Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.15 @ 09:43:37 Player: Alert Decoder Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (42) 8400 Robots Destroyed (179) 895 Value Destroyed (7391) 7391 Prototype IDs (137) 2740 Alien Tech Used (16) 3200 Bonus (-6028) -6028 TOTAL SCORE: 21098 Bonus ------- High Alert Combat Kills 996 Follower Combat Kills 3664 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -56888 Cogmind --------- Core Integrity 1042/1600 Matter 240/300 Energy 349/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Experimental Targeting Computer Long-range Gatling Laser Long-range Gatling Laser Gamma Refractor Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Zionite Biocell Array Dimensional Manipulator Experimental Weapon Cycler Advanced Phase Shifter Zionite Shade Carapace Heavy Regenerative Plating AEGIS Remote Shield Advanced Component Analysis Suite Matter Drive > --- WEAPON ----------- Improved Plasma Cutter Sigix Broadsword > --- INVENTORY -------- Cooled Antigrav System Cooled Antigrav System Experimental Optical Array Advanced Armor Integrity Analyzer Advanced Reaction Control System Transdimensional Reconstructor Integrity Redistributor Multirail Graviton Cannon Point Singularity Launcher [Rating: 251] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Experimental Weapon Cycler Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Zionite Alpha Cannon Mk. II Energy Gun Advanced Beam Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 4 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 11 | . . . 1 . . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . 2 . 1 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 483 | 5 2 2 8 . 5 7 13 24 22 4 18 7 . 1 1 28 . 17 . 3 10 . 2 1 24 1 2 7 . 11 1 3 16 5 5 2 4 14 26 2 122 58 Power 48 | . . . . . . . 1 2 4 . 2 . . . 1 5 . 1 . . . . . . 2 . . . . . . . 3 2 2 . . 2 2 . 15 4 Engine 6 | . . . . . . . 1 2 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 18 | . . . . . . . . . 3 . 1 . . . . 5 . 1 . . . . . . 2 . . . . . . . 2 2 1 . . 1 . . . . Reactor 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 2 . 15 4 Propulsion 115 | 2 . . 4 . 4 4 5 10 7 . 2 2 . . . 3 . 7 . . . . . . 7 . 1 2 . . . . 5 . 1 . 1 . 6 1 26 15 Treads 19 | 2 . . 2 . 1 . 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 15 Wheel 6 | . . . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . 1 11 . Flight 43 | . . . 1 . 2 . . 1 6 . 2 2 . . . 3 . 6 . . . . . . 7 . 1 1 . . . . 3 . 1 . 1 . 6 . . . Utility 233 | 2 2 . 3 . 1 1 5 3 6 1 5 . . 1 . 14 . 5 . 3 8 . 2 1 9 . 1 5 . 7 1 3 5 2 2 2 3 11 17 1 64 37 Device 130 | 1 1 . 2 . . 1 2 2 2 1 1 . . . . 7 . 3 . 2 7 . 1 1 5 . 1 2 . 5 1 2 2 1 2 1 2 8 13 . 32 19 Storage 12 | . . . . . 1 . . 1 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 6 . Processor 28 | 1 1 . 1 . . . . . 1 . 2 . . . . 2 . 1 . 1 1 . 1 . 2 . . . . . . . 2 1 . . 1 1 . . 7 2 Hackware 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . 1 1 . . Protection 52 | . . . . . . . 2 . 2 . 2 . . 1 . 4 . 1 . . . . . . 1 . . 2 . 1 . 1 . . . 1 . . . . 18 16 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . Weapon 87 | 1 . 2 1 . . 2 2 9 5 3 9 5 . . . 6 . 4 . . 2 . . . 6 1 . . . 4 . . 3 1 . . . 1 1 . 17 2 Energy Gun 13 | . . . . . . . . 3 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 6 1 Ballistic Gun 20 | 1 . 1 1 . . 1 2 4 3 2 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Ballistic Cannon 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . 2 . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . 1 . Slashing Weapon 8 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . 1 1 . 2 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . . . . . . . . . . 1 4 . . . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 77 | . . . 1 . . . 1 7 2 . 2 . . . . 1 . . . . 4 . . 1 1 . . 4 . 1 . . 6 . . 1 1 3 2 . 35 4 Parts Lost 28 | . . . . . . 2 . . 7 . . . . . 1 2 . 1 . . . 1 . . 7 . . . 1 . . . 1 . . 1 . . . . 2 2 Power 6 | . . . . . . 1 . . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . 1 . . . . . . . 1 . Utility 6 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Weapon 9 | . . . . . . 1 . . 2 . . . . . . 1 . . . . . 1 . . 2 . . . 1 . . . . . . 1 . . . . . . Highest Loss Streak 7 | . . . . . . 1 . . 7 . . . . . 1 1 . 1 . . . 1 . . 6 . . . 1 . . . 1 . . 1 . . . . 1 1 Average Slot Usage (%) 89 | . 100 100 89 100 99 99 97 99 96 70 82 96 100 100 100 90 86 92 93 92 98 98 91 94 89 99 94 92 92 88 94 93 91 73 79 80 78 71 68 69 84 99 Engine 2 | . 14 14 11 11 11 11 7 9 4 . 5 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 2 . 1 . . . . 5 6 6 6 6 6 6 5 5 3 5 5 5 5 5 5 5 4 5 3 4 4 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 10 11 Treads 4 | . 28 28 19 11 10 7 32 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 23 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 . Flight 13 | . . . . . 1 . . . 29 30 29 30 30 30 30 33 33 31 33 33 33 33 29 29 24 29 23 23 23 21 21 21 20 15 14 14 17 17 17 16 . . Device 12 | . 14 14 11 22 15 10 8 8 7 7 5 . . . . 5 . 5 6 5 5 6 8 11 6 11 11 6 5 9 15 14 11 10 18 22 21 15 8 12 19 20 Storage 6 | . . . . . 6 11 9 9 7 7 7 7 7 7 7 7 6 6 6 6 6 6 5 5 3 . . . . . . . . . . . . . 4 4 9 3 Processor 11 | . 14 14 12 11 11 11 7 . 6 7 12 15 15 15 15 8 20 19 13 20 20 20 23 23 24 29 29 29 29 26 26 26 27 30 28 23 21 25 26 24 2 16 Hackware 1 | . . . . . . . . 9 7 . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . 3 2 . . Protection 7 | . . . . . . . 1 . 6 7 9 15 15 15 15 12 13 6 13 6 6 6 5 5 4 5 5 8 11 10 10 10 10 10 9 9 13 1 . . 9 11 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 11 11 11 4 . . . . . . . . . . 2 11 Ballistic Gun 5 | . 28 27 33 33 33 32 26 25 3 6 6 . . . . . . . . . . . . . . . . . . 2 10 10 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 6 1 6 6 2 . . . . . . . . . . . . . 4 4 . 3 3 4 3 . Special Melee Weapon 2 | . . . . . . . . . . . . 19 23 23 23 8 . 11 6 6 11 11 5 5 3 . . . . . . . . . . . . . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 167 | 13 8 8 10 10 19 22 31 40 28 20 22 22 22 22 26 28 27 27 27 23 25 25 27 27 28 28 30 30 28 27 25 26 31 26 28 37 36 60 62 33 167 165 Greatest Support 219 | 40 40 40 40 10 20 20 80 85 24 21 28 22 28 22 28 34 32 30 28 28 28 37 37 37 37 29 30 30 30 30 30 30 32 33 35 38 48 48 48 41 219 184 Greatest Overweight (x) 8 | . . . . . 1 2 1 . 1 . 6 . . . 1 8 . 6 . . . . . . 3 . . 1 . . . . 7 . . . . 1 1 1 3 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 10 10 10 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 15 15 Average Capacity 10 | 6 5 5 5 5 7 10 10 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 11 14 Most Carried 15 | 6 5 5 5 5 9 10 10 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 4 10 10 10 15 15 Average Carried 9 | 3 5 4 4 5 6 9 9 14 8 8 8 9 9 10 10 9 10 9 10 10 9 10 9 9 8 5 4 4 5 4 5 4 4 4 4 4 3 5 9 9 9 14 Final Capacity 15 | 5 5 5 5 5 10 10 10 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 15 5 Final Carried 15 | 5 5 5 5 5 9 10 10 15 10 7 10 10 10 10 10 10 10 10 10 10 10 10 9 10 5 5 4 5 5 5 5 4 5 5 5 5 4 9 10 10 15 5 Class Distribution -------------------- 22% | Sprinter 12% | Scout 11% | Alien-Sprinter 10% | Alien-Mutant 9% | Skirmisher 8% | Scavenger-Gunner 6% | Mutant 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Sprinter | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Scout | -3/Proximity Caves Derelict-Ninja | -3/Research Derelict-Ninja | -3/Testing Sprinter | -2/Research Alien-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6002 | 298 16 18 220 41 40 258 118 504 492 55 215 23 112 . 