Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.17 @ 19:37:33 Player: kiiro Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (23) 115 Value Destroyed (802) 802 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4097 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 63/300 Energy 100/100 System Corruption 5% Temperature Cool (11) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Improved Flight Unit > --- UTILITY ---------- Medium Matter Pod Experimental Sensor Array Targeting Computer Shield Generator Hacking Suite > --- WEAPON ----------- Enhanced Autogun Heavy Missile Launcher > --- INVENTORY -------- Particle Gun Autogun Autogun Enhanced Autogun Heavy Missile Launcher [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Targeting Computer Device Shield Generator Storage Medium Matter Pod Processor Targeting Computer Hackware Hacking Suite Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 4 | . . . 2 1 . . 1 Weapon . | . . . . . . . . Parts Attached 41 | 6 4 1 4 6 . 11 9 Power 6 | 1 . . . 1 . 2 2 Engine 4 | 1 . . . . . 2 1 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . 1 . 1 . 2 4 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 4 | 2 . 1 . . . . 1 Hover 2 | . . . . . . 2 . Flight 3 | . . . . 1 . . 2 Utility 12 | 1 2 . 3 1 . 4 1 Device 5 | . 1 . 1 . . 2 1 Storage 4 | 1 1 . 1 1 . . . Processor 2 | . . . 1 . . 1 . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 2 . 1 3 . 3 2 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 2 . 1 . . 1 1 Ballistic Cannon 3 | . . . . 3 . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . Parts Lost 25 | . . . . . 3 9 13 Power 4 | . . . . . . 1 3 Propulsion 9 | . . . . . 2 2 5 Utility 6 | . . . . . 1 3 2 Weapon 6 | . . . . . . 3 3 Highest Loss Streak 6 | . . . . . 2 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 97 100 98 100 87 74 37 Engine 5 | . 14 14 11 4 . 3 1 Core 3 | . . . . 4 9 5 1 Wheel 9 | . 28 28 22 18 6 . 1 Hover 2 | . . . . . . 7 . Flight 5 | . . . . 9 9 9 5 Device 12 | . 12 14 22 18 18 9 5 Storage 11 | . 12 14 19 18 18 10 . Processor 7 | . . . 2 9 9 10 7 Hackware 2 | . . . . . . 3 7 Ballistic Gun 9 | . 25 28 21 2 . 4 2 Ballistic Cannon 4 | . . . . 15 18 6 . Launcher 1 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 28 | 13 18 15 21 28 28 26 9 Greatest Support 26 | 20 20 26 26 26 26 16 18 Greatest Overweight (x) 9 | 1 . . . 1 9 8 2 Average Overweight (x) . | . . . . . 3 2 . Largest Inventory Capacity 8 | 8 8 5 8 8 8 8 5 Average Capacity 6 | 7 7 5 8 8 8 6 5 Most Carried 8 | . 5 5 7 8 8 8 4 Average Carried 4 | . 3 4 5 7 8 5 1 Final Capacity 8 | 8 5 5 8 8 8 5 5 Final Carried 8 | . 5 5 7 8 8 3 . Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Matter Collected 731 | 224 43 126 57 . 80 171 30 Remotely . | . . . . . . . . Salvage Created 711 | . 111 . 150 . 80 340 30 Parts 36 | . 3 . 12 . 2 15 4 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 19 | . 1 . 5 . 3 9 1 Melee 1 | . . . . . . . 1 Guns 8 | . 1 . 5 . . 2 . Cannons 5 | . . . . . 3 2 . AOE 5 | . . . . . . 5 . Classes Destroyed 10 | . 2 . 2 . . 6 . Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 1 | . 1 . . . . . . Swarmer 4 | . . . 3 . . . 1 Grunt 8 | . 1 . . . 3 4 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 3 | . . . 2 . . 1 . Hunter 2 | . . . . . . 2 . Best Kill Streak 5 | . 1 . 5 . 3 5 1 Combat Bots Only 5 | . 1 . 5 . 3 3 1 Max Kills in Single Turn 2 | . 1 . 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Damage Taken 2769 | . 7 57 118 . 438 734 1415 Core 1000 | . . 57 7 . 106 124 706 Absorbed by Shields 270 | . 3 22 50 . 92 103 . Core Remaining (%) 83 | 100 . 77 98 . . 58 . Volleys Fired 68 | . 5 . 12 1 7 35 8 Largest 2 | . 