 1 1 . 5 2 Highest Loss Streak 5 | . 1 . . . . . 2 3 . 5 4 To Critical Strikes 2 | . . . . . . . . 1 . 1 . Average Slot Usage (%) 93 | . 90 99 99 99 94 99 93 92 100 87 83 Engine 5 | . 12 10 10 10 1 7 7 . . . 3 Core 5 | . . . . . 6 7 7 11 12 11 8 Treads 3 | . . . . 13 . . . . . 3 14 Leg 20 | . 24 30 30 16 30 28 27 19 25 12 . Device 8 | . 6 9 . . 5 7 7 12 12 16 14 Storage 8 | . 10 10 10 10 8 7 7 7 6 6 4 Processor 6 | . . . 10 10 8 7 . 4 6 7 15 Hackware 2 | . . . . . 8 7 7 6 6 1 . Protection 4 | . 4 10 10 9 . . 1 4 6 2 . Energy Gun 7 | . 13 2 . 4 10 17 5 3 4 13 14 Energy Cannon 2 | . 7 10 2 5 . . 4 1 . . . Ballistic Gun 12 | . 9 17 23 19 13 7 10 12 11 5 4 Ballistic Cannon 2 | . . . . . . 3 7 4 8 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 21 23 31 27 28 27 40 48 56 56 58 48 Greatest Support 131 | 20 20 30 33 60 62 62 62 75 70 103 131 Greatest Overweight (x) 6 | 6 1 1 . 2 . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 20 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 8 9 9 9 9 8 9 7 8 9 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 10 10 10 8 10 10 4 Class Distribution -------------------- 21% | Hacker-Tank 16% | Hacker-Skirmisher 16% | Scavenger-Gunner 14% | Scavenger-Skirmisher 12% | Scavenger-Tank 7% | Hacker-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Tank | -9/Storage Scavenger-Tank | -9/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/DSF Hacker-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Matter Collected 4629 | 223 250 221 482 481 126 44 381 1052 358 920 91 Remotely . | . . . . . . . . . . . . Salvage Created 7980 | . 465 390 732 1137 142 . 572 1544 422 2125 451 Parts 396 | . 35 25 50 71 9 . 23 69 17 80 17 Haulers Intercepted 5 | . 1 . . . . . 1 . . 2 1 Recyclers Shooed 6 | . . . 1 . . . . 2 . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Combat Hostiles Destroyed 152 | . 11 8 17 33 2 . 11 27 11 29 3 Guns 105 | . 10 8 14 19 2 . 5 19 4 22 2 Cannons 43 | . 1 . . 14 . . 6 8 7 7 . AOE 3 | . . . 3 . . . . . . . . Classes Destroyed 18 | . 6 3 . 1 1 . 3 2 1 1 . Worker 8 | . 1 1 1 . . . . 1 . 3 1 Builder 4 | . 1 . 2 . . . . . . . 1 Hauler 5 | . 1 . . . . . 1 . . 2 1 Recycler 6 | . . . . . . . . 2 . 3 1 Mechanic 1 | . . . . . . . . . . 1 . Operator 3 | . . 2 1 . . . . . . . . Watcher 10 | . 2 . 2 . 1 . . 2 . 3 . Swarmer 27 | . 2 . 3 11 . . 4 4 . 3 . Cutter 2 | . . . . . . . . . 2 . . Saboteur 1 | . . . . . . . . 1 . . . Grunt 69 | . 9 5 9 17 . . 3 6 8 12 . Brawler 4 | . . 1 . . . . . 2 . 1 . Duelist 4 | . . . . . . . 1 . . . 3 Sentry 18 | . . 2 5 4 . . . 4 1 2 . Specialist 8 | . . . . . . . 2 2 . 4 . Hunter 10 | . . . . . 2 . . 5 . 3 . Programmer 7 | . . . . 1 . . . 3 . 3 . Heavy 2 | . . . . . . . 1 . . 1 . Best Kill Streak 6 | . 3 4 5 6 1 . 4 5 5 4 3 Combat Bots Only 6 | . 2 3 3 6 1 . 4 5 5 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 2 1 1 2 1 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Hostile Shots Fired 1176 | . 80 21 31 136 14 . 76 323 57 321 117 Missed 355 | . 18 8 15 28 2 . 21 96 17 109 41 Damage Taken 6852 | . 386 106 120 764 61 . 888 1870 458 1310 889 Core 908 | . 94 12 34 91 . . 269 176 57 53 122 Absorbed by Shields 945 | . . . . . . . . 166 . 451 328 Redirected to Shielding 25 | . 2 2 6 15 . . . . . . . Ignored by Resistances 4671 | . 