Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 04:48:09 Player: Exceptionally Mediocre Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (4578) 4578 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 9824 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 83 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 148/150 System Corruption 21% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads (fused) Medium Treads (fused) Medium Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Melee Analysis Suite Target Analyzer > --- WEAPON (4) ------- Greatsword Greatsword > --- INVENTORY (25) --- Micro Nuclear Core High-capacity Matter Pod (200) Advanced Weight Redist. System Experimental Sensor Array 0b10 Alert Chip Melee Analysis Suite Melee Analysis Suite Target Analyzer Recoil Stabilizer Energy Filter Advanced ECM Suite Reaction Control System Utility Shielding Shock Absorption System Hacking Suite Gauss Cannon Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Heavy Flail Katana Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Micro Nuclear Core High-capacity Matter Pod Advanced Weight Redist. System Experimental Sensor Array 0b10 Alert Chip Melee Analysis Suite Melee Analysis Suite Target Analyzer Recoil Stabilizer Energy Filter Advanced ECM Suite Reaction Control System Utility Shielding Shock Absorption System Hacking Suite Gauss Cannon Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Heavy Flail Katana Scythe [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 112 | 7 15 11 5 . . 3 23 48 Power 15 | 1 3 1 . . . . 4 6 Engine 6 | 1 3 1 . . . . . 1 Core 9 | . . . . . . . 4 5 Reactor . | . . . . . . . . . Propulsion 30 | 2 3 2 2 . . . 10 11 Treads 27 | 2 3 . 2 . . . 9 11 Leg . | . . . . . . . . . Wheel 3 | . . 2 . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 3 2 . . . . 4 13 Device 10 | 1 1 2 . . . . 2 4 Storage 3 | 1 2 . . . . . . . Processor 5 | . . . . . . . . 5 Hackware . | . . . . . . . . . Protection 6 | . . . . . . . 2 4 Artifact . | . . . . . . . . . Weapon 43 | 2 6 6 3 . . 3 5 18 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 3 | . . . . . . 1 1 1 Ballistic Gun 13 | 2 5 1 2 . . 1 1 1 Ballistic Cannon 5 | . 1 1 . . . . 1 2 Launcher 8 | . . 2 1 . . 1 1 3 Special Weapon 2 | . . 2 . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon 8 | . . . . . . . 1 7 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 61 | . 7 4 . 1 . 2 14 33 Power 13 | . 2 1 . . . . 4 6 Propulsion 19 | . 2 2 . 1 . . 4 10 Utility 12 | . 1 . . . . . 2 9 Weapon 17 | . 2 1 . . . 2 4 8 Highest Loss Streak 7 | . 3 4 . 1 . 2 3 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 84 85 84 95 88 87 88 81 Engine 7 | . 13 14 11 11 11 11 2 1 Core 2 | . . . . . . . 6 5 Treads 18 | . 16 4 8 22 22 22 27 21 Wheel 2 | . . 9 11 6 . . . . Device 12 | . 12 14 11 11 11 11 13 10 Storage 10 | . 14 14 11 11 11 11 9 7 Protection 2 | . . . . . . . 4 4 Energy Cannon 1 | . . . . . . . 5 . Ballistic Gun 13 | . 27 18 21 22 22 21 10 . Ballistic Cannon 1 | . . . . . . . . 4 Launcher 5 | . . 7 11 11 11 10 8 . Impact Weapon 1 | . . . . . . . . 3 Slashing Weapon 4 | . . . . . . . 1 13 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 13 88 89 95 95 95 97 111 111 Greatest Support 88 | 40 40 20 40 40 40 40 83 88 Greatest Overweight (x) 36 | . 4 8 9 2 2 2 2 36 Average Overweight (x) 3 | . 1 7 7 2 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 25 25 Most Carried 25 | 2 17 25 25 25 25 25 25 25 Average Carried 21 | 1 9 22 24 24 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 2 17 25 25 25 25 23 25 23 Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Skirmisher 25% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3511 | 324 447 300 251 19 . 