Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.25 @ 22:05:55 Player: soymachine Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (118) 590 Value Destroyed (4413) 4413 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1813) 1813 TOTAL SCORE: 11876 Bonus ------- High Alert Combat Kills 492 Follower Combat Kills 768 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/1000 Matter 28/300 Energy 42/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Salvage Targeting Computer > --- WEAPON (2) ------- Improved Proton Missile Launcher > --- INVENTORY (5) ---- Bomb Factory No. 2 Heavy Beamcaster Ionic Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Salvage Targeting Computer Target Analyzer Improved Weapon Cycler Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Variable Charge Gun Coil Gun > --- INVENTORY -------- Hacking Drone Bay Bomb Factory No. 2 Variable Charge Gun Heavy Beamcaster Heavy Beamcaster Mini Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher Guided Missile Launcher Mining Claw Power Sword Dirty Bomb Trap [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Target Analyzer Device Weight Redist. System Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Guided Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 7 | . . 2 . 1 1 . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 99 | . 6 5 2 3 9 19 7 4 4 4 7 29 Power 11 | . . . . 1 1 2 . 1 1 . 1 4 Engine 7 | . . . . 1 1 . . 1 1 . 1 2 Core 4 | . . . . . . 2 . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 25 | . 4 . . 1 4 5 3 1 1 . 4 2 Treads 11 | . 4 . . 1 . . . . 1 . 3 2 Leg 11 | . . . . . 4 5 1 . . . 1 . Wheel 2 | . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 23 | . 1 2 1 . 3 3 4 . . 2 . 7 Device 12 | . 1 . . . . 2 3 . . 2 . 4 Storage 2 | . . . 1 . . . 1 . . . . . Processor 5 | . . 2 . . 1 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 2 . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 40 | . 1 3 1 1 1 9 . 2 2 2 2 16 Energy Gun 5 | . 1 . . . . . . . 1 1 . 2 Energy Cannon 2 | . . . . . 1 . . 1 . . . . Ballistic Gun 8 | . . 3 . 1 . 1 . . . . . 3 Ballistic Cannon 8 | . . . . . . 5 . . . . . 3 Launcher 12 | . . . 1 . . 2 . 1 1 1 . 6 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . 2 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 . . . 3 . 3 Corrupted Parts 3 | . . . . . . . . . . . 2 1 System Corruption 9 | . . . . . . . . . . . 4 5 Parts Lost 45 | . . . . 1 . 15 6 . 8 . . 15 Power 7 | . . . . . . 2 1 . 2 . . 2 Propulsion 17 | . . . . 1 . 6 3 . 3 . . 4 Utility 12 | . . . . . . 4 2 . 1 . . 5 Weapon 9 | . . . . . . 3 . . 2 . . 4 Highest Loss Streak 12 | . . . . 1 . 4 3 . 3 . . 12 Average Slot Usage (%) 60 | . 91 97 100 80 95 83 56 57 49 32 46 64 Engine 3 | . 14 11 11 9 7 2 . 3 4 . 1 4 Core 1 | . . . . . . 3 4 . . . . 3 Treads 5 | . 26 22 22 17 1 . . . . . 4 18 Leg 5 | . . . . . 27 26 5 . . . 3 . Device 8 | . 7 11 11 9 7 5 10 13 12 6 6 7 Storage 6 | . 14 11 11 9 7 7 6 6 6 6 6 4 Processor 13 | . . 20 22 18 16 16 13 13 13 13 13 9 Protection 1 | . . . . . 11 2 . . . . . 2 Energy Gun 2 | . 4 11 11 9 1 . . . 3 1 . . Energy Cannon 1 | . . . . . 5 1 . 5 3 . . . Ballistic Gun 2 | . 22 9 . 6 7 2 . . . . . 2 Ballistic Cannon 2 | . . . . . . 9 13 . . . . 3 Launcher 2 | . . . 10 2 . . . 5 3 4 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 53 | 13 14 16 31 31 51 42 35 40 46 30 35 53 Greatest Support 112 | 20 40 40 40 40 80 80 30 16 34 9 85 112 Greatest Overweight (x) 5 | . 4 . . 1 1 2 3 2 5 3 3 3 Average Overweight (x) 1 | . . . . . . . 1 1 3 2 1 . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 8 10 15 15 15 15 15 15 15 15 13 Most Carried 15 | . 7 8 8 9 11 15 15 15 15 15 15 15 Average Carried 11 | . 4 4 8 8 8 11 12 14 13 13 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | 6 5 8 8 8 9 11 14 14 13 14 14 4 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Matter Collected 3246 | 200 172 77 77 92 75 1373 83 133 298 40 100 526 Remotely . | . . . . . . . . . . . . . Salvage Created 4124 | . 