Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 10:54:10 Player: iromakkem Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (803) 803 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1933 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 196/250 System Corruption 5% Temperature Critical (560) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Disposable Heat Sink Beam Rifle Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Particle Gun Spread Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Light Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 34 | 7 6 21 Power 5 | 1 1 3 Engine 4 | 1 . 3 Core 1 | . 1 . Reactor . | . . . Propulsion 9 | 2 2 5 Treads 2 | 2 . . Leg 7 | . 2 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 2 3 Device 5 | 1 2 2 Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 13 | 2 1 10 Energy Gun 10 | 1 1 8 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 100 98 Engine 5 | . 2 8 Core 6 | . 11 2 Treads 2 | . 4 . Leg 28 | . 23 32 Device 12 | . 14 10 Storage 12 | . 14 11 Energy Gun 18 | . 14 21 Energy Cannon 1 | . . 2 Ballistic Gun 10 | . 14 8 Peak Build Rating 15 | 7 12 15 Average Rating 12 | 5 11 13 On Entrance 6 | . 7 12 Naked Turns . | . . . Heaviest Build 26 | 13 15 26 Greatest Support 40 | 40 40 30 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 8 10 Average Capacity 8 | 7 8 9 Most Carried 10 | 5 8 10 Average Carried 7 | 3 7 8 Final Capacity 10 | 8 8 10 Final Carried 10 | 5 8 10 Class Distribution -------------------- 47% | Mutant 31% | Scavenger-Gunner 10% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 680 | 188 153 339 Remotely . | . . . Salvage Created 1312 | 106 392 814 Parts 79 | 4 32 43 Haulers Intercepted 5 | . 1 4 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 8 13 Guns 19 | . 8 11 Cannons 1 | . . 1 Classes Destroyed 8 | 2 4 2 Worker 3 | . . 3 Tunneler 3 | 2 1 . Hauler 5 | . 1 4 Recycler 2 | 1 1 . Watcher 4 | . 1 3 Swarmer 6 | . 3 3 Grunt 8 | . 5 3 Sentry 7 | . . 7 Best Kill Streak 5 | 3 5 4 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 111 | . 40 71 Missed 39 | . 11 28 Damage Taken 1285 | . 343 942 Core 467 | . 66 401 Absorbed by Shields . | . . . Regen/Repaired (Parts) 70 | . . 70 Core Remaining (%) 86 | 100 73 . Volleys Fired 118 | 10 43 65 Largest 3 | 2 2 3 Hottest 180 | 60 85 180 Shots Fired 275 | 20 84 171 Gun 260 | 20 84 156 Cannon 15 | . . 15 Launcher . | . . . Special . | . . . Kinetic 92 | 10 43 39 Thermal 183 | 10 41 132 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 5 15 10 Robot Miss Streak 7 | 1 4 7 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 160 | 15 45 100 Core Hits 72 | 4 20 48 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Critical Strikes 3 | . . 3 Burn 1 | . . 1 Destroy 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2177 | 151 531 1495 Guns 1977 | 151 526 1300 Cannons 124 | . . 124 Explosions . | . . . Melee . | . . . Ramming 76 | . 5 71 Kinetic 396 | 53 162 181 Thermal 1705 | 98 364 1243 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 11 | . . 11 Message Errors 3 | . . 3 Matter Fused 2 | . . 2 Heat Flow Errors 3 | . . 3 Data Loss (minor) 1 | . . 1 Weapon Failures 2 | . . 2 Overload Shots . | . . . Overflow Damage 4 | . . 4 Projectiles 1 | . . 1 Explosions . | . . . Melee 3 | . . 3 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 68 | . . 68 Shots 1 | . . 1 Rammed 1 | . 1 . Targets Rammed 8 | . 2 6 Kicked 7 | . 1 6 Crushed . | . . . Highest Temperature 712 | 40 180 712 Average Temperature 138 | 21 66 179 Received Heat Transfer 393 | . 144 249 Effects 29 | . . 29 Shutdowns 6 | . . 6 Energy Bleed 4 | . . 4 Interference 11 | . . 11 Matter Decay 2 | . . 2 Short Circuit 1 | . . 1 Damage (core) 5 | . . 5 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions 1 | . . 1 Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 3 | . 1 2 Heat Transferred 3683 | 225 855 2603 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 344 | 15 219 344 Initial 42 | . 9 42 Average 140 | 4 99 187 Maximum Alert Level 1 | . 1 1 Low Security (%) 66 | 100 92 42 Level 1 33 | . 7 57 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 13 24 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 5 4 Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 36 | . 17 19 Successful 18 | . 8 10 Failed 18 | . 9 9 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 32 | . 17 15 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 14 | . 8 6 Robot Analysis 1 | . 1 . Branch Access Points 1 | . . 1 Emergency Access Points 1 | . . 1 Alert Level 1 | . . 1 Locate Traps 1 | . 1 . Maintenance Status 1 | . 1 . Surveillance Status 1 | . . 1 Transport Status 1 | . 1 . Investigation Status 1 | . 1 . Hauler Manifests 1 | . . 1 Zone Layout 4 | . 3 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 52 | . . 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1719 | 98 723 898 Spaces Moved 923 | 38 416 469 Core 6 | 6 . . Treads 66 | 32 34 . Legs 851 | . 382 469 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 122 | 146 123 120 Slowest Speed 190 | 160 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 4 69 49 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 29 | . . 29 Melee . | . . . Projectile . | . . . AOE 29 | . . 29 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1288 | 59 551 678 Wait 160 | . 73 87 Move 921 | 37 415 469 Hop . | . . . Pick Up 23 | 5 6 12 Fast Attach 15 | 7 2 6 Attach 10 | . 2 8 Detach 2 | . . 2 Swap 9 | . 2 7 Drop 22 | . 6 16 Fire 118 | 10 43 65 Melee . | . . . Ram . | . . . Kick 7 | . 1 6 Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 11) 703 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 950 | -9/Materials | Identified exit to Mines 950 | -9/Materials | Identified exit to Storage 1320 | -9/Materials | Repaired Aluminum Leg 1348 | -9/Materials | Repaired Aluminum Leg 1358 | -9/Materials | Core integrity fell below 50% 1470 | -9/Materials | Discovered new exit (range 5) 1479 | -9/Materials | Build established: Scavenger-Gunner 1715 | -9/Materials | Core integrity fell below 20% 1721 | -9/Materials | Core destroyed Last Messages --------------- 01699_ K-01 Serf collects debris. 01705_ Power failure, Ion Engine shutdown. 01705_ Destroyed Transport Network Coupler. 01706_ K-01 Serf collects debris. 01711_ Overheating: Core damaged (-48). 01712_ K-01 Serf destroyed. 01712_ A-02 Transporter destroyed. 01714_ Power failure, Ion Engine shutdown. 01714_ Aluminum Leg broken. 01714_ Overheating: Short circuit. 01714_ K-01 Serf collects debris. 01715_ Overheating: Core damaged (-40). 01717_ Overheating: System interference. 01717_ Beam Rifle temporarily disabled. 01717_ Imp. Medium Laser temporarily disabled. 01719_ Overheating: Matter decay (-58). 01720_ Overheating: Energy bleed (-37). 01721_ Power failure, Ion Engine shutdown. 01721_ Overheating: Core damaged (-80). 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