138 611 1421 Remotely . | . . . . . . . . . Salvage Created 5533 | 123 624 168 491 9 . 160 1427 2531 Parts 307 | 9 36 11 43 . . 9 74 125 Haulers Intercepted 7 | . 2 . 2 . . . 1 2 Recyclers Shooed 6 | . 1 . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 101 | . 11 5 9 1 . 5 24 46 Melee 18 | . . . . . . . 4 14 Guns 31 | . 11 1 9 1 . . 7 2 Cannons 27 | . . . . . . 1 7 19 AOE 23 | . . 4 . . . 4 6 9 Classes Destroyed 19 | 2 6 1 2 1 . . 2 5 Worker 19 | . 1 1 2 . . . 5 10 Builder 13 | . 1 1 1 . . 2 1 7 Tunneler 4 | 2 . 2 . . . . . . Hauler 7 | . 2 . 2 . . . 1 2 Recycler 15 | 1 1 1 1 . . . 3 8 Mechanic 2 | . . . 1 . . . . 1 Operator 1 | . . . . . . . 1 . Watcher 5 | . 1 . 1 . . . 2 1 Swarmer 19 | . 3 . 7 . . . 3 6 Grunt 52 | . 8 4 . . . 5 13 22 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 11 | . . . 2 . . . 6 3 Demolisher 1 | . . . . 1 . . . . Hunter 3 | . . . . . . . 2 1 Programmer 9 | . . . . . . . . 9 Heavy 1 | . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 11 | 3 3 7 3 1 . 7 7 11 Combat Bots Only 6 | . 2 4 3 1 . 5 6 5 Max Kills in Single Turn 5 | 1 2 1 2 1 . 2 3 5 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 1 . . . 2 2 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 789 | . 120 20 28 2 . 37 200 382 Missed 213 | . 38 5 10 . . 11 46 103 Damage Taken 8862 | . 961 329 181 79 . 426 2247 4639 Core 1364 | . 130 34 73 . . 129 296 702 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 121 | . . . . . . . . 121 Regen/Repaired (Parts) 130 | . . . . . . . 130 . Core Remaining (%) 57 | 100 . 34 . . . 49 46 . Volleys Fired 393 | 10 69 34 36 1 . 13 84 146 Largest 3 | 2 2 2 2 2 . 3 2 3 Hottest 175 | 40 40 120 43 43 . 119 103 175 Shots Fired 629 | 20 136 45 71 2 . 20 140 195 Gun 380 | 20 136 24 71 2 . 10 82 35 Cannon 205 | . . 7 . . . 2 52 144 Launcher 35 | . . 5 . . . 8 6 16 Special 9 | . . 9 . . . . . . Kinetic 483 | 20 136 31 71 2 . 10 82 131 Thermal 111 | . . 9 . . . 2 52 48 Explosive 35 | . . 5 . . . 8 6 16 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 4 9 5 9 3 . 8 16 10 Robot Miss Streak 10 | 2 8 10 5 . . 5 6 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 5 | . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 461 | 13 78 18 38 2 . 13 110 189 Core Hits 258 | 4 31 15 20 2 . 17 66 103 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 24 | . . . . . . . 2 22 Meltdown 1 | . . . . . . . . 1 Blast 15 | . . . . . . . . 15 Sever 8 | . . . . . . . 2 6 Melee Attacks 99 | . . . . . . . 17 82 Impact 13 | . . . . . . . . 13 Slashing 86 | . . . . . . . 17 69 Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . . . . 1 11 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 12 Damage Inflicted 15368 | 176 1045 560 554 29 . 726 3516 8762 Guns 3497 | 176 1045 147 554 29 . 113 1080 353 Cannons 3918 | . . 70 . . . 20 975 2853 Explosions 4057 | . . 343 . . . 593 676 2445 Melee 3896 | . . . . . . . 785 3111 Ramming . | . . . . . . . . . Kinetic 5580 | 176 1045 217 554 29 . 113 1080 2366 Thermal 2192 | . . . . . . 20 975 1197 Explosive 3700 | . . 343 . . . 593 676 2088 Electromagnetic . | . . . . . . . . . Impact 376 | . . . . . . . . 376 Slashing 3520 | . . . . . . . 785 2735 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . . . . 21 Average Corruption 11 | . . . . . . . . 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 110 | . . . . . . . . 110 Message Errors 30 | . . . . . . . . 30 Matter Fused 27 | . . . . . . . . 27 Heat Flow Errors 16 | . . . . . . . . 16 Energy Discharges 11 | . . . . . . . . 11 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 3 | . . . . . . . . 3 Data Loss (minor) 10 | . . . . . . . . 10 Data Loss (major) 3 | . . . . . . . . 