Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 02:43:41

Player: Scared Dad

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (46)      230
Value Destroyed (1719)     1719
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (905)                905
              TOTAL SCORE: 5874

 Bonus
-------
High Alert Combat Kills    105
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     301/450
Energy                     68/100
System Corruption          0%
Temperature                Critical (932)
Movement                   Core (100) Ox1
Location                   -7/DSF

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
             Xenon Bombardment Thruster
>            --- UTILITY (5) ------
    Improved Cooling System
       Large Matter Pod
    Advanced Visual Processing Unit
             Targeting Computer
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
             Pulse Rifle
  Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
>               --- UTILITY ----------
          Large Matter Pod
       Advanced Visual Processing Unit
                Targeting Computer
       Advanced Targeting Computer
                Matter Filter
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
                Plasma Cannon
                Gauss Rifle
>               --- INVENTORY --------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
  High-capacity Battery
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             73   | 6   1   .   5   11  19  7   24  
  Power                    12   | 1   .   .   1   .   5   2   3   
    Engine                 7    | 1   .   .   1   .   3   1   1   
    Core                   5    | .   .   .   .   .   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   .   2   1   6   
    Treads                 2    | .   .   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   6   
  Utility                  18   | 1   .   .   1   2   6   2   6   
    Device                 6    | .   .   .   1   1   .   1   3   
    Storage                4    | 1   .   .   .   1   1   .   1   
    Processor              4    | .   .   .   .   .   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   .   3   9   6   2   9   
    Energy Gun             7    | 1   .   .   .   3   1   .   2   
    Energy Cannon          7    | .   .   .   1   1   1   1   3   
    Ballistic Gun          9    | 1   1   .   1   2   2   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               7    | .   .   .   .   3   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   1   .   .   .   
Parts Lost                 18   | .   .   .   .   .   10  .   8   
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               8    | .   .   .   .   .   4   .   4   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   2   
  Highest Loss Streak      5    | .   .   .   .   .   5   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  85  84  95  90  20  67  
  Engine                   9    | .   14  14  14  14  8   7   2   
  Treads                   4    | .   .   .   .   .   15  .   .   
  Wheel                    13   | .   28  28  28  28  2   2   .   
  Flight                   2    | .   .   .   .   .   .   .   21  
  Device                   5    | .   .   .   .   9   8   1   4   
  Storage                  10   | .   14  14  14  14  12  .   7   
  Processor                2    | .   .   .   .   .   .   5   16  
  Protection               2    | .   .   .   .   .   8   .   .   
  Energy Gun               6    | .   14  14  4   6   8   .   2   
  Energy Cannon            2    | .   .   .   .   .   8   .   .   
  Ballistic Gun            13   | .   14  14  23  20  13  1   3   
  Ballistic Cannon         1    | .   .   .   .   .   3   .   .   
Naked Turns                1    | .   .   .   .   .   .   1   .   
Heaviest Build             49   | 11  12  12  13  23  49  12  27  
  Greatest Support         40   | 26  26  26  26  26  40  12  18  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  5   5   
  Average Capacity         8    | 7   8   8   8   9   9   5   5   
  Most Carried             9    | 6   8   8   8   9   8   5   5   
  Average Carried          6    | 3   7   7   7   8   6   4   4   
  Final Capacity           10   | 8   8   8   8   10  5   5   5   
  Final Carried            9    | 6   8   8   8   9   5   5   4   

 Class Distribution 
--------------------
 50% | Mutant
 46% | Skirmisher
  3% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -7/Factory
     Mutant | -7/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Fac DSF 
Matter Collected           1580 | 208 .   29  80  321 370 150 422 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1677 | .   .   .   .   288 809 .   580 
  Parts                    86   | .   .   .   .   19  38  .   29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       6    | .   .   .   .   .   .   .   6   
  Retrieved Matter         30   | .   .   .   .   .   .   .   30  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  38   | .   .   .   .   10  14  .   14  
  Guns                     13   | .   .   .   .   6   5   .   2   
  Cannons                  4    | .   .   .   .   .   2   .   2   
  AOE                      20   | .   .   .   .   4   6   .   10  
Classes Destroyed          13   | .   .   .   .   5   6   .   2   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  6    | .   .   .   .   3   3   .   .   
  Grunt                    18   | .   .   .   .   3   7   .   8   
  Brawler                  3    | .   .   .   .   1   1   .   1   
  Duelist                  2    | .   .   .   .   1   .   .   1   
  Sentry                   4    | .   .   .   .   2   2   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   .   .   .   3   6   .   10  
  Combat Bots Only         10   | .   .   .   .   3   4   .   10  
Max Kills in Single Turn   4    | .   .   .   .   2   4   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  DSF  
Damage Taken               2952 | 1    .    .    .    248  1333 .    1370 
  Core                     1072 | .    .    .    .    70   255  .    747  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    51   .    .    