43 295 . 156 20 30 80 20 14 . 56 123 34 . . 204 27 52 170 49 . . . 319 92 122 1436 250 Remotely 251 | . . . . . . 133 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11927 | 182 40 . 284 . . 229 118 610 557 . 185 . . . 47 821 . 105 . . . . 117 . 83 . . . . 180 . . . . . . . 507 112 30 3854 3866 Parts 625 | 13 5 . 24 . . 15 7 32 30 . 11 . . . 2 49 . 2 . . . . 2 . 1 . . . . 2 . . . . . . . 14 . . 220 196 Haulers Intercepted 22 | . . . 2 . . . 1 3 2 . 4 . . . . 3 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . 1 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . 110 . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 71 | . 1 . 4 . . 2 1 7 5 . . . . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . 2 38 Melee 7 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 13 | . 1 . 4 . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 AOE 12 | . . . . . . 2 . . 5 . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 2 . 2 . . 3 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Worker 10 | . . . . . . 3 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Builder 5 | . . . . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . . . 2 . . . 1 3 2 . 4 . . . . 3 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . 1 1 . . . Recycler 13 | 1 . . . . . 1 . 1 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Swarmer 9 | . 1 . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 11 | . . . 4 . . . . 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Light 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Z-Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Z-EX 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fireman 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Mutant 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Best Kill Streak 15 | 4 1 . 3 . . 3 3 3 15 . 1 . . . 1 5 . 1 . . . . 1 . 1 . . . . 1 . . . . . . . 2 1 1 2 4 Combat Bots Only 4 | . 1 . 2 . . 2 1 2 4 . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Max Kills in Single Turn 4 | 2 1 . 1 . . 2 1 2 4 . 1 . . . 1 3 . 1 . . . . 1 . 1 . . . . 1 . . . . . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . 4 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 9546 | . 22 . 105 . . 356 72 243 938 . 75 32 . . 159 773 . 287 . . . 43 102 . 591 20 118 . 41 533 . . 89 21 29 206 251 163 262 18 877 3120 Core 1469 | . . . 22 . . 88 . 34 287 . . 15 . . 33 161 . 130 . . . 21 43 . 243 . 22 . . 37 . . . . . 29 28 . . . . 276 Absorbed by Shields 3263 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 2985 Core Remaining (%) 81 | 100 . 100 . . . 72 . 93 . . . . . . 52 . . . . . . 63 . . . . . . 69 . . . . 96 . 97 . . 90 . . 65 Volleys Fired 505 | 8 3 1 23 . . 19 7 31 14 . 29 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 135 234 Largest 3 | 2 2 1 3 . . 3 3 3 3 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 3 Hottest 270 | 40 40 100 60 . . 73 71 112 88 . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 270 Shots Fired 1206 | 16 6 1 69 . . 55 21 89 26 . 29 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 191 702 Gun 278 | 16 6 . 69 . . 51 21 89 7 . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 787 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 702 Launcher 23 | . . . . . . 4 . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 118 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 116 . Kinetic 272 | 16 6 . 69 . . 51 21 83 7 . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 133 | . . 1 . . . . . 6 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 . Explosive 23 | . . . . . . 4 . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 777 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 702 Robot Hit Streak 30 | 5 7 . 16 . . 5 7 9 8 . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 30 27 Robot Miss Streak 4 | 1 2 . 3 . . 2 3 4 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1067 | 12 3 . 40 . . 33 12 42 9 . 19 5 . . 3 34 . 14 . . . . 1 . 4 . . . . 2 . . . . . . . 7 3 3 260 561 Core Hits 422 | 7 2 1 17 . . 11 4 21 35 . 4 3 . . 1 46 . 7 . . . . 1 . 3 . . . . . . . . . . . . 4 1 . 81 173 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . . . . . . . . 1 . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 14 9 Burn 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Puncture 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Phase 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Melee Attacks 262 | . . . . . . . . . . . . 5 . . 3 60 . 16 . 1 1 . 3 . 7 . . . . 7 . . 5 . . 9 . 9 16 3 117 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 5 . . . . . . . . . Slashing 159 | . . . . . . . . . . . . . . . . 1 . 4 . 1 1 . . . . . . . . . . . . . . 9 . 9 16 3 115 . Piercing 89 | . . . . . . . . . . . . 5 . . 3 59 . 12 . . . . 3 . 7 . . . . . . . . . . . . . . . . . Sneak Attacks 120 | . . . . . . . . . . . . . . . . 5 . 2 . . . . 1 . 2 . . . . 2 . . . . . . . 6 1 2 99 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 88709 | 155 45 1 453 . . 469 188 797 1431 . 419 13 . . 5 1899 . 284 . . . . 132 . 151 . . . . 289 . . . . . . . 1701 413 548 27740 51576 Guns 2253 | 155 41 . 453 . . 314 188 779 43 . 280 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 55873 | . . . . . . . . . . . 139 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4158 51576 Explosions 2122 | . . . . . . 155 . . 1388 . . . . . . 579 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 27237 | . . . . . . . . . . . . 13 . . 5 1320 . 284 . . . . 132 . 151 . . . . 289 . . . . . . . 1701 413 548 22381 . Ramming 23 | . 4 1 . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2215 | 155 41 . 453 . . 314 188 739 43 . 239 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Thermal 1712 | . . . . . . . . 40 235 . 180 . . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . 1201 . Explosive 1476 | . . . . . . 155 . . 1153 . . . . . . 168 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 355 | . . . . . . . . . . . . . . . . 355 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 289 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 . . . . . . . . . . . . Slashing 25414 | . . . . . . . . . . . . . . . . 170 . 244 . . . . . . . . . . . . . . . . . . . 1701 413 548 22338 . Piercing 1491 | . . . . . . . . . . . . 13 . . 5 1150 . 40 . . . . 132 . 151 . . . . . . . . . . . . . . . . . Phasic 55734 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4158 51576 Highest Corruption 4 | . . . . . . . . 2 . . 3 3 3 3 3 4 4 4 3 3 3 1 . . 4 4 4 4 4 2 2 2 2 . . 1 . 4 4 . . . Average Corruption 2 | . . . . . . . . 2 . . 3 3 3 3 3 1 4 2 3 3 3 1 . . 1 4 4 4 4 2 2 2 2 . . 1 . 4 4 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Effects 104 | . . . . . . . . 7 . . 8 3 7 . 3 24 . 13 1 1 . . . . 4 2 2 . 2 2 1 2 . . . . . 15 7 . . . Message Errors 29 | . . . . . . . . 2 . . 2 1 2 . 1 8 . 3 1 1 . . . . 1 . 2 . . 1 . . . . . . . 4 . . . . Matter Fused 18 | . . . . . . . . . . . 1 1 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . 5 5 . . . Heat Flow Errors 13 | . . . . . . . . 1 . . 2 . 1 . . 2 . 2 . . . . . . 1 . . . 2 . 1 . . . . . . . 1 . . . Energy Discharges 19 | . . . . . . . . 1 . . 1 . 1 . . 6 . 2 . . . . . . 1 1 . . . 1 . . . . . . . 4 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . . . . . . . 1 . . 1 1 1 . 2 6 . 3 . . . . . . . 1 . . . . . 2 . . . . . 2 . . . . Weapon Failures 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9521 | . . . . . . 4 . . 29 . . . . . . 194 . 34 . . . . . . . . . . . 