Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 11:57:45 Player: Volvedor Result: Destroyed by G-50 Soldier via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2252) 2252 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 7436 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 141 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 450/450 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Energy Well Trap Scanner Modified TNC > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Energy Well Modified TNC Target Analyzer Improved Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Improved Gravmag System Xenon Bombardment Thruster Improved Cooling System IFF Parser High-powered Shock Rifle [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Armored Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Modified TNC Device Improved Cooling System Storage Energy Well Processor Modified TNC Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Backup Laser III Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Slots Evolved 10 | . . . . . 4 2 . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . . 2 . . . Utility 5 | . . . . . 3 . . 1 1 Weapon 2 | . . . . . . . . 1 1 Parts Attached 80 | 7 6 . 2 . 12 9 4 28 12 Power 16 | 1 1 . . . 3 2 1 4 4 Engine 11 | 1 1 . . . 3 2 . 2 2 Core 4 | . . . . . . . 1 2 1 Reactor 1 | . . . . . . . . . 1 Propulsion 18 | 2 2 . . . 3 1 1 7 2 Treads . | . . . . . . . . . . Leg 7 | . . . . . 2 . . 3 2 Wheel 8 | 2 2 . . . 1 1 . 2 . Hover 1 | . . . . . . . . 1 . Flight 2 | . . . . . . . 1 1 . Utility 28 | 2 2 . 1 . 3 5 2 11 2 Device 16 | 2 1 . . . 1 3 . 8 1 Storage 1 | . . . . . . . . 1 . Processor 5 | . 1 . 1 . 1 1 1 . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 1 1 1 2 1 Artifact . | . . . . . . . . . . Weapon 18 | 2 1 . 1 . 3 1 . 6 4 Energy Gun 5 | . . . . . 1 . . 2 2 Energy Cannon 6 | . . . 1 . . . . 4 1 Ballistic Gun 6 | 2 . . . . 2 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 . . . . Parts Lost 55 | . 3 . . . 4 4 8 20 16 Power 12 | . . . . . 1 1 2 5 3 Propulsion 11 | . 1 . . . 1 1 1 4 3 Utility 17 | . 1 . . . 1 1 3 5 6 Weapon 15 | . 1 . . . 1 1 2 6 4 Highest Loss Streak 11 | . 3 . . . 2 2 8 11 8 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 3 4 4 4 5 3 4 3 4 1 Power . | . 1 1 . . . . 1 . . Propulsion . | 2 1 . . . 1 . . 1 . Utility 1 | . 1 2 2 3 . 2 2 1 . Weapon . | . . 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 12 | 1 3 1 1 . 3 3 . . . Power 1 | . . . 1 . . . . . . Propulsion 6 | 1 2 . . . 3 . . . . Utility 4 | . . 1 . . . 3 . . . Weapon 1 | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 99 100 100 100 91 82 27 76 45 Engine 9 | . 14 14 14 14 17 14 3 3 4 Core 1 | . . . . . . . . 4 . Leg 2 | . . . . . 1 . . 7 2 Wheel 10 | . 27 28 28 28 11 14 . . 2 Hover 2 | . . . . . . . . 5 . Device 12 | . 27 14 5 . 15 12 1 9 11 Storage 1 | . . . . . . . . 4 5 Processor 16 | . . 14 22 28 26 17 16 17 8 Protection 2 | . . . . . 1 7 1 3 1 Energy Gun 1 | . . . . . 3 . . 1 3 Energy Cannon 8 | . . . 8 14 8 3 . 15 . Ballistic Gun 6 | . 26 14 5 . 4 10 2 . . Launcher 1 | . 1 14 14 14 . . . . . Peak Build Rating 63 | 9 9 9 23 23 42 54 39 63 51 Average Rating 34 | 5 8 7 16 23 35 50 13 47 32 On Entrance 20 | . 9 7 7 23 23 41 47 15 32 Avg Prop Armor Cover (%) 2 | . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 10 11 11 19 18 34 44 23 55 48 Greatest Support 56 | 26 26 26 26 26 34 56 4 49 30 Greatest Overweight (x) 15 | . . . . . 1 1 7 5 15 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 3 5 2 Average Carried 3 | 4 4 4 4 5 4 4 3 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 3 3 3 1 2 Class Distribution -------------------- 43% | Mutant 22% | Skirmisher 14% | Gunner 5% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Matter Collected 1452 | 306 78 32 . 114 134 231 212 201 144 Remotely . | . . . . . . . . . . Salvage Created 2238 | 148 199 . . . 