Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 12:30:56 Player: aperiodic Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (437) 2185 Value Destroyed (22752) 22752 Prototype IDs (313) 6260 Alien Tech Used (15) 3000 Bonus (48989) 48989 TOTAL SCORE: 94486 Bonus ------- High Alert Combat Kills 1949 Follower Combat Kills 4801 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -4261 Cogmind --------- Core Integrity 647/1600 Matter 162/300 Energy 933/950 System Corruption 1% Temperature Cool (5) Movement Walking (104) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY (13) ----- Experimental Power Amplifier Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Sigix Shearcannon CL-ANK's Mallet > --- INVENTORY (25) --- Vortex Chain Reactor Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Sensor Array Experimental Targeting Computer Zionite Shade Armor Experimental EM Disruption Field Subatomic Replicator Spacefold Activator Cooled Phase Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Experimental Weapon Shielding Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon CL-ANK's Mallet > --- INVENTORY -------- Vortex Chain Reactor Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Experimental Power Amplifier Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Sensor Array Experimental Targeting Computer Advanced Phase Shifter Experimental Phase Shifter Zionite Weapon Casing Experimental EM Disruption Field High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Spacefold Activator Cooled Phase Cannon [Rating: 255] Favorites ----------- Power Vortex Chain Reactor Engine F-cell Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Enhanced Armored Heavy Treads Treads Enhanced Armored Heavy Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Thruster Utility 0b10 Alert Chip Device Experimental Sensor Array Storage Huge Storage Unit Processor 0b10 Alert Chip Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Advanced KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Compact Mass Driver Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon CL-ANK's Mallet Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Utility 11 | . . . . . 4 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 677 | 8 8 . 1 6 22 36 55 2 5 1 9 13 1 6 . 6 26 17 14 10 21 25 4 4 7 5 25 26 15 61 107 20 73 38 Power 39 | 1 1 . . . 2 3 3 . . . 1 1 1 . . 3 2 2 1 . . 1 . . 1 . 3 2 3 5 2 . 1 . Engine 13 | 1 1 . . . 1 2 3 . . . 1 1 1 . . . 2 . . . . . . . . . . . . . . . . . Core 7 | . . . . . 1 1 . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 3 2 3 5 2 . 1 . Propulsion 111 | 2 4 . . 3 2 12 14 . 1 . . 5 . 1 . . 9 . 3 . 6 3 . . . 1 2 3 1 6 2 . 21 10 Treads 14 | . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 6 2 . 2 . Leg 44 | . . . . . . . . . . . . . . . . . . . 1 . 5 3 . . . 1 2 3 1 . . . 18 10 Wheel 31 | 2 2 . . 3 2 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . Flight 18 | . . . . . . 1 3 . 1 . . 5 . 1 . . 6 . 1 . . . . . . . . . . . . . . . Utility 346 | 2 1 . 1 1 9 4 23 2 2 . 7 4 . 2 . 1 9 7 5 7 12 13 2 . 3 . 14 18 9 32 78 15 38 25 Device 176 | 1 . . . . 3 1 10 2 1 . 4 . . 1 . 1 3 2 1 4 3 3 1 . . . 2 3 4 17 63 11 23 12 Storage 24 | 1 1 . 1 . . . . . 1 . . 1 . . . . 1 3 1 . 1 1 . . . . 1 4 . 4 1 . 2 . Processor 16 | . . . . . 1 . 2 . . . 1 1 . . . . . . . . . 1 . . . . 2 . . 1 2 . 2 3 Hackware 7 | . . . . . 1 . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . Protection 118 | . . . . 1 4 3 10 . . . 2 2 . 1 . . 3 2 3 3 8 7 1 . 3 . 8 10 5 10 8 4 10 10 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Weapon 181 | 3 2 . . 2 9 17 15 . 2 1 1 3 . 3 . 2 6 8 5 3 3 8 2 4 3 4 6 3 2 18 25 5 13 3 Energy Gun 13 | 2 . . . . 5 3 . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . Energy Cannon 36 | . . . . . 1 . . . . . . 1 . . . . 4 1 1 . . 3 1 2 1 1 1 1 1 4 4 1 7 1 Ballistic Gun 43 | 1 1 . . 1 1 9 8 . . . 1 1 . . . . . . 2 2 2 3 . . 2 2 3 1 . 3 . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . . . Launcher 14 | . . . . . . 1 3 . 1 . . . . 1 . 1 . 1 . . . 2 1 2 . . . . . 1 . . . . Special Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impact Weapon 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 3 6 1 2 2 Slashing Weapon 25 | . . . . 1 2 4 4 . 1 . . . . . . . . . . . . . . . . . . . 1 4 7 . 1 . Piercing Weapon 19 | . . . . . . . . . . 1 . . . . . . 2 3 1 1 . . . . . . . . . 1 6 2 2 . Special Melee Weapon 6 | . . . . . . . . . . . . . . 2 . 1 . 2 1 . . . . . . . . . . . . . . . Unidentified Prototypes 85 | . . . . . 4 5 1 . . . . 5 . . . . 5 3 5 . 3 3 . . 3 1 3 4 2 13 13 1 10 1 Corrupted Parts 12 | . . . . 1 . . 1 . . . . . . . . . . . 2 1 . 1 . . . 3 . 1 . . . . 2 . System Corruption 64 | . . . . 10 . . 10 . . . . . . . . . . . 15 7 . 1 . . . 8 . 3 . . . . 10 . Parts Lost 65 | . 1 . . . 1 5 16 . . . 8 2 3 . . . . 7 1 . . 1 . . . . 2 . 2 7 . . 1 8 Power 7 | . 1 . . . . . 2 . . . 1 . . . . . . 2 . . . . . . . . 1 . . . . . . . Propulsion 17 | . . . . . . 3 6 . . . 2 . 3 . . . . 2 1 . . . . . . . . . . . . . . . Utility 32 | . . . . . 1 2 6 . . . 4 1 . . . . . 1 . . . 1 . . . . . . 2 5 . . 1 8 Weapon 9 | . . . . . . . 2 . . . 1 1 . . . . . 2 . . . . . . . . 1 . . 2 . . . . Highest Loss Streak 6 | . 1 . . . 1 2 5 . . . 6 2 2 . . . . 2 1 . . 1 . . . . 1 . 1 2 . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 100 100 96 98 90 92 92 98 79 92 75 59 73 85 91 84 82 79 94 95 93 94 87 93 90 94 90 77 72 75 76 81 Engine 2 | . 14 14 14 14 6 5 6 7 7 7 6 6 6 . . . 3 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 5 5 4 5 5 5 5 5 8 8 7 4 4 4 3 Treads 5 | . 1 . . . . . . . . . . . . . . . . . 2 5 4 . . . . . . . . 12 17 16 10 . Leg 9 | . . . . . . . . . . . . . . . . . . . 2 5 24 31 31 31 31 30 28 28 30 6 . . 10 26 Wheel 4 | . 26 28 28 28 18 16 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . 23 24 30 22 29 23 16 20 20 23 22 13 5 . . . . . . . . . . . . . . Device 12 | . 14 14 14 11 5 14 7 15 15 15 18 16 8 5 6 11 9 10 10 9 13 12 14 15 15 15 12 8 9 12 12 16 13 11 Storage 5 | . 14 14 14 14 9 9 7 . 1 7 4 . . . . . 3 5 5 5 5 5 7 5 5 5 4 6 4 4 4 4 6 3 Processor 13 | . . . . . 1 9 9 23 23 23 18 22 26 26 26 26 19 17 13 11 11 10 10 10 10 10 11 14 13 13 17 16 14 17 Hackware 3 | . . . . . 7 9 2 . . . . . . . . . 4 5 5 2 . 4 5 5 5 5 7 7 4 4 4 4 . . Protection 8 | . . . . 2 26 11 14 7 6 . . 4 3 5 6 6 5 4 8 12 14 14 7 10 9 10 9 11 11 8 4 7 8 8 Energy Gun 1 | . 14 14 14 5 12 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . 5 3 . . . 3 2 . . . 3 4 4 . 5 2 . 4 . . . 6 5 Ballistic Gun 3 | . 12 14 14 14 . 10 11 7 6 . . 3 2 . . . . . 5 6 10 6 5 5 3 5 4 1 . . . . . . Slashing Weapon 1 | . . . . 8 3 2 2 7 5 7 1 . . . . . . . . . . . . . . . . . 4 3 3 3 . . Piercing Weapon 1 | . . . . . . . . . . 5 2 . . . . . 1 2 2 3 . . . . . . . . . . 3 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 209 | 14 29 29 49 56 86 76 76 23 26 29 30 23 23 12 4 12 30 30 59 60 91 91 75 75 75 67 147 153 167 175 171 182 209 207 Greatest Support 295 | 26 40 20 20 20 26 26 60 24 30 30 30 38 28 17 17 17 37 37 80 80 144 136 82 82 82 110 138 162 182 285 290 290 295 228 Greatest Overweight (x) 7 | . 1 1 2 2 4 6 6 . 1 . 1 . . . . . 1 7 . . . . . . . . 1 1 . 2 . . 1 . Average Overweight (x) . | . . 1 1 2 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 5 10 10 10 5 5 5 5 5 8 8 8 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 12 15 18 20 20 20 19 5 5 10 8 5 5 5 5 5 6 8 8 8 14 15 15 15 15 15 20 25 25 25 25 25 25 25 Most Carried 25 | 6 8 8 17 20 20 20 20 5 9 10 10 5 5 5 5 5 8 8 8 8 15 15 15 15 15 15 21 25 25 25 25 25 25 25 Average Carried 18 | 2 7 8 11 18 19 19 18 5 5 9 7 5 4 4 5 5 6 7 7 7 13 14 14 15 14 14 16 24 23 23 24 24 24 22 Final Capacity 25 | 8 15 15 20 20 20 20 5 5 10 10 5 5 5 5 5 5 8 8 8 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 8 17 19 20 20 5 5 9 10 5 5 5 5 5 5 8 8 8 8 15 15 15 15 15 15 21 25 25 25 25 24 24 20 Class Distribution -------------------- 26% | Scavenger-Mutant 14% | Alien-Mutant 9% | Alien-Gladiator 9% | Gladiator 8% | Scavenger-Gladiator 8% | Mutant 6% | Scavenger-Skirmisher 5% | Scout 3% | Commander-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Ninja | -5/Factory Commander-Ninja | -5/Extension Commander-Ninja | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gladiator | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/Testing Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Alien-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 11406 | 288 88 10 . 