Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 11:56:44 // Winter2019/RPGLIKE Player: PhenomPhear Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (88) 88 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1203 Bonus ------- None Cogmind --------- Core Integrity 750/750 Matter 300/300 Energy 124/125 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (1) --- Wheel > --- UTILITY (3) ------ Sensor Array Power Shielding > --- WEAPON (3) ------- EM Pulse Gun Assault Rifle Light Assault Rifle > --- INVENTORY (1) ---- Medium Matter Pod (39) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Sensor Array Power Shielding > --- WEAPON ----------- EM Pulse Gun Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Power Shielding Device Sensor Array Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 4 | 4 . . . Power . | . . . . Propulsion . | . . . . Utility 2 | 2 . . . Weapon 2 | 2 . . . Parts Attached 8 | 6 2 . . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 1 | 1 . . . Leg . | . . . . Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 2 | . 2 . . Device 1 | . 1 . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 3 | 3 . . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 82 | . 78 87 . Engine 12 | . 12 12 . Wheel 12 | . 12 12 . Device 8 | . 6 12 . Protection 10 | . 9 12 . Energy Gun 12 | . 12 12 . Ballistic Gun 25 | . 25 25 . Naked Turns . | . . . . Heaviest Build 10 | 8 10 10 10 Greatest Support 20 | 20 10 10 10 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | 1 1 1 1 Average Capacity . | . 1 1 1 Most Carried 1 | . 1 1 1 Average Carried . | . . 1 1 Final Capacity 1 | 1 1 1 1 Final Carried 1 | . 1 1 1 Class Distribution -------------------- 100% | Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 347 | 200 59 88 . Remotely . | . . . . Salvage Created 81 | 18 63 . . Parts 5 | 2 3 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 2 | . 2 . . Guns 1 | . 1 . . AOE 1 | . 1 . . Classes Destroyed 2 | 1 1 . . Tunneler 1 | 1 . . . Grunt 2 | . 2 . . Best Kill Streak 2 | 1 2 . . Combat Bots Only 2 | . 2 . . Max Kills in Single Turn 1 | 1 1 . . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 36 | . 36 . . Core 24 | . 24 . . Absorbed by Shields . | . . . . Redirected to Core 24 | . 24 . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 7 | 3 4 . . Largest 3 | 3 3 . . Hottest 80 | 80 80 . . Shots Fired 19 | 7 12 . . Gun 19 | 7 12 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 14 | 6 8 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 5 | 1 4 . . Robot Hit Streak 6 | 2 6 . . Robot Miss Streak 2 | 1 2 . . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 15 | 5 10 . . Core Hits 8 | 3 5 . . Critical Hits 1 | 1 . . . Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 236 | 65 171 . . Guns 188 | 65 123 . . Cannons . | . . . . Explosions 48 | . 48 . . Melee . | . . . . Ramming . | . . . . Kinetic 133 | 52 81 . . Thermal 48 | . 48 . . Explosive . | . . . . Electromagnetic 55 | 13 42 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | 18 90 . . Average Temperature 41 | 12 47 . . Received Heat Transfer 18 | . 18 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 53 | 5 53 20 22 Average Influence 13 | . 17 20 16 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 3 | . 2 . 1 Peak Tracking Total 2 | . 2 . . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 208 | 52 95 56 5 Spaces Moved 214 | 42 96 70 6 Core 8 | 8 . . . Treads 4 | 4 . . . Legs . | . . . . Wheels 202 | 30 96 70 6 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 80 | 81 80 80 80 Slowest Speed 160 | 160 80 80 80 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 3 24 23 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 230 | 51 104 69 6 Wait . | . . . . Move 211 | 41 95 69 6 Hop . | . . . . Pick Up 1 | . 1 . . Fast Attach 8 | 6 2 . . Attach . | . . . . Detach . | . . . . Swap . | . . . . Drop 1 | 1 . . . Fire 7 | 3 4 . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 2 | . 2 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Utility slot (x2) 4 | -11/Scrapyard | Upgraded with Weapon slot (x2) 26 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 16) 148 | -10/Materials | Entered Mines 165 | -10/Mines | Identified exit to Materials 204 | -10/Mines | Entered Materials 206 | -9/Materials | Reached level 2 209 | -9/Materials | Self-destructed Last Messages --------------- 00159_ Found 25 Matter. 00159_ Found Hover Unit. 00159_ Found 17 Matter. 00160_ Acquired 25 matter. 00160_ Acquired 17 matter. 00165_ Acquired derelict log, extracted data. 00198_ Searching scrap... 00198_ Found 46 Matter. 00198_ Found Mining Laser. 00198_ Found Terrain Scanner. 00198_ Found Flight Unit. 00199_ Acquired 46 matter. LOCATION=MATERIALS GOAL=ESCAPE 00206_ Reached level 2. 00206_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00206_ O-16 Technician uses terminal to summon reinforcements. 00206_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 00206_ O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????##+###?????????????????? | | ???????????######## #######???????????? | | ???????????# @ ????????? | | ???????????# ????????? | | ???????????# ????????? | | ???????????####+### #########?????????? | | ????????????? ?# ##?????????????????? | | ???????????# #? #??????????????????? | | ???????????#"? """#? #??????????????????? | | ???????????#T """#?? #??????????????????? | | ???????????#" """#?? #??????????????????? | | ???????????# #?? #??????????????????? | | ???????????########??? #??????????????????? | | ?????????????????????? #??????????????????? | | ???????????????????????#??????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Levels Raised 1 | . . . 1 XP Earned 5250 | 3000 250 500 1500 XP Spent 2955 | 2955 . . . Upgrades 8 | 8 . . . Utility Slot 2 | 2 . . . Weapon Slot 2 | 2 . . . Core Integrity 3 | 3 . . . Inventory Capacity 1 | 1 . . . Protomatter Created 42 | . 42 . . Integrity Restored 36 | . 36 . . Core 24 | . 24 . . Parts 12 | . 12 . . Protomatter Decayed . | . . . . Game ------ Seed PrecisionRecoilPrototype Manual? 0 Play Time 00:02:48 Cumulative 1032.6 hours Start 2020.04.28 @ 11:52:48 End 2020.04.28 @ 11:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 625 Rogue 625 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56c7c451-bdf6-46b2-8642-5966b8bf24b3