Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 14:23:18 Player: Runagate Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (88) 440 Value Destroyed (2097) 2097 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4177 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 210/265 System Corruption 2% Temperature Critical (819) Movement Walking (126) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Light Ion Engine Titanium Leg Titanium Leg Improved Carbon-fiber Leg Heat Sink Seismic Detector Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Titanium Leg Titanium Leg Titanium Leg Heat Sink Seismic Detector Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 57 | 8 4 21 24 Power 5 | 2 . 2 1 Engine 5 | 2 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 . 9 10 Treads 4 | . . 1 3 Leg 17 | 2 . 8 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 2 4 6 Device 6 | 1 1 1 3 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 17 | 2 2 6 7 Energy Gun 12 | 1 1 4 6 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 17 | . . 5 12 Power 2 | . . 1 1 Propulsion 7 | . . 4 3 Utility 2 | . . . 2 Weapon 6 | . . . 6 Highest Loss Streak 10 | . . 3 10 To Critical Strikes . | . . . . Average Backups 8 | 2 6 9 9 Power . | . 1 . 1 Propulsion 1 | . 1 . 1 Utility 2 | . 1 2 3 Weapon 4 | 1 3 5 2 Tool/Special . | . . . . Unused Backups 9 | . 1 1 7 Power . | . . . . Propulsion 5 | . . 1 4 Utility 1 | . . . 1 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 100 99 83 Engine 11 | . 14 11 7 Treads 1 | . . . 4 Leg 29 | . 28 32 22 Device 11 | . 13 12 6 Storage 11 | . 14 11 9 Processor 1 | . . . 8 Protection 5 | . . 9 1 Energy Gun 13 | . 13 11 20 Ballistic Gun 9 | . 14 10 2 Peak Build Rating 31 | 7 8 17 31 Average Rating 12 | 6 7 12 20 On Entrance 7 | . 7 8 13 Avg Prop Armor Cover (%) 5 | . . 5 6 Naked Turns . | . . . . Heaviest Build 29 | 15 24 29 28 Greatest Support 69 | 20 20 39 69 Greatest Overweight (x) 4 | 2 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 3 10 10 10 Average Carried 8 | 2 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 3 10 10 10 Class Distribution -------------------- 43% | Mutant 42% | Scavenger-Mutant 8% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1347 | 354 129 559 305 Remotely . | . . . . Salvage Created 3281 | 282 259 1403 1337 Parts 188 | 26 18 84 60 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 4 | 1 . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 51 | . 6 27 18 Guns 45 | . 6 26 13 AOE 3 | . . . 3 Classes Destroyed 10 | 3 3 2 2 Worker 7 | 1 . 4 2 Builder 4 | . . . 4 Tunneler 11 | 9 1 1 . Hauler 3 | . . . 3 Recycler 7 | 1 . 3 3 Watcher 5 | . 2 1 2 Swarmer 11 | . 3 8 . Grunt 24 | . 3 7 14 Duelist 3 | . . 3 . Sentry 13 | . . 9 4 Best Kill Streak 7 | 4 3 6 7 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 315 | . 13 134 168 Missed 72 | . 6 34 32 Hits 243 | . 7 100 136 Melee 1 | . . 1 . Projectile 242 | . 7 99 136 Critical Strikes 18 | . . 7 11 Damage Taken 3726 | . 59 1309 2358 Core 845 | . 20 219 606 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 109 | . . 109 . Core Remaining (%) 79 | 100 92 45 . Volleys Fired 211 | 26 18 84 83 Largest 3 | 2 2 2 3 Hottest 187 | 70 100 100 187 Shots Fired 428 | 52 34 168 174 Gun 422 | 52 32 168 170 Cannon . | . . . . Launcher 4 | . . . 4 Special 2 | . 2 . . Kinetic 141 | 26 16 79 20 Thermal 274 | 26 18 82 148 Explosive 4 | . . . 4 Electromagnetic 9 | . . 7 2 Robot Hit Streak 19 | 6 10 18 19 Robot Miss Streak 4 | 2 1 4 4 Penetration Max . | . . . . Secondary Targets 9 | . . 4 5 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 293 | 31 18 120 124 Core Hits 140 | 13 12 56 59 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 15 | 1 . 4 10 Burn 14 | 1 . 