62 225 842 1582 129 108 19 60 162 22 90 . 128 271 145 210 198 606 492 91 258 . 78 455 615 447 952 1395 260 804 314 Remotely 385 | . . . . . . . 385 . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25396 | 130 169 . . 147 1051 1846 2134 . 69 . 251 213 . 49 . 86 647 458 90 336 1129 639 63 61 . . 923 546 663 3133 4681 1761 1856 2265 Parts 1310 | 9 11 . . 1 78 113 107 . 12 . 8 7 . 3 . 2 23 18 7 21 42 44 4 7 . . 42 34 25 168 232 88 77 127 Haulers Intercepted 23 | . 2 . . . 3 4 2 . . . . 1 . . . . 5 . . . 3 1 . . . . . . . . 2 . . . Recyclers Shooed 9 | . . . . . . 4 2 . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 8 2 1 9 . . 1 . 5 . . . . . . 2 13 . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 320 | . 3 . . 3 16 23 33 . 4 . 4 1 . 4 . 2 1 6 1 1 9 16 6 8 . . 14 8 8 36 57 22 11 23 Melee 149 | . . . . 3 4 4 2 . 1 . 1 . . . . . . 2 . . . . . . . . 5 8 8 35 50 22 4 . Guns 78 | . 3 . . . 12 18 25 . . . 3 . . . . . . . 1 1 9 1 . . . . 5 . . . . . . . Cannons 46 | . . . . . . . . . . . . 1 . . . . 1 2 . . . 5 2 . . . 4 . . . 1 . 7 23 AOE 36 | . . . . . . . 6 . 3 . . . . 4 . 2 . . . . . 10 3 8 . . . . . . . . . . Classes Destroyed 23 | 2 3 . . 2 5 1 3 . 1 . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . 2 . Worker 33 | . . . . 1 2 7 8 . . . . . . . . . . 1 . . 4 1 . . . . 1 2 1 . 3 1 1 . Builder 7 | . . . . . 1 1 . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 . . . Tunneler 4 | 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 23 | . 2 . . . 3 4 2 . . . . 1 . . . . 5 . . . 3 1 . . . . . . . . 2 . . . Recycler 14 | 1 . . . 1 1 4 3 . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 14 | . . . . . 2 1 1 . . . . . . . . . 1 . . 8 . . . . . . . . . . . 1 . . Watcher 27 | . 1 . . . 2 2 1 . . . . 1 . . . . 3 1 1 . 1 1 . . . . . 1 2 3 4 2 1 . Swarmer 61 | . 3 . . . 4 4 2 . 3 . 1 . . 4 . . 1 . . . . 10 4 8 . . 4 . 1 4 5 3 . . Grunt 68 | . . . . . 7 6 16 . . . 1 . . . . 2 . . 1 . 4 . . . . . 4 3 3 4 14 3 . . Brawler 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Duelist 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Sentry 40 | . . . . . 5 12 5 . . . 1 1 . . . . . 3 . 1 1 1 . . . . 2 . 1 . 4 1 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 11 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 2 4 . . Programmer 88 | . . . . . . . 7 . . . . . . . . . . . . . 3 5 . . . . 2 5 2 24 24 10 6 . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Master Thief 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 3 . . 2 4 10 6 . 3 . 3 1 . 4 . 2 2 2 1 2 4 5 4 5 . . 4 3 4 4 11 4 3 3 Combat Bots Only 8 | . 3 . . 1 4 4 5 . 3 . 3 1 . 4 . 2 1 2 1 1 3 5 4 5 . . 4 3 4 4 8 4 2 3 Max Kills in Single Turn 3 | 1 1 . . 1 2 1 2 . 3 . 1 1 . 3 . 2 1 1 1 1 2 3 2 3 . . 1 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . 3 . . . . 3 . 2 . . . . . 3 2 3 . . . . . . . . . . Melee 1 | . . . . 1 1 1 1 . 1 . 1 . . . . . . 1 . . . . . . . . 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 28271 | . 191 7 . 44 629 1102 2308 . 24 . 1112 154 515 14 . 54 97 739 65 160 1099 339 104 97 . . 1719 350 909 5139 3035 1434 903 5928 Core 3079 | . 30 . . 11 15 133 372 . . . 246 24 138 . . 19 . 247 . . . 40 9 . . . 132 . 30 227 393 72 113 828 Absorbed by Shields 8718 | . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . 1742 656 825 5454 Reduced by Siege Mode 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Redirected to Shielding 1233 | . . . . . . . . . . . 68 . 37 12 . 20 16 28 11 . 88 25 . . . . . . 130 106 . . 33 659 Regen/Repaired (Parts) 10597 | . . . . . . 11 . . . . . . . . . . 51 . . . . 107 . . . . . 23 786 1411 3535 677 171 3825 Core Remaining (%) 66 | 100 . . . 83 . 73 . . . . 11 . . . . 78 . . . . 75 . . . . 95 . 81 . . 32 . . 40 Volleys Fired 1233 | 8 26 . . 2 38 110 143 . 1 . . 54 21 3 . 2 66 25 5 8 50 78 40 6 . 25 80 10 . 26 18 9 118 261 Largest 2 | 2 2 . . 2 2 2 2 . 2 . . 2 1 1 . 1 1 1 2 2 2 2 1 1 . 1 2 1 . 1 1 1 1 1 Hottest 180 | 70 100 . . 70 122 122 50 . 70 . . 150 90 45 . 45 90 35 70 70 70 80 80 80 . 35 105 35 . 80 40 40 180 180 Shots Fired 1674 | 16 44 . . 4 75 220 293 . 3 . 15 63 21 3 . 2 66 25 12 15 99 84 42 8 . 27 92 10 . 29 17 9 119 261 Gun 833 | 16 36 . . 4 75 220 288 . 2 . 15 9 . . . . . . 12 15 99 10 2 2 . 1 23 . . 4 . . . . Cannon 758 | . . . . . . . . . . . . 54 21 . . . 66 25 . . . 68 38 1 . 26 69 10 . 24 17 9 69 261 Launcher 25 | . . . . . . . 5 . 1 . . . . 3 . 2 . . . . . 6 2 5 . . . . . 1 . . . . Special 58 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Kinetic 652 | 8 18 . . 2 . 128 288 . 2 . 15 8 . . . . . . 12 15 99 10 2 2 . 1 23 . . 19 . . . . Thermal 688 | 8 26 . . 2 75 92 . . . . . 55 21 . . . 66 25 . . . 68 38 1 . 26 69 10 . 9 17 9 65 6 Explosive 25 | . . . . . . . 5 . 1 . . . . 3 . 2 . . . . . 6 2 5 . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 309 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 255 Robot Hit Streak 69 | 9 11 . . 1 13 20 10 . 1 . 11 9 . . . . 9 9 5 9 15 8 5 4 . . 10 3 . 4 5 . 41 69 Robot Miss Streak 8 | 1 5 . . 3 3 3 4 . 5 . 1 2 . . . . 3 2 3 2 2 2 3 . . 1 5 . . 1 3 . 6 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 1 Secondary Targets 10 | . 1 . . . 1 . 4 . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . Capacitor 466 | . . . . . . . . . . . . . . . . . . . . . . 55 38 1 . 26 49 . . . . . 53 244 Autonomous 40 | . . . . . . . 25 . . . 15 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1570 | 12 21 . . 8 70 159 215 . 2 . 24 21 . . . 4 38 39 12 25 67 33 20 3 . . 46 16 32 105 170 70 107 251 Core Hits 1249 | 6 10 . . 3 31 57 86 . 6 . 8 5 . 6 . 11 17 12 5 10 39 27 7 9 . . 23 7 12 41 67 25 132 587 Critical Kills 24 | . . . . . . . 1 . . . 1 . . . . . . . . 1 5 . . . . . 5 5 . 2 . 4 . . Critical Parts Destroyed 41 | . 1 . . . . 1 1 . . . . . . . . . . . 1 2 7 . . . . . 4 9 . 7 . 8 . . Critical Strikes 141 | . 1 . . . 8 7 6 . . . 3 . . . . . 1 . 2 7 12 . . . . . 10 14 3 16 10 18 8 15 Burn 13 | . . . . . 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 28 | . 1 . . . . 1 2 . . . 1 . . . . . . . 1 5 12 . . . . . 4 . . 1 . . . . Smash 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 . 8 . 12 . . Sever 52 | . . . . . 1 . 4 . . . 2 . . . . . . . . . . . . . . . . . 3 7 7 5 8 15 Impale 8 | . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . . . . . . . 3 1 . . Melee Attacks 801 | . . . . 11 26 17 33 . 3 1 15 . . . . 4 25 23 5 15 . . . . . . 7 28 39 137 250 112 45 5 Kinetic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 28 . 15 9 18 22 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 529 | . . . . 11 26 17 33 . 3 . 3 . . . . . . . . . . . . . . . . . 39 122 184 76 15 . Piercing 168 | . . . . . . . . . . 1 12 . . . . 4 25 23 5 15 . . . . . . . . . . 57 18 8 . Sneak Attacks 60 | . . . . 3 6 2 1 . . . . . . . . 1 2 6 . 10 . . . . . . . 3 1 4 13 8 . . Combat Hostiles 15 | . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . 1 . . 5 4 . . Follow-up Attacks 46 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 30 8 5 . Damage Inflicted 89726 | 142 230 . . 419 2028 3305 5365 . 141 . 724 578 . 261 . 270 1199 1172 310 1202 2549 1900 1100 831 . . 1866 1666 2536 8515 12534 5506 7524 25853 Guns 12095 | 142 230 . . 7 1120 2855 3889 . . . 343 29 . . . . . . 157 293 2309 243 . 23 . . 404 . . 51 . . . . Cannons 36622 | . . . . . . . . . . . . 549 . . . . 814 745 . . . 707 603 . . . 960 41 . 57 141 . 6188 25817 Explosions 3842 | . . . . . . . 781 . 111 . . . . 261 . 261 . . . . 190 833 497 808 . . . . . 100 . . . . Melee 36583 | . . . . 412 896 450 695 . 30 . 381 . . . . 9 385 427 153 909 . . . . . . 502 1625 2536 8307 12393 5506 931 36 Ramming 199 | . . . . . 