Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 22:51:24

Player: Darsidian

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (218)     1090
Value Destroyed (9327)     9327
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (7565)               7565
              TOTAL SCORE: 24142

 Bonus
-------
High Alert Combat Kills    1376
Follower Combat Kills      3654
Entered Garrisons          1200
Used RIF Installer         3000
Friendly Fire              -1665

 Cogmind 
---------
Core Integrity             0/1000
Matter                     226/350
Energy                     190/350
System Corruption          9%
Temperature                Critical (820)
Movement                   Treading (160)
Location                   -5/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Quantum Reactor
>               --- PROPULSION (4) ---
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY (10) -----
          Small Matter Pod
       Advanced Visual Processing Unit
       Improved Medium Armor Plating
                Relay Coupler [NC] (36)
                Relay Coupler [Swarmer] (29)
                Relay Coupler [Brawler] (26)
                Relay Coupler [Sentry] (9)
                Relay Coupler [Specialist] (22)
>               --- WEAPON (2) -------
       Enhanced Nova Cannon
                KE Penetrator
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Relay Coupler [Duelist] (30)
       Improved Remote Datajack
       Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Transmission Jammer
      Improved Phase Shifter
               Graphene Brace
               Relay Coupler [Swarmer]
               Relay Coupler [Demolisher]
               Relay Coupler [Specialist]
               Relay Coupler [Hunter]
               Relay Coupler [Heavy]
               Relay Coupler [Behemoth]
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Improved Remote Datajack
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
      Advanced Heavy Siege Treads
       Armored Wheel
               Cargo Storage Unit
      Improved Energy Well
      Improved Transmission Jammer
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [Grunt]
               Relay Coupler [Brawler]
               Relay Coupler [Duelist]
               Relay Coupler [Sentry]
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
               Relay Coupler [Proto]
  High-powered Shock Rifle
               Dispersion Rifle
               Flak Gun
               KE Penetrator
               KE Penetrator
[Rating: 122]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Cargo Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Swarmer]
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              10   | .   .   .   2   2   .   2   .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   2   .   1   .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             548  | 8   17  15  46  52  24  46  12  4   40  15  53  18  15  50  93  25  15  
  Power                    31   | 1   2   5   2   3   1   2   1   .   1   1   1   1   .   1   7   1   1   
    Engine                 15   | 1   2   4   2   1   1   1   .   .   .   .   .   .   .   .   3   .   .   
    Core                   7    | .   .   1   .   2   .   1   .   .   .   .   .   .   .   1   2   .   .   
    Reactor                9    | .   .   .   .   .   .   .   1   .   1   1   1   1   .   .   2   1   1   
  Propulsion               76   | 2   3   3   10  9   4   9   .   .   5   .   6   1   2   2   19  .   1   
    Treads                 12   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   8   .   1   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
    Wheel                  59   | 2   3   3   10  9   1   9   .   .   5   .   6   1   2   2   6   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  158  | 3   5   .   6   15  7   13  6   .   10  3   13  10  4   20  27  11  5   
    Device                 65   | 2   1   .   3   11  3   7   4   .   4   1   4   2   1   9   8   5   .   
    Storage                12   | 1   3   .   1   .   .   .   .   .   .   .   .   1   .   1   3   2   .   
    Processor              13   | .   1   .   .   1   1   2   .   .   .   1   1   1   .   4   .   1   .   
    Hackware               41   | .   .   .   .   .   3   1   .   .   5   1   4   5   2   4   9   3   4   
    Protection             27   | .   .   .   2   3   .   3   2   .   1   .   4   1   1   2   7   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   283  | 2   7   7   28  25  12  22  5   4   24  11  33  6   9   27  40  13  8   
    Energy Gun             71   | 1   2   1   4   5   3   10  1   2   6   1   10  .   3   8   13  1   .   
    Energy Cannon          21   | .   .   .   2   3   1   3   1   .   1   .   .   .   .   3   3   2   2   
    Ballistic Gun          69   | 1   3   3   14  9   2   .   .   .   5   3   8   3   1   3   9   3   2   
    Ballistic Cannon       3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               30   | .   .   2   5   4   1   1   1   1   3   .   5   1   .   .   4   1   1   
    Special Weapon         43   | .   2   .   1   .   .   1   1   .   5   3   6   2   4   4   7   5   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   2   3   1   1   1   1   .   .   .   .   .   1   1   1   
    Piercing Weapon        28   | .   .   .   .   .   .   4   .   .   3   4   4   .   1   9   3   .   .   
    Special Melee Weapon   6    | .   .   .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   4   .   .   1   .   .   1   .   .   .   .   4   1   .   1   
Parts Lost                 89   | .   3   4   12  12  3   2   .   .   .   .   7   3   3   2   28  3   7   
  Power                    7    | .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   1   .   1   
  Propulsion               29   | .   2   1   5   4   2   2   .   .   .   .   .   1   1   .   10  .   1   
  Utility                  32   | .   .   .   2   4   .   .   .   .   .   .   6   1   1   2   9   3   4   
  Weapon                   21   | .   1   2   4   3   .   .   .   .   .   .   .   1   1   .   8   .   1   
  Highest Loss Streak      10   | .   2   4   7   9   2   2   .   .   .   .   3   3   2   1   10  1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   93  83  83  88  88  87  83  84  84  80  84  93  97  94  85  85  85  
  Engine                   3    | .   14  13  10  7   2   6   1   .   .   .   .   .   .   .   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   7   7   6   6   5   6   4   .   5   4   
  Treads                   3    | .   .   .   .   .   16  8   .   .   .   .   .   .   .   .   6   11  10  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Wheel                    19   | .   27  27  31  26  10  18  30  30  30  26  25  25  25  22  1   .   .   