327 552 60 727 225 Parts 111 | 16 14 . . . 20 23 2 27 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . Prevented 2 | . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Combat Hostiles Destroyed 43 | . 5 . . . 6 14 1 12 5 Guns 14 | . 4 . . . 2 4 1 . 3 Cannons 10 | . . . . . 1 . . 9 . AOE 15 | . 1 . . . 3 10 . . 1 Classes Destroyed 13 | 3 1 . . . 3 3 . 3 . Worker 8 | 2 2 . . . 2 2 . . . Builder 1 | . . . . . . . . 1 . Tunneler 3 | 2 . . . . . . . . 1 Recycler 1 | 1 . . . . . . . . . Watcher 2 | . . . . . 2 . . . . Swarmer 9 | . . . . . 3 6 . . . Grunt 24 | . 5 . . . 2 5 1 6 5 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . Sentry 1 | . . . . . . 1 . . . Specialist 2 | . . . . . . . . 2 . Programmer 4 | . . . . . . 1 . 3 . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 12 | 2 4 . . . 9 12 1 4 5 Combat Bots Only 10 | . 2 . . . 6 10 1 3 4 Max Kills in Single Turn 7 | 1 2 . . . 3 7 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . 1 . . . 2 5 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Hostile Shots Fired 660 | . 25 . . . 44 98 139 197 157 Missed 208 | . 7 . . . 13 30 59 56 43 Hits 452 | . 18 . . . 31 68 80 141 114 Melee 8 | . . . . . 3 . 5 . . Projectile 444 | . 18 . . . 28 68 75 141 114 AOE 2 | . . . . . . . . 1 1 Critical Strikes 12 | . . . . . 1 . 1 2 8 Actively Blocked 1 | . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 8261 | . 414 . . . 623 1076 1118 2673 2357 Core 2475 | . 121 . . . 82 123 576 573 1000 Absorbed by Shields 135 | . . . . . . . . 8 127 Redirected to Shielding 100 | . . . . . . . . 100 . Ignored by Resistances 37 | . . . . . . . 37 . . Regen/Repaired (Parts) 21 | . 10 . . . 11 . . . . Core Remaining (%) 53 | 100 . . . 51 85 . . 32 . Volleys Fired 128 | 17 18 . . . 18 21 4 31 19 Largest 3 | 2 2 . . . 2 2 2 3 3 Hottest 236 | 40 50 . . . 105 88 88 215 236 Shots Fired 261 | 34 34 . . . 29 44 6 83 31 Gun 158 | 34 31 . . . 24 35 4 3 27 Cannon 100 | . . . . . 5 9 2 80 4 Launcher 3 | . 3 . . . . . . . . Special . | . . . . . . . . . . Kinetic 131 | 34 31 . . . 23 35 4 . 4 Thermal 107 | . . . . . . . . 80 27 Explosive 3 | . 3 . . . . . . . . Electromagnetic 20 | . . . . . 6 9 2 3 . Robot Hit Streak 13 | 6 8 . . . 7 13 7 8 12 Robot Miss Streak 8 | 8 3 . . . 5 2 1 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 165 | 19 20 . . . 16 30 5 51 24 Core Hits 101 | 8 13 . . . 14 26 5 20 15 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 5 | . . . . . . 1 . 2 2 Burn 2 | . . . . . . . . . 2 Meltdown 2 | . . . . . . . . 2 . Destroy 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7028 | 198 396 . . . 1144 2343 240 1761 946 Guns 1658 | 198 182 . . . 261 480 77 69 391 Cannons 1854 | . . . . . 23 44 6 1688 93 Explosions 3512 | . 214 . . . 860 1819 157 . 462 Melee . | . . . . . . . . . . Ramming 4 | . . . . . . . . 4 . Kinetic 1261 | 198 182 . . . 261 480 77 . 63 Thermal 2720 | . . . . . . 611 . 1688 421 Explosive 676 | . 214 . . . . . . . 462 Electromagnetic 2367 | . . . . . 883 1252 163 69 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 33 | . . . . . 12 19 33 3 . Average Corruption 8 | . . . . . 6 6 32 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . 11 14 7 4 . Message Errors 10 | . . . . . 4 4 1 1 . Matter Fused 7 | . . . . . 1 4 2 . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 5 | . . . . . 2 2 . 1 . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . 1 1 1 1 . Data Loss (major) 2 | . . . . . 1 . 1 . . Misfires 2 | . . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 . Misdirections 3 | . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 307 | . 18 . . . 33 163 7 75 11 Projectiles 75 | . . . . . . . . 75 . Explosions 232 | . 18 . . . 33 163 7 . 11 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 804 | . 93 . . . 197 335 34 2 143 Shots 13 | . 3 . . . 3 4 1 . 