Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 11:05:02 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (4521) 4521 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 8403 Bonus ------- High Alert Combat Kills 262 Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (15) --- Cooling System Structural Scanner Improved Sensor Array Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Particle Gun Precision Beam Rifle Heavy Assault Rifle Minigun Improved Grenade Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Seismic Detector Hacking Suite System Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Deuterium Engine Cooling System Structural Scanner Improved Sensor Array Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Precision Beam Rifle Heavy Assault Rifle Minigun Mini Assault Cannon Mini Assault Cannon Improved Grenade Launcher Makeshift Axe [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 1 2 . . . Utility 3 | . . 1 . 2 . . Weapon . | . . . . . . . Parts Attached 132 | 8 13 36 43 19 11 2 Power 10 | 1 . 3 3 1 1 1 Engine 7 | 1 . 2 2 1 1 . Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 49 | 2 2 13 19 9 4 . Treads 21 | 2 2 9 7 1 . . Leg 21 | . . . 9 8 4 . Wheel . | . . . . . . . Hover 7 | . . 4 3 . . . Flight . | . . . . . . . Utility 33 | 2 5 11 6 7 2 . Device 9 | 1 2 3 1 1 1 . Storage 7 | 1 2 1 3 . . . Processor 1 | . . . . 1 . . Hackware 3 | . . . 1 2 . . Protection 13 | . 1 7 1 3 1 . Artifact . | . . . . . . . Weapon 40 | 3 6 9 15 2 4 1 Energy Gun 9 | 2 1 3 2 . 1 . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 16 | 1 3 6 5 . 1 . Ballistic Cannon 8 | . . . 5 2 . 1 Launcher 2 | . 1 . . . 1 . Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 2 1 1 . Parts Lost 39 | . . 8 14 1 8 8 Power 5 | . . 1 1 1 . 2 Propulsion 23 | . . 4 9 . 6 4 Utility 6 | . . 2 2 . 1 1 Weapon 5 | . . 1 2 . 1 1 Highest Loss Streak 8 | . . 2 6 1 3 8 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 8 14 14 14 14 13 Power . | . 1 . . 1 . . Propulsion 1 | 1 1 2 . 1 1 . Utility 5 | . 2 6 7 6 6 6 Weapon 4 | 1 2 4 5 5 6 6 Tool/Special . | . . . . . . . Unused Backups 29 | 1 3 4 7 8 1 5 Power 3 | . 1 . . 1 1 . Propulsion 4 | 1 2 . . 1 . . Utility 12 | . . . 5 5 . 2 Weapon 10 | . . 4 2 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 98 94 99 93 67 Engine 8 | . 14 7 6 6 6 3 Core 1 | . . 3 2 . . 1 Treads 17 | . 28 24 16 13 . . Leg 11 | . . . 14 24 34 15 Hover 5 | . . 7 11 . . . Device 9 | . 10 14 3 11 4 . Storage 9 | . 14 11 9 7 7 7 Processor 2 | . . . . 6 7 7 Hackware 5 | . . . 8 9 15 15 Protection 4 | . 3 7 4 1 2 4 Energy Gun 3 | . 8 5 1 . 1 . Ballistic Gun 8 | . 16 14 5 . 2 . Ballistic Cannon 3 | . . . 5 7 4 8 Special Weapon 1 | . 2 1 . . 2 2 Slashing Weapon 2 | . . . 3 7 . . Peak Build Rating 58 | 7 11 28 36 49 58 51 Average Rating 26 | 5 8 18 28 41 49 36 On Entrance 24 | . 7 11 24 26 49 51 Naked Turns . | . . . . . . . Heaviest Build 65 | 14 36 43 65 42 49 48 Greatest Support 100 | 40 40 63 100 100 96 60 Greatest Overweight (x) 11 | 1 . 5 4 1 1 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 Most Carried 16 | 6 14 15 16 15 15 15 Average Carried 13 | 4 8 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 14 14 15 15 15 12 Class Distribution -------------------- 37% | Scavenger-Mutant 35% | Mutant 17% | Hacker-Mutant 5% | Scavenger-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 5039 | 288 364 1724 1498 544 621 . Remotely . | . . . . . . . Salvage Created 5110 | 156 443 1684 1636 336 722 133 Parts 281 | 16 34 94 86 22 28 1 Haulers Intercepted 7 | . 