Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.24 @ 09:17:25

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (862)      862
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2162

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             256/400
Matter                     295/300
Energy                     265/265
System Corruption          0%
Temperature                Warning (324)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Sensor Array
           Signal Interpreter
           ECM Suite
     Light Armor Plating
  Improved Medium Laser
     Heavy Assault Rifle
           Grenade Launcher
      Mini Grenade Launcher
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON -----------
  Improved Medium Laser
           Katana
>          --- INVENTORY --------
           Ion Engine
           Sensor Array
           Signal Interpreter
           ECM Suite
     Light Armor Plating
  Improved Medium Laser
  Improved Medium Laser
     Heavy Assault Rifle
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 7   12  8   10  
  Power                    3    | 1   1   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   4   4   5   
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   4   4   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   4   1   .   
    Device                 4    | 1   2   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   2   5   
    Energy Gun             5    | .   1   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   3   1   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   3   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  99  
  Engine                   6    | .   5   4   11  
  Core                     6    | .   8   6   .   
  Leg                      34   | .   28  43  44  
  Device                   12   | .   13  11  10  
  Storage                  12   | .   14  11  11  
  Energy Gun               9    | .   7   11  11  
  Ballistic Gun            14   | .   19  11  3   
  Slashing Weapon          1    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 15  23  24  24  
  Greatest Support         46   | 20  20  43  46  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   8   10  10  
  Most Carried             10   | 4   9   10  10  
  Average Carried          7    | 2   7   8   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 2   8   10  10  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           830  | 282 252 179 117 
  Remotely                 .    | .   .   .   .   
Salvage Created            1106 | 44  498 246 318 
  Parts                    76   | 6   31  23  16  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  25   | .   11  7   7   
  Melee                    4    | .   .   .   4   
  Guns                     19   | .   9   7   3   
  AOE                      2    | .   2   .   .   
Classes Destroyed          8    | 1   5   2   .   
  Worker                   1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    14   | .   8   1   5   
  Duelist                  2    | .   .   1   1   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           4    | 1   3   4   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               1205 | .   344 445 416 
  Core                     237  | .   93  74  70  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         81   | 100 62  .   .   
Volleys Fired              80   | 2   40  20  18  
  Largest                  2    | 2   2   2   2   
  Hottest                  112  | 40  95  85  112 
Shots Fired                156  | 4   76  40  36  
  Gun                      153  | 4   73  40  36  
  Cannon                   .    | .   .   .   .   
  Launcher                 3    | .   3   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  86   | 4   53  20  9   
  Thermal                  67   | .   20  20  27  
  Explosive                3    | .   3   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | 2   8   8   9   
  Robot Miss Streak        5    | .   5   3   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   .   3   1   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           105  | 2   43  27  33  
  Core Hits                48   | 2   25  11  10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         6    | .   2   1   3   
    Burn                   4    | .   1   1   2   
    Destroy                1    | .   1   .   .   
    Sever                  1    | .   .   .   1   
Melee Attacks              13   | .   .   .   13  
  Impact                   .    | .   .   .   .   
  Slashing                 13   | .   .   .   13  
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2005 | 34  879 387 705 
  Guns                     1429 | 34  631 387 377 
  Cannons                  .    | .   .   .   .   
  Explosions               246  | .   246 .   .   
  Melee                    328  | .   .   .   328 
  Ramming                  2    | .   2   .   .   
  Kinetic                  733  | 34  446 169 84  
  Thermal                  696  | .   185 218 293 
  Explosive                246  | .   246 .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 328  | .   .   .   328 
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   .   .   
  Average Corruption       1    | .   1   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  3    | .   3   .   .   
    Message Errors         2    | .   2   .   .   
    Heat Flow Errors       1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            14   | .   .   .   14  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    14   | .   .   .   14  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      11   | .   11  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   1    | .   1   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        324  | .   248 315 324 
  Average Temperature      76   | .   42  118 89  
  Received Heat Transfer   441  | .   177 111 153 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             5    | .   .   2   3   
  Heat Transferred         1850 | .   481 592 777 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             284  | 10  185 223 284 
  Initial                  93   | .   6   73  93  
  Average                  121  | 3   78  177 191 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         77   | 100 100 34  55  
  Level 1                  22   | .   .   65  44  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   18  8   10  
  Peak Tracking Total      5    | .   3   5   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          9    | .   5   2   2   
  Terminals                9    | .   5   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   14  4   6   
  Successful               11   | .   7   1   3   
  Failed                   13   | .   7   3   3   
    Catastrophic           4    | .   1   2   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   11  2   2   
  Terminals                24   | .   14  4   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   .   2   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   1   1   
  Terminals                5    | .   3   1   1   
    Track                  1    | .   1   .   .   
    Botnet                 4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   2   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1662 | 59  891 292 420 
Spaces Moved               918  | 42  509 168 199 
  Core                     18   | 18  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     900  | 24  509 168 199 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            124  | 90  129 120 120 
  Slowest Speed            190  | 120 190 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   69  16  38  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          16   | .   16  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      16   | .   16  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1271 | 57  666 217 331 
  Wait                     178  | 2   84  17  75  
  Move                     915  | 41  508 167 199 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 5   11  4   5   
  Fast Attach              7    | 4   1   2   .   
  Attach                   6    | 3   .   3   .   
  Detach                   .    | .   .   .   .   
  Swap                     24   | .   11  3   10  
  Drop                     22   | .   10  1   11  
  Fire                     80   | 2   40  20  18  
  Melee                    13   | .   .   .   13  
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  352 | -10/Materials | Build established: Mutant
  892 | -10/Materials | Discovered new exit (range 7)
  951 | -10/Materials | Entered another Materials area
  951 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1159 | -9/Materials  | Lost 3 parts (1p2n)
 1177 | -9/Materials  | Build established: Scavenger-Mutant
 1225 | -9/Materials  | Discovered new exit (range 7)
 1243 | -9/Materials  | Entered Storage
 1627 | -9/Storage    | Garrison activated, responded to threat
 1663 | -9/Storage    | Self-destructed

 Last Messages 
---------------
01512_ Dropped Aluminum Leg.
01515_ Dropped Ion Engine.
01515_ Acquired Imp. Ion Engine.
01517_ Dropped ECM Suite.
01517_ Acquired ECM Suite.
01520_ R-06 Scavenger collects Ion Engine.
01572_ Acquired 20 matter.
01619_ Destroyed Ion Engine.
01621_ G-34 Mercenary destroyed.
01624_ K-01 Serf collects debris.
01627_ G-34 Mercenary calls for garrison reinforcements.
01627_ ALERT: Activating Garrison Access S001.
01630_ G-34 Mercenary destroyed.
01651_ L-31 Rogue suffers critical hit (Burn).
01654_ Imp. Aluminum Leg melted.
01654_ Core Shielding melted.
01654_ L-31 Rogue destroyed.
01654_ Switching to secondary target: Y-45 Defender.
01655_ Seismic Detector destroyed.
01657_ B-36 Bruiser suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallAntimatterVibroblade
  Manual?         0
Play Time         00:17:46
  Cumulative      180.8 hours
  Start           2022.12.23 @ 19:58:16
  End             2022.12.24 @ 09:17:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          260
  Rogue           260
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d9b4723-1f3c-469a-a784-3a246e3d0a10