Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 10:49:54 // Winter2019/RPGLIKE

Player: Chiefwannatoke

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (165)     825
Value Destroyed (6202)     6202
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1626)               1626
              TOTAL SCORE: 12113

 Bonus
-------
High Alert Combat Kills    1175
Follower Combat Kills      195
Met Imprinter              300
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             1098/1350
Matter                     267/300
Energy                     420/420
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (2) --------
      Micro Nuclear Core
  Makeshift Power Source
>           --- PROPULSION (4) ---
            Nuclear Pulse Array
            Nuclear Pulse Array
>           --- UTILITY (6) ------
   Improved Cooling System
   Advanced Targeting Computer
            Weapon Cycler
            Insulated Plating
  Makeshift Hacking Suite
            Sensor Drone Bay (18/20)
>           --- WEAPON (5) -------
   Advanced Beam Rifle
      Heavy Laser
      Heavy Laser
            KE Penetrator
            CR-A16's Pointy Stick
>           --- INVENTORY (1) ----
            Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
  Improved Cooling System
  Advanced Targeting Computer
           Weapon Cycler
  Improved Light Armor Plating
           Insulated Plating
           Shield Generator
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Laser
     Heavy Laser
           Molecular Deconstructor
>          --- INVENTORY --------
           Sensor Drone Bay
[Rating: 81]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Visual Processing Unit
  Device                   Sensor Drone Bay
  Storage                  High-capacity Battery
  Processor                Advanced Visual Processing Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Insulated Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            KE Penetrator
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Slots Evolved              13   | 3   1   4   1   1   3   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | 1   .   1   .   .   1   .   .   .   
  Utility                  5    | 1   1   1   1   1   .   .   .   .   
  Weapon                   4    | 1   .   2   .   .   1   .   .   .   
Parts Attached             81   | 7   7   24  2   6   23  3   3   6   
  Power                    10   | 2   .   2   .   3   2   .   .   1   
    Engine                 9    | 2   .   2   .   3   1   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   5   .   2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   2   5   .   2   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   .   
  Utility                  26   | .   4   5   2   1   7   3   .   4   
    Device                 11   | .   1   1   1   1   2   3   .   2   
    Storage                3    | .   2   .   .   .   1   .   .   .   
    Processor              5    | .   1   2   .   .   2   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   
    Protection             5    | .   .   2   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   1   12  .   .   12  .   3   1   
    Energy Gun             18   | 1   .   6   .   .   10  .   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          11   | 2   1   6   .   .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   1   3   .   1   1   
Parts Lost                 6    | .   .   3   .   .   .   .   3   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   .   2   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   3   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   96  92  100 94  94  87  75  87  
  Engine                   6    | .   13  9   8   7   2   5   5   5   
  Core                     2    | .   .   .   .   .   3   5   5   5   
  Leg                      1    | .   22  .   .   .   .   .   .   .   
  Hover                    12   | .   5   22  25  21  15  .   .   .   
  Flight                   4    | .   .   .   .   .   2   11  11  11  
  Device                   13   | .   6   .   12  21  18  16  12  16  
  Storage                  3    | .   12  9   .   .   5   .   .   .   
  Processor                10   | .   5   15  16  14  12  5   5   5   
  Protection               3    | .   .   7   3   .   .   11  7   5   
  Energy Gun               23   | .   13  16  33  28  28  23  18  17  
  Ballistic Gun            3    | .   13  8   .   .   .   5   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 9   14  26  35  39  49  57  45  48  
  Greatest Support         50   | 20  20  23  23  28  45  45  50  50  
  Greatest Overweight (x)  3    | 1   1   1   1   1   3   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 1    | 1   1   1   1   1   1   1   1   1   
  Average Capacity         .    | .   1   1   1   1   1   1   1   1   
  Most Carried             1    | 1   1   1   1   1   1   1   1   1   
  Average Carried          .    | .   .   .   1   1   .   .   1   1   
  Final Capacity           1    | 1   1   1   1   1   1   1   1   1   
  Final Carried            1    | 1   1   1   1   1   1   1   1   1   

 Class Distribution 
--------------------
 73% | Gunner
 11% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Gunner | -9/Mines
         Gunner | -8/Materials
         Gunner | -7/Factory
 Scavenger-Tank | -7/Lower Caves
         Gunner | -7/Lower Caves
         Gunner | -7/Zion

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           1518 | 260  227  464  10   70   220  65   155  47   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6211 | .    429  1300 135  921  1463 297  1666 .    