2 . 2 2 2 2 2 Hottest 88 | . 46 . 48 48 88 88 88 Shots Fired 108 | . 10 . 24 2 14 46 12 Gun 72 | . 10 . 24 2 . 24 12 Cannon 27 | . . . . . 14 13 . Launcher 9 | . . . . . . 9 . Special . | . . . . . . . . Kinetic 95 | . 10 . 24 2 14 37 8 Thermal 4 | . . . . . . . 4 Explosive 9 | . . . . . . 9 . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 2 . 5 . 6 9 3 Robot Miss Streak 9 | . 3 . 3 . 4 9 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 71 | . 4 . 16 . 13 31 7 Core Hits 67 | . 2 . 6 . 15 31 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1996 | . 80 . 264 . 257 1240 155 Guns 691 | . 80 . 264 . . 244 103 Cannons 468 | . . . . . 257 211 . Explosions 785 | . . . . . . 785 . Melee . | . . . . . . . . Ramming 52 | . . . . . . . 52 Kinetic 1126 | . 80 . 264 . 257 455 70 Thermal 33 | . . . . . . . 33 Explosive 785 | . . . . . . 785 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 2 | . . . . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 6 5 Message Errors 4 | . . . . . . 2 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . . . 48 . Projectiles . | . . . . . . . . Explosions 48 | . . . . . . 48 . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Kinetic 7 | . . . . . . 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 251 | . . . . . . 231 20 Shots 6 | . . . . . . 6 . Rammed 14 | . . . . . . . 14 Targets Rammed 23 | . . . . . . . 23 Kicked 9 | . . . . . . . 9 Crushed . | . . . . . . . . Highest Temperature 263 | . 10 . 8 . 192 263 224 Average Temperature 50 | . 4 . 3 . 111 47 54 Received Heat Transfer 813 | . 4 . 6 . 87 221 495 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 74 | . . . . . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Peak Influence 324 | . 75 28 177 91 99 324 140 Initial 137 | . . 28 10 74 59 42 137 Average 93 | . 30 28 112 76 83 125 112 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 88 | 100 100 100 100 100 100 72 100 Level 1 11 | . . . . . . 27 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . . 4 1 Investigation 3 | . . . 1 . . 1 1 Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 2 1 6 1 6 17 13 Peak Tracking Total 7 | . 1 1 7 1 3 5 7 Tactical Retreats 3 | . . . . . . . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Machines Disabled 4 | . 2 . . . . 2 . Max in Single Turn 1 | . 1 . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Machines Accessed 8 | . 1 . 1 3 . 2 1 Terminals 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . . . . . . 1 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 32 | . 3 . 2 7 . 11 9 Successful 19 | . 1 . 1 5 . 9 3 Failed 13 | . 2 . 1 2 . 2 6 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 3 . 2 3 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 7 . Recycling Units 13 | . . . . . . 4 9 Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 4 | . 1 . 1 2 . . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 7 | . . . . . . 4 3 Recycle Component 3 | . . . . . . 2 1 Process 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 2 | . . . . . . 2 . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 2 . 2 1 Full Trace Events 3 | . . . . . . 2 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 64 | . . . . . . 64 . Parts Recycled 3 | . . . . . . 2 1 Recycled Matter 20 | . . . . . . . 20 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Turns Passed 1871 | 51 103 262 153 136 138 745 283 Spaces Moved 1306 | 52 88 281 120 118 56 335 256 Core 193 | 5 . . . . 16 98 74 Treads . | . . . . . . . . Legs 51 | . . . . . . . 51 Wheels 775 | 47 88 281 120 118 40 . 81 Hover 237 | . . . . . . 237 . Flight 50 | . . . . . . . 