Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.19 @ 16:52:31 Player: Stryker Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (291) 1455 Value Destroyed (12510) 12510 Prototype IDs (105) 2100 Alien Tech Used (8) 1600 Bonus (24130) 24130 TOTAL SCORE: 53495 Bonus ------- High Alert Combat Kills 2263 Follower Combat Kills 435 Met Data Miner 300 Met Imprinter 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -268 Cogmind --------- Core Integrity 0/1850 Matter 274/300 Energy 3/600 System Corruption 1% Temperature Cool (0) Movement Hovering (50) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Armor Integrity Analyzer Centrium Heavy Armor Plating Light Regenerative Plating SHELL Armor EM Shield Advanced Force Field > --- WEAPON (3) ------- Railgun Railgun CR-A16's Behemoth Slayer > --- INVENTORY (18) --- Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (827) High-capacity Matter Pod (160) Experimental Sensor Array Experimental Terrain Scanner Advanced Weapon Cycler Centrium Heavy Armor Plating Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Target Analyzer Experimental Armor Integrity Analyzer SHELL Armor EM Disruption Field System Mapper Assault Drone Bay > --- WEAPON ----------- Helical Railgun Helical Railgun CR-A16's Behemoth Slayer > --- INVENTORY -------- Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Energy Well Compact Matter Pod Light Regenerative Plating Advanced Thermal Shield System Restoration Module Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Integrity Redistributor Subatomic Replicator Enhanced Nova Cannon Helical Railgun Z-bomb Delivery System [Rating: 225] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon CR-A16's Behemoth Slayer Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Helical Railgun Ballistic Cannon Antimatter Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . 1 . . . 1 1 . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 548 | 2 19 10 21 1 . . 45 58 1 32 1 5 12 20 6 3 . 8 20 4 1 8 5 23 4 5 6 7 35 13 20 10 29 25 80 9 Power 31 | . 1 3 1 . . . 3 3 . 1 . . . 1 . . . 1 2 . . . . 1 . . 1 . 1 . 3 . 2 1 5 1 Engine 11 | . 1 3 1 . . . 2 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 . 1 . 3 . 2 1 5 1 Propulsion 97 | 1 10 3 10 . . . 19 23 . 5 . . 1 3 . . . . . . . 2 . 1 . . . 1 5 5 . 1 . 1 6 . Treads 42 | . 4 2 9 . . . 16 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 1 5 1 1 . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . 1 6 . 5 . . 1 3 . . . . . . . 2 . 1 . . . 1 5 5 . 1 . 1 6 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 285 | 1 5 . 4 . . . 8 14 1 15 1 2 6 11 4 2 . 3 15 4 1 6 5 16 4 3 4 4 25 5 14 8 22 19 49 4 Device 170 | . . . . . . . . 6 . 8 1 . 3 5 3 2 . 3 4 2 1 4 3 7 3 3 1 2 15 4 11 6 17 15 39 2 Storage 27 | 1 5 . 3 . . . 3 . . . . 1 . . . . . . 1 . . . . 1 . . . 1 2 . 1 1 2 1 4 . Processor 8 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . 1 1 1 . Hackware 11 | . . . . . . . . . . 1 . . . 2 . . . . 4 . . 1 . 1 . . . . 1 . . 1 . . . . Protection 69 | . . . 1 . . . 5 7 1 6 . 1 3 3 1 . . . 6 2 . 1 2 6 1 . 3 1 5 1 2 . 2 2 5 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 135 | . 3 4 6 1 . . 15 18 . 11 . 3 5 5 2 1 . 4 3 . . . . 5 . 2 1 2 4 3 3 1 5 4 20 4 Energy Gun 19 | . . . 2 1 . . 2 7 . . . 1 1 . . . . 1 . . . . . . . . 1 . 1 . . 1 . . 1 . Energy Cannon 16 | . 1 . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 6 1 Ballistic Gun 56 | . 2 2 3 . . . 6 7 . 6 . 1 1 2 . 1 . . 3 . . . . 2 . 1 . 1 1 2 . . 4 1 8 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 12 | . . 2 . . . . 1 3 . . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 2 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 23 | . . . . . . . . . . . . 1 2 3 1 . . 2 . . . . . 2 . 1 . 1 1 . 1 . 1 2 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 2 . . . 2 1 . 3 . . . 2 1 . . . 1 . . 5 . 2 . . 4 . 2 1 1 . 8 1 5 . Parts Lost 46 | . 2 . 1 1 . . 2 12 . . . . . . . . . . . . . . . . . 2 . 3 . 3 . . 1 1 11 7 Power 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Propulsion 7 | . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 18 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . 1 1 7 2 Weapon 16 | . 2 . 1 1 . . 1 3 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 4 Highest Loss Streak 7 | . 1 . 1 1 . . 1 3 . . . . . . . . . . . . . . . . . 2 . 2 . 3 . . 1 1 2 7 Average Slot Usage (%) 97 | . 100 100 99 100 100 100 99 96 100 100 100 100 100 98 99 99 100 99 99 100 100 99 100 99 100 99 99 97 98 99 90 91 90 90 87 86 Engine 3 | . 14 14 10 11 11 11 6 5 7 . . . . 5 6 6 6 4 . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 4 5 5 5 5 5 5 5 5 5 4 4 8 8 8 7 6 7 Treads 7 | . 4 7 22 22 22 22 26 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 9 12 11 11 11 11 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . 6 38 38 38 38 38 33 31 31 31 31 27 27 27 27 27 25 25 25 25 25 22 22 20 20 20 23 22 23 Device 6 | . . . . . . . . 3 11 6 7 6 6 5 6 5 6 11 4 4 5 4 10 11 10 13 13 7 10 8 7 8 7 12 11 11 Storage 17 | . 28 28 32 33 33 33 27 21 15 15 15 15 15 13 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 9 10 9 Processor 6 | . . . . . . . . 1 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 10 10 5 5 5 8 13 12 12 12 14 14 15 Hackware 7 | . . . . . . . . . . . . . . 11 12 12 12 12 22 22 22 22 22 20 20 20 20 20 21 21 12 15 13 2 . . Protection 6 | . . . . . . . 8 10 2 7 7 8 7 6 8 12 12 6 4 5 5 5 . 2 5 5 5 10 6 4 8 4 6 6 7 8 Energy Gun 3 | . 1 . 3 11 11 11 1 5 7 7 7 7 6 6 5 . . 2 3 . . . . . . . . 5 4 . . . 1 . . . Energy Cannon 2 | . 7 14 7 . . . 7 . . . . . . . . . . . . . . . . . . . . . 1 4 2 3 . . 2 6 Ballistic Gun 7 | . 18 13 11 11 11 11 7 7 . . 7 3 . . . 5 6 3 7 11 11 11 11 10 10 10 10 6 2 3 4 4 7 7 4 2 Piercing Weapon 2 | . . . . . . . . . . . . 3 6 4 5 . . 2 5 5 5 5 5 4 5 4 4 2 3 3 3 4 3 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 193 | 16 43 45 63 62 62 62 70 80 54 54 52 53 57 56 63 63 63 69 68 65 64 64 64 74 71 75 71 71 82 90 152 144 144 162 182 193 Greatest Support 190 | 20 20 20 12 12 12 12 20 62 55 57 55 55 57 82 82 82 82 82 82 82 82 98 98 100 80 80 100 102 105 130 150 150 148 178 190 186 Greatest Overweight (x) 6 | 1 3 3 5 5 5 5 5 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Average Overweight (x) . | . 