1 1 3 2 . . Recyclers Shooed 11 | . 1 5 1 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 22 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 111 | . 11 32 33 9 22 4 Melee 1 | . . 1 . . . . Guns 61 | . 8 30 19 . 4 . Cannons 33 | . . . 14 9 7 3 AOE 10 | . 3 1 . . 6 . Classes Destroyed 15 | 2 5 2 4 1 1 . Worker 5 | . 1 3 1 . . . Builder 3 | . . 2 1 . . . Tunneler 5 | 4 . . 1 . . . Hauler 7 | . 1 1 3 2 . . Recycler 7 | 1 . 4 1 1 . . Carrier 1 | . . . 1 . . . Watcher 9 | . 2 4 3 . . . Swarmer 29 | . 3 10 9 3 4 . Grunt 43 | . 8 12 12 . 10 1 Brawler 4 | . . . 1 . 2 1 Duelist 5 | . . . 1 . 3 1 Sentry 21 | . . 10 8 1 1 1 Hunter 4 | . . . 2 1 1 . Programmer 4 | . . . . 4 . . Thief 1 | . . . . . 1 . Best Kill Streak 9 | 3 5 5 6 4 9 3 Combat Bots Only 9 | . 4 4 6 4 9 3 Max Kills in Single Turn 3 | 1 2 2 2 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 . . 3 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 840 | . 43 254 201 127 122 93 Missed 203 | . 10 54 50 36 27 26 Hits 637 | . 33 200 151 91 95 67 Melee 36 | . . . 8 . 20 8 Projectile 601 | . 33 200 143 91 75 59 Critical Strikes 25 | . 1 4 7 . 9 4 Part Disruptions 1 | . . . . 1 . . Damage Taken 9488 | . 376 2412 2393 969 1961 1377 Core 1473 | . 71 282 411 185 173 351 Absorbed by Shields . | . . . . . . . Ignored by Resistances 133 | . . 123 10 . . . Regen/Repaired (Parts) 154 | . . . 154 . . . Core Remaining (%) 56 | 100 71 29 25 . . . Volleys Fired 457 | 8 49 161 123 47 49 20 Largest 2 | 2 2 2 2 1 2 2 Hottest 136 | 70 123 123 136 40 73 80 Shots Fired 753 | 16 81 283 216 47 75 35 Gun 534 | 16 69 265 153 . 31 . Cannon 169 | . . . 63 47 27 32 Launcher 18 | . 5 5 . . 8 . Special 32 | . 7 13 . . 9 3 Kinetic 521 | 8 51 163 175 47 45 32 Thermal 202 | 8 25 115 41 . 13 . Explosive 18 | . 5 5 . . 8 . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 6 14 24 11 13 21 10 Robot Miss Streak 4 | 2 3 4 3 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 503 | 9 44 199 138 40 52 21 Core Hits 211 | 6 22 66 67 14 31 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 25 | 1 2 10 6 3 2 1 Burn 14 | 1 2 8 2 . 1 . Meltdown 1 | . . . 1 . . . Destroy 2 | . . 2 . . . . Blast 8 | . . . 3 3 1 1 Melee Attacks 13 | . . . 2 11 . . Impact . | . . . . . . . Slashing 13 | . . . 2 11 . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10464 | 102 1004 3191 2628 1363 1546 630 Guns 5681 | 102 615 2938 1620 . 406 . Cannons 3134 | . . . 953 1043 508 630 Explosions 1217 | . 389 196 . . 632 . Melee 353 | . . . 33 320 . . Ramming 55 | . . 33 22 . . . Kinetic 6726 | 15 458 1859 2031 1043 690 630 Thermal 2113 | 87 157 1103 542 . 224 . Explosive 1217 | . 389 196 . . 632 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 353 | . . . 33 320 . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 3 5 5 Average Corruption 1 | . . . . 1 1 5 Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . 9 4 4 Message Errors 7 | . . . . 4 2 1 Matter Fused 4 | . . . . 2 1 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . 1 . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 . Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 164 | . 47 . 36 47 13 21 Projectiles 77 | . . . 36 17 3 21 Explosions 57 | . 47 . . . 10 . Melee 30 | . . . . 30 . . Knockbacks 33 | . . . 8 9 6 10 Impact . | . . . . . . . Kinetic 32 | . . . 7 9 6 10 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 74 | . . 38 . . 36 . Shots 3 | . . 2 . . 1 . Rammed 7 | . . 7 . . . . Targets Rammed 9 | . . 8 1 . . . Kicked 1 | . . . 1 . . . Crushed 1 | . . 