  Device                   10   | .   2   .   3   15  14  11  14  15  11  10  10  4   8   14  11  11  3   
  Storage                  7    | .   14  14  10  9   9   7   7   7   7   6   6   6   6   4   5   5   10  
  Processor                4    | .   6   .   .   8   9   7   .   .   .   3   10  8   6   5   1   2   5   
  Hackware                 11   | .   .   .   .   .   2   3   .   .   3   6   3   17  23  23  25  35  34  
  Protection               4    | .   .   .   6   2   .   5   7   7   7   6   6   7   5   2   4   .   1   
  Energy Gun               4    | .   2   .   8   1   7   5   3   13  5   6   3   4   5   5   2   1   .   
  Energy Cannon            2    | .   .   .   1   10  5   3   6   .   .   .   .   .   .   1   .   3   4   
  Ballistic Gun            4    | .   23  25  9   5   .   .   .   .   2   3   6   3   2   .   4   2   1   
  Special Weapon           1    | .   1   .   .   .   .   .   .   .   2   1   .   4   2   1   1   2   2   
Peak Build Rating          122  | 7   8   10  20  27  29  42  55  50  55  59  64  58  62  81  112 122 108 
  Average Rating           50   | 5   6   7   15  23  26  34  45  48  52  55  56  54  56  71  70  109 97  
  On Entrance              42   | .   7   8   8   20  20  28  40  46  47  53  58  51  56  60  66  111 93  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             212  | 12  147 150 161 162 161 180 212 189 190 188 194 188 108 121 129 125 126 
  Greatest Support         160  | 20  26  32  48  42  60  60  46  46  48  48  48  48  48  52  160 160 160 
  Greatest Overweight (x)  32   | .   7   8   9   6   9   9   4   4   4   3   5   4   2   2   32  .   .   
  Average Overweight (x)   2    | .   1   4   3   3   2   2   3   4   3   3   3   2   2   1   2   .   .   
Largest Inventory Capacity 30   | 8   30  30  30  30  30  30  30  30  30  30  30  30  25  25  30  25  25  
  Average Capacity         27   | 7   15  30  29  30  30  30  30  30  30  30  30  27  25  24  25  25  23  
  Most Carried             30   | 5   12  16  27  30  25  30  30  30  30  29  30  26  25  25  25  25  25  
  Average Carried          23   | 2   7   13  18  27  22  24  26  27  28  28  28  24  22  21  22  22  22  
  Final Capacity           30   | 8   30  30  30  30  30  30  30  30  30  30  30  25  25  25  25  25  5   
  Final Carried            30   | 5   12  14  27  19  25  24  26  30  29  28  26  23  20  22  24  25  5   

 Class Distribution 
--------------------
 36% | Botlord-Mutant
 30% | Hauler-Mutant
 16% | Bothacker-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
    Hauler-Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Commander-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison

 Resources                       | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           8963  | 261  353  312  743  655  262  567  130  53   623  127  1145 391  221  780  1297 538  505  
  Remotely                 438   | 104  .    .    334  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10510 | 80   522  318  1316 854  166  545  .    78   780  313  1155 377  130  1933 840  597  506  
  Parts                    460   | 11   29   10   66   53   11   31   .    6    23   20   29   19   3    78   32   30   9    
Haulers Intercepted        5     | .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16    | .    2    2    6    .    .    1    .    .    .    .    .    1    .    2    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  163  | .   10  7   18  16  9   8   .   .   9   2   34  3   3   15  12  8   9   
  Melee                    10   | .   .   .   .   3   1   .   .   .   1   1   .   .   .   2   2   .   .   
  Guns                     101  | .   7   2   17  5   2   4   .   .   7   1   27  3   3   12  5   1   5   
  Cannons                  14   | .   .   .   1   3   1   1   .   .   1   .   .   .   .   .   .   3   4   
  AOE                      33   | .   3   5   .   4   5   3   .   .   .   .   6   .   .   .   4   3   .   
Classes Destroyed          21   | 2   4   .   5   2   .   1   .   1   .   .   3   .   1   .   .   2   .   
  Worker                   24   | .   1   .   5   3   .   4   .   .   .   1   .   .   .   8   .   2   .   
  Builder                  7    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   3   .   
  Tunneler                 4    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 27   | 1   3   4   5   2   .   1   .   .   .   1   .   1   .   8   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   3   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  44   | .   8   7   3   7   7   3   .   .   1   .   .   .   .   5   .   2   1   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    44   | .   2   .   11  7   .   3   .   .   5   1   .   .   2   2   1   3   7   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  5    | .   .   .   1   .   1   .   .   .   1   .   .   1   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   3   .   1   .   .   .   1   1   1   .   .   2   4   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Programmer               14   | .   .   .   .   .   .   3   .   .   .   .   2   1   .   5   2   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                28   | .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   6   4   11  6   4   3   .   1   3   2   9   2   2   9   5   7   3   
  Combat Bots Only         9    | .   4   3   6   4   4   3   .   .   3   1   9   2   2   6   5   5   3   
Max Kills in Single Turn   5    | 1   2   2   1   5   2   2   .   1   1   1   2   2   1   2   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   2   2   .   4   2   2   .   .   .   .   2   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   1   1   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1218  | .    59   37   111  118  21   64   .    2    54   55   163  30   23   102  243  60   76   
  Missed                   346   | .    15   9    31   24   7    11   .    .    17   23   50   6    8    37   80   15   13   
Damage Taken               15238 | .    416  603  1107 1474 157  812  .    29   584  414  2029 377  182  1201 3412 1132 1309 
  Core                     2113  | .    83   145  230  165  10   110  .    .    70   23   187  31   32   173  444  65   345  
  Absorbed by Shields      434   | .    .    .    .    28   52   16   .    .    11   .    168  .    .    .    46   .    113  
  Redirected to Shielding  188   | .    .    .    .    .    .    .    .    .    .    .    138  .    .    50   .    .    .    
