Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 12:50:22 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (181) 905 Value Destroyed (5684) 5684 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4270) 4270 TOTAL SCORE: 19079 Bonus ------- High Alert Combat Kills 570 Entered Garrisons 200 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1554/1600 Matter 171/300 Energy 271/280 System Corruption 2% Temperature Cool (18) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY (11) ----- Experimental Heat Sink Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Graphene Brace Improved Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Molecular Deconstructor Power Sword > --- INVENTORY (5) ---- Improved Transmission Jammer Advanced Reaction Control System Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Experimental Heat Sink Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace Graphene Brace Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Hypervelocity Mass Driver Molecular Deconstructor Power Sword > --- INVENTORY -------- Light Quantum Reactor Large Storage Unit Long-range Sensor Array Advanced Reaction Control System Advanced Phase Shifter [Rating: 180] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Q-thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 . . . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . 1 . 1 . . . . 2 . . . 1 . 1 Utility 9 | . . . 1 1 . . . . . 2 . . . 2 . 2 1 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . Parts Attached 195 | 6 32 4 26 27 6 11 3 1 3 15 11 11 . 12 11 8 8 Power 18 | 1 4 . 1 1 . 1 . . . 2 . . . 2 3 2 1 Engine 9 | 1 4 . 1 1 . 1 . . . 1 . . . . . . . Core 2 | . . . . . . . . . . 1 . . . 1 . . . Reactor 7 | . . . . . . . . . . . . . . 1 3 2 1 Propulsion 57 | 2 12 . 6 11 2 2 1 . . 4 4 2 . 2 6 2 1 Treads 35 | 2 12 . 6 11 2 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 2 1 . . . . . . Flight 19 | . . . . . . . 1 . . 2 3 2 . 2 6 2 1 Utility 53 | 1 2 2 4 9 . 5 1 1 3 8 1 4 . 5 1 3 3 Device 29 | . 1 2 3 5 . 1 . . . 4 1 3 . 3 1 3 2 Storage 3 | 1 1 . . . . . . . . . . . . . . . 1 Processor 8 | . . . . . . 2 . . 3 1 . . . 2 . . . Hackware 5 | . . . . . . 1 . 1 . 2 . 1 . . . . . Protection 8 | . . . 1 4 . 1 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 67 | 2 14 2 15 6 4 3 1 . . 1 6 5 . 3 1 1 3 Energy Gun 10 | . . 2 7 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . 1 . 1 . Ballistic Gun 34 | 2 14 . 6 5 2 3 . . . . . . . 1 1 . . Ballistic Cannon 7 | . . . . . . . . . . 1 3 1 . 1 . . 1 Launcher 8 | . . . 2 . 2 . . . . . 2 2 . . . . . Special Weapon 4 | . . . . . . . . . . . . 2 . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 1 2 1 . 1 . . . 1 . 1 . 1 1 1 . Parts Lost 20 | . . . 6 3 2 1 . . 1 . . . . 2 . 1 4 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 7 | . . . 1 . 2 . . . . . . . . 1 . 1 2 Utility 8 | . . . 2 3 . . . . 1 . . . . . . . 2 Weapon 4 | . . . 3 . . . . . . . . . . 1 . . . Highest Loss Streak 4 | . . . 3 1 1 1 . . 1 . . . . 2 . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 100 97 99 100 96 36 38 38 72 84 88 94 92 89 94 88 Engine 7 | . 13 14 11 9 9 6 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 3 6 8 7 Treads 18 | . 27 28 22 27 27 27 . . . . . . . . . . . Flight 7 | . . . . . . . 5 7 7 15 21 28 35 30 28 29 29 Device 12 | . 6 14 15 12 9 . 1 . . 17 17 16 11 14 14 21 20 Storage 7 | . 14 14 11 9 9 7 2 . . . . . . . . . 2 Processor 3 | . . . . . . 6 7 7 7 8 5 5 5 9 9 8 8 Hackware 2 | . . . . . . 4 . 7 7 4 5 5 11 10 9 8 8 Protection 6 | . . . 