Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 11:16:09

Player: Necroptosis

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (5365)     5365
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (809)                809
              TOTAL SCORE: 11919

 Bonus
-------
High Alert Combat Kills    335
Follower Combat Kills      310
Registered with UFD        300
Friendly Fire              -136

 Cogmind 
---------
Core Integrity             0/1150
Matter                     125/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
           Antimatter Reactor
  Advanced Heat Sink
           Deep Structural Scanner
  Improved Medium Armor Plating
  Advanced Datajack

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
>            --- PROPULSION -------
    Improved Heavy Treads
             Carbon-fiber Leg
             Flexi-carbon Leg
     Armored Leg
     Armored Wheel
>            --- UTILITY ----------
    Advanced Cooling System
      Medium Storage Unit
             Machine Analyzer
    Improved Targeting Computer
    Improved Heavy Armor Plating
>            --- WEAPON -----------
  Long-range Proton Cannon
             KE Penetrator
    Enhanced Coil Gun
    Enhanced Coil Gun
             Magnetic Acceleration Cannon
             Bore Cannon
>            --- INVENTORY --------
             Neutrino Core
    Improved Heat Sink
    Advanced Heat Sink
             Huge Storage Unit
             Deep Structural Scanner
    Improved Medium Armor Plating
    Improved Medium Armor Plating
             Rocket Launcher
    Advanced Datajack
             Phasing Sabre
[Rating: 97]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Advanced Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Slots Evolved              12   | .   .   2   .   .   .   6   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   3   .   .   1   
  Utility                  4    | .   .   1   .   .   .   2   1   .   .   
  Weapon                   4    | .   .   1   .   .   .   1   1   .   1   
Parts Attached             132  | 7   8   11  32  .   4   7   25  32  6   
  Power                    9    | 1   2   1   3   .   .   .   1   1   .   
    Engine                 7    | 1   2   1   3   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   2   2   .   .   4   3   6   1   
    Treads                 3    | .   1   .   1   .   .   .   .   .   1   
    Leg                    10   | .   .   .   .   .   .   3   3   4   .   
    Wheel                  9    | 2   1   2   1   .   .   1   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   4   2   .   2   2   7   4   1   
    Device                 11   | 1   .   1   1   .   1   .   5   2   .   
    Storage                4    | 1   1   1   .   .   .   .   .   1   .   
    Processor              4    | .   .   2   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   1   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   3   4   25  .   2   1   14  21  4   
    Energy Gun             5    | .   .   1   4   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   2   5   .   
    Ballistic Gun          39   | 2   3   3   15  .   1   1   7   4   3   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   3   .   
    Launcher               11   | .   .   .   3   .   .   .   4   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   3   .   1   .   .   6   .   
  Unidentified Prototypes  6    | .   .   .   5   .   .   .   .   .   1   
Parts Lost                 29   | .   5   1   1   .   .   .   8   9   5   
  Power                    3    | .   2   .   .   .   .   .   .   1   .   