2 2 4 5 5 5 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 16 16 22 22 22 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 18 Average Capacity 18 | 6 15 16 21 22 22 22 22 20 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 Most Carried 22 | 8 16 16 22 22 21 21 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 17 Average Carried 17 | 6 14 15 21 21 21 21 21 20 16 15 16 15 16 15 15 15 16 15 15 16 16 15 16 15 16 15 15 15 15 15 15 17 17 17 17 14 Final Capacity 22 | 8 16 16 22 22 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 18 Final Carried 22 | 7 16 16 22 21 21 21 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 17 10 Class Distribution -------------------- 24% | Hauler-Mutant 18% | Mutant 15% | Hacker-Mutant 10% | Wizard-Scout 8% | Machinist-Scout 7% | Wizard-Mutant 3% | Scavenger-Mutant 3% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Scout | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Scout | -3/Testing Machinist-Scout | -2/Research Wizard-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Machinist-Scout | -1/Access Machinist-Scout | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11269 | 228 307 195 636 71 . . 756 1315 . 343 . 151 121 95 183 107 . 142 67 153 34 . 130 368 50 222 86 192 301 61 407 84 620 735 3015 94 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16461 | 111 474 179 1355 102 . . 1497 2829 . 220 . . 23 152 45 214 . . 17 86 . . 99 879 . 245 214 102 821 61 560 181 516 1182 4125 172 Parts 788 | 6 24 15 81 12 . . 69 144 . 10 . . 3 10 4 6 . . 4 7 . . 9 30 . 6 . 2 50 5 32 13 26 49 159 12 Haulers Intercepted 20 | . 2 . 5 . . . 5 3 . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Recyclers Shooed 15 | . . 1 . . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . . 1 . 4 . . 3 . 7 . . 9 . . 11 . 2 . . . . . . . . Prevented 15 | . . . . . . . . . . . . . 1 . 1 6 . 7 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 210 | . 10 11 29 6 . . 26 47 . 2 . . 1 . 1 3 . . . 1 . . 1 5 . 2 . 3 7 2 4 4 5 7 31 2 Melee 28 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 7 . 4 4 2 . 7 2 Guns 116 | . 8 3 15 6 . . 11 41 . 1 . . . . 1 1 . . . . . . . 4 . 2 . 2 . . . . 3 7 11 . Cannons 37 | . 2 6 12 . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . AOE 22 | . . 2 2 . . . 6 5 . . . . 1 . . 1 . . . . . . . . . . . 1 . 2 . . . . 2 . Classes Destroyed 17 | 2 4 1 3 . . . 2 3 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Worker 15 | . . . . . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . 2 2 . . 3 1 . Builder 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 20 | . 2 . 5 . . . 5 3 . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Recycler 14 | 1 . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 5 . Operator 5 | . 1 . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Watcher 22 | . . . . . . . 5 2 . 3 . . . 1 . . . . . . . . . 1 . . . . 1 . 2 1 2 3 1 . Swarmer 55 | . 3 6 9 6 . . 8 10 . 1 . . 1 . . . . . . . . . . . . . . 3 . 2 . 4 . . 2 . Grunt 62 | . 7 2 9 . . . 7 24 . . . . . . . 3 . . . . . . . . . 1 . . 1 . . . . 3 5 . Brawler 5 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Duelist 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 31 | . . . 9 . . . 7 6 . . . . . . . . . . . . . . . 4 . . . . 3 . 2 . . . . . Hunter 11 | . . . . . . . 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Programmer 28 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . 1 . . . . 3 . 2 . 1 3 14 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 5 5 3 . . 5 8 . 1 . . 1 2 1 3 . . 1 1 . . 1 3 . 1 . 2 3 2 2 4 2 7 4 2 Combat Bots Only 7 | . 4 5 5 3 . . 5 5 . 1 . . 1 . 1 3 . . . 1 . . 1 3 . 1 . 2 3 2 2 4 2 7 3 2 Max Kills in Single Turn 3 | 1 1 1 1 1 . . 2 3 . 1 . . 1 1 1 1 . . 1 1 . . 1 1 . 1 . 1 1 2 1 1 1 2 2 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 2 | . . 1 1 . . . 2 1 . . . . 1 . . 1 . . . . . . . . . . . 1 . 2 . . . . 2 . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C Shell (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 28711 | . 411 187 807 259 . . 1461 3721 . 118 . . 138 42 30 40 . 341 77 96 . . 34 263 . 817 . 654 474 436 194 197 1283 567 12372 3692 Core 2224 | . 50 50 80 40 . . 190 268 . 12 . . 18 . . . . 15 . . . . . . . 137 . 132 69 23 6 . 135 26 439 534 Absorbed by Shields 828 | . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . 79 93 133 . 327 157 Core Remaining (%) 80 | 100 . 60 . . . 70 65 . . . . . 57 . . . . 98 . . . . 100 . . . . 76 . 92 . . 90 . . . Volleys Fired 730 | 8 41 20 74 12 . . 87 127 . 4 . . 3 2 5 6 . 13 1 . . . . 30 . 14 . 15 1 3 . 1 29 24 197 13 Largest 3 | 2 2 2 2 2 . . 2 2 . 2 . . 1 2 1 1 . 1 2 . . . . 3 . 3 . 3 1 1 . 1 3 3 3 3 Hottest 278 | 70 76 89 86 68 . . 91 88 . 45 . . 46 48 46 46 . 46 35 . . . . 101 . 101 . 128 35 30 . 30 114 114 240 278 Shots Fired 1488 | 16 82 39 147 23 . . 168 249 . 8 . . 3 4 5 6 . 13 2 . . . . 33 . 34 . 39 1 3 . 1 55 64 454 39 Gun 1187 | 16 70 17 95 23 . . 113 236 . 8 . . . 4 2 2 . 7 2 . . . . 33 . 34 . 39 1 2 . 1 55 64 350 13 Cannon 271 | . 12 19 52 . . . 53 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 103 26 Launcher 30 | . . 3 . . . . 2 7 . . . . 3 . 3 4 . 6 . . . . . . . . . . . 1 . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1002 | 8 64 17 74 11 . . 81 156 . 4 . . . 2 . 2 . 5 1 . . . . 33 . 34 . 27 1 2 . 1 52 64 350 13 Thermal 229 | 8 6 . 9 . . . 27 36 . 4 . . . 2 2 . . 2 1 . . . . . . . . . . . . . 3 . 103 26 Explosive 7 | . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Electromagnetic 250 | . 12 19 64 12 . . 58 57 . . . . 3 . 3 4 . 6 . . . . . . . . . 12 . . . . . . . . Robot Hit Streak 33 | 8 16 6 18 3 . . 27 33 . 2 . . 2 2 4 2 . 7 2 . . . . 3 . 5 . 4 2 . . . 5 8 18 15 Robot Miss Streak 10 | 1 3 3 3 7 . . 7 4 . 2 . . 1 . . 2 . 1 . . . . . 4 . 10 . 2 . 1 . 2 5 3 6 3 Penetration Max 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . Secondary Targets 17 | . 1 . . 3 . . 2 6 . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Shots Hit Robots 1178 | 12 56 22 108 12 . . 134 213 . 13 . . 1 4 2 3 . 8 1 2 . . 1 26 . 17 4 21 26 4 20 5 42 51 340 30 Core Hits 609 | 4 23 13 54 6 . . 51 161 . 7 . . 3 2 3 5 . 2 1 1 . . . 16 . 