2 Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 689 | . 30 . . . 273 7 9 303 689 Average Temperature 154 | . 9 . . . 99 7 6 119 285 Received Heat Transfer 2219 | . 135 . . . 126 279 327 228 1124 Effects 19 | . . . . . . . . . 19 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . 2 Interference 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . 2 5 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . . 3 1 Parts Melted 9 | . . . . . . . . 8 1 Heat Transferred 3523 | . . . . . . 450 . 2146 927 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Latent Energy Used 1625 | . . . . . 626 928 71 . . LE Corruption 30 | . . . . . 11 17 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Maximum Alert Level 3 | . . . . . . 3 . 2 . Low Security (%) 82 | 100 100 100 . 100 100 74 . 66 100 Level 1 11 | . . . . . . . . 29 . Level 2 5 | . . . . . . 19 . 4 . Level 3 1 | . . . . . . 6 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 739 | 10 53 14 . . 151 739 . 431 183 Initial 431 | . . 14 . . . 51 . 431 22 Average 109 | 1 10 7 . . 33 179 . 166 61 Influence Increases 2332 | 25 174 . . . 229 900 371 392 241 Destroy 0b10 Robot/C 980 | . 100 . . . 120 280 140 240 100 Destroy 0b10 Robot/NC 75 | 25 10 . . . 20 10 . 5 5 Destroy Leader 224 | . 30 . . . 24 50 20 80 20 Allied During Kill 16 | . . . . . . . 16 . . Successful Hack 77 | . 13 . . . 12 34 . 12 6 Disable Machine 375 | . . . . . 15 330 . . 30 Destroy Structure 330 | . 21 . . . 38 181 . 10 80 Lose Combat Pursuer 255 | . . . . . . 15 195 45 . Influence Decreases 2257 | 25 137 37 . . 116 290 408 1032 212 Entered New Map 632 | . . 23 . . . 62 268 255 24 Time Decay 1161 | 25 107 14 . . 88 192 60 577 98 Lost Part 464 | . 30 . . . 28 36 80 200 90 Squads Dispatched 17 | . 2 . . . 1 4 . 9 1 Investigation 5 | . 2 . . . . 1 . 1 1 Extermination 5 | . . . . . . 2 . 3 . Reinforcement 7 | . . . . . 1 1 . 5 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Distress Signals 2 | . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 7 . . . 14 14 22 20 7 Peak Tracking Total 12 | . 2 . . . 6 5 12 4 4 Tactical Retreats 8 | . . . . . . 1 4 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Traps Triggered 6 | . 2 . . . . 2 . 1 1 Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Machines Disabled 25 | . . . . . 1 22 . . 2 Max in Single Turn 16 | . . . . . 1 16 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Machines Accessed 19 | . 2 . . . 3 6 . 7 1 Terminals 9 | . 1 . . . 2 3 . 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . 1 . . . 1 1 . 2 . Recycling Units 3 | . . . . . . 1 . 2 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 7 . . . 8 15 . 10 4 Successful 23 | . 5 . . . 6 5 . 3 4 Failed 21 | . 2 . . . 2 10 . 7 . Catastrophic 7 | . 1 . . . . 4 . 2 . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 24 | . 3 . . . 5 8 . 4 4 Fabricators 1 | . . . . . . . . 1 . Repair Stations 15 | . 4 . . . 3 5 . 3 . Recycling Units 3 | . . . . . . 1 . 2 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 . . . 4 3 . 2 4 Record 6 | . . . . . 1 . . 1 4 Robot Analysis 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . . . . . 2 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . 3 . . . 2 1 . 1 . Scan Component 4 | . 2 . . . 1 1 . . . Repair 2 | . 1 . . . 1 . . . . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 . . . 1 5 . 6 1 Full Trace Events 5 | . 2 . . . . 1 . 1 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 62 | . 36 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 106 | . . . . . . . 106 . . Highest-Rated Ally 106 | . . . . . . . 106 . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . Total Damage 386 | . . . . . . . 386 . . Kills 6 | . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Active Infowar (turns) 4821 | 13 585 46 427 78 607 769 133 1768 395 Sensors 1564 | . 221 45 169 . 579 550 . . . IFF 41 | . . . . . . . . 41 . Terrain 1804 | 13 364 1 . . 