  Propulsion               10   | .   2   .   1   .   .   .   2   4   1   
  Utility                  5    | .   .   1   .   .   .   .   2   1   1   
  Weapon                   11   | .   1   .   .   .   .   .   4   3   3   
  Highest Loss Streak      5    | .   5   1   1   .   .   .   4   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  98  100 100 100 92  92  90  70  
  Engine                   7    | .   13  11  11  11  11  6   2   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   5   4   
  Treads                   5    | .   6   .   9   11  11  6   .   .   3   
  Leg                      6    | .   .   .   .   .   .   19  21  19  13  
  Wheel                    11   | .   20  21  12  11  11  6   5   5   3   
  Device                   6    | .   14  13  3   .   .   .   4   9   4   
  Storage                  9    | .   14  11  11  11  11  6   5   5   4   
  Processor                8    | .   .   6   11  11  11  7   11  6   7   
  Protection               5    | .   .   .   7   11  10  11  6   5   4   
  Energy Gun               2    | .   .   9   4   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   7   7   3   
  Ballistic Gun            22   | .   28  23  27  33  26  26  18  10  12  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   7   7   
Peak Build Rating          97   | 7   8   15  22  21  23  39  76  83  97  
  Average Rating           35   | 5   7   13  18  20  20  33  64  74  73  
  On Entrance              28   | .   7   8   15  20  21  21  39  74  83  
Naked Turns                95   | .   .   .   .   .   .   .   .   .   95  
Heaviest Build             82   | 12  20  25  33  32  32  38  74  81  82  
  Greatest Support         76   | 26  26  24  24  16  16  46  71  76  75  
  Greatest Overweight (x)  10   | .   1   1   10  1   1   2   1   6   6   
  Average Overweight (x)   1    | .   .   .   1   1   1   .   .   3   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  10  8   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 4   7   9   9   9   10  8   9   8   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  9   10  10  10  10  10  5   

 Class Distribution 
--------------------
 39% | Gunner
 36% | Scavenger-Gunner
 15% | Mutant
  4% | Scavenger-Executioner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
                Gunner | -9/Storage
                Gunner | -9/Recycling
                Mutant | -9/Scraptown
                  Tank | -6/Factory
      Scavenger-Gunner | -5/Factory
      Scavenger-Gunner | -5/Extension
 Scavenger-Executioner | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  
Matter Collected           4274 | 163  292  425  927  86   10   .    761  1355 255  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5492 | 24   477  604  1166 112  .    .    1054 1316 739  
  Parts                    317  | 3    35   48   83   6    .    .    46   62   34   
Haulers Intercepted        7    | .    .    1    5    .    .    .    1    .    .    
Recyclers Shooed           4    | .    1    .    1    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Combat Hostiles Destroyed  111  | .   13  20  22  2   .   .   19  26  9   
  Guns                     79   | .   13  20  20  2   .   .   8   11  5   
  Cannons                  12   | .   .   .   .   .   .   .   .   9   3   
  AOE                      18   | .   .   .   2   .   .   .   11  4   1   
Classes Destroyed          14   | 1   3   2   3   .   .   .   4   1   .   
  Worker                   2    | .   .   .   1   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   1   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   1   5   .   .   .   1   .   .   
  Recycler                 4    | .   1   .   .   .   .   .   1   1   1   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   1   1   .   
  Swarmer                  21   | .   6   6   3   .   .   .   .   6   .   
  Grunt                    45   | .   7   11  9   .   .   .   10  8   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   24   | .   .   3   10  2   .   .   1   5   3   
  Hunter                   10   | .   .   .   .   .   .   .   5   2   3   
  Programmer               6    | .   .   .   .   .   .   .   2   1   3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           7    | 1   7   5   5   1   .   .   6   5   6   
  Combat Bots Only         6    | .   6   5   5   1   .   .   4   5   4   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  
Hostile Shots Fired        751   | .    103  61   67   8    .    5    165  138  204  
  Missed                   246   | .    22   18   15   2    .    3    53   46   87   
Damage Taken               9135  | .    746  504  740  96   .    32   2139 2153 2725 
  Core                     1890  | .    204  74   154  .    .    15   139  136  1168 
  Absorbed by Shields      73    | .    .    .    .    .    .    .    .    73   .    
Core Remaining (%)         66    | 100  18   .    .    .    43   98   .    72   .    
Volleys Fired              303   | 3    51   43   69   4    .    .    59   58   16   
  Largest                  6     | 2    2    3    3    3    .    .    5    5    6    
  Hottest                  285   | 40   40   108  111  69   .    .    250  280  285  
Shots Fired                916   | 6    102  129  178  13   .    .    173  228  87   
  Gun                      679   | 6    102  129  174  13   .    .    122  88   45   
  Cannon                   201   | .    .    .    .    .    .    .    33   127  41   
  Launcher                 36    | .    .    .    4    .    .    .    18   13   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  690   | 6    102  88   134  13   .    .    134  141  72   
  Thermal                  101   | .    .    41   30   .    .    .    12   18   .    