12 2 5 17 3 11 5 18 25 150 9 Critical Hits 84 | . . . 2 1 . . 2 2 . . . . . . . . . . . 1 . . . 12 . 4 . 1 4 1 4 1 3 11 31 4 Critical Kills 32 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . 5 . 1 . . 3 1 3 1 1 6 8 1 Critical Parts Destroyed 41 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . 4 . 3 . 1 1 . 1 . 2 5 16 3 Melee Attacks 571 | . . . . . . . 9 21 8 52 . . 27 29 7 . . 10 28 2 . 5 5 33 4 1 4 10 57 27 33 18 61 45 70 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 90 | . . . . . . . 9 21 8 52 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 481 | . . . . . . . . . . . . . 27 29 7 . . 10 28 2 . 5 5 33 4 1 4 10 57 27 33 18 61 45 70 5 Sneak Attacks 30 | . . . . . . . . 5 . 2 . . . 1 . . . . . . . . . 5 . . . . 4 2 3 . . 5 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43035 | 152 713 526 2183 128 . . 3180 5975 . 640 . . 95 189 73 323 . 493 19 36 . . . 1552 . 679 661 395 1901 1014 1524 304 1519 2917 14893 951 Guns 18684 | 152 520 81 1043 93 . . 1541 3888 . 48 . . . 37 44 25 . 81 19 . . . . 193 . 541 . 320 25 . . . 810 1611 7439 173 Cannons 6247 | . 193 325 996 . . . 1199 111 . . . . . . . . . . . . . . . . . . . . . . . . . . 2870 553 Explosions 4055 | . . 120 144 35 . . 411 1282 . . . . 95 . 29 298 . 412 . . . . . . . . . 75 . 524 . . . . 630 . Melee 14049 | . . . . . . . 29 694 . 592 . . . 152 . . . . . 36 . . . 1359 . 138 661 . 1876 490 1524 304 709 1306 3954 225 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15869 | 50 446 81 724 27 . . 1030 2409 . 11 . . . 19 . 25 . 63 . . . . . 193 . 541 . 192 25 . . . 810 1611 7439 173 Thermal 6279 | 102 74 43 262 35 . . 731 1398 . 37 . . . 18 44 . . 18 19 . . . . . . . . 75 . . . . . . 2870 553 Explosive 1536 | . . 77 . . . . 153 152 . . . . . . . . . . . . . . . . . . . . . 524 . . . . 630 . Electromagnetic 5302 | . 193 325 1197 66 . . 1237 1322 . . . . 95 . 29 298 . 412 . . . . . . . . . 128 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1315 | . . . . . . . 29 694 . 592 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 12734 | . . . . . . . . . . . . . . 152 . . . . . 36 . . . 1359 . 138 661 . 1876 490 1524 304 709 1306 3954 225 Highest Corruption 5 | . . . 1 1 1 1 . 3 2 1 1 1 . . . . . . . . . 3 2 4 3 5 3 3 2 1 1 1 3 1 2 1 Average Corruption 1 | . . . 1 1 1 1 . 2 1 1 1 1 . . . . . . . . . 2 1 2 2 4 2 3 1 1 1 1 1 1 1 1 Corruption Purged 19 | . . . . . . . . 1 1 1 . . . . . . . . . . . . 1 3 3 2 3 . 1 . . . . . 3 . Effects 117 | . . . 4 4 2 5 . 42 1 4 . . . . . . . . . . . . 3 7 3 13 2 5 2 2 . . 6 . 12 . Message Errors 30 | . . . . 1 2 4 . 9 . . . . . . . . . . . . . . 1 1 1 3 1 1 . 1 . . 3 . 2 . Matter Fused 10 | . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . 2 1 2 . . . . . . . . Heat Flow Errors 15 | . . . . . . . . 7 . . . . . . . . . . . . . . 1 1 . 3 . . . . . . 1 . 2 . Energy Discharges 19 | . . . 3 2 . . . 6 1 1 . . . . . . . . . . . . . 2 1 . . . 1 . . . . . 2 . Data Loss (minor) 24 | . . . . . . 1 . 9 . 2 . . . . . . . . . . . . 1 1 1 2 . 1 1 1 . . 2 . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Targeting Errors 16 | . . . 1 . . . . 7 . 1 . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . 3 . Weapon Failures 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2813 | . . . 25 . . . 40 517 . 157 . . . . . . . . . . . . . 281 . . 264 . 193 393 101 . 23 344 449 26 Projectiles 132 | . . . 18 . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 26 Explosions 348 | . . . 7 . . . 14 204 . . . . . . . . . . . . . . . . . . . . . 101 . . . . 22 . Melee 2333 | . . . . . . . . 313 . 157 . . . . . . . . . . . . . 281 . . 264 . 193 292 101 . 23 344 365 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 603 | . . . 67 38 . . 127 371 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 14 | . . . 2 1 . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | 70 88 60 90 9 . . 315 202 . 8 . . 10 . . 6 . . . . . . 180 157 . 375 . 12 . . 1 . 162 9 226 . Average Temperature 52 | 30 25 26 19 6 . . 77 46 . 5 . . 5 . . 4 . . . . . . 96 59 . 177 . 4 . . 1 . 51 5 49 . Received Heat Transfer 3358 | . 171 18 291 . . . 369 1026 . 21 . . 12 9 . 18 . 9 9 24 . . 9 36 . 177 . . 102 87 27 4 18 63 594 264 Effects 7 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 22 | . . . 6 . . . 8 4 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 18 | 1 . . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . 7 . Heat Transferred 7183 | 296 222 50 509 50 . . 1225 2008 . 74 . . . 37 74 . . 37 37 . . . . . . . . 50 . . . . . . 1968 546 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 1 5 1 . . 4 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1211 | 15 155 224 333 145 . . 401 1194 452 448 . . . 123 . . . . 100 . . . . 218 . . . . 110 156 235 186 179 855 1211 . Average Influence 224 | 7 53 112 107 89 . . 195 505 442 235 . . . 47 . . . . 32 . . . . 76 . . . . 37 33 132 90 77 164 998 . Maximum Alert Level 4 | . . 1 1 . . . 2 4 2 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . 3 4 . Low Security (%) 62 | 100 100 56 87 100 . 100 59 18 . 40 . . . 100 . . . . 100 . . . . 99 . . . . 100 100 77 100 100 82 . . Level 1 15 | . . 43 12 . . . 39 39 . 52 . . . . . . . . . . . . . . . . . . . . 22 . . 1 . . Level 2 3 | . . . . . . . 1 7 100 6 . . . . . . . . . . . . . . . . . . . . . . . 9 1 . Level 3 8 | . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . 7 35 . Level 4 9 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 3 . 4 . . . 2 15 . 3 . . . 4 . . . . . . . . . 2 . . . . 3 3 1 . 5 2 6 . Investigation 7 | . 1 . 1 . . . 1 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Extermination 14 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . 2 1 1 . 3 1 2 . Reinforcement 23 | . 2 . 3 . . . 1 8 . 2 . . . 1 . . . . . . . . . 2 . . . . 1 2 . . . 1 . . Assault 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Garrison 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 57 | . 2 . 5 . . . 6 1 . 1 . . 4 . . . . . 2 . . . . . . . . . . 2 1 1 2 1 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 488 | . 24 14 45 6 . . 55 83 12 22 . . 9 16 7 2 . 8 8 1 . . 1 9 . 4 . 8 16 16 7 9 22 13 66 5 Peak Tracking Total 10 | . 5 3 7 3 . . 5 6 6 5 . . 4 5 4 3 . 4 7 1 . . 1 4 . 4 . 