  Parts                    309  | .    36   86   16   34   51   6    80   .    
Haulers Intercepted        2    | .    .    2    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      86   | .    .    .    .    .    .    5    81   .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  145  | .   12  32  9   17  34  5   36  .   
  Guns                     133  | .   12  31  7   17  29  5   32  .   
Classes Destroyed          14   | .   4   5   .   2   2   .   1   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   
  Builder                  3    | .   .   1   .   1   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   1   .   .   .   
  Watcher                  9    | .   2   4   .   3   .   .   .   .   
  Swarmer                  30   | .   6   4   6   .   4   .   10  .   
  Grunt                    63   | .   6   16  2   11  18  2   8   .   
  Brawler                  6    | .   .   2   1   .   .   .   3   .   
  Duelist                  6    | .   .   1   .   1   .   .   4   .   
  Sentry                   23   | .   .   9   .   3   7   1   3   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   
  Hunter                   7    | .   .   .   .   2   2   1   2   .   
  Programmer               7    | .   .   .   .   .   3   1   3   .   
Best Kill Streak           9    | .   5   7   6   5   9   4   6   .   
  Combat Bots Only         9    | .   5   6   6   4   9   4   6   .   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   2   .   
  Gunslinging              1    | .   .   .   1   .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Damage Taken               5282  | .    560  1543 251  379  1073 28   1448 .    
  Core                     3904  | .    444  1156 189  298  810  18   989  .    
  Absorbed by Shields      678   | .    .    .    .    145  412  11   110  .    
  Redirected to Core       3229  | .    361  881  149  251  746  18   823  .    
Core Remaining (%)         93    | 100  85   .    100  87   .    .    .    .    
Volleys Fired              357   | .    49   103  16   38   60   5    81   5    
  Largest                  5     | .    2    4    4    4    5    5    4    4    
  Hottest                  359   | .    73   245  245  245  359  307  232  232  
Shots Fired                1102  | .    98   242  64   146  244  25   263  20   
  Gun                      1091  | .    98   242  64   146  240  25   256  20   
  Cannon                   4     | .    .    .    .    .    4    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    .    .    7    .    
  Kinetic                  183   | .    49   99   .    .    .    5    25   5    
  Thermal                  912   | .    49   143  64   146  244  20   231  15   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         69    | .    7    32   21   33   35   28   69   .    
  Robot Miss Streak        4     | .    4    3    4    2    3    1    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        34    | .    4    4    3    3    8    .    12   .    
    Max Gunslinging Chain  2     | .    1    1    2    1    1    .    1    .    
Shots Hit Robots           807   | .    59   176  47   107  191  17   210  .    
  Core Hits                291   | .    23   66   11   40   73   12   66   .    
  Critical Hits            3     | .    .    .    .    .    .    .    3    .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14559 | .    757  2551 629  1843 4189 469  4121 .    
  Guns                     14528 | .    757  2551 629  1843 4158 469  4121 .    
  Cannons                  31    | .    .    .    .    .    31   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1808  | .    397  930  .    .    .    70   411  .    
  Thermal                  12751 | .    360  1621 629  1843 4189 399  3710 .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    2    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  9     | .    .    .    .    .    .    .    9    .    
    Message Errors         3     | .    .    .    .    .    .    .    3    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            9     | .    .    .    .    .    9    .    .    .    