5 13 18 9 5 7 7 6 5 5 5 5 4 4 3 Energy Gun 7 | . . 15 26 11 . . . . . . . . . . . . . Ballistic Gun 13 | . 26 12 6 15 26 29 6 . . . . . . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 33 35 42 54 57 57 5 5 5 25 28 31 31 40 56 59 69 Greatest Support 88 | 40 40 40 40 60 60 88 5 5 5 26 41 43 43 43 65 65 70 Greatest Overweight (x) 2 | . 2 . 1 . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 15 Average Capacity 11 | 6 10 15 15 15 15 15 8 5 5 5 5 5 5 5 5 5 10 Most Carried 15 | 6 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 11 Average Carried 11 | 3 8 14 14 14 14 14 7 5 5 4 4 5 5 4 4 4 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 13 15 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 25% | Mutant 16% | Scavenger-Tank 15% | Tank 14% | Hacker-Ninja 9% | Scavenger-Gunner 8% | Sprinter 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Matter Collected 4378 | 193 395 240 399 852 468 622 . . . 175 244 202 2 219 189 137 41 Remotely 29 | . . . . 29 . . . . . . . . . . . . . Salvage Created 6830 | . 301 204 1311 2045 536 1022 . . . 172 272 132 . 259 189 266 121 Parts 389 | . 30 8 62 107 41 54 . . . 17 16 15 . 17 5 14 3 Haulers Intercepted 16 | . 1 . 4 5 . . . . . . 1 . . 1 1 2 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . 10 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 132 | . 10 4 23 34 21 17 . . . . 8 10 . 5 . . . Melee 2 | . . . . . . . . . . . . . . 2 . . . Guns 100 | . 10 3 20 34 16 17 . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . 1 1 . . . . . AOE 27 | . . . 3 . 5 . . . . . 7 9 . 3 . . . Classes Destroyed 14 | . 5 . 2 4 1 1 . . . . 1 . . . . . . Worker 10 | . 1 . 2 . . . . . . 2 3 . . . 1 1 . Builder 2 | . 1 . . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 16 | . 1 . 4 5 . . . . . . 1 . . 1 1 2 1 Recycler 6 | . . . . 4 . 2 . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . 1 . . . . . . . Operator 3 | . . . . . . 1 . . . 1 . . . . 1 . . Watcher 9 | . . . 1 . . . . . . 1 1 . . 2 1 2 1 Swarmer 54 | . 8 . . 11 13 . . . . . 8 10 . 4 . . . Grunt 57 | . 2 4 18 15 6 12 . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . Sentry 12 | . . . 5 5 1 1 . . . . . . . . . . . Programmer 6 | . . . . . 1 4 . . . . . . . 1 . . . Best Kill Streak 14 | . 3 2 4 8 14 4 . . . 1 4 5 . 5 1 2 1 Combat Bots Only 14 | . 3 2 4 6 14 2 . . . . 4 5 . 4 . . . Max Kills in Single Turn 4 | . 1 1 1 2 2 1 . . . 1 3 4 . 2 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . 1 . 2 . . . . . 3 4 . 2 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Damage Taken 5308 | . 227 58 1019 1282 778 505 . . 170 . 167 137 19 363 . . 583 Core 559 | . 48 17 79 153 68 43 . . . . 12 35 . 58 . . 46 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 159 | . . . 11 . . 148 . . . . . . . . . . . Core Remaining (%) 90 | 100 . 74 80 . 59 . . . 93 100 . . 95 94 100 100 97 Volleys Fired 328 | . 37 11 65 87 36 45 . . . 5 5 5 1 4 1 2 24 Largest 4 | . 2 2 3 3 3 4 . . . 1 1 1 1 1 1 1 1 Hottest 171 | . 40 90 171 149 75 101 . . . 48 48 48 . 48 35 . 105 Shots Fired 850 | . 74 22 172 259 96 180 . . . 5 5 5 1 4 1 2 24 Gun 797 | . 74 22 168 259 93 180 . . . . . . . . 1 . . Cannon 11 | . . . . . . . . . . 5 1 1 . 2 . . 2 Launcher 17 | . . . 4 . 3 . . . . . 4 4 . 2 . . . Special 25 | . . . . . . . . . . . . . 1 . . 2 22 Kinetic 564 | . 74 . 36 171 93 180 . . . 5 1 1 . 2 1 . . Thermal 128 | . . . 38 88 . . . . . . . . . . . . 2 Explosive 17 | . . . 4 . 3 . . . . . 4 4 . 2 . . . Electromagnetic 116 | . . 