256 67 80 488 39 . 432 1232 271 1091 715 Regen/Repaired (Parts) 53 | . 53 . . . . . . . . . . Core Remaining (%) 77 | 100 62 . . 65 100 . 61 . . . . Volleys Fired 375 | . 41 18 37 61 5 . 26 70 22 78 17 Largest 4 | . 3 3 3 3 3 . 4 4 4 4 4 Hottest 294 | . 130 130 120 111 129 . 171 180 189 294 238 Shots Fired 1184 | . 97 52 105 174 15 . 80 228 79 304 50 Gun 925 | . 92 34 84 137 15 . 42 174 57 240 50 Cannon 245 | . 5 18 9 37 . . 38 52 22 64 . Launcher 12 | . . . 12 . . . . . . . . Special 2 | . . . . . . . . 2 . . . Kinetic 704 | . 41 31 82 114 5 . 59 167 66 128 11 Thermal 350 | . 56 21 11 23 5 . 12 33 13 154 22 Explosive 12 | . . . 12 . . . . . . . . Electromagnetic 116 | . . . . 37 5 . 9 26 . 22 17 Robot Hit Streak 52 | . 30 15 18 52 20 . 38 42 43 40 27 Robot Miss Streak 5 | . 2 2 1 2 1 . 2 3 4 5 2 Penetration Max 1 | . . . . . . . . 1 1 1 . Secondary Targets 8 | . 1 . 3 3 . . . 1 . . . Max Gunslinging Chain 2 | . 1 . 1 2 . . . 1 . . . Shots Hit Robots 884 | . 76 36 76 114 12 . 54 174 49 240 53 Core Hits 519 | . 30 19 33 45 7 . 21 115 49 176 24 Critical Kills 3 | . . 1 . 1 . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 . . . . . 1 2 . Critical Strikes 13 | . 2 1 1 1 1 . . 3 1 2 1 Burn 5 | . 2 . . . 1 . . 2 . . . Meltdown 1 | . . 1 . . . . . . . . . Destroy 6 | . . . 1 1 . . . 1 1 2 . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks 15 | . 3 . . . . . . 2 . . 10 Impact . | . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . 3 . . . . . . 2 . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17917 | . 820 591 1440 1920 220 . 1151 3616 1213 5516 1430 Guns 11687 | . 767 436 986 1261 203 . 403 2323 675 3810 823 Cannons 5177 | . 53 155 88 659 . . 748 1269 538 1667 . Explosions 494 | . . . 338 . . . . . . . 156 Melee 445 | . . . . . . . . . . . 445 Ramming 114 | . . . 28 . 17 . . 24 . 39 6 Kinetic 10000 | . 248 423 958 985 44 . 833 2762 1016 2576 155 Thermal 5549 | . 572 168 116 276 67 . 245 494 197 2727 687 Explosive 338 | . . . 338 . . . . . . . . Electromagnetic 1471 | . . . . 659 92 . 73 336 . 174 137 Impact . | . . . . . . . . . . . . Slashing 445 | . . . . . . . . . . . 445 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . 1 2 2 1 . . . . 3 3 Average Corruption 1 | . . 1 1 2 1 . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . 6 20 . . . . . 8 8 Message Errors 15 | . . . 1 7 . . . . . 5 2 Matter Fused 11 | . . . 1 4 . . . . . 2 4 Heat Flow Errors 6 | . . . . 5 . . . . . . 1 Energy Discharges 6 | . . . 3 3 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 65 | . . 1 30 22 . . 1 7 . 4 . Projectiles 35 | . . 1 . 22 . . 1 7 . 4 . Explosions 30 | . . . 30 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 76 | . . . . . 1 . . 23 14 38 . Impact 1 | . . . . . 1 . . . . . . Kinetic 69 | . . . . . . . . 22 13 34 . Secondary 6 | . . . . . . . . 1 1 4 . Self-Inflicted Damage 30 | . . . . . . . . . . . 30 Shots 1 | . . . . . . . . . . . 1 Rammed 10 | . . . . . . . . . . 8 2 Targets Rammed 23 | . . . 4 . 2 . . 5 . 10 2 Kicked 13 | . . . 4 . 2 . . 5 . 2 . Crushed . | . . . . . . . . . . . . Highest Temperature 759 | . 213 157 149 357 114 . 759 515 402 587 184 Average Temperature 99 | . 84 64 21 112 41 . 176 95 122 119 67 Received Heat Transfer 2409 | . 285 72 45 456 . . 162 282 291 359 457 Effects 50 | . . . . 