Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:57:36 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (124) 620 Value Destroyed (3555) 3555 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 10361 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 112 Aligned with FarCom 300 Friendly Fire -73 Cogmind --------- Core Integrity 598/1000 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Small Storage Unit Improved Signal Interpreter Microactuators Actuator Array System Shield > --- WEAPON (3) ------- Katana > --- INVENTORY (8) ---- Light Deuterium Engine Compact Wheel Large Storage Unit Large Matter Pod (150) Autogun Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Actuator Array Makeshift Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Mini Grenade Launcher Flail Makeshift Axe > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Compact Wheel Small Storage Unit Large Matter Pod Autogun Autogun Improved Assault Rifle Enhanced Autogun [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Katana Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 6 | . . . 1 . . . 1 1 . . . . 2 1 Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 113 | . 3 2 27 1 2 3 5 24 7 4 6 2 17 10 Power 13 | . . . 2 . . 1 . 4 . 1 1 . 1 3 Engine 4 | . . . 1 . . . . 1 . . 1 . . 1 Core 9 | . . . 1 . . 1 . 3 . 1 . . 1 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 31 | . 2 . 8 1 2 . . 7 1 1 2 . 7 . Treads 13 | . 2 . 8 1 . . . 2 . . . . . . Leg 18 | . . . . . 2 . . 5 1 1 2 . 7 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 33 | . 1 . 5 . . . 3 8 4 1 2 1 3 5 Device 15 | . 1 . . . . . 2 6 2 1 . . 1 2 Storage 2 | . . . 1 . . . . . . . . . . 1 Processor 4 | . . . . . . . 1 . 2 . . 1 . . Hackware 4 | . . . . . . . . . . . . . 2 2 Protection 8 | . . . 4 . . . . 2 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | . . 2 12 . . 2 2 5 2 1 1 1 6 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 21 | . . . 11 . . 1 2 1 1 . . . 4 1 Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 5 | . . 1 1 . . 1 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 1 1 . . . . Slashing Weapon 5 | . . . . . . . . 2 . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . . . . . 1 Parts Lost 54 | . . . 7 1 . . 1 5 7 4 . 3 13 13 Power 8 | . . . 1 . . . . 2 . 1 . . 1 3 Propulsion 15 | . . . 2 1 . . . 1 1 1 . . 6 3 Utility 20 | . . . 3 . . . 1 2 5 2 . 2 1 4 Weapon 11 | . . . 1 . . . . . 1 . . 1 5 3 Highest Loss Streak 7 | . . . 3 1 . . 1 4 4 2 . 2 5 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 92 99 100 100 88 96 85 89 87 88 92 70 Engine 3 | . 14 14 3 11 11 1 . 3 . . 2 7 3 2 Core 4 | . . . 7 . . 9 9 4 7 7 4 . 2 7 Treads 8 | . 15 28 31 32 24 11 9 2 . . . . . . Leg 18 | . 12 . . . 8 22 18 27 27 21 25 30 23 13 Device 11 | . 9 14 . . . . 1 22 14 21 7 1 4 6 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 Processor 3 | . . . . . . . 8 . 5 7 7 7 13 7 Hackware 1 | . . . . . . . . . . . . . 12 4 Protection 8 | . . . 16 22 22 22 15 6 1 . 7 12 6 2 Ballistic Gun 10 | . 28 23 21 22 22 18 17 4 4 7 4 . 4 3 Impact Weapon 3 | . . . . . . . . 4 4 7 7 7 3 . Slashing Weapon 5 | . . . . . . . . 9 9 7 10 8 4 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 49 | 10 12 20 39 37 37 39 39 48 46 46 49 48 45 48 Greatest Support 100 | 20 40 40 63 63 60 60 60 93 90 75 100 100 100 45 Greatest Overweight (x) 2 | . . . 1 . . . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 8 14 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 8 8 15 14 15 15 15 15 15 12 15 15 12 6 Average Carried 11 | . 