4 9 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5003 | 405 228 1757 2613 Guns 4556 | 403 228 1730 2195 Cannons . | . . . . Explosions 412 | . . . 412 Melee . | . . . . Ramming 35 | 2 . 27 6 Kinetic 1310 | 202 76 777 255 Thermal 3110 | 201 152 857 1900 Explosive 412 | . . . 412 Electromagnetic 136 | . . 96 40 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Matter Fused 2 | . . . 2 Parts Rejected 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles . | . . . . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 64 | . . . 64 Shots 2 | . . . 2 Rammed 1 | . . . 1 Targets Rammed 9 | 1 . 5 3 Kicked 8 | 1 . 5 2 Crushed . | . . . . Highest Temperature 864 | 47 72 42 864 Average Temperature 88 | 20 18 12 153 Received Heat Transfer 1812 | . 18 507 1287 Effects 16 | . . . 16 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 5 | . . . 5 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . 1 2 Combat Hostiles 3 | . . 1 2 Parts Melted 14 | 1 . 5 8 Heat Transferred 8473 | 666 444 2590 4773 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 68 | 100 100 37 98 Level 1 31 | . . 62 1 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 329 | 15 60 329 249 Initial 114 | . . . 114 Average 117 | 2 16 182 111 Influence Increases 1658 | 55 204 811 588 Destroy 0b10 Robot/C 1020 | . 120 540 360 Destroy 0b10 Robot/NC 185 | 55 15 45 70 Destroy Leader 266 | . 24 152 90 Successful Hack 92 | . 28 59 5 Disable Machine 15 | . 15 . . Destroy Structure 35 | . 2 . 33 Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 1409 | 55 204 539 611 Entered New Map 158 | . . . 158 Time Decay 1081 | 55 204 489 333 Lost Part 170 | . . 50 120 Squads Dispatched 7 | . 1 1 5 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 8 36 33 Peak Tracking Total 6 | . 3 6 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 7 9 2 Terminals 16 | . 7 7 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 52 | . 21 24 7 Successful 31 | . 11 17 3 Failed 21 | . 10 7 4 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 41 | . 21 17 3 Terminals 45 | . 21 17 7 Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Terminal Index 2 | . 1 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 22 | . 9 11 2 Terminals 22 | . 9 11 2 Assimilate 4 | . 1 3 . Botnet 3 | . 1 2 . Operators 4 | . 2 1 1 Skim 11 | . 5 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 7 5 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1396 | 171 800 259 166 Seismic 1396 | 171 800 259 166 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3661 | 256 835 1820 750 Spaces Moved 1755 | 91 483 869 312 Core 20 | 8 . . 12 Treads 34 | . . 1 33 Legs 1701 | 83 483 868 267 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 117 120 135 133 Slowest Speed 260 | 150 190 240 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 70 63 32 Regions Visited 3 Branch Regions . Pre-discovered Areas 3 | . 1 2 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 31 | . 2 . 29 Melee . | . . . . Projectile 2 | . 2 . . AOE 29 | . . . 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2719 | 184 696 1343 496 Wait 614 | 57 176 333 48 Move 1752 | 90 482 868 312 Hop . | . . . . Pick Up 25 | 2 7 7 9 Fast Attach 25 | 7 . 7 11 Attach 7 | . . 4 3 Detach 1 | . . . 1 Swap 47 | 1 11 22 13 Drop 28 | . 2 13 13 Fire 211 | 26 18 84 83 Melee . | . . . . Ram . | . . . . Kick 8 | 1 . 