  Regen/Repaired (Parts)   38   | .    .    .    .    .    38   .    .    
Core Remaining (%)         75   | 100  .    .    .    72   53   .    .    
Volleys Fired              76   | .    .    .    .    20   35   .    21   
  Largest                  4    | .    .    .    .    2    4    .    4    
  Hottest                  220  | .    .    .    .    70   174  .    220  
Shots Fired                210  | .    .    .    .    40   113  .    57   
  Gun                      148  | .    .    .    .    33   79   .    36   
  Cannon                   46   | .    .    .    .    .    33   .    13   
  Launcher                 16   | .    .    .    .    7    1    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  106  | .    .    .    .    31   62   .    13   
  Thermal                  72   | .    .    .    .    2    34   .    36   
  Explosive                16   | .    .    .    .    7    1    .    8    
  Electromagnetic          16   | .    .    .    .    .    16   .    .    
  Robot Hit Streak         17   | .    .    .    .    6    6    .    17   
  Robot Miss Streak        5    | .    .    .    .    2    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           116  | .    .    .    .    24   46   .    46   
  Core Hits                84   | .    .    .    .    15   38   .    31   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    .    2    
    Burn                   3    | .    .    .    .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5125 | 2    .    .    .    570  2425 .    2128 
  Guns                     1213 | .    .    .    .    285  435  .    493  
  Cannons                  457  | .    .    .    .    .    201  .    256  
  Explosions               3453 | .    .    .    .    285  1789 .    1379 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  2    | 2    .    .    .    .    .    .    .    
  Kinetic                  898  | .    .    .    .    272  407  .    219  
  Thermal                  725  | .    .    .    .    13   182  .    530  
  Explosive                1703 | .    .    .    .    285  39   .    1379 
  Electromagnetic          1797 | .    .    .    .    .    1797 .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         33   | .    .    .    .    .    33   .    .    
  Average Corruption       17   | .    .    .    .    .    17   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    46   .    .    
    Message Errors         15   | .    .    .    .    .    15   .    .    
    Matter Fused           5    | .    .    .    .    .    5    .    .    
    Heat Flow Errors       10   | .    .    .    .    .    10   .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Misdirections          1    | .    .    .    .    .    1    .    .    
    Weapon Failures        5    | .    .    .    .    .    5    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            126  | .    .    .    .    .    78   .    48   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               126  | .    .    .    .    .    78   .    48   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234  | 1    .    .    .    .    233  .    .    
  Shots                    5    | .    .    .    .    .    5    .    .    
  Rammed                   1    | 1    .    .    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        932  | .    .    .    .    30   694  .    932  
  Average Temperature      188  | .    .    .    .    7    161  .    304  
  Received Heat Transfer   495  | .    .    .    .    72   198  .    225  
  Effects                  53   | .    .    .    .    .    25   .    28   
    Shutdowns              5    | .    .    .    .    .    2    .    3    
    Energy Bleed           5    | .    .    .    .    .    3    .    2    
    Interference           5    | .    .    .    .    .    1    .    4    
    Matter Decay           2    | .    .    .    .    .    1    .    1    
    Short Circuit          10   | .    .    .    .    .    4    .    6    
    Damage (minor)         3    | .    .    .    .    .    2    .    1    
    Damage (major)         20   | .    .    .    .    .    11   .    9    
    Damage (core)          3    | .    .    .    .    .    1    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              14   | .    .    .    .    .    14   .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    
  Heat Transferred         1993 | .    .    .    .    37   605  .    1351 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    
Latent Energy Used         1752 | .    .    .    .    .    1752 .    .    
  LE Corruption            32   | .    .    .    .    .    32   .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF 
Peak Influence             673  | .   30  11  .   178 673 286 583 
  Initial                  219  | .   .   11  .   .   68  219 200 
  Average                  228  | .   16  11  .   43  388 243 367 
Maximum Alert Level        2    | .   .   .   .   .   2   1   2   
  Low Security (%)         42   | 100 100 100 .   100 10  .   .   
  Level 1                  38   | .   .   .   .   .   50  100 58  
  Level 2                  18   | .   .   .   .   .   38  .   41  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   
Squads Dispatched          7    | .   1   .   .   .   3   1   2   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              62   | .   2   .   .   11  30  1   18  
  Peak Tracking Total      6    | .   1   .   .   3   4   2   6   
  Tactical Retreats        10   | .   .   .   .   1   5   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF 
Traps Triggered            3    | .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac DSF 
Machines Disabled          9    | .   .   .   .   2   7   .   .   