6 7 13 13 14 15 15 13 12 11 12 14 9 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 8 Final Carried 15 | 6 7 8 14 14 15 15 15 15 12 11 15 13 6 5 Class Distribution -------------------- 44% | Gladiator 18% | Scavenger-Mutant 16% | Mutant 8% | Derelict-Gladiator 7% | Scavenger-Gladiator 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Hacker-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2617 | 200 57 193 760 64 . 81 96 320 105 53 64 . 557 67 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4491 | . 209 140 1132 70 . 68 112 1427 336 78 . 78 623 218 Parts 286 | . 12 6 73 1 . 6 11 89 18 7 . 7 30 26 Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 26 6 . 5 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 94 | . 5 4 22 2 . 2 4 19 7 3 . 6 11 9 Melee 36 | . . . . . . . . 19 7 1 . 2 2 5 Guns 42 | . 5 1 18 2 . 2 4 . . 2 . . 8 . Cannons 1 | . . . 1 . . . . . . . . . . . AOE 14 | . . 3 3 . . . . . . . . 4 . 4 Classes Destroyed 17 | . 1 2 5 . . . . 8 1 . . . . . Worker 4 | . . . . . . . . 1 . . . . 3 . Builder 8 | . . . . . . . . 4 . . . . 1 3 Tunneler 3 | . . . 1 . . . . 2 . . . . . . Hauler 3 | . . . 1 . . . 1 1 . . . . . . Recycler 7 | . . 1 2 . . . . 4 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . Operator 3 | . . . . . . . . 2 . . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . Swarmer 42 | . . 3 3 1 . 1 4 5 3 3 . 6 4 9 Grunt 27 | . 5 1 8 1 . . . 4 3 . . . 5 . Brawler 4 | . . . 1 . . 1 . 2 . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . Sentry 11 | . . . 9 . . . . 1 . . . . 1 . Hunter 2 | . . . . . . . . 2 . . . . . . Programmer 4 | . . . . . . . . 3 . . . . 1 . Thug 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 2 3 4 1 . 1 4 5 4 3 . 4 5 7 Combat Bots Only 4 | . 2 3 4 1 . 1 4 3 4 3 . 4 3 4 Max Kills in Single Turn 4 | . 1 3 2 1 . 1 1 2 1 1 . 2 1 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 3 1 . . . . . . . . 2 . 4 Melee 2 | . . . . . . . . 2 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 804 | . 23 16 149 14 . 5 27 147 74 58 . 40 158 93 Missed 208 | . 4 4 27 4 . . 4 38 15 28 . 10 47 27 Damage Taken 8469 | . 180 68 1574 134 . 37 193 1687 801 360 . 451 1660 1324 Core 1380 | . 51 7 154 18 . . 25 218 171 63 . 30 241 402 Absorbed by Shields 424 | . 54 29 11 . . . . 50 194 86 . . . . Regen/Repaired (Parts) 104 | . . . . . . . . . . . . . 54 50 Core Remaining (%) 71 | 100 . 76 . . . 57 95 . . . . 31 71 . Volleys Fired 201 | . 27 6 81 10 . 5 15 . 2 10 . 3 41 1 Largest 3 | . 2 2 2 2 . 2 2 . 1 1 . 1 3 1 Hottest 77 | . 40 40 77 46 . 46 46 . 25 25 . 30 71 30 Shots Fired 383 | . 54 11 157 20 . 10 30 . 3 11 . 3 83 1 Gun 366 | . 54 10 145 20 . 10 30 . 3 11 . . 83 . Cannon 9 | . . . 9 . . . . . . . . . . . Launcher 8 | . . 1 3 . . . . . . . . 3 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 375 | . 54 10 154 20 . 10 30 . 3 11 . . 83 . Thermal . | . . . . . . . . . . . . . . . Explosive 8 | . . 1 3 . . . . . . . . 3 . 1 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 7 4 21 13 . 16 7 . 8 2 . 3 7 . Robot Miss Streak 5 | . 4 1 2 1 . 2 3 . 1 3 . 1 5 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . 1 . Shots Hit Robots 395 | . 39 6 116 16 . 5 21 66 27 7 . 4 77 11 Core Hits 174 | . 16 7 45 3 . 3 6 33 10 4 . 7 29 11 Critical Kills 2 | . . . 1 . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 1 . . . . 1 . Critical Strikes 13 | . . . 3 . . . . 4 2 . . 1 2 1 Destroy 3 | . . . 3 . . . . . . . . . . . Smash 3 | . . . . . . . . 1 1 . . . 1 . Sever 7 | . . . . . . . . 3 1 . . 1 1 1 Melee Attacks 270 | . . . . . . . . 145 39 4 . 10 42 30 Impact 39 | . . . . . . . . 25 4 1 . . 9 . Slashing 231 | . . . . . . . . 120 35 3 . 10 33 30 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . . . . 22 2 . . . 4 3 Combat Hostiles 3 | . . . . . . . . 