12 . . . . . . . . . . . . . . . 50 117 . . . . . . . . . . 20 . Kinetic 14375 | 54 92 . . 7 . 1525 3889 . . . 343 . . . . . . . 157 293 2309 243 . 23 . . 906 1625 . 1263 326 1284 . 36 Thermal 7800 | 88 138 . . . 1120 1330 . . . . . 578 . . . . 814 745 . . . 707 603 . . . 960 41 . . 141 . 535 . Explosive 3652 | . . . . . . . 781 . 111 . . . . 261 . 261 . . . . . 833 497 808 . . . . . 100 . . . . Electromagnetic 190 | . . . . . . . . . . . . . . . . . . . . . 190 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 59731 | . . . . 412 896 450 695 . 30 . 98 . . . . . . . . . . . . . . . . . 2536 7152 10965 3868 6812 25817 Piercing 3779 | . . . . . . . . . . . 283 . . . . 9 385 427 153 909 . . . . . . . . . . 1102 354 157 . Highest Corruption 31 | . . . . 10 . . 12 9 9 9 . . 2 2 2 2 . . 15 15 13 6 6 6 6 14 6 13 2 22 31 4 7 1 Average Corruption 8 | . . . . 10 . . 7 9 9 9 . . 2 2 2 2 . . 13 10 6 2 6 6 6 6 4 11 1 14 16 1 4 1 Corruption Purged 47 | . . . . . . . 5 . . . . . . . . . . . . 19 . . . . . . . . . 5 . . 18 . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . Effects 602 | . . . . . . . 45 6 16 1 . . 2 3 . 4 . . 13 19 33 18 17 18 7 22 16 39 3 124 132 20 39 5 Message Errors 137 | . . . . . . . 13 3 4 1 . . . 1 . 1 . . . 3 10 4 4 2 . 4 3 6 2 30 29 5 10 2 Matter Fused 156 | . . . . . . . 11 2 3 . . . 2 . . 1 . . 6 3 7 4 3 7 2 7 3 14 . 28 33 6 12 2 Heat Flow Errors 86 | . . . . . . . 7 . 2 . . . . 1 . 1 . . 4 5 5 2 4 3 1 2 3 8 . 16 17 1 4 . Energy Discharges 68 | . . . . . . . 2 . 1 . . . . 1 . . . . . 2 2 2 1 4 3 2 2 3 1 19 17 2 3 1 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 4 1 . . . Data Loss (minor) 78 | . . . . . . . 5 1 4 . . . . . . . . . 1 2 5 4 2 . . 3 2 3 . 16 22 4 4 . Data Loss (major) 30 | . . . . . . . . . 1 . . . . . . 1 . . . 1 2 . 1 . 1 3 1 3 . 3 8 1 4 . Misfires 16 | . . . . . . . 1 . 1 . . . . . . . . . 2 . . 1 2 2 . 1 1 . . 4 . . 1 . Alerts 14 | . . . . . . . 3 . . . . . . . . . . . . 1 1 1 . . . . 1 1 . 2 2 1 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Weapon Failures 7 | . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . . . . . 1 1 . . . Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 2 Overflow Damage 7371 | . . . . 155 148 22 22 . . . . 3 . 3 . . 55 34 121 212 . 36 73 65 . . 239 930 228 1568 1884 1473 87 13 Projectiles 194 | . . . . . . . . . . . . 3 . . . . 8 34 . . . . 12 . . . 82 . . 42 . . . 13 Explosions 162 | . . . . . . . . . . . . . . 3 . . . . . . . 32 61 65 . . . . . 1 . . . . Melee 7015 | . . . . 155 148 22 22 . . . . . . . . . 47 . 121 212 . 4 . . . . 157 930 228 1525 1884 1473 87 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . . . . 6 . 23 . . . . . . . . 13 . . . . 98 20 . 44 . . . . . . . . . . Shots 5 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . 1 . . . . . . . . . . Rammed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 16 | . . . . . 1 . . . . . . . . . . . . . . . 5 9 . . . . . . . . . . 1 . Kicked 14 | . . . . . . . . . . . . . . . . . . . . . 5 9 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | 60 90 . . 30 303 376 249 . 160 . . 199 199 232 . 236 384 20 269 237 204 142 240 251 150 229 231 239 9 250 241 95 178 158 Average Temperature 88 | 28 36 . . 14 77 53 99 . 79 . . 104 125 116 . 105 149 8 97 77 39 27 98 84 87 108 53 92 8 85 89 49 118 116 Received Heat Transfer 2740 | . . . . 40 270 351 582 . . . 189 69 . . . 9 45 78 21 . 72 27 . 9 . . 160 61 207 171 223 114 16 26 Effects 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . 1 . Total Turns 46 | . . . . . . . . . . . . . . . . . . . 2 5 . . . . . . . . . . 18 . 21 . Longest Duration 21 | . . . . . . . . . . . . . . . . . . . 2 5 . . . . . . . . . . 18 . 21 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Parts Melted 23 | . . . . . 2 3 . . . . . 1 . . . . 3 2 . . . 3 6 . . . 3 . . . . . . . Heat Transferred 13561 | 259 407 . . . 2516 2886 . . . . . 777 . . . . 1248 1150 . . . 1000 950 . . . 1300 50 . . 148 . 870 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1319 | 15 122 121 . 23 236 467 591 . . . . 337 . . . . 259 186 529 359 609 508 . . . . 282 191 223 383 1021 692 1319 . Initial 605 | . 9 18 . . 3 65 204 . . . . 47 . . . . 56 120 87 211 58 298 . . . . . 126 2 132 200 605 354 . Average 269 | 3 55 51 . 6 63 265 395 . . . . 214 . . . . 119 85 254 248 233 376 . . . . 92 79 36 152 469 545 657 . Maximum Alert Level 4 | . . . . . 1 2 2 . . . . 1 . . . . 1 . 2 1 2 2 . . . . 1 . 1 1 3 2 4 . Low Security (%) 42 | 100 100 100 . 100 98 36 7 . . . . 43 . . . . 79 100 43 46 34 2 . . . . 89 100 99 72 27 . . . Level 1 21 | . . . . . 1 42 37 . . . . 56 . . . . 20 . 45 53 61 62 . . . . 10 . . 27 28 . 5 . Level 2 15 | . . . . . . 21 54 . . . . . . . . . . . 10 . 4 34 . . . . . . . . 12 100 4 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 2 . Level 4 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 2 . . . 4 1 12 . . . . 5 . . . . 3 . . . 7 7 . . . . 6 4 2 9 15 11 6 . Investigation 19 | . 1 . . . 3 . 3 . . . . 2 . . . . 2 . . . . 3 . . . . 1 1 . . 2 . 1 . Extermination 45 | . . . . . . . 5 . . . . 1 . . . . . . . . 3 3 . . . . 2 2 1 8 11 6 3 . Reinforcement 21 | . 1 . . . 1 1 4 . . . . 2 . . . . 1 . . . 3 1 . . . . 3 1 . 1 . . 2 . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 11 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . 3 3 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 43 | . 2 . . 2 . 2 3 . . . . 3 . . . . 3 . 2 . . 1 . . . . . . . 2 1 2 20 . Communications Jammed 202 | . . . . . . . . . . . . . . . . . 13 . 38 . 42 . . . . . . . 34 12 19 18 26 . Distress Signals 199 | . . . . . . . . . . . . . . . . . 13 . 38 . 42 . . . . . . . 33 10 19 18 26 . Times Spotted 621 | . 9 3 . 8 22 27 48 . 6 . 10 20 5 5 . 7 20 29 22 10 32 22 7 7 . . 19 11 14 45 79 42 22 70 Peak Tracking Total 12 | . 3 3 . 1 4 4 6 . 4 . 4 5 2 5 . 2 5 4 5 2 8 2 3 2 . . 4 3 6 5 5 12 4 4 Tactical Retreats 41 | . . 1 . 3 1 1 4 . . . 1 6 2 . . . 3 . 1 . 2 1 . 1 . . 4 . 1 1 6 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 34 | . 4 . . . 2 1 6 . . . . . . . . . 2 4 . . 2 3 . . . . . 2 . 1 1 2 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 64 | . 1 1 . . 1 2 3 . . . . . . . . . 4 . 3 2 8 1 . 1 . . 3 4 . 2 12 . 7 9 Max in Single Turn 6 | . 1 . . . 1 1 1 . . . . . . . . . 1 . 1 . 6 1 . 1 . . 1 1 . 1 1 . 1 1 Garrison Access 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 1 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 73 | . 3 . 2 . 7 11 8 . 1 . . 7 1 1 3 . 8 . 1 . . 3 . 1 4 . 1 2 2 1 3 1 2 . Terminals 28 | . 3 . . . 5 9 7 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . Fabricators 9 | . . . . . . . . . . . . 3 . . . . 4 . . . . 2 . . . . . . . . . . . . Repair Stations 13 | . . . . . 1 2 . . . . . 2 . . . . 2 . . . . 1 . . . . 1 1 1 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . 1 . 1 1 . . Total Hacks 208 | . 6 . 2 . 18 35 21 . 5 . . 13 1 1 18 . 15 . 1 . . 7 . 9 15 . 4 6 7 8 7 2 7 . Successful 125 | . 5 . 2 . 7 18 7 . 5 . . 5 1 1 18 . 9 . 1 . . 5 . 9 15 . 1 4 3 3 4 1 1 . Failed 81 | . . . . . 10 17 14 . . . . 8 . . . . 6 . . . . 2 . . . . 3 2 4 5 3 1 6 . Catastrophic 14 | . . . . . . 2 4 . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . 3 . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 244 | . 3 . 1 . 7 15 5 . . . . 55 . . . . 26 22 1 . 33 10 . . . . 11 19 9 9 . 15 3 . Terminals 77 | . 6 . . . 13 29 20 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 7 . Fabricators 18 | . . . . . . . . . . . . 8 . . . . 7 . . . . 3 . . . . . . . . . . . . Repair Stations 47 | . . . . . 3 6 . . . . . 3 . . . . 6 . . . . 4 . . . . 4 5 5 8 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 10 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . 2 . 1 2 . . Terminal Hacks 79 | . 5 . 2 . 3 12 5 . 5 . . . 1 1 18 . . . 1 . . . . 9 15 . . 1 . . . . 1 . Record 23 | . . . 1 . . . . . 5 . . . . . 2 . . . . . . . . 9 5 . . 1 . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 13 | . 1 . . . 1 3 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . 2 . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 2 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 23 | . . . . . 1 3 . . . . . 1 . . . . 5 . . . . 2 . . . . 1 3 3 3 1 . . . Scan Component 16 | . . . . . 1 2 . . . . . 1 . . . . 3 . . . . 1 . . . . 1 2 2 2 1 . . . Repair 7 | . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 1 . . Seal Access 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 7 | . . . . . 1 3 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminals 6 | . . . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 2 . . . 6 10 6 . . . . 5 . . . . 5 . . . . 2 . . . . 1 2 2 1 2 . 1 . Full Trace Events 12 | . . . . . 1 . 3 . . . . 2 . . . . 1 . . . . 2 . . . . . 1 . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . 3 . 3 . . 3 . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 80 | . . . . . 1 . . . . 15 . 20 . . 10 . . . . . 12 . . . 3 . . 19 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 151 | . . . . . . . . . . . . . . . . . 67 . . . . 84 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . . . . Parts Repaired 7 | . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 1 . . . . Time 425 | . . . . . . 108 . . . . . . . . . . 178 . . . . 37 . . . . . 28 54 20 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 25 | . . . . . . . 1 . . . . . . . . . . 24 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 114 | . . 5 . . . . 1 . . 7 . 5 . . . 1 7 42 5 . 3 2 . . . . 3 . . . . 2 31 . Largest Group 24 | . . 5 5 3 . . 1 . . 7 7 3 . . . 1 4 17 14 8 5 2 . . . . 2 1 . . . 1 24 . Highest-Rated Group 2230 | . . 86 86 40 . . 16 . . 242 242 210 . . . 96 210 596 855 559 430 206 . . . . 269 269 . . . 32 2230 . Highest-Rated Ally 269 | . . 31 31 16 . . 16 . . 40 40 85 . . . 96 96 159 159 159 127 103 . . . . 269 269 . . . 32 269 . Zionite Dispatches 17 | . . . . . . . . . . . . 2 . . . . 3 4 . . 3 1 . . . . 2 . . . . 2 . . Heavy 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . . . . . . . . . . . . . . . 1 3 . 2 1 . . . . . . . . . . 2 6 . STAY 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . DROP 5 | . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 764 | . . 16 . 4 . . 6 . . . 23 32 . . . 8 44 193 101 52 51 10 . . . . 8 1 . . . . 215 . Total Damage 28691 | . . 92 . 28 . . 75 . . . 398 1154 . . . 324 942 3975 2984 1930 3208 772 . . . . 169 84 . . . . 12556 . Kills 148 | . . 3 . 1 . . . . . . 2 9 . . . 2 11 27 23 5 15 4 . . . . 3 1 . . . . 42 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . 1 . . . . 6 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 8 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 3 . . . 1 2 1 2 . 2 2 . 3 . . . . . . 2 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 37 | . . . . . . . . . . . . 12 . . . . 4 2 . . 5 1 . . . . 1 6 2 2 . 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . 1 1 1 . . . . Guard Positions 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 41259 | 98 653 614 347 616 1624 1805 2121 194 419 452 255 739 259 370 25 313 1000 1362 585 748 1395 1453 591 814 238 1002 1092 1307 665 3588 4230 2466 6248 1571 Spaces Moved 29280 | 71 469 598 326 504 814 853 1347 656 621 983 594 1868 636 603 79 667 1389 1214 346 296 880 952 478 625 163 622 540 845 332 1311 1651 1016 3838 1093 Core 20 | 19 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Treads 6422 | . 6 . . . . . . . . . . . . . . . . . 168 296 47 . . . . . . . . 1028 1635 1016 2226 . Legs 8373 | . . . . . . . . . . . . . . . . . . . . . 833 952 478 625 163 622 540 845 332 283 . . 1607 1093 Wheels 4953 | 52 463 598 326 504 814 853 1343 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Flight 9488 | . . . . . . . 4 656 621 983 594 1868 636 603 79 667 1386 1213 178 . . . . . . . . . . . . . . . Fastest Speed 26 | 50 80 95 95 110 110 120 29 29 27 27 27 26 26 32 32 32 26 26 27 160 117 113 113 113 113 112 110 113 115 115 150 150 102 100 Average Speed 93 | 78 94 95 104 110 121 128 105 29 29 27 30 27 30 36 32 32 31 28 93 160 121 115 113 113 113 112 130 124 115 149 150 150 129 101 Slowest Speed 400 | 90 160 95 110 110 140 170 170 29 99 27 102 32 37 37 32 32 103 400 160 160 160 117 113 113 113 113 200 200 115 320 156 150 180 104 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . . . . . 6 . . . . 21 15 1 . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 . Exploration Rate (%) 64 | 4 87 95 61 80 48 95 37 78 67 86 81 63 82 68 74 74 45 86 67 96 58 19 75 68 60 65 16 86 12 83 65 27 86 53 Regions Visited 34 Branch Regions 25 Pre-discovered Areas 32 | . . . 1 1 . . . . 2 1 . 6 1 . 1 1 9 . . . . . . . 3 . . 6 . . . . . . Known Exits Taken 30 | . 1 . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . 1 . . . 1 3 2 3 . 3 1 . 1 . . . . . . . 3 . 3 . . . . . . . . Spaces Dug 196 | . 5 . . 1 1 4 9 . 2 . . 11 7 . . . 10 . . . . 22 2 1 . 11 11 12 5 25 17 25 14 1 Terrain Destroyed 957 | . 6 . . 1 1 4 38 . 26 . 4 17 15 61 . 49 31 1 1 8 198 103 48 52 . 26 22 14 5 66 23 26 24 87 Melee 95 | . . . . 1 1 4 9 . 2 . . . . . . . 3 . . . . . . . . . . 9 5 23 14 17 7 . Projectile 359 | . 6 . . . . . 5 . . . 4 17 15 . . . 28 1 1 8 34 49 19 2 . 26 22 5 . 22 9 9 15 62 AOE 476 | . . . . . . . 24 . 24 . . . . 61 . 49 . . . . 164 54 29 50 . . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 40864 | 95 621 643 332 549 1337 1370 1820 658 851 1166 642 2024 682 744 78 762 1826 2174 594 527 1103 1273 525 724 217 923 881 1041 566 2766 3046 1836 4945 1523 Wait 8056 | 2 115 46 2 13 405 308 218 1 213 181 18 89 17 129 . 82 321 607 207 195 124 191 2 89 35 265 196 96 171 1173 1003 687 773 82 Move 29152 | 70 468 597 325 503 813 852 1346 655 620 982 593 1855 634 602 78 666 1349 1186 343 295 879 951 477 624 162 621 539 844 331 1310 1642 1015 3833 1092 Hop 37 | . . . . . . . . . . . . 6 . . . . 18 12 1 . . . . . . . . . . . . . . . Pick Up 225 | 6 3 . 3 6 11 19 7 . 6 1 4 1 . 2 . . 4 4 6 1 9 5 . . 4 2 12 11 3 16 26 4 30 19 Fast Attach 240 | 8 . . . 1 13 10 14 . 1 1 3 11 1 3 . 3 20 6 7 5 15 9 1 . 5 2 10 11 4 20 18 4 22 12 Attach 154 | . 1 . . . 1 3 17 . 1 . 4 . . 3 . . . 5 2 1 . 6 . . 2 2 8 6 3 21 26 4 21 17 Detach 71 | . . . . . 1 1 4 . . . 2 . 3 1 . . . 4 2 . 3 1 1 . . 1 6 7 . 14 12 . 6 2 Swap 301 | . 7 . 1 5 8 23 24 2 3 . 2 2 . . . 3 6 6 5 4 6 10 3 4 1 1 8 9 9 20 69 13 31 16 Drop 344 | 1 1 . 1 8 20 27 13 . 3 . 4 6 5 1 . 2 17 6 10 3 12 9 1 . 8 4 15 19 6 29 36 6 54 17 Fire 1233 | 8 26 . . 2 38 110 143 . 1 . . 54 21 3 . 2 66 25 5 8 50 78 40 6 . 25 80 10 . 26 18 9 118 261 Melee 718 | . . . . 11 26 17 33 . 3 1 12 . . . . 4 25 23 5 15 . . . . . . 7 28 39 137 196 94 37 5 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 14 | . . . . . . . . . . . . . . . . . . . . . 5 9 . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 85 | . . . . . . . . . . . . . 1 . . . . 77 . . . 4 . . . . . . . . . . 3 . Rewire 232 | . . . . . . . 1 . . . . . . . . . . 213 1 . . . . 1 . . . . . . . . 16 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 3) 521 | -10/Materials | Central database locked down 530 | -10/Materials | Identified exit to Mines 637 | -10/Materials | Discovered new exit (range 7) 752 | -10/Materials | Entered Mines 796 | -10/Mines | Discovered new exit (range 11) 931 | -10/Mines | Found a hidden stash of uninstalled traps 1109 | -10/Mines | Learned Materials stockpile data 1121 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1269 | -10/Mines | Discovered new exit (range 8) 1327 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1328 | -10/Mines | Discovered new exit (range 5) 1366 | -10/Mines | Entered Exiles 1366 | -10/Exiles | Accompanied by 5 allies 1390 | -10/Exiles | Met 8R-AWN 1396 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1406 | -10/Exiles | Met EX-HEX 1433 | -10/Exiles | Met EX-BIN 1447 | -10/Exiles | Met EX-DEC 1453 | -10/Exiles | Learned location of Zion (-7) 1552 | -10/Exiles | Aligned with FarCom system 1553 | -10/Exiles | Given EX-Vault access code 1578 | -10/Exiles | Opened EX-Vault 1585 | -10/Exiles | Found AWS/Gauss 1588 | -10/Exiles | Found 0b10 Alert Chip 1592 | -10/Exiles | Found Army-in-a-Box 1617 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1693 | -10/Exiles | Discovered new exit (range 11) 1713 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Army-in-a-Box, AWS/Gauss 1713 | -10/Exiles | Entered Mines 1713 | -9/Mines | Accompanied by 3 allies 1806 | -9/Mines | Assembled infested the area 1812 | -9/Mines | Learned 2 Materials zone layouts 1931 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2207 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2210 | -9/Mines | Found Prototype Device 2242 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2301 | -9/Mines | Identified exit to Materials 2322 | -9/Mines | Discovered exit to Materials (range 5) 2328 | -9/Mines | System corruption reached 10% 2329 | -9/Mines | Entered Materials 2329 | -8/Materials | Evolved 4 slots: Utility x4 2330 | -8/Materials | Identified exit to Factory 2331 | -8/Materials | Identified Exp. Sensor Array 2839 | -8/Materials | Build established: Scavenger-Mutant 3863 | -8/Materials | Central database locked down 3863 | -8/Materials | Identified exit to Storage 3953 | -8/Materials | Entered Storage 5236 | -8/Storage | Repaired Exp. Sensor Array 5681 | -8/Storage | Build established: Mutant 5745 | -8/Storage | Discovered exit to Factory (range 9) 5758 | -8/Storage | Entered Factory 5758 | -7/Factory | Evolved 2 slots: Propulsion x2 5760 | -7/Factory | FarCom data flow suspended 5776 | -7/Factory | Discovered new exit (range 10) 6479 | -7/Factory | Build established: Scavenger-Mutant 6664 | -7/Factory | System corruption reached 10% 6924 | -7/Factory | Lost 5 parts (3n2u) 6987 | -7/Factory | Found Prototype Launcher 6987 | -7/Factory | Identified Rocket Array 6994 | -7/Factory | Lost 3 parts (1p1u1w) 7007 | -7/Factory | Found Rocket Array 7183 | -7/Factory | Discovered new exit (range 7) 7453 | -7/Factory | Identified exit to Lower Caves 7537 | -7/Factory | Core integrity fell below 50% 7879 | -7/Factory | Entered Lower Caves 7956 | -7/Lower Caves | Learned 4 Factory zone layouts 7969 | -7/Lower Caves | Discovered new exit (range 7) 7971 | -7/Lower Caves | Identified exit to Lower Caves 8025 | -7/Lower Caves | Encountered a Warlord checkpoint 8073 | -7/Lower Caves | Entered another Lower Caves area 8074 | -7/Lower Caves | Encountered a Warlord checkpoint 8087 | -7/Lower Caves | Discovered new exit (range 3) 8170 | -7/Lower Caves | Build established: Scout 8356 | -7/Lower Caves | Learned Factory trap positions 8380 | -7/Lower Caves | Discovered new exit (range 14) 8381 | -7/Lower Caves | Spotted UV-RUC(f) 8381 | -7/Lower Caves | Spotted QB-AMS(f) 8381 | -7/Lower Caves | Spotted WE-NX3(f) 8384 | -7/Lower Caves | Encountered a Master Thief 8384 | -7/Lower Caves | Encountered a Master Thief 8407 | -7/Lower Caves | Encountered a Master Thief 8407 | -7/Lower Caves | Spotted 1E-HXV(f) 8408 | -7/Lower Caves | Encountered a Master Thief 8420 | -7/Lower Caves | Destroyed WE-NX3(f) 8492 | -7/Lower Caves | Identified exit to Zion 8492 | -7/Lower Caves | Entered Zion 8507 | -7/Zion | Discovered new exit (range 16) 8524 | -7/Zion | System corruption cleaned by Quarantine Array 8533 | -7/Zion | Given the Hacking Drone Bay 8533 | -7/Zion | Found Prototype Device 8572 | -7/Zion | Learned Factory emergency access door positions 8582 | -7/Zion | Found CR-A16's Pointy Stick 8710 | -7/Zion | Imprinted 8712 | -7/Zion | Declared Zion's savior 8758 | -7/Zion | Gained Derelict followers 8763 | -7/Zion | Identified exit to Proximity Caves 8944 | -7/Zion | Entered Proximity Caves 8944 | -6/Proximity Caves | Accompanied by 7 allies 8989 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8993 | -6/Proximity Caves | Spotted B-75 Beast 9031 | -6/Proximity Caves | Destroyed B-75 Beast 9032 | -6/Proximity Caves | Core integrity fell below 20% 9059 | -6/Proximity Caves | Learned 12 Factory zone layouts 9062 | -6/Proximity Caves | Lost 6 parts (1p1n3u1w) 9117 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9154 | -6/Proximity Caves | Discovered new exit (range 10) 9199 | -6/Proximity Caves | Entered Factory 9199 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9200 | -6/Factory | Identified exit to Factory 9201 | -6/Factory | Loaded intel: 97 trap records 9241 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9251 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9268 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9269 | -6/Factory | Zion Heavy squad teleported in 9345 | -6/Factory | Retrieved Zion intel report: Active Terminals 9417 | -6/Factory | Discovered exit to Factory (range 22) 9420 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9421 | -6/Factory | Zion Light squad teleported in 9452 | -6/Factory | Found Powered Armor 9475 | -6/Factory | Retrieved Zion intel report: Guard Positions 9548 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9557 | -6/Factory | Retrieved Zion intel report: Emergency Access 9615 | -6/Factory | Retrieved Zion intel report: Trap Installations 9752 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9801 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9821 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9895 | -6/Factory | Discovered new exit (range 12) 9898 | -6/Factory | Identified exit to Lower Caves 9938 | -6/Factory | Entered Lower Caves 9939 | -6/Lower Caves | Identified exit to Lower Caves 9949 | -6/Lower Caves | Learned 4 Factory zone layouts 10021 | -6/Lower Caves | Crushed by falling debris 10086 | -6/Lower Caves | Spotted B-75 Beast 10197 | -6/Lower Caves | Entered another Lower Caves area 10245 | -6/Lower Caves | Discovered exit to Factory (range 18) 10253 | -6/Lower Caves | Learned location of 1 exit from Factory 10403 | -6/Lower Caves | Learned Factory terminal intel 10562 | -6/Lower Caves | Spotted 3B-OHB(f) 10562 | -6/Lower Caves | Spotted SH-NA6(f) 10562 | -6/Lower Caves | Spotted PK-ZGY(f) 10562 | -6/Lower Caves | Spotted 2J-C23(f) 10563 | -6/Lower Caves | Encountered a Master Thief 10563 | -6/Lower Caves | Encountered a Master Thief 10563 | -6/Lower Caves | Encountered a Master Thief 10563 | -6/Lower Caves | Encountered a Master Thief 10563 | -6/Lower Caves | Discovered new exit (range 12) 10566 | -6/Lower Caves | Identified exit to Data Miner 10567 | -6/Lower Caves | Entered Data Miner 10567 | -6/Data Miner | Discovered new exit (range 6) 10572 | -6/Data Miner | Met Data Miner 10581 | -6/Data Miner | Learned location of Section 7 (-2) 10581 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10585 | -6/Data Miner | Received God Mode back door access code from Data Miner 10592 | -6/Data Miner | Identified exit to Proximity Caves 10592 | -6/Data Miner | Entered Proximity Caves 10628 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10629 | -5/Proximity Caves | Escorted by Enhanced Grunt 10636 | -5/Proximity Caves | Learned Factory non-interactive machine intel 10731 | -5/Proximity Caves | Learned location of Warlord (-5) 10853 | -5/Proximity Caves | Learned Factory emergency access door positions 10865 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10905 | -5/Proximity Caves | Entered Factory 10905 | -5/Factory | Accompanied by 1 ally 10905 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10906 | -5/Factory | Identified exit to Upper Caves 10910 | -5/Factory | Loaded intel: 277 non-interactive machine locations 10911 | -5/Factory | Loaded intel: 27 terminal locations 10951 | -5/Factory | Build established: Scavenger-Scout 11089 | -5/Factory | Repaired Broken Nuclear Pulse Thruster 11129 | -5/Factory | Zion Hacking Resupply teleported in 11163 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11196 | -5/Factory | Retrieved Zion intel report: Branch Access 11196 | -5/Factory | Identified exit to Extension 11205 | -5/Factory | Incoming investigation squad redirected 11220 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11242 | -5/Factory | Discovered new exit (range 20) 11286 | -5/Factory | Discovered new exit (range 9) 11295 | -5/Factory | Incoming investigation squad redirected 11298 | -5/Factory | Identified exit to Factory 11346 | -5/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 11436 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11459 | -5/Factory | Repaired Exp. Sensor Array? 