  Explosive                36    | .    .    .    4    .    .    .    18   13   1    
  Electromagnetic          89    | .    .    .    10   .    .    .    9    56   14   
  Robot Hit Streak         32    | 4    17   10   19   7    .    .    11   32   6    
  Robot Miss Streak        6     | 1    6    5    3    1    .    .    3    5    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        5     | .    2    .    1    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    
Shots Hit Robots           620   | 4    63   94   120  10   16   .    114  163  36   
  Core Hits                335   | 2    28   67   83   4    .    .    65   66   20   
  Critical Kills           8     | .    1    .    1    .    .    .    .    2    4    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    .    1    3    3    
  Critical Strikes         22    | .    1    .    2    .    .    .    1    9    9    
    Destroy                18    | .    1    .    2    .    .    .    1    6    8    
    Blast                  3     | .    .    .    .    .    .    .    .    2    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              44    | .    .    .    1    .    16   .    .    27   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            44    | .    .    .    1    .    16   .    .    27   .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13840 | 57   586  1345 2001 166  .    .    3768 4441 1476 
  Guns                     7472  | 57   586  1345 1838 163  .    .    1340 1542 601  
  Cannons                  2810  | .    .    .    .    .    .    .    303  1990 517  
  Explosions               3555  | .    .    .    163  .    .    .    2125 909  358  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    3    .    .    .    .    .    
  Kinetic                  7555  | 57   586  770  1339 163  .    .    1340 2371 929  
  Thermal                  2632  | .    .    575  499  .    .    .    728  631  199  
  Explosive                2667  | .    .    .    163  .    .    .    1660 685  159  
  Electromagnetic          983   | .    .    .    .    .    .    .    40   754  189  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    3    3    .    .    1    4    15   
  Average Corruption       2     | .    .    .    2    3    .    .    1    2    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    17   11   .    .    .    24   7    
    Message Errors         11    | .    .    .    3    2    .    .    .    5    1    
    Matter Fused           19    | .    .    .    6    4    .    .    .    7    2    
    Heat Flow Errors       10    | .    .    .    3    .    .    .    .    5    2    
    Energy Discharges      3     | .    .    .    .    1    .    .    .    1    1    
    Parts Fused            2     | .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    3    1    .    .    .    3    .    
    Data Loss (major)      2     | .    .    .    1    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    1    .    .    .    1    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184   | .    .    .    21   .    .    .    102  4    57   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               184   | .    .    .    21   .    .    .    102  4    57   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    4    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    4    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      291   | .    .    .    81   1    .    .    155  54   .    
  Shots                    8     | .    .    .    2    .    .    .    4    2    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        461   | .    27   93   459  99   .    .    155  461  303  
  Average Temperature      71    | .    8    20   80   42   .    .    53   115  82   
  Received Heat Transfer   1841  | .    222  171  267  45   .    .    396  632  108  
  Effects                  12    | .    .    .    7    .    .    .    .    4    1    
    Shutdowns              3     | .    .    .    1    .    .    .    .    2    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    1    1    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    6    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         2867  | .    .    725  615  .    .    .    596  681  250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    2    1    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Peak Influence             783  | 5   357 382 435 51  .   .   492 537 783 
  Initial                  252  | .   3   95  137 1   .   .   .   142 252 
  Average                  212  | 1   192 195 231 7   .   .   152 321 412 
Maximum Alert Level        3    | .   1   1   2   .   .   .   2   2   3   
  Low Security (%)         49   | 100 48  51  31  100 .   100 82  31  .   
  Level 1                  37   | .   51  48  62  .   .   .   16  22  59  
  Level 2                  12   | .   .   .   5   .   .   .   1   46  29  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   5   4   1   .   .   .   4   3   7   
  Investigation            4    | .   2   1   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   1   .   1   
  Reinforcement            13   | .   3   3   1   .   .   .   2   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   1   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Distress Signals           8    | .   .   2   .   .   .   .   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   23  33  28  2   .   2   27  38  23  
  Peak Tracking Total      10   | .   5   5   4   1   .   3   7   7   10  
  Tactical Retreats        18   | .   5   5   1   .   .   .   2   3   2   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Traps Triggered            10   | .   2   1   2   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         28   | .   .   .   15  .   .   .   .   13  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   3   .   .   .   .   1   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Machines Disabled          30   | .   .   .   2   .   .   .   12  9   7   
  Max in Single Turn       6    | .   .   .   1   .   .   .   6   1   5   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Machines Accessed          45   | .   2   8   7   6   2   .   5   13  2   
  Terminals                37   | .   2   7   6   6   .   .   3   13  .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   
Total Hacks                132  | .   7   22  20  22  16  .   10  31  4   
  Successful               62   | .   2   12  11  8   16  .   7   6   .   