22 94 . . . . . . . . . . . . . . Robot Hit Streak 18 | . 12 7 17 14 18 17 . . . . 1 3 . . . . 2 Robot Miss Streak 7 | . 4 1 4 7 3 4 . . . 1 1 1 1 3 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 24 | . . . 4 13 6 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . Shots Hit Robots 575 | . 44 17 111 166 52 115 . . . 6 17 5 . 13 11 9 9 Core Hits 277 | . 16 5 44 75 29 45 . . . 6 21 14 . 8 5 5 4 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 . 2 . . . . . . . . . . . Critical Strikes 24 | . . . 4 8 . 2 . . . 1 2 . . 3 3 . 1 Burn 7 | . . . 1 6 . . . . . . . . . . . . . Destroy 4 | . . . . 2 . 2 . . . . . . . . . . . Corrupt 3 | . . . 3 . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . 2 . . 3 3 . 1 Impale 1 | . . . . . . . . . . 1 . . . . . . . Melee Attacks 158 | . . . . . . . . . . 28 26 3 . 27 15 34 25 Impact . | . . . . . . . . . . . . . . . . . . Slashing 116 | . . . . . . . . . . . 12 3 . 27 15 34 25 Piercing 42 | . . . . . . . . . . 28 14 . . . . . . Sneak Attacks 18 | . . . . . . . . . . 3 6 . . 1 2 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . Damage Inflicted 14513 | . 597 287 2060 2867 1286 1990 . . . 367 1495 806 . 1011 645 636 466 Guns 8299 | . 597 287 1734 2867 808 1981 . . . . . . . . 25 . . Cannons 127 | . . . . . . . . . . . 25 28 . . . . 74 Explosions 2568 | . . . 324 . 478 . . . . . 659 704 . 403 . . . Melee 3508 | . . . . . . . . . . 367 811 74 . 608 620 636 392 Ramming 11 | . . . 2 . . 9 . . . . . . . . . . . Kinetic 5594 | . 597 . 311 1819 808 1981 . . . . 25 28 . . 25 . . Thermal 1777 | . . . 568 1048 . . . . . . 87 . . . . . 74 Explosive 2351 | . . . 194 . 478 . . . . . 572 704 . 403 . . . Electromagnetic 1272 | . . 287 985 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2685 | . . . . . . . . . . . 355 74 . 608 620 636 392 Piercing 823 | . . . . . . . . . . 367 456 . . . . . . Highest Corruption 12 | . . . 3 5 5 2 12 12 12 . . . . 3 . . 2 Average Corruption 3 | . . . 2 5 5 1 8 12 12 . . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 50 | . . . 15 12 14 1 2 1 2 . . . . 2 . . 1 Message Errors 18 | . . . 2 5 6 1 1 1 . . . . . 1 . . 1 Matter Fused 6 | . . . 2 1 3 . . . . . . . . . . . . Heat Flow Errors 4 | . . . 4 . . . . . . . . . . . . . . Energy Discharges 4 | . . . 1 . 3 . . . . . . . . . . . . Parts Rejected 2 | . . . 2 . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . 3 2 2 . . . 1 . . . . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . 1 . 1 . . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 447 | . . . . . 24 . . . . . 110 129 . 90 23 47 24 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 182 | . . . . . 24 . . . . . 30 60 . 68 . . . Melee 265 | . . . . . . . . . . . 80 69 . 22 23 47 24 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . . . . 59 29 . . . . . Shots 2 | . . . . . . . . . . . 1 1 . . . . . Rammed 4 | . . . 2 . . 2 . . . . . . . . . . . Targets Rammed 4 | . . . 2 . . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 412 | . 5 102 237 228 76 253 . . . 4 4 18 24 22 412 52 227 Average Temperature 56 | . 5 38 84 45 29 73 . . . 3 3 9 10 8 150 14 61 Received Heat Transfer 1629 | . 30 30 507 576 297 153 . . . . 9 . . . . . 27 Effects 1 | . . . . . . . . . . . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . Parts Fried 10 | . . 2 8 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 4 7 . . . . . . . . . . . . . Heat Transferred 3915 | . . . 1151 2590 . . . . . . 100 . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Peak Influence 1023 | . 215 115 353 605 1023 732 81 56 49 97 534 . . 