Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.20 @ 21:47:04

Player: tkc

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (1727)     1727
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 3479

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/400
Matter                     259/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
       Compact Wheel
       Compact Wheel
>              --- UTILITY (4) ------
         Large Storage Unit
               Core Shielding
>              --- WEAPON (2) -------
  High-powered Shotgun
               Rocket Launcher
>              --- INVENTORY (15) ---
         Light Ion Engine
         Light Nuclear Core
      Improved Treads
      Improved Treads
       Compact Matter Pod (150)
  High-powered Shotgun
  High-powered Shotgun
      Improved Light Cannon
               Shock Bomb Launcher
               Shock Bomb Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
               Mining Laser
               Katana

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
       Compact Wheel
       Armored Wheel
>              --- UTILITY ----------
         Small Storage Unit
         Large Storage Unit
      Hardened Light Armor Plating
      Hardened Light Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Ion Engine
         Light Nuclear Core
         Light Treads
      Improved Treads
       Compact Wheel
       Compact Matter Pod
  High-powered Shotgun
      Improved Light Cannon
               Shock Bomb Launcher
               Shock Bomb Launcher
               Rocket Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
               Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             70   | 7   14  7   38  4   
  Power                    7    | 2   1   1   3   .   
    Engine                 7    | 2   1   1   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   4   2   9   2   
    Treads                 9    | .   2   2   5   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | 2   2   .   4   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   4   1   7   .   
    Device                 .    | .   .   .   .   .   
    Storage                7    | 1   3   .   3   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   1   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 2   5   3   19  2   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          18   | 1   3   2   11  1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         7    | .   2   .   5   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 10   | .   1   3   3   3   
  Power                    3    | .   1   1   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  5    | .   .   1   2   2   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   1   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 96  99  
  Engine                   12   | .   14  14  11  11  
  Treads                   12   | .   8   21  11  3   
  Wheel                    12   | .   19  6   10  18  
  Storage                  22   | .   19  14  28  22  
  Protection               12   | .   8   14  12  21  
  Ballistic Gun            20   | .   26  20  16  21  
  Launcher                 1    | .   .   3   .   .   
  Special Weapon           3    | .   1   3   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 13  39  31  49  46  
  Greatest Support         46   | 32  40  40  46  46  
  Greatest Overweight (x)  3    | .   1   .   3   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          14   | 7   14  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1956 | 452 368 218 758 160 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2157 | 321 563 238 894 141 
  Parts                    150  | 34  32  20  60  4   
Haulers Intercepted        5    | .   1   .   4   .   
Recyclers Shooed           3    | 1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  42   | .   10  6   23  3   
  Guns                     36   | .   10  4   19  3   
  AOE                      6    | .   .   2   4   .   
Classes Destroyed          12   | 3   4   .   4   1   
  Worker                   7    | 4   .   2   .   1   
  Builder                  2    | .   1   .   1   .   
  Tunneler                 10   | 9   .   1   .   .   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 3    | 1   2   .   .   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    31   | .   10  6   13  2   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           5    | 4   4   4   5   3   
  Combat Bots Only         5    | .   2   2   5   3   
Max Kills in Single Turn   3    | 1   1   1   3   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 3    | .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2568 | .    351  361  1556 300  
  Core                     574  | .    67   102  302  103  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  64   | .    .    25   27   12   
Core Remaining (%)         66   | 100  .    32   .    .    
Volleys Fired              199  | 34   35   22   98   10   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  125  | 60   100  46   125  50   
Shots Fired                338  | 68   65   33   155  17   
  Gun                      286  | 68   60   30   114  14   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    3    3    3    
  Special                  43   | .    5    .    38   .    
  Kinetic                  252  | 34   60   30   114  14   
  Thermal                  77   | 34   5    .    38   .    
  Explosive                9    | .    .    3    3    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 7    8    4    12   5    
  Robot Miss Streak        6    | 4    4    6    6    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           208  | 41   48   21   88   10   
  Core Hits                131  | 15   33   19   52   12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         2    | .    .    .    2    .    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              3    | .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3794 | 497  738  437  1882 240  
  Guns                     3234 | 497  738  275  1603 121  
  Cannons                  .    | .    .    .    .    .    
  Explosions               465  | .    .    162  184  119  
  Melee                    66   | .    .    .    66   .    
  Ramming                  5    | .    .    .    5    .    
  Kinetic                  2966 | 229  738  275  1603 121  
  Thermal                  292  | 268  .    .    24   .    
  Explosive                465  | .    .    162  184  119  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 66   | .    .    .    66   .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       3    | .    .    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  27   | .    .    .    18   9    
    Message Errors         4    | .    .    .    2    2    
    Matter Fused           10   | .    .    .    7    3    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      2    | .    .    .    1    1    
