Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.11 @ 13:03:15 Player: MikeMulligan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1545) 1545 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4240 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Compact Matter Pod (0) System Backup Module Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Improved Heat Sink Kinecellerator Assault Cannon [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 98 | 5 10 16 41 26 Power 11 | 1 1 1 4 4 Engine 6 | 1 1 1 1 2 Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 24 | 2 . 4 12 6 Treads 6 | 2 . 4 . . Leg 8 | . . . 2 6 Wheel . | . . . . . Hover 7 | . . . 7 . Flight 3 | . . . 3 . Utility 27 | 1 4 4 9 9 Device 10 | . 1 2 3 4 Storage 3 | 1 1 . . 1 Processor 4 | . 2 . 2 . Hackware 2 | . . . 2 . Protection 8 | . . 2 2 4 Artifact . | . . . . . Weapon 36 | 1 5 7 16 7 Energy Gun 4 | . . 1 2 1 Energy Cannon 3 | . . . 3 . Ballistic Gun 16 | 1 2 3 6 4 Ballistic Cannon 7 | . . 3 2 2 Launcher 4 | . 1 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 44 | . 4 2 17 21 Power 7 | . . . 3 4 Propulsion 11 | . . . 5 6 Utility 16 | . 1 2 7 6 Weapon 10 | . 3 . 2 5 Highest Loss Streak 11 | . 3 2 8 11 Average Slot Usage (%) 84 | . 90 93 72 81 Engine 10 | . 14 11 3 11 Core 1 | . . . 4 2 Treads 11 | . 28 21 . . Leg 8 | . . . 6 22 Hover 1 | . . . 8 . Flight 1 | . . . 5 . Device 7 | . 2 5 12 10 Storage 7 | . 14 11 3 2 Processor 7 | . 9 7 1 9 Protection 3 | . . 4 1 6 Energy Gun 1 | . . . 2 2 Ballistic Gun 14 | . 16 25 9 10 Ballistic Cannon 2 | . . 6 1 1 Launcher 1 | . 2 . 5 . Naked Turns 3 | . . . 3 . Heaviest Build 77 | 9 11 20 20 77 Greatest Support 65 | 40 40 43 43 65 Greatest Overweight (x) 23 | . . . 3 23 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 4 4 12 Average Capacity 5 | 5 4 4 4 6 Most Carried 6 | 2 6 4 4 6 Average Carried 2 | . 2 3 3 3 Final Capacity 12 | 6 4 4 4 12 Final Carried 4 | . 2 3 4 2 Class Distribution -------------------- 43% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Skirmisher 12% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1762 | 253 170 348 445 546 Remotely . | . . . . . Salvage Created 1640 | 76 362 326 452 424 Parts 129 | 5 34 22 40 28 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 8 7 16 11 Melee 4 | . . . 3 1 Guns 25 | . 2 7 10 6 Cannons 5 | . . . 2 3 AOE 8 | . 6 . 1 1 Classes Destroyed 11 | 2 5 1 1 2 Builder 4 | . 1 . 3 . Tunneler 1 | 1 . . . . Hauler 2 | . 1 . 1 . Recycler 2 | 1 1 . . . Operator 1 | . . . . 1 Watcher 7 | . 3 1 3 . Swarmer 20 | . 3 . 12 5 Grunt 12 | . 5 5 1 1 Sentry 5 | . . 2 2 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 9 | 1 7 3 9 2 Combat Bots Only 6 | . 4 3 6 2 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5541 | . 591 483 1547 2920 Core 1281 | . 126 15 438 702 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 49 96 20 . Volleys Fired 147 | 1 22 23 50 51 Largest 3 | 1 2 3 3 3 Hottest 149 | 20 50 85 149 105 Shots Fired 273 | 1 26 61 91 94 Gun 200 | 1 16 48 61 74 Cannon 49 | . . 13 16 20 Launcher 24 | . 10 . 14 . Special . | . . . . . Kinetic 225 | 1 16 61 65 82 Thermal 10 | . . . 10 . Explosive 24 | . 10 . 14 . Electromagnetic 14 | . . . 2 12 Robot Hit Streak 9 | 1 6 8 5 9 Robot Miss Streak 7 | . 3 3 7 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 149 | 1 18 40 41 49 Core Hits 107 | 1 21 13 43 29 Critical Hits 2 | . . 1 1 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 7 | . 7 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3339 | 15 591 559 1272 902 Guns 1806 | 15 72 476 606 637 Cannons 474 | . . 83 221 170 Explosions 850 | . 519 . 331 . Melee . | . . . . . Ramming 209 | . . . 114 95 Kinetic 2126 | 15 72 559 730 750 Thermal 72 | . . . 