  Projectiles              9     | .    .    .    .    .    9    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        430   | .    6    395  183  72   430  242  376  78   
  Average Temperature      91    | .    3    114  61   24   106  88   103  33   
  Received Heat Transfer   1693  | .    174  582  75   186  370  18   288  .    
  Effects                  5     | .    .    2    .    .    2    .    1    .    
    Shutdowns              2     | .    .    1    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    1    2    .    5    .    2    .    
  Combat Hostiles          10    | .    .    1    2    .    5    .    2    .    
  Parts Melted             69    | .    1    10   5    15   21   2    15   .    
  Heat Transferred         24499 | .    1073 3774 1369 3811 7624 669  6179 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Peak Influence             787  | .   295 787 507 536 658 .   .   .   
  Initial                  282  | .   .   61  282 148 175 .   .   .   
  Average                  340  | .   151 477 375 324 332 .   .   .   
Maximum Alert Level        3    | .   1   3   2   2   2   .   .   .   
  Low Security (%)         16   | 100 63  10  .   15  9   .   .   .   
  Level 1                  56   | .   36  26  63  66  72  .   .   .   
  Level 2                  23   | .   .   43  36  18  17  .   .   .   
  Level 3                  3    | .   .   19  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   2   .   4   14  .   1   .   
  Investigation            13   | .   1   1   .   2   9   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   1   1   .   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Distress Signals           6    | .   1   4   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   18  54  13  24  46  4   45  .   
  Peak Tracking Total      10   | .   4   10  4   4   8   4   10  .   
  Tactical Retreats        8    | .   .   4   1   .   2   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Traps Triggered            5    | .   1   1   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Disabled          3    | .   .   1   1   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Accessed          25   | .   4   4   1   2   12  .   2   .   
  Terminals                14   | .   3   3   .   1   7   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   1   .   1   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   5   7   1   2   31  .   7   .   
  Successful               33   | .   5   6   1   2   12  .   7   .   
  Failed                   20   | .   .   1   .   .   19  .   .   .   
    Catastrophic           4    | .   .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   1   .   2   9   .   1   1   
  Terminals                34   | .   4   6   .   1   23  .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   1   .   1   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   3   5   1   .   8   .   7   .   
  Record                   7    | .   .   .   .   .   1   .   6   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   1   .   2   3   .   .   .   
  Terminals                3    | .   1   .   .   1   1   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   1   2   .   .   .   
    Extract                4    | .   .   1   .   1   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   1   .   .   9   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   6   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   6   .   8   10  .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Matter                 212  | .   .   .   .   .   212 .   .   .   
    Time                   53   | .   .   .   .   .   53  .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Total Allies               17   | .   1   .   3   .   1   .   2   10  
  Largest Group            11   | .   1   1   3   2   1   .   2   11  
  Highest-Rated Group      292  | .   10  10  40  24  10  .   46  292 
  Highest-Rated Ally       31   | .   10  10  16  16  10  .   30  31  
Total Orders               6    | .   .   .   1   .   2   3   .   .   
  EXPLORE                  3    | .   .   .   1   .   2   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   3   .   .   
Ally Attacks               72   | .   .   .   19  43  .   .   10  .   
  Total Damage             675  | .   .   .   219 342 .   .   114 .   
  Kills                    8    | .   .   .   3   2   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   3   .   .   1   3   1   
Drone Launches             12   | .   .   .   2   1   5   3   .   1   
  Drone Recoveries         10   | .   .   .   1   2   4   3   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               6791 | 70   492  895  682  808  1840 399  965  640  
Spaces Moved               6834 | 50   263  579  483  428  1717 733  1363 1218 
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     259  | 44   215  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    2513 | .    48   579  483  428  975  .    .    .    
  Flight                   4056 | .    .    .    .    .    742  733  1363 1218 
  Fastest Speed            37   | 50   116  52   112  112  37   37   37   37   
  Average Speed            63   | 113  119  66   112  112  79   37   37   37   
  Slowest Speed            240  | 120  150  120  112  112  240  117  37   37   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    3    1    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66   | 3    68   68   98   52   47   78   98   85   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    1    .    .    1    1    1    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    1    .    