457 174 317 200 Initial 536 | . . 35 . 79 375 536 66 56 49 20 31 . . 294 104 97 88 Average 238 | . 74 37 126 375 785 447 71 56 42 44 237 . . 292 122 187 108 Maximum Alert Level 3 | . 1 . 1 2 3 3 . . . . 2 . . 2 . 1 1 Low Security (%) 59 | 100 99 100 82 12 . 15 100 100 100 100 27 . . 40 100 62 99 Level 1 15 | . . . 17 38 4 9 . . . . 57 . . 34 . 37 . Level 2 19 | . . . . 48 24 66 . . . . 14 . . 24 . . . Level 3 5 | . . . . . 70 8 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 4 2 . 8 . . . . 1 . . 1 2 3 2 Investigation 4 | . . . 2 . . . . . . . . . . . . 1 1 Extermination 8 | . . . . . . 3 . . . . 1 . . 1 . 2 1 Reinforcement 7 | . . . 2 1 . 2 . . . . . . . . 2 . . Assault 1 | . . . . 1 . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Distress Signals 16 | . . . 6 5 . . . . . 1 2 . . 1 . . 1 Communications Jammed 14 | . . . . . . . . . . . . . . . 1 8 5 Distress Signals 13 | . . . . . . . . . . . . . . . . 8 5 Times Spotted 221 | . 18 5 34 51 20 23 3 1 1 6 16 9 1 9 2 5 17 Peak Tracking Total 12 | . 4 2 5 7 6 4 3 1 1 4 9 5 1 5 1 2 12 Tactical Retreats 19 | . 2 1 . 5 . 2 . . . 1 3 . 1 . . . 4 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 16 | . 11 . . . . 1 . . . . 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 12 | . . . 2 1 3 . . . . 1 3 1 . . . . 1 Max in Single Turn 3 | . . . 1 1 1 . . . . 1 3 1 . . . . 1 Garrison Relay 3 | . . . . . 3 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 58 | . 7 . 7 7 2 8 . 1 . 6 1 1 . 1 2 11 4 Terminals 44 | . 7 . 6 5 2 6 . 1 . 5 1 . . 1 . 8 2 Fabricators 3 | . . . . . . 1 . . . . . . . . 1 1 . Repair Stations 3 | . . . 1 . . 1 . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . 1 . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . . 1 1 2 Total Hacks 149 | . 16 . 20 14 3 22 . 4 . 17 2 1 . 9 5 31 5 Successful 70 | . 7 . 13 6 . 10 . 1 . 12 1 1 . 5 2 12 . Failed 79 | . 9 . 7 8 3 12 . 3 . 5 1 . . 4 3 19 5 Catastrophic 12 | . . . 1 2 2 1 . . . . . . . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 67 | . 11 . 8 3 1 10 . . . 10 1 1 . 8 1 12 1 Terminals 123 | . 16 . 18 10 3 17 . 4 . 16 2 . . 9 . 25 3 Fabricators 6 | . . . . . . 2 . . . . . . . . 3 1 . Repair Stations 8 | . . . 2 . . 3 . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . . 1 . . . . . . . Garrison Access 8 | . . . . 2 . . . . . . . . . . 2 2 2 Terminal Hacks 38 | . 5 . 8 4 . 4 . 1 . 6 1 1 . 3 . 5 . Robot Schematic 1 | . . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . . . . 1 . . . . . 1 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . 1 . . . 1 . . . 1 . . . Unreport Threat 7 | . . . 1 1 . 3 . . . . . . . 2 . . . Locate Traps 4 | . . . 1 1 . . . . . 2 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . Registered Prototypes 2 | . . . . . . . . . . 1 . . . . . 1 . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . 1 1 . Network Status 2 | . . . . . . 1 . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . 2 . . 2 . . . . . . . . . 1 . Scan Component 3 | . . . 1 . . 1 . . . . . . . . . 1 . Repair 2 | . . . 1 . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . 1 . . . . . . . Insert Component 2 | . . . . 1 . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 . 3 . . 3 . . . 5 . . . 2 1 5 . Terminals 20 | . 2 . 3 . . 3 . . . 5 . . . 2 . 5 . Track 1 | . . . 1 . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . 1 . 1 . Botnet 17 | . 2 . 2 . . 3 . . . 5 . . . 1 . 4 . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . Hacking Detections 50 | . 4 . 5 7 2 8 . 1 . 