299 231 220 469 75 1553 101 61 146 . 193 776 Parts 219 | . 22 15 15 23 3 71 8 . 8 . 8 46 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 6 . 11 . Prevented 4 | . . . . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 103 | . 7 4 4 10 1 41 6 . 6 . 4 20 Melee 2 | . . . . . . . . . . . 1 1 Guns 34 | . 7 4 2 10 . 6 . . . . . 5 Cannons 41 | . . . . . 1 29 5 . 2 . . 4 AOE 26 | . . . 2 . . 6 1 . 4 . 3 10 Classes Destroyed 18 | . 2 1 3 2 . 4 . 1 . . 1 4 Worker 7 | . . 1 1 . . 2 2 . . . . 1 Builder 5 | . . . 1 . . 2 . . . . . 2 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . 1 Recycler 3 | . . . 1 1 . 1 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . Watcher 4 | . 1 1 . . . 2 . . . . . . Swarmer 25 | . . . . 4 . 1 4 . 4 . 3 9 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 47 | . 7 4 3 4 . 26 1 . . . . 2 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . 1 Sentry 13 | . . . . 2 1 8 1 . 1 . . . Specialist 3 | . . . . . . 1 . . . . . 2 Hunter 4 | . . . . . . 3 . . 1 . . . Programmer 6 | . . . . . . 2 . . . . . 4 Decomposer 1 | . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . 2 . . . . Assembled 1 | . . . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 2 6 10 1 7 4 . 4 . 3 9 Combat Bots Only 9 | . 3 2 3 9 1 4 4 . 4 . 3 7 Max Kills in Single Turn 4 | . 1 1 3 2 1 2 2 1 3 . 2 4 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 4 | . . . 1 . . 2 1 . 3 . 2 4 Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Damage Taken 7905 | . 299 35 122 342 101 2548 654 . 1014 . 36 2754 Core 2302 | . 28 8 24 76 3 507 166 . 442 . 7 1041 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 70 | 100 88 . 92 86 . 27 . . . . 27 . Volleys Fired 293 | . 28 10 7 27 4 120 16 12 13 . 2 54 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 1 2 Hottest 170 | . 40 65 70 65 81 104 96 96 170 . 39 129 Shots Fired 558 | . 56 20 14 54 8 236 32 17 21 . 2 98 Gun 240 | . 56 20 7 54 4 36 . . 4 . . 59 Cannon 285 | . . . . . 4 191 32 17 11 . . 30 Launcher 33 | . . . 7 . . 9 . . 6 . 2 9 Special . | . . . . . . . . . . . . . Kinetic 405 | . 56 10 . 27 4 196 32 12 . . . 68 Thermal 41 | . . . . . . . . 5 15 . . 21 Explosive 32 | . . . 7 . . 9 . . 6 . 2 8 Electromagnetic 80 | . . 10 7 27 4 31 . . . . . 1 Robot Hit Streak 28 | . 17 9 18 21 21 28 15 12 17 . 5 11 Robot Miss Streak 6 | . 2 4 . 3 1 6 1 1 2 . . 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 451 | . 47 14 12 42 6 195 27 15 15 . 7 71 Core Hits 269 | . 18 9 11 18 4 131 9 4 11 . 6 48 Critical Kills 2 | . . 1 . . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 . . 2 1 . . . . . . 2 Critical Strikes 37 | . 1 1 . 4 2 17 4 1 . . . 7 Burn 2 | . . . . . . . . . . . . 2 Destroy 8 | . 1 1 . 2 1 . . . . . . 3 Blast 23 | . . . . . . 16 4 1 . . . 2 Corrupt 4 | . . . . 2 1 1 . . . . . . Melee Attacks 11 | . . . . . . 2 . . . . 5 4 Impact . | . . . . . . . . . . . . . Slashing 11 | . . . . . . 2 . . . . 5 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13746 | . 498 257 380 654 129 5680 968 407 608 . 585 3580 Guns 3381 | . 498 214 87 654 50 735 . . 62 . . 1081 Cannons 6084 | . . . . . 79 3886 744 407 241 . . 727 Explosions 3990 | . . 40 293 . . 1059 224 . 305 . 322 1747 Melee 288 | . . . . . . . . . . . 263 25 Ramming 3 | . . 3 . . . . . . . . . . Kinetic 7549 | . 498 119 . 376 50 3993 744 256 . . . 1513 Thermal 1270 | . . 40 . . . 257 224 151 303 . . 295 Explosive 3454 | . . . 293 . . 802 . . 305 . 322 1732 Electromagnetic 1182 | . . 95 87 278 79 628 . . . . . 15 Impact . | . . . . . . . . . . . . . Slashing 288 | . . . . . . . . . . . 263 25 Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 6 . . . . 4 19 Average Corruption 7 | . . . . . . 5 . . . . 2 13 Corruption Purged . | . . . . . . . . . . . . . Effects 72 | . . . . . . 29 . . . . 3 40 Message Errors 19 | . . . . . . 8 . . . . 2 9 Matter Fused 13 | . . . . . . 6 . . . . . 