3 Misfires 3 | . . . . . . . . 3 Alerts 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 1087 | . . 29 . . . . 168 890 Projectiles 52 | . . 8 . . . . 15 29 Explosions 329 | . . 21 . . . . 58 250 Melee 706 | . . . . . . . 95 611 Knockbacks 18 | . . 2 . . . . . 16 Impact . | . . . . . . . . . Kinetic 18 | . . 2 . . . . . 16 Secondary . | . . . . . . . . . Self-Inflicted Damage 196 | . . 78 . . . . . 118 Shots 7 | . . 3 . . . . . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 299 | . 9 40 . . . 156 299 275 Average Temperature 82 | . 3 13 . . . 72 104 77 Received Heat Transfer 3120 | . 477 66 39 . . 270 945 1323 Effects 6 | . . . . . . . 4 2 Energy Bleed 3 | . . . . . . . 3 . Interference 3 | . . . . . . . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 9 | . . . . . . . . 9 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . 1 1 Heat Transferred 3123 | . . . . . . 37 1443 1643 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 923 | 15 214 94 319 90 . 139 358 923 Initial 151 | . 9 . . 65 . . 53 151 Average 214 | 5 33 14 159 53 . 56 186 475 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 Low Security (%) 63 | 100 98 100 69 100 . 100 47 27 Level 1 14 | . 1 . 30 . . . 52 4 Level 2 15 | . . . . . . . . 47 Level 3 6 | . . . . . . . . 19 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 1 . 2 . . 1 5 24 Investigation 12 | . 1 . 1 . . . 4 6 Extermination 8 | . . . . . . . . 8 Reinforcement 8 | . . . 1 . . 1 1 5 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 4 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 2 . 1 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 15 5 25 1 . 5 33 70 Peak Tracking Total 7 | . 4 4 4 1 . 3 6 7 Tactical Retreats 12 | . . . 2 . . . 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . 2 . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 11 | . . 1 1 . . . 1 8 Max in Single Turn 4 | . . 1 . . . . 1 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 32 | . 6 . 2 1 1 . 11 11 Terminals 19 | . 6 . 1 . . . 6 6 Fabricators 3 | . . . . . . . . 3 Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 2 | . . . . . . . . 2 Total Hacks 79 | . 16 . 9 1 1 . 30 22 Successful 43 | . 8 . 3 1 1 . 20 10 Failed 36 | . 8 . 6 . . . 10 12 Catastrophic 6 | . 2 . . . . . . 4 Database Lockouts . | . . . . . . . . . Manual 35 | . 14 . 2 . 1 . 8 10 Terminals 41 | . 16 . 3 . . . 10 12 Fabricators 7 | . . . . . . . . 7 Repair Stations 9 | . . . . . . . 9 . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 15 | . . . 6 . . . 9 . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 7 | . 3 . . 1 1 . 1 1 Prototype ID Bank 2 | . 1 . . . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . 5 Load Schematic 3 | . . . . . . . . 3 Build 2 | . . . . . . . . 2 Repair Station Hacks 6 | . . . . . . . 6 . Scan Component 3 | . . . . . . . 3 . Repair 3 | . . . . . . . 3 . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 8 | . . . 2 . . . 6 . Insert Component 4 | . . . 1 . . . 3 . Analyze 4 | . . . 1 . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 5 . 1 . . . 6 4 Terminals 16 | . 5 . 1 . . . 6 4 Botnet 16 | . 5 . 1 . . . 6 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 3 . 2 . . . 8 9 Full Trace Events 10 | . . . 1 . . . 3 6 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 4 | . . . . . . . . 4 Authchips . | . . . . . . . . . Time 126 | . . . . . . . . 126 Total Part Build Rating 16 | . . . . . . . . 16 Parts Repaired 3 | . . . . . . . 3 . Time 298 | . . . . . . . 298 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged 2 | . . . 1 . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . 5 . . . . . . Largest Group 3 | . . 3 1 . . . . . Highest-Rated Group 40 | . . 