5 1 . . 1 2 10 4 Full Trace Events 5 | . . . 3 . . . . . . . . . . . . 1 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . 187 . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . 7 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . . . . . . . Time 138 | . . . 108 . . 30 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . 16 . . . . . . . . . . . . Machine Destruction 12 | . . . . . 12 . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Total Allies 3 | . . . . . . . . . . . . . . 1 . 2 . Largest Group 2 | . . . . . . . . . . . . . . 1 . 2 . Highest-Rated Group 115 | . . . . . . . . . . . . . . 10 . 115 . Highest-Rated Ally 93 | . . . . . . . . . . . . . . 10 . 93 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Turns Passed 10290 | 82 1141 1081 1468 1523 601 1409 47 19 24 572 354 272 64 290 205 552 586 Spaces Moved 10219 | 43 601 629 545 718 313 708 79 49 55 1228 708 731 123 543 476 1416 1254 Core 2 | 1 1 . . . . . . . . . . . . . . . . Treads 3555 | 42 600 629 545 718 313 708 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6662 | . . . . . . . 79 49 55 1228 708 731 123 543 476 1416 1254 Fastest Speed 16 | 50 150 160 160 160 160 160 35 35 35 29 23 23 23 23 23 19 16 Average Speed 73 | 157 160 160 196 160 160 160 35 35 35 30 26 26 23 23 24 19 17 Slowest Speed 240 | 160 240 160 240 160 160 160 35 35 35 35 31 31 23 27 26 108 96 Overloaded Moves 6 | . . . . . . . . . . . 6 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . . . 2 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 98 99 45 57 45 15 77 2 84 24 21 80 12 16 13 25 28 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . 3 . . . . . . . . . 4 . . . . . Spaces Dug 101 | . . . 23 . . . . . . 23 6 1 . 9 1 24 14 Terrain Destroyed 248 | . . . 48 . 8 . . . . 24 59 42 . 28 1 24 14 Melee 76 | . . . . . . . . . . 21 6 1 . 9 1 24 14 Projectile 4 | . . . . . . . . . . 3 . . . 1 . . . AOE 168 | . . . 48 . 8 . . . . . 53 41 . 18 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac DSF Fac Fac Upp Upp Fac Res Res Acc Total 12185 | 54 697 681 809 944 363 917 109 49 58 1374 829 792 155 660 541 1632 1521 Wait 1056 | . 11 31 137 69 10 132 4 . . 82 38 39 32 67 29 157 218 Move 10175 | 42 600 628 544 718 311 708 78 48 54 1227 707 730 122 542 475 1411 1230 Hop 11 | . . . . . . . . . . . . . . . . 2 9 Pick Up 68 | 6 8 1 14 12 . 7 . . . 6 2 . . 3 1 7 1 Fast Attach 95 | 6 25 2 10 7 . 7 . 1 3 10 4 5 . 4 3 5 3 Attach 26 | . . . 5 3 2 2 3 . . 2 . . . 2 1 3 3 Detach 23 | . 2 . 3 . . 4 5 . 1 3 . . . . . 1 4 Swap 75 | . 7 2 11 17 4 2 . . . 3 7 6 . 6 7 1 2 Drop 129 | . 7 3 18 31 . 8 19 . . 8 6 4 . 5 9 9 2 Fire 328 | . 37 11 65 87 36 45 . . . 5 5 5 1 4 1 2 24 Melee 156 | . . . . . . . . . . 28 24 3 . 27 15 34 25 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . . 2 . . 2 . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . 36 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 12 | -11/Junkyard | Discovered new exit (range 14) 83 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 9) 418 | -10/Materials | Discovered new exit (range 18) 418 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Discovered new exit (range 13) 910 | -10/Materials | Discovered new exit (range 13) 1224 | -10/Materials | Entered Mines 1330 | -10/Mines | Learned location of Mines (-9) 1408 | -10/Mines | Discovered new exit (range 8) 1514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1514 | -10/Mines | Discovered new exit (range 5) 1578 | -10/Mines | Found a hidden stash of uninstalled traps 2021 