7 Heat Flow Errors 8 | . . . . . . 6 . . . . . 2 Energy Discharges 13 | . . . . . . 6 . . . . 1 6 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 . . . . . 6 Data Loss (major) 3 | . . . . . . 1 . . . . . 2 Misfires 2 | . . . . . . 1 . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 585 | . . . . . 5 29 220 136 9 . 172 14 Projectiles 165 | . . . . . 5 . 13 136 6 . . 5 Explosions 307 | . . . . . . 29 207 . 3 . 59 9 Melee 113 | . . . . . . . . . . . 113 . Knockbacks 38 | . . . . . . 29 4 . . . . 5 Impact . | . . . . . . . . . . . . . Kinetic 34 | . . . . . . 26 4 . . . . 4 Secondary 4 | . . . . . . 3 . . . . . 1 Self-Inflicted Damage 543 | . . . 48 . . 66 316 . . . . 113 Shots 15 | . . . 4 . . 2 5 . . . . 4 Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 362 | . 21 242 27 71 144 362 48 56 185 . . 347 Average Temperature 70 | . 9 56 18 22 71 80 30 28 64 . . 102 Received Heat Transfer 2395 | . 219 12 82 198 24 1116 105 . 102 . . 537 Effects 2 | . . . . . . 1 . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . 3 . . . Heat Transferred 1636 | . . 100 . . . 250 100 185 446 . . 555 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Peak Influence 924 | . 197 198 158 378 191 924 467 . . . . 403 Initial 282 | . . . 64 51 146 74 282 . . . . 53 Average 277 | . 116 66 134 169 156 511 344 . . . . 196 Maximum Alert Level 3 | . . . . 1 . 3 2 . . . . 2 Low Security (%) 52 | . 100 100 100 65 100 11 . . . . . 61 Level 1 22 | . . . . 34 . 24 53 . . . . 36 Level 2 19 | . . . . . . 45 46 . . . . 2 Level 3 5 | . . . . . . 18 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 . 1 2 18 2 . . . . 5 Investigation 4 | . . 1 . . . 3 . . . . . . Extermination 5 | . . . . . 1 2 . . . . . 2 Reinforcement 16 | . . . . 1 . 10 2 . . . . 3 Assault 1 | . . . . . 1 . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 2 . 2 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 9 11 4 17 2 61 10 . 10 . 7 39 Peak Tracking Total 13 | . 3 3 3 7 2 5 6 . 4 . 4 13 Tactical Retreats 9 | . . 2 . 2 . . . . 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 1 . . 1 1 . . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Fabricated Traps 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Machines Disabled 12 | . . . 1 . . 3 5 . . . . 3 Max in Single Turn 5 | . . . 1 . . 1 5 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Machines Accessed 9 | . 1 3 . 1 . 3 . . . . . 1 Terminals 8 | . 1 3 . . . 3 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 19 | . 1 8 . 3 . 6 . . . . . 1 Successful 9 | . . 5 . 1 . 2 . . . . . 1 Failed 10 | . 1 3 . 2 . 4 . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 1 6 . . . . . . . . . 6 Terminals 16 | . 1 8 . . . 6 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . . 1 . . . 2 . . . . . 1 Open Door 2 | . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 4 . . . . . . . . . . Terminals 4 | . . 4 . . . . . . . . . . Track 3 | . . 3 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . 3 . 1 . 2 . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Total Allies 25 | . . . . . . 10 . . . 6 . 9 Largest Group 10 | . . . . . . 10 . . . 6 6 4 Highest-Rated Group 244 | . . . . . . 173 . . . 202 202 244 Highest-Rated Ally 85 | . . . . . . 29 . . . 39 39 85 Zionite Dispatches 3 | . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . 4 . . . . 2 STAY 1 | . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . 2 . . . . 1 Ally Attacks 162 | . . . . . . 91 . . . . 37 34 Total Damage 3696 | . . . . . . 895 . . . . 1269 1532 Kills 25 | . . . . . . 8 . . . . 7 10 Allies Corrupted 3 | . . . . . . . . . . . . 3 Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . 2 2 . Drone Launches 3 | . . . . . . . 2 . . . . 1 Drone Recoveries 3 | . . . . . . . 2 . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Turns Passed 9000 | . 467 363 248 197 351 1243 514 560 1307 2148 683 919 Spaces Moved 4364 | 1 169 190 130 70 172 516 170 432 501 1165 317 531 Core 1902 | . 