Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.31 @ 18:24:49 Player: SadFrogster Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1548) 1548 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4649 Bonus ------- Follower Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Light Armor Plating Mini Grenade Launcher Flail Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Heavy Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Flail > --- INVENTORY -------- ECM Suite Light Armor Plating Improved Datajack Heavy Hammer [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device ECM Suite Storage Small Battery Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . 1 . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . 2 . . 2 . Weapon . | . . . . . . . Parts Attached 63 | 9 11 14 2 23 3 1 Power 6 | 2 1 2 . 1 . . Engine 5 | 2 1 2 . . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 . 3 . 11 . 1 Treads 14 | . . 2 . 11 . 1 Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 10 4 . 3 2 . Device 6 | . 3 1 . . 2 . Storage 2 | . 1 . . 1 . . Processor 5 | . 5 . . . . . Hackware . | . . . . . . . Protection 8 | 2 1 3 . 2 . . Artifact . | . . . . . . . Weapon 19 | 3 . 5 2 8 1 . Energy Gun . | . . . . . . . Energy Cannon 3 | . . . . 3 . . Ballistic Gun 9 | 3 . 4 . 2 . . Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 9 | . . . . 2 . 7 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . 1 . 1 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 7 | . . . . 1 . 7 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 4 5 4 4 5 Power . | . . . . . . . Propulsion . | 1 . . 1 . . . Utility 2 | . 3 3 2 2 2 2 Weapon 1 | . 1 1 1 1 2 3 Tool/Special . | . . . . . . . Unused Backups 11 | . 3 2 2 3 . 1 Power . | . . . . . . . Propulsion 3 | . 2 . . 1 . . Utility 4 | . 1 1 1 1 . . Weapon 3 | . . . 1 1 . 1 Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 94 | . 92 97 99 95 85 56 Engine 14 | . 17 20 20 8 7 5 Core 3 | . . . . 7 7 4 Treads 20 | . . 15 20 32 28 14 Leg 4 | . 24 4 . . . . Device 1 | . 3 . . . 7 5 Storage 1 | . . . . 3 . . Processor 14 | . 12 20 20 12 7 5 Protection 14 | . 8 19 19 13 14 10 Energy Cannon 2 | . . . . 6 7 5 Ballistic Gun 7 | . 24 17 1 . . . Launcher 1 | . . . 2 2 . . Special Weapon 1 | . . . 5 . . . Impact Weapon 4 | . . 1 10 6 1 . Peak Build Rating 36 | 7 10 20 20 34 36 36 Average Rating 22 | 4 8 18 19 30 35 22 On Entrance 18 | . 7 9 20 20 34 36 Avg Prop Armor Cover (%) 5 | . . . . 5 . . Naked Turns 20 | . . . . . . 20 Heaviest Build 45 | 15 17 28 29 44 45 44 Greatest Support 88 | 20 20 40 40 88 84 84 Greatest Overweight (x) 10 | . 2 1 . . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 Class Distribution -------------------- 92% | Hacker-Mutant 5% | Scientist-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scientist-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1674 | 257 395 338 30 604 50 . Remotely . | . . . . . . . Salvage Created 1686 | 32 20 272 32 1330 . . Parts 69 | 2 3 14 . 50 . . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 34 | 1 . 5 2 26 . . Melee 8 | . . . . 8 . . Guns 7 | 1 . 5 . 1 . . Cannons 3 | . . . . 3 . . AOE 6 | . . . . 6 . . Classes Destroyed 9 | 1 2 2 1 3 . . Builder 4 | . 1 . . 3 . . Tunneler 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 3 | . . . . 3 . . Watcher 3 | . 1 1 . 1 . . Swarmer 4 | . . . 2 2 . . Grunt 23 | 1 . 2 . 20 . . Duelist 2 | . . 1 . 1 . . Sentry 5 | . . 2 . 3 . . Best Kill Streak 6 | 1 1 2 2 6 . . Combat Bots Only 6 | 1 . 2 2 6 . . Max Kills in Single Turn 2 | 1 1 1 1 2 . . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 231 | 3 . 41 12 139 . 36 Missed 54 | 1 . 11 3 38 . 1 Hits 177 | 2 . 30 9 101 . 35 Melee 46 | . . 11 . . . 35 Projectile 131 | 2 . 19 9 101 . . Critical Strikes 20 | . . 2 . 5 . 13 Actively Blocked 1 | . . 1 . . . . Damage Taken 2454 | 12 . 374 39 993 . 1036 Core 856 | . . 22 . 115 . 719 Absorbed by Shields . | . . . . . . . Redirected to Shielding 87 | . . 47 8 32 . . Ignored by Resistances 1414 | 8 . 223 30 601 . 552 Core Remaining (%) 93 | 100 100 . 94 79 . . Volleys Fired 92 | 3 4 28 7 50 . . Largest 2 | 2 2 2 1 2 . . Hottest 150 | 40 40 46 100 150 . . Shots Fired 140 | 6 8 55 7 64 . . Gun 72 | 6 8 55 . 3 . . Cannon 40 | . . . . 40 . . Launcher 21 | . . . . 21 . . Special 7 | . . . 7 . . . Kinetic 75 | 6 8 55 . 6 . . Thermal 44 | . . . 7 37 . . Explosive 21 | . . . . 21 . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 3 8 13 . 22 . . Robot Miss Streak 2 | 1 . 1 . 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 151 | 4 7 48 3 85 2 2 Core Hits 69 | 2 4 12 . 41 . 10 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . . . . 5 . . Critical Strikes 6 | . . . . 6 . . Smash 6 | . . . . 6 . . Melee Attacks 52 | . . 1 4 43 2 2 Impact 48 | . . 1 4 43 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . 1 . 4 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4804 | 48 135 767 157 3629 . 