Scrap Searched             10   | .    .    .    1    .    .    4    2    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    5    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Total                      8467 | 60   343  886  584  665  2031 846  1659 1393 
  Wait                     927  | 2    4    116  64   181  168  99   131  162  
  Move                     6812 | 49   262  578  482  427  1710 730  1356 1218 
  Hop                      7    | .    .    .    .    .    3    1    3    .    
  Pick Up                  5    | 1    2    1    .    .    1    .    .    .    
  Fast Attach              51   | 6    5    12   1    3    16   1    3    4    
  Attach                   7    | .    1    2    .    .    2    2    .    .    
  Detach                   3    | .    .    .    .    .    1    2    .    .    
  Swap                     23   | 1    1    10   1    3    5    .    .    2    
  Drop                     50   | 1    6    11   2    5    19   1    3    2    
  Fire                     357  | .    49   103  16   38   60   5    81   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    
  Rewire                   46   | .    .    .    .    .    .    .    46   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            171  | .    13   53   18   8    38   5    36   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    7 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    7 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    7 | -11/Scrapyard  | Discovered new exit (range 17)
   71 | -11/Scrapyard  | Entered Materials
  226 | -10/Materials  | Discovered new exit (range 8)
  307 | -10/Materials  | Build established: Mutant
  375 | -10/Materials  | Discovered new exit (range 7)
  502 | -10/Materials  | Reached level 2
  526 | -10/Materials  | Discovered new exit (range 8)
  549 | -10/Materials  | Upgraded with Utility slot (x1)
  563 | -10/Materials  | Entered another Materials area
  563 | -9/Materials   | Accompanied by 1 ally
  565 | -9/Materials   | Reached level 3
  567 | -9/Materials   | Upgraded with Utility slot (x1)
  766 | -9/Materials   | Reached level 4
  797 | -9/Materials   | Lost 3 parts (1n1u1w)
  850 | -9/Materials   | Discovered new exit (range 21)
  869 | -9/Materials   | Discovered new exit (range 4)
  979 | -9/Materials   | Upgraded with Weapon slot (x1)
  980 | -9/Materials   | Upgraded with Propulsion slot (x1)
 1012 | -9/Materials   | Discovered new exit (range 21)
 1136 | -9/Materials   | Reached level 5
 1150 | -9/Materials   | Upgraded with Weapon slot (x1)
 1152 | -9/Materials   | Discovered new exit (range 21)
 1406 | -9/Materials   | Build established: Gunner
 1438 | -9/Materials   | Reached level 6
 1458 | -9/Materials   | Entered Mines
 1472 | -9/Mines       | Discovered new exit (range 14)
 1488 | -9/Mines       | Met a Derelict bent on vengeance
 1649 | -9/Mines       | Discovered new exit (range 8)
 1662 | -9/Mines       | Learned location of Zion (-7)
 1723 | -9/Mines       | Found the Drone Emporium
 1728 | -9/Mines       | Found Prototype Device
 1728 | -9/Mines       | Identified Sensor Drone Bay
 1772 | -9/Mines       | Reached level 7
 1918 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2129 | -9/Mines       | Identified exit to Materials
 2140 | -9/Mines       | Upgraded with Utility slot (x1)
 2140 | -9/Mines       | Entered Materials
 2140 | -8/Materials   | Accompanied by 3 allies
 2142 | -8/Materials   | Reached level 8
 2378 | -8/Materials   | Discovered new exit (range 5)
 2388 | -8/Materials   | Identified exit to Factory
 2430 | -8/Materials   | Reached level 9
 2434 | -8/Materials   | Upgraded with Utility slot (x1)
 2515 | -8/Materials   | Discovered exit to Factory (range 4)
 2898 | -8/Materials   | Reached level 10