  Ignored by Resistances   202   | .    .    .    .    .    .    .    .    .    .    .    130  47   .    .    6    19   .    
  Regen/Repaired (Parts)   2124  | .    .    .    539  .    .    .    8    .    160  138  792  70   .    417  .    .    .    
Core Remaining (%)         59    | 100  .    8    42   .    68   .    .    .    74   .    .    .    67   .    .    .    .    
Volleys Fired              822   | 4    53   28   106  51   20   35   5    8    72   20   102  31   17   71   96   55   48   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  208   | 60   100  60   136  136  113  137  124  162  162  111  161  120  161  160  176  208  153  
Shots Fired                1306  | 8    93   53   176  97   34   65   8    16   96   28   175  41   20   114  142  73   67   
  Gun                      911   | 8    90   44   161  61   20   37   3    13   50   17   150  18   7    81   113  18   20   
  Cannon                   156   | .    .    3    6    31   12   23   3    .    3    .    .    .    .    9    8    29   29   
  Launcher                 50    | .    .    6    5    5    2    2    .    3    2    .    9    4    .    .    4    8    .    
  Special                  189   | .    3    .    4    .    .    3    2    .    41   11   16   19   13   24   17   18   18   
  Kinetic                  441   | 4    63   44   92   32   5    3    .    .    9    9    79   6    1    10   53   11   20   
  Thermal                  517   | 4    19   3    63   40   19   53   2    13   46   8    56   12   6    58   50   36   29   
  Explosive                25    | .    .    6    5    5    2    .    .    3    .    .    .    .    .    .    4    .    .    
  Electromagnetic          148   | .    11   .    16   20   8    6    6    .    5    .    24   4    .    22   18   8    .    
  Robot Hit Streak         17    | 3    6    5    15   10   10   12   6    8    11   8    12   7    7    17   13   8    13   
  Robot Miss Streak        9     | 1    5    6    6    5    4    4    2    2    7    3    5    3    3    9    3    5    5    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        15    | .    1    .    .    2    .    1    .    .    .    .    8    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    .    .    .    .    1    .    .    1    .    .    .    
Shots Hit Robots           935   | 5    47   24   128  69   36   55   6    5    86   23   115  26   12   110  104  39   45   
  Core Hits                492   | 3    22   18   97   41   14   25   2    6    30   10   62   13   5    68   38   19   19   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
  Critical Strikes         26    | .    .    .    .    .    .    .    1    .    4    .    7    1    .    1    11   .    1    
    Burn                   5     | .    .    .    .    .    .    .    .    .    1    .    3    1    .    .    .    .    .    
    Destroy                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    
    Corrupt                2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Impale                 9     | .    .    .    .    .    .    .    .    .    1    .    4    .    .    1    3    .    .    
Melee Attacks              195   | .    .    .    1    10   24   19   .    .    35   14   28   .    3    29   30   1    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    6    17   3    .    .    10   .    .    .    .    .    15   1    1    
  Piercing                 123   | .    .    .    .    .    .    9    .    .    25   14   28   .    3    29   15   .    .    
  Sneak Attacks            33    | .    .    .    1    5    7    7    .    .    1    .    .    .    .    12   .    .    .    
    Combat Hostiles        8     | .    .    .    .    .    6    1    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Damage Inflicted           22239 | 61   713  731  1923 1580 1002 1228 112  160  2072 330  3251 676  170  2901 2933 1374 1022 
  Guns                     11390 | 61   584  247  1701 791  186  628  28   137  694  262  1841 299  170  1567 1590 235  369  
  Cannons                  2675  | .    .    34   86   285  207  276  74   .    91   .    .    .    .    155  224  590  653  
  Explosions               3842  | .    129  450  136  343  341  137  .    23   288  .    480  377  .    87   502  549  .    
  Melee                    4298  | .    .    .    .    161  268  187  .    .    999  68   930  .    .    1068 617  .    .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Kinetic                  4519  | 29   444  281  894  378  60   28   .    .    154  119  811  79   25   198  577  73   369  
  Thermal                  8865  | 32   195  .    778  400  275  861  10   137  822  143  1065 323  145  1340 934  752  653  
  Explosive                1719  | .    .    450  61   343  314  .    .    23   .    .    .    .    .    .    448  80   .    
  Electromagnetic          2814  | .    74   .    190  298  85   152  102  .    97   .    445  274  .    271  357  469  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1155  | .    .    .    .    161  268  .    .    .    472  .    .    .    .    .    254  .    .    
  Piercing                 3143  | .    .    .    .    .    .    187  .    .    527  68   930  .    .    1068 363  .    .    