68 Guns 873 | 41 89 692 . 51 . . Cannons 700 | . . . . 700 . . Explosions 1033 | . . . . 1033 . . Melee 2041 | . . 58 157 1826 . . Ramming 157 | 7 46 17 . 19 . 68 Kinetic 873 | 41 89 692 . 51 . . Thermal 700 | . . . . 700 . . Explosive 1033 | . . . . 1033 . . Electromagnetic . | . . . . . . . Impact 2041 | . . 58 157 1826 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 664 | . . 38 50 576 . . Projectiles 91 | . . . . 91 . . Explosions 33 | . . . . 33 . . Melee 540 | . . 38 50 452 . . Knockbacks 12 | . . . . 12 . . Impact 12 | . . . . 12 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . . 33 . 29 Shots 2 | . . . . 2 . . Rammed 25 | . . 2 . 2 . 21 Targets Rammed 48 | 4 18 3 . 2 . 21 Kicked 23 | 4 18 1 . . . . Crushed . | . . . . . . . Highest Temperature 522 | 12 18 90 224 522 . . Average Temperature 125 | 8 7 28 85 163 . . Received Heat Transfer 972 | 12 . 105 . 855 . . Effects 20 | . . . . 20 . . Shutdowns 4 | . . . . 4 . . Energy Bleed 2 | . . . . 2 . . Interference 6 | . . . . 6 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 11 | . . . 2 9 . . Combat Hostiles 10 | . . . 2 8 . . Parts Fried 8 | . . . 2 6 . . Impact Corruptions 19 | . . 1 2 16 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1036 | . . . . 1036 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 190 | 20 7 35 50 190 19 . Initial 19 | . . . . . 19 . Average 21 | 1 . 4 2 53 2 . Influence Increases 1175 | 20 12 144 56 943 . . Destroy 0b10 Robot/C 720 | 20 . 100 40 560 . . Destroy 0b10 Robot/NC 65 | . 10 5 . 50 . . Destroy Leader 188 | . 2 32 10 144 . . Allied During Kill 3 | . . . . 3 . . Successful Hack 6 | . . 6 . . . . Disable Machine 12 | . . . . 12 . . Destroy Structure 106 | . . 1 6 99 . . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 60 | . . . . 60 . . Influence Decreases 1175 | 20 12 144 56 882 61 . Entered New Map 42 | . . . . . 42 . Time Decay 1053 | 20 12 144 56 802 19 . Lost Part 20 | . . . . 20 . . Lost Ally 60 | . . . . 60 . . Squads Dispatched 6 | . . . . 6 . . Investigation 4 | . . . . 4 . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | 1 1 8 2 41 . 3 Peak Tracking Total 6 | 1 1 2 2 6 . 3 Tactical Retreats 3 | . . . . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 4 | . 2 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 14 | . 2 3 . 7 2 . Terminals 9 | . 2 2 . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . 1 . 2 1 . Garrison Access . | . . . . . . . Total Hacks 49 | . 7 6 . 31 5 . Successful 39 | . 7 3 . 26 3 . Failed 10 | . . 3 . 5 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 7 4 . 13 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 11 | . . . . 11 . . Scanalyzers 12 | . . 2 . 7 3 . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 7 3 . 10 . . Record 9 | . 4 . . 5 . . Prototype ID Bank 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Surveillance Status 2 | . 1 1 . . . . Patrol Status 1 | . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . . 2 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 9 | . . . . 9 . . Recycle Component 1 | . . . . 1 . . Process 3 | . . . . 3 . . Report Inventory 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 10 | . . . . 7 3 . Insert Component 4 | . . . . 4 . . Analyze 1 | . . . . 1 . . Retrieve Study 5 | . . . . 2 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 1 . 6 1 . Full Trace Events 5 | . . . . 5 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . . 2 3 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 12 | . . . . 12 . . Retrieved Matter 207 | . . . . 207 . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat 1 | . . . . . 1 . Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . . . 2 1 parse_system 2 | . . . . . 1 1 no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 5 | . . . 4 . . 1 Largest Group 3 | . . . 3 3 . 1 Highest-Rated Group 40 | . . . 40 40 . 31 Highest-Rated Ally 31 | . . . 31 16 . 31 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 15 . 3 Total Damage 236 | . . . . 173 . 63 Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 3658 | . 551 635 755 1469 182 66 Optics 3478 | . 371 635 755 1469 182 66 Terrain 169 | . 169 . . . . . Structural 18 | . 18 . . . . . Traps 2 | . . 2 . . . . ECM 246 | . . . . . 180 66 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 3883 | 128 627 635 755 1469 182 87 Spaces Moved 2136 | 91 453 297 440 716 110 29 Core 25 | 23 1 . . . . 1 Treads 1530 | . . 236 440 716 110 28 Legs 581 | 68 452 61 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 145 157 153 Average Speed 146 | 102 120 161 160 152 157 190 Slowest Speed 550 | 120 150 240 160 163 157 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 7 51 25 86 45 4 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 7 1 . . Terrain Destroyed 123 | . . . 7 116 . . Melee . | . . . . . . . Projectile 15 | . . . 7 8 . . AOE 108 | . . . . 