465 . . 961 . Traps 428 | . . . . . . . . 33 395 Seismic 552 | 11 541 . . . . . . . . T.N.C. 3981 | . . . 258 78 607 769 133 1768 368 Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Turns Passed 4978 | 170 585 46 427 78 607 769 133 1768 395 Spaces Moved 3308 | 117 234 46 462 74 351 555 153 1090 226 Core 194 | 1 . . . . . . 132 24 37 Treads . | . . . . . . . . . . Legs 453 | . . . . . 27 . . 386 40 Wheels 2036 | 116 234 46 462 74 324 555 . 76 149 Hover 580 | . . . . . . . . 580 . Flight 45 | . . . . . . . 21 24 . Fastest Speed 35 | 50 80 90 90 90 90 90 35 66 95 Average Speed 111 | 89 88 90 90 90 112 93 76 135 144 Slowest Speed 800 | 100 100 90 90 90 130 105 400 300 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 5 31 9 91 20 30 11 21 18 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . Scrap Searched 3 | . . 1 . 1 . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 325 | . 21 . . . 50 206 . 9 39 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . . 9 1 AOE 315 | . 21 . . . 50 206 . . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Fac Total 4362 | 149 580 49 474 85 532 764 161 1307 261 Wait 748 | 2 309 . . 12 130 160 . 132 3 Move 3298 | 116 233 45 461 73 350 554 152 1088 226 Hop . | . . . . . . . . . . Pick Up 41 | 6 7 1 2 . 9 7 . 9 . Fast Attach 49 | 7 2 . 2 . 6 2 4 16 10 Attach 25 | . 1 . . . 7 5 . 11 1 Detach 2 | . . . . . . . . 2 . Swap 25 | . 4 2 . . 3 8 . 6 2 Drop 39 | 1 6 1 4 . 9 7 1 10 . Fire 128 | 17 18 . . . 18 21 4 31 19 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . 5 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Repaired Broken Com. Wheel? 687 | -10/Materials | Discovered new exit (range 15) 743 | -10/Materials | Lost 3 parts (1n1u1w) 755 | -10/Materials | Identified exit to Mines 756 | -10/Materials | Entered Mines 766 | -10/Mines | Found a hidden stash of uninstalled traps 798 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 798 | -10/Mines | Discovered new exit (range 5) 801 | -10/Mines | Identified exit to Exiles 802 | -10/Mines | Entered Exiles 816 | -10/Exiles | Discovered new exit (range 15) 828 | -10/Exiles | Identified exit to Mines 845 | -10/Exiles | Met 8R-AWN 859 | -10/Exiles | Met EX-HEX 908 | -10/Exiles | Met EX-BIN 921 | -10/Exiles | Aligned with FarCom system 922 | -10/Exiles | Given EX-Vault access code 961 | -10/Exiles | Opened EX-Vault 966 | -10/Exiles | Found Prototype Energy Cannon 966 | -10/Exiles | Identified Latent Energy Streamer 971 | -10/Exiles | Found Prototype Processor 971 | -10/Exiles | Identified Modified TNC 975 | -10/Exiles | Found Prototype Device 998 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1023 | -10/Exiles | Met EX-DEC 1059 | -10/Exiles | Visited The Gauntlet 1220 | -10/Exiles | Discovered exit to Mines (range 11) 1229 | -10/Exiles | Stole three prototypes: Latent Energy Streamer, Modified TNC, Chronowheel 1229 | -10/Exiles | Entered Mines 1230 | -9/Mines | Assembled infested the area 1235 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1288 | -9/Mines | Discovered new exit (range 5) 1291 | -9/Mines | Identified exit to Materials 1307 | -9/Mines | Entered Materials 1307 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1307 | -8/Materials | Identified Chronowheel 1307 | -8/Materials | Activated Chronowheel 1391 | -8/Materials | Repaired Sensor Array 1793 | -8/Materials | System corruption reached 10% 1878 | -8/Materials | Discovered new exit (range 13) 1912 | -8/Materials | Identified exit to Factory 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Propulsion x2 1916 | -7/Factory | FarCom data flow suspended 2085 | -7/Factory | Build established: Skirmisher 2493 | -7/Factory | System corruption reached 10% 2521 | -7/Factory | Destroyed 10 combat bots 2573 | -7/Factory | Discovered new exit (range 16) 2600 | -7/Factory | Identified exit to Lower Caves 2683 | -7/Factory | Entered Lower Caves 2692 | -7/Lower Caves | System corruption reached 30% 2736 | -7/Lower Caves | Attracted the attention of an 0b10 base 2746 | -7/Lower Caves | Core integrity fell below 50% 2758 | -7/Lower Caves | Lost 8 parts (2p1n3u2w) 2761 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2767 | -7/Lower Caves | Core integrity fell below 20% 2774 | -7/Lower Caves | Build established: Mutant 2778 | -7/Lower Caves | 12-ASH showed up to help 2780 | -7/Lower Caves | 12-ASH revealed a hidden path 2816 | -7/Lower Caves | Entered Factory 2816 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3572 | -6/Factory | Build established: Gunner 4525 | -6/Factory | Core integrity fell below 50% 4536 | -6/Factory | Lost 11 parts (2p2n2u5w) 4543 | -6/Factory | Discovered new exit (range 13) 4584 | -6/Factory | Entered another Factory area 4584 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4737 | -5/Factory | Build established: Mutant 4802 | -5/Factory | Core integrity fell below 50% 4829 | -5/Factory | Lost 7 parts (1p1n5u) 4931 | -5/Factory | Core integrity fell below 20% 4979 | -5/Factory | Destroyed by G-50 Soldier via exploding Power Conduit Last Messages --------------- 04947_ Overheating: Energy bleed (-75). 04950_ Carbon-fiber Leg destroyed. 04951_ Power failure, Neutrino Core shutdown. 04952_ Overheating: System interference. 04952_ Modified TNC temporarily disabled. 04952_ Carbon-fiber Leg destroyed. 04954_ Overheating: Matter decay (-38). 04956_ Hvy. Laser destroyed. 04960_ Power failure, Lgt. Antimatter Reactor shutdown. 04960_ Broken Trap Scanner destroyed. 04962_ Power failure, Neutrino Core shutdown. 04966_ G-50 Soldier suffers critical hit (Burn). 04974_ Hvy. Laser destroyed. 04978_ Broken Adv. Plasma Cannon destroyed. 04979_ Power Conduit explodes. 04979_ G-50 Soldier heat short circuits Hvy. Laser. 04979_ Power Conduit explodes. 04979_ Lgt. Antimatter Reactor destroyed. 04979_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# # " | | ??????????????????# ## # " | | ??????????????????# ## # " | | ??????????????????# % ## # " | | ??????????????????# # ##### #### # " | | ????????????###T ## # #??# # " | | ??????????? # #??# # | | ??????????? #??# #### | | ??????????? #??# #??? | | ??????????? # # #??# #??? | | ??????????? # #??# #??? | | ???????????? ?# # #??# #??? | | ?????????????? ??# #??########??? | | ?????????????? ???# #????????????? | | ??????????????? ????## # # +##???????????? | | ???????????????? ?????# #???????????? | | ???????????????? ??????# """"""""" #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """"""""" #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """"""""" #???????????? | | ????????????????????????+ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????#####@ #???????????? | | ??????????????????# [ g g = #???????????? | | ??????????????????# #######+%#####???????????? | | ??????????????????# = ??????#!##???????????????? | | ??????????????????# * ??????? ????????????????? | | ??????????????????####???????! ????????????????? | | ???????????????????????????? T ????????????????? | | ???????????????????????????## ????????????????? | | ????????????????????????????# ???????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 30 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 66% | -10/Materials | Broken Sensor Array | 45% | -8/Materials Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Blue Mage Fitting Room I Have A Map? Insider Info It Was An Accident, I Swear Morally Flexible Quick And Dirty Challenges ------------ None Game ------ Seed LightpackOvertunedSteel Manual? 0 Play Time 01:54:25 Cumulative 37.9 hours Start 2025.10.29 @ 20:05:50 End 2025.10.30 @ 11:57:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusCaps Map View 27x23 Zoom Use 82% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eff6f68-40b1-4d38-a0ae-80360d9ab6ea