  Max in Single Turn       2    | .   .   .   .   2   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF 
Machines Accessed          17   | .   3   .   1   1   8   4   .   
  Terminals                13   | .   3   .   .   1   5   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                44   | .   7   .   2   8   17  10  .   
  Successful               25   | .   2   .   2   6   9   6   .   
  Failed                   19   | .   5   .   .   2   8   4   .   
    Catastrophic           8    | .   1   .   .   .   6   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   .   1   .   4   .   .   
  Terminals                37   | .   7   .   .   8   12  10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             21   | .   2   .   2   6   5   6   .   
  Record                   5    | .   .   .   2   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   1   .   .   .   2   1   .   
  Emergency Access Points  4    | .   1   .   .   .   2   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   1   4   3   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Jun Mat Min Exi Min Mat Fac DSF 
Turns Passed               2850 | 65  102 77  344 731 840 331 360 
Spaces Moved               2170 | 55  108 80  367 667 342 302 249 
  Core                     190  | 9   .   .   .   .   6   169 6   
  Treads                   250  | .   .   .   .   .   250 .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1493 | 46  108 80  367 667 86  133 6   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   237  | .   .   .   .   .   .   .   237 
  Fastest Speed            34   | 50  90  90  90  90  50  50  34  
  Average Speed            99   | 83  90  90  90  90  183 94  42  
  Slowest Speed            250  | 90  90  90  90  90  240 100 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   27  12  71  98  23  8   72  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   
  Known Exits Taken        3    | .   1   .   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          292  | .   .   .   .   52  168 .   72  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   7   .   .   
  AOE                      285  | .   .   .   .   52  161 .   72  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF 
Total                      2708 | 73  112 86  383 757 477 348 472 
  Wait                     237  | .   .   1   .   50  60  26  100 
  Move                     2161 | 54  107 79  366 666 341 301 247 
  Hop                      1    | .   .   .   .   .   .   .   1   
  Pick Up                  71   | 12  3   3   6   6   11  9   21  
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   54   | 6   .   .   4   2   15  5   22  
  Detach                   11   | .   .   .   .   .   2   .   9   
  Swap                     19   | .   1   .   1   9   4   2   2   
  Drop                     41   | .   1   3   6   4   9   5   13  
  Fire                     76   | .   .   .   .   20  35  .   21  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | 1   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            36   | .   .   .   .   .   .   .   36  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Low x2 / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   66 | -11/Junkyard  | Entered Materials
  130 | -10/Materials | Identified exit to Mines
  168 | -10/Materials | Entered Mines
  183 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  197 | -10/Mines     | Learned 4 Materials zone layouts
  241 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  242 | -10/Mines     | Discovered new exit (range 5)
  245 | -10/Mines     | Entered Exiles
  267 | -10/Exiles    | Met 8R-AWN
  282 | -10/Exiles    | Met EX-HEX
  305 | -10/Exiles    | Build established: Mutant
  309 | -10/Exiles    | Met EX-BIN
  319 | -10/Exiles    | Aligned with FarCom system
  320 | -10/Exiles    | Given EX-Vault access code
  341 | -10/Exiles    | Opened EX-Vault
  346 | -10/Exiles    | Found Prototype Energy Cannon
  347 | -10/Exiles    | Identified Latent Energy Streamer
  353 | -10/Exiles    | Found Prototype Slashing Weapon
  354 | -10/Exiles    | Identified Longsword +1
  356 | -10/Exiles    | Found Prototype Device
  357 | -10/Exiles    | Identified Trap Reconfigurator
  389 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  439 | -10/Exiles    | Met EX-DEC
  534 | -10/Exiles    | Learned location of Zion (-7)
  578 | -10/Exiles    | Discovered new exit (range 14)
  589 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
  589 | -10/Exiles    | Entered Mines
  631 | -9/Mines      | Learned location of 1 exit from Lower Caves
  706 | -9/Mines      | Learned location of Storage (-9)
  719 | -9/Mines      | Discovered new exit (range 15)
  831 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  833 | -9/Mines      | Found Prototype Device