4 . . 13 7 2 24 . Shutdowns 17 | . . . . 2 . . 6 2 1 6 . Energy Bleed 2 | . . . . . . . . 1 . 1 . Interference 11 | . . . . 1 . . 3 2 . 5 . Matter Decay 2 | . . . . . . . 1 . . 1 . Short Circuit 2 | . . . . 1 . . 1 . . . . Damage (minor) 4 | . . . . . . . . 2 1 1 . Damage (major) 10 | . . . . . . . . . . 10 . Damage (core) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 21 | . 3 3 . 1 . . . 2 . 11 1 Heat Transferred 11952 | . 1729 370 259 607 222 . 333 1184 450 5473 1325 Parts Sabotaged 2 | . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Peak Influence 1172 | . 141 249 361 1172 473 67 310 325 436 339 113 Initial 418 | . . 14 22 70 418 67 36 120 81 169 24 Average 199 | . 67 125 137 570 407 67 202 123 266 113 49 Maximum Alert Level 4 | . . 1 1 4 2 . 1 1 2 1 . Low Security (%) 70 | 100 100 71 86 17 3 100 36 85 42 86 100 Level 1 13 | . . 28 13 9 10 . 63 14 35 13 . Level 2 10 | . . . . 33 86 . . . 22 . . Level 3 4 | . . . . 31 . . . . . . . Level 4 1 | . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 28 | . 3 3 2 . . 1 2 8 . 9 . Investigation 7 | . 3 1 1 . . . . 1 . 1 . Extermination 6 | . . . . . . 1 . 2 . 3 . Reinforcement 11 | . . 2 1 . . . 2 2 . 4 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . 1 . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Distress Signals 5 | . 2 . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 198 | . 15 12 20 34 3 . 13 36 11 46 8 Peak Tracking Total 7 | . 4 4 4 4 1 1 5 7 5 6 5 Tactical Retreats 7 | . . 1 1 1 . . 1 2 . 1 . Traps | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Traps Triggered 10 | . . 1 3 2 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Most Traps Carried 3 | . . . . 3 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Machines Disabled 15 | . . 1 2 5 1 . 1 . 2 3 . Max in Single Turn 1 | . . 1 1 1 1 . 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . 1 . Garrison Relay 7 | . . . . 5 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Machines Accessed 45 | . 6 2 8 3 5 3 . 5 . 13 . Terminals 30 | . 4 2 6 3 3 3 . 3 . 6 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 2 | . 1 . . . . . . 1 . . . Recycling Units 5 | . 1 . 1 . . . . . . 3 . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . 1 . . . . 1 . 1 . Total Hacks 96 | . 17 6 18 5 12 4 . 9 . 25 . Successful 80 | . 17 5 14 3 11 2 . 8 . 20 . Failed 16 | . . 1 4 2 1 2 . 1 . 5 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 57 | . 12 6 12 5 6 4 . 4 . 8 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 6 | . 3 . . . . . . 3 . . . Recycling Units 19 | . 2 . 4 . . . . . . 13 . Scanalyzers 6 | . . . . . 6 . . . . . . Garrison Access 5 | . . . 2 . . . . 2 . 1 . Terminal Hacks 43 | . 12 5 8 3 5 2 . 3 . 5 . Record 15 | . 7 3 3 . 2 . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 3 | . . . 2 . . . . . . 1 . Open DSF 5 | . . . . . . 1 . 2 . 2 . Emergency Access Points 5 | . . 1 . 1 1 1 . . . 1 . Alert Level 2 | . 1 1 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . . 1 . . . . 1 . Patrol Navigation 1 | . . . . 1 . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 6 | . 3 . . . . . . 3 . . . Scan Component 5 | . 2 . . . . . . 3 . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 17 | . 2 . 4 . . . . . . 11 . Recycle Component 5 | . . . 