Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 10:49:54 // Winter2019/RPGLIKE Player: Chiefwannatoke Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (6202) 6202 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1626) 1626 TOTAL SCORE: 12113 Bonus ------- High Alert Combat Kills 1175 Follower Combat Kills 195 Met Imprinter 300 Friendly Fire -44 Cogmind --------- Core Integrity 1098/1350 Matter 267/300 Energy 420/420 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -7/Zion Parts ------- > --- POWER (2) -------- Micro Nuclear Core Makeshift Power Source > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (6) ------ Improved Cooling System Advanced Targeting Computer Weapon Cycler Insulated Plating Makeshift Hacking Suite Sensor Drone Bay (18/20) > --- WEAPON (5) ------- Advanced Beam Rifle Heavy Laser Heavy Laser KE Penetrator CR-A16's Pointy Stick > --- INVENTORY (1) ---- Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Insulated Plating Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Heavy Laser Molecular Deconstructor > --- INVENTORY -------- Sensor Drone Bay [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Sensor Drone Bay Storage High-capacity Battery Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Insulated Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Slots Evolved 13 | 3 1 4 1 1 3 . . . Power 1 | . . . . . 1 . . . Propulsion 3 | 1 . 1 . . 1 . . . Utility 5 | 1 1 1 1 1 . . . . Weapon 4 | 1 . 2 . . 1 . . . Parts Attached 81 | 7 7 24 2 6 23 3 3 6 Power 10 | 2 . 2 . 3 2 . . 1 Engine 9 | 2 . 2 . 3 1 . . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 2 5 . 2 2 . . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 9 | . 2 5 . 2 . . . . Flight 2 | . . . . . 2 . . . Utility 26 | . 4 5 2 1 7 3 . 4 Device 11 | . 1 1 1 1 2 3 . 2 Storage 3 | . 2 . . . 1 . . . Processor 5 | . 1 2 . . 2 . . . Hackware 2 | . . . . . . . . 2 Protection 5 | . . 2 1 . 2 . . . Artifact . | . . . . . . . . . Weapon 32 | 3 1 12 . . 12 . 3 1 Energy Gun 18 | 1 . 6 . . 10 . 1 . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 11 | 2 1 6 . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 1 3 . 1 1 Parts Lost 6 | . . 3 . . . . 3 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . . . . 2 . Weapon 2 | . . 1 . . . . 1 . Highest Loss Streak 3 | . . 3 . . . . 1 . Average Slot Usage (%) 91 | . 96 92 100 94 94 87 75 87 Engine 6 | . 13 9 8 7 2 5 5 5 Core 2 | . . . . . 3 5 5 5 Leg 1 | . 22 . . . . . . . Hover 12 | . 5 22 25 21 15 . . . Flight 4 | . . . . . 2 11 11 11 Device 13 | . 6 . 12 21 18 16 12 16 Storage 3 | . 12 9 . . 5 . . . Processor 10 | . 5 15 16 14 12 5 5 5 Protection 3 | . . 7 3 . . 11 7 5 Energy Gun 23 | . 13 16 33 28 28 23 18 17 Ballistic Gun 3 | . 13 8 . . . 5 3 5 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 9 14 26 35 39 49 57 45 48 Greatest Support 50 | 20 20 23 23 28 45 45 50 50 Greatest Overweight (x) 3 | 1 1 1 1 1 3 1 . . Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 1 1 1 1 Average Capacity . | . 1 1 1 1 1 1 1 1 Most Carried 1 | 1 1 1 1 1 1 1 1 1 Average Carried . | . . . 1 1 . . 1 1 Final Capacity 1 | 1 1 1 1 1 1 1 1 1 Final Carried 1 | 1 1 1 1 1 1 1 1 1 Class Distribution -------------------- 73% | Gunner 11% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Matter Collected 1518 | 260 227 464 10 70 220 65 155 47 Remotely . | . . . . . . . . . Salvage Created 6211 | . 429 1300 135 921 1463 297 1666 . Parts 309 | . 36 86 16 34 51 6 80 . Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 86 | . . . . . . 5 81 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 145 | . 12 32 9 17 34 5 36 . Guns 133 | . 12 31 7 17 29 5 32 . Classes Destroyed 14 | . 4 5 . 2 2 . 1 . Worker 2 | . . . . 1 1 . . . Builder 3 | . . 1 . 1 1 . . . Tunneler 1 | . . . . . 1 . . . Hauler 2 | . . 2 . . . . . . Recycler 3 | . 1 1 . . 1 . . . Watcher 9 | . 2 4 . 