  834 | -9/Mines      | Identified Exp. Sensor Array
 1134 | -9/Mines      | Build established: Skirmisher
 1289 | -9/Mines      | Discovered new exit (range 7)
 1320 | -9/Mines      | Entered Materials
 1320 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1321 | -8/Materials  | Identified exit to Factory
 1451 | -8/Materials  | System corruption reached 10%
 1565 | -8/Materials  | Repaired Assault Rifle
 1862 | -8/Materials  | Lost 3 parts (1p2u)
 2056 | -8/Materials  | System corruption reached 30%
 2151 | -8/Materials  | Discovered exit to Factory (range 7)
 2160 | -8/Materials  | Entered Factory
 2160 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2182 | -7/Factory    | Lost 5 parts (2n1u2w)
 2335 | -7/Factory    | Discovered new exit (range 14)
 2336 | -7/Factory    | Identified exit to Lower Caves
 2445 | -7/Factory    | Build established: Mutant
 2486 | -7/Factory    | Identified exit to DSF
 2491 | -7/Factory    | Entered DSF
 2519 | -7/DSF        | Additional patrols routed to DSF
 2650 | -7/DSF        | Core integrity fell below 50%
 2686 | -7/DSF        | Lost 4 parts (1p1n2w)
 2724 | -7/DSF        | Sterilization system engaged
 2744 | -7/DSF        | Ambient heat levels rising (+10)
 2752 | -7/DSF        | Destroyed 10 combat bots
 2759 | -7/DSF        | Ambient heat levels rising (+10)
 2774 | -7/DSF        | Ambient heat levels rising (+10)
 2789 | -7/DSF        | Ambient heat levels rising (+10)
 2804 | -7/DSF        | Ambient heat levels rising (+10)
 2819 | -7/DSF        | Ambient heat levels rising (+10)
 2834 | -7/DSF        | Ambient heat levels rising (+10)
 2834 | -7/DSF        | Core integrity fell below 20%
 2849 | -7/DSF        | Ambient heat levels rising (+10)
 2851 | -7/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02841_ Adv. Visual Processing Unit temporarily disabled.
02842_ Xenon Bombardment Thruster broken.
02842_ Overheating: Short circuit.
02842_ Dropped Broken Xenon Bombardment Thruster.
02844_ Broken Xenon Bombardment Thruster destroyed.
02845_ Overheating: Adv. Visual Processing Unit damaged (-5).
02845_ Overheating: Xenon Bombardment Thruster damaged (-18).
02845_ H-61 Shepherd heat spikes uncontrollably.
02846_ Overheating: Xenon Bombardment Thruster damaged (-15).
02848_ Imp. Cooling System broken.
02848_ Overheating: Short circuit.
02848_ H-61 Shepherd heat damages core (-21).
02849_ Power failure, Lgt. Deuterium Engine shutdown.
02849_ ALERT: Ambient heat levels +10.
02849_ Penetrated by Slug.
02849_ Lgt. Deuterium Engine destroyed.
02849_ Xenon Bombardment Thruster destroyed.
02849_ Knocked back.
02850_ Xenon Bombardment Thruster broken.
02850_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ???????????????????????? ????????????????? |
|         ??????????????????????#   ???????????????? |
|         ?????????????????????##   ##?????????????? |
|         ?????????????????????       ?????????????? |
|         ?????????????????????      ??????????????? |
|         ?????????????????????      ??????????????? |
|         ????????????????????###   ###????????????? |
|         ????????????????????#[[   !!#????????????? |
|         ????????????????????#[[   ! ######???????? |
|         ?????????????????????[[      #   #???????? |
|         ??????##????#########?#         ########## |
|         ??????#   ??#!!!#!!!###      !!!#!!!##     |
|         ??????#    ##!!!#!!!##%    # ! ! !!!##     |
|         ??????#                  % [%%             |
|         ??????#        %        H     %            |
|         ??????#            %           %           |
|         ????????????#]]]#@]]##   =%##    !!!##     |
|         ????????????#]]];]]]##"    #     !!!##     |
|         ????????????###########!! #     ###### ^## |
|         ????????????????????#!!   ] # #  #?#   ^=# |
|         ????????????????????#!!   ]]######?#    =# |
|         ????????????????????#!!    ]#??????#   [ # |
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|         ????????????????????#  =  ! #  ##### #!* # |
|         ????????????????????##  =[% #   #  ##   ]  |
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|         ???????????????????##    =%[= =       !    |
|         ???????????????????##*                     |
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|         ?????????????????????????????????????####? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          14
Energy Capacity            515
Matter Stores              445
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         13
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferHybridClaw
  Manual?         0
Play Time         00:42:45
  Cumulative      74.6 hours
  Start           2023.03.04 @ 02:01:43
  End             2023.03.04 @ 02:43:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2582255-1cf3-4ceb-bee3-30ad3aeca7dd