  Failed                   70   | .   5   10  9   14  .   .   3   25  4   
    Catastrophic           18   | .   .   1   2   4   .   .   .   9   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   7   16  12  14  .   .   5   7   .   
  Terminals                106  | .   7   20  18  22  .   .   8   31  .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   2   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   
Terminal Hacks             42   | .   .   3   7   6   16  .   4   6   .   
  Record                   17   | .   .   .   .   .   15  .   1   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                6    | .   .   .   1   .   .   .   1   4   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   1   3   2   .   .   2   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   1   1   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         17   | .   2   9   3   2   .   .   1   .   .   
  Terminals                16   | .   2   9   2   2   .   .   1   .   .   
    Botnet                 9    | .   1   4   2   2   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   
    Skim                   6    | .   1   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   2   6   5   6   .   .   2   11  2   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   6   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              17   | .   .   .   1   .   16  .   .   .   .   
  Non-combat               7    | .   .   .   1   .   6   .   .   .   .   
  Combat                   10   | .   .   .   .   .   10  .   .   .   .   
Robot Hacks Applied        17   | .   .   .   1   .   16  .   .   .   .   
  parse_system             16   | .   .   .   .   .   16  .   .   .   .   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   12  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  
Total Allies               16   | .    .    .    .    .    .    .    .    16   .    
  Largest Group            5    | .    .    .    .    .    .    .    .    5    3    
  Highest-Rated Group      171  | .    .    .    .    .    .    .    .    171  101  
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    .    39   39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               89   | .    .    .    .    .    .    .    .    68   21   
  Total Damage             1337 | .    .    .    .    .    .    .    .    1095 242  
  Kills                    8    | .    .    .    .    .    .    .    .    7    1    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Ext Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  
Turns Passed               8127 | 68   573  1029 1753 659  1127 155  989  1309 465  
Spaces Moved               5040 | 49   331  573  991  504  954  119  608  558  353  
  Core                     193  | 1    .    .    5    .    .    .    .    .    187  
  Treads                   16   | .    13   .    .    .    .    .    .    .    3    
  Legs                     930  | .    .    .    .    .    .    103  608  219  .    
  Wheels                   3901 | 48   318  573  986  504  954  16   .    339  163  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   115  115  120  120  120  50   
  Average Speed            118  | 89   100  95   119  115  115  121  124  165  110  
  Slowest Speed            550  | 100  160  115  550  115  115  130  190  330  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    65   52   93   80   51   3    19   70   15   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    .    .    1    1    1    .    1    .    
Scrap Searched             3    | .    .    .    .    .    3    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    11   .    1    
Terrain Destroyed          414  | .    .    .    33   .    .    .    159  148  74   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               77   | .    .    .    .    .    .    .    15   40   22   
  AOE                      336  | .    .    .    33   .    .    .    144  107  52   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  
Total                      6544 | 64   487  960  1443 574  974  127  728  804  383  
  Wait                     880  | .    82   324  299  65   .    .    24   86   .    
  Move                     5031 | 48   330  572  990  503  953  118  607  557  353  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 6    10   2    11   1    .    2    5    7    2    
  Fast Attach              41   | 7    2    4    9    .    1    3    6    6    3    
  Attach                   23   | .    3    2    1    .    .    3    5    7    2    
  Detach                   3    | .    .    .    .    .    .    .    1    1    1    
  Swap                     68   | .    3    5    22   .    3    1    14   19   1    
  Drop                     58   | .    6    8    26   .    1    .    7    5    5    
  Fire                     303  | 3    51   43   69   4    .    .    59   58   16   
  Melee                    44   | .    .    .    1    .    16   .    .    27   .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    16   .    