108 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 2622 | 116 520 393 463 957 118 55 Wait 122 | . 1 33 5 83 . . Move 2131 | 90 452 296 439 715 110 29 Hop . | . . . . . . . Pick Up 35 | 8 12 4 2 8 1 . Fast Attach 26 | 4 6 5 1 7 . 3 Attach 9 | 3 . 2 . 3 1 . Detach 1 | . . 1 . . . . Swap 57 | 3 15 10 2 23 4 . Drop 49 | 1 12 10 3 23 . . Fire 92 | 3 4 28 7 50 . . Melee 52 | . . 1 4 43 2 2 Ram 21 | . . . . . . 21 Kick 23 | 4 18 1 . . . . Crush 4 | . . 2 . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Identified exit to Materials 80 | -11/Scrapyard | Discovered exit to Materials (range 8) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Evolved 1 slot: Power x1 215 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Discovered exit to Mines (range 6) 315 | -10/Materials | Build established: Hacker-Mutant 483 | -10/Materials | Identified exit to Materials 483 | -10/Materials | Discovered exit to Materials (range 3) 537 | -10/Materials | Identified exit to Subcaves 537 | -10/Materials | Discovered exit to Subcaves (range 11) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Utility x2 1369 | -9/Materials | Identified exit to Mines 1369 | -9/Materials | Discovered exit to Mines (range 11) 1391 | -9/Materials | Entered Mines 1444 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1451 | -9/Mines | Identified exit to Zion 1481 | -9/Mines | Received a Mining Laser from a helpful Derelict 1539 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2072 | -9/Mines | Identified exit to Materials 2072 | -9/Mines | Discovered exit to Materials (range 12) 2115 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2146 | -9/Mines | Entered Materials 2146 | -8/Materials | Accompanied by 3 allies 2146 | -8/Materials | Evolved 2 slots: Propulsion x2 2446 | -8/Materials | Lost 3 allies 3157 | -8/Materials | Identified exit to Storage 3157 | -8/Materials | Discovered exit to Storage (range 3) 3562 | -8/Materials | Identified exit to Factory 3562 | -8/Materials | Discovered exit to Factory (range 18) 3615 | -8/Materials | Entered Factory 3615 | -7/Factory | Evolved 2 slots: Utility x2 3797 | -7/Factory | Sucked down chute 3797 | -7/Factory | Entered Waste 3798 | -7/Waste | Met a frightened Derelict 3808 | -7/Waste | Spotted C-40 Crusher 3812 | -7/Waste | EMP discharged 3812 | -7/Waste | Spotted C-40 Crusher 3818 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3819 | -7/Waste | Spotted C-40 Crusher 3823 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3843 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3848 | -7/Waste | Crushed by Compactor (1 part destroyed) 3851 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3862 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3863 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3865 | -7/Waste | Crushed by Compactor (1 part destroyed) 3870 | -7/Waste | Spotted C-40 Crusher 3875 | -7/Waste | Core integrity fell below 50% 3882 | -7/Waste | Core integrity fell below 20% 3884 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- ECM Suite crushed. Visual Processing Unit crushed. Slammed into C-40 Crusher. ECM Suite crushed. Acquired Hvy. Particle Cannon+. [Achievement: There's More Where That Came From] Hvy. Particle Cannon+ crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. 5 Matter crushed. Slammed into C-40 Crusher. 2 Matter crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-14). Slammed into C-40 Crusher. Destabilizing: Core damaged (-7). 4 Matter crushed. Slammed into C-40 Crusher. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# %CC #??????????????????? | | ?????????????????????# @CC #??????????????????? | | ?????????????????????# CCCC #??????????????????? | | ?????????????????????# CCCC #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????### ###??????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #?????????? #????????? | | ???????????????????????# #???????? #????????? | | ?????????????????????### ######## = #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????### ######## #????????? | | ?????????############??# #???????? #????????? | | ?????????# #??# #?????????? #????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# % #????????????????????? | | ?????????# != #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Core | -8/Materials | Hacked Flail | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Imp. Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness For Emergencies Only Item+ Junior Dev Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Overwhelming Power Corrupts Resistances Are Futile Risk Taker Shopping List Spot Them First That Tickles There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed PhaseExplosiveMindspike Manual? 0 Play Time 01:22:23 Cumulative 1.3 hours Start 2026.03.30 @ 22:28:26 End 2026.03.31 @ 18:24:49 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7c481319-0812-4465-ac3d-40e0c02649ae