Highest Corruption         17    | .    .    .    .    16   17   1    .    .    .    2    8    9    9    6    7    9    9    
  Average Corruption       7     | .    .    .    .    6    16   1    .    .    .    2    6    8    9    4    6    7    9    
  Corruption Purged        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  304   | .    .    .    .    14   39   8    .    .    .    5    34   29   13   22   90   27   23   
    Message Errors         68    | .    .    .    .    3    11   2    .    .    .    1    6    6    2    8    23   5    1    
    Matter Fused           71    | .    .    .    .    3    7    3    .    .    .    1    9    3    3    3    24   6    9    
    Heat Flow Errors       33    | .    .    .    .    2    4    .    .    .    .    2    3    5    1    4    5    4    3    
    Energy Discharges      42    | .    .    .    .    4    10   1    .    .    .    .    6    4    .    2    11   2    2    
    Parts Rejected         7     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    3    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    
    Data Loss (minor)      31    | .    .    .    .    .    3    1    .    .    .    .    2    5    5    2    7    3    3    
    Data Loss (major)      17    | .    .    .    .    1    1    .    .    .    .    .    4    3    .    .    4    1    3    
    Misfires               12    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    6    3    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    4    1    .    
    Weapon Failures        11    | .    .    .    .    1    2    .    .    .    .    1    1    .    1    .    1    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            496   | .    13   33   45   18   31   57   .    .    45   .    36   9    .    184  2    23   .    
  Projectiles              39    | .    .    .    .    .    11   8    .    .    .    .    .    .    .    .    .    20   .    
  Explosions               190   | .    13   33   45   .    20   .    .    .    .    .    36   9    .    30   1    3    .    
  Melee                    267   | .    .    .    .    18   .    49   .    .    45   .    .    .    .    154  1    .    .    
Knockbacks                 2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      692   | .    53   40   24   37   24   .    .    .    36   .    5    69   .    11   140  253  .    
  Shots                    22    | .    2    2    2    1    1    .    .    .    1    .    1    3    .    .    2    7    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        848   | .    24   .    355  412  231  90   42   120  296  428  623  386  107  602  160  458  848  
  Average Temperature      108   | .    14   .    101  103  69   22   19   35   88   127  126  190  35   133  43   96   214  
  Received Heat Transfer   3591  | .    36   .    438  702  33   333  .    18   288  132  288  6    12   108  533  190  474  
  Effects                  59    | .    .    .    1    9    .    .    .    .    .    2    9    2    .    13   .    4    19   
    Shutdowns              11    | .    .    .    1    2    .    .    .    .    .    1    2    .    .    1    .    1    3    
    Energy Bleed           7     | .    .    .    .    .    .    .    .    .    .    1    2    1    .    1    .    .    2    
    Interference           15    | .    .    .    .    6    .    .    .    .    .    .    3    .    .    3    .    .    3    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    
    Short Circuit          5     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    2    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    7    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Combat Hostiles          4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Parts Fried              7     | .    .    .    1    .    .    .    .    .    .    .    .    2    .    1    1    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             28    | .    .    .    2    2    1    5    .    .    1    .    1    1    3    8    1    2    1    
  Heat Transferred         14179 | 75   350  .    966  658  420  1483 37   222  1405 286  1933 557  299  2875 1451 740  422  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    3    .    .    .    1    1    .    .    2    .    3    1    .    1    1    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             2435 | 15   213  231  487  245  613  364  72   624  2435 1383 1688 907  521  312  1878 1151 830  
  Initial                  1278 | .    9    21   3    164  152  321  65   5    436  1278 939  886  424  257  151  985  695  
  Average                  619  | 5    119  105  263  85   448  208  58   281  1767 1308 1264 806  466  201  714  1022 760  
Maximum Alert Level        5    | .    1    1    2    1    2    1    .    2    5    4    5    3    2    1    5    4    3    
  Low Security (%)         31   | 100  83   87   35   86   7    71   100  15   .    .    .    .    .    56   1    .    .    
  Level 1                  20   | .    16   12   48   13   29   28   .    71   .    .    .    .    .    43   36   .    .    
  Level 2                  11   | .    .    .    15   .    63   .    .    12   4    .    .    3    100  .    24   .    9    
  Level 3                  15   | .    .    .    .    .    .    .    .    .    11   .    31   96   .    .    13   66   90   
  Level 4                  11   | .    .    .    .    .    .    .    .    .    14   100  55   .    .    .    14   33   .    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    70   .    12   .    .    .    8    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    2    4    .    3    .    5    .    6    .    5    .    4    .    6    .    
  Investigation            3    | .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    2    .    1    .    
  Reinforcement            12   | .    .    .    1    1    .    .    .    2    .    3    .    1    .    1    .    3    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    
  Garrison                 9    | .    .    .    .    2    .    .    .    3    .    3    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Alert ID Control Effect    21   | .    .    .    .    .    .    .    .    .    2    4    .    .    1    2    3    7    2    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           10   | .   1   .   2   2   .   .   .   .   .   .   .   .   .   3   1   1   .   
Communications Jammed      29   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   17  .   10  .   
  Distress Signals         28   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   16  .   10  .   
Times Spotted              403  | .   18  8   33  31  18  13  1   10  36  14  69  8   13  33  39  33  26  
  Peak Tracking Total      10   | .   3   3   9   8   4   5   .   5   5   5   6   3   5   7   8   6   10  
  Tactical Retreats        18   | .   2   .   4   1   1   .   .   1   .   .   4   .   .   .   2   1   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            36   | .   .   .   1   2   3   1   .   .   9   1   6   .   4   .   8   .   1   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          37   | .   1   .   2   3   4   1   .   .   7   2   4   .   1   2   6   2   2   
  Max in Single Turn       2    | .   1   .   2   1   1   1   .   .   1   1   1   .   1   2   1   1   1   
  Garrison Relay           17   | .   .   .   .   .   2   .   .   .   4   .   4   .   1   .   5   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          55   | .   5   .   6   4   1   4   .   2   5   2   1   4   1   10  4   4   2   
  Terminals                36   | .   4   .   3   3   1   2   .   .   5   1   1   2   1   5   4   2   2   
  Fabricators              7    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   3   .   1   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                121  | .   17  .   16  8   2   11  .   3   10  2   1   10  2   19  10  7   3   
  Successful               50   | .   6   .   9   5   .   4   .   2   .   1   .   8   .   10  2   3   .   