3 . . . . Swarmer 30 | . 6 4 6 . 4 . 10 . Grunt 63 | . 6 16 2 11 18 2 8 . Brawler 6 | . . 2 1 . . . 3 . Duelist 6 | . . 1 . 1 . . 4 . Sentry 23 | . . 9 . 3 7 1 3 . Specialist 3 | . . . . . . . 3 . Hunter 7 | . . . . 2 2 1 2 . Programmer 7 | . . . . . 3 1 3 . Best Kill Streak 9 | . 5 7 6 5 9 4 6 . Combat Bots Only 9 | . 5 6 6 4 9 4 6 . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 2 . Gunslinging 1 | . . . 1 . 1 . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Damage Taken 5282 | . 560 1543 251 379 1073 28 1448 . Core 3904 | . 444 1156 189 298 810 18 989 . Absorbed by Shields 678 | . . . . 145 412 11 110 . Redirected to Core 3229 | . 361 881 149 251 746 18 823 . Core Remaining (%) 93 | 100 85 . 100 87 . . . . Volleys Fired 357 | . 49 103 16 38 60 5 81 5 Largest 5 | . 2 4 4 4 5 5 4 4 Hottest 359 | . 73 245 245 245 359 307 232 232 Shots Fired 1102 | . 98 242 64 146 244 25 263 20 Gun 1091 | . 98 242 64 146 240 25 256 20 Cannon 4 | . . . . . 4 . . . Launcher . | . . . . . . . . . Special 7 | . . . . . . . 7 . Kinetic 183 | . 49 99 . . . 5 25 5 Thermal 912 | . 49 143 64 146 244 20 231 15 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 69 | . 7 32 21 33 35 28 69 . Robot Miss Streak 4 | . 4 3 4 2 3 1 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 34 | . 4 4 3 3 8 . 12 . Max Gunslinging Chain 2 | . 1 1 2 1 1 . 1 . Shots Hit Robots 807 | . 59 176 47 107 191 17 210 . Core Hits 291 | . 23 66 11 40 73 12 66 . Critical Hits 3 | . . . . . . . 3 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14559 | . 757 2551 629 1843 4189 469 4121 . Guns 14528 | . 757 2551 629 1843 4158 469 4121 . Cannons 31 | . . . . . 31 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1808 | . 397 930 . . . 70 411 . Thermal 12751 | . 360 1621 629 1843 4189 399 3710 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Effects 9 | . . . . . . . 9 . Message Errors 3 | . . . . . . . 3 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . . . 9 . . . Projectiles 9 | . . . . . 9 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 430 | . 6 395 183 72 430 242 376 78 Average Temperature 91 | . 3 114 61 24 106 88 103 33 Received Heat Transfer 1693 | . 174 582 75 186 370 18 288 . Effects 5 | . . 2 . . 2 . 1 . Shutdowns 2 | . . 1 . . 1 . . . Energy Bleed 1 | . . 1 . . . . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 10 | . . 1 2 . 5 . 2 . Combat Hostiles 10 | . . 1 2 . 5 . 2 . Parts Melted 69 | . 1 10 5 15 21 2 15 . Heat Transferred 24499 | . 1073 3774 1369 3811 7624 669 6179 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Peak Influence 787 | . 295 787 507 536 658 . . . Initial 282 | . . 61 282 148 175 . . . Average 340 | . 151 477 375 324 332 . . . Maximum Alert Level 3 | . 1 3 2 2 2 . . . Low Security (%) 16 | 100 63 10 . 15 9 . . . Level 1 56 | . 36 26 63 66 72 . . . Level 2 23 | . . 43 36 18 17 . . . Level 3 3 | . . 19 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 2 . 4 14 . 1 . Investigation 13 | . 1 1 . 2 9 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . 1 1 . 2 1 . . . Assault 1 | . . . . . . . 1 . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Distress Signals 6 | . 1 4 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 204 | . 18 54 13 24 46 4 45 . Peak Tracking Total 10 | . 4 10 4 4 8 4 10 . Tactical Retreats 8 | . . 4 1 . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Traps Triggered 5 | . 1 1 . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Disabled 3 | . . 1 1 . . . 1 . Max in Single Turn 1 | . . 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Accessed 25 | . 4 4 1 2 12 . 2 . Terminals 14 | . 3 3 . 1 7 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 5 | . . 1 . 1 3 . . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 5 7 1 2 31 . 7 . Successful 33 | . 5 6 1 2 12 . 7 . Failed 20 | . . 1 . . 19 . . . Catastrophic 4 | . . . . . 4 . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 1 1 . 2 9 . 1 1 Terminals 34 | . 4 6 . 1 23 . . . Fabricators 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . 1 . 1 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 3 5 1 . 8 . 7 . Record 7 | . . . . . 1 . 6 . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 4 | . 1 . . . 3 . . . Open Door 2 | . . . 1 . . . 1 . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 1 1 . 2 3 . . . Terminals 3 | . 1 . . 1 1 . . . Assimilate 2 | . 1 . . . 1 . . . Botnet 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 . 1 2 . . . Extract 4 | . . 1 . 1 2 . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 4 1 . . 9 . . . Full Trace Events 6 | . . . . . 6 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 24 | . . 6 . 8 10 . . . Parts Built 2 | . . . . . 2 . . . Matter 212 | . . . . . 212 . . . Time 53 | . . . . . 53 . . . Total Part Build Rating 12 | . . . . . 12 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total Allies 17 | . 1 . 3 . 1 . 2 10 Largest Group 11 | . 1 1 3 2 1 . 2 11 Highest-Rated Group 292 | . 10 10 40 24 10 . 46 292 Highest-Rated Ally 31 | . 10 10 16 16 10 . 30 31 Total Orders 6 | . . . 1 . 2 3 . . EXPLORE 3 | . . . 1 . 2 . . . RETURN 3 | . . . . . . 3 . . Ally Attacks 72 | . . . 19 43 . . 10 . Total Damage 675 | . . . 219 342 . . 114 . Kills 8 | . . . 3 2 . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 8 | . . . 3 . . 1 3 1 Drone Launches 12 | . . . 2 1 5 3 . 1 Drone Recoveries 10 | . . . 1 2 4 3 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Turns Passed 6791 | 70 492 895 682 808 1840 399 965 640 Spaces Moved 6834 | 50 263 579 483 428 1717 733 1363 1218 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 259 | 44 215 . . . . . . . Wheels . | . . . . . . . . . Hover 2513 | . 48 579 483 428 975 . . . Flight 4056 | . . . . . 742 733 1363 1218 Fastest Speed 37 | 50 116 52 112 112 37 37 37 37 Average Speed 63 | 113 119 66 112 112 79 37 37 37 Slowest Speed 240 | 120 150 120 112 112 240 117 37 37 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . 3 1 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 3 68 68 98 52 47 78 98 85 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . 1 . . 1 1 1 Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 10 | . . . 1 . . 4 2 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . . 5 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total 8467 | 60 343 886 584 665 2031 846 1659 1393 Wait 927 | 2 4 116 64 181 168 99 131 162 Move 6812 | 49 262 578 482 427 1710 730 1356 1218 Hop 7 | . . . . . 3 1 3 . Pick Up 5 | 1 2 1 . . 1 . . . Fast Attach 51 | 6 5 12 1 3 16 1 3 4 Attach 7 | . 1 2 . . 2 2 . . Detach 3 | . . . . . 1 2 . . Swap 23 | 1 1 10 1 3 5 . . 2 Drop 50 | 1 6 11 2 5 19 1 3 2 Fire 357 | . 49 103 16 38 60 5 81 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire 46 | . . . . . . . 46 . Trap . | . . . . . . . . . Miscellaneous 171 | . 13 53 18 8 38 5 36 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x1) 7 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 17) 71 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 7) 502 | -10/Materials | Reached level 2 526 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Upgraded with Utility slot (x1) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Accompanied by 1 ally 565 | -9/Materials | Reached level 3 567 | -9/Materials | Upgraded with Utility slot (x1) 766 | -9/Materials | Reached level 4 797 | -9/Materials | Lost 3 parts (1n1u1w) 850 | -9/Materials | Discovered new exit (range 21) 869 | -9/Materials | Discovered new exit (range 4) 979 | -9/Materials | Upgraded with Weapon slot (x1) 980 | -9/Materials | Upgraded with Propulsion slot (x1) 1012 | -9/Materials | Discovered new exit (range 21) 1136 | -9/Materials | Reached level 5 1150 | -9/Materials | Upgraded with Weapon slot (x1) 1152 | -9/Materials | Discovered new exit (range 21) 1406 | -9/Materials | Build established: Gunner 1438 | -9/Materials | Reached level 6 1458 | -9/Materials | Entered Mines 1472 | -9/Mines | Discovered new exit (range 14) 1488 | -9/Mines | Met a Derelict bent on vengeance 1649 | -9/Mines | Discovered new exit (range 8) 1662 | -9/Mines | Learned location of Zion (-7) 1723 | -9/Mines | Found the Drone Emporium 1728 | -9/Mines | Found Prototype Device 1728 | -9/Mines | Identified Sensor Drone Bay 1772 | -9/Mines | Reached level 7 1918 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2129 | -9/Mines | Identified exit to Materials 2140 | -9/Mines | Upgraded with Utility slot (x1) 2140 | -9/Mines | Entered Materials 2140 | -8/Materials | Accompanied by 3 allies 2142 | -8/Materials | Reached level 8 2378 | -8/Materials | Discovered new exit (range 5) 2388 | -8/Materials | Identified exit to Factory 2430 | -8/Materials | Reached level 9 2434 | -8/Materials | Upgraded with Utility slot (x1) 2515 | -8/Materials | Discovered exit to Factory (range 4) 2898 | -8/Materials | Reached level 10 2948 | -8/Materials | Entered Factory 2949 | -7/Factory | Identified exit to Storage 2950 | -7/Factory | Reached level 11 3159 | -7/Factory | Upgraded with Weapon slot (x1) 3506 | -7/Factory | Reached level 12 3910 | -7/Factory | Discovered new exit (range 13) 3931 | -7/Factory | Identified exit to Factory 4166 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 4307 | -7/Factory | Reached level 13 4314 | -7/Factory | Upgraded with Propulsion slot (x1) 4448 | -7/Factory | Identified exit to Lower Caves 4480 | -7/Factory | Discovered exit to Factory (range 5) 4590 | -7/Factory | Garrison activated, responded to threat 4610 | -7/Factory | Reached level 14 4642 | -7/Factory | Upgraded with Power slot (x1) 4657 | -7/Factory | Destroyed 9 combat bots 4788 | -7/Factory | Entered Lower Caves 4835 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4969 | -7/Lower Caves | Spotted B-75 Beast 5036 | -7/Lower Caves | Build established: Scavenger-Tank 5093 | -7/Lower Caves | Discovered new exit (range 8) 5167 | -7/Lower Caves | Identified exit to Lower Caves 5187 | -7/Lower Caves | Entered another Lower Caves area 5189 | -7/Lower Caves | Reached level 15 5249 | -7/Lower Caves | Learned Factory trap positions 5251 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5255 | -7/Lower Caves | Found Prototype Special Weapon 5255 | -7/Lower Caves | Identified Molecular Deconstructor 5297 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5402 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5473 | -7/Lower Caves | Learned Factory trap positions 5473 | -7/Lower Caves | Learned Research trap positions 5473 | -7/Lower Caves | Learned Armory stockpile data 5517 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5614 | -7/Lower Caves | Reached level 16 5678 | -7/Lower Caves | Build established: Gunner 5779 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6045 | -7/Lower Caves | Discovered new exit (range 6) 6152 | -7/Lower Caves | Entered Zion 6152 | -7/Zion | Accompanied by 1 ally 6157 | -7/Zion | Found CR-A16's Pointy Stick 6190 | -7/Zion | Discovered new exit (range 9) 6211 | -7/Zion | System corruption cleaned by Quarantine Array 6224 | -7/Zion | Given the Hacking Drone Bay 6225 | -7/Zion | Found Prototype Device 6225 | -7/Zion | Identified Hacking Drone Bay 6286 | -7/Zion | Received a visual enhancement algorithm 6548 | -7/Zion | Gained Derelict followers 6558 | -7/Zion | Gained Derelict followers 6636 | -7/Zion | Identified exit to Proximity Caves 6792 | -7/Zion | Self-destructed Last Messages --------------- byproduct of such a random system, not unlike human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... KG-YSM(z): I've heard rumors about an area named "Section 7," but don't know anyone who's been there. Oddly its entrance is not listed in any known terminal database. 