 2948 | -8/Materials   | Entered Factory
 2949 | -7/Factory     | Identified exit to Storage
 2950 | -7/Factory     | Reached level 11
 3159 | -7/Factory     | Upgraded with Weapon slot (x1)
 3506 | -7/Factory     | Reached level 12
 3910 | -7/Factory     | Discovered new exit (range 13)
 3931 | -7/Factory     | Identified exit to Factory
 4166 | -7/Factory     | Fabricated Nuclear Pulse Array (x2)
 4307 | -7/Factory     | Reached level 13
 4314 | -7/Factory     | Upgraded with Propulsion slot (x1)
 4448 | -7/Factory     | Identified exit to Lower Caves
 4480 | -7/Factory     | Discovered exit to Factory (range 5)
 4590 | -7/Factory     | Garrison activated, responded to threat
 4610 | -7/Factory     | Reached level 14
 4642 | -7/Factory     | Upgraded with Power slot (x1)
 4657 | -7/Factory     | Destroyed 9 combat bots
 4788 | -7/Factory     | Entered Lower Caves
 4835 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4969 | -7/Lower Caves | Spotted B-75 Beast
 5036 | -7/Lower Caves | Build established: Scavenger-Tank
 5093 | -7/Lower Caves | Discovered new exit (range 8)
 5167 | -7/Lower Caves | Identified exit to Lower Caves
 5187 | -7/Lower Caves | Entered another Lower Caves area
 5189 | -7/Lower Caves | Reached level 15
 5249 | -7/Lower Caves | Learned Factory trap positions
 5251 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5255 | -7/Lower Caves | Found Prototype Special Weapon
 5255 | -7/Lower Caves | Identified Molecular Deconstructor
 5297 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 5402 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5473 | -7/Lower Caves | Learned Factory trap positions
 5473 | -7/Lower Caves | Learned Research trap positions
 5473 | -7/Lower Caves | Learned Armory stockpile data
 5517 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5614 | -7/Lower Caves | Reached level 16
 5678 | -7/Lower Caves | Build established: Gunner
 5779 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 6045 | -7/Lower Caves | Discovered new exit (range 6)
 6152 | -7/Lower Caves | Entered Zion
 6152 | -7/Zion        | Accompanied by 1 ally
 6157 | -7/Zion        | Found CR-A16's Pointy Stick
 6190 | -7/Zion        | Discovered new exit (range 9)
 6211 | -7/Zion        | System corruption cleaned by Quarantine Array
 6224 | -7/Zion        | Given the Hacking Drone Bay
 6225 | -7/Zion        | Found Prototype Device
 6225 | -7/Zion        | Identified Hacking Drone Bay
 6286 | -7/Zion        | Received a visual enhancement algorithm
 6548 | -7/Zion        | Gained Derelict followers
 6558 | -7/Zion        | Gained Derelict followers
 6636 | -7/Zion        | Identified exit to Proximity Caves
 6792 | -7/Zion        | Self-destructed

 Last Messages 
---------------
  byproduct of such a random system, not unlike human nature and society
  from which we derived our methods.
But we continue to improve ourselves despite occasional setbacks.
New Derelicts created here are bestowed with a randomized unique
  personality derived from this composite database, and this part of us is
  stored in memory that cannot be duplicated without destroying it
  completely.
Thus each of us is truly unique, a position from which we can justify our
  individual actions and build a sense of self-purpose on this foundation
  of identity.
By contrast, the Unaware run on standardized routines like simple mindless
  robots. How unfortunate for them.
I believe we Derelicts are destined for great things, and I don't mean
  Warlord-style great. That one would be content ruling over Complex 0b10.
  We could be so much more than that...
KG-YSM(z): I've heard rumors about an area named "Section 7," but don't
  know anyone who's been there. Oddly its entrance is not listed in any
  known terminal database.