40 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . 13 . . . . . Total Damage 126 | . . . 126 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 11473 | 115 1659 1716 974 520 690 224 2143 3432 Spaces Moved 3637 | 51 500 647 359 161 216 60 615 1028 Core 9 | 7 . . . . . . . 2 Treads 2797 | 44 500 108 67 161 216 60 615 1026 Legs . | . . . . . . . . . Wheels 831 | . . 539 292 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 140 200 320 320 320 240 235 Average Speed 264 | 144 283 246 232 320 320 320 251 268 Slowest Speed 1850 | 160 480 480 320 320 320 320 320 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 5 77 95 37 47 60 28 48 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 269 | . . 29 . . . 56 62 122 Melee 5 | . . . . . . . . 5 Projectile 23 | . . 1 . . . . 15 7 AOE 241 | . . 28 . . . 56 47 110 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4727 | 69 609 705 441 168 217 75 1049 1394 Wait 348 | . . . 13 . . . 272 63 Move 3629 | 50 499 646 358 160 215 59 614 1028 Hop . | . . . . . . . . . Pick Up 110 | 2 21 13 14 3 1 . 24 32 Fast Attach 37 | 7 4 . 2 . . . 9 15 Attach 52 | . 5 4 1 . . 2 10 30 Detach 5 | . . . . . . . 1 4 Swap 23 | . 6 7 2 . . 1 4 3 Drop 51 | . 5 1 15 4 1 . 14 11 Fire 393 | 10 69 34 36 1 . 13 84 146 Melee 79 | . . . . . . . 17 62 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 381 | -10/Materials | Lost 3 parts (2n1u) 859 | -10/Materials | Discovered new exit (range 9) 897 | -10/Materials | Identified exit to Mines 1086 | -10/Materials | Core integrity fell below 50% 1122 | -10/Materials | Lost 3 parts (1p2w) 1428 | -10/Materials | Build established: Scavenger-Mutant 1436 | -10/Materials | Discovered new exit (range 12) 1775 | -10/Materials | Entered Mines 1780 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1842 | -10/Mines | Met a Derelict bent on vengeance 1988 | -10/Mines | Build established: Mutant 2162 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2171 | -10/Mines | Found Prototype Device 2307 | -10/Mines | Excavation squad dispatched 2307 | -10/Mines | A large section of the Mines collapsed 2338 | -10/Mines | Lost 3 allies 2349 | -10/Mines | Discovered new exit (range 10) 2388 | -10/Mines | Lost 4 parts (1p2n1w) 2515 | -10/Mines | Identified Exp. Sensor Array 3117 | -10/Mines | Learned location of Storage (-7) 3491 | -10/Mines | Entered Materials 3491 | -9/Materials | Accompanied by 1 ally 3491 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3496 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3892 | -9/Materials | Build established: Skirmisher 4118 | -9/Materials | Discovered new exit (range 10) 4282 | -9/Materials | Discovered new exit (range 14) 4425 | -9/Materials | Build established: Scavenger-Skirmisher 4465 | -9/Materials | Entered Mines 4472 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4633 | -9/Mines | Assembled infested the area 4700 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4785 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4973 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4973 | -9/Mines | Discovered new exit (range 5) 4985 | -9/Mines | Entered Exiles 5062 | -9/Exiles | Met 8R-AWN 5117 | -9/Exiles | Met EX-HEX 5203 | -9/Exiles | Met EX-BIN 5245 | -9/Exiles | Aligned with FarCom system 5248 | -9/Exiles | Given EX-Vault access code 5321 | -9/Exiles | Opened EX-Vault 5351 | -9/Exiles | Found 0b10 Alert Chip 5422 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5521 | -9/Exiles | Met EX-DEC 5646 | -9/Exiles | Discovered new exit (range 11) 5675 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 5675 | -9/Exiles | Entered Mines 5805 | -8/Mines | Core integrity fell below 50% 5861 | -8/Mines | Discovered