3 . . . . . . Follow-up Attacks 28 | . . . . . . . . 14 4 1 . . 7 2 Damage Inflicted 10804 | . 312 174 1903 235 . 68 313 3276 1007 173 . 501 1858 984 Guns 3527 | . 311 43 1566 235 . 68 313 . 37 121 . . 833 . Cannons 137 | . . . 137 . . . . . . . . . . . Explosions 1232 | . . 131 200 . . . . . . . . 386 . 515 Melee 5903 | . . . . . . . . 3276 970 52 . 115 1021 469 Ramming 5 | . 1 . . . . . . . . . . . 4 . Kinetic 3664 | . 311 43 1703 235 . 68 313 . 37 121 . . 833 . Thermal 413 | . . . . . . . . . . . . . . 413 Explosive 819 | . . 131 200 . . . . . . . . 386 . 102 Electromagnetic . | . . . . . . . . . . . . . . . Impact 699 | . . . . . . . . 336 153 52 . . 158 . Slashing 5204 | . . . . . . . . 2940 817 . . 115 863 469 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 9 12 12 12 . 2 . Average Corruption 7 | . . . . . . . . 5 10 12 12 . 2 . Corruption Purged 5 | . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 116 | . . . . . . . . 52 20 41 . . 3 . Message Errors 32 | . . . . . . . . 19 4 9 . . . . Matter Fused 27 | . . . . . . . . 10 6 11 . . . . Heat Flow Errors 15 | . . . . . . . . 6 2 6 . . 1 . Energy Discharges 11 | . . . . . . . . 3 2 6 . . . . Parts Rejected 3 | . . . . . . . . 2 . 1 . . . . Parts Fused 2 | . . . . . . . . 1 . 1 . . . . Data Loss (minor) 13 | . . . . . . . . 5 3 5 . . . . Data Loss (major) 6 | . . . . . . . . 4 2 . . . . . Misfires 3 | . . . . . . . . . 1 1 . . 1 . Alerts 3 | . . . . . . . . 2 . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1025 | . . 14 . . . . . 527 144 . . 3 120 217 Projectiles . | . . . . . . . . . . . . . . . Explosions 186 | . . 14 . . . . . . . . . 3 . 169 Melee 839 | . . . . . . . . 527 144 . . . 120 48 Knockbacks 4 | . . . 1 . . . . . 1 . . . 2 . Impact 3 | . . . . . . . . . 1 . . . 2 . Kinetic 1 | . . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . . . . . . . . . . . . 341 Shots 4 | . . . . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . . . . 1 . Kicked 2 | . 1 . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 259 | . 12 4 259 39 . 18 14 250 234 245 . 4 184 32 Average Temperature 56 | . 6 4 51 21 . 9 11 100 88 107 . 2 27 14 Received Heat Transfer 1849 | . 92 8 649 54 . . . 215 66 18 . . 627 120 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . 1 . Impact Corruptions 10 | . . . . . . . . 8 1 . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . 2 Heat Transferred 300 | . . . . . . . . . . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 476 | . 220 189 476 216 . 92 130 270 . . . . 248 437 Initial 166 | . . 85 73 166 . . 35 2 . . . . 107 84 Average 131 | . 99 100 295 194 . 59 37 95 . . . . 114 92 Maximum Alert Level 2 | . 1 . 2 1 . . . 1 . . . . 1 2 Low Security (%) 78 | . 75 100 17 59 . 100 100 90 . . . . 90 99 Level 1 18 | . 24 . 61 40 . . . 9 . . . . 9 . Level 2 3 | . . . 20 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 1 . . . 2 10 . . . . 3 5 Investigation 3 | . . . . . . . . 1 . . . . 2 . Extermination 5 | . . . . . . . . 4 . . . . 1 . Reinforcement 16 | . 3 . 1 . . . 2 5 . . . . . 5 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 11 | . 2 . 3 . . . . 3 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 15 6 34 6 . 6 7 31 23 6 . 10 22 19 Peak Tracking Total 7 | . 6 3 4 3 . 3 6 4 7 5 . 4 5 5 Tactical Retreats 30 | . 1 1 . 1 . 1 . 4 8 2 . 3 7 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . . . . . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . . . . . . . . . . . . . 7 Max in Single Turn 4 | . . . . . . . . . . . . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 21 | . . 1 4 . 1 . 1 6 1 . . . 4 3 Terminals 9 | . . . 4 . . . . 4 . . . . . 1 Fabricators 4 | . . . . . . . . 