  Failed                   71   | .   11  .   7   3   2   7   .   1   10  1   1   2   2   9   8   4   3   
    Catastrophic           15   | .   .   .   1   .   1   .   .   .   4   .   .   .   1   2   2   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   9   .   7   6   .   6   .   .   6   1   1   4   2   9   5   5   2   
  Terminals                88   | .   15  .   8   7   2   7   .   .   10  1   1   5   2   12  10  5   3   
  Fabricators              10   | .   .   .   .   .   .   4   .   1   .   .   .   .   .   4   .   1   .   
  Repair Stations          10   | .   .   .   5   .   .   .   .   .   .   .   .   3   .   2   .   .   .   
  Recycling Units          5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   .   .   2   .   1   .   2   .   1   .   1   .   
Terminal Hacks             7    | .   2   .   1   1   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       7    | .   .   .   3   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   1   .   .   .   2   .   1   .   2   .   1   .   1   .   
  Unlock Access            6    | .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         23   | .   3   .   3   3   .   3   .   .   .   .   .   3   .   5   1   2   .   
  Terminals                22   | .   3   .   2   3   .   3   .   .   .   .   .   3   .   5   1   2   .   
    Botnet                 19   | .   3   .   2   3   .   2   .   .   .   .   .   2   .   4   1   2   .   
    Operators              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   5   .   4   3   1   4   .   1   5   1   1   3   1   6   4   3   2   
  Full Trace Events        3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Time                     82   | .   .   .   26  .   .   .   .   .   .   .   .   43  .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         6    | .   .   .   .   .   1   .   .   .   1   .   2   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              81   | .   .   .   1   3   3   4   .   .   7   4   5   10  5   12  9   9   9   
  Non-combat               22   | .   .   .   1   3   .   1   .   .   .   2   .   7   .   8   .   .   .   
  Combat                   59   | .   .   .   .   .   3   3   .   .   7   2   5   3   5   4   9   9   9   
Robot Hacks Applied        88   | .   .   .   1   3   3   5   .   .   8   7   6   10  5   13  9   9   9   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  no_distress              5    | .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_shortcuts           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  amplify_resonance        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   3   
  reboot_system            3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  overwrite_iff            7    | .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   2   
  formatsys_low            8    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   
  formatsys_high           39   | .   .   .   .   .   2   1   .   .   5   1   4   4   3   5   6   4   4   
Relay Couplers Released    68   | .   .   .   .   .   7   .   .   .   18  .   14  .   5   3   18  .   3   
  Machine Destruction      65   | .   .   .   .   .   7   .   .   .   18  .   14  .   5   .   18  .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Attached                 38   | .   .   .   .   .   2   1   .   .   4   1   4   5   2   3   9   3   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   1   .   .   8   .   .   .   .   .   2   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               89    | .    .    .    .    .    4    4    21   .    14   1    4    10   4    7    10   4    6    
  Largest Group            21    | .    .    .    .    .    3    2    21   21   17   17   5    6    4    4    5    4    2    
  Highest-Rated Group      519   | .    .    .    .    .    85   32   519  519  425  382  158  139  106  91   303  324  98   
  Highest-Rated Ally       137   | .    .    .    .    .    39   16   35   35   35   41   41   32   47   41   95   137  49   
Total Orders               18    | .    .    .    .    .    .    .    .    .    .    2    .    1    2    8    5    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  RETURN                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
Ally Attacks               726   | .    .    .    .    .    57   10   6    82   214  79   104  15   14   15   62   47   21   
  Total Damage             16353 | .    .    .    .    .    838  158  238  1339 4346 1737 2137 283  314  447  2189 1600 727  
  Kills                    143   | .    .    .    .    .    7    3    2    14   39   15   27   .    4    2    17   11   2    
Allies Corrupted           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               18327 | 88   863  474  1097 1669 908  1559 475  273  1700 476  1234 829  424  1715 3119 839  585  
Spaces Moved               8605  | 71   619  222  447  606  329  764  289  163  876  266  534  528  248  958  1037 376  272  
  Core                     24    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Treads                   1307  | .    .    .    .    .    132  155  .    .    .    .    .    .    .    .    372  376  272  
  Legs                     482   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    482  .    .    
  Wheels                   6792  | 63   619  222  447  606  197  609  289  163  876  266  534  528  248  958  167  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   160  138  138  138  130  130  145  130  135  135  120  120  90   108  160  160  
  Average Speed            153   | 76   104  163  146  145  216  170  143  145  137  135  135  127  120  119  242  160  160  
  Slowest Speed            1650  | 80   185  220  235  180  400  320  145  145  145  135  165  150  120  123  1650 160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    72   61   38   40   48   15   87   3    86   7    58   11   36   30   97   15   47   
  Regions Visited          17
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      2     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 85    | .    3    .    14   17   .    6    .    11   .    8    5    .    1    11   8    1    .    
Terrain Destroyed          372   | .    10   35   63   39   20   11   .    19   10   8    11   5    1    14   83   33   10   
  Melee                    33    | .    .    .    .    1    .    6    .    .    .    8    5    .    1    11   .    1    .    