249 . . . . . . . 495 74 414 4988 3040 Projectiles 3053 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 3040 Explosions 69 | . . . . . . 4 . . 29 . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6399 | . . . . . . . . . . . . . . . . 158 . 34 . . . . . . . . . . . 249 . . . . . . . 495 74 414 4975 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . . 20 3 . . 9 1 91 20 . 204 36 254 . 205 142 196 232 185 45 85 99 158 145 166 7 1 . 156 . 141 . . . . . 325 . 189 . 358 98 Average Temperature 42 | . . 12 3 . . 4 1 67 11 . 47 16 86 . 80 16 66 30 89 19 31 48 42 72 22 2 1 . 82 . 74 . . . . . 159 . 100 . 128 29 Received Heat Transfer 828 | . . . 54 . . 27 18 99 42 . 21 . . . 9 117 . 30 . . . . . . 63 9 9 . . . . . . 12 9 27 18 9 36 9 47 163 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2754 | . . . . . . . . 74 176 . 629 . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . 1825 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1565 | 30 76 29 101 39 . 135 42 250 1030 358 647 . . . . 990 334 707 . . . . 173 105 499 . . . . 129 . . . . 166 212 529 365 398 324 1565 . Initial 343 | . 19 29 . 39 . . . 7 80 343 249 . . . . 37 304 233 . . . . 12 60 73 . . . . . . . . . 151 93 114 285 121 199 226 . Average 372 | 18 62 17 54 39 . 87 20 118 384 346 494 . . . . 748 312 368 . . . . 101 73 136 . . . . 43 . . . . 151 122 315 293 218 288 850 . Maximum Alert Level 5 | . . . . . . . . 1 3 1 2 . . . . 3 1 3 . . . . . . 2 . . . . . . . . . . 1 2 1 1 1 5 . Low Security (%) 30 | 100 100 100 100 100 . 100 100 93 18 . . . . . . 3 . 23 . . . . 100 100 78 . . . . 100 . . . . 100 95 35 19 42 9 . . Level 1 11 | . . . . . . . . 6 38 100 19 . . . . . 100 25 . . . . . . 13 . . . . . . . . . . 4 18 80 57 90 1 . Level 2 12 | . . . . . . . . . 36 . 80 . . . . 16 . 48 . . . . . . 8 . . . . . . . . . . . 45 . . . 3 . Level 3 14 | . . . . . . . . . 6 . . . . . . 79 . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . . . 1 . . . 1 4 6 . 9 . . . . 17 . 12 . . . . 1 . 6 . . . . 2 . . . . . 1 2 2 3 1 4 . Investigation 30 | . . . . . . . 1 1 2 . 5 . . . . 8 . 3 . . . . 1 . 4 . . . . . . . . . . . 2 1 2 . . . Extermination 13 | . . . . . . . . . . . 1 . . . . 6 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 . Reinforcement 19 | . . . 1 . . . . 3 3 . 3 . . . . . . 4 . . . . . . 2 . . . . 2 . . . . . . . . 1 . . . Assault 9 | . . . . . . . . . 1 . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 1 . . . . . . 4 3 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . . . 2 2 . . 16 . Communications Jammed 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 19 13 . 10 . Distress Signals 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 19 13 . 10 . Times Spotted 572 | . 5 . 8 . . 5 3 18 41 2 25 8 10 . 9 49 2 33 . . . 5 13 6 37 3 14 . 2 18 . 6 22 12 1 9 18 20 25 6 31 106 Peak Tracking Total 18 | . 4 . 2 . . 3 2 4 18 2 7 3 6 . 4 10 2 7 . . . 5 12 6 15 3 11 . 2 14 . 7 15 8 1 9 14 8 9 4 5 4 Tactical Retreats 63 | . 1 . . . . . . 1 8 1 4 1 2 . 1 11 . 5 . . . 1 1 . 10 . 2 . . 2 . . . 4 . . 1 . 3 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . . . . . . . 1 1 2 . . . . . . 2 . 2 . . . . 1 . 2 . . . . . . . . . . . 1 . 1 1 4 . Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . 1 . . . 1 . . 1 . . 2 . . . . . . . . . . . . . 15 . . . . . . . 2 . Power Sources Rigged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 46 | . . . . . . 1 . 4 3 . 2 . . . . 16 . 4 . . . . . . . . . . . . . . . . . 1 . 2 6 . 3 4 Max in Single Turn 6 | . . . . . . 1 . 1 2 . . . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 Garrison Access 5 | . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 85 | . . . 1 . 2 . 3 6 9 . 11 . 1 3 . 18 . 14 . . . . 2 . 7 . 1 4 . . . . 2 . . . 1 . . . . . Terminals 35 | . . . 1 . . . 2 5 5 . 4 . . . . 11 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 1 . 2 . . . . 1 . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . . . . 1 1 . 3 . . . . 5 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . Total Hacks 225 | . . . 5 . 2 . 9 19 24 . 24 . 1 21 . 49 . 33 . . . . 4 . 13 . 1 17 . . . . 2 . . . 1 . . . . . Successful 136 | . . . 2 . 2 . 5 8 10 . 9 . 1 21 . 27 . 20 . . . . 1 . 9 . 1 17 . . . . 2 . . . 1 . . . . . Failed 89 | . . . 3 . . . 4 11 14 . 15 . . . . 22 . 13 . . . . 3 . 4 . . . . . . . . . . . . . . . . . Catastrophic 13 | . . . . . . . . 1 3 . 1 . . . . 4 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 173 | . . . . . 1 . 7 15 19 . 17 . . . . 33 . 15 . . . . 7 . 13 . . . . 6 . . 1 . 3 . 8 5 1 10 12 . Terminals 102 | . . . 5 . . . 7 17 16 . 8 . . . . 32 . 17 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 28 | . . . . . . . . . 3 . 5 . . . . 8 . 9 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 21 | . . . . . . . . 2 1 . 6 . . . . 7 . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . . . 2 . 3 . . . . 2 . 4 . . . . 2 . 3 . . . . . . . . . . . 1 . . . . . Terminal Hacks 77 | . . . 2 . 2 . 4 5 2 . 3 . 1 21 . 11 . 6 . . . . . . . . 1 17 . . . . 2 . . . . . . . . . Record 12 | . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . 2 1 . . . . . 6 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 1 . . . . . . . 1 . . 3 . 2 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 8 | . . . . . . . . 3 . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Branch Access Points 5 | . . . 1 . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . . . . . . . . . . . 1 . . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Build 5 | . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 41 | . . . . . . . 1 2 7 . 4 . . . . 13 . 9 . . . . 1 . 3 . . . . . . . . . . . 1 . . . . . Terminals 16 | . . . . . . . 1 1 4 . . . . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . . . . . . 1 2 . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . . 1 . . 3 . . . . 5 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Tunnel 13 | . . . . . . . . 1 . . 3 . . . . 5 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . . . 1 . . . 3 3 8 . 9 . . . . 12 . 8 . . . . 1 . 3 . . . . . . . . . . . . . . . . . Full Trace Events 5 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . . 2 1 . . 1 . . 6 . . . . . . . . . . 2 . . 4 . . . . . . . . . 11 . . 15 . Parts Built 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Matter 954 | . . . . . . . . . . . . . . . . 318 . 636 . . . . . . . . . . . . . . . . . . . . . . . . Time 422 | . . . . . . . . . . . . . . . . 169 . 253 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 6 . 12 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 112 | . . . . . . . 1 10 1 19 . 1 . . 1 5 . 7 . . 4 . . . 2 . . . . . . . . . . . 3 . . 2 56 . Largest Group 19 | . . . . . . . 1 11 1 19 14 1 . . 1 1 . 3 . . 4 4 . . 1 . . . . . . . . . . . 3 . . 2 18 . Highest-Rated Group 2695 | . . . . . . . 10 183 26 487 400 16 . . 95 41 . 93 . . 149 149 . . 113 . . . . . . . . . . . 225 . . 538 2695 . Highest-Rated Ally 269 | . . . . . . . 10 29 26 35 35 16 . . 95 41 . 31 . . 39 39 . . 113 . . . . . . . . . . . 75 . . 269 269 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . ROAM 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 564 | . . . . . . . . 70 . 57 100 5 . . 12 33 . 14 . . . 8 . . 14 . . . . . . . . . . . 4 . . 1 246 . Total Damage 29884 | . . . . . . . . 800 . 1650 2343 41 . . 428 733 . 924 . . . 80 . . 655 . . . . . . . . . . . 75 . . 168 21987 . Kills 113 | . . . . . . . . 11 . 6 16 . . . 2 4 . 7 . . . 1 . . 2 . . . . . . . . . . . . . . 