5 3 10 2 4 5 6 6 4 Tactical Retreats 67 | . 3 2 2 . . . 8 10 2 7 . . 4 5 3 . . 2 2 . . . . 3 . . . 3 1 . . 1 4 . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . 1 1 2 . . . . 3 . 2 . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 1 . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 53 | . . 6 . 1 . . 8 10 . 4 . . . . . . . . . . . . . . . . . . . 6 . 1 9 1 7 . Max in Single Turn 6 | . . 6 . 1 . . 1 4 . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 2 1 2 . Garrison Access 11 | . . . . . . . 1 2 . 4 . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 172 | . 6 2 9 . 1 . 9 11 . 18 . . . 11 . 1 4 1 14 . 3 2 . 12 1 . 6 . 11 6 6 14 10 4 10 . Terminals 109 | . 6 1 8 . . . 6 8 . 11 . . . 7 . . . 1 7 . . . . 8 . . . . 6 4 5 10 10 1 10 . Fabricators 14 | . . . . . . . . 1 . . . . . 3 . . . . 3 . . . . 2 . . . . 2 1 . . . 2 . . Repair Stations 5 | . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Recycling Units 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 2 . . . . Garrison Access 13 | . . . . . . . 1 2 . 4 . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 . 1 . . Total Hacks 514 | . 21 6 27 . 23 . 27 21 . 32 . . . 32 . 1 27 6 51 . 4 5 . 37 1 . 19 . 36 23 19 32 39 9 16 . Successful 387 | . 10 5 19 . 23 . 17 13 . 13 . . . 21 . 1 27 3 48 . 4 5 . 31 1 . 19 . 34 20 10 23 29 6 5 . Failed 127 | . 11 1 8 . . . 10 8 . 19 . . . 11 . . . 3 3 . . . . 6 . . . . 2 3 9 9 10 3 11 . Catastrophic 15 | . . . 1 . . . . 1 . 5 . . . 2 . . . 1 1 . . . . . . . . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 244 | . 12 5 13 . . . 17 10 . 15 . . . 15 . . . 5 27 . . 1 . 20 . . . . 19 10 13 22 29 2 9 . Terminals 320 | . 21 5 22 . . . 20 16 . 19 . . . 22 . . . 6 25 . . . . 29 . . . . 22 16 15 25 39 2 16 . Fabricators 51 | . . . . . . . . 2 . . . . . 8 . . . . 17 . . . . 4 . . . . 10 5 . . . 5 . . Repair Stations 12 | . . . . . . . 3 . . 2 . . . . . . . . 3 . . . . . . . . . 2 . . 2 . . . . Recycling Units 4 | . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 5 . . . 2 . . . . . . 2 . . . . 3 . . . . 3 . . . . 2 . . 4 . . . . Garrison Access 25 | . . . . . . . 2 3 . 8 . . . . . . . . 2 . . . . 1 . . . . . 2 4 1 . 2 . . Terminal Hacks 205 | . 6 3 10 . 23 . 5 4 . 2 . . . 8 . 1 27 3 13 . 4 5 . 16 1 . 19 . 13 11 2 9 17 1 2 . Record 50 | . . . . . 23 . . . . . . . . . . . 11 1 . . 2 5 . 1 . . 7 . . . . . . . . . Part Schematic 25 | . . 1 . . . . . . . . . . . 2 . . 9 . 3 . . . . 2 . . 4 . 2 1 . 1 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 29 | . 3 1 3 . . . 2 1 . . . . . . . . 3 . . . . . . 3 . . 4 . 2 1 . 3 3 . . . Open Door 12 | . . 1 . . . . . . . . . . . . . 1 . . 1 . 2 . . . 1 . . . . . . . 5 . 1 . Level Access Points 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . . Branch Access Points 5 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 8 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . . . Fabricator Index 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 5 | . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Unreport Threat 21 | . 1 . 2 . . . 2 . . 1 . . . . . . . 1 2 . . . . 3 . . . . 1 1 . 2 4 1 . . Locate Traps 16 | . 1 . 2 . . . 1 2 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 . 2 . . 1 . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . . Recall Reinforcements 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 38 | . . . . . . . . 2 . . . . . 6 . . . . 11 . . . . 4 . . . . 7 4 . . . 4 . . Network Status 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Load Schematic 15 | . . . . . . . . 1 . . . . . 3 . . . . 3 . . . . 2 . . . . 3 1 . . . 2 . . Build 20 | . . . . . . . . 1 . . . . . 3 . . . . 5 . . . . 2 . . . . 4 3 . . . 2 . . Repair Station Hacks 9 | . . . . . . . 3 . . 1 . . . . . . . . 2 . . . . . . . . . 2 . . 1 . . . . Scan Component 6 | . . . . . . . 2 . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Repair 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 5 . . . 2 . . . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . 2 . . . . Insert Component 13 | . . . 2 . . . 1 . . . . . . 2 . . . . 3 . . . . 1 . . . . 2 . . 2 . . . . Analyze 5 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 1 2 . 4 . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Seal Access 11 | . . . . . . . 1 2 . 4 . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Unauthorized Hacks 103 | . 4 2 4 . . . 6 5 . 4 . . . 5 . . . . 17 . . . . 8 . . . . 10 4 8 10 12 1 3 . Terminals 95 | . 4 2 4 . . . 6 5 . 4 . . . 5 . . . . 11 . . . . 8 . . . . 8 4 8 10 12 1 3 . Track 40 | . 2 1 2 . . . 3 1 . 1 . . . . . . . . 5 . . . . 4 . . . . 3 2 3 7 5 . 1 . Assimilate 10 | . . . . . . . 1 1 . . . . . 2 . . . . 1 . . . . . . . . . 3 . 1 . 1 . . . Botnet 38 | . 2 1 2 . . . 2 3 . 3 . . . 2 . . . . 5 . . . . 3 . . . . 2 2 2 3 3 1 2 . Disrupt 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . 3 . . . Fabricators 8 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Siphon 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 120 | . 6 1 9 . . . 8 9 . 14 . . . 11 . . . 1 9 . . . . 8 . . . . 10 4 6 7 4 4 9 . Full Trace Events 3 | . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 1 2 . . . 1 . . . . . . 2 . . 9 . 3 . . . . 2 . . 4 . 2 1 . 1 . . . . Parts Built 27 | . . . . . . . . 1 . . . . . 5 . . . . 5 . . . . 2 . . . . 6 6 . . . 2 . . Matter 4783 | . . . . . . . . 102 . . . . . 665 . . . . 1029 . . . . 636 . . . . 782 834 . . . 735 . . Time 1226 | . . . . . . . . 51 . . . . . 170 . . . . 463 . . . . 112 . . . . 162 138 . . . 130 . . Total Part Build Rating 164 | . . . . . . . . 1 . . . . . 25 . . . . 27 . . . . 12 . . . . 30 54 . . . 15 . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Time 102 | . . . . . . . 44 . . . . . . . . . . . 22 . . . . . . . . . 36 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 14 | . . . . 3 . . 1 1 . . . . . 2 . . . 1 . . . . . . . . . . 2 . 1 . 1 2 . . Largest Group 3 | . . . . 3 3 3 3 1 . . . . . 1 . . . 1 1 . . . . . . . . . 2 . 1 . 1 2 2 . Highest-Rated Group 188 | . . . . 40 40 40 40 10 . . . . . 26 . . . 94 94 . . . . . . . . . 20 . 26 . 10 188 188 . Highest-Rated Ally 94 | . . . . 16 16 16 16 10 . . . . . 26 . . . 94 94 . . . . . . . . . 10 . 26 . 10 94 94 . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 1 . . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . . ROAM 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 113 | . . . . . . . 13 . . . . . . . . . . 23 4 . . . . . . . . . . . . . . . 73 . Total Damage 2828 | . . . . . . . 125 . . . . . . . . . . 833 90 . . . . . . . . . . . . . . . 1780 . Kills 11 | . . . . . . . 2 . . . . . . . . . . 6 1 . . . . . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . . . 1 . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 26988 | 65 956 886 1496 809 365 437 2259 2729 262 1241 37 504 416 621 802 243 39 424 792 170 191 192 316 787 573 490 396 624 1240 656 583 396 1199 827 2891 74 Spaces Moved 25033 | 36 582 501 805 536 261 310 1119 1968 191 2042 79 953 570 937 852 368 81 385 1050 310 391 311 367 715 365 403 214 479 1315 632 579 678 1064 980 2586 18 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 106 | . 65 9 . . . . 1 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5332 | 18 517 492 805 536 261 310 1118 1275 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19577 | . . . . . . . . 662 191 2042 79 953 570 937 852 368 81 385 1050 310 391 311 367 715 365 403 214 479 1315 632 579 678 1064 980 2586 18 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 90 90 120 120 140 140 140 140 34 36 34 36 36 36 36 48 48 48 48 48 48 48 48 48 54 63 63 54 54 54 53 48 42 42 41 41 50 Average Speed 64 | 105 123 121 135 140 140 140 140 94 36 35 36 36 36 37 48 48 48 48 48 48 48 48 51 55 63 63 57 62 60 57 49 42 42 41 44 54 Slowest Speed 220 | 120 200 200 140 140 140 140 220 180 36 36 36 36 36 48 48 48 48 48 48 48 48 55 55 63 63 63 63 63 63 68 142 48 42 42 50 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 54 | 4 93 99 84 99 67 66 90 50 74 56 15 82 61 27 81 42 69 47 22 59 56 44 50 19 56 49 60 62 30 72 14 74 48 27 74 1 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 8 | . . 2 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 26 | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 1 . 1 . . . . . 3 2 . 3 . . . . 3 1 . 1 . 1 1 . 3 . . . . . . . . Spaces Dug 342 | . . . . . . . 5 10 8 36 . . 25 27 7 . . 10 26 . . 4 4 18 4 . . 10 26 19 8 11 34 31 19 . Terrain Destroyed 767 | . . 9 23 4 . . 26 139 8 36 . . 25 27 7 . . 10 26 . . 4 4 19 4 10 . 49 26 23 8 12 40 87 122 19 Melee 341 | . . . . . . . 5 10 8 36 . . 25 27 7 . . 10 26 . . 4 4 18 4 . . 10 26 19 8 11 34 31 18 . Projectile 124 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 10 . 18 . . . 1 6 14 53 19 AOE 302 | . . 9 23 4 . . 19 129 . . . . . . . . . . . . . . . . . . . 21 . 4 . . . 42 51 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 33570 | 48 742 737 1075 571 261 313 1641 2589 369 2446 86 1115 717 1143 1225 428 80 589 1281 325 394 345 484 1018 699 606 480 758 1671 879 823 754 1669 1285 3879 45 Wait 6155 | . 73 203 132 23 1 4 326 344 168 291 7 141 106 137 350 50 . 169 154 10 1 9 108 198 327 182 245 241 235 190 173 38 457 185 877 . Move 24996 | 35 581 500 804 535 260 309 1118 1968 190 2041 78 952 569 936 851 367 80 384 1049 309 390 310 366 714 364 402 213 477 1314 631 578 677 1062 979 2585 18 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | 1 16 1 20 . . . 17 23 1 7 . 8 . 7 1 1 . 1 12 . 1 2 . 8 . 2 4 5 12 4 10 5 7 8 28 . Fast Attach 135 | 2 . 1 4 . . . 12 22 . 9 . . . 5 2 . . 2 8 . . 6 . 3 . . 4 . 4 6 2 . 15 9 18 1 Attach 104 | . 3 1 6 1 . . 7 14 . 1 . 1 . 4 2 2 . 1 4 . . 1 . 4 . 2 1 3 3 1 5 1 3 10 16 7 Detach 29 | 1 . . . . . . . 1 . 2 . 1 . 2 2 1 . . 1 . . 4 . 2 . . . . . . 2 . 2 6 2 . Swap 322 | . 16 8 11 . . . 26 22 1 22 1 4 12 11 3 1 . 5 8 4 1 1 5 16 4 3 2 4 28 6 13 9 16 7 51 1 Drop 313 | 1 12 3 24 . . . 39 47 1 17 . 8 . 10 2 . . 3 16 . 1 7 . 10 . . 7 2 17 11 7 5 16 12 35 . Fire 730 | 8 41 20 74 12 . . 87 127 . 4 . . 3 2 5 6 . 13 1 . . . . 30 . 14 . 15 1 3 . 1 29 24 197 13 Melee 571 | . . . . . . . 9 21 8 52 . . 27 29 7 . . 10 28 2 . 5 5 33 4 1 4 10 57 27 33 18 61 45 70 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 66 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Discovered new exit (range 6) 636 | -10/Materials | Discovered new exit (range 9) 720 | -10/Materials | Discovered new exit (range 7) 845 | -10/Materials | Discovered new exit (range 9) 1022 | -10/Materials | Entered Mines 1027 | -10/Mines | Discovered new exit (range 15) 1046 | -10/Mines | Assembled infested the area 1302 | -10/Mines | Learned location of Storage (-9) 1386 | -10/Mines | Learned Materials stockpile data 1502 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1681 | -10/Mines | Discovered new exit (range 13) 1908 | -10/Mines | Entered Materials 1908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -9/Materials | Discovered new exit (range 16) 2287 | -9/Materials | Build established: Hauler-Mutant 2443 | -9/Materials | Discovered new exit (range 7) 2586 | -9/Materials | Discovered new exit (range 3) 2683 | -9/Materials | Discovered new exit (range 7) 3122 | -9/Materials | Discovered new exit (range 7) 3385 | -9/Materials | Discovered new exit (range 8) 3404 | -9/Materials | Entered Mines 3489 | -9/Mines | Learned Materials emergency access door positions 3492 | -9/Mines | Met a Derelict bent on vengeance 3564 | -9/Mines | Discovered new exit (range 5) 3785 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3786 | -9/Mines | Discovered new exit (range 5) 3998 | -9/Mines | Discovered new exit (range 8) 4016 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4213 | -9/Mines | Entered Exiles 4213 | -9/Exiles | Accompanied by 3 allies 4247 | -9/Exiles | Met 8R-AWN 4271 | -9/Exiles | Met EX-HEX 4318 | -9/Exiles | Met EX-BIN 4338 | -9/Exiles | Met EX-DEC 4346 | -9/Exiles | Learned location of Zion (-7) 4420 | -9/Exiles | Visited The Gauntlet 4556 | -9/Exiles | Discovered new exit (range 14) 4578 | -9/Exiles | Entered Mines 4578 | -8/Mines | Accompanied by 3 allies 4919 | -8/Mines | Discovered new exit (range 11) 4985 | -8/Mines | Discovered new exit (range 3) 5015 | -8/Mines | Entered Materials 5015 | -8/Materials | Accompanied by 3 allies 5015 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5913 | -8/Materials | Discovered new exit (range 16) 6452 | -8/Materials | Discovered new exit (range 3) 6518 | -8/Materials | Repaired Lyr. Light