    Data Loss (minor)      8    | .    .    .    5    3    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            10   | .    .    .    10   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    10   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    15   2    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        338  | 20   64   21   338  5    
  Average Temperature      69   | 20   17   5    85   3    
  Received Heat Transfer   831  | .    189  213  411  18   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         650  | 600  .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             441  | 70  201 143 441 238 
  Initial                  114  | .   45  58  44  114 
  Average                  146  | 33  80  52  243 195 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         68   | 100 99  100 24  97  
  Level 1                  30   | .   .   .   73  2   
  Level 2                  .    | .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   26  6   35  12  
  Peak Tracking Total      9    | .   5   2   4   9   
  Tactical Retreats        3    | .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          4    | .   .   2   1   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          16   | .   9   .   7   .   
  Terminals                13   | .   8   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                58   | .   29  .   29  .   
  Successful               34   | .   15  .   19  .   
  Failed                   24   | .   14  .   10  .   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   42   | .   24  .   18  .   
  Terminals                45   | .   28  .   17  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   1   .   4   .   
  Scanalyzers              8    | .   .   .   8   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   7   .   2   .   
  Robot Analysis           2    | .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 8    | .   .   .   8   .   
  Insert Component         4    | .   .   .   4   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   7   .   7   .   
  Terminals                14   | .   7   .   7   .   
    Assimilate             3    | .   1   .   2   .   
    Botnet                 6    | .   3   .   3   .   
    Disrupt                3    | .   2   .   1   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   8   .   7   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           4    | .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               4373 | 323  985  943  1839 283  
Spaces Moved               2280 | 198  645  616  623  198  
  Core                     3    | 3    .    .    .    .    
  Treads                   749  | .    131  419  183  16   
  Legs                     .    | .    .    .    .    .    
  Wheels                   1528 | 195  514  197  440  182  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  110  115  
  Average Speed            130  | 99   117  140  146  118  
  Slowest Speed            320  | 100  160  160  320  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    
Exploration Rate (%)       58   | 4    96   99   51   40   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 41   | .    5    .    36   .    
Terrain Destroyed          107  | .    5    23   53   26   
  Melee                    1    | .    .    .    1    .    
  Projectile               40   | .    5    .    35   .    
  AOE                      66   | .    .    23   17   26   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      3247 | 256  795  657  1312 227  
  Wait                     617  | .    76   8    518  15   
  Move                     2276 | 197  644  615  622  198  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 13   15   4    11   .    
  Fast Attach              23   | 6    4    .    13   .    
  Attach                   7    | 1    1    3    2    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     40   | .    9    4    23   4    
  Drop                     38   | 5    11   1    21   .    
  Fire                     199  | 34   35   22   98   10   
  Melee                    3    | .    .    .    3    .    
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  324 | -11/Scrapyard | Entered Materials
  370 | -10/Materials | Build established: Mutant
  727 | -10/Materials | Discovered new exit (range 13)
  818 | -10/Materials | Discovered new exit (range 16)
  903 | -10/Materials | Discovered new exit (range 14)
 1185 | -10/Materials | Identified exit to Mines
 1283 | -10/Materials | Discovered new exit (range 5)
 1309 | -10/Materials | Entered Mines
 1504 | -10/Mines     | Learned Materials terminal intel
 1571 | -10/Mines     | Lost 3 parts (1p1u1w)
 1597 | -10/Mines     | Learned location of Zion (-6)
 1620 | -10/Mines     | Discovered new exit (range 14)
 1752 | -10/Mines     | Discovered new exit (range 10)
 1913 | -10/Mines     | Found a hidden stash of uninstalled traps
 1982 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2226 | -10/Mines     | Core integrity fell below 50%
 2252 | -10/Mines     | Entered Materials
 2252 | -9/Materials  | Evolved 2 slots: Utility x2
 2253 | -9/Materials  | Loaded intel: 12 terminal locations
 2974 | -9/Materials  | Discovered new exit (range 3)
 3324 | -9/Materials  | Discovered new exit (range 10)
 3463 | -9/Materials  | Crushed by falling debris
 3474 | -9/Materials  | Crushed by falling debris
 3474 | -9/Materials  | Core integrity fell below 50%
 4091 | -9/Materials  | Entered Mines
 4228 | -9/Mines      | Learned Materials security intel
 4318 | -9/Mines      | Assembled infested the area
 4323 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4369 | -9/Mines      | Core integrity fell below 20%
 4374 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04294_ System corrupted: Matter fused (-6).
04318_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
04323_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
04340_ System corrupted: Component data lost.
04360_ System corrupted: Matter fused (-7).
04367_ K-01 Serf collects debris.
04368_ K-01 Serf suffers critical hit (Destroy).
04368_ K-01 Serf knocked back.
04368_ Hrd. Light Armor Plating destroyed.
04368_ U-05 Engineer destroyed.
04368_ K-01 Serf destroyed.
04370_ Hvy. Ion Engine destroyed.
04370_ EW-FTZ(h) destroyed.
04370_ K-01 Serf collects debris.
04372_ The unstable cave ceiling collapses.
04373_ Sml. Storage Unit destroyed.
04374_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              370
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed
     Imp. Treads | -9/Materials | Scanalyzed
      Com. Wheel | -9/Materials | Scanalyzed
    Hpw. Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemContainmentDrive
  Manual?         0
Play Time         00:50:22
  Cumulative      78.0 hours
  Start           2022.07.20 @ 20:58:14
  End             2022.07.20 @ 21:47:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           51
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d9d8d75-6b9f-459c-8e10-e1c3f86343e6