1 . . . . Highest Temperature 555 | 40 324 437 555 9 107 423 Average Temperature 102 | 19 82 96 118 3 34 219 Received Heat Transfer 3174 | . 204 990 891 108 477 504 Effects 26 | . 2 3 14 . . 7 Shutdowns 3 | . . . . . . 3 Energy Bleed 4 | . . . 3 . . 1 Interference 8 | . 2 1 4 . . 1 Matter Decay 2 | . . 1 . . . 1 Damage (minor) 3 | . . 1 1 . . 1 Damage (major) 4 | . . . 4 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . 1 9 6 . 1 . Heat Transferred 6044 | 333 592 3343 1221 . 555 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 2 | . 1 2 2 . . . Low Security (%) 48 | 100 79 42 . 100 . . Level 1 24 | . 20 24 45 . . . Level 2 27 | . . 33 54 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 678 | 10 225 591 678 131 . . Initial 243 | . . 82 243 127 . . Average 243 | . 80 277 441 47 . . Influence Increases 3530 | 25 437 1076 1092 360 460 80 Destroy 0b10 Robot/C 2220 | . 220 640 680 180 420 80 Destroy 0b10 Robot/NC 180 | 25 20 70 50 15 . . Destroy Leader 512 | . 56 160 192 64 40 . Successful Hack 124 | . 29 28 17 50 . . Select Force Hacks 30 | . 30 . . . . . Disable Machine 90 | . 15 15 15 45 . . Destroy Structure 89 | . 22 43 18 6 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 270 | . 30 120 120 . . . Influence Decreases 3520 | 25 241 695 1388 539 494 138 Entered New Map 655 | . . 114 334 154 39 14 Time Decay 2164 | 25 241 501 614 375 358 50 Lost Part 361 | . . 80 140 10 57 74 Lost Ally 40 | . . . . . 40 . Purge Threat 300 | . . . 300 . . . Squads Dispatched 13 | . 2 2 4 4 . 1 Investigation 1 | . 1 . . . . . Extermination 4 | . . . . 4 . . Reinforcement 6 | . 1 2 3 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 10 | . 1 4 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 173 | . 18 55 57 12 22 9 Peak Tracking Total 8 | . 4 6 8 3 7 5 Tactical Retreats 10 | . 1 4 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 11 | . 2 3 1 3 1 1 Max in Single Turn 2 | . 1 2 1 1 1 1 Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 24 | . 8 5 7 4 . . Terminals 16 | . 6 5 5 . . . Fabricators 3 | . . . . 3 . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 71 | . 20 16 27 8 . . Successful 44 | . 13 11 16 4 . . Failed 27 | . 7 5 11 4 . . Catastrophic 3 | . . 1 1 1 . . Database Lockouts . | . . . . . . . Manual 47 | . 18 14 7 7 1 . Terminals 50 | . 17 16 17 . . . Fabricators 7 | . . . . 7 . . Repair Stations 7 | . . . 7 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 3 1 . . Terminal Hacks 9 | . 1 1 7 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 4 | . 1 1 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 27 | . 12 10 2 3 . . Terminals 21 | . 9 10 2 . . . Botnet 8 | . 3 4 1 . . . Operators 3 | . 1 1 1 . . . Skim 10 | . 5 5 . . . . Fabricators 3 | . . . . 3 . . Fabnet 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Monitor 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 7 4 4 2 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 124 | . . . 124 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 32 | . . . . . 32 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 46 | . . . . . 46 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 4919 | 62 791 1818 700 978 570 . Sensors 2745 | . . 1062 700 655 328 . Structural 2051 | . . 1134 23 894 . . Seismic 2366 | 62 791 1271 . . 242 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 8359 | 219 1101 2667 2038 1335 891 108 Spaces Moved 4190 | 116 562 1145 1152 654 539 22 Core 16 | 12 . . . . . 4 Treads 2122 | 104 562 764 441 251 . . Legs 1297 | . . . 