1 63 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . Field Lobotomies 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . . . . . . . . . 1 3 . 1 . . . 1 2 1 3 . . . 1 1 . 2 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 148 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 40 . . . . 12 . . . . 7 11 8 14 25 10 15 . Traps 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 1 . 1 1 . . . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 1 2 . . Items 72 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 29 . . . . 3 . . . . 2 4 2 9 8 5 4 . Machines 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 . . . Garrisons 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . Patrols 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 1 2 2 2 7 2 9 . Investigations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guards 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 1 . 3 . 2 . 2 . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . 1 3 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 26879 | 120 189 654 637 164 333 451 604 1416 935 226 1069 150 367 22 200 3384 13 1156 56 89 429 113 79 13 817 95 174 62 103 218 76 64 877 162 69 291 122 547 495 260 7063 2515 Spaces Moved 30965 | 42 110 401 206 205 373 367 161 747 1019 197 1941 452 584 76 504 1893 68 1954 261 424 1078 391 265 67 1244 372 410 160 219 567 275 187 912 499 186 456 422 699 829 487 7731 1524 Core 219 | . . . . . . . . . . . 42 . . . . 127 . 2 . . . . . . 3 . . . . . . . 7 . . . . . . . 30 8 Treads 1472 | 42 110 401 93 . 4 . 75 747 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4482 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2966 1516 Wheels 1114 | . . . 113 205 343 367 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4094 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 4092 . Flight 19584 | . . . . . 26 . . . 1019 197 1899 452 584 76 504 1766 68 1951 261 424 1078 391 265 67 1241 372 410 160 219 567 275 187 905 499 186 456 422 699 829 486 643 . Fastest Speed 11 | 160 160 160 80 80 37 80 80 155 25 28 20 26 20 27 20 17 15 17 19 19 19 11 11 11 11 25 25 27 27 27 27 27 24 24 30 28 21 21 18 18 18 50 Average Speed 50 | 160 160 160 116 80 85 103 117 158 31 30 33 26 26 27 36 50 18 22 19 19 19 18 18 15 22 25 26 27 27 27 27 27 28 28 31 30 26 28 25 21 67 108 Slowest Speed 450 | 160 160 160 160 80 160 110 160 161 105 32 350 27 27 27 97 450 21 350 19 19 19 19 19 19 200 25 27 112 27 27 27 27 400 30 32 32 28 103 105 160 200 192 Overloaded Moves 1912 | . . . . . . . . . 7 . 9 . 28 . 107 50 46 2 . . . 12 20 54 16 . . . . . . . . 124 . 110 96 30 352 221 628 . Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Robots Hopped 197 | . . . . . . . . . 3 . 28 3 1 . . 28 . 39 . 4 . . 5 2 24 . 1 . . 19 . . . 5 2 10 13 4 3 . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 Exploration Rate (%) 52 | 3 28 89 15 33 71 70 18 71 27 84 37 59 56 68 65 43 76 44 56 61 90 73 11 94 37 57 71 61 44 24 58 43 94 77 5 43 19 62 68 16 94 60 Regions Visited 42 Branch Regions 26 Pre-discovered Areas 30 | . . 1 . . 1 . . 1 . . 3 . 1 1 . 5 . 2 . 1 1 . . . 7 . 1 3 2 . . . . . . . . . . . . . Known Exits Taken 24 | . . . 1 . . . 1 . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 1 . 2 . 1 . . . . . 1 3 . 1 . . . 2 4 3 . . . . 4 1 . 1 . 2 2 . 2 . . . . . . . . Spaces Dug 45 | . . 1 . . . . . . . . 1 . . . . 11 . . . . . . 2 . 4 . . . . 5 . . 4 . . 8 . . 5 . 4 . Terrain Destroyed 364 | . . 1 . . . 24 1 1 115 . 2 . . . . 46 . . . . . . 2 . 4 . . . . 5 . . 4 . . 8 . . 5 . 7 139 Melee 43 | . . . . . . . . . . . . . . . . 11 . . . . . . 2 . 4 . . . . 5 . . 4 . . 8 . . 5 . 4 . Projectile 147 | . . 1 . . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 139 AOE 174 | . . . . . . 24 . . 115 . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40826 | 79 117 409 556 204 386 401 564 914 1618 362 2296 478 793 76 521 4217 67 2627 266 425 1301 429 284 66 1746 372 473 178 262 601 275 199 1525 511 192 586 419 1028 1080 637 9211 2075 Wait 8091 | 16 . . 311 . . . 365 75 538 156 314 9 200 . 14 2220 . 661 6 . 197 39 18 . 468 . 60 . 44 27 . 7 573 10 2 126 4 282 168 133 840 208 Move 30549 | 41 109 400 205 204 372 366 160 746 1013 196 1885 445 581 75 503 1840 67 1878 260 415 1077 390 255 63 1196 371 407 159 218 531 274 186 911 488 182 435 397 692 823 486 7724 1523 Hop 178 | . . . . . . . . . 3 . 27 3 1 . . 25 . 36 . 4 . . 5 1 23 . 1 . . 16 . . . 5 1 9 11 2 2 . 3 . Pick Up 196 | 3 . 2 3 . 4 1 8 11 6 1 3 5 1 . . 12 . 4 . . 5 . 1 . 4 . . 2 . 1 . . . 1 1 1 1 5 8 1 84 17 Fast Attach 296 | 2 2 . 4 . 3 3 4 14 5 3 10 2 . . 1 19 . 11 . 2 5 . . 1 14 1 1 7 . 8 . 2 15 2 1 2 1 10 17 2 91 31 Attach 124 | . . . 2 . 2 1 4 2 16 1 6 2 . . . 6 . 5 . . 3 . 2 . 7 . 1 1 . 2 . . 1 . 2 . 3 7 16 . 16 16 Detach 125 | 1 1 . 2 . 2 3 2 1 8 1 9 . . . . 4 . 5 . . 3 . . 1 6 . 1 2 . 3 . 1 7 . 1 1 2 10 13 . 31 4 Swap 84 | 3 . 2 2 . . 3 5 8 1 . 2 3 . 1 . 3 . 1 . 1 2 . . . 3 . . . . 1 1 1 . 3 2 . . 1 5 . 16 14 Drop 385 | 5 1 2 4 . 3 5 9 23 14 4 11 4 1 . . 26 . 10 . 2 8 . . . 17 . 2 7 . 5 . 2 14 2 . 2 . 10 12 1 151 28 Fire 505 | 8 3 1 23 . . 19 7 31 14 . 29 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 135 234 Melee 261 | . . . . . . . . . . . . 5 . . 3 60 . 16 . 1 1 . 3 . 7 . . . . 7 . . 4 . . 9 . 9 16 3 117 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 11 3 . Rewire 4 | . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / *Ext x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 121 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 258 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 317 | -10/Mines | Discovered new exit (range 17) 416 | -10/Mines | Learned Materials terminal intel 505 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 794 | -10/Mines | Learned location of Storage (-8) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 965 | -9/Materials | Loaded intel: 12 terminal locations 1056 | -9/Materials | Identified exit to Mines 1270 | -9/Materials | Build established: Skirmisher 1601 | -9/Materials | Entered Mines 1617 | -9/Mines | Met a Derelict bent on vengeance 1672 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1719 | -9/Mines | Assembled infested the area 1762 | -9/Mines | Discovered new exit (range 5) 1765 | -9/Mines | Entered Exiles 1775 | -9/Exiles | Discovered new exit (range 17) 1808 | -9/Exiles | Met 8R-AWN 1821 | -9/Exiles | Met EX-HEX 1861 | -9/Exiles | Met EX-DEC 1875 | -9/Exiles | Learned location of Zion (-6) 1955 | -9/Exiles | Met EX-BIN 1968 | -9/Exiles | Aligned with FarCom system 1969 | -9/Exiles | Given EX-Vault access code 1993 | -9/Exiles | Opened EX-Vault 1998 | -9/Exiles | Found PSU Rigger 2001 | -9/Exiles | Found Field Lobotomy Kit 2004 | -9/Exiles | Found 0b10 Alert Chip 2024 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2086 | -9/Exiles | Discovered new exit (range 12) 2098 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, PSU Rigger, Field Lobotomy Kit 2098 | -9/Exiles | Entered Mines 2548 | -8/Mines | Discovered new exit (range 2) 2549 | -8/Mines | Entered Materials 2549 | -8/Materials | Evolved 2 slots: Propulsion x2 2711 | -8/Materials | Build established: Scavenger-Skirmisher 3131 | -8/Materials | Discovered new exit (range 12) 3137 | -8/Materials | Identified exit to Storage 3153 | -8/Materials | Entered Storage 3153 | -8/Storage | Accompanied by 1 ally 3464 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3893 | -8/Storage | Build established: Skirmisher 4348 | -8/Storage | Found Prototype Launcher 4348 | -8/Storage | Identified Gui. Missile Launcher 4458 | -8/Storage | Discovered new exit (range 5) 4569 | -8/Storage | Entered Factory 4569 | -7/Factory | Evolved 2 slots: Utility x2 4571 | -7/Factory | FarCom data flow suspended 4646 | -7/Factory | Identified exit to Lower Caves 4926 | -7/Factory | Build established: Sprinter 5444 | -7/Factory | Cargo convoy interrupted 5504 | -7/Factory | Manually triggered Chute Trap 5504 | -7/Factory | Sucked down chute 5504 | -7/Factory | Entered Waste 5505 | -7/Waste | Met a frightened Derelict 5513 | -7/Waste | Found Imp. Powered Armor 5515 | -7/Waste | Spotted C-40 Crusher 5517 | -7/Waste | Spotted C-40 Crusher 5518 | -7/Waste | Spotted C-40 Crusher 5526 | -7/Waste | Spotted C-40 Crusher 5529 | -7/Waste | Spotted C-40 Crusher 5529 | -7/Waste | Spotted C-40 Crusher 5531 | -7/Waste | Lost 7 parts (3p2u2w) 5535 | -7/Waste | Discovered new exit (range 11) 5542 | -7/Waste | Warlord forces began an assault 5677 | -7/Waste | Allies destroyed C-40 Crusher 5730 | -7/Waste | Entered Factory 5730 | -7/Factory | Accompanied by 14 allies 5826 | -7/Factory | Discovered new exit (range 10) 6686 | -7/Factory | Discovered new exit (range 14) 6799 | -7/Factory | Entered Lower Caves 6803 | -7/Lower Caves | Learned Factory stockpile data 6836 | -7/Lower Caves | Encountered a Warlord checkpoint 6944 | -7/Lower Caves | Discovered new exit (range 13) 6949 | -7/Lower Caves | Entered another Lower Caves area 6949 | -7/Lower Caves | Spotted KC-DX4(f) 6950 | -7/Lower Caves | Encountered a Master Thief 6955 | -7/Lower Caves | Encountered a Warlord checkpoint 6955 | -7/Lower Caves | Discovered new exit (range 14) 7004 | -7/Lower Caves | Learned Factory trap positions 7035 | -7/Lower Caves | Learned Factory security intel 7273 | -7/Lower Caves | Discovered new exit (range 15) 7316 | -7/Lower Caves | Entered Data Miner 7316 | -7/Data Miner | Discovered new exit (range 6) 7322 | -7/Data Miner | Met Data Miner 7326 | -7/Data Miner | Learned location of Section 7 (-2) 7326 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7332 | -7/Data Miner | Received God Mode back door access code from Data Miner 7338 | -7/Data Miner | Entered Proximity Caves 7362 | -6/Proximity Caves | Escorted by Enhanced Grunt 7365 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7485 | -6/Proximity Caves | Spotted B-75 Beast 7511 | -6/Proximity Caves | Learned Factory terminal intel 7531 | -6/Proximity Caves | Discovered new exit (range 3) 7538 | -6/Proximity Caves | Entered Factory 7538 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7539 | -6/Factory | Loaded intel: 111 trap records 7542 | -6/Factory | Loaded intel: 22 terminal locations 7561 | -6/Factory | Incoming investigation squad redirected 7593 | -6/Factory | Identified exit to Lower Caves 7593 | -6/Factory | Identified exit to Extension 7652 | -6/Factory | Spotted B-75 Beast 7675 | -6/Factory | Discovered new exit (range 11) 7677 | -6/Factory | Incoming investigation squad redirected 7683 | -6/Factory | Incoming investigation squad redirected 7852 | -6/Factory | Incoming investigation squad redirected 7876 | -6/Factory | Incoming investigation squad redirected 8177 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 8339 | -6/Factory | Local fabrication network quarantined 8588 | -6/Factory | First assault squad dispatched 8603 | -6/Factory | Incoming assault squad redirected 8616 | -6/Factory | Incoming assault squad redirected 8715 | -6/Factory | Incoming assault squad redirected 8721 | -6/Factory | Discovered new exit (range 15) 9311 | -6/Factory | Incoming assault squad redirected 10715 | -6/Factory | Build established: Mutant 10865 | -6/Factory | Discovered new exit (range 4) 10922 | -6/Factory | Sucked down chute 10922 | -6/Factory | Entered Waste 10924 | -6/Waste | Spotted C-40 Crusher 10927 | -6/Waste | Spotted C-40 Crusher 10927 | -6/Waste | Spotted C-40 Crusher 10931 | -6/Waste | Spotted C-40 Crusher 10932 | -6/Waste | Discovered new exit (range 16) 10933 | -6/Waste | Spotted C-40 Crusher 10935 | -6/Waste | Entered Factory 10974 | -6/Factory | Discovered new exit (range 10) 10985 | -6/Factory | Found Prototype Processor 11060 | -6/Factory | Discovered new exit (range 7) 11080 | -6/Factory | Discovered exit to Extension (range 6) 11222 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 11309 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 11435 | -6/Factory | Local fabrication network quarantined 11546 | -6/Factory | Incoming investigation squad redirected 11635 | -6/Factory | First assault squad dispatched 11664 | -6/Factory | Incoming assault squad redirected 11761 | -6/Factory | Build established: Scout 11843 | -6/Factory | Discovered exit to Lower Caves (range 14) 11849 | -6/Factory | Allied Derelicts emerged from ambush trap array 11905 | -6/Factory | Garrison activated, responded to threat 11932 | -6/Factory | Incoming assault squad redirected 12006 | -6/Factory | Incoming assault squad redirected 12063 | -6/Factory | Discovered exit to Lower Caves (range 22) 12091 | -6/Factory | Entered Lower Caves 12102 | -6/Lower Caves | Encountered a Warlord checkpoint 12129 | -6/Lower Caves | Identified exit to Lower Caves 12147 | -6/Lower Caves | Entered another Lower Caves area 12156 | -6/Lower Caves | Encountered a Warlord checkpoint 12156 | -6/Lower Caves | Discovered new exit (range 11) 12159 | -6/Lower Caves | Learned Factory stockpile data 12180 | -6/Lower Caves | Spotted B-75 Beast 12190 | -6/Lower Caves | Learned location of Extension (-6) 12233 | -6/Lower Caves | Discovered new exit (range 5) 12236 | -6/Lower Caves | Identified exit to Zion 12236 | -6/Lower Caves | Entered Zion 12240 | -6/Zion | Given the Hacking Drone Bay 12241 | -6/Zion | Found Prototype Device 12241 | -6/Zion | Identified Hacking Drone Bay 12276 | -6/Zion | Discovered new exit (range 9) 12277 | -6/Zion | Identified exit to Proximity Caves 12283 | -6/Zion | System corruption cleaned by Quarantine Array 12297 | -6/Zion | Found Prototype Device 12298 | -6/Zion | Identified Phasing AFG 12319 | -6/Zion | Identified Exp. Targeting Computer 12331 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12352 | -6/Zion | Found Prototype Device 12352 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12394 | -6/Zion | Learned location of Warlord (-4) 12398 | -6/Zion | Learned Factory security intel 12423 | -6/Zion | Given A8's code to call for help 12429 | -6/Zion | Found CR-A16's Pointy Stick 12441 | -6/Zion | Imprinted 12443 | -6/Zion | Declared Zion's savior 12665 | -6/Zion | Entered Proximity Caves 12665 | -5/Proximity Caves | Accompanied by 4 allies 12679 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12732 | -5/Proximity Caves | Learned Factory stockpile data 12769 | -5/Proximity Caves | Learned Factory garrison access intel 12775 | -5/Proximity Caves | Discovered new exit (range 7) 12777 | -5/Proximity Caves | Identified exit to Factory 12777 | -5/Proximity Caves | Learned Factory stockpile data 12778 | -5/Proximity Caves | Entered Factory 12778 | -5/Factory | Evolved 2 slots: Utility x2 12781 | -5/Factory | Loaded intel: 4 garrison access locations 12821 | -5/Factory | Incoming investigation squad redirected 12824 | -5/Factory | Spotted B-75 Beast 12857 | -5/Factory | Sucked down chute 12857 | -5/Factory | Entered Waste 12863 | -5/Waste | Spotted C-40 Crusher 12863 | -5/Waste | Spotted C-40 Crusher 12865 | -5/Waste | Spotted C-40 Crusher 12865 | -5/Waste | Spotted C-40 Crusher 12866 | -5/Waste | Discovered new exit (range 22) 12866 | -5/Waste | Spotted C-40 Crusher 12866 | -5/Waste | Spotted C-40 Crusher 12870 | -5/Waste | Identified exit to Factory 