  Projectile               40    | .    3    .    2    1    .    .    .    1    .    .    3    .    .    .    8    12   10   
  AOE                      299   | .    7    35   61   37   20   5    .    18   10   .    3    5    .    3    75   20   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      12032 | 92   739  280  702  1273 456  929  339  181  1197 325  805  649  343  1359 1457 546  360  
  Wait                     1264  | 4    14   6    51   526  30   13   12   2    89   9    51   58   18   194  101  69   17   
  Move                     8593  | 70   618  221  446  606  328  764  288  163  875  265  533  528  247  957  1036 376  272  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  261   | 5    23   4    36   12   15   23   9    4    13   1    17   6    5    34   40   8    6    
  Fast Attach              103   | 8    6    2    15   2    2    6    4    .    2    1    4    3    1    8    31   7    1    
  Attach                   104   | .    4    5    10   12   6    6    1    .    1    1    6    6    5    8    28   2    3    
  Detach                   32    | .    .    2    6    2    .    3    1    .    1    .    1    1    .    3    11   1    .    
  Swap                     342   | .    7    8    22   38   16   34   7    4    37   13   43   9    9    34   34   16   11   
  Drop                     183   | 1    14   4    9    14   4    22   11   .    15   1    17   4    2    16   39   9    1    
  Fire                     822   | 4    53   28   106  51   20   35   5    8    72   20   102  31   17   71   96   55   48   
  Melee                    192   | .    .    .    1    10   24   19   .    .    35   14   28   .    3    29   27   1    1    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            102   | .    .    .    .    .    10   .    .    .    46   .    .    .    32   .    14   .    .    
  Rewire                   10    | .    .    .    .    .    1    .    1    .    .    .    .    3    1    2    .    2    .    
  Trap                     4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            17    | .    .    .    .    .    .    .    .    .    11   .    3    .    3    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-8/Materials
-8/Garrison
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 16)
    89 | -11/Scrapyard | Entered Materials
   204 | -10/Materials | Discovered new exit (range 5)
   385 | -10/Materials | Identified exit to Materials
   588 | -10/Materials | Discovered new exit (range 16)
   607 | -10/Materials | Identified exit to Mines
   748 | -10/Materials | Discovered exit to Materials (range 10)
   952 | -10/Materials | Entered Mines
  1092 | -10/Mines     | Build established: Hauler-Mutant
  1255 | -10/Mines     | Core integrity fell below 50%
  1267 | -10/Mines     | Core integrity fell below 20%
  1303 | -10/Mines     | Lost 4 parts (1p1n2w)
  1346 | -10/Mines     | Discovered exit to Materials (range 14)
  1426 | -10/Mines     | Entered Materials
  1426 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1718 | -9/Materials  | Lost 7 parts (4n1u2w)
  2169 | -9/Materials  | Core integrity fell below 50%
  2205 | -9/Materials  | Repaired Cargo Storage Unit
  2278 | -9/Materials  | Discovered new exit (range 12)
  2523 | -9/Materials  | Entered another Materials area
  2523 | -8/Materials  | Evolved 2 slots: Utility x2
  4067 | -8/Materials  | Garrison activated, responded to threat
  4080 | -8/Materials  | System corruption reached 10%
  4165 | -8/Materials  | Lost 9 parts (1p3n2u3w)
  4192 | -8/Materials  | Identified exit to Garrison
  4192 | -8/Materials  | Entered Garrison
  4211 | -8/Garrison   | Installed Relay Interface Framework
  4213 | -8/Garrison   | Lost 3 parts (1n2u)
  4400 | -8/Garrison   | Garrison Relay disabled
  4477 | -8/Garrison   | Rescued a captive Derelict
  4483 | -8/Garrison   | Rescued a captive Derelict
  4524 | -8/Garrison   | Triggered checkpoint
  4600 | -8/Garrison   | Triggered checkpoint
  4647 | -8/Garrison   | Lost 3 allies
  4782 | -8/Garrison   | Triggered checkpoint
  4863 | -8/Garrison   | Garrison Relay disabled
  5074 | -8/Garrison   | Discovered new exit (range 8)
  5100 | -8/Garrison   | Entered Factory
  5100 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5730 | -7/Factory    | Build established: Scavenger-Mutant
  6170 | -7/Factory    | P-60 Hacker assimilated allied Trooper 4b
  6459 | -7/Factory    | Discovered new exit (range 4)
  6659 | -7/Factory    | Sucked down chute
  6659 | -7/Factory    | Entered Waste
  6660 | -7/Waste      | Met a frightened Derelict
  6660 | -7/Waste      | Joined by Warlord forces that had cleared the area
  6764 | -7/Waste      | Found Unknown Protection
  6829 | -7/Waste      | A Compactor rumbled back to life
  6829 | -7/Waste      | Allies destroyed C-40 Crusher
  6894 | -7/Waste      | Identified Damper Plating
  7099 | -7/Waste      | A Compactor rumbled back to life
  7100 | -7/Waste      | Allies destroyed C-40 Crusher
  7102 | -7/Waste      | Discovered new exit (range 13)
  7134 | -7/Waste      | Entered Factory
  7134 | -7/Factory    | Accompanied by 21 allies
  7138 | -7/Factory    | Build established: Hauler-Mutant