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    
  Trap                     28   | .    .    .    15   .    .    .    .    13   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 2 exits: [*Upp] / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / [*Cet])
-4/Factory (discovered 3 exits: Res x3)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Core integrity fell below 50%
  434 | -10/Materials | Lost 5 parts (2p2n1w)
  555 | -10/Materials | Discovered new exit (range 16)
  620 | -10/Materials | Core integrity fell below 20%
  642 | -10/Materials | Entered another Materials area
  642 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1045 | -9/Materials  | Identified exit to Materials
 1262 | -9/Materials  | Loaded intel: 2 recycling unit locations
 1335 | -9/Materials  | Identified exit to Mines
 1335 | -9/Materials  | Identified exit to Storage
 1455 | -9/Materials  | Learned Storage trap positions
 1478 | -9/Materials  | Build established: Gunner
 1503 | -9/Materials  | Learned location of 2 exits from Materials
 1541 | -9/Materials  | Learned 4 Recycling zone layouts
 1671 | -9/Materials  | Entered Storage
 1672 | -9/Storage    | Identified exit to Recycling
 1673 | -9/Storage    | Loaded intel: 12 trap records
 2278 | -9/Storage    | Build established: Scavenger-Gunner
 2807 | -9/Storage    | Core integrity fell below 50%
 3080 | -9/Storage    | Discovered exit to Materials (range 15)
 3091 | -9/Storage    | Build established: Gunner
 3418 | -9/Storage    | Used back door to open Recycling access
 3424 | -9/Storage    | Entered Recycling
 3589 | -9/Recycling  | Discovered new exit (range 16)
 4054 | -9/Recycling  | Scanned before Scraplab entrance
 4072 | -9/Recycling  | Entered Scraplab
 4081 | -9/Recycling  | Discovered new exit (range 3)
 4083 | -9/Recycling  | Entered Scraptown
 4083 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 4224 | -9/Scraptown  | Visited UFD Registry
 4224 | -9/Scraptown  | Registered with UFD as "Hammercycle"
 4251 | -9/Scraptown  | Visited Research Penetration Think Tank
 4277 | -9/Scraptown  | Visited Botcube Research
 4294 | -9/Scraptown  | Visited Science Guys
 4340 | -9/Scraptown  | Visited Curators Association
 4382 | -9/Scraptown  | Visited Supply Room
 4404 | -9/Scraptown  | Visited Junk Repository
 4437 | -9/Scraptown  | Visited Derelict Rescue Squad
 4474 | -9/Scraptown  | Visited Scrapoid Research Area
 4494 | -9/Scraptown  | Visited A0-MCA Data Center
 4501 | -9/Scraptown  | Given an A- rating by A0-MCA
 4803 | -9/Scraptown  | Build established: Mutant
 4905 | -9/Scraptown  | Visited Cartography Club
 4973 | -9/Scraptown  | Learned location of Mines (-8)
 4973 | -9/Scraptown  | Learned location of Archives (-5)
 4973 | -9/Scraptown  | Learned location of Hub_04(d) (-5)
 4973 | -9/Scraptown  | Learned 16 Research zone layouts
 4973 | -9/Scraptown  | Learned 12 Upper Caves zone layouts
 4973 | -9/Scraptown  | Learned 8 Proximity Caves zone layouts
 4973 | -9/Scraptown  | Learned 12 Proximity Caves zone layouts
 4973 | -9/Scraptown  | Learned 24 Proximity Caves zone layouts
 4973 | -9/Scraptown  | Learned Research emergency access door positions
 4973 | -9/Scraptown  | Learned location of 2 exits from Research
 4973 | -9/Scraptown  | Learned location of 2 exits from Lower Caves
 4973 | -9/Scraptown  | Learned location of 1 exit from Proximity Caves
 5102 | -9/Scraptown  | Found Deep Structural Scanner
 5162 | -9/Scraptown  | Discovered new exit (range 12)
 5210 | -9/Scraptown  | Entered Factory
 5210 | -6/Factory    | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1
 5211 | -6/Factory    | Identified exit to Lower Caves
 5343 | -6/Factory    | Discovered new exit (range 11)
 5365 | -6/Factory    | Entered another Factory area
 5365 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5366 | -5/Factory    | Identified exit to Extension