Armor Plating 6930 | -8/Materials | Discovered new exit (range 16) 7274 | -8/Materials | Entered Factory 7274 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7604 | -7/Factory | Garrison activated, responded to threat 8497 | -7/Factory | Discovered new exit (range 5) 8554 | -7/Factory | Build established: Scavenger-Mutant 8954 | -7/Factory | Lost 3 parts (1p1n1u) 9310 | -7/Factory | First assault squad dispatched 9529 | -7/Factory | Identified exit to Lower Caves 9776 | -7/Factory | Fabricated Lrg. Storage Unit? 9805 | -7/Factory | Build established: Mutant 9830 | -7/Factory | Discovered new exit (range 15) 10003 | -7/Factory | Manually triggered Chute Trap 10003 | -7/Factory | Sucked down chute 10003 | -7/Factory | Entered Waste 10015 | -7/Waste | Spotted C-40 Crusher 10015 | -7/Waste | Spotted C-40 Crusher 10026 | -7/Waste | Spotted C-40 Crusher 10110 | -7/Waste | Spotted C-40 Crusher 10146 | -7/Waste | Spotted C-40 Crusher 10170 | -7/Waste | Spotted C-40 Crusher 10206 | -7/Waste | Discovered new exit (range 15) 10214 | -7/Waste | Identified exit to Factory 10265 | -7/Waste | Entered Factory 10286 | -7/Factory | Discovered new exit (range 14) 10304 | -7/Factory | Identified exit to Factory 10738 | -7/Factory | Discovered exit to Factory (range 8) 11397 | -7/Factory | Discovered exit to Factory (range 11) 11408 | -7/Factory | Discovered exit to Lower Caves (range 6) 11506 | -7/Factory | Entered Lower Caves 11540 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11543 | -7/Lower Caves | Identified exit to Zion 11543 | -7/Lower Caves | Entered Zion 11549 | -7/Zion | Given the Hacking Drone Bay 11585 | -7/Zion | System corruption cleaned by Quarantine Array 11627 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11695 | -7/Zion | Given A8's code to call for help 11701 | -7/Zion | Received a hallucinogenic algorithm 11717 | -7/Zion | Found CR-A16's Pointy Stick 11722 | -7/Zion | Learned location of Data Miner (-6) 11777 | -7/Zion | Learned Factory scanalyzer intel 11778 | -7/Zion | Learned location of 1 exit from Proximity Caves 11962 | -7/Zion | Found Prototype Processor 11963 | -7/Zion | Found Prototype Processor 11965 | -7/Zion | Found Prototype Processor 11966 | -7/Zion | Found Prototype Processor 11969 | -7/Zion | Found Prototype Processor 11976 | -7/Zion | Found Prototype Processor 12031 | -7/Zion | Discovered new exit (range 16) 12045 | -7/Zion | Identified exit to Proximity Caves 12047 | -7/Zion | Entered Proximity Caves 12244 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12463 | -6/Proximity Caves | Entered Factory 12463 | -6/Factory | Evolved 2 slots: Utility x2 12464 | -6/Factory | Loaded intel: 4 scanalyzer locations 12683 | -6/Factory | Identified Exp. Armor Integrity Analyzer 12683 | -6/Factory | Identified Exp. Target Analyzer 12726 | -6/Factory | Identified exit to Lower Caves 12835 | -6/Factory | Build established: Hacker-Mutant 12979 | -6/Factory | Fabricated Cmb. Airjet (x2) 13029 | -6/Factory | Fabricated Exp. Signal Interpreter? 13033 | -6/Factory | Fabricated Cmb. Airjet (x2) 13084 | -6/Factory | Entered Lower Caves 13364 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 13424 | -6/Lower Caves | Encountered a Warlord checkpoint 13432 | -6/Lower Caves | Found Alien Artifact 13432 | -6/Lower Caves | Identified Core Expander 13432 | -6/Lower Caves | Installed Core Expander, added new Utility slot 13588 | -6/Lower Caves | Learned Factory non-interactive machine intel 13876 | -6/Lower Caves | Discovered new exit (range 8) 13879 | -6/Lower Caves | Identified exit to Lower Caves 13886 | -6/Lower Caves | Entered another Lower Caves area 14095 | -6/Lower Caves | Discovered new exit (range 14) 14103 | -6/Lower Caves | Identified exit to Data Miner 14129 | -6/Lower Caves | Entered Data Miner 14129 | -6/Data Miner | Discovered new exit (range 6) 14132 | -6/Data Miner | Identified exit to Proximity Caves 14139 | -6/Data Miner | Met Data Miner 14148 | -6/Data Miner | Learned location of Section 7 (-2) 14148 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14151 | -6/Data Miner | Identified Exp. Terrain Scan Processor 14151 | -6/Data Miner | Identified Exp. Targeting Computer 14156 | -6/Data Miner | Received God Mode back door access code from Data Miner 14168 | -6/Data Miner | Entered Proximity Caves 14169 | -5/Proximity Caves | Identified exit to Factory 14192 | -5/Proximity Caves | Escorted by Enhanced Grunt 14592 | -5/Proximity Caves | Entered Factory 14592 | -5/Factory | Accompanied by 1 ally 14592 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14593 | -5/Factory | Loaded intel: 197 non-interactive machine locations 14634 | -5/Factory | Identified exit to Upper Caves 14634 | -5/Factory | Identified exit to Extension 14954 | -5/Factory | Identified Exp. Melee Analysis Suite 14954 | -5/Factory | Identified Spectral Analyzer 14990 | -5/Factory | Repaired Lrn. Sensor Array? 15052 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 15128 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 15241 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 15248 | -5/Factory | Fabricated Exp. Signal Interpreter? 15295 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 15384 | -5/Factory | Entered Upper Caves 15421 | -5/Upper Caves | Spotted B-75 Beast 15423 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 15427 | -5/Upper Caves | Destroyed B-75 Beast 15550 | -5/Upper Caves | Discovered new exit (range 4) 15551 | -5/Upper Caves | Identified exit to Upper Caves 15553 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15554 | -5/Upper Caves | Identified exit to Warlord 15554 | -5/Upper Caves | Entered another Upper Caves area 15571 | -5/Upper Caves | Encountered a Warlord checkpoint 15576 | -5/Upper Caves | Discovered new exit (range 13) 15597 | -5/Upper Caves | Learned Extension emergency access door positions 15634 | -5/Upper Caves | Learned 4 Factory zone layouts 15703 | -5/Upper Caves | Discovered exit to Warlord (range 5) 15745 | -5/Upper Caves | Entered Warlord 15757 | -5/Warlord | Discovered new exit (range 14) 15768 | -5/Warlord | System corruption cleaned by Quarantine Array 15852 | -5/Warlord | Opened Warlord's prototype stash 15856 | -5/Warlord | Found Prototype Device 15856 | -5/Warlord | Identified Exp. Phase Shifter 15863 | -5/Warlord | Found Prototype Device 15863 | -5/Warlord | Identified Exp. Focal Shield 15870 | -5/Warlord | Found Prototype Hackware 15870 | -5/Warlord | Identified System Mapper 15883 | -5/Warlord | Found Exp. Target Analyzer 15936 | -5/Warlord | Identified exit to Proximity Caves 15937 | -5/Warlord | Entered Proximity Caves 16136 | -4/Proximity Caves | Spotted B-86 Titan 16139 | -4/Proximity Caves | Destroyed B-86 Titan 16237 | -4/Proximity Caves | Discovered new exit (range 5) 16253 | -4/Proximity Caves | Identified exit to Factory 16253 | -4/Proximity Caves | Entered Factory 16253 | -4/Factory | Evolved 2 slots: Utility x2 16254 | -4/Factory | Identified exit to Armory 16362 | -4/Factory | Discovered new exit (range 21) 16365 | -4/Factory | Discovered new exit (range 20) 16438 | -4/Factory | Fabricated Exp. Sensor Array? 16553 | -4/Factory | Identified exit to Research 16646 | -4/Factory | Identified exit to Upper Caves 16930 | -4/Factory | Fabricated EM Disruption Field? 17040 | -4/Factory | Entered Upper Caves 17232 | -4/Upper Caves | Build established: Wizard-Mutant 17545 | -4/Upper Caves | Discovered new exit (range 8) 17609 | -4/Upper Caves | Identified exit to Upper Caves 17613 | -4/Upper Caves | Entered another Upper Caves area 17972 | -4/Upper Caves | Build established: Wizard-Scout 18096 | -4/Upper Caves | Discovered new exit (range 12) 18103 | -4/Upper Caves | Identified exit to Zhirov 18103 | -4/Upper Caves | Entered Zhirov 18349 | -4/Zhirov | Discovered new exit (range 3) 18373 | -4/Zhirov | Learned location of Quarantine (-2) 18373 | -4/Zhirov | Learned location of Testing (-3) 18373 | -4/Zhirov | Learned location of Command (-1) 18392 | -4/Zhirov | Found Alien Artifact 18392 | -4/Zhirov | Identified Integrated Dissipator 18392 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18447 | -4/Zhirov | Found Alien Artifact 18498 | -4/Zhirov | Identified exit to Proximity Caves 18499 | -4/Zhirov | Entered Proximity Caves 18867 | -3/Proximity Caves | Crushed by falling debris 19113 | -3/Proximity Caves | Discovered exit to Research (range 8) 19123 | -3/Proximity Caves | Entered Research 19123 | -3/Research | Evolved 2 slots: Utility x2 19137 | -3/Research | Build established: Wizard-Mutant 19446 | -3/Research | Identified exit to Testing 19451 | -3/Research | Fabricated Cmb. Airjet? 19489 | -3/Research | Identified Transdimensional Reconstructor 19542 | -3/Research | Fabricated Cmb. Airjet (x2) 19568 | -3/Research | Found Fusion Bomb Launcher 19876 | -3/Research | Discovered new exit (range 9) 19883 | -3/Research | Identified exit to Research 20177 | -3/Research | Repaired Cld. Antigrav System? 20225 | -3/Research | Fabricated Exp. Terrain Scanner? 20281 | -3/Research | Fabricated Exp. Terrain Scan Processor (x1) 20363 | -3/Research | Entered Testing 20431 | -3/Testing | Found Prototype Protection 20560 | -3/Testing | Build established: Wizard-Scout 20684 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 20733 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 20779 | -3/Testing | Fabricated Cmb. Linear Gravjet? 20881 | -3/Testing | Spotted Striker 20962 | -3/Testing | Spotted Alpha 7 20989 | -3/Testing | Found Prototype Launcher 21009 | -3/Testing | Identified Z-bomb Delivery System 21019 | -3/Testing | Entered Research 21019 | -2/Research | Evolved 2 slots: Power x1, Utility x1 21020 | -2/Research | Identified exit to Quarantine 21024 | -2/Research | Identified SHELL Armor 21047 | -2/Research | Lost 3 parts (2u1w) 21180 | -2/Research | Discovered new exit (range 28) 21257 | -2/Research | Identified exit to Access 21322 | -2/Research | Discovered exit to Quarantine (range 15) 21602 | -2/Research | Entered Quarantine 21654 | -2/Quarantine | Found Alien Artifact 21659 | -2/Quarantine | Identified Core Reset Matrix 21663 | -2/Quarantine | Discovered exit to Access (range 22) 21762 | -2/Quarantine | Found Alien Artifact 21844 | -2/Quarantine | Identified Subatomic Replicator 21967 | -2/Quarantine | Spotted Fortress 21996 | -2/Quarantine | Discovered new exit (range 6) 21997 | -2/Quarantine | Identified exit to Section 7 21998 | -2/Quarantine | Entered Section 7 22013 | -2/Section 7 | Found Alien Artifact 22013 | -2/Section 7 | Identified Integrity Redistributor 22013 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-27) 22060 | -2/Section 7 | Found Alien Artifact 22060 | -2/Section 7 | Identified Integrated Reactor 22060 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22204 | -2/Section 7 | Spotted Executioner 22205 | -2/Section 7 | Spotted Executioner 22215 | -2/Section 7 | Destroyed Executioner 22224 | -2/Section 7 | Destroyed Executioner 22228 | -2/Section 7 | Found Prototype Processor 22228 | -2/Section 7 | Identified Exp. Core Analyzer 22230 | -2/Section 7 | Found Prototype Device 22230 | -2/Section 7 | Identified Adv. Kinecellerator 22356 | -2/Section 7 | Spotted B-99 Colossus 22379 | -2/Section 7 | Found Integrity Redistributor 22381 | -2/Section 7 | Found Integrity Redistributor 22382 | -2/Section 7 | Found Integrity Redistributor 22400 | -2/Section 7 | Found Alien Artifact 22400 | -2/Section 7 | Identified LRC Armor 22400 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22402 | -2/Section 7 | Found Alien Artifact 22402 | -2/Section 7 | Identified LRC Insulator 22402 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22425 | -2/Section 7 | Found Integrated Dissipator 22425 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22664 | -2/Section 7 | Found Transdimensional Reconstructor 22684 | -2/Section 7 | Build established: Hacker-Scout 23078 | -2/Section 7 | Garrison activated, responded to threat 23156 | -2/Section 7 | Crushed by falling debris 23174 | -2/Section 7 | Spotted B-90 Cyclops 23197 | -2/Section 7 | Entered Access 23197 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23308 | -1/Access | Fabricated Assault Drone Bay? 23405 | -1/Access | Discovered new exit (range 27) 23509 | -1/Access | Build established: Machinist-Scout 23577 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-55) 23782 | -1/Access | Fabricated EM Dispersion Field? 