337 403 539 18 Wheels . | . . . . . . . Hover 755 | . . 381 374 . . . Flight . | . . . . . . . Fastest Speed 44 | 50 160 112 44 124 123 125 Average Speed 137 | 152 160 147 117 141 128 188 Slowest Speed 600 | 160 160 360 300 200 195 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 7 95 71 78 20 70 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 1 2 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug 21 | . 5 11 3 2 . . Terrain Destroyed 152 | . 20 57 16 6 50 3 Melee 2 | . . . . 2 . . Projectile 42 | . 5 11 16 4 3 3 AOE 108 | . 15 46 . . 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 5973 | 141 677 1793 1646 1009 654 53 Wait 808 | 1 19 319 221 232 10 6 Move 4184 | 115 561 1144 1151 653 538 22 Hop . | . . . . . . . Pick Up 92 | 8 13 18 27 17 9 . Fast Attach 57 | 6 1 14 21 8 7 . Attach 32 | 1 . 9 8 4 6 4 Detach 10 | . . 5 2 1 2 . Swap 167 | 1 22 81 44 12 6 1 Drop 123 | 1 12 34 46 24 6 . Fire 457 | 8 49 161 123 47 49 20 Melee 13 | . . . 2 11 . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush 8 | . . 8 . . . . Escape Stasis . | . . . . . . . Rewire 21 | . . . . . 21 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 220 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 8) 543 | -10/Materials | Learned location of 1 exit from Storage 566 | -10/Materials | Discovered new exit (range 7) 641 | -10/Materials | Loaded intel: 20 trap records 698 | -10/Materials | Learned 2 Mines zone layouts 713 | -10/Materials | Learned Materials trap positions 723 | -10/Materials | Discovered new exit (range 7) 739 | -10/Materials | Identified exit to Subcaves 739 | -10/Materials | Identified exit to Materials 739 | -10/Materials | Identified exit to Mines 775 | -10/Materials | Learned 2 Materials zone layouts 1321 | -10/Materials | Entered another Materials area 1321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -9/Materials | Identified exit to Materials 1323 | -9/Materials | Loaded intel: 16 trap records 1704 | -9/Materials | Build established: Scavenger-Mutant 1927 | -9/Materials | Discovered new exit (range 16) 2630 | -9/Materials | Discovered new exit (range 16) 3256 | -9/Materials | Core integrity fell below 50% 3294 | -9/Materials | Discovered exit to Materials (range 10) 3478 | -9/Materials | Build established: Mutant 3582 | -9/Materials | Discovered new exit (range 12) 3664 | -9/Materials | Learned 2 Storage zone layouts 3733 | -9/Materials | Identified exit to Storage 3836 | -9/Materials | Learned Storage garrison access intel 3871 | -9/Materials | Learned location of Recycling (-9) 3931 | -9/Materials | Learned Materials trap positions 3979 | -9/Materials | Learned 4 Materials zone layouts 3988 | -9/Materials | Entered another Materials area 3988 | -8/Materials | Evolved 2 slots: Propulsion x2 3989 | -8/Materials | Identified exit to Factory 3990 | -8/Materials | Loaded intel: 24 trap records 4510 | -8/Materials | Lost 5 parts (5n) 4543 | -8/Materials | Discovered exit to Factory (range 4) 4788 | -8/Materials | First assault squad dispatched 5094 | -8/Materials | Core integrity fell below 50% 5137 | -8/Materials | Lost 6 parts (1p3n1u1w) 5390 | -8/Materials | Build established: Scavenger-Mutant 5447 | -8/Materials | Repaired Lgt. Treads 5486 | -8/Materials | Repaired Hvy. Particle Cannon 5547 | -8/Materials | Repaired Prc. Beam Rifle 6026 | -8/Materials | Entered Factory 6026 | -7/Factory | Evolved 2 slots: Utility x2 6335 | -7/Factory | Build established: Scavenger-Assassin 6787 | -7/Factory | Build established: Assassin 7222 | -7/Factory | Build established: Hacker-Mutant 7332 | -7/Factory | Discovered new exit (range 8) 7350 | -7/Factory | Identified exit to Lower Caves 7361 | -7/Factory | Entered Lower Caves 7431 | -7/Lower Caves | Destroyed 9 combat bots 7436 | -7/Lower Caves | Learned Factory stockpile data 7709 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7777 | -7/Lower Caves | Lost 3 parts (2n1w) 7804 | -7/Lower Caves | Destroyed 7 combat bots 7965 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7977 | -7/Lower Caves | Found Prototype Special Weapon 7984 | -7/Lower Caves | Identified Molecular Deconstructor 8165 | -7/Lower Caves | Discovered new exit (range 16) 8222 | -7/Lower Caves | Core integrity fell below 50% 8245 | -7/Lower Caves | Lost 3 parts (2n1u) 8251 | -7/Lower Caves | Identified exit to Lower Caves 8252 | -7/Lower Caves | Entered another Lower Caves area 8270 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8346 | -7/Lower Caves | Core integrity fell below 20% 8360 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- off. 08322_ G-47 Trooper knocked back. 08325_ Machine disabled. 08325_ G-47 Trooper destroyed. 08326_ Overheating: System interference. 08326_ Imp. Signal Interpreter temporarily disabled. 08327_ Power failure, Lgt. Fission Core shutdown. 08328_ G-47 Trooper knocked back. 08330_ Critical hit (Burn: +37). 08332_ MGKNPY6OHTGSQYX K5U>RXXRU,0E AUN,BAXRJ|K 08333_ Overheating: Matter decay (-14). 08335_ Power failure, Lgt. Fission Core shutdown. 08339_ Lgt. Fission Core destroyed. 08350_ Critical hit (Burn: +37). 08351_ System corrupted: Mni. Assault Cannon rejected. 08355_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# ????????? # ?????????? | | ???????????????????????# #???????? ?????????? | | ??????????????????????? gg ##??????? ##???????? | | ??????????????????????? g #??????? ???????? | | ???????????????????????# g #####??? ???????? | | ????????????????##????## ????# #???????? | | ????????????????# ##### ????? ???????# | | ?????????????????#;# ??????? ??????# | | ???????????? ???? ???????? ????? | | ?????????????? ?? #???????## #???? | | ?????????????### #?# ##??????? #??? | | ?????????????#" # #???????# #### | | ?????????????# ; % ##?#????# | | ????????????????# % %* #;#???## | | ????????????????## % @ ##??## | | ?????????????#"g # #%g #### | | ?????????????#""""??#?###% | | ????????????????????????# % ##### | | ??????????????????????? % ###### #?????? | | ??????????????????????## % ##????## #???????? | | ???????????????????????#######??????## #??????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# ????? | | ?????????????????????????????????????## ??? | | ??????????????????????????????????????? ?? | | ??????????????????????????????????????? ? | | ??????????????????????????????????????? ? | | ??????????????????????????????????????? ? | | ??????????????????????????????????????? ### ?? | | ??????????????????????????????????????? ##??????? | | ??????????????????????????????????????? #???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Evasion (%) 56 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 65% | -8/Materials Hvy. Particle Cannon | 63% | -8/Materials Prc. Beam Rifle | 47% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Deconstruction Preemptive Strike Challenges ------------ None Game ------ Seed NetworkedPlatingSegregator Manual? 0 Play Time 01:35:01 Cumulative 114.4 hours Start 2025.08.03 @ 03:52:46 End 2025.08.03 @ 11:05:02 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 046aff35-19de-4f5f-b707-dec2ad78c89c