 5623 | -5/Factory    | Lost 4 parts (1n2u1w)
 5903 | -5/Factory    | Build established: Scavenger-Gunner
 6165 | -5/Factory    | Garrison activated, responded to threat
 6295 | -5/Factory    | Discovered new exit (range 16)
 6354 | -5/Factory    | Entered Extension
 6357 | -5/Extension  | Disrupted transfer network
 6816 | -5/Extension  | Rescued a captive Derelict
 6912 | -5/Extension  | Spotted B-75 Beast
 6930 | -5/Extension  | Lost 3 parts (1n2w)
 6967 | -5/Extension  | Spotted B-75 Beast
 6997 | -5/Extension  | Destroyed B-75 Beast
 7002 | -5/Extension  | Lost 5 allies
 7012 | -5/Extension  | Destroyed B-75 Beast
 7032 | -5/Extension  | Lost 3 parts (1p2n)
 7073 | -5/Extension  | Discovered new exit (range 3)
 7273 | -5/Extension  | Rescued a captive Derelict
 7500 | -5/Extension  | Lost 4 allies
 7595 | -5/Extension  | Rescued a captive Derelict
 7597 | -5/Extension  | Rescued a captive Derelict
 7626 | -5/Extension  | Discovered new exit (range 10)
 7628 | -5/Extension  | Discovered new exit (range 6)
 7663 | -5/Extension  | Entered Factory
 7663 | -4/Factory    | Accompanied by 3 allies
 7663 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 7664 | -4/Factory    | Identified exit to Research
 7815 | -4/Factory    | Garrison activated, responded to threat
 7964 | -4/Factory    | Build established: Scavenger-Executioner
 8033 | -4/Factory    | Released all parts (13)
 8061 | -4/Factory    | Lost 5 parts (1n1u3w)
 8069 | -4/Factory    | Core integrity fell below 50%
 8069 | -4/Factory    | System corruption reached 10%
 8110 | -4/Factory    | Core integrity fell below 20%
 8128 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
08068_ Gamma Bomb Trap short circuited.
08068_ A bubble of electromagnetic force engulfs the
  area.
08068_ Gamma Bomb Trap short circuited.
08068_ A bubble of electromagnetic force engulfs the
  area.
08069_ H-77 Assassin system terminally corrupted.
08071_ Acquired 85 matter.
08072_ System corrupted: Matter fused (-5).
08072_ Acquired 45 matter.
08073_ ALERT: Security rotation in progress.
08087_ System corrupted: Matter fused (-6).
08092_ Dropped Imp. Heat Sink.
08093_ Acquired Antimatter Reactor.
08105_ Connecting with Fabricator...
08109_ Fusion Modulator explodes. <x3>
08109_ Fabricator disabled.
08109_ Fusion Modulator explodes.
08113_ K<VADQUZ5XGDCLJFHLT6 AOY1BDNWVDJ
08118_ K-01 Serf cleans the Nuclear Reactor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????##"         #????????          ??????????????? |
| ????# "         #????????            ????????????? |
| ????# "         #????????  *=        ????????????? |
| ????#           #????????  *=        s???????????? |
| ????#           #???????#  =         s???????????? |
| ????#           #???????#          s  ???????????? |
| ????##          ###?????#  !!      s?????????????? |
| ????#           " #?????#  !!     #??????????????? |
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| ????#           " #?????#   !     #??????????????? |
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| ????# "         ""      #   #????????????????????? |
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| ??????#                                 ?????????? |
| ??????#                                 ?????????? |
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| ?????????# #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         14
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ProtonThermalMapper
  Manual?         0
Play Time         01:11:08
  Cumulative      33.0 hours
  Start           2024.09.22 @ 10:03:43
  End             2024.09.22 @ 11:16:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          41
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31fb2752-1e8b-4b24-b938-27d3a2b7c9f4