23890 | -1/Access | Local fabrication network quarantined 23911 | -1/Access | Destroyed 7 combat bots 24000 | -1/Access | Discovered new exit (range 14) 24013 | -1/Access | Enhanced Grunt warped into view, answering call for help 24013 | -1/Access | Identified exit to Command 24017 | -1/Access | Enhanced Grunt warped into view, answering call for help 24024 | -1/Access | Entered Command 24024 | -1/Command | Accompanied by 2 allies 24068 | -1/Command | Phase Generator disabled 24250 | -1/Command | Found Prototype Device 24250 | -1/Command | Identified Exp. Thermal Shield 24524 | -1/Command | First assault squad dispatched 24533 | -1/Command | Discovered new exit (range 24) 24540 | -1/Command | Incoming assault squad redirected 24552 | -1/Command | Incoming assault squad redirected 24599 | -1/Command | Spotted Combat Programmer 24599 | -1/Command | Spotted Combat Programmer 24612 | -1/Command | Destroyed Combat Programmer 24627 | -1/Command | Spotted M Guard 24638 | -1/Command | Spotted M Guard 24640 | -1/Command | Destroyed Combat Programmer 24925 | -1/Command | Destroyed M Guard 24980 | -1/Command | Destroyed M Guard 24980 | -1/Command | Destroyed all MAIN.C guards 24985 | -1/Command | Found Prototype Protection 24985 | -1/Command | Identified Hvy. Regenerative Plating 25046 | -1/Command | Incoming assault squad redirected 25101 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-245) 25166 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 25190 | -1/Command | Met MAIN.C 25202 | -1/Command | 0b10 Conduit disabled 25243 | -1/Command | Destroyed MAIN.C Shell 25246 | -1/Command | MAIN.C activated Command garrisons 25315 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-241) 25386 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-285) 25387 | -1/Command | Core integrity fell below 50% 25505 | -1/Command | Found Centrium Heavy Armor Plating 25527 | -1/Command | Found Centrium Heavy Armor Plating 25605 | -1/Command | Spotted B-99 Colossus 25638 | -1/Command | Destroyed B-99 Colossus 25674 | -1/Command | Discovered new exit (range 30) 26430 | -1/Command | Spotted B-99 Colossus 26904 | -1/Command | Warped through subspace to slip node 26904 | -1/Command | Discovered new exit (range 4) 26910 | -1/Command | Identified exit to Access_0 26915 | -1/Command | Entered Access_0 26916 | -1/Access_0 | Met Architect 26936 | -1/Access_0 | Core integrity fell below 20% 26983 | -1/Access_0 | Destroyed A8 26989 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 26970_ Acquired Lgt. Regenerative Plating. 26972_ Penetrated by Quantum Shear. 26972_ Quantum Shear penetrates A8. 26972_ Enhanced Grunt Antimatter Reactor severed. 26974_ Penetrated by Quantum Shear. 26976_ Enh. Nova Cannon destroyed. 26977_ Penetrated by Quantum Shear. 26977_ Enhanced Grunt suffers critical hit. 26977_ Enhanced Grunt destroyed. 26977_ Penetrated by Quantum Shear. 26977_ Quantum Shear penetrates Wall. 26982_ Penetrated by Quantum Shear. 26983_ A8: "To think I even helped you..." 26983_ A8 destroyed. 26984_ Penetrated by Quantum Shear. 26987_ Quantum Shear penetrates Earth. 26987_ Penetrated by Quantum Shear. 26988_ Enhanced Grunt suffers critical hit. 26988_ Enhanced Grunt destroyed. 26989_ Acquired 94 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????? #????????????????????????????? | | ???????????????????"#???????????????????????????? | | ???????????????????# #???###????????????????????? | | ????????????????????# #??# #????????????????????? | | ?????????????????????# #?# #######??????????????? | | ??????????????????????# ## # # #??????????????? | | ???????????????????????# # # # #???#??????????? | | ??????????????????????## ;;; #?# #??????????? | | ????????????????#?????# ! ;;;;##;;;##?????????? | | ??????????# ###;;####;;!!! ;; ####??????? | | ?????????? *@=%= ; #??????? | | ?????????? !!*!0 ####???????? | | ?????????? ]!!%! #?????????? | | ?????????? =!! ;##?????????? | | ???????????#######;;;;;;; ; #?????????? | | ?????????????????# # ; ;;; ;;### ;#?????????? | | ?????????????????##?## ;;;#;#;##??####?????????? | | ????????????????????# ##### #????????????????? | | ????????????????????## ##?????# ????????????????? | | ?????????????????????##????????##???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Coolant Potential 100 Energy Generation 59 Energy Capacity 1900 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Armor Coverage 1725 Resistance: KI 30 Resistance: TH 30 Resistance: EM 100 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 58 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 62 Defensive Hacking 26 Item Schematics ----------------- Lrg. Storage Unit | -10/Mines | Hacked Adv. Signal Interpreter | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Sensor Array | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked EM Disruption Field | -4/Factory | Hacked Hyp. Railgun | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free EM Dispersion Field | -3/Research | Hacked Cmb. Linear Gravjet | -3/Research | Hacked Exp. Hacking Suite | -3/Testing | Hacked Exp. Weapon Shielding | -2/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Cmb. Airjet | x2 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Cmb. Airjet | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory EM Disruption Field | x1 | -4/Factory Cmb. Airjet | x2 | -3/Research Cmb. Airjet | x2 | -3/Research Exp. Terrain Scanner | x1 | -3/Research Exp. Terrain Scan Processor | x1 | -3/Research Cmb. Linear Gravjet | x2 | -3/Testing Cmb. Linear Gravjet | x2 | -3/Testing Cmb. Linear Gravjet | x2 | -3/Testing Assault Drone Bay | x1 | -1/Access EM Dispersion Field | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Integrity Redistributor Integrated Reactor LRC Armor LRC Insulator Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Great Explorer Challenges ------------ None Game ------ Seed OpticalMomentumDiverter Manual? 0 Play Time 12:07:26 Cumulative 870.7 hours Start 2020.07.13 @ 07:21:26 End 2020.07.19 @ 16:52:31 Sessions 65 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 30 Types 21/2/4/3/0/0/0 Lore% 73 Gallery% 85 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16031361-a3d4-4824-9b94-785e3346f8f0