3 . . . . . 14 . 472 1165 103 145 Treads 1029 | . 159 190 130 70 12 . . . 9 . 73 386 Legs 961 | 1 7 . . . 160 516 136 . . . 141 . Wheels 472 | . . . . . . . 20 432 20 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 130 120 95 95 110 150 150 50 Average Speed 165 | 120 159 160 160 164 136 135 210 108 228 181 183 131 Slowest Speed 300 | 120 250 160 160 240 200 260 260 110 300 200 200 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 39 | 1 41 25 38 18 5 90 4 63 66 90 57 17 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 1 . 2 . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 14 | . . . 1 . . . . 3 4 2 4 . Spaces Dug 1 | . . . . . . . . . . . . 1 Terrain Destroyed 358 | . . 3 48 . . 93 75 1 55 . 16 67 Melee 1 | . . . . . . . . . . . . 1 Projectile 41 | . . . . . . 26 1 1 3 . . 10 AOE 316 | . . 3 48 . . 67 74 . 52 . 16 56 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Total 5624 | . 317 232 156 108 283 821 292 504 642 1199 404 666 Wait 760 | . 105 19 17 8 84 142 91 55 124 16 70 29 Move 4352 | . 168 189 129 69 171 515 169 431 500 1164 316 531 Hop . | . . . . . . . . . . . . . Pick Up 68 | . 6 7 . 1 10 17 9 2 1 6 1 8 Fast Attach 17 | . . . . . . 1 . . . 1 5 10 Attach 52 | . 5 4 . 1 8 12 6 2 2 3 2 7 Detach 6 | . . . . . . . . . . 3 1 2 Swap 30 | . 1 1 2 2 1 6 1 2 2 . . 12 Drop 33 | . 4 1 1 . 5 6 . . . 6 2 8 Fire 293 | . 28 10 7 27 4 120 16 12 13 . 2 54 Melee 11 | . . . . . . 2 . . . . 5 4 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Utility x2 807 | -9/Materials | Discovered new exit (range 8) 831 | -9/Materials | Entered Mines 864 | -9/Mines | Discovered new exit (range 6) 983 | -9/Mines | Assembled infested the area 988 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1036 | -9/Mines | Discovered new exit (range 11) 1079 | -9/Mines | Entered Materials 1079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1240 | -8/Materials | Discovered new exit (range 16) 1275 | -8/Materials | Destroyed 9 combat bots 1276 | -8/Materials | Entered Factory 1276 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -7/Factory | Discovered new exit (range 11) 1578 | -7/Factory | Identified exit to Storage 1627 | -7/Factory | Entered Storage 1745 | -7/Storage | Garrison activated, responded to threat 1902 | -7/Storage | Crushed by falling debris 2384 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2436 | -7/Storage | Core integrity fell below 50% 2466 | -7/Storage | Lost 3 parts (1n1u1w) 2792 | -7/Storage | Discovered new exit (range 14) 2805 | -7/Storage | Lost 4 parts (1p3n) 2867 | -7/Storage | Identified exit to Factory 2870 | -7/Storage | Entered Factory 2870 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2879 | -6/Factory | Build established: Scavenger-Mutant 3064 | -6/Factory | Lost 3 parts (1n2u) 3230 | -6/Factory | Discovered new exit (range 15) 3383 | -6/Factory | Identified exit to Lower Caves 3384 | -6/Factory | Entered Lower Caves 3556 | -6/Lower Caves | Build established: Mutant 3939 | -6/Lower Caves | Discovered new exit (range 6) 3943 | -6/Lower Caves | Identified exit to Lower Caves 3944 | -6/Lower Caves | Entered another Lower Caves area 3981 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4641 | -6/Lower Caves | Spotted B-75 Beast 5060 | -6/Lower Caves | Core integrity fell below 50% 5082 | -6/Lower Caves | Lost 3 parts (1p2w) 5237 | -6/Lower Caves | Discovered new exit (range 9) 5249 | -6/Lower Caves | Identified exit to Zion 5251 | -6/Lower Caves | Entered Zion 5317 | -6/Zion | Given the Hacking Drone Bay 5334 | -6/Zion | Found Prototype Device 5478 | -6/Zion | Discovered new exit (range 16) 5567 | -6/Zion | Learned location of Quarantine (-3) 5637 | -6/Zion | Gained Derelict followers 5879 | -6/Zion | Found Prototype Launcher 5895 | -6/Zion | Identified Gui. Missile Launcher 6123 | -6/Zion | Imprinted 6125 | -6/Zion | Declared Zion's savior 6265 | -6/Zion | Learned Factory garrison access intel 6385 | -6/Zion | Learned Factory security intel 6399 | -6/Zion | Found Prototype Device 6400 | -6/Zion | Identified Hacking Drone Bay 6401 | -6/Zion | Identified Bomb Factory No. 2 7381 | -6/Zion | Identified exit to Proximity Caves 7399 | -6/Zion | Entered Proximity Caves 7399 | -5/Proximity Caves | Accompanied by 6 allies 7598 | -5/Proximity Caves | P-70 Sage assimilated allied ZP-BB0(l) 8042 | -5/Proximity Caves | Discovered new exit (range 15) 8069 | -5/Proximity Caves | Learned Factory terminal intel 8080 | -5/Proximity Caves | Identified exit to Factory 8082 | -5/Proximity Caves | Entered Factory 8082 | -5/Factory | Accompanied by 3 allies 8082 | -5/Factory | Evolved 2 slots: Utility x2 8084 | -5/Factory | Loaded intel: 27 terminal locations 8085 | -5/Factory | Loaded intel: 4 garrison access locations 8227 | -5/Factory | Build established: Scavenger-Mutant 8264 | -5/Factory | System corruption reached 10% 8463 | -5/Factory | Zion Light squad teleported in 8671 | -5/Factory | Found Prototype Protection 8671 | -5/Factory | Identified Zio. Weapon Casing 8874 | -5/Factory | Cargo convoy interrupted 8904 | -5/Factory | Zion Heavy squad teleported in 8925 | -5/Factory | Core integrity fell below 50% 8956 | -5/Factory | Zion Resource Resupply teleported in 8962 | -5/Factory | Destroyed 7 combat bots 8974 | -5/Factory | Lost 12 parts (1p3n4u4w) 8978 | -5/Factory | Core integrity fell below 20% 9001 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- [ 1 : Resource Resupply ] [ 2 : Thermal Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 08957_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08958_ U-05 Engineer builds a Wall. 08967_ System corrupted: Matter fused (-9). 08975_ H-71 Marshal calls for reinforcements. 08975_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08975_ Knocked back. 08984_ Penetrated by Slug. 08991_ Acquired Imp. Proton Missile Launcher. 08993_ System corrupted: Matter fused (-9). 08997_ H-71 Marshal calls for reinforcements. 08997_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08999_ Acquired Prototype Slashing Weapon. 09000_ Dropped Faulty Tiamat Missile Launcher. 09001_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#####???????? | | ???????????????????????###########???# ??? #??? | | ???????????????????????# #???#[ ??? #??? | | ???????????????????????# #???# """ #??? | | ???????????????????????# ]// #???# """ #??? | | ???????????????????????# // #???# = #??? | | ???????????????????????# @/ #???# """ #??? | | ???????????????????????# % #???# """ #??? | | ???????????????????????# #???# """ #??? | | ???????????????????????# #?### % #??? | | ?????????????????????#######;;;###"#"#####+####### | | ?????????????? % | | ?????????????? H | | ?????????????? % | | ??????????????? | | ??????????????? | | ????????????????############+####### #####+##### | | ???????????????????????????????????# #?????????# | | ???????????????????????????????????# #?????????# | | ???????????????????????????????????# #?????????# | | ???????????????????????????????????# #?????????# | | ???????????????????????????????????# #?????????# | | ???????????????????????????????????# #?????????# | | ???????????????""?""???????????????# #?????????# | | ???????????????""G""???????????????? ??????????# | | ???????????????????????????????????? ??######### | | ???????????????????????????????????? ?# + | | ??????????????????????????????????????# # | | ??????????????????????????????????????# |# | | ??????????????????????????????????????# ?# | | ??????????????????????????????????????# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 400 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastNeutrinoLoader Manual? 0 Play Time 01:11:56 Cumulative 317.5 hours Start 2021.11.24 @ 18:26:37 End 2021.11.25 @ 22:05:55 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 246 Rogue 195 Adventurer 51 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd760192-8331-48ab-a733-ba1ebad0a45f