1 . . . . 3 . Repair Stations 2 | . . . . . . . . . . . . . 1 1 Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 40 | . . 1 8 . 1 . 4 7 1 . . . 12 6 Successful 23 | . . 1 3 . 1 . 4 4 1 . . . 7 2 Failed 17 | . . . 5 . . . . 3 . . . . 5 4 Catastrophic 5 | . . . 2 . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . . . 6 . 1 . . 2 . . . . . 1 Terminals 13 | . . . 8 . . . . 4 . . . . . 1 Fabricators 11 | . . . . . . . . 2 . . . . 9 . Repair Stations 7 | . . . . . . . . . . . . . 3 4 Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Terminal Hacks 6 | . . 1 3 . 1 . . . 1 . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . . . . 5 . Network Status 2 | . . . . . . . . 1 . . . . 1 . Load Schematic 3 | . . . . . . . . 1 . . . . 2 . Build 2 | . . . . . . . . . . . . . 2 . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 2 Scan Component 2 | . . . . . . . . . . . . . 1 1 Repair 2 | . . . . . . . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 . . . . . . Terminals 2 | . . . . . . . . 2 . . . . . . Assimilate 2 | . . . . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 3 . . . . 4 . . . . 3 3 Full Trace Events 2 | . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . Time 109 | . . . . . . . . . . . . . 109 . Total Part Build Rating 9 | . . . . . . . . . . . . . 9 . Parts Repaired 2 | . . . . . . . . . . . . . 1 1 Time 57 | . . . . . . . . . . . . . 19 38 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . 2 . 4 . . . 4 . . . . . . Largest Group 3 | . . 2 . 3 3 3 . 3 . . . . . . Highest-Rated Group 93 | . . 50 . 40 40 40 . 93 . . . . . . Highest-Rated Ally 31 | . . 31 . 31 16 16 . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 41 | . . 13 . 2 . 19 . 7 . . . . . . Total Damage 626 | . . 274 . 20 . 225 . 107 . . . . . . Kills 4 | . . 1 . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 10142 | . 376 374 1331 231 307 267 508 2661 625 927 481 379 945 730 Spaces Moved 6051 | 1 184 193 595 121 214 251 179 1838 443 599 446 305 403 279 Core . | . . . . . . . . . . . . . . . Treads 1106 | . 80 193 595 121 117 . . . . . . . . . Legs 4945 | 1 104 . . . 97 251 179 1838 443 599 446 305 403 279 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 160 160 160 90 90 90 90 100 45 100 115 90 105 Average Speed 115 | 120 137 160 160 160 128 90 90 102 102 93 105 115 108 161 Slowest Speed 270 | 120 160 160 240 160 160 90 90 105 105 100 115 115 270 186 Overloaded Moves 52 | . . . . . . . . . . 52 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 50 61 80 31 61 68 24 51 64 58 60 58 10 10 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . . . 2 . . . Known Exits Taken 3 | . . . 1 . . . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 1 . . . . . . 1 2 2 . . . Spaces Dug 35 | . . . . . . . . 25 . 2 . . 2 6 Terrain Destroyed 169 | . . 3 24 . . . . 25 . 3 . 4 2 108 Melee 35 | . . . . . . . . 25 . 2 . . 2 6 Projectile 6 | . . . 5 . . . . . . 1 . . . . AOE 128 | . . 3 19 . . . . . . . . 4 . 102 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 8602 | . 265 248 825 139 245 282 496 2485 557 951 453 321 812 523 Wait 1958 | . 40 47 103 7 28 21 292 486 72 335 . . 318 209 Move 6037 | . 183 192 594 120 213 250 178 1837 442 598 445 304 402 279 Hop . | . . . . . . . . . . . . . . . Pick Up 36 | . 6 1 7 1 1 1 2 10 1 1 2 1 . 2 Fast Attach 42 | . 1 . 8 . 1 . 3 10 1 2 3 . 8 5 Attach 30 | . . . 2 1 . . . 7 5 2 . 2 8 3 Detach 5 | . . . . . . . . 4 . . . . 1 . Swap 41 | . 2 2 17 . 1 3 2 7 1 . 3 . 1 2 Drop 40 | . 5 . 13 . 1 2 4 14 . . . 1 . . Fire 201 | . 27 6 81 10 . 5 15 . 2 10 . 3 41 1 Melee 210 | . . . . . . . . 110 33 3 . 10 32 22 Ram . | . . . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 377 | -10/Materials | Entered Mines 423 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 493 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 629 | -10/Mines | Assembled infested the area 634 | -10/Mines | Assisted by a Guerilla fighting off Assembled 692 | -10/Mines | Learned Materials emergency access door positions 733 | -10/Mines | Discovered new exit (range 9) 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Lost 3 parts (1n1u1w) 1151 | -9/Materials | Build established: Scavenger-Mutant 1198 | -9/Materials | Discovered new exit (range 13) 1589 | -9/Materials | Discovered new exit (range 4) 1813 | -9/Materials | Discovered new exit (range 3) 1981 | -9/Materials | Identified exit to Mines 2064 | -9/Materials | Build established: Mutant 2082 | -9/Materials | Entered Mines 2092 | -9/Mines | Escorted by a lone wolf Derelict 2112 | -9/Mines | Learned location of Storage (-7) 2115 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2240 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2307 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2307 | -9/Mines | Discovered new exit (range 5) 2313 | -9/Mines | Entered Exiles 2313 | -9/Exiles | Accompanied by 3 allies 2353 | -9/Exiles | Met 8R-AWN 2381 | -9/Exiles | Met EX-HEX 2425 | -9/Exiles | Met EX-BIN 2445 | -9/Exiles | Aligned with FarCom system 2446 | -9/Exiles | Given EX-Vault access code 2478 | -9/Exiles | Build established: Scavenger-Mutant 2486 | -9/Exiles | Opened EX-Vault 2499 | -9/Exiles | Found Potential Leg 2502 | -9/Exiles | Found Potential Leg 2524 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2534 | -9/Exiles | Exiles lab attacked by MAIN.C 2582 | -9/Exiles | Discovered new exit (range 14) 2620 | -9/Exiles | Left Exiles lab with Potential Leg 2620 | -9/Exiles | Entered Mines 2620 | -8/Mines | Accompanied by 3 allies 2799 | -8/Mines | Build established: Mutant 2882 | -8/Mines | Discovered new exit (range 6) 2887 | -8/Mines | Entered Materials 2887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3150 | -8/Materials | Build established: Scavenger-Mutant 3387 | -8/Materials | Discovered new exit (range 8) 3395 | -8/Materials | Entered Factory 3395 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3786 | -7/Factory | Lost 4 parts (2p1n1u) 3899 | -7/Factory | Build established: Gladiator 5243 | -7/Factory | Allied Derelicts emerged from ambush trap array 5675 | -7/Factory | P-60 Hacker assimilated allied UE-AE2(g) 6050 | -7/Factory | Discovered new exit (range 5) 6056 | -7/Factory | Entered Lower Caves 6070 | -7/Lower Caves | Encountered a Warlord checkpoint 6213 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6218 | -7/Lower Caves | System corruption reached 10% 6251 | -7/Lower Caves | Lost 4 parts (3u1w) 6423 | -7/Lower Caves | Core integrity fell below 50% 6666 | -7/Lower Caves | Learned Factory interactive machine intel 6671 | -7/Lower Caves | Discovered new exit (range 11) 6681 | -7/Lower Caves | Entered another Lower Caves area 6772 | -7/Lower Caves | Spotted B-75 Beast 6825 | -7/Lower Caves | Encountered a Warlord checkpoint 6833 | -7/Lower Caves | Learned Factory garrison access intel 7587 | -7/Lower Caves | Discovered new exit (range 12) 7608 | -7/Lower Caves | Entered Zion 7677 | -7/Zion | System corruption cleaned by Quarantine Array 7716 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7755 | -7/Zion | Learned location of Armory (-4) 7812 | -7/Zion | Identified exit to Deep Caves 8026 | -7/Zion | Learned Factory garrison access intel 8072 | -7/Zion | Discovered new exit (range 16) 8089 | -7/Zion | Entered Proximity Caves 8208 | -6/Proximity Caves | Build established: Derelict-Gladiator 8258 | -6/Proximity Caves | Learned Factory stockpile data 8354 | -6/Proximity Caves | Learned Factory stockpile data 8453 | -6/Proximity Caves | Discovered new exit (range 13) 8468 | -6/Proximity Caves | Identified exit to Factory 8468 | -6/Proximity Caves | Entered Factory 8468 | -6/Factory | Evolved 2 slots: Utility x2 8470 | -6/Factory | Loaded intel: 51 interactive machine locations 8471 | -6/Factory | Loaded intel: 4 garrison access locations 8585 | -6/Factory | Fabricated Actuator Array? 