  7153 | -7/Factory    | Garrison activated, responded to threat
  7406 | -7/Factory    | Identified exit to Garrison
  7407 | -7/Factory    | Entered Garrison
  7407 | -7/Garrison   | Accompanied by 17 allies
  7416 | -7/Garrison   | Lost 3 allies
  7473 | -7/Garrison   | Triggered checkpoint
  7633 | -7/Garrison   | Triggered checkpoint
  7639 | -7/Garrison   | Triggered checkpoint
  7661 | -7/Garrison   | Triggered checkpoint
  7731 | -7/Garrison   | Lost 7 allies
  7807 | -7/Garrison   | Triggered checkpoint
  7915 | -7/Garrison   | Garrison Relay disabled
  8001 | -7/Garrison   | Discovered new exit (range 15)
  8029 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  8187 | -7/Garrison   | Triggered checkpoint
  8204 | -7/Garrison   | Build established: Bothacker-Mutant
  8279 | -7/Garrison   | Discovered new exit (range 13)
  8355 | -7/Garrison   | Triggered checkpoint
  8361 | -7/Garrison   | Garrison Relay disabled
  8534 | -7/Garrison   | Discovered new exit (range 3)
  8575 | -7/Garrison   | Triggered checkpoint
  8817 | -7/Garrison   | Garrison Relay disabled
  8849 | -7/Garrison   | Triggered checkpoint
  8863 | -7/Garrison   | Triggered checkpoint
  8915 | -7/Garrison   | Triggered checkpoint
  9107 | -7/Garrison   | Entered Factory
  9107 | -6/Factory    | Accompanied by 17 allies
  9107 | -6/Factory    | Evolved 2 slots: Utility x2
  9282 | -6/Factory    | Discovered new exit (range 16)
  9317 | -6/Factory    | Identified exit to Factory
  9403 | -6/Factory    | Build established: Commander-Mutant
  9463 | -6/Factory    | Identified exit to Garrison
  9583 | -6/Factory    | Entered Garrison
  9583 | -6/Garrison   | Accompanied by 5 allies
  9589 | -6/Garrison   | Lost 10 allies
  9695 | -6/Garrison   | Assembled breached garrison interior
  9743 | -6/Garrison   | Garrison Relay disabled
  9786 | -6/Garrison   | Build established: Bothacker-Mutant
  9895 | -6/Garrison   | Destroyed 9 combat bots
  9938 | -6/Garrison   | Lost 4 allies
 10092 | -6/Garrison   | Discovered new exit (range 10)
 10104 | -6/Garrison   | Identified exit to Factory
 10174 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 10224 | -6/Garrison   | Garrison Relay disabled
 10390 | -6/Garrison   | Garrison Relay disabled
 10506 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 10545 | -6/Garrison   | Garrison Relay disabled
 10667 | -6/Garrison   | P-60 Hacker assimilated allied LV-L1U(m)
 10693 | -6/Garrison   | Spotted B-75 Beast
 10716 | -6/Garrison   | Found Unknown Hackware
 10716 | -6/Garrison   | Identified Relay Coupler [Proto]
 10720 | -6/Garrison   | Found Relay Coupler [Proto]
 10722 | -6/Garrison   | Lost 3 allies
 10738 | -6/Garrison   | Lost 3 parts (1p2u)
 10802 | -6/Garrison   | Discovered exit to Factory (range 10)
 10803 | -6/Garrison   | Build established: Botlord-Mutant
 10817 | -6/Garrison   | Entered Factory
 11220 | -6/Factory    | Lost 4 allies
 11227 | -6/Factory    | Lost 3 parts (1n1u1w)
 11318 | -6/Factory    | Repaired Broken Antimatter Reactor
 11517 | -6/Factory    | First assault squad dispatched
 11642 | -6/Factory    | Identified exit to Garrison
 11646 | -6/Factory    | Entered Garrison
 11646 | -6/Garrison   | Accompanied by 3 allies
 11697 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 11720 | -6/Garrison   | Triggered checkpoint
 11750 | -6/Garrison   | Garrison Relay disabled
 11857 | -6/Garrison   | Triggered checkpoint
 11926 | -6/Garrison   | Lost 4 allies
 12001 | -6/Garrison   | Discovered exit to Factory (range 12)
 12070 | -6/Garrison   | Entered Factory
 12070 | -5/Factory    | Accompanied by 2 allies
 12070 | -5/Factory    | Evolved 2 slots: Utility x2
 12157 | -5/Factory    | Build established: Scavenger-Mutant
 12965 | -5/Factory    | Build established: Botlord-Mutant
 13058 | -5/Factory    | Found Prototype Processor
 13059 | -5/Factory    | Identified Exp. Targeting Computer
 13065 | -5/Factory    | Found Exp. Targeting Computer
 13093 | -5/Factory    | Fabricated Mni. Drone Bay (x1)
 13406 | -5/Factory    | Repaired Huge Storage Unit
 13763 | -5/Factory    | Garrison activated, responded to threat
 13772 | -5/Factory    | Identified exit to Garrison
 13785 | -5/Factory    | Entered Garrison
 13807 | -5/Garrison   | Triggered checkpoint
 13922 | -5/Garrison   | Garrison Relay disabled
 13953 | -5/Garrison   | Triggered checkpoint
 14048 | -5/Garrison   | Spotted B-75 Beast
 14066 | -5/Garrison   | Assimilated Beast 6a with formatsys_high
 14099 | -5/Garrison   | Lost 8 parts (1p2n2u3w)
 14190 | -5/Garrison   | Core integrity fell below 50%
 14230 | -5/Garrison   | Lost 10 parts (6n1u3w)
 14491 | -5/Garrison   | Triggered checkpoint
 14603 | -5/Garrison   | Triggered checkpoint
 14729 | -5/Garrison   | Lost 7 parts (5u2w)
 14790 | -5/Garrison   | Garrison Relay disabled
 14979 | -5/Garrison   | Discovered new exit (range 10)
 15069 | -5/Garrison   | Expanded RIF knowledge: Structural Interface
 15165 | -5/Garrison   | Garrison Relay disabled
 15603 | -5/Garrison   | Triggered checkpoint
 15751 | -5/Garrison   | Garrison Relay disabled
 16124 | -5/Garrison   | Discovered new exit (range 5)
 16161 | -5/Garrison   | Found embedded Infiltrators
 16247 | -5/Garrison   | Spotted B-75 Beast