1 . . . . . . 4 . Process 3 | . 1 . 1 . . . . . . 1 . Report Inventory 4 | . 1 . 1 . . . . . . 2 . Retrieve Matter 4 | . . . 1 . . . . . . 3 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 4 | . . . . . 4 . . . . . . Garrison Access Hacks 5 | . . . 2 . . . . 2 . 1 . Unlock Access 2 | . . . 1 . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . Coupler Status 2 | . . . 1 . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 4 1 3 2 2 1 . 2 . 7 . Full Trace Events 7 | . 3 1 1 . . . . 1 . 1 . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 . Total Part Build Rating 8 | . . . . . . . . . . 8 . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled 5 | . . . 1 . . . . . . 4 . Recycled Matter 581 | . 232 . 316 . . . . . . 33 . Retrieved Matter 529 | . . . 496 . . . . . . 33 . Retrieved Components 3 | . . . . . . . . . . 3 . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Used RIF Installer 2 | . . . . 1 . . . . 1 . . Program Shield 1 | . . . . . . . . . 1 . . Robots Hacked 3 | . 1 . . . . . . 2 . . . Non-combat 3 | . 1 . . . . . . 2 . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 4 | . 1 . . . . . . 3 . . . parse_system 1 | . 1 . . . . . . . . . . link_fov 3 | . . . . . . . . 3 . . . Relay Couplers Released 29 | . . . . 22 . . . . 7 . . Machine Destruction 29 | . . . . 22 . . . . 7 . . Attached 1 | . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 41 | . . . . . . . . . . 41 . Highest-Rated Ally 41 | . . . . . . . . . . 41 . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . Total Damage 81 | . . . . . . . . . . 81 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Turns Passed 9368 | 143 1155 463 956 1419 463 297 471 1352 317 1859 473 Spaces Moved 5433 | 91 580 273 661 838 326 239 298 770 193 945 219 Core 12 | 12 . . . . . . . . . . . Treads 931 | . . . . 355 . . . . . 357 219 Legs 4490 | 79 580 273 661 483 326 239 298 770 193 588 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 112 112 110 166 Average Speed 133 | 135 153 126 120 138 121 122 123 125 112 143 168 Slowest Speed 350 | 350 190 190 120 260 122 122 193 193 112 190 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 6 51 24 60 72 25 5 92 19 35 24 24 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 84 | . . . 69 . . . . 1 1 . 13 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . AOE 82 | . . . 69 . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Gar Fac Ext Total 6654 | 108 767 353 746 972 385 245 342 996 241 1237 262 Wait 473 | 2 119 41 18 29 19 . . 87 7 144 7 Move 5418 | 90 579 272 660 834 325 238 297 769 191 944 219 Hop . | . . . . . . . . . . . . Pick Up 49 | 4 9 3 1 10 7 2 . 2 6 5 . Fast Attach 96 | 9 5 5 7 9 7 1 5 21 2 21 4 Attach 31 | . 4 2 . 2 2 2 2 10 1 4 2 Detach 38 | 2 1 2 2 . 4 1 2 13 2 8 1 Swap 23 | . . 4 6 3 2 . 1 2 1 4 . Drop 102 | 1 6 6 11 23 12 1 4 15 6 17 . Fire 375 | . 41 18 37 61 5 . 26 70 22 78 17 Melee 15 | . 3 . . . . . . 2 . . 10 Ram . | . . . . . . . . . . . . Kick 13 | . . . 4 . 2 . . 5 . 2 . Crush 10 | . . . . . . . . . . 8 2 Escape Stasis 8 | . . . . . . . 5 . 3 . . Rewire 2 | . . . . . . . . . . 2 . Trap 1 | . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 144 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Evolved 1 slot: Weapon x1 316 | -10/Materials | Build established: Hacker-Mutant 867 | -10/Materials | Repaired Aluminum Leg 877 | -10/Materials | Identified exit to Mines 877 | -10/Materials | Discovered exit to Mines (range 14) 1113 | -10/Materials | Identified exit to Materials 1113 | -10/Materials | Discovered exit to Materials (range 15) 1209 | -10/Materials | Build established: Hacker-Tank 1299 | -10/Materials | Entered another Materials area 1299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1600 | -9/Materials | Build established: Hacker-Skirmisher 1632 | -9/Materials | Identified exit to Mines 1632 | -9/Materials | Discovered exit to Mines (range 11) 1716 | -9/Materials | Identified exit to Storage 1716 | -9/Materials | Discovered exit to Storage (range 11) 1762 | -9/Materials | Entered Storage 2176 | -9/Storage | Build established: Hacker-Tank 2717 | -9/Storage | Identified exit to Garrison 2718 | -9/Storage | Entered Garrison 2818 | -9/Garrison | Triggered checkpoint 2869 | -9/Garrison | Garrison Relay disabled 2944 | -9/Garrison | Triggered checkpoint 3053 | -9/Garrison | Identified exit to Materials 3053 | -9/Garrison | Discovered exit to Materials (range 9) 3078 | -9/Garrison | Triggered checkpoint 3187 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3252 | -9/Garrison | Garrison Relay disabled 3370 | -9/Garrison | Triggered checkpoint 3416 | -9/Garrison | Build established: Scavenger-Tank 3450 | -9/Garrison | Discovered exit to Materials (range 11) 3468 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3486 | -9/Garrison | Triggered checkpoint 3556 | -9/Garrison | Triggered checkpoint 3593 | -9/Garrison | Garrison Relay disabled 3610 | -9/Garrison | Learned Materials security intel 3750 | -9/Garrison | Triggered checkpoint 3798 | -9/Garrison | Garrison Relay disabled 3838 | -9/Garrison | Triggered checkpoint 3935 | -9/Garrison | Discovered exit to Materials (range 17) 3999 | -9/Garrison | Installed Relay Interface Framework 4032 | -9/Garrison | Triggered checkpoint 4072 | -9/Garrison | Garrison Relay disabled 4137 | -9/Garrison | Entered Materials 4137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4411 | -8/Materials | Identified exit to Factory 4411 | -8/Materials | Discovered exit to Factory (range 14) 4600 | -8/Materials | Entered Factory 4600 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4717 | -7/Factory | Build established: Hacker-Skirmisher 4842 | -7/Factory | Identified exit to DSF 4897 | -7/Factory | Entered DSF 4930 | -7/DSF | Additional patrols routed to DSF 5010 | -7/DSF | Identified exit to Factory 5010 | -7/DSF | Discovered exit to Factory (range 16) 5269 | -7/DSF | Sterilization system engaged 5289 | -7/DSF | Ambient heat levels rising (+10) 5304 | -7/DSF | Ambient heat levels rising (+10) 5319 | -7/DSF | Ambient heat levels rising (+10) 5334 | -7/DSF | Ambient heat levels rising (+10) 5349 | -7/DSF | Ambient heat levels rising (+10) 5364 | -7/DSF | Ambient heat levels rising (+10) 5368 | -7/DSF | Entered Factory 5368 | -6/Factory | Evolved 2 slots: Utility x2 5547 | -6/Factory | Spotted B-75 Beast 5584 | -6/Factory | Build established: Hacker-Tank 5750 | -6/Factory | Lost 3 parts (2n1w) 6501 | -6/Factory | Cargo convoy interrupted 6718 | -6/Factory | Identified exit to Garrison 6720 | -6/Factory | Entered Garrison 6740 | -6/Garrison | Expanded RIF knowledge: Program Shield 6746 | -6/Garrison | Triggered checkpoint 6780 | -6/Garrison | Garrison Relay disabled 6856 | -6/Garrison | Triggered checkpoint 6936 | -6/Garrison | Triggered checkpoint 6967 | -6/Garrison | Garrison Relay disabled 6983 | -6/Garrison | Build established: Scavenger-Gunner 7025 | -6/Garrison | Identified exit to Factory 7025 | -6/Garrison | Discovered exit to Factory (range 10) 7037 | -6/Garrison | Entered Factory 7291 | -6/Factory | Identified exit to DSF 7518 | -6/Factory | Garrison activated, responded to threat 7751 | -6/Factory | Build established: Scavenger-Skirmisher 7918 | -6/Factory | Identified exit to Lower Caves 7918 | -6/Factory | Discovered exit to Lower Caves (range 6) 7998 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x1) 8195 | -6/Factory | Cargo convoy interrupted 8295 | -6/Factory | Lost 5 parts (1u4w) 8869 | -6/Factory | Build established: Scavenger-Gunner 8882 | -6/Factory | Identified exit to Extension 8882 | -6/Factory | Discovered exit to Extension (range 9) 8896 | -6/Factory | Entered Extension 9186 | -6/Extension | Spotted B-75 Beast 9266 | -6/Extension | Lost 4 parts (2p1u1w) 9356 | -6/Extension | Spotted B-75 Beast 9369 | -6/Extension | Self-destructed Last Messages --------------- Acquired 30 matter. Chain reaction triggered in Rnf. Deuterium Engine. R-10 Processor destroyed. Sneak attack on K-01 Serf. K-01 Serf destroyed. U-05 Engineer destroyed. Gatling Laser destroyed. Critical hit (Meltdown: +200). System corrupted: Matter fused (-5). Sneak attack on U-05 Engineer. U-05 Engineer destroyed. Sneak attack on R-10 Processor. Destroyed Field Recycling Unit. Acquired 5 matter. W-25 Informer distress signal alerts nearby ally. U-05 Engineer builds a Wall. R-10 Processor collects Terrain Scan Processor. Lgt. Angular Momentum Engine destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ???? | | ????????????????????????????????????????? ???? | | ??????????????????????????????????????? ???? | | ???????????######?????###???####?????? ??? | | ############;;;;#############;;###### ??? | | u Y ?? | | ![ @ wYu ?? | | =|!! R %% % ?? | | ]=]%[!BB% % % % ?? | | = !%=[A%BB k u k % R ?? | | ########+# #%*=%#########;########### ??? | | ??????# %* =;;%##???????###?????????#? ??? | | ??????# %% %%#??????????????????????? ???? | | ??????# =!! ###????????????????????????? ???? | | ?????# # # ##???????????????????????????? ???? | | ?????#?#?###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 370 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 44 Authchip Count 4 Item Schematics ----------------- Particle Charger | -9/Storage | Hacked Imp. Ion Engine | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Crack Shot Hey, That's Mine! I Spy It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Oh No You Don't! One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Safety First Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed VortexBladeChip Manual? 0 Play Time 03:38:23 Cumulative 5.1 hours Start 2024.05.24 @ 13:01:35 End 2024.05.24 @ 18:51:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 6 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 96x60 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 32a3eebb-42ce-4dff-af35-41e69772febb