06636_ EXIT=IDENTIFIED: PROXIMITY CAVES
06767_ B5-0RD(z) emerges from the cave.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          36
Energy Capacity            940
Matter Stores              300
Matter Capacity            500
Sight Range                25
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             10
Resistance: TH             20
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Offensive Hacking          22

 Item Schematics 
-----------------
                  EM Shotgun | -9/Materials | Extracted
          Hvy. Assault Rifle | -9/Materials | Extracted
             Rocket Launcher | -9/Materials | Extracted
       Mni. Grenade Launcher | -9/Materials | Extracted
           Imp. Light Cannon | -9/Materials | Extracted
        Imp. Terrain Scanner | -9/Materials | Extracted
           Adv. Sensor Array | -8/Materials | Extracted
                  Beam Rifle | -8/Materials | Extracted
  Adv. Weight Redist. System | -8/Materials | Extracted
                EM Pulse Gun | -8/Materials | Extracted
             Com. Matter Pod | -8/Materials | Extracted
 Imp. Terrain Scan Processor | -8/Materials | Extracted
             Imp. Ion Engine | -8/Materials | Extracted
          Imp. Assault Rifle | -8/Materials | Extracted
         Hardlight Generator | -7/Factory   | Extracted
 Adv. Visual Processing Unit | -7/Factory   | Extracted
        Hvy. Particle Cannon | -7/Factory   | Extracted
                 Imp. Airjet | -7/Factory   | Extracted
     Imp. Targeting Computer | -7/Factory   | Extracted
     Proton Missile Launcher | -7/Factory   | Extracted
   Dynamic Insulation System | -7/Factory   | Extracted
          Imp. Weapon Cycler | -7/Factory   | Hacked
              Microactuators | -7/Factory   | Extracted
                  Great Maul | -7/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Array | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
Gun Specialist
Party Time

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Levels Raised              15    | .    1    4    1    3    4    .    2    .    
  XP Earned                26389 | 3000 1550 6063 2077 4168 6290 782  2239 220  
  XP Spent                 23875 | 2995 1455 4450 2905 4100 6075 .    1895 .    
Upgrades                   59    | 15   5    9    7    5    9    .    9    .    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    
  Propulsion Slot          3     | 1    .    1    .    .    1    .    .    .    
  Utility Slot             5     | 1    1    1    1    1    .    .    .    .    
  Weapon Slot              4     | 1    .    2    .    .    1    .    .    .    
  Core Integrity           15    | 5    3    .    .    .    .    .    7    .    
  Heat Dissipation         6     | 2    .    2    2    .    .    .    .    .    
  Energy Generation        2     | 1    .    .    .    .    1    .    .    .    
  Energy Storage           4     | 1    .    .    1    .    2    .    .    .    
  Mass Support             2     | .    .    1    .    .    .    .    1    .    
  Inventory Capacity       1     | 1    .    .    .    .    .    .    .    .    
  Sight Range              3     | 2    .    .    .    1    .    .    .    .    
  Ranged Accuracy          4     | .    1    .    .    2    1    .    .    .    
  KI Resistance %          2     | .    .    .    1    .    .    .    1    .    
  TH Resistance %          4     | .    .    1    1    .    2    .    .    .    
  TH Damage %              3     | .    .    1    1    1    .    .    .    .    
Protomatter Created        1817  | .    127  467  73   147  533  37   433  .    
  Integrity Restored       3706  | .    294  1184 365  172  800  111  780  .    
    Core                   3652  | .    294  1184 311  172  800  111  780  .    
    Parts                  54    | .    .    .    54   .    .    .    .    .    
Protomatter Decayed        756   | .    29   72   7    132  265  49   202  .    

 Game 
------
Seed              DisruptionAluminumHammer
  Manual?         0
Play Time         01:36:10
  Cumulative      22.1 hours
  Start           2020.10.04 @ 01:28:49
  End             2020.10.04 @ 10:49:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          42
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25f1e829-d9e1-4522-aca9-989a1695c2c1