 16252 | -5/Garrison   | Allies destroyed B-75 Beast
 16405 | -5/Garrison   | Triggered checkpoint
 16569 | -5/Garrison   | Triggered checkpoint
 16616 | -5/Garrison   | Garrison Relay disabled
 16711 | -5/Garrison   | Discovered new exit (range 13)
 16904 | -5/Garrison   | Entered Factory
 16904 | -5/Factory    | Accompanied by 4 allies
 17017 | -5/Factory    | Discovered new exit (range 7)
 17204 | -5/Factory    | First assault squad dispatched
 17299 | -5/Factory    | P-70 Sage assimilated allied ZI-3X0(g)
 17410 | -5/Factory    | Lost 5 allies
 17698 | -5/Factory    | Cargo convoy interrupted
 17743 | -5/Factory    | Identified exit to Garrison
 17743 | -5/Factory    | Entered Garrison
 17839 | -5/Garrison   | Triggered checkpoint
 17905 | -5/Garrison   | Garrison Relay disabled
 18107 | -5/Garrison   | Triggered checkpoint
 18148 | -5/Garrison   | Lost 4 allies
 18257 | -5/Garrison   | Discovered new exit (range 12)
 18283 | -5/Garrison   | Triggered checkpoint
 18321 | -5/Garrison   | Core integrity fell below 20%
 18329 | -5/Garrison   | Core destroyed

 Last Messages 
---------------
18316_ Overheating: Adv. Heavy Siege Treads damaged (-387).
18317_ Slug penetrates G-50 Soldier.
18321_ Overheating: KE Penetrator damaged (-21).
18322_ Overheating: Energy bleed (-59).
18323_ Overheating: Core damaged (-120).
18323_ Slug penetrates G-50 Soldier.
18323_ G-50 Soldier destroyed.
18324_ Overheating: Energy bleed (-48).
18325_ Overheating: Imp. Medium Armor Plating damaged (-45).
18325_ Overheating: Adv. Visual Processing Unit damaged (-2).
18325_ Overheating: Quantum Reactor damaged (-46).
18325_ System corrupted: Energy discharge (-54).
18326_ Overheating: System interference.
18326_ Adv. Visual Processing Unit temporarily disabled.
18326_ KE Penetrator temporarily disabled.
18326_ Adv. Visual Processing Unit temporarily disabled.
18326_ G-50 Soldier destroyed.
18328_ Overheating: Matter decay (-71).
18329_ Power failure, Quantum Reactor shutdown.
18329_ Overheating: Core damaged (-100).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
| """"" "#?????????????????????????????????????????? |
|   !!!!"##????????????????????????????????????????? |
| ![      #????????????????????????????????????????? |
|    !   ##????????????????????????????????????????? |
| ++######?????????????????????????????????????????? |
| +=#######????????????????????????????????????????? |
| !!!!!!# ##???????????????????????????????????????? |
| %=    +  #???????????????????????????????????????? |
|       # ##???????????????????????????????????????? |
|       ###????????????????????? ??????????????????? |
| ####  #??????????????####????? #?????????????????? |
| ####  #??????????????#=!!???## #?????????????????? |
|   ##  #??????????????#=!=###=# #?????????????????? |
|   ##  #??####?????????![^]!!*? #?????????????????? |
|   ##  #??#! #??????????#%+%#?? #?????????????????? |
|   ##  #??#! #???????????#@#??? #?????????????????? |
|   ##  #??#! #???????????#!#??? #?????????????????? |
|   ##  #??#! #???????????#!#??? #?????? #?????????? |
|   ##  #??#! #???????????#]#### ##### < #?????????? |
|   ##  #??#! #???????????#![+           #?????????? |
|   ##  ##### #???????????####           #?????????? |
|          +  #??????######### ^##########?????????? |
|  !       ####??????#"       ^ #????#########?????? |
| #+#####  #?????????#"T"#####  #???"""""""""#?????? |
| #%#???#  #?????????#####???#  #???!!!!!!"""#?????? |
|   "???#  #???????###########  #??        ""#?????? |
| # "???#  #???????#         +  ###        !"#?????? |
| # #???#[=#???????# #########  +          !"#?????? |
| # #???# %#######?# #???????#  +          !"#?????? |
| # #???# !##    #?# #???????#  ###        !"#?????? |
| "[#?###  ##    ###+##??????#  #??        ""#?????? |
| # ###"   %[         #??????#  #??"!!!!!!"""#?????? |
| #[%= "  !!=                   #??""""""""""#?????? |
| ####"#                        #???##########?????? |
| ???#    %##    ##   ###########??????????????????? |
| ???###%  ##    ##   #????????????????????????????? |
| ????  %             "????????????????????????????? |
| ???# %              "????????????????????????????? |
| ???#                "????????????????????????????? |
| ???#                "????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          25
Energy Capacity            690
Matter Stores              350
Matter Capacity            350
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             15
Resistance: EX             50
Resistance: EM             90
Propulsion Shielding       66
Weapon Shielding           90
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          14
Relay Coupler Types        8
Relay Coupler Value        218

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mni. Drone Bay | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Beloved
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              FireThrusterLance
  Manual?         0
Play Time         06:55:22
  Cumulative      126.9 hours
  Start           2024.11.03 @ 13:26:58
  End             2024.11.05 @ 22:51:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3e49aa3f-83a5-447a-96e9-30dc10bbfc72