11464 | -5/Factory | Discovered exit to Factory (range 13) 11509 | -5/Factory | Zion Light squad teleported in 11880 | -5/Factory | Zion Fire squad teleported in 11895 | -5/Factory | Build established: Ninja 11905 | -5/Factory | Entered Extension 11905 | -5/Extension | Accompanied by 4 allies 11917 | -5/Extension | Rescued a captive Derelict 11926 | -5/Extension | Zion Resource Resupply teleported in 11961 | -5/Extension | Rescued a captive Derelict 11961 | -5/Extension | Rescued a captive Derelict 12100 | -5/Extension | Retrieved Zion intel report: Emergency Access 12101 | -5/Extension | Zion Thermal Resupply teleported in 12103 | -5/Extension | Rescued a captive Derelict 12103 | -5/Extension | Rescued a captive Derelict 12249 | -5/Extension | Rescued a captive Derelict 12253 | -5/Extension | Zion Fire squad teleported in 12348 | -5/Extension | P-70 Sage assimilated allied 80-JZ1(i) 12353 | -5/Extension | P-70 Sage assimilated allied 4J-M63(g) 12462 | -5/Extension | Spotted B-75 Beast 12528 | -5/Extension | Allies destroyed B-75 Beast 12576 | -5/Extension | Spotted B-75 Beast 12599 | -5/Extension | Revealed the true nature of CR-A16's Pointy Stick 12602 | -5/Extension | Destroyed B-75 Beast 12626 | -5/Extension | Rescued a captive Derelict 12632 | -5/Extension | Rescued a captive Derelict 12633 | -5/Extension | Rescued a captive Derelict 12647 | -5/Extension | Build established: Commander-Ninja 12865 | -5/Extension | Rescued A7 12868 | -5/Extension | Rescued a captive Derelict 12883 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 12884 | -5/Extension | Zion Explosive Resupply teleported in 12994 | -5/Extension | Found Prototype Launcher 12994 | -5/Extension | Identified Mni. Smartbomb Launcher 13250 | -5/Extension | Discovered exit to Factory (range 10) 13250 | -5/Extension | Discovered new exit (range 6) 13253 | -5/Extension | Identified exit to Cetus 13267 | -5/Extension | Entered Cetus 13267 | -5/Cetus | Accompanied by 12 allies (A7) 13272 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 13286 | -5/Cetus | Spotted Cetus Guard 13286 | -5/Cetus | Spotted Cetus Guard 13286 | -5/Cetus | Spotted Cetus Guard 13286 | -5/Cetus | Spotted Cetus Guard 13296 | -5/Cetus | Allies destroyed Cetus Guard 13302 | -5/Cetus | Allies destroyed Cetus Guard 13303 | -5/Cetus | Allies destroyed Cetus Guard 13304 | -5/Cetus | Allies destroyed Cetus Guard 13328 | -5/Cetus | Started Cetus Manufacturing Module 13341 | -5/Cetus | Escorted A7 to Cetus Mainframe 13352 | -5/Cetus | Discovered new exit (range 15) 13353 | -5/Cetus | Manufactured an Enhanced Grunt 13378 | -5/Cetus | Manufactured an Enhanced Grunt 13403 | -5/Cetus | Manufactured an Enhanced Grunt 13428 | -5/Cetus | Manufactured an Enhanced Grunt 13453 | -5/Cetus | Manufactured an Enhanced Grunt 13488 | -5/Cetus | Spotted Cetus Guard 13503 | -5/Cetus | Spotted Cetus Guard 13504 | -5/Cetus | Spotted Cetus Guard 13508 | -5/Cetus | Allies destroyed Cetus Guard 13508 | -5/Cetus | Allies destroyed Cetus Guard 13509 | -5/Cetus | Allies destroyed Cetus Guard 13519 | -5/Cetus | Discovered exit to Factory (range 16) 13526 | -5/Cetus | Scared off Revision 17 13527 | -5/Cetus | System corruption reached 10% 13553 | -5/Cetus | Cetus Manufacturing Module disabled 13846 | -5/Cetus | Identified exit to Archives 13852 | -5/Cetus | Entered Archives 13852 | -5/Archives | Accompanied by 8 allies (A7) 13857 | -5/Archives | Received a hacking code to weaken MAIN.C 13927 | -5/Archives | Discovered new exit (range 16) 14041 | -5/Archives | Discovered new exit (range 16) 14164 | -5/Archives | Build established: Scavenger-Mutant 14185 | -5/Archives | Discovered exit to Factory (range 14) 14584 | -5/Archives | Identified exit to Hub_04(d) 14600 | -5/Archives | Entered Hub_04(d) 14600 | -5/Hub_04(d) | Accompanied by 3 allies 14633 | -5/Hub_04(d) | Zion hero teleported in (CL-ANK) 14779 | -5/Hub_04(d) | Build established: Scavenger-Skirmisher 14824 | -5/Hub_04(d) | Found Scatter Rocket Array 14925 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 14926 | -5/Hub_04(d) | Zion Recon squad teleported in 14943 | -5/Hub_04(d) | Discovered exit to Factory (range 21) 14973 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 14974 | -5/Hub_04(d) | Zion Heavy squad teleported in 15112 | -5/Hub_04(d) | Garrison activated, responded to threat 15357 | -5/Hub_04(d) | Found Prototype Protection 15357 | -5/Hub_04(d) | Identified Zio. Weapon Casing 15500 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 15567 | -5/Hub_04(d) | Retrieved Zion intel report: Guard Positions 15577 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 15685 | -5/Hub_04(d) | Found Zio. Weapon Casing 15729 | -5/Hub_04(d) | Build established: Scavenger-Mutant 15801 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 15871 | -5/Hub_04(d) | Found Corrupted Prototype Impact Weapon 15894 | -5/Hub_04(d) | Found Prototype Processor 15938 | -5/Hub_04(d) | Network Hub disabled 15977 | -5/Hub_04(d) | Spotted Lightning 15981 | -5/Hub_04(d) | Spotted Lightning 15981 | -5/Hub_04(d) | Spotted Lightning 15982 | -5/Hub_04(d) | Spotted Lightning 15991 | -5/Hub_04(d) | Spotted Lightning 15992 | -5/Hub_04(d) | Spotted Lightning 15995 | -5/Hub_04(d) | Entered Factory 15995 | -4/Factory | Evolved 2 slots: Utility x2 16035 | -4/Factory | Build established: Scavenger-Skirmisher 16059 | -4/Factory | Found Quantum Capacitor 16096 | -4/Factory | Found Prototype Processor 16096 | -4/Factory | Identified Exp. Signal Interpreter 16145 | -4/Factory | Repaired Quantum Reactor 16392 | -4/Factory | Incoming investigation squad redirected 16610 | -4/Factory | Retrieved Zion intel report: Branch Access 16610 | -4/Factory | Identified exit to Upper Caves 16611 | -4/Factory | Zion Heavy squad teleported in 16713 | -4/Factory | Incoming investigation squad redirected 16775 | -4/Factory | Fabricated Enh. Armored Leg? 16839 | -4/Factory | Build established: Scavenger-Mutant 17420 | -4/Factory | Terminal network hard line cut 17448 | -4/Factory | Entered Upper Caves 17448 | -4/Upper Caves | Spotted 4N-9MS(f) 17448 | -4/Upper Caves | Spotted 72-AXC(f) 17449 | -4/Upper Caves | Encountered a Master Thief 17449 | -4/Upper Caves | Encountered a Master Thief 17462 | -4/Upper Caves | Destroyed 72-AXC(f) 17478 | -4/Upper Caves | Destroyed 4N-9MS(f) 17646 | -4/Upper Caves | Learned Research stockpile data 17943 | -4/Upper Caves | Discovered new exit (range 13) 18038 | -4/Upper Caves | Identified exit to Upper Caves 18039 | -4/Upper Caves | Entered another Upper Caves area 18077 | -4/Upper Caves | Learned 8 Research zone layouts 18077 | -4/Upper Caves | Learned Factory trap positions 18077 | -4/Upper Caves | Learned Research trap positions 18077 | -4/Upper Caves | Learned Factory terminal intel 18077 | -4/Upper Caves | Learned Armory terminal intel 18254 | -4/Upper Caves | Discovered new exit (range 6) 18258 | -4/Upper Caves | Identified exit to Research 18419 | -4/Upper Caves | Learned Research trap positions 18689 | -4/Upper Caves | Discovered new exit (range 6) 18699 | -4/Upper Caves | Identified exit to Zhirov 18853 | -4/Upper Caves | Entered Zhirov 18853 | -4/Zhirov | Discovered new exit (range 3) 18875 | -4/Zhirov | Met Zhirov 18895 | -4/Zhirov | Learned location of Quarantine (-3) 18895 | -4/Zhirov | Learned location of Testing (-2) 18895 | -4/Zhirov | Learned location of Command (-1) 18906 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18924 | -4/Zhirov | Found Alien Artifact 18924 | -4/Zhirov | Identified Integrated Dissipator 18924 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18979 | -4/Zhirov | Found Alien Artifact 19089 | -4/Zhirov | Identified exit to Proximity Caves 19091 | -4/Zhirov | Entered Proximity Caves 19782 | -3/Proximity Caves | Discovered exit to Research (range 11) 20026 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20081 | -3/Proximity Caves | System corruption