50 Fastest Speed 32 | 50 80 80 90 90 105 56 32 Average Speed 120 | 79 80 86 90 102 216 191 87 Slowest Speed 500 | 100 80 90 90 105 500 450 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 20 76 12 10 13 31 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . . . . . . 136 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 136 | . . . . . . 136 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Total 1514 | 58 111 302 148 133 62 401 299 Wait 45 | 1 10 14 8 . . 12 . Move 1299 | 51 87 280 119 117 55 334 256 Hop . | . . . . . . . . Pick Up 16 | . 3 3 3 3 . 1 3 Fast Attach 25 | 6 2 1 1 2 . 9 4 Attach 15 | . 1 . 3 4 . 2 5 Detach 11 | . 2 . 2 4 . 3 . Swap 1 | . 1 . . . . . . Drop 11 | . . 4 . 2 . 5 . Fire 68 | . 5 . 12 1 7 35 8 Melee . | . . . . . . . . Ram 14 | . . . . . . . 14 Kick 9 | . . . . . . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 52 | -11/Junkyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 11) 155 | -10/Materials | Entered Mines 163 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 184 | -10/Mines | Discovered new exit (range 8) 314 | -10/Mines | Build established: Mutant 344 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 348 | -10/Mines | Found Prototype Device 417 | -10/Mines | Entered Materials 417 | -9/Materials | Evolved 2 slots: Utility x2 418 | -9/Materials | Identified Exp. Sensor Array 546 | -9/Materials | Discovered new exit (range 16) 570 | -9/Materials | Entered another Materials area 570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -8/Materials | Identified exit to Garrison 706 | -8/Materials | Entered Garrison 748 | -8/Garrison | Triggered checkpoint 824 | -8/Garrison | Discovered new exit (range 5) 844 | -8/Garrison | Entered Materials 1364 | -8/Materials | Lost 4 parts (1p2u1w) 1379 | -8/Materials | Garrison activated, responded to threat 1569 | -8/Materials | Discovered new exit (range 12) 1589 | -8/Materials | Entered Factory 1589 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1680 | -7/Factory | Core integrity fell below 50% 1716 | -7/Factory | Lost 6 parts (2p1n1u2w) 1789 | -7/Factory | Core integrity fell below 20% 1815 | -7/Factory | Lost 5 parts (3n1u1w) 1872 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01722_ System corrupted: Energy discharge (-29). 01723_ Autogun destroyed. 01741_ VTOL Module destroyed. 01742_ DY>S%E7EVT<3CENKQMC9R7/CD0 01776_ Kicked G-47 Trooper out of the way. 01778_ Kicked G-47 Trooper. 01784_ Imp. Carbon-fiber Leg destroyed. 01797_ HMQYYJNE#OIY2LXV541/B:RID< 4B:3 01798_ Acquired Mic. Nuclear Core. 01866_ Mic. Nuclear Core destroyed. 01866_ Com. Wheel destroyed. 01871_ Critical hit (Burn: +37). 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""" # [ #?????????? | | ??????# #### """ @# #?????????? | | ??????# ???# """ #? / #?????????? | | ?????? ???# #?############?????????? | | ???????###????# """" #??????????????????????? | | ??????????????# """" #??????????????????????? | | ??????????????# """" +??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????? ? #??????????????????????? | | ????????????????? ? #??????????????????????? | | ?????????????????????* ???????????????????????? | | ?????????????????????* ???????????????????????? | | ?????????????????????* ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 323 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Fist Fight Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please Oops Risk Taker Shopping List Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed OpticalHoverMicroactuators Manual? 0 Play Time 00:53:16 Cumulative 1.7 hours Start 2023.05.17 @ 18:46:16 End 2023.05.17 @ 19:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e546482-eac7-4b1d-9d69-63642cef191f