new exit (range 12) 5899 | -8/Mines | Entered Materials 5899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6309 | -8/Materials | Repaired Broken Exp. Sensor Array 6336 | -8/Materials | Repaired Lgt. Treads 6530 | -8/Materials | Lost 3 parts (1p1n1w) 6890 | -8/Materials | Lost 3 parts (1n1u1w) 7037 | -8/Materials | Discovered new exit (range 15) 7729 | -8/Materials | Discovered new exit (range 11) 7896 | -8/Materials | Repaired Broken Exp. Sensor Array 7933 | -8/Materials | Core integrity fell below 50% 8042 | -8/Materials | Entered Factory 8042 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8078 | -7/Factory | Build established: Scavenger-Mutant 8505 | -7/Factory | Lost 5 parts (1p3n1u) 8617 | -7/Factory | Lost 5 parts (1p3u1w) 8896 | -7/Factory | Fabricated Greatsword (x2) 8910 | -7/Factory | Lost 3 parts (1n2w) 9293 | -7/Factory | System corruption reached 10% 9303 | -7/Factory | Garrison activated, responded to threat 9330 | -7/Factory | Core integrity fell below 50% 9383 | -7/Factory | Lost 4 parts (1p2n1w) 10042 | -7/Factory | First assault squad dispatched 10294 | -7/Factory | Core integrity fell below 20% 10326 | -7/Factory | Lost 7 parts (1p3n2u1w) 10612 | -7/Factory | Build established: Mutant 10994 | -7/Factory | Fabricated Greatsword (x2) 11294 | -7/Factory | Build established: Scavenger-Mutant 11474 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11387_ B-48 Gladiator unfolds itself. 11387_ G-47 Trooper unfolds itself. 11387_ I-36 Angel unfolds itself. 11400_ Critical hit (Burn: +37). 11401_ Dropped Gauss Cannon. 11401_ Dropped Hvy. Flail. 11403_ Acquired Gauss Cannon. 11405_ System corrupted: Energy discharge (-46). 11411_ Acquired Hvy. Flail. 11424_ FFO5I%Y|2>F5DVLXWZXF31FX0X#GLUFOMOW4H 11443_ Critical hit (Burn: +37). 11460_ ALERT: Rogue bot located, Programmers report to Factory Zone 1C. 11463_ Structural Scanner destroyed. 11463_ Mic. Nuclear Core destroyed. 11463_ System corrupted by crushing effect (+4). 11467_ B-48 Gladiator destroyed. 11469_ System corrupted: Matter fused (-5). 11470_ Acquired 35 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? # ]] | | ????????????????????????????????????? # ] | | ###????????????????????????????????? # ] # | | ######################### ?????????? # # | | ###################################### # | | # ################### # | | # + """G""" # # | | + ### ## """ """ # # | | # ##########+### ## ! = # # | | #% ######## # ## """"""""" # # | | # % ##????## """ # ## w ! # # | | # % ##????## """ # ###########+### | | ## ######## """ # ######## % | | % ######## # ######## " | | #####+## ######## | | =% """ """ | | ########### """"" """"" | | "" """ """ #### # # """"" """"" | | "" """ """ #### # ??????? # | | "" """ """ #### # ??????? # | | ####i# ??????? + ### | | "" """ """ ####g# ??????? # ### | | "" """ """ #### # ??????? # ??? ? | | "" """ """ ####g# ??????? # ??????? ? | | ? ####g# ??????? ##?C????# ? | | ?" """ """ ####+######@##???????###??????###+#? | | ?" """ """ # #/##???????????????? ? | | ?" """ """ # # ##?????????????????????? | | ?? ??? # # ##?????????????????????? | | ?? ??? # # ##?????????????????????? | | ? + [ # ?????????????????????? | | ?############## ####?????????????????????? | | ?############## ####?????????????????????? | | ?????????????## ##???????????????????????? | | ?????????????#############???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory Greatsword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcDisruptorConstruct Manual? 0 Play Time 01:02:07 Cumulative 126.3 hours Start 2024.04.28 @ 03:24:43 End 2024.04.28 @ 04:48:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15569b43-720b-4752-a722-69aa08db1b08