reached 10% 20083 | -3/Proximity Caves | Identified CL-ANK's Mallet 20093 | -3/Proximity Caves | Entered Research 20093 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20094 | -3/Research | Identified exit to Armory 20095 | -3/Research | Identified exit to Quarantine 20096 | -3/Research | Loaded intel: 84 trap records 20602 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20603 | -3/Research | Zion Hacker squad teleported in 20607 | -3/Research | Found Prototype Processor 20607 | -3/Research | Identified Exp. Melee Analysis Suite (x2) 20648 | -3/Research | Found Powered Armor 20650 | -3/Research | Found Powered Armor 20653 | -3/Research | Found Powered Armor 20658 | -3/Research | Found Powered Armor 20677 | -3/Research | Identified Transdimensional Reconstructor 20677 | -3/Research | Warped through subspace 21176 | -3/Research | Zion Experimental squad teleported in 21185 | -3/Research | Entered Quarantine 21185 | -3/Quarantine | Accompanied by 1 ally 21232 | -3/Quarantine | Repaired Imp. Transmission Jammer 21251 | -3/Quarantine | Incoming investigation squad redirected 21293 | -3/Quarantine | Found Alien Impact Weapon 21491 | -3/Quarantine | System corruption reached 10% 21497 | -3/Quarantine | Found Prototype Protection 21498 | -3/Quarantine | Identified Zio. Shade Armor 21615 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21763 | -3/Quarantine | Build established: Scavenger-Gladiator 21763 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21786 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 21788 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21860 | -3/Quarantine | Discovered new exit (range 14) 21911 | -3/Quarantine | Found Alien Slashing Weapon 22112 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22280 | -3/Quarantine | Found Alien Artifact 22488 | -3/Quarantine | Identified exit to Research 22491 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 22492 | -3/Quarantine | Entered Research 22492 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 22493 | -2/Research | Loaded intel: 98 trap records 22493 | -2/Research | Identified Sigix Broadsword 22600 | -2/Research | Repaired Centrium Medium Armor Plating 22807 | -2/Research | Found Prototype Device 22807 | -2/Research | Identified Exp. Transmission Jammer 22892 | -2/Research | Retrieved Zion intel report: Active Terminals 22909 | -2/Research | Garrison activated, responded to threat 22975 | -2/Research | Retrieved Zion intel report: Emergency Access 23130 | -2/Research | Discovered new exit (range 16) 23156 | -2/Research | Identified exit to Testing 23157 | -2/Research | Entered Testing 23232 | -2/Testing | Spotted PX-4GNJUJ0SBB 23281 | -2/Testing | Destroyed PX-4GNJUJ0SBB 23660 | -2/Testing | Retrieved Zion intel report: Emergency Access 23898 | -2/Testing | Retrieved Zion intel report: Active Terminals 24295 | -2/Testing | System corruption reached 10% 24532 | -2/Testing | Terminal network hard line cut 25384 | -2/Testing | Found Prototype Energy Cannon 25384 | -2/Testing | Identified Hpw. Disruptor Cannon 25711 | -2/Testing | Build established: Gladiator 26050 | -2/Testing | Repaired Nanoactuators 26090 | -2/Testing | Found Prototype Processor 26090 | -2/Testing | Identified Exp. Core Analyzer 26270 | -2/Testing | Spotted Fortress 26275 | -2/Testing | Identified Core Stripper 26286 | -2/Testing | Destroyed Fortress 26298 | -2/Testing | Found Prototype Device 26298 | -2/Testing | Identified Exp. Force Field 26305 | -2/Testing | Found Prototype Device 26306 | -2/Testing | Identified Thermal Barrier 26310 | -2/Testing | Found Prototype Protection 26310 | -2/Testing | Identified Centrium Heavy Armor Plating 26316 | -2/Testing | Found Prototype Reactor 26316 | -2/Testing | Identified Vortex Chain Reactor 26319 | -2/Testing | Found Vortex Chain Reactor 26321 | -2/Testing | Found Prototype Device 26322 | -2/Testing | Identified Exp. EM Disruption Field 26443 | -2/Testing | Discovered new exit (range 5) 26447 | -2/Testing | Identified exit to Section 7 26745 | -2/Testing | Entered Section 7 26762 | -2/Section 7 | Spotted S7 Guard 26792 | -2/Section 7 | Destroyed S7 Guard 26794 | -2/Section 7 | Incoming investigation squad redirected 26812 | -2/Section 7 | Found Prototype Protection 26812 | -2/Section 7 | Identified Hvy. Regenerative Plating 26838 | -2/Section 7 | Found Alien Artifact 26876 | -2/Section 7 | Spotted S7 Guard 26893 | -2/Section 7 | Destroyed S7 Guard 26934 | -2/Section 7 | Found Alien Artifact 27137 | -2/Section 7 | Identified Core Regenerator 27137 | -2/Section 7 | Identified Integrated Thermoelectric Network 27137 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 27156 | -2/Section 7 | Incoming investigation squad redirected 27566 | -2/Section 7 | Found Alien Artifact 27566 | -2/Section 7 | Identified Integrated Reactor 27566 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27899 | -2/Section 7 | Found Alien Artifact 27901 | -2/Section 7 | Identified Integrity Redistributor 27901 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-332) 28283 | -2/Section 7 | Terminal network hard line cut 28338 | -2/Section 7 | Destroyed 7 combat bots 28348 | -2/Section 7 | Spotted S7 Guard 28355 | -2/Section 7 | Destroyed S7 Guard 28370 | -2/Section 7 | Found Alien Energy Cannon 28394 | -2/Section 7 | Discovered new exit (range 8) 28403 | -2/Section 7 | Identified exit to Access 29075 | -2/Section 7 | System corruption reached 30% 29303 | -2/Section 7 | Found Alien Artifact 29303 | -2/Section 7 | Identified Core Reset Matrix 29303 | -2/Section 7 | Identified Subatomic Replicator 29303 | -2/Section 7 | Identified Sigix Shearcannon 29303 | -2/Section 7 | Used Core Reset Matrix 29307 | -2/Section 7 | Sensed 15 artifacts in vicinity 29381 | -2/Section 7 | Found Integrity Redistributor 29414 | -2/Section 7 | Found Spacefold Activator 29570 | -2/Section 7 | Destroyed 8 combat bots 29625 | -2/Section 7 | Spotted B-90 Cyclops 29628 | -2/Section 7 | Destroyed B-90 Cyclops 29656 | -2/Section 7 | Core integrity fell below 50% 29745 | -2/Section 7 | First assault squad dispatched 29770 | -2/Section 7 | Incoming assault squad redirected 29897 | -2/Section 7 | Spotted Executioner 29899 | -2/Section 7 | Spotted Executioner 29902 | -2/Section 7 | Destroyed Executioner 29911 | -2/Section 7 | Destroyed Executioner 29927 | -2/Section 7 | Found Prototype Processor 29927 | -2/Section 7 | Identified Exp. Targeting Computer 29984 | -2/Section 7 | Found Transdimensional Reconstructor 29988 | -2/Section 7 | Found Transdimensional Reconstructor 30003 | -2/Section 7 | Build established: Alien-Gladiator 30234 | -2/Section 7 | Spotted B-99 Colossus 30304 | -2/Section 7 | Found Integrity Redistributor 30363 | -2/Section 7 | Found LRC Energy Well 30363 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30366 | -2/Section 7 | Found LRC Boosters 30366 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 30532 | -2/Section 7 | Destroyed B-99 Colossus 30826 | -2/Section 7 | Discovered exit to Access (range 14) 30975 | -2/Section 7 | Entered Access 30975 | -1/Access | Evolved 2 slots: Utility x2 31225 | -1/Access | First assault squad dispatched 31500 | -1/Access | Incoming assault squad redirected 31565 | -1/Access | Retrieved Zion intel report: Main Access 31565 | -1/Access | Identified exit to Surface 31577 | -1/Access | Retrieved Zion intel report: Active Garrisons 31578 | -1/Access | Zion Zionite Resupply teleported in 31582 | -1/Access | Found Prototype Protection 31582 | -1/Access | Identified Zio. Heavy Carapace 31965 | -1/Access | Zion Offense Resupply teleported in 32008 | -1/Access | Spotted B-99 Colossus 32241 | -1/Access | Incoming assault squad redirected 32500 | -1/Access | Terminal network hard line cut 32978 | -1/Access | Warped through subspace 32994 | -1/Access | Incoming assault squad redirected 33431 | -1/Access | Discovered new exit (range 7) 33440 | -1/Access | Identified exit to Command 33441 | -1/Access | Entered Command 33842 | -1/Command | Disengaged cave seal 33842 | -1/Command | Zionites emerged from the dark tunnel 34111 | -1/Command | Spotted M Guard 34112 | -1/Command | Spotted Combat Programmer 34113 | -1/Command | Spotted Combat Programmer 34133 | -1/Command | Combat Programmer assimilated allied TL-D4R(i) 34134 | -1/Command | Allies destroyed Combat Programmer 34137 | -1/Command | Destroyed M Guard 34138 | -1/Command | Build established: Alien-Mutant 34147 | -1/Command | Spotted M Guard 34159 | -1/Command | All MAIN.C guards destroyed 34198 | -1/Command | Found Prototype Device 34198 | -1/Command | Identified AEGIS Remote Shield 34347 | -1/Command | Found Prototype Protection 34347 | -1/Command | Identified Zio. Shade Carapace 34402 | -1/Command | Met MAIN.C 34424 | -1/Command | Destroyed MAIN.C Shell 34424 | -1/Command | 0b10 Conduit disabled 34425 | -1/Command | MAIN.C activated Command garrisons 34437 | -1/Command | Destroyed MAIN.C 34447 | -1/Command | Discovered exit to Surface (range 43) 34447 | -1/Command | Discovered exit to Surface (range 103) 34447 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34681 | -1/Command | Found Exp. System Purifier 35356 | -1/Command | Found Exp. Targeting Computer 37689 | -1/Command | Crushed by falling debris 37785 | -1/Command | Found Exp. Core Analyzer 37853 | -1/Command | Found Quantum Capacitor 38365 | -1/Command | Found Prototype Protection 38365 | -1/Command | Identified Zio. Weapon Casing 38370 | -1/Command | Found Zio. Shade Carapace 38372 | -1/Command | Found Zio. Weapon Casing 39102 | -1/Command | Found Exp. Targeting Computer 39116 | -1/Command | Found Exp. Targeting Computer 39375 | -1/Command | Found Vortex Chain Reactor 39381 | -1/Command | Found Vortex Chain Reactor 39558 | -1/Command | Found Quantum Capacitor 39684 | -1/Command | Warped through subspace to slip node 39684 | -1/Command | Discovered new exit (range 4) 39688 | -1/Command | Identified exit to Access_0 39689 | -1/Command | Entered Access_0 39690 | -1/Access_0 | Sensed 4 artifacts in vicinity 39690 | -1/Access_0 | Met Architect 39693 | -1/Access_0 | Architect warped through subspace 39707 | -1/Access_0 | Destroyed A8 39741 | -1/Access_0 | Architect warped through subspace 39771 | -1/Access_0 | Subspace Access Node disabled 39785 | -1/Access_0 | Architect warped through subspace 39836 | -1/Access_0 | Architect warped through subspace 39878 | -1/Access_0 | Architect warped through subspace 39927 | -1/Access_0 | Architect warped through subspace 39940 | -1/Access_0 | Found Core Regenerator 39964 | -1/Access_0 | Architect warped through subspace 39982 | -1/Access_0 | A6 warped into view 39991 | -1/Access_0 | Destroyed A6 39997 | -1/Access_0 | Architect warped through subspace 40027 | -1/Access_0 | Architect warped through subspace 40057 | -1/Access_0 | Architect warped through subspace 40079 | -1/Access_0 | Architect warped through subspace 40103 | -1/Access_0 | Architect warped through subspace 40132 | -1/Access_0 | Architect warped through subspace 40165 | -1/Access_0 | Architect warped through subspace 40208 | -1/Access_0 | Architect warped through subspace 40218 | -1/Access_0 | Found Prototype Device 40218 | -1/Access_0 | Identified Desublimator 40221 | -1/Access_0 | Found Exp. Targeting Computer 40236 | -1/Access_0 | A5 warped into view 40238 | -1/Access_0 | Lost 3 parts (3u) 40254 | -1/Access_0 | Architect warped through subspace 40258 | -1/Access_0 | Destroyed A5 40291 | -1/Access_0 | Architect warped through subspace 40294 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-223) 40295 | -1/Access_0 | Core integrity fell below 50% 40295 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 40296 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 40312 | -1/Access_0 | Found Core Expander 40312 | -1/Access_0 | Installed Core Expander, added new Weapon slot 40336 | -1/Access_0 | Architect warped through subspace 40339 | -1/Access_0 | Build established: Scavenger-Mutant 40372 | -1/Access_0 | Architect warped through subspace 40407 | -1/Access_0 | Architect warped through subspace 40420 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 40438 | -1/Access_0 | Architect warped through subspace 40469 | -1/Access_0 | Architect warped through subspace 40497 | -1/Access_0 | Architect warped through subspace 40498 | -1/Access_0 | Found Integrated Reactor 40498 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 40529 | -1/Access_0 | Architect warped through subspace 40546 | -1/Access_0 | Found Exp. Phase Shifter 40563 | -1/Access_0 | Architect warped through subspace 40593 | -1/Access_0 | Architect warped through subspace 40628 | -1/Access_0 | Architect warped through subspace 40678 | -1/Access_0 | Architect warped through subspace 40715 | -1/Access_0 | A4 warped into view 40724 | -1/Access_0 | Architect warped through subspace 40740 | -1/Access_0 | Destroyed A4 40759 | -1/Access_0 | Architect warped through subspace 40788 | -1/Access_0 | Architect warped through subspace 40829 | -1/Access_0 | Architect warped through subspace 40867 | -1/Access_0 | Architect warped through subspace 40898 | -1/Access_0 | Architect warped through subspace 40904 | -1/Access_0 | Subspace Access Node disabled 40919 | -1/Access_0 | Architect warped through subspace 40945 | -1/Access_0 | Architect warped through subspace 40973 | -1/Access_0 | Architect warped through subspace 41013 | -1/Access_0 | Architect warped through subspace 41044 | -1/Access_0 | Architect warped through subspace 41047 | -1/Access_0 | Subspace Access Node disabled 41078 | -1/Access_0 | Architect warped through subspace 41102 | -1/Access_0 | Architect warped through subspace 41126 | -1/Access_0 | Architect warped through subspace 41152 | -1/Access_0 | Architect warped through subspace 41176 | -1/Access_0 | Architect warped through subspace 41212 | -1/Access_0 | Architect warped through subspace 41226 | -1/Access_0 | Architect warped through subspace 41226 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-238) 41238 | -1/Access_0 | Subspace Access Node disabled 41250 | -1/Access_0 | Destroyed Architect 41251 | -1/Access_0 | Architect triggered a singularity event 41251 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 41252 | -1/Access_0 | Warped through subspace to slip node 41252 | -1/Access_0 | Discovered exit to Surface (range 8) 41260 | *** | Escaped singularity! Last Messages --------------- 41248_ Penetrated by Quantum Shear. 41248_ Quantum Shear penetrates Architect. 41250_ Penetrated by Quantum Shear. 41250_ Quantum Shear penetrates Architect. 41250_ Architect: "If I can't win, no one wins!" 41250_ Architect destroyed. 41250_ Quantum Shear penetrates Wall. 41251_ A0_COM: Initiating irreversible singularity event. Goodbye. 41251_ Acquired data core, extracted unknown sensor trigger ID. 41252_ A0_COM: 10. 41252_ Warped through subspace, drawn to slip node. 41252_ EXIT=FOUND: SURFACE 41253_ A0_COM: 9. 41254_ A0_COM: 8. 41255_ A0_COM: 7. 41256_ A0_COM: 6. 41257_ A0_COM: 5. 41258_ A0_COM: 4. 41259_ A0_COM: 3. 41260_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 95 Energy Capacity 1550 Matter Stores 590 Matter Capacity 600 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Additional Mass Support 20 EM Shielding 4 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 36 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 7 Offensive Hacking 26 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -5/Factory Enh. Armored Leg | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Stripper Integrated Thermoelectric Network Integrated Reactor Integrity Redistributor Core Reset Matrix Spacefold Activator LRC Energy Well LRC Boosters Sigix Shearcannon Core Regenerator Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionRecyclingScreen Manual? 0 Play Time 10:10:08 Cumulative 683.1 hours Start 2023.01.13 @ 16:07:52 End 2023.02.11 @ 12:30:56 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 213 Adventurer 4 Explorer 0 Win Type 6 Total 21 Types 9/2/6/0/0/0/2/2/0 Lore% 88 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a8816cc-0b57-426e-aab2-8cd44165e0b1