5 2 Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 257 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Discovered new exit (range 15) 647 | -10/Materials | Discovered new exit (range 12) 769 | -10/Materials | Discovered new exit (range 16) 826 | -10/Materials | Learned 2 Storage zone layouts 873 | -10/Materials | Identified exit to Mines 910 | -10/Materials | Loaded intel: 8 terminal locations 936 | -10/Materials | Learned 4 Recycling zone layouts 952 | -10/Materials | Identified exit to Subcaves 983 | -10/Materials | Learned 2 Mines zone layouts 1008 | -10/Materials | Learned Storage garrison access intel 1041 | -10/Materials | Learned Recycling recycling unit intel 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -9/Materials | Identified exit to Mines 1265 | -9/Materials | Repaired Aluminum Leg 1738 | -9/Materials | Build established: Scavenger-Mutant 1991 | -9/Materials | Lost 3 parts (1p2n) 2034 | -9/Materials | Repaired Imp. Aluminum Leg 2186 | -9/Materials | Discovered new exit (range 12) 2368 | -9/Materials | Core integrity fell below 50% 2538 | -9/Materials | Learned location of Mines (-9) 2652 | -9/Materials | Learned Storage trap positions 2692 | -9/Materials | Learned location of 1 exit from Storage 2741 | -9/Materials | Identified exit to Materials 2773 | -9/Materials | Learned Storage stockpile data 2805 | -9/Materials | Learned Storage stockpile data 2902 | -9/Materials | Learned Storage stockpile data 2912 | -9/Materials | Entered another Materials area 2912 | -8/Materials | Accompanied by 1 ally 2912 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3183 | -8/Materials | Core integrity fell below 50% 3220 | -8/Materials | Lost 10 parts (1p3n1u5w) 3626 | -8/Materials | Garrison activated, responded to threat 3640 | -8/Materials | Build established: Gunner 3655 | -8/Materials | Core integrity fell below 20% 3663 | -8/Materials | Core melted Last Messages --------------- 03651_ Particle Gun melted. 03651_ G-47 Trooper destroyed. 03651_ Switching to secondary target: Y-45 Defender. 03653_ Critical hit (Burn: +37). 03654_ Power failure, Imp. Ion Engine shutdown. 03654_ Critical hit (Burn: +37). 03654_ Y-45 Defender destroyed. 03654_ Switching to secondary target: Y-45 Defender. 03655_ Overheating: Core damaged (-82). 03656_ Overheating: Core damaged (-88). 03657_ Critical hit (Burn: +37). 03657_ Particle Gun destroyed. 03657_ Y-45 Defender destroyed. 03660_ Critical hit (Burn: +37). 03661_ Overheating: System interference. 03661_ Adv. Beam Rifle temporarily disabled. 03662_ Kicked Y-45 Defender out of the way. 03663_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????#!!!@==#????????????????????? | | ?????????????????????#!!Y!==#????????????????????? | | ?????????????????????#[[%%==#????????????????????? | | ?????????????????????##%!*###????????????????????? | | ??????????????????????#=[%#### #?????????????????? | | ???????o * ! ##### +?????????????????? | | ???????? #### #?????????????????? | | ???????????????######## #????????????????????### | | ??????????????????????# #????????????????????# | | ??????????????????????# #????????????????????# | | ??????????????? ??????# #????????????????????# | | ??????????????? 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""" #= #????????????????????# " | | ??????????# = + #???????##???????????# " | | ??????????# # #??????? #########???# | | ??????????# ??# #??????? # #?### | | ????????############### #?????" # #???? | | # "?""" # """ """ #???? | | # """"" # """ """ #???? | | # """"" # """ """ #???? | | ####################### #[ """ # #???? | | # #???########## # # #???? | | # #???# "" # # ! =!# #???? | | # #???# ""S # #######+######+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 68% | -9/Materials Imp. Aluminum Leg | 19% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackdoorBombBotcube Manual? 0 Play Time 00:29:09 Cumulative 268.1 hours Start 2026.09.02 @ 13:59:34 End 2026.09.02 @ 14:23:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 401 Adventurer 0 Explorer 2 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee13a1c-ce77-4839-9543-d9acc1b196b4