72 . Explosive 850 | . 519 . 331 . Electromagnetic 82 | . . . 25 57 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . 10 16 Average Corruption 4 | . . . 6 3 Corruption Purged . | . . . . . Effects 42 | . . . 18 24 Message Errors 10 | . . . 5 5 Matter Fused 9 | . . . 2 7 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 6 | . . . 1 5 Data Loss (minor) 5 | . . . 2 3 Misfires 1 | . . . 1 . Misdirections 2 | . . . 2 . Targeting Errors 5 | . . . 3 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 51 | . 8 . 42 1 Projectiles . | . . . . . Explosions 50 | . 8 . 42 . Melee 1 | . . . . 1 Knockbacks 3 | . . 1 2 . Impact 1 | . . . 1 . Kinetic 2 | . . 1 1 . Secondary . | . . . . . Self-Inflicted Damage 256 | . 134 . 114 8 Shots 8 | . 6 . 2 . Rammed 32 | . . . 28 4 Targets Rammed 50 | 1 . . 31 18 Kicked 17 | . . . 3 14 Crushed 1 | 1 . . . . Highest Temperature 359 | . 10 308 259 359 Average Temperature 106 | . 6 142 48 115 Received Heat Transfer 1146 | . 186 240 117 603 Effects 3 | . . 1 . 2 Energy Bleed 2 | . . . . 2 Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 379 | 10 286 106 379 248 Initial 172 | . 6 . . 172 Average 89 | 4 61 43 203 95 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 88 | 100 85 100 58 96 Level 1 11 | . 14 . 41 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 . . 8 Investigation 2 | . 1 . . 1 Extermination 3 | . . . . 3 Reinforcement 7 | . 3 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 14 8 29 28 Peak Tracking Total 10 | . 5 4 10 7 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . 4 . 3 . Max in Single Turn 2 | . 2 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 2 3 4 6 Terminals 11 | . 2 2 4 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 37 | . 8 10 6 13 Successful 28 | . 7 6 5 10 Failed 9 | . 1 4 1 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 8 4 6 4 Fabricators 2 | . . . . 2 Repair Stations 6 | . . 6 . . Recycling Units 5 | . . . . 5 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 18 | . 7 2 5 4 Record 4 | . . . 2 2 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 3 | . . 1 1 1 Alert Level 3 | . 1 . 1 1 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Assault Status 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 4 | . . . . 4 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 3 4 5 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled 1 | . . . . 1 Recycled Matter 13 | . . . . 13 Retrieved Matter 13 | . . . . 13 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . 3 . . . Non-combat 2 | . 2 . . . Combat 1 | . 1 . . . Robot Hacks Applied 6 | . 6 . . . parse_system 4 | . 4 . . . no_distress 1 | . 1 . . . find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4503 | 330 1008 935 788 1442 Spaces Moved 2906 | 204 575 487 739 901 Core 41 | 8 . . 25 8 Treads 1265 | 196 575 487 7 . Legs 1019 | . . . 157 862 Wheels . | . . . . . Hover 384 | . . . 384 . Flight 197 | . . . 166 31 Fastest Speed 34 | 50 160 160 34 34 Average Speed 127 | 155 160 160 63 134 Slowest Speed 1200 | 160 160 160 200 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 10 81 29 45 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 179 | . 63 3 113 . Melee . | . . . . . Projectile 5 | . . 3 2 . AOE 174 | . 63 . 111 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3477 | 215 635 593 977 1057 Wait 141 | . 3 46 60 32 Move 2900 | 203 574 486 736 901 Hop 1 | . . . 1 . Pick Up 74 | 5 13 12 26 18 Fast Attach 17 | . . 2 10 5 Attach 55 | 5 8 4 23 15 Detach 16 | . 2 . 13 1 Swap 26 | . 2 10 8 6 Drop 43 | . 4 10 19 10 Fire 147 | 1 22 23 50 51 Melee 7 | . 7 . . . Ram 14 | . . . 14 . Kick 35 | . . . 17 18 Crush 1 | 1 . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 331 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 540 | -10/Materials | Lost 3 parts (1u2w) 703 | -10/Materials | Discovered new exit (range 14) 878 | -10/Materials | Core integrity fell below 50% 889 | -10/Materials | Discovered new exit (range 9) 893 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Discovered new exit (range 15) 1339 | -10/Materials | Entered another Materials area 1339 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1750 | -9/Materials | Build established: Gunner 1899 | -9/Materials | Discovered new exit (range 10) 2103 | -9/Materials | Repaired Imp. Treads 2274 | -9/Materials | Entered another Materials area 2274 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2316 | -8/Materials | Build established: Scavenger-Skirmisher 2588 | -8/Materials | Lost 8 parts (1p3n3u1w) 2850 | -8/Materials | Core integrity fell below 50% 2867 | -8/Materials | System corruption reached 10% 2897 | -8/Materials | Lost 8 parts (1p2n4u1w) 3047 | -8/Materials | Discovered new exit (range 4) 3062 | -8/Materials | Entered Factory 3062 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3770 | -7/Factory | Build established: Scavenger-Mutant 4197 | -7/Factory | Discovered new exit (range 14) 4207 | -7/Factory | Build established: Scavenger-Skirmisher 4306 | -7/Factory | Lost 11 parts (2p4n2u3w) 4473 | -7/Factory | System corruption reached 10% 4487 | -7/Factory | Core integrity fell below 50% 4499 | -7/Factory | Core integrity fell below 20% 4504 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into B-48 Gladiator. Med. Reactive Plating destroyed. System corrupted by crushing effect (+2). Lgt. Nuclear Core destroyed. Slammed into B-48 Gladiator. Destabilizing: System corrupted (+2). Kicked B-48 Gladiator out of the way. Slammed into B-48 Gladiator. Terrain Scan Processor destroyed. System corrupted by crushing effect (+4). Kicked B-48 Gladiator out of the way. System corrupted: Component data lost. Assault Cannon destroyed. Slammed into B-48 Gladiator. Kicked B-48 Gladiator out of the way. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. Nuclear Core destroyed. System corrupted: Matter fused (-8). Knocked back. Map ----- +----------------------------------------------------+ | ??# #?????#???###? ????????# | | ??# #??#?????????#? ?? ?? | | #?# ############????? ? ? | | ?## ! ???? ?? ? ? | | ### ????? ? ??? | | ??# ???????????? | | ?## |= ????????? | | #?# ???????????? | | ??# ???????????? | | ??# ! ????????????? | | ??# [ ????????????? | | ??# =%! ? ???????????? | | #?# ![ ?????????????? | | ?## ?????????????? | | ??# ??????????????? | | ??# ??????????????? | | ??# ???????????????? | | ??# ??????????????? | | ??# ???????????????? | | ??# ???????????????? | | ?## ###############?#????????????? | | ??# # #??????????????? | | ??# # """ggg """ #??????????????? | | ??# # """ g ""T"" #??????????????? | | ??# # """b g"" "" #??????????????? | | ??# # @ #??????????????? | | ??# # #??????????????? | | ??# #####+#########??????????????? | | ??# #?# #????????????????????? | | ??# ### #????????????????????? | | ??# #????????????????????? | | ??# ###### #????????????????????? | | ??### #?????# #????????????????????? | | ????# ??????#######????????????????????? | | ????# ?????????????????????????????????? | | ????#??????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 450 Matter Stores 312 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Made in Tau Ceti IV Oops System Compromised Challenges ------------ None Game ------ Seed ArchitectIonScythe Manual? 0 Play Time 02:21:38 Cumulative 8.4 hours Start 2021.01.10 @ 23:21:16 End 2021.01.11 @ 13:03:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fafe6d36-eecc-469a-b879-d67841c25a15