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2024 | -10/Mines | Found Prototype Device 2024 | -10/Mines | Identified Exp. Sensor Array 2047 | -10/Mines | Discovered new exit (range 3) 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2424 | -9/Materials | Repaired Exp. Sensor Array 2616 | -9/Materials | Build established: Skirmisher 2952 | -9/Materials | Lost 3 parts (1n2w) 3115 | -9/Materials | Discovered new exit (range 12) 3422 | -9/Materials | Discovered new exit (range 14) 3680 | -9/Materials | Discovered new exit (range 4) 3770 | -9/Materials | Build established: Scavenger-Tank 3773 | -9/Materials | Entered another Materials area 3773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4486 | -8/Materials | Discovered new exit (range 14) 4973 | -8/Materials | First assault squad dispatched 5096 | -8/Materials | Discovered new exit (range 6) 5296 | -8/Materials | Identified exit to Garrison 5296 | -8/Materials | Entered Garrison 5301 | -8/Garrison | Build established: Tank 5316 | -8/Garrison | Triggered checkpoint 5399 | -8/Garrison | Triggered checkpoint 5409 | -8/Garrison | Triggered checkpoint 5509 | -8/Garrison | Destroyed 14 combat bots 5556 | -8/Garrison | Discovered new exit (range 10) 5597 | -8/Garrison | Garrison Relay disabled 5622 | -8/Garrison | Triggered checkpoint 5647 | -8/Garrison | Garrison Relay disabled 5676 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5778 | -8/Garrison | Triggered checkpoint 5828 | -8/Garrison | Garrison Relay disabled 5886 | -8/Garrison | Discovered new exit (range 8) 5897 | -8/Garrison | Entered Factory 5897 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6700 | -7/Factory | Build established: Scavenger-Gunner 6986 | -7/Factory | Repaired Enh. Autogun 6999 | -7/Factory | Garrison activated, responded to threat 7229 | -7/Factory | Discovered new exit (range 4) 7306 | -7/Factory | Sucked down chute 7306 | -7/Factory | Entered Waste 7321 | -7/Waste | EMP discharged 7321 | -7/Waste | System corruption reached 10% 7335 | -7/Waste | Spotted C-40 Crusher 7340 | -7/Waste | Spotted C-40 Crusher 7343 | -7/Waste | Spotted C-40 Crusher 7348 | -7/Waste | Discovered new exit (range 16) 7348 | -7/Waste | Spotted C-40 Crusher 7353 | -7/Waste | Entered Factory 7372 | -7/Factory | Identified exit to DSF 7372 | -7/Factory | Entered DSF 7387 | -7/DSF | Discovered new exit (range 14) 7391 | -7/DSF | Additional patrols routed to DSF 7396 | -7/DSF | Identified exit to Factory 7396 | -7/DSF | Entered Factory 7396 | -6/Factory | Evolved 2 slots: Utility x2 7404 | -6/Factory | Identified exit to Lower Caves 7404 | -6/Factory | Identified exit to Extension 7873 | -6/Factory | Discovered new exit (range 5) 7874 | -6/Factory | Identified exit to Factory 7968 | -6/Factory | Entered another Factory area 7968 | -5/Factory | Evolved 2 slots: Propulsion x2 8056 | -5/Factory | Build established: Sprinter 8076 | -5/Factory | Identified exit to Upper Caves 8322 | -5/Factory | Entered Upper Caves 8434 | -5/Upper Caves | Learned Factory emergency access door positions 8556 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8560 | -5/Upper Caves | Found Prototype Special Weapon 8560 | -5/Upper Caves | Identified Molecular Deconstructor 8593 | -5/Upper Caves | Discovered new exit (range 8) 8594 | -5/Upper Caves | Identified exit to Upper Caves 8594 | -5/Upper Caves | Entered another Upper Caves area 8600 | -5/Upper Caves | Discovered new exit (range 15) 8603 | -5/Upper Caves | Identified exit to Factory 8658 | -5/Upper Caves | Entered Factory 8658 | -4/Factory | Evolved 2 slots: Utility x2 8943 | -4/Factory | Discovered new exit (range 19) 8948 | -4/Factory | Identified exit to Research 8948 | -4/Factory | Entered Research 8948 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8950 | -3/Research | Build established: Hacker-Ninja 9147 | -3/Research | Discovered new exit (range 8) 9149 | -3/Research | Identified exit to Research 9153 | -3/Research | Entered another Research area 9153 | -2/Research | Evolved 2 slots: Utility x2 9261 | -2/Research | Discovered new exit (range 21) 9267 | -2/Research | Identified exit to Access 9444 | -2/Research | Identified exit to Quarantine 9627 | -2/Research | Fabricated A-27 Freighter? 9705 | -2/Research | Entered Access 9705 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10283 | -1/Access | Lost 4 parts (2n2u) 10288 | -1/Access | Discovered new exit (range 4) 10291 | -1/Access | Identified exit to Surface 10291 | *** | Escaped! Last Messages --------------- 10268_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 10269_ Entropy package melds with Sealed Barrier. 10271_ Concrete disintegrates. 10272_ Entropy package melds with Sealed Barrier. 10273_ Sealed Barrier disintegrates. 10274_ Concrete disintegrates. 10274_ Concrete destabilizing. 10276_ Concrete disintegrates. 10276_ Concrete destabilizing. 10276_ Entropy package melds with Main Access Shell. 10277_ Concrete disintegrates. 10277_ Concrete destabilizing. 10278_ Concrete disintegrates. 10278_ Concrete destabilizing. 10282_ Concrete disintegrates. 10282_ Entropy package melds with Main Access Shell. 10288_ Main Access Shell breached. 10288_ EXIT=FOUND 10291_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????# #????????????######?????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #??#######??????????????????????????? | | ??????????# #? " #??????????????????????????? | | ??????????# #? """ #??????????????????????????? | | ??????????# # """ #??????????????????????????? | | ??????????# # " #??????????????????????????? | | ??????????+ + =#??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# #* ! #??????????????????????????? | | ??????????# #? #??????????????????????????? | | ??????????# #? #??????????????????????????? | | ??????????# #??#######??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #######"######??????????????????????? | | ??????????# """T"""" ???????????????????????? | | ??????????# """ """" ????????????????????????? | | ??????????# " """"""????????????????????? | | ??????????# " " "????????????????????? | | ??????????# "" "????????????????????? | | ??????????# " " @" "????????????????????? | | ??????????# " " "????????????????????? | | ??????????# " """"""????????????????????? | | ??????????# " ?????????????????????????? | | ??????????# " ????????????????????????? | | ??????????# #######"#####???????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 51 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 72 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ A-15 Conveyor | -2/Research | Hacked Fabricated ------------ A-27 Freighter | x1 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSuspensionBay Manual? 0 Play Time 02:03:07 Cumulative 549.1 hours Start 2023.03.03 @ 18:06:34 End 2023.03.06 @ 12:50:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 607 Rogue 606 Adventurer 0 Explorer 1 Win Type 0 Total 23 Types 16/0/4/3/0/0/0/0/0 Lore% 80 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f75538ff-08ca-40d9-bd37-37698d9c61ad