12870 | -5/Waste | Entered Factory 12921 | -5/Factory | Zion hero teleported in (CL-ANK) 13366 | -5/Factory | Spotted B-75 Beast 13469 | -5/Factory | Lost 6 parts (1p3n2w) 13516 | -5/Factory | Incoming investigation squad redirected 13524 | -5/Factory | Assimilated P-70 Sage with FLK Orb 13546 | -5/Factory | Discovered new exit (range 13) 13550 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13606 | -5/Factory | Discovered new exit (range 10) 13609 | -5/Factory | Identified exit to Factory 13612 | -5/Factory | Discovered new exit (range 15) 13617 | -5/Factory | Identified exit to Upper Caves 13687 | -5/Factory | Entered Upper Caves 13712 | -5/Upper Caves | Learned Factory stockpile data 13775 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13780 | -5/Upper Caves | Discovered new exit (range 10) 13782 | -5/Upper Caves | Identified exit to Upper Caves 13782 | -5/Upper Caves | Entered another Upper Caves area 13821 | -5/Upper Caves | Learned location of Armory (-3) 13827 | -5/Upper Caves | Discovered exit to Factory (range 7) 13904 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13945 | -5/Upper Caves | Spotted 8E-427(f) 13946 | -5/Upper Caves | Spotted GA-2DS(f) 13946 | -5/Upper Caves | Spotted RT-G1T(f) 13947 | -5/Upper Caves | Encountered a Master Thief 13949 | -5/Upper Caves | Encountered a Master Thief 13949 | -5/Upper Caves | Encountered a Master Thief 13949 | -5/Upper Caves | Spotted 9T-G0T(f) 13950 | -5/Upper Caves | Encountered a Master Thief 13950 | -5/Upper Caves | Spotted FZ-0ZD(f) 13951 | -5/Upper Caves | Encountered a Master Thief 13954 | -5/Upper Caves | Discovered new exit (range 9) 13956 | -5/Upper Caves | Identified exit to Zhirov 13956 | -5/Upper Caves | Entered Zhirov 13956 | -5/Zhirov | Discovered new exit (range 3) 13961 | -5/Zhirov | Met Zhirov 13968 | -5/Zhirov | Found Alien Artifact 13968 | -5/Zhirov | Identified Integrated Dissipator 13968 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13992 | -5/Zhirov | Found Alien Artifact 14009 | -5/Zhirov | Learned location of Command (-1) 14011 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14018 | -5/Zhirov | Identified exit to Proximity Caves 14018 | -5/Zhirov | Entered Proximity Caves 14109 | -4/Proximity Caves | Spotted B-86 Titan 14110 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14117 | -4/Proximity Caves | Discovered exit to Factory (range 18) 14121 | -4/Proximity Caves | Entered Factory 14121 | -4/Factory | Evolved 2 slots: Utility x2 14252 | -4/Factory | Retrieved Zion intel report: Branch Access 14252 | -4/Factory | Identified exit to Upper Caves 14339 | -4/Factory | Entered Upper Caves 14340 | -4/Upper Caves | Encountered a Warlord checkpoint 14406 | -4/Upper Caves | Discovered new exit (range 13) 14410 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 14412 | -4/Upper Caves | Learned Research stockpile data 14414 | -4/Upper Caves | Identified exit to Upper Caves 14415 | -4/Upper Caves | Entered another Upper Caves area 14416 | -4/Upper Caves | Identified exit to Warlord 14448 | -4/Upper Caves | Encountered a Warlord checkpoint 14478 | -4/Upper Caves | Spotted XN-S6Y(f) 14478 | -4/Upper Caves | Spotted P1-BWD(f) 14478 | -4/Upper Caves | Spotted 64-ECU(f) 14478 | -4/Upper Caves | Field Lobotomy Kit stolen by Master Thief 14478 | -4/Upper Caves | Spotted H4-BLE(f) 14479 | -4/Upper Caves | Entered Warlord 14495 | -4/Warlord | System corruption cleaned by Quarantine Array 14594 | -4/Warlord | Warlord's base attacked by MAIN.C 14606 | -4/Warlord | Rebuked by Warlord 14609 | -4/Warlord | Opened Warlord's prototype stash 14611 | -4/Warlord | Found Prototype Processor 14611 | -4/Warlord | Identified Exp. Core Analyzer 14614 | -4/Warlord | Found Prototype Device 14614 | -4/Warlord | Identified Exp. Phase Shifter 14628 | -4/Warlord | Found Prototype Hackware 14628 | -4/Warlord | Identified System Mapper 14833 | -4/Warlord | Build established: Derelict-Scout 14944 | -4/Warlord | Warlord forces counterattacked 15064 | -4/Warlord | Spotted Striker 15269 | -4/Warlord | Warlord base infiltrated, sounded retreat 15312 | -4/Warlord | Spotted B-86 Titan 15320 | -4/Warlord | Spotted Striker 15322 | -4/Warlord | Spotted Striker 15322 | -4/Warlord | Spotted Executioner 15337 | -4/Warlord | Spotted Striker 15354 | -4/Warlord | Discovered new exit (range 9) 15356 | -4/Warlord | Identified exit to Proximity Caves 15356 | -4/Warlord | Entered Proximity Caves 15424 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15437 | -3/Proximity Caves | Spotted B-86 Titan 15507 | -3/Proximity Caves | Discovered new exit (range 15) 15518 | -3/Proximity Caves | Identified exit to Research 15518 | -3/Proximity Caves | Entered Research 15518 | -3/Research | Evolved 2 slots: Utility x2 15565 | -3/Research | Discovered new exit (range 14) 15583 | -3/Research | Identified exit to Testing 15587 | -3/Research | Entered Testing 15823 | -3/Testing | Build established: Derelict-Ninja 15844 | -3/Testing | Discovered new exit (range 7) 15878 | -3/Testing | Identified exit to Research 15878 | -3/Testing | Entered Research 15878 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15882 | -2/Research | Found Prototype Processor 15882 | -2/Research | Identified Spectral Analyzer 15915 | -2/Research | Spotted B-90 Cyclops 15917 | -2/Research | Spotted B-90 Cyclops 15941 | -2/Research | Discovered new exit (range 10) 15943 | -2/Research | Identified exit to Access 15953 | -2/Research | Spotted B-90 Cyclops 15954 | -2/Research | Retrieved Zion intel report: Branch Access 15954 | -2/Research | Identified exit to Quarantine 15955 | -2/Research | Zion Hacker squad teleported in 16000 | -2/Research | Entered Quarantine 16029 | -2/Quarantine | Found Alien Artifact 16029 | -2/Quarantine | Identified Core Reset Matrix 16029 | -2/Quarantine | Identified Transdimensional Reconstructor 16029 | -2/Quarantine | Used Core Reset Matrix 16033 | -2/Quarantine | Detected hypermatrix surge 16033 | -2/Quarantine | Sensed 14 artifacts in vicinity 16058 | -2/Quarantine | Found Sigix Broadsword 16071 | -2/Quarantine | Found Matter Drive 16093 | -2/Quarantine | Found Core Stripper 16184 | -2/Quarantine | Warped through subspace 16187 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16200 | -2/Quarantine | Found Transdimensional Reconstructor 16200 | -2/Quarantine | Warped through subspace 16214 | -2/Quarantine | Found Transdimensional Reconstructor 16216 | -2/Quarantine | Found Transdimensional Reconstructor 16216 | -2/Quarantine | Warped through subspace 16332 | -2/Quarantine | Build established: Alien-Sprinter 16443 | -2/Quarantine | Found Transdimensional Reconstructor 16474 | -2/Quarantine | Found Subatomic Replicator 16497 | -2/Quarantine | Found Dimensional Node Initializer 16529 | -2/Quarantine | Spotted Fortress 16546 | -2/Quarantine | Discovered new exit (range 5) 16547 | -2/Quarantine | Identified exit to Section 7 16547 | -2/Quarantine | Entered Section 7 16548 | -2/Section 7 | Sensed 24 artifacts in vicinity 16554 | -2/Section 7 | Found Integrated Heat Negator 16554 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 16741 | -2/Section 7 | Found Integrated Dissipator 16741 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16812 | -2/Section 7 | Spotted S7 Guard 16818 | -2/Section 7 | Found Core Regenerator 16818 | -2/Section 7 | Used Core Regenerator, restored core integrity (+304) 16825 | -2/Section 7 | Spotted S7 Guard 16833 | -2/Section 7 | Found Core Membrane 16833 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16839 | -2/Section 7 | Found Prototype Device 16839 | -2/Section 7 | Identified Exp. ECM Suite 16847 | -2/Section 7 | Found Exp. ECM Suite 16868 | -2/Section 7 | Spotted Alpha 7 16869 | -2/Section 7 | Spotted Alpha 7 16874 | -2/Section 7 | Found Integrated Mediator 16874 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 16888 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 16890 | -2/Section 7 | Found Integrity Redistributor 16890 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-35) 16909 | -2/Section 7 | Warped through subspace 16918 | -2/Section 7 | Spotted B-99 Colossus 16929 | -2/Section 7 | Found Core Reset Matrix 16931 | -2/Section 7 | Sensed 18 artifacts in vicinity 16934 | -2/Section 7 | Found Core Reset Matrix 16951 | -2/Section 7 | Found LRC Insulator 16951 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 16953 | -2/Section 7 | Found LRC Energy Well 16953 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16977 | -2/Section 7 | Spotted Executioner 16978 | -2/Section 7 | Spotted Executioner 16982 | -2/Section 7 | Found Transdimensional Reconstructor 16983 | -2/Section 7 | Found Transdimensional Reconstructor 16995 | -2/Section 7 | Found Matter Drive 17002 | -2/Section 7 | Found Matter Drive 17038 | -2/Section 7 | Found Integrated Reactor 17038 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17042 | -2/Section 7 | Discovered exit to Access (range 4) 17042 | -2/Section 7 | Entered Access 17042 | -1/Access | Evolved 2 slots: Power x2 17129 | -1/Access | Retrieved Zion intel report: Active Terminals 17188 | -1/Access | Discovered new exit (range 8) 17189 | -1/Access | Zion Experimental squad teleported in 17196 | -1/Access | Zion Experimental squad teleported in 17199 | -1/Access | Identified exit to Command 17302 | -1/Access | Entered Command 17302 | -1/Command | Accompanied by 2 allies 17315 | -1/Command | Spotted B-99 Colossus 17315 | -1/Command | Retrieved Zion intel report: Component Stockpiles 17400 | -1/Command | Found Prototype Protection 17400 | -1/Command | Identified Zio. Shade Armor 17403 | -1/Command | Found Prototype Energy Cannon 17411 | -1/Command | Found Zio. Shade Armor 17412 | -1/Command | Found Zio. Shade Armor 17482 | -1/Command | Retrieved Zion intel report: Component Schematics 17483 | -1/Command | Retrieved Zion intel report: Active Garrisons 17501 | -1/Command | Disengaged cave seal 17501 | -1/Command | Zionites emerged from the dark tunnel 17595 | -1/Command | Found Prototype Protection 17595 | -1/Command | Identified Zio. Heavy Carapace 17600 | -1/Command | Found Prototype Protection 17600 | -1/Command | Identified Zio. Weapon Casing 17651 | -1/Command | Found Zio. Weapon Casing 17706 | -1/Command | Disengaged cave seal 17706 | -1/Command | Zionites emerged from the dark tunnel 17785 | -1/Command | Found Zio. Heavy Carapace 17830 | -1/Command | First assault squad dispatched 17882 | -1/Command | Build established: Alien-Mutant 17997 | -1/Command | Spotted M Guard 18013 | -1/Command | Spotted Combat Programmer 18014 | -1/Command | Spotted Combat Programmer 18017 | -1/Command | Found Zio. Weapon Casing 18018 | -1/Command | Allies destroyed Combat Programmer 18023 | -1/Command | Allies destroyed Combat Programmer 18029 | -1/Command | Found Zio. Shade Armor 18033 | -1/Command | Spotted M Guard 18049 | -1/Command | Allies destroyed M Guard 18051 | -1/Command | Destroyed M Guard 18051 | -1/Command | All MAIN.C guards destroyed 18056 | -1/Command | Found Prototype Device 18056 | -1/Command | Identified AEGIS Remote Shield 18061 | -1/Command | Found Prototype Protection 18119 | -1/Command | Incoming assault squad redirected 18155 | -1/Command | Met MAIN.C 18160 | -1/Command | 0b10 Conduit disabled 18170 | -1/Command | Allies destroyed MAIN.C Shell 18170 | -1/Command | MAIN.C activated Command garrisons 18178 | -1/Command | Allies destroyed MAIN.C 18204 | -1/Command | Identified Hvy. Regenerative Plating 18211 | -1/Command | Found Prototype Device 18211 | -1/Command | Identified Active Sensor Suite 18258 | -1/Command | Spotted B-99 Colossus 18368 | -1/Command | Found Gamma Refractor 18424 | -1/Command | Found Prototype Processor 18424 | -1/Command | Identified Exp. Core Analyzer 18427 | -1/Command | Found Prototype Device 18427 | -1/Command | Identified Exp. Focal Shield 18430 | -1/Command | Found Prototype Device 18430 | -1/Command | Identified Adv. Particle Accelerator 18433 | -1/Command | Found Prototype Device 18433 | -1/Command | Identified Exp. Weapon Cycler 18436 | -1/Command | Found Prototype Device 18436 | -1/Command | Identified EM Dispersion Field 18438 | -1/Command | Found Prototype Device 18438 | -1/Command | Identified Exp. Force Field 18560 | -1/Command | Phase Generator disabled 18618 | -1/Command | Discovered new exit (range 11) 18687 | -1/Command | Found Prototype Reactor 18687 | -1/Command | Identified Zero-point Reactor 18706 | -1/Command | Found Zero-point Reactor 18978 | -1/Command | Build established: Alien-Sprinter 19006 | -1/Command | Allies destroyed B-99 Colossus 19425 | -1/Command | Found Prototype Launcher 19436 | -1/Command | Identified Point Singularity Launcher 19475 | -1/Command | Found Unknown Device 19489 | -1/Command | Identified Quantum Capacitor 19622 | -1/Command | Found Prototype Protection 19622 | -1/Command | Identified Zio. Shade Carapace 19983 | -1/Command | Spotted B-99 Colossus 19983 | -1/Command | Discovered new exit (range 15) 20060 | -1/Command | Found Prototype Ballistic Gun 20118 | -1/Command | Identified Multirail 20586 | -1/Command | Build established: Alien-Mutant 20674 | -1/Command | Found Zero-point Reactor 22333 | -1/Command | Found Prototype Device 22334 | -1/Command | Identified Exp. Shock Absorption System 22335 | -1/Command | Found Exp. Shock Absorption System 22620 | -1/Command | Found Corrupted Prototype Energy Cannon 22620 | -1/Command | Identified Zio. Alpha Cannon 22686 | -1/Command | Build established: Generator-Mutant 22691 | -1/Command | Found Zio. Alpha Cannon 22694 | -1/Command | Found Zio. Alpha Cannon 22770 | -1/Command | Found Corrupted Prototype Energy Cannon 22770 | -1/Command | Identified Zio. Alpha Cannon Mk. II 22773 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 22778 | -1/Command | Found Zio. Weapon Casing 22814 | -1/Command | Found Zio. Alpha Cannon Mk. II 22998 | -1/Command | Build established: Generator-Tank 23117 | -1/Command | Found Zio. Weapon Casing 23269 | -1/Command | Found Prototype Processor 23270 | -1/Command | Identified Exp. Targeting Computer 23274 | -1/Command | Found Zio. Weapon Casing 23276 | -1/Command | Found Zio. Shade Armor 23279 | -1/Command | Found Zio. Shade Armor 23296 | -1/Command | Found Zio. Weapon Casing 23299 | -1/Command | Found Exp. Weapon Cycler 23306 | -1/Command | Found Exp. Targeting Computer 23366 | -1/Command | Found Zio. Weapon Casing 23373 | -1/Command | Found Zio. Weapon Casing 23469 | -1/Command | Found Zio. Shade Carapace 23662 | -1/Command | Found Zio. Shade Armor 23768 | -1/Command | Found Exp. Targeting Computer 24158 | -1/Command | Build established: Generator-Gunner 24200 | -1/Command | Found Exp. Targeting Computer 24354 | -1/Command | Warped through subspace to slip node 24354 | -1/Command | Discovered new exit (range 4) 24365 | -1/Command | Entered Access_0 24366 | -1/Access_0 | Sensed 3 artifacts in vicinity 24368 | -1/Access_0 | Met Architect 24375 | -1/Access_0 | Architect warped through subspace 24394 | -1/Access_0 | Destroyed A8 24425 | -1/Access_0 | Architect warped through subspace 24469 | -1/Access_0 | Architect warped through subspace 24517 | -1/Access_0 | Architect warped through subspace 24548 | -1/Access_0 | Found Prototype Device 24548 | -1/Access_0 | Identified Exp. Phase Shifter 24552 | -1/Access_0 | Architect warped through subspace 24573 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-89) 24577 | -1/Access_0 | Found Exp. Phase Shifter 24584 | -1/Access_0 | Found Exp. Weapon Cycler 24589 | -1/Access_0 | Architect warped through subspace 24604 | -1/Access_0 | Found Integrated Dissipator 24604 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24617 | -1/Access_0 | Architect warped through subspace 24645 | -1/Access_0 | A6 warped into view 24658 | -1/Access_0 | Destroyed A6 24670 | -1/Access_0 | Architect warped through subspace 24690 | -1/Access_0 | Found Prototype Protection 24716 | -1/Access_0 | Architect warped through subspace 24753 | -1/Access_0 | Architect warped through subspace 24784 | -1/Access_0 | Architect warped through subspace 24814 | -1/Access_0 | Architect warped through subspace 24837 | -1/Access_0 | Found Exp. Targeting Computer 24852 | -1/Access_0 | Build established: Scavenger-Gunner 24858 | -1/Access_0 | Subspace Access Node disabled 24865 | -1/Access_0 | Architect warped through subspace 24889 | -1/Access_0 | Architect warped through subspace 24940 | -1/Access_0 | Architect warped through subspace 25011 | -1/Access_0 | Architect warped through subspace 25013 | -1/Access_0 | Identified Exp. Powered Armor 25028 | -1/Access_0 | Found Exp. Powered Armor 25030 | -1/Access_0 | Found Exp. Powered Armor 25073 | -1/Access_0 | Architect warped through subspace 25096 | -1/Access_0 | Found Exp. Targeting Computer 25132 | -1/Access_0 | A5 warped into view 25136 | -1/Access_0 | Architect warped through subspace 25142 | -1/Access_0 | Destroyed A5 25174 | -1/Access_0 | Architect warped through subspace 25187 | -1/Access_0 | Found Exp. Powered Armor 25206 | -1/Access_0 | Architect warped through subspace 25240 | -1/Access_0 | Architect warped through subspace 25279 | -1/Access_0 | Architect warped through subspace 25310 | -1/Access_0 | Architect warped through subspace 25336 | -1/Access_0 | Architect warped through subspace 25370 | -1/Access_0 | Architect warped through subspace 25382 | -1/Access_0 | Found Exp. Phase Shifter 25390 | -1/Access_0 | Found Exp. Targeting Computer 25400 | -1/Access_0 | Architect warped through subspace 25418 | -1/Access_0 | Architect warped through subspace 25432 | -1/Access_0 | Architect warped through subspace 25456 | -1/Access_0 | Architect warped through subspace 25486 | -1/Access_0 | Architect warped through subspace 25520 | -1/Access_0 | Architect warped through subspace 25547 | -1/Access_0 | Architect warped through subspace 25568 | -1/Access_0 | Subspace Access Node disabled 25582 | -1/Access_0 | Architect warped through subspace 25617 | -1/Access_0 | Architect warped through subspace 25644 | -1/Access_0 | Architect warped through subspace 25666 | -1/Access_0 | Architect warped through subspace 25696 | -1/Access_0 | Architect warped through subspace 25744 | -1/Access_0 | Architect warped through subspace 25791 | -1/Access_0 | Architect warped through subspace 25838 | -1/Access_0 | Architect warped through subspace 25886 | -1/Access_0 | Architect warped through subspace 25935 | -1/Access_0 | Architect warped through subspace 25961 | -1/Access_0 | Architect warped through subspace 26008 | -1/Access_0 | Architect warped through subspace 26049 | -1/Access_0 | Architect warped through subspace 26085 | -1/Access_0 | A4 warped into view 26091 | -1/Access_0 | Architect warped through subspace 26115 | -1/Access_0 | Destroyed A4 26129 | -1/Access_0 | Architect warped through subspace 26178 | -1/Access_0 | Architect warped through subspace 26230 | -1/Access_0 | Architect warped through subspace 26284 | -1/Access_0 | Architect warped through subspace 26349 | -1/Access_0 | Architect warped through subspace 26409 | -1/Access_0 | Architect warped through subspace 26449 | -1/Access_0 | Found Exp. Powered Armor 26451 | -1/Access_0 | Found Exp. Powered Armor 26474 | -1/Access_0 | Architect warped through subspace 26533 | -1/Access_0 | Architect warped through subspace 26589 | -1/Access_0 | Architect warped through subspace 26646 | -1/Access_0 | Architect warped through subspace 26653 | -1/Access_0 | Subspace Access Node disabled 26683 | -1/Access_0 | Architect warped through subspace 26707 | -1/Access_0 | Architect warped through subspace 26725 | -1/Access_0 | Architect warped through subspace 26741 | -1/Access_0 | Architect warped through subspace 26752 | -1/Access_0 | Architect warped through subspace 26774 | -1/Access_0 | Architect warped through subspace 26788 | -1/Access_0 | Architect warped through subspace 26799 | -1/Access_0 | Architect warped through subspace 26807 | -1/Access_0 | Architect warped through subspace 26820 | -1/Access_0 | Architect warped through subspace 26833 | -1/Access_0 | Architect warped through subspace 26846 | -1/Access_0 | Subspace Access Node disabled 26872 | -1/Access_0 | Destroyed Architect 26873 | -1/Access_0 | Architect triggered a singularity event 26875 | -1/Access_0 | Released all parts (25) 26875 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26875 | -1/Access_0 | Warped through subspace to slip node 26875 | -1/Access_0 | Discovered new exit (range 8) 26880 | *** | Escaped singularity! Last Messages --------------- 26875_ Released Adv. Armor Integrity Analyzer. 26875_ Released Exp. Targeting Computer. 26875_ Released Lrg. Storage Unit. 26875_ Released Zero-point Reactor. 26875_ Released AEGIS Remote Shield. 26875_ Released Zio. Alpha Cannon Mk. II. 26875_ Released Exp. Targeting Computer. 26875_ Released Exp. Biometal Leg. 26875_ Released Prc. Energy Filter. 26875_ Released Zio. Alpha Cannon Mk. II. 26875_ Released Zio. Weapon Casing. 26875_ Released Exp. Biometal Leg. 26875_ Acquired Hpw. Transdimensional Reconstructor. 26875_ Warped through subspace, drawn to slip node. 26875_ EXIT=FOUND 26876_ A0_COM: 8. 26877_ A0_COM: 7. 26878_ A0_COM: 6. 26879_ A0_COM: 5. 26880_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Coolant Potential 100 Energy Generation 132 Energy Capacity 2120 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Corruption Prevention 20 Armor Coverage 2625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 48 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 50 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Adv. Weapon Cycler | -1/Command | Z-intel Stasis Canceller | -1/Command | Z-intel Imp. Remote Datajack | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Imp. Thermal Shield | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Imp. Hacking Suite | -1/Command | Z-intel Stasis Projector | -1/Command | Z-intel Lrn. Proton Cannon | -1/Command | Z-intel Powered Armor | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Matter Drive Transdimensional Reconstructor Integrated Heat Negator Core Regenerator Core Membrane Integrated Mediator Subatomic Replicator Integrity Redistributor LRC Insulator LRC Energy Well Integrated Reactor Core Stripper High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ResetPhasingManipulator Manual? 0 Play Time 04:00:36 Cumulative 2213.5 hours Start 2021.09.15 @ 02:43:13 End 2021.09.15 @ 09:43:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2683 Rogue 2675 Adventurer 0 Explorer 8 Win Type 6 Total 256 Types 47/32/93/3/3/5/70/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 048e06cb-4cee-4337-80fa-8cac9141edc5