8887 | -6/Factory | Repaired Carbon-fiber Leg 9022 | -6/Factory | Build established: Hacker-Gladiator 9213 | -6/Factory | Discovered new exit (range 6) 9220 | -6/Factory | Identified exit to Factory 9239 | -6/Factory | Lost 3 parts (1n2w) 9283 | -6/Factory | Fabricated Katana? 9354 | -6/Factory | Lost 5 parts (3n1u1w) 9413 | -6/Factory | Entered another Factory area 9413 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9415 | -5/Factory | Loaded intel: 4 garrison access locations 9514 | -5/Factory | Repaired Actuator Array 9649 | -5/Factory | Build established: Scavenger-Gladiator 9762 | -5/Factory | Lost 7 parts (2p1n3u1w) 10143 | -5/Factory | Self-destructed Last Messages --------------- 10136_ VTOL Module melted. 10136_ S-27 Virus destroyed. 10136_ Power Conduit explodes. 10136_ Nuclear Reactor explodes. 10136_ S-27 Virus destroyed. 10136_ Katana destroyed. 10136_ Destroyed Katana. 10136_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10138_ K-01 Serf collects debris. 10138_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10139_ Nuclear Reactor explodes. 10139_ U-05 Engineer builds a Wall. 10139_ Penetrated by Slug. 10139_ Imp. Heavy Machine Gun destroyed. 10141_ K-01 Serf collects debris. 10143_ U-05 Engineer lays Concrete. 10143_ Lgt. Ion Engine destroyed. 10143_ Imp. VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #?????????????????##############????????????????? | | #?????????????????# #????????????????? | | #?????????????????# #########????????? | | #?????????????????# # #???????? | | #?????????????????# # ####### | | #?????????????????# # T" | | #?????????????????# ! +% "" = | | ###????????????????# # | | ! #????????????????# # H#####????? | | #????????????????# # #????????? | | #????????#######?# ## ########??? | | #???????## # ## # T #??? | | =#??????? # ## # #??? | | ######## ;### # #??? | | "" *% Ru/ w#] #??? | | ## """ = h# # #??? | | ## """ @ # + """"#??? | | ## """ # # """"#??? | | ## R # # """"#??? | | ##[ # # """"#??? | | ## u # # """"#??? | | ## % ;;#### # """"#??? | | ############### ; ;;###### # """"#??? | | #???????###### k # #??? | | |#??????####### x # [ #??? | | ###???# x ##+#####??? | | ??????# ######## ## #??????? | | ???????????????# ## #??????? | | ????????????######+#################+####+###????? | | ????????????# # #????? | | ????????????# [[[ # """ """ "#????? | | ????????????# [[[ # """ """ "#????? | | ????????????# """ [[ # """ """ "#????? | | ????????????# """"" # T#????? | | ????????????# """"" !# """ """ "#????? | | ????????????# # """ """ "#????? | | ????????????################### """ """ "#????? | | ???????????????????????????????? #????? | | ????????????????????????????????? #????? | | ?????????????????????????????????? #????? | | ??????????????????????????????????#??########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -6/Factory Katana | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicSapperClaymores Manual? 0 Play Time 01:17:01 Cumulative 98.1 hours Start 2024.04.05 @ 20:40:37 End 2024.04.05 @ 21:57:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 849c4574-f400-4a3b-917e-bfcd8da7e667