06636_ EXIT=IDENTIFIED: PROXIMITY CAVES 06767_ B5-0RD(z) emerges from the cave. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | """#?????????????????????####????????????????????? | | ""#???????????????????###i ##???????????????????? | | ""##?????????????????##g g #???????????????????? | | """#?????????????????#g @>bg##??????????????????? | | """#?????????????????# sgig #???????#####??????? | | ""##?????????????????## g #??????##!=!##?????? | | "##???????????????????# #??????#* #?????? | | """#??????????????????# n ##??????#/ #?????? | | """##??????????????????## ##???????##= ##?????? | | ""##????????????????????# ##????????### ##?????? | | ""#?????????????????????# ####??????# #?????? | | "##?????????????##???#### ##?????# #####?? | | ##??????????????# #### z #?????# ## ##? | | "???????????????#""!!## #?????# ## | | #???????????????#"" #????## ### # | | #???????????????#"c ### ###### ##?### # | | ##??????????????#"" !## ### ## ## ####### # | | "???????????????##"!!# # ### # | | "????????????????##### ### # | | #????????????????????# #######?## #### | | #???#####????????????## #????????## #?? | | ##### "############??# #?????????## ##? | | #""## """"""""""""#??# #?????????## ## | | ""### """"""""""""#### #??###????# | | ""# ## #### #????# | | ## #????# # | | ##???## # | | ""# ##### ###??# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 36 Energy Capacity 940 Matter Stores 300 Matter Capacity 500 Sight Range 25 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 10 Resistance: TH 20 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Offensive Hacking 22 Item Schematics ----------------- EM Shotgun | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Imp. Terrain Scanner | -9/Materials | Extracted Adv. Sensor Array | -8/Materials | Extracted Beam Rifle | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted EM Pulse Gun | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Imp. Ion Engine | -8/Materials | Extracted Imp. Assault Rifle | -8/Materials | Extracted Hardlight Generator | -7/Factory | Extracted Adv. Visual Processing Unit | -7/Factory | Extracted Hvy. Particle Cannon | -7/Factory | Extracted Imp. Airjet | -7/Factory | Extracted Imp. Targeting Computer | -7/Factory | Extracted Proton Missile Launcher | -7/Factory | Extracted Dynamic Insulation System | -7/Factory | Extracted Imp. Weapon Cycler | -7/Factory | Hacked Microactuators | -7/Factory | Extracted Great Maul | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deconstruction Gun Specialist Party Time Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Levels Raised 15 | . 1 4 1 3 4 . 2 . XP Earned 26389 | 3000 1550 6063 2077 4168 6290 782 2239 220 XP Spent 23875 | 2995 1455 4450 2905 4100 6075 . 1895 . Upgrades 59 | 15 5 9 7 5 9 . 9 . Power Slot 1 | . . . . . 1 . . . Propulsion Slot 3 | 1 . 1 . . 1 . . . Utility Slot 5 | 1 1 1 1 1 . . . . Weapon Slot 4 | 1 . 2 . . 1 . . . Core Integrity 15 | 5 3 . . . . . 7 . Heat Dissipation 6 | 2 . 2 2 . . . . . Energy Generation 2 | 1 . . . . 1 . . . Energy Storage 4 | 1 . . 1 . 2 . . . Mass Support 2 | . . 1 . . . . 1 . Inventory Capacity 1 | 1 . . . . . . . . Sight Range 3 | 2 . . . 1 . . . . Ranged Accuracy 4 | . 1 . . 2 1 . . . KI Resistance % 2 | . . . 1 . . . 1 . TH Resistance % 4 | . . 1 1 . 2 . . . TH Damage % 3 | . . 1 1 1 . . . . Protomatter Created 1817 | . 127 467 73 147 533 37 433 . Integrity Restored 3706 | . 294 1184 365 172 800 111 780 . Core 3652 | . 294 1184 311 172 800 111 780 . Parts 54 | . . . 54 . . . . . Protomatter Decayed 756 | . 29 72 7 132 265 49 202 . Game ------ Seed DisruptionAluminumHammer Manual? 0 Play Time 01:36:10 Cumulative 22.1 hours Start 2020.10.04 @ 